PSP networking matches linux now.

This commit is contained in:
2026-04-17 16:32:45 -05:00
parent bdb3cbd109
commit 39c775872a
4 changed files with 120 additions and 70 deletions
+38 -25
View File
@@ -29,33 +29,49 @@
engine_t ENGINE;
entityid_t phBoxEnt;
componentid_t phBoxPhys;
float_t disconnectTime = FLT_MAX;
float_t onlineSwapTime = FLT_MAX;
void goOnline();
void goOffline();
void onNetworkConnected(void *user) {
disconnectTime = TIME.time + 3.0f;
printf("Network connected, I will disconnect at: %.2f1.\n", disconnectTime);
// networkHTTPRequest(
// "http://10.0.0.94:3000/test",
// NETWORK_HTTP_REQUEST_METHOD_GET,
// NULL, NULL, 0, NULL,
// onTestResponse,
// onTestError
// );
onlineSwapTime = TIME.time + 3.0f;
printf("Network connected, I will disconnect at: %.2f1.\n", onlineSwapTime);
}
void onNetworkFailed(errorret_t error, void *user) {
printf("Network connection failed: %s\n", error.state->message);
onlineSwapTime = TIME.time + 3.0f;
printf("Failed to connect to network, will try again at %.2f1.\n", onlineSwapTime);
}
void onNetworkDisconnected(errorret_t error, void *user) {
printf("Network disconnected.\n");
onlineSwapTime = TIME.time + 3.0f;
printf("Network disconnected, will go online at %.2f1.\n", onlineSwapTime);
errorCatch(errorPrint(error));
}
void onNetworkDisconnectFinished(void *user) {
printf("Finished disconnecting from network.\n");
onlineSwapTime = TIME.time + 3.0f;
printf("Finished disconnecting from network, will go online at %.2f1.\n", onlineSwapTime);
}
void goOnline() {
printf("Going online...\n");
networkRequestConnection(
onNetworkConnected,
onNetworkFailed,
onNetworkDisconnected,
NULL
);
}
void goOffline() {
printf("Going offline...\n");
networkRequestDisconnection(onNetworkDisconnectFinished, NULL);
}
errorret_t engineInit(const int32_t argc, const char_t **argv) {
memoryZero(&ENGINE, sizeof(engine_t));
ENGINE.running = true;
@@ -76,15 +92,9 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
physicsManagerInit();
errorChain(networkInit());
errorChain(gameInit());
printf("Going online...\n");
networkRequestConnection(
onNetworkConnected,
onNetworkFailed,
onNetworkDisconnected,
NULL
);
printf("Init done, going to queue online in 3 seconds...\n");
onlineSwapTime = TIME.time + 3.0f;
// Camera
entityid_t cam = entityManagerAdd();
@@ -163,10 +173,13 @@ errorret_t engineUpdate(void) {
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
if(TIME.time >= disconnectTime) {
printf("Time to disconnect from the network.\n");
networkRequestDisconnection(onNetworkDisconnectFinished, NULL);
disconnectTime = FLT_MAX;
if(TIME.time >= onlineSwapTime) {
onlineSwapTime = FLT_MAX;
if(NETWORK.state == NETWORK_STATE_CONNECTED) {
goOffline();
} else {
goOnline();
}
}
errorOk();
+1
View File
@@ -13,5 +13,6 @@
#define networkPlatformDispose networkPSPDispose
#define networkPlatformIsConnected networkPSPIsConnected
#define networkPlatformRequestConnection networkPSPRequestConnection
#define networkPlatformRequestDisconnection networkPSPRequestDisconnection
typedef networkpsp_t networkplatform_t;
+61 -40
View File
@@ -11,8 +11,6 @@
#include "assert/assert.h"
#include "display/displaysdl2.h"
#include <pspsdk.h>
errorret_t networkPSPInit() {
// Requests the PSP to load the network modules.
int ret;
@@ -35,19 +33,6 @@ errorret_t networkPSPInit() {
// ret = sceUtilityLoadNetModule(PSP_NET_MODULE_HTTP);
// if(ret < 0) errorThrow("Failed to init NET HTTP: 0x%08X", ret);
// Init the PSP network stack.
ret = sceNetInit(0x20000, 0x20, 4096, 0x20, 4096);
if(ret < 0) errorThrow("sceNetInit failed: 0x%08X", ret);
ret = sceNetInetInit();
if(ret < 0) errorThrow("sceNetInetInit failed: 0x%08X", ret);
ret = sceNetResolverInit();
if(ret < 0) errorThrow("sceNetResolverInit failed: 0x%08X", ret);
ret = sceNetApctlInit(0x1800, 0x30);
if(ret < 0) errorThrow("sceNetApctlInit failed: 0x%08X", ret);
// ret = sceSslInit(0x28000);
// if(ret < 0) errorThrow("sceSslInit failed: 0x%08X", ret);
@@ -69,16 +54,12 @@ errorret_t networkPSPInit() {
errorret_t networkPSPUpdate() {
int ret;
if(
NETWORK.state == NETWORK_STATE_CONNECTING ||
NETWORK.state == NETWORK_STATE_DISCONNECTING
) {
if(NETWORK.state == NETWORK_STATE_CONNECTING) {
switch(sceUtilityNetconfGetStatus()) {
case PSP_UTILITY_DIALOG_INIT:
break;
case PSP_UTILITY_DIALOG_NONE:
printf("Diag none?\n");
NETWORK.state = NETWORK_STATE_DISCONNECTED;
errorThrow("PSP Netconf dialog disappeared without result");
break;
@@ -111,7 +92,6 @@ errorret_t networkPSPUpdate() {
);
NETWORK.platform.onConnected(NETWORK.platform.onConnectedUser);
} else {
printf("Offline.\n");
NETWORK.state = NETWORK_STATE_DISCONNECTED;
assertNotNull(
@@ -119,6 +99,12 @@ errorret_t networkPSPUpdate() {
"Network platform onFailed callback should be set."
);
// Kill the PSP network stack.
errorret_t err = networkPSPTerm();
if(err.code != ERROR_OK) {
errorCatch(errorPrint(err));
}
errorret_t error = errorThrowImpl(
&NETWORK.errorState,
ERROR_NOT_OK,
@@ -138,10 +124,8 @@ errorret_t networkPSPUpdate() {
}
errorret_t networkPSPDispose() {
sceNetApctlTerm();
sceNetResolverTerm();
sceNetInetTerm();
sceNetTerm();
sceUtilityNetconfGetStatus();
errorCatch(errorPrint(networkPSPTerm()));
sceUtilityUnloadNetModule(PSP_NET_MODULE_HTTP);
sceUtilityUnloadNetModule(PSP_NET_MODULE_INET);
@@ -169,12 +153,28 @@ void networkPSPRequestConnection(
NETWORK.platform.onFailed = onFailed;
NETWORK.platform.onConnectedUser = user;
memoryZero(&NETWORK.platform.dialogData, sizeof(NETWORK.platform.dialogData));
memoryZero(&NETWORK.platform.dialogAdhoc, sizeof(NETWORK.platform.dialogAdhoc));
int ret;
// Init the PSP network stack.
ret = sceNetInit(0x20000, 0x20, 4096, 0x20, 4096);
assertTrue(ret >= 0, "Failed to init net: 0x%08X");
ret = sceNetInetInit();
assertTrue(ret >= 0, "Failed to init net inet: 0x%08X");
ret = sceNetResolverInit();
assertTrue(ret >= 0, "Failed to init net resolver: 0x%08X");
ret = sceNetApctlInit(0x1800, 0x30);
assertTrue(ret >= 0, "Failed to init net apctl: 0x%08X");
// This is all related to getting the PSP online, refer to;
// https://github.com/joel16/CMFileManager-PSP/blob/00dab16c64cd48bf6452fc274a3b898d77c39a8d/app/source/net.cpp#L97
// since I follow this implementation closely.
memoryZero(&NETWORK.platform.dialogData, sizeof(NETWORK.platform.dialogData));
memoryZero(&NETWORK.platform.dialogAdhoc, sizeof(NETWORK.platform.dialogAdhoc));
NETWORK.platform.dialogData.base.size = sizeof(pspUtilityNetconfData);
NETWORK.platform.dialogData.base.language = systemPSPGetLanguage();
NETWORK.platform.dialogData.base.buttonSwap = systemPSPGetCrossButtonSetting();
@@ -187,15 +187,11 @@ void networkPSPRequestConnection(
&NETWORK.platform.dialogAdhoc
);
int ret = sceUtilityNetconfInitStart(&NETWORK.platform.dialogData);
if(ret < 0) {
assertUnreachable("Failed to init netconf");
}
// At this point, PSP is in control.
ret = sceUtilityNetconfInitStart(&NETWORK.platform.dialogData);
assertTrue(ret >= 0, "Failed to init netconf");
}
void networkPSPRequestDisconection(
void networkPSPRequestDisconnection(
void (*onComplete)(void *user),
void *user
) {
@@ -204,11 +200,36 @@ void networkPSPRequestDisconection(
"Network host should be in a disconnecting state."
);
NETWORK.platform.onComplete = onComplete;
NETWORK.platform.onCompleteUser = user;
int ret = sceUtilityNetconfShutdownStart();
if(ret < 0) {
assertUnreachable("Failed to start netconf shutdown");
errorret_t err = networkPSPTerm();
if(err.code != ERROR_OK) {
errorCatch(errorPrint(err));
}
NETWORK.state = NETWORK_STATE_DISCONNECTED;
onComplete(user);
}
errorret_t networkPSPTerm() {
int ret;
ret = sceNetApctlTerm();
if(ret < 0) {
errorThrow("Failed to terminate netctl: 0x%08X", ret);
}
ret = sceNetResolverTerm();
if(ret < 0) {
errorThrow("Failed to terminate net resolver: 0x%08X", ret);
}
ret = sceNetInetTerm();
if(ret < 0) {
errorThrow("Failed to terminate net inet: 0x%08X", ret);
}
ret = sceNetTerm();
if(ret < 0) {
errorThrow("Failed to terminate net: 0x%08X", ret);
}
errorOk();
}
+20 -5
View File
@@ -34,10 +34,6 @@ typedef struct {
void *onConnectedUser;
void (*onConnected)(void *user);
void (*onFailed)(errorret_t error, void *user);
// Used during disconnecting
void *onCompleteUser;
void (*onComplete)(void *user);
} networkpsp_t;
/**
@@ -84,4 +80,23 @@ void networkPSPRequestConnection(
void (*onFailed)(errorret_t error, void *user),
void (*onDisconnect)(errorret_t error, void *user),
void *user
);
);
/**
* Requests the PSP to disconnect from the network (Shows the Wi-Fi disconnecting).
*
* @param onComplete Callback when disconnection is complete.
* @param user User data to pass to the callback.
*/
void networkPSPRequestDisconnection(
void (*onComplete)(void *user),
void *user
);
/**
* Disposes the PSP sce net libraries, doesn't unload the modules and won't
* term the dialog if it's active.
*
* @return Error state (if any).
*/
errorret_t networkPSPTerm();