Palette assets improved.
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84
archive/tool2/processtileset.py
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84
archive/tool2/processtileset.py
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import sys, os
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import xml.etree.ElementTree as ET
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from assethelpers import getAssetRelativePath
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from args import args
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from constants import ASSET_FILE_NAME_MAX_LENGTH
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from processimage import processPalette, processImage
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def processTileset(asset):
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assetPath = asset['path']
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# Process the tileset file
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print(f"Processing tileset: {assetPath}")
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# Load the tileset XML
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tree = ET.parse(assetPath)
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root = tree.getroot()
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# Needs tilewidth, tileheight, tilecount and columns attributes
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if not all(attr in root.attrib for attr in ['tilewidth', 'tileheight', 'tilecount', 'columns']):
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print(f"Error: Tileset {assetPath} is missing required attributes.")
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return
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tilewidth = int(root.attrib.get('tilewidth', 0))
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tileheight = int(root.attrib.get('tileheight', 0))
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tilecount = int(root.attrib.get('tilecount', 0))
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columns = int(root.attrib.get('columns', 0))
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if tilewidth <= 0 or tileheight <= 0 or tilecount <= 0 or columns <= 0:
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print(f"Error: Tileset {assetPath} has invalid attribute values.")
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return
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# Exactly one image element is required
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imagesNode = root.findall('image')
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if len(imagesNode) != 1:
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print(f"Error: Tileset {assetPath} must have exactly one image element.")
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return
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imageNode = imagesNode[0]
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if 'source' not in imageNode.attrib:
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print(f"Error: Tileset {assetPath} is missing image source.")
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return
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imageSource = imageNode.attrib['source']
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directory = os.path.dirname(assetPath)
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image = processImage(os.path.join(directory, imageSource))
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# Build
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relativeFile = getAssetRelativePath(assetPath)
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relativeDir = os.path.dirname(relativeFile)
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rows = (tilecount + columns - 1) // columns
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buf = bytearray(b"DTF")
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buf += tilewidth.to_bytes(4, byteorder='little')
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buf += tileheight.to_bytes(4, byteorder='little')
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buf += tilecount.to_bytes(4, byteorder='little')
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buf += columns.to_bytes(4, byteorder='little')
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buf += rows.to_bytes(4, byteorder='little')
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# Write image source file name, padd to ASSET_FILE_NAME_MAX_LENGTH
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imageSourceBytes = image["outputFile"].encode('utf-8')
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buf += len(imageSourceBytes).to_bytes(4, byteorder='little')
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buf += imageSourceBytes
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paddingLength = max(0, ASSET_FILE_NAME_MAX_LENGTH - len(imageSourceBytes))
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buf += b'\x00' * paddingLength
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# Write to output file
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fileNameWithoutExt = os.path.splitext(os.path.basename(assetPath))[0]
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outputFilePath = os.path.join(args.output_assets, relativeDir, f"{fileNameWithoutExt}.dtf")
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os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
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with open(outputFilePath, 'wb') as f:
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f.write(buf)
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return {
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"outputFile": os.path.relpath(outputFilePath, args.output_assets),
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"tileWidth": tilewidth,
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"tileHeight": tileheight,
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"tileCount": tilecount,
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"columns": columns,
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"rows": rows,
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"image": image,
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"files": [ outputFilePath ] + image["files"]
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}
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