Nuked console
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@@ -7,13 +7,13 @@
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#include "display/display.h"
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#include "engine/engine.h"
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#include "console/console.h"
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#include "display/framebuffer.h"
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#include "scene/scenemanager.h"
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#include "display/spritebatch.h"
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#include "display/mesh/quad.h"
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#include "display/screen.h"
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#include "ui/ui.h"
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#include "debug/debug.h"
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display_t DISPLAY;
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@@ -129,7 +129,7 @@ errorret_t displayUpdate(void) {
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GLenum err;
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while((err = glGetError()) != GL_NO_ERROR) {
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consolePrint("GL Error: %d\n", err);
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debugPrint("GL Error: %d\n", err);
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}
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// For now, we just return an OK error.
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