Nuked console

This commit is contained in:
2025-11-03 09:22:18 -06:00
parent 3feb43fdad
commit 3ef6205ea3
53 changed files with 127 additions and 1570 deletions

View File

@@ -9,7 +9,6 @@
#include "util/memory.h"
#include "time/time.h"
#include "input/input.h"
#include "console/console.h"
#include "display/display.h"
#include "scene/scenemanager.h"
#include "asset/assetmanager.h"
@@ -27,7 +26,6 @@ errorret_t engineInit(void) {
// Init systems. Order is important.
timeInit();
consoleInit();
inputInit();
errorChain(assetManagerInit());
errorChain(displayInit());
@@ -35,20 +33,12 @@ errorret_t engineInit(void) {
errorChain(rpgInit());
errorChain(sceneManagerInit());
// Init scripts
#if PSP
consoleExec("exec config/init-psp.dcf");
#else
consoleExec("exec config/init.dcf");
#endif
errorOk();
}
errorret_t engineUpdate(void) {
timeUpdate();
inputUpdate();
consoleUpdate();
assetManagerUpdate();
rpgUpdate();
@@ -69,6 +59,5 @@ errorret_t engineDispose(void) {
uiDispose();
errorChain(displayDispose());
assetManagerDispose();
consoleDispose();
errorOk();
}