Wire keyboard into save naming, add fatal error overlay, cutscene keyboard item
- uimainmenu: removed the temporary keyboard test entry now that the keyboard has a real caller. - uiselectsave: picking an empty save slot now opens the keyboard to name it (localized title "Enter game save file name"), writes the named slot to disk (mirroring the existing delete-confirm write pattern), and on a write failure opens the new fatal error overlay. - uikeyboardopen_t gains a title override (NULL keeps the default "ENTER YOUR TEXT"). - New ui/overlay/uifatalerror: a minimal fullscreen, non-dismissible overlay (message + QUIT button, back disabled) for unrecoverable errors - a nicer alternative to a raw assert crash. Draws above everything else in the UI element list. - New CUTSCENE_ITEM_TYPE_KEYBOARD cutscene item: opens the keyboard with an embedded uikeyboardopen_t, blocks the cutscene until it closes, then caches the entered text via a new general-purpose cutscenesystem_t.textCache (CUTSCENE_TEXT_CACHE_MAX, with get/set accessors) mirroring the existing entity/area/text-mini id caching pattern.
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@@ -82,6 +82,9 @@ msgstr "Delete a Save"
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msgid "ui.select_save.delete_confirm"
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msgstr "Are you sure you want to delete this save?"
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msgid "ui.select_save.name_title"
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msgstr "Enter game save file name"
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msgid "ui.save_slot.number_format"
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msgstr "Slot %d"
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