Removed DUSK_ prefix
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@@ -20,6 +20,10 @@ void rendererRender(const ecsid_t camera) {
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meshCount = meshRendererGetAll(meshes);
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frameBufferBind(NULL);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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cameraPush(camera);
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for(uint32_t i = 0; i < meshCount; i++) {
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id = meshes[i];
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