Nuked console
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@@ -99,10 +99,9 @@ bool_t inputReleased(const inputaction_t action);
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float_t inputAxis(const inputaction_t neg, const inputaction_t pos);
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/**
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* Binds an input button to an action. Will first check if a matching action
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* exists, otherwise it will be treated as a command.
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* Binds an input button to an action.
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*
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* @param button The input button to bind.
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* @param action The name of the input action or command to bind the button to.
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* @param action The input action to bind the button to.
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*/
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void inputBind(const inputbutton_t data, const char_t *action);
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void inputBind(const inputbutton_t button, const inputaction_t act);
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