Nuked console

This commit is contained in:
2025-11-03 09:22:18 -06:00
parent 3feb43fdad
commit 3ef6205ea3
53 changed files with 127 additions and 1570 deletions

View File

@@ -7,13 +7,13 @@
#include "display/display.h"
#include "engine/engine.h"
#include "console/console.h"
#include "display/framebuffer.h"
#include "scene/scenemanager.h"
#include "display/spritebatch.h"
#include "display/mesh/quad.h"
#include "display/screen.h"
#include "ui/ui.h"
#include "debug/debug.h"
display_t DISPLAY;
@@ -129,7 +129,7 @@ errorret_t displayUpdate(void) {
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
consolePrint("GL Error: %d\n", err);
debugPrint("GL Error: %d\n", err);
}
// For now, we just return an OK error.

View File

@@ -9,8 +9,6 @@
#include "util/memory.h"
#include "assert/assert.h"
#include "console/console.h"
void meshInit(
mesh_t *mesh,
const meshprimitivetype_t primitiveType,

View File

@@ -8,7 +8,6 @@
#include "spritebatch.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "console/console.h"
spritebatch_t SPRITEBATCH;