Palette assets improved.
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44
tools/assetstool/main.py
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44
tools/assetstool/main.py
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import sys, os
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from args import inputAssets, args
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from processasset import processAsset
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from processpalette import processPaletteList
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from assethelpers import getBuiltAssetsRelativePath
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import zipfile
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# Setup headers directory.
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# setOutputDir(args.output)
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# outputHeaders = []
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# # Create output directory if it doesn't exist
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# if not os.path.exists(args.output):
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# os.makedirs(args.output)
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files = []
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for asset in inputAssets:
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asset = processAsset(asset)
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files.extend(asset['files'])
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# Take assets and add to a zip archive.
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outputFileName = args.output_file
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print(f"Creating output file: {outputFileName}")
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with zipfile.ZipFile(outputFileName, 'w') as zipf:
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for file in files:
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relativeOutputPath = getBuiltAssetsRelativePath(file)
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zipf.write(file, arcname=relativeOutputPath)
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# Generate additional headers.
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processPaletteList()
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# Finalize build
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if args.build_type == 'header':
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print("Error: Header build not implemented yet.")
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sys.exit(1)
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elif args.build_type == 'wad':
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# Nothing to do, already created above!
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pass
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else:
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print("Error: Unknown build type.")
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sys.exit(1)
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