Nuked console
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@@ -9,7 +9,6 @@
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#include "util/memory.h"
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#include "time/time.h"
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#include "input/input.h"
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#include "console/console.h"
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#include "display/display.h"
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#include "scene/scenemanager.h"
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#include "asset/assetmanager.h"
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@@ -27,7 +26,6 @@ errorret_t engineInit(void) {
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// Init systems. Order is important.
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timeInit();
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consoleInit();
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inputInit();
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errorChain(assetManagerInit());
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errorChain(displayInit());
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@@ -35,20 +33,12 @@ errorret_t engineInit(void) {
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errorChain(rpgInit());
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errorChain(sceneManagerInit());
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// Init scripts
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#if PSP
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consoleExec("exec config/init-psp.dcf");
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#else
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consoleExec("exec config/init.dcf");
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#endif
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errorOk();
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}
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errorret_t engineUpdate(void) {
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timeUpdate();
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inputUpdate();
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consoleUpdate();
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assetManagerUpdate();
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rpgUpdate();
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@@ -69,6 +59,5 @@ errorret_t engineDispose(void) {
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uiDispose();
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errorChain(displayDispose());
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assetManagerDispose();
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consoleDispose();
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errorOk();
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}
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