Removed DUSK_ prefix

This commit is contained in:
2025-08-23 10:13:49 -05:00
parent 1bf6fe6eaf
commit 1dfde00317
28 changed files with 148 additions and 101 deletions

View File

@@ -289,7 +289,7 @@ void consoleUpdate() {
exec->cmd->function(exec);
}
// #if DUSK_KEYBOARD_SUPPORT == 1
// #if KEYBOARD_SUPPORT == 1
// uint8_t key;
// while((key = inputKeyboardPop()) != 0) {
// printf("Key pressed: %c\n", key);

View File

@@ -41,7 +41,7 @@ typedef struct {
bool_t visible;
// May move these later
// #if DUSK_KEYBOARD_SUPPORT == 1
// #if KEYBOARD_SUPPORT == 1
// char_t inputBuffer[CONSOLE_LINE_MAX];
// int32_t inputIndex;
// #endif

View File

@@ -37,14 +37,14 @@ void gameUpdate(void) {
// Game logic is tied to 60FPS for now, saves me a lot of hassle with float
// issues
float_t timeSinceLastTick = TIME.time - TIME.lastTick;
while(timeSinceLastTick >= DUSK_TIME_STEP) {
while(timeSinceLastTick >= TIME_STEP) {
sceneUpdate();
uiTextboxUpdate();
eventUpdate();
inputUpdate();
timeSinceLastTick -= DUSK_TIME_STEP;
timeSinceLastTick -= TIME_STEP;
TIME.lastTick = TIME.time;
}

View File

@@ -15,18 +15,18 @@ void timeInit(void) {
memoryZero(&TIME, sizeof(TIME));
// Set these to something non-zero.
TIME.lastTick = DUSK_TIME_STEP;
TIME.delta = TIME.realDelta = DUSK_TIME_STEP;
TIME.realTime = TIME.time = DUSK_TIME_STEP * 2;
TIME.lastTick = TIME_STEP;
TIME.delta = TIME.realDelta = TIME_STEP;
TIME.realTime = TIME.time = TIME_STEP * 2;
}
void timeUpdate(void) {
TIME.realDelta = timeDeltaGet();
#if DUSK_TIME_DYNAMIC
#if TIME_DYNAMIC
TIME.delta = TIME.realDelta;
#else
TIME.delta = DUSK_TIME_PLATFORM_STEP;
TIME.delta = TIME_PLATFORM_STEP;
#endif
assertTrue(TIME.delta >= 0.0f, "Time delta is negative");

View File

@@ -18,15 +18,15 @@ typedef struct {
extern dusktime_t TIME;
#define DUSK_TIME_STEP (1.0f / 60.0f) // Default to 60FPS
#define TIME_STEP (1.0f / 60.0f) // Default to 60FPS
#ifndef DUSK_TIME_DYNAMIC
#define DUSK_TIME_DYNAMIC 1
#ifndef TIME_DYNAMIC
#define TIME_DYNAMIC 1
#endif
#if DUSK_TIME_DYNAMIC == 0
#ifndef DUSK_TIME_PLATFORM_STEP
#define DUSK_TIME_PLATFORM_STEP DUSK_TIME_STEP
#if TIME_DYNAMIC == 0
#ifndef TIME_PLATFORM_STEP
#define TIME_PLATFORM_STEP TIME_STEP
#endif
#endif
@@ -40,7 +40,7 @@ void timeInit(void);
*/
void timeUpdate(void);
#if DUSK_TIME_DYNAMIC == 1
#if TIME_DYNAMIC == 1
/**
* Gets the time delta since the last frame, in seconds. Tied to the
* platform.