Removed DUSK_ prefix
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@@ -37,7 +37,7 @@ void textureInit(
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);
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#endif
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glTexImage2D(
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@@ -58,7 +58,7 @@ void textureBind(const texture_t *texture) {
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if(TEXTURE_BOUND == texture) return;
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if(texture == NULL) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glDisable(GL_TEXTURE_2D);
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#endif
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TEXTURE_BOUND = NULL;
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@@ -74,7 +74,7 @@ void textureBind(const texture_t *texture) {
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"Texture width and height must be greater than 0"
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);
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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#endif
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@@ -85,7 +85,7 @@ void textureDispose(texture_t *texture) {
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assertNotNull(texture, "Texture cannot be NULL");
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assertTrue(texture->id != 0, "Texture ID must not be 0");
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glDeleteTextures(1, &texture->id);
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#endif
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}
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