About to start parsing different ent types.
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@ -1,15 +1,40 @@
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from constants import TILE_WIDTH_HEIGHT, ENTITY_TYPE_MAP
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from helper import floatToFixed248
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import sys
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from constants import TILE_WIDTH_HEIGHT
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ENTITY_TYPE_MAP = {
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'templates/NPC.tx': 'ENTITY_TYPE_NPC',
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}
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def parseEntity(obj, chunkData):
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if 'type' in obj and obj['type'] not in ENTITY_TYPE_MAP:
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if 'type' in obj:
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if obj['type'] not in ENTITY_TYPE_MAP:
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print(f"Unknown entity type: {obj['type']}")
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return None
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entType = ENTITY_TYPE_MAP[obj['type']]
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elif 'template' in obj:
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if obj['template'] not in ENTITY_TYPE_MAP:
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print(f"Unknown entity template: {obj['template']}")
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return None
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entType = ENTITY_TYPE_MAP[obj['template']]
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else:
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return None
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if 'properties' not in obj:
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obj['properties'] = {}
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obj['localX'] = obj['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT)
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obj['localY'] = obj['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT)
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obj['dir'] = 'ENTITY_DIR_SOUTH'
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obj['type'] = 'ENTITY_TYPE_NPC'
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obj['type'] = entType
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print(obj)
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# Handle per-type properties
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if entType == 'ENTITY_TYPE_NPC':
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obj['data'] = {}
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obj['data']['npc'] = {}
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obj['data']['npc']['interactType'] = 'NPC_INTERACT_TYPE_TEXT'
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obj['data']['npc']['text'] = '"test"'
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return obj
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