Removed DUSK_ prefix
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@@ -116,14 +116,14 @@ void nodeMatrixPush(const ecsid_t id) {
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assertTrue(nodeHas(id), "Not a node component");
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node_t *node = nodeGet(id);
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glPushMatrix();
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glMultMatrixf((const GLfloat*)node->transform);
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#endif
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}
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void nodeMatrixPop(void) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glPopMatrix();
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#endif
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}
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