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dusk/src/asset/asset.hpp
Dominic Masters 2e0f5f302b
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Nuke error.hpp
2025-12-22 14:19:07 +10:00

91 lines
1.8 KiB
C++

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assettype.h"
#if ASSET_TYPE == wad
#if PSP
#define ASSET_PBP_READ_PBP_FROM_HOST 0
#define ASSET_PBP_SIGNATURE_SIZE 4
#define ASSET_PBP_SIGNATURE "\0PBP"
typedef struct {
char_t signature[ASSET_PBP_SIGNATURE_SIZE];
uint32_t version;
uint32_t sfoOffset;
uint32_t icon0Offset;
uint32_t icon1Offset;
uint32_t pic0Offset;
uint32_t pic1Offset;
uint32_t snd0Offset;
uint32_t pspOffset;
uint32_t psarOffset;
} assetpbp_t;
#endif
#else
#error "Unsupported ASSET_TYPE"
#endif
#define ASSET_FILE "dusk.dsk"
#define ASSET_HEADER_SIZE 3
static const char_t *ASSET_SEARCH_PATHS[] = {
"%s/%s",
"%s",
"../%s",
"../../%s",
"data/%s",
"../data/%s",
NULL
};
#pragma pack(push, 1)
typedef struct {
char_t header[ASSET_HEADER_SIZE];
} assetheader_t;
#pragma pack(pop)
typedef struct {
zip_t *zip;
char_t systemPath[FILENAME_MAX];
uint8_t assetCount;
#if PSP
FILE *pbpFile;
assetpbp_t pbpHeader;
#endif
} asset_t;
static asset_t ASSET;
/**
* Initializes the asset system.
*/
void assetInit(void);
/**
* Checks if an asset file exists.
*
* @param filename The filename of the asset to check.
* @return true if the asset file exists, false otherwise.
*/
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename, the output type depends on the asset type.
*
* @param filename The filename of the asset to retrieve.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
*/
void assetLoad(const char_t *filename, void *output);
/**
* Disposes/cleans up the asset system.
*/
void assetDispose(void);