Nuke error.hpp
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@@ -6,7 +6,6 @@
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*/
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#pragma once
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#include "error/error.hpp"
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#include "assettype.h"
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#if ASSET_TYPE == wad
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@@ -67,7 +66,7 @@ static asset_t ASSET;
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/**
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* Initializes the asset system.
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*/
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errorret_t assetInit(void);
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void assetInit(void);
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/**
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* Checks if an asset file exists.
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@@ -84,7 +83,7 @@ bool_t assetFileExists(const char_t *filename);
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* @param output The output pointer to store the loaded asset data.
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* @return An error code if the asset could not be loaded.
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*/
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errorret_t assetLoad(const char_t *filename, void *output);
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void assetLoad(const char_t *filename, void *output);
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/**
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* Disposes/cleans up the asset system.
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