Palette assets improved.
This commit is contained in:
@@ -13,9 +13,6 @@
|
||||
#include "asset/asset.h"
|
||||
#include "rpg/rpg.h"
|
||||
|
||||
#include "display/palette.h"
|
||||
#include "scene/test/scenetest.h"
|
||||
|
||||
engine_t ENGINE;
|
||||
|
||||
errorret_t engineInit(void) {
|
||||
@@ -29,12 +26,6 @@ errorret_t engineInit(void) {
|
||||
errorChain(displayInit());
|
||||
rpgInit();
|
||||
|
||||
uint8_t slot = 0;
|
||||
assetLoad("entities.dpi", paletteAssetLoadCallback, &slot);
|
||||
if(ASSET.state == ASSET_STATE_ERROR) errorChain(ASSET.error);
|
||||
|
||||
sceneTestAdd();
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user