About to start parsing different ent types.
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@ -437,8 +437,8 @@
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"value":"NPC_INTERACT_TYPE_TEXT"
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}],
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"template":"templates\/NPC.tx",
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"x":6575.625,
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"y":6816.33333333333
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"x":6539.95833333333,
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"y":6849.33333333333
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}],
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"opacity":1,
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"type":"objectgroup",
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@ -1,29 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.1" name="overworld" tilewidth="16" tileheight="16" tilecount="256" columns="16">
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<image source="tilemap.png" width="256" height="256"/>
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<tile id="1">
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<properties>
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<property name="solid" type="int" value="4"/>
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</properties>
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</tile>
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<tile id="3">
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<properties>
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<property name="solid" type="int" value="5"/>
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</properties>
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</tile>
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<tile id="18">
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<properties>
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<property name="solidType" propertytype="tileSolidType" value="TILE_SOLID_FULL"/>
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</properties>
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</tile>
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<tile id="33">
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<properties>
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<property name="solid" type="int" value="2"/>
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</properties>
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</tile>
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<tile id="35">
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<properties>
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<property name="solid" type="int" value="3"/>
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<property name="solidType" propertytype="tileSolidType" value="TILE_SOLID_NONE"/>
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</properties>
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</tile>
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<tile id="54">
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@ -4,8 +4,6 @@
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typedef struct _entity_t entity_t;
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#define NPC_INTERACT_TEXTS_MAX 4
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typedef enum {
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NPC_INTERACT_TYPE_NONE = 0,
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NPC_INTERACT_TYPE_TEXT = 1,
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@ -17,7 +15,7 @@ typedef struct {
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npcinteracttype_t interactType;
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union {
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char_t* texts[NPC_INTERACT_TEXTS_MAX];
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char_t* text;
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};
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} npc_t;
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@ -5,7 +5,3 @@ CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT
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CHUNK_ENTITY_COUNT_MAX = 8
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TILE_WIDTH_HEIGHT = 16
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TILE_WIDTH_HEIGHT = 16
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ENTITY_TYPE_MAP = {
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"npc": "ENTITY_TYPE_NPC",
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}
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@ -1,15 +1,40 @@
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from constants import TILE_WIDTH_HEIGHT, ENTITY_TYPE_MAP
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from helper import floatToFixed248
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import sys
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from constants import TILE_WIDTH_HEIGHT
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ENTITY_TYPE_MAP = {
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'templates/NPC.tx': 'ENTITY_TYPE_NPC',
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}
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def parseEntity(obj, chunkData):
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if 'type' in obj and obj['type'] not in ENTITY_TYPE_MAP:
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if 'type' in obj:
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if obj['type'] not in ENTITY_TYPE_MAP:
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print(f"Unknown entity type: {obj['type']}")
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return None
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entType = ENTITY_TYPE_MAP[obj['type']]
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elif 'template' in obj:
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if obj['template'] not in ENTITY_TYPE_MAP:
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print(f"Unknown entity template: {obj['template']}")
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return None
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entType = ENTITY_TYPE_MAP[obj['template']]
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else:
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return None
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if 'properties' not in obj:
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obj['properties'] = {}
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obj['localX'] = obj['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT)
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obj['localY'] = obj['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT)
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obj['dir'] = 'ENTITY_DIR_SOUTH'
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obj['type'] = 'ENTITY_TYPE_NPC'
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obj['type'] = entType
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print(obj)
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# Handle per-type properties
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if entType == 'ENTITY_TYPE_NPC':
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obj['data'] = {}
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obj['data']['npc'] = {}
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obj['data']['npc']['interactType'] = 'NPC_INTERACT_TYPE_TEXT'
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obj['data']['npc']['text'] = '"test"'
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return obj
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@ -89,6 +89,24 @@ for chunkY in range(mapData['mapHeightInRealChunks']):
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if 'dir' in entity:
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f.write(f" .dir = {entity['dir']},\n")
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def printRecurse(obj, tabs = " "):
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for key, value in obj:
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if isinstance(value, dict):
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f.write(f"{tabs}.{key} = {{\n")
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printRecurse(value.items(), tabs + " ")
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f.write(f"{tabs}}},\n")
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elif isinstance(value, list):
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f.write(f"{tabs}.{key} = {{\n")
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for item in value:
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f.write(f"{tabs} {item},\n")
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f.write(f"{tabs}}},\n")
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else:
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f.write(f"{tabs}.{key} = {value},\n")
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if 'data' in entity:
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printRecurse(entity['data'].items())
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f.write(" },\n")
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f.write(f" }},\n")
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