Refactor asset loading
This commit is contained in:
@@ -1,14 +0,0 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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asset.c
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assetmanager.c
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)
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# Subdirs
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add_subdirectory(type)
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@@ -1,139 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "asset.h"
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#include "assetmanager.h"
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#include "util/memory.h"
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#include "assert/assert.h"
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assetdef_t ASSET_DEFINITIONS[ASSET_TYPE_COUNT] = {
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[ASSET_TYPE_PALETTE_IMAGE] = {
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"DPI", assetPaletteImageLoad, assetPaletteImageDispose
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},
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[ASSET_TYPE_ALPHA_IMAGE] = {
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"DAI", assetAlphaImageLoad, assetAlphaImageDispose
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},
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};
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errorret_t assetInit(asset_t *asset, const char_t *filename) {
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assertNotNull(asset, "Asset cannot be NULL.");
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assertNotNull(filename, "Filename cannot be NULL.");
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assertTrue(strlen(filename) < FILENAME_MAX, "Filename too long.");
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assertTrue(strlen(filename) > 0, "Filename cannot be empty.");
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memoryZero(asset, sizeof(asset_t));
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memoryCopy(asset->filename, filename, strlen(filename) + 1);
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// Initialze the reference list.
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refListInit(
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&asset->refList,
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asset->refListArray,
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ASSET_REFERENCE_COUNT_MAX
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);
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// Test the file can be opened. In future I may make the handle stay open for
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// a while to see if it increases performance and stops disk thrashing.
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asset->file = zip_fopen(ASSET_MANAGER.zip, filename, 0);
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if(asset->file == NULL) errorThrow("Failed to open asset file: %s", filename);
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zip_fclose(asset->file);
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asset->file = NULL;
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errorOk();
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}
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ref_t assetLock(asset_t *asset) {
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assertNotNull(asset, "Asset cannot be NULL.");
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return refListLock(&asset->refList);
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}
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void assetUnlock(asset_t *asset, const ref_t ref) {
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assertNotNull(asset, "Asset cannot be NULL.");
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// Just unlock the reference in the reference list.
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refListUnlock(&asset->refList, ref);
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}
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errorret_t assetLoad(asset_t *asset) {
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assertNotNull(asset, "Asset cannot be NULL.");
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assertTrue(
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asset->state == ASSET_STATE_NOT_LOADED,
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"Asset is already loaded or loading."
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);
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// Mark as loading.
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asset->state = ASSET_STATE_LOADING;
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// Open the file.
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if(asset->file == NULL) {
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asset->file = zip_fopen(ASSET_MANAGER.zip, asset->filename, 0);
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if(asset->file == NULL) {
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asset->state = ASSET_STATE_ERROR;
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errorThrow("Failed to open asset file: %s", asset->filename);
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}
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}
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// Read header.
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char_t header[ASSET_HEADER_SIZE + 1];
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memoryZero(header, ASSET_HEADER_SIZE + 1);
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zip_int64_t bytesRead = zip_fread(asset->file, header, ASSET_HEADER_SIZE);
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if(bytesRead != ASSET_HEADER_SIZE) {
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asset->state = ASSET_STATE_ERROR;
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zip_fclose(asset->file);
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asset->file = NULL;
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errorThrow("Failed to read asset header for: %s", asset->filename);
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}
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// Check header.
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if(strlen(header) != ASSET_HEADER_SIZE) {
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asset->state = ASSET_STATE_ERROR;
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zip_fclose(asset->file);
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asset->file = NULL;
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errorThrow("Invalid asset header for: %s", asset->filename);
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}
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// Get the asset definition based on the header.
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assetdef_t *def;
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for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
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if(strcmp(header, ASSET_DEFINITIONS[i].header) == 0) {
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def = &ASSET_DEFINITIONS[i];
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asset->type = i;
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break;
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}
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}
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assertNotNull(def, "Failed to find asset definition for header.");
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// Load the asset
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errorret_t ret = def->load(asset);
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if(ret.code != ERROR_OK) {
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asset->state = ASSET_STATE_ERROR;
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zip_fclose(asset->file);
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asset->file = NULL;
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errorChain(ret);
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}
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// Finished loading.
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asset->state = ASSET_STATE_LOADED;
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zip_fclose(asset->file);
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asset->file = NULL;
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errorOk();
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}
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errorret_t assetDispose(asset_t *asset) {
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assertNotNull(asset, "Asset cannot be NULL.");
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if(asset->state == ASSET_STATE_LOADED) {
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// Dispose of the asset based on its type.
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assetdef_t *def = &ASSET_DEFINITIONS[asset->type];
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if(def->dispose) errorChain(def->dispose(asset));
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asset->state = ASSET_STATE_NOT_LOADED;
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}
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if(asset->file) {
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zip_fclose(asset->file);
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asset->file = NULL;
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}
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}
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@@ -1,104 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "util/reflist.h"
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#include <zip.h>
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#include "asset/type/assetpaletteimage.h"
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#include "asset/type/assetalphaimage.h"
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#define ASSET_HEADER_SIZE 3
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#define ASSET_REFERENCE_COUNT_MAX 8
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typedef struct {
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void (*load)();
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} assetcallback_t;
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typedef enum {
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ASSET_STATE_NOT_LOADED,
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ASSET_STATE_LOADING,
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ASSET_STATE_LOADED,
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ASSET_STATE_ERROR,
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} assetstate_t;
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typedef enum {
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ASSET_TYPE_UNKNOWN,
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ASSET_TYPE_PALETTE_IMAGE,
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ASSET_TYPE_ALPHA_IMAGE,
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ASSET_TYPE_COUNT
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} assettype_t;
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typedef struct asset_s {
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char_t filename[FILENAME_MAX];
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ref_t refListArray[ASSET_REFERENCE_COUNT_MAX];
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reflist_t refList;
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assetstate_t state;
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assettype_t type;
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zip_file_t *file;
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union {
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assetpaletteimage_t paletteImage;
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assetalphaimage_t alphaImage;
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};
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} asset_t;
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typedef struct {
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const char_t header[ASSET_HEADER_SIZE + 1];
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errorret_t (*load)(asset_t *asset);
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errorret_t (*dispose)(asset_t *asset);
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} assetdef_t;
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extern assetdef_t ASSET_DEFINITIONS[ASSET_TYPE_COUNT];
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/**
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* Initializes an asset structure. This should be called by the asset manager
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* only.
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*
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* @param asset The asset structure to initialize.
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* @param filename The filename of the asset.
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* @return An error code.
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*/
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errorret_t assetInit(asset_t *asset, const char_t *filename);
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/**
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* Requests a lock on the given asset. This will increase the reference count
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* of the asset, and prevent it from being unloaded until all locks are
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* released.
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*
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* @param asset The asset to lock.
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* @return A unique reference ID for the lock.
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*/
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ref_t assetLock(asset_t *asset);
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/**
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* Releases a lock on the given asset. This will decrease the reference count
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* of the asset, and allow it to be unloaded if there are no more locks.
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*
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* @param asset The asset to unlock.
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* @param ref The reference ID of the lock to release.
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*/
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void assetUnlock(asset_t *asset, const ref_t ref);
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/**
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* Permission has been granted to load the asset data from disk. This should
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* only be called by the asset manager.
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*
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* @param asset The asset to load.
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* @return An error code.
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*/
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errorret_t assetLoad(asset_t *asset);
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/**
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* Disposes of the asset, freeing any allocated memory and closing any open
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* file handles. This should only be called by the asset manager.
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*
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* @param asset The asset to dispose of.
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*/
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errorret_t assetDispose(asset_t *asset);
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@@ -1,112 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assetmanager.h"
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#include "util/memory.h"
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#include "util/string.h"
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#include "assert/assert.h"
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#define ASSET_ASSET_FILE "dusk.dsk"
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assetmanager_t ASSET_MANAGER;
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errorret_t assetManagerInit(void) {
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memoryZero(&ASSET_MANAGER, sizeof(assetmanager_t));
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// Default system path, intended to be overridden by the paltform
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stringCopy(ASSET_MANAGER.systemPath, ".", FILENAME_MAX);
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// Open zip file
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char_t searchPath[FILENAME_MAX];
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for(int32_t i = 0; i < ASSET_MANAGER_SEARCH_PATHS_COUNT; i++) {
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sprintf(
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searchPath,
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ASSET_MANAGER_SEARCH_PATHS[i],
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ASSET_MANAGER.systemPath,
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ASSET_ASSET_FILE
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);
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// Try open
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ASSET_MANAGER.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
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if(ASSET_MANAGER.zip == NULL) continue;
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break;
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}
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// Did we open the asset?
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if(ASSET_MANAGER.zip == NULL) errorThrow("Failed to open asset file.");
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errorOk();
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}
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void assetManagerUpdate(void) {
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// Update all assets
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asset_t *asset = ASSET_MANAGER.assets;
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while(asset < &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount]) {
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if(asset->state == ASSET_STATE_LOADING) {
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// Check if the asset is loaded
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if(asset->file != NULL) {
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asset->state = ASSET_STATE_LOADED;
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}
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}
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++asset;
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}
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}
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errorret_t assetManagerGetAsset(const char_t *filename, asset_t **outAsset) {
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assertNotNull(outAsset, "Output asset pointer cannot be null.");
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assertNotNull(filename, "Filename cannot be null.");
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assertStrLenMin(filename, 1, "Filename cannot be empty.");
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assertStrLenMax(filename, FILENAME_MAX - 1, "Filename is too long.");
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// Is this asset already in memory?
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asset_t *asset = ASSET_MANAGER.assets;
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while(asset < &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount]) {
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if(stringCompare(asset->filename, filename) == 0) {
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*outAsset = asset;
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errorOk();
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}
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++asset;
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}
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// Asset not in memory, can we load it?
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if(ASSET_MANAGER.assetCount >= ASSET_MANAGER_ASSET_COUNT_MAX) {
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*outAsset = NULL;
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errorThrow("Asset limit reached.");
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}
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// Pop an asset off the struct
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asset = &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount++];
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*outAsset = asset;
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errorChain(assetInit(asset, filename));
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errorOk();
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}
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errorret_t assetManagerLoadAsset(
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const char_t *filename,
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asset_t **outAsset,
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ref_t *outRef
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) {
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assertNotNull(outRef, "Output reference pointer cannot be null.");
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errorChain(assetManagerGetAsset(filename, outAsset));
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ref_t ref = assetLock(*outAsset);
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errorChain(assetLoad(*outAsset));
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*outRef = ref;
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errorOk();
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}
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void assetManagerDispose(void) {
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asset_t *asset = ASSET_MANAGER.assets;
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while(asset < &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount]) {
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assetDispose(asset);
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++asset;
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}
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if(ASSET_MANAGER.zip != NULL) {
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zip_close(ASSET_MANAGER.zip);
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ASSET_MANAGER.zip = NULL;
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}
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}
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@@ -1,79 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "asset.h"
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#define ASSET_MANAGER_ASSET_COUNT_MAX 32
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#if ASSET_TYPE == wad
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#else
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#error "Unsupported ASSET_TYPE"
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#endif
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static const char_t ASSET_MANAGER_SEARCH_PATHS[][FILENAME_MAX] = {
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"%s/%s",
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"%s",
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"../%s",
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"../../%s",
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"data/%s",
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"../data/%s",
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};
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#define ASSET_MANAGER_SEARCH_PATHS_COUNT (\
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sizeof(ASSET_MANAGER_SEARCH_PATHS) / FILENAME_MAX\
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)
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typedef struct {
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zip_t *zip;
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asset_t assets[ASSET_MANAGER_ASSET_COUNT_MAX];
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char_t systemPath[FILENAME_MAX];
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uint8_t assetCount;
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} assetmanager_t;
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extern assetmanager_t ASSET_MANAGER;
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/**
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* Initializes the asset system.
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*/
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errorret_t assetManagerInit(void);
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/**
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* Update the asset manager. This should be called once per frame.
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*/
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void assetManagerUpdate(void);
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/**
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* Get an asset by filename. This will return NULL if the asset does not exist.
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* This will not lock the asset, you must do that separately. If you do not
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* lock the asset there is no guarantee the asset pointer will remain valid.
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*
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* @param filename The filename of the asset to get.
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* @param outAsset The output asset pointer.
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* @return An error code.
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*/
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errorret_t assetManagerGetAsset(const char_t *filename, asset_t **outAsset);
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/**
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* Gets, locks and loads an asset. This is all blocking so only use if you
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* really need to.
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*
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* @param filename The filename of the asset to get.
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* @param outAsset The output asset pointer.
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* @param outRef The output asset reference pointer.
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* @return An error code if something goes wrong.
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*/
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errorret_t assetManagerLoadAsset(
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const char_t *filename,
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asset_t **outAsset,
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ref_t *outRef
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);
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/**
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* Disposes/cleans up the asset system.
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*/
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void assetManagerDispose(void);
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@@ -1,54 +0,0 @@
|
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/**
|
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* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
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#include "asset/asset.h"
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errorret_t assetAlphaImageLoad(asset_t *asset) {
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// Read entire alpha image.
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assetalphaimageraw_t raw;
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zip_int64_t bytesRead = zip_fread(asset->file, &raw, sizeof(raw));
|
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if(bytesRead < sizeof(raw.width) + sizeof(raw.height)) {
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errorThrow("Failed to read alpha image dimensions.");
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}
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if(raw.width <= 0 || raw.width > ASSET_ALPHA_IMAGE_WIDTH_MAX) {
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errorThrow("Invalid alpha image width.");
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}
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if(raw.height <= 0 || raw.height > ASSET_ALPHA_IMAGE_HEIGHT_MAX) {
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errorThrow("Invalid alpha image height.");
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}
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zip_int64_t expecting = (
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sizeof(raw.width) +
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sizeof(raw.height) +
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(raw.width * raw.height * sizeof(uint8_t))
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);
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if(bytesRead != expecting) {
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errorThrow("Incorrect alpha filesize.");
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}
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textureInit(
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&asset->alphaImage.texture,
|
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(int32_t)raw.width,
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(int32_t)raw.height,
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TEXTURE_FORMAT_ALPHA,
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(texturedata_t){
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.alpha = {
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.data = raw.pixels
|
||||
}
|
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}
|
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);
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errorOk();
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}
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|
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errorret_t assetAlphaImageDispose(asset_t *asset) {
|
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textureDispose(&asset->alphaImage.texture);
|
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errorOk();
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "display/palette/palettelist.h"
|
||||
|
||||
errorret_t assetPaletteImageLoad(asset_t *asset) {
|
||||
// Read entire palettized image.
|
||||
assetpaletteimageraw_t raw;
|
||||
zip_int64_t bytesRead = zip_fread(asset->file, &raw, sizeof(raw));
|
||||
|
||||
if(bytesRead < sizeof(raw.width) + sizeof(raw.height)) {
|
||||
errorThrow("Failed to read palette image dimensions.");
|
||||
}
|
||||
|
||||
if(raw.width <= 0 || raw.width > ASSET_PALETTE_IMAGE_WIDTH_MAX) {
|
||||
errorThrow("Invalid palette image width.");
|
||||
}
|
||||
|
||||
if(raw.height <= 0 || raw.height > ASSET_PALETTE_IMAGE_HEIGHT_MAX) {
|
||||
errorThrow("Invalid palette image height.");
|
||||
}
|
||||
|
||||
if(raw.paletteIndex >= PALETTE_LIST_COUNT) {
|
||||
errorThrow("Invalid palette index.");
|
||||
}
|
||||
|
||||
zip_int64_t expecting = (
|
||||
sizeof(raw.width) +
|
||||
sizeof(raw.height) +
|
||||
sizeof(raw.paletteIndex) +
|
||||
(raw.width * raw.height * sizeof(uint8_t))
|
||||
);
|
||||
if(bytesRead != expecting) {
|
||||
errorThrow("Incorrect palette filesize.");
|
||||
}
|
||||
|
||||
textureInit(
|
||||
&asset->paletteImage.texture,
|
||||
(int32_t)raw.width,
|
||||
(int32_t)raw.height,
|
||||
TEXTURE_FORMAT_PALETTE,
|
||||
(texturedata_t){
|
||||
.palette = {
|
||||
.palette = raw.paletteIndex,
|
||||
.data = raw.palette
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetPaletteImageDispose(asset_t *asset) {
|
||||
textureDispose(&asset->paletteImage.texture);
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,145 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "language.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
language_t LANGUAGE;
|
||||
|
||||
void languageInit(void) {
|
||||
LANGUAGE.current = LANGUAGE_EN;
|
||||
}
|
||||
|
||||
const char_t * languageGet(const char_t *key) {
|
||||
assertNotNull(key, "Key cannot be NULL");
|
||||
assertTrue(LANGUAGE.current < LANGUAGE_COUNT, "Invalid language index");
|
||||
|
||||
int16_t keyIndex = -1;
|
||||
for(uint16_t i = 0; i < LANGUAGE_COUNTS[LANGUAGE.current]; i++) {
|
||||
if(strcmp(LANGUAGE_KEYS[LANGUAGE.current][i], key) != 0) continue;
|
||||
keyIndex = i;
|
||||
break;
|
||||
}
|
||||
assertTrue(keyIndex != -1, "Key not found in language");
|
||||
return LANGUAGE_VALUES[LANGUAGE.current][keyIndex];
|
||||
}
|
||||
|
||||
uint16_t langaugeGetLength(const char_t *key) {
|
||||
assertNotNull(key, "Key cannot be NULL");
|
||||
assertTrue(LANGUAGE.current < LANGUAGE_COUNT, "Invalid language index");
|
||||
|
||||
int16_t keyIndex = -1;
|
||||
for(uint16_t i = 0; i < LANGUAGE_COUNTS[LANGUAGE.current]; i++) {
|
||||
if(strcmp(LANGUAGE_KEYS[LANGUAGE.current][i], key) != 0) continue;
|
||||
keyIndex = i;
|
||||
break;
|
||||
}
|
||||
assertTrue(keyIndex != -1, "Key not found in language");
|
||||
return strlen(LANGUAGE_VALUES[LANGUAGE.current][keyIndex]);
|
||||
}
|
||||
|
||||
uint16_t languageFormat(
|
||||
const char_t *key,
|
||||
char_t *buffer,
|
||||
uint16_t buffSize,
|
||||
const char_t **keys,
|
||||
const char_t **values,
|
||||
const uint16_t valueCount
|
||||
) {
|
||||
if(buffer != NULL) {
|
||||
assertTrue(buffSize > 0, "Buffer size must be greater than 0");
|
||||
} else {
|
||||
assertTrue(buffSize == 0, "Buffer size must be 0 if buffer is NULL");
|
||||
}
|
||||
|
||||
assertNotNull(key, "Key cannot be NULL");
|
||||
assertNotNull(keys, "Keys cannot be NULL");
|
||||
assertNotNull(values, "Values cannot be NULL");
|
||||
|
||||
const char_t *val = languageGet(key);
|
||||
assertNotNull(val, "Value for key cannot be NULL");
|
||||
|
||||
char_t c;
|
||||
uint16_t i = 0;
|
||||
uint16_t j = 0;
|
||||
uint8_t k = 0;
|
||||
bool_t inBraces = false;
|
||||
char_t braceBuffer[64] = {0};
|
||||
|
||||
#define bufferChar(c) ( \
|
||||
(buffer ? (buffer[j++] = c) : (j++)), \
|
||||
assertTrue(buffer ? j < buffSize : true, "Buffer overflow") \
|
||||
)
|
||||
|
||||
while((c = val[i++]) != '\0') {
|
||||
if(c == '{' && val[i] == '{') {
|
||||
goto startBraces;
|
||||
} else if(c == '}' && val[i] == '}') {
|
||||
goto endBraces;
|
||||
} else if(inBraces) {
|
||||
goto braceBuffering;
|
||||
} else {
|
||||
goto character;
|
||||
}
|
||||
|
||||
character: {
|
||||
bufferChar(c);
|
||||
continue;
|
||||
}
|
||||
|
||||
braceBuffering: {
|
||||
assertFalse(val[i] == '\0', "Unexpected end of string.");
|
||||
braceBuffer[k++] = c;
|
||||
assertTrue(k < sizeof(braceBuffer), "Brace buffer overflow");
|
||||
if(val[i] == ' ') i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
startBraces: {
|
||||
assertFalse(inBraces, "Nested braces are not allowed");
|
||||
|
||||
inBraces = true;
|
||||
i++;
|
||||
k = 0;
|
||||
assertFalse(val[i] == '\0', "Unexpected end of string.");
|
||||
if(val[i] == ' ') i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
endBraces: {
|
||||
assertTrue(inBraces, "Unmatched closing brace found");
|
||||
|
||||
inBraces = false;
|
||||
i++;
|
||||
braceBuffer[k] = '\0';
|
||||
|
||||
uint16_t l;
|
||||
for(l = 0; l < valueCount; l++) {
|
||||
if(strcmp(braceBuffer, keys[l]) != 0) {
|
||||
continue;
|
||||
}
|
||||
const char_t *replacement = values[l];
|
||||
|
||||
uint16_t r = 0;
|
||||
while((c = replacement[r++]) != '\0') {
|
||||
bufferChar(c);
|
||||
}
|
||||
break;
|
||||
}
|
||||
assertTrue(l < valueCount, "No string replacement found!");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(buffer){
|
||||
assertTrue(j < buffSize, "Buffer overflow");
|
||||
buffer[j] = '\0';
|
||||
}
|
||||
|
||||
assertFalse(inBraces, "Unmatched opening brace found");
|
||||
return j;
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "locale/language/languages.h"
|
||||
|
||||
typedef struct {
|
||||
uint8_t current;
|
||||
} language_t;
|
||||
|
||||
extern language_t LANGUAGE;
|
||||
|
||||
/**
|
||||
* Initializes the language system.
|
||||
*
|
||||
* This function sets up the language system, loading the default language
|
||||
* and preparing any necessary resources for language handling.
|
||||
*/
|
||||
void languageInit(void);
|
||||
|
||||
/**
|
||||
* Gets a language string by its key.
|
||||
*
|
||||
* @param key The key for the language string.
|
||||
* @return The language string associated with the key.
|
||||
*/
|
||||
const char_t * languageGet(const char_t *key);
|
||||
|
||||
/**
|
||||
* Gets the length of a language string by its key.
|
||||
*
|
||||
* @param key The key for the language string.
|
||||
* @return The length of the language string associated with the key.
|
||||
*/
|
||||
uint16_t langaugeGetLength(const char_t *key);
|
||||
|
||||
/**
|
||||
* Formats a language string with given keys and values.
|
||||
*
|
||||
* This function replaces placeholders in the language string with the provided
|
||||
* values based on the keys.
|
||||
*
|
||||
* If buffer is NULL, the function will instead calculate the length of the
|
||||
* formatted string.
|
||||
*
|
||||
* @param key The key for the language string to format.
|
||||
* @param buffer The buffer to store the formatted string.
|
||||
* @param buffSize The size of the buffer.
|
||||
* @param keys An array of keys to replace in the language string.
|
||||
* @param values An array of values corresponding to the keys.
|
||||
* @param valueCount The number of key-value pairs.
|
||||
* @return The number of characters written to the buffer.
|
||||
*/
|
||||
uint16_t languageFormat(
|
||||
const char_t *key,
|
||||
char_t *buffer,
|
||||
uint16_t buffSize,
|
||||
const char_t **keys,
|
||||
const char_t **values,
|
||||
const uint16_t valueCount
|
||||
);
|
||||
@@ -6,9 +6,8 @@
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
# asset.c
|
||||
# assetmanager.c
|
||||
asset.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
# add_subdirectory(type)
|
||||
add_subdirectory(type)
|
||||
@@ -9,22 +9,23 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/assettype.h"
|
||||
|
||||
errorret_t assetInit(void) {
|
||||
memoryZero(&ASSET_MANAGER, sizeof(assetmanager_t));
|
||||
|
||||
// Default system path, intended to be overridden by the paltform
|
||||
stringCopy(ASSET_MANAGER.systemPath, ".", FILENAME_MAX);
|
||||
memoryZero(&ASSET, sizeof(asset_t));
|
||||
|
||||
// Default system path, intended to be overridden by the platform
|
||||
stringCopy(ASSET.systemPath, ".", FILENAME_MAX);
|
||||
|
||||
// Open zip file
|
||||
char_t searchPath[FILENAME_MAX];
|
||||
char_t **path = ASSET_SEARCH_PATHS;
|
||||
const char_t **path = ASSET_SEARCH_PATHS;
|
||||
do {
|
||||
sprintf(
|
||||
searchPath,
|
||||
*path,
|
||||
ASSET_MANAGER.systemPath,
|
||||
ASSET_ASSET_FILE
|
||||
ASSET.systemPath,
|
||||
ASSET_FILE
|
||||
);
|
||||
|
||||
// Try open
|
||||
@@ -39,13 +40,61 @@ errorret_t assetInit(void) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
erroret_t assetLoad(const char_t *filename, void *output) {
|
||||
errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
// Try to open the file
|
||||
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
|
||||
if(file == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Read the header.
|
||||
assetheader_t header;
|
||||
memoryZero(&header, sizeof(assetheader_t));
|
||||
zip_int64_t bytesRead = zip_fread(file, &header, sizeof(assetheader_t));
|
||||
if(bytesRead != sizeof(assetheader_t)) {
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset header for: %s", filename);
|
||||
}
|
||||
|
||||
// Find the asset type based on the header
|
||||
const assettypedef_t *def = NULL;
|
||||
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||
if(ASSET_TYPE_DEFINITIONS[i].header == NULL) continue;
|
||||
if(strcmp(header.header, ASSET_TYPE_DEFINITIONS[i].header) != 0) continue;
|
||||
def = &ASSET_TYPE_DEFINITIONS[i];
|
||||
break;
|
||||
}
|
||||
if(def == NULL) {
|
||||
zip_fclose(file);
|
||||
errorThrow("Unknown asset type for file: %s", filename);
|
||||
}
|
||||
|
||||
// We found the asset type, now load the asset data
|
||||
assertNotNull(def->load, "Asset load function cannot be NULL.");
|
||||
void *data = memoryAllocate(def->dataSize);
|
||||
bytesRead = zip_fread(file, data, def->dataSize);
|
||||
if(bytesRead == 0 || bytesRead > def->dataSize) {
|
||||
memoryFree(data);
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset data for file: %s", filename);
|
||||
}
|
||||
|
||||
// Close the file now we have the data
|
||||
zip_fclose(file);
|
||||
|
||||
// Pass to the asset type loader
|
||||
errorret_t ret = def->load(data, output);
|
||||
memoryFree(data);
|
||||
errorChain(ret);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void assetDispose(void) {
|
||||
if(ASSET_MANAGER.zip != NULL) {
|
||||
zip_close(ASSET_MANAGER.zip);
|
||||
ASSET_MANAGER.zip = NULL;
|
||||
if(ASSET.zip != NULL) {
|
||||
zip_close(ASSET.zip);
|
||||
ASSET.zip = NULL;
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,12 @@ static const char_t *ASSET_SEARCH_PATHS[] = {
|
||||
NULL
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
} assetheader_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct {
|
||||
zip_t *zip;
|
||||
char_t systemPath[FILENAME_MAX];
|
||||
|
||||
41
src/asset/assettype.h
Normal file
41
src/asset/assettype.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "type/assetpaletteimage.h"
|
||||
#include "type/assetalphaimage.h"
|
||||
|
||||
typedef enum {
|
||||
ASSET_TYPE_NULL,
|
||||
ASSET_TYPE_PALETTE_IMAGE,
|
||||
ASSET_TYPE_ALPHA_IMAGE,
|
||||
ASSET_TYPE_COUNT,
|
||||
} assettype_t;
|
||||
|
||||
typedef struct {
|
||||
const char_t *header;
|
||||
const size_t dataSize;
|
||||
errorret_t (*load)(void *data, void *output);
|
||||
} assettypedef_t;
|
||||
|
||||
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
[ASSET_TYPE_NULL] = {
|
||||
0
|
||||
},
|
||||
|
||||
[ASSET_TYPE_PALETTE_IMAGE] = {
|
||||
.header = "DPI",
|
||||
.dataSize = sizeof(assetpaletteimage_t),
|
||||
.load = assetPaletteImageLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_ALPHA_IMAGE] = {
|
||||
.header = "DAI",
|
||||
.dataSize = sizeof(assetalphaimage_t),
|
||||
.load = assetAlphaImageLoad
|
||||
},
|
||||
};
|
||||
28
src/asset/type/assetalphaimage.c
Normal file
28
src/asset/type/assetalphaimage.c
Normal file
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetalphaimage.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
errorret_t assetAlphaImageLoad(void *data, void *output) {
|
||||
assertNotNull(data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
assetalphaimage_t *dataPtr = (assetalphaimage_t *)data;
|
||||
texture_t *outputPtr = (texture_t *)output;
|
||||
|
||||
textureInit(
|
||||
outputPtr,
|
||||
dataPtr->width,
|
||||
dataPtr->height,
|
||||
TEXTURE_FORMAT_ALPHA,
|
||||
(texturedata_t){ .alpha = { .data = dataPtr->pixels } }
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
#define ASSET_ALPHA_IMAGE_WIDTH_MAX 256
|
||||
#define ASSET_ALPHA_IMAGE_HEIGHT_MAX 256
|
||||
@@ -15,19 +14,13 @@
|
||||
ASSET_ALPHA_IMAGE_WIDTH_MAX * ASSET_ALPHA_IMAGE_HEIGHT_MAX \
|
||||
)
|
||||
|
||||
typedef struct asset_s asset_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t pixels[ASSET_ALPHA_IMAGE_SIZE_MAX];
|
||||
} assetalphaimageraw_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct {
|
||||
texture_t texture;
|
||||
} assetalphaimage_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads an alpha image asset from the given asset structure. The asset must
|
||||
@@ -36,12 +29,4 @@ typedef struct {
|
||||
* @param asset The asset to load the alpha image from.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetAlphaImageLoad(asset_t *asset);
|
||||
|
||||
/**
|
||||
* Disposes of an alpha image asset, freeing any allocated resources.
|
||||
*
|
||||
* @param asset The asset to dispose of.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetAlphaImageDispose(asset_t *asset);
|
||||
errorret_t assetAlphaImageLoad(void *data, void *output);
|
||||
33
src/asset/type/assetpaletteimage.c
Normal file
33
src/asset/type/assetpaletteimage.c
Normal file
@@ -0,0 +1,33 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetpaletteimage.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
errorret_t assetPaletteImageLoad(void *data, void *output) {
|
||||
assertNotNull(data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
assetpaletteimage_t *assetData = (assetpaletteimage_t *)data;
|
||||
texture_t *texture = (texture_t *)output;
|
||||
|
||||
textureInit(
|
||||
texture,
|
||||
assetData->width,
|
||||
assetData->height,
|
||||
TEXTURE_FORMAT_PALETTE,
|
||||
(texturedata_t){
|
||||
.palette = {
|
||||
.palette = assetData->paletteIndex,
|
||||
.data = assetData->palette
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
#define ASSET_PALETTE_IMAGE_WIDTH_MAX 128
|
||||
#define ASSET_PALETTE_IMAGE_HEIGHT_MAX 128
|
||||
@@ -15,34 +14,21 @@
|
||||
ASSET_PALETTE_IMAGE_WIDTH_MAX * ASSET_PALETTE_IMAGE_HEIGHT_MAX \
|
||||
)
|
||||
|
||||
typedef struct asset_s asset_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t paletteIndex;
|
||||
uint8_t palette[ASSET_PALETTE_IMAGE_SIZE_MAX];
|
||||
} assetpaletteimageraw_t;
|
||||
} assetpaletteimage_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct {
|
||||
texture_t texture;
|
||||
} assetpaletteimage_t;
|
||||
|
||||
/**
|
||||
* Loads a palette image asset from the given asset structure. The asset must
|
||||
* be of type ASSET_TYPE_PALETTE_IMAGE and must be loaded.
|
||||
*
|
||||
* @param asset The asset to load the palette image from.
|
||||
* Loads a palette image asset from the given data pointer into the output
|
||||
* texture.
|
||||
*
|
||||
* @param data Pointer to the raw assetpaletteimage_t data.
|
||||
* @param output Pointer to the texture_t to load the image into.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetPaletteImageLoad(asset_t *asset);
|
||||
|
||||
/**
|
||||
* Disposes of a palette image asset, freeing any allocated resources.
|
||||
*
|
||||
* @param asset The asset to dispose of.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetPaletteImageDispose(asset_t *asset);
|
||||
errorret_t assetPaletteImageLoad(void *data, void *output);
|
||||
@@ -12,15 +12,12 @@
|
||||
#include "locale/localemanager.h"
|
||||
#include "display/display.h"
|
||||
#include "scene/scenemanager.h"
|
||||
#include "asset/assetmanager.h"
|
||||
#include "asset/asset.h"
|
||||
#include "ui/ui.h"
|
||||
#include "rpg/rpg.h"
|
||||
|
||||
engine_t ENGINE;
|
||||
|
||||
asset_t *outAsset;
|
||||
ref_t outRef;
|
||||
|
||||
errorret_t engineInit(void) {
|
||||
memoryZero(&ENGINE, sizeof(engine_t));
|
||||
ENGINE.running = true;
|
||||
@@ -29,7 +26,7 @@ errorret_t engineInit(void) {
|
||||
timeInit();
|
||||
inputInit();
|
||||
localeManagerInit();
|
||||
errorChain(assetManagerInit());
|
||||
errorChain(assetInit());
|
||||
errorChain(displayInit());
|
||||
errorChain(uiInit());
|
||||
errorChain(rpgInit());
|
||||
@@ -41,7 +38,6 @@ errorret_t engineInit(void) {
|
||||
errorret_t engineUpdate(void) {
|
||||
timeUpdate();
|
||||
inputUpdate();
|
||||
assetManagerUpdate();
|
||||
|
||||
rpgUpdate();
|
||||
uiUpdate();
|
||||
@@ -62,6 +58,6 @@ errorret_t engineDispose(void) {
|
||||
rpgDispose();
|
||||
uiDispose();
|
||||
errorChain(displayDispose());
|
||||
assetManagerDispose();
|
||||
assetDispose();
|
||||
errorOk();
|
||||
}
|
||||
22
src/ui/ui.c
22
src/ui/ui.c
@@ -6,6 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "ui.h"
|
||||
#include "assert/assert.h"
|
||||
#include "ui/uifps.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/tileset/tileset_minogram.h"
|
||||
@@ -36,26 +37,29 @@ void uiRender(void) {
|
||||
cameraPushMatrix(&UI.camera);
|
||||
|
||||
// Render UI elements here
|
||||
if(UI.font) {
|
||||
uiFPSRender(UI.fontTileset, &UI.font->alphaImage.texture);
|
||||
if(UI.fontTexture.width > 0) {
|
||||
uiFPSRender(UI.fontTileset, &UI.fontTexture);
|
||||
}
|
||||
|
||||
cameraPopMatrix();
|
||||
}
|
||||
|
||||
errorret_t uiSetFont(const tileset_t *fontTileset) {
|
||||
if(UI.font) {
|
||||
assetUnlock(UI.font, UI.fontRef);
|
||||
UI.font = NULL;
|
||||
if(UI.fontTexture.width > 0) {
|
||||
textureDispose(&UI.fontTexture);
|
||||
UI.fontTexture.width = -1;
|
||||
}
|
||||
|
||||
assertNotNull(fontTileset, "Font tileset cannot be NULL.");
|
||||
|
||||
UI.fontTileset = fontTileset;
|
||||
assetManagerLoadAsset(fontTileset->image, &UI.font, &UI.fontRef);
|
||||
errorChain(assetLoad(UI.fontTileset->image, &UI.fontTexture));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiDispose(void) {
|
||||
if(UI.font) {
|
||||
assetUnlock(UI.font, UI.fontRef);
|
||||
UI.font = NULL;
|
||||
if(UI.fontTexture.width > 0) {
|
||||
textureDispose(&UI.fontTexture);
|
||||
UI.fontTexture.width = -1;
|
||||
}
|
||||
}
|
||||
@@ -6,16 +6,14 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture.h"
|
||||
#include "display/tileset/tileset.h"
|
||||
#include "display/camera.h"
|
||||
|
||||
typedef struct {
|
||||
camera_t camera;
|
||||
|
||||
ref_t fontRef;
|
||||
asset_t *font;
|
||||
texture_t fontTexture;
|
||||
const tileset_t *fontTileset;
|
||||
} ui_t;
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
// */
|
||||
|
||||
#include "uitext.h"
|
||||
#include "asset/assetmanager.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/spritebatch.h"
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture.h"
|
||||
#include "display/tileset/tileset_minogram.h"
|
||||
|
||||
#define UI_TEXT_CHAR_START '!'
|
||||
|
||||
@@ -9,5 +9,4 @@ target_sources(${DUSK_TARGET_NAME}
|
||||
memory.c
|
||||
string.c
|
||||
math.c
|
||||
reflist.c
|
||||
)
|
||||
@@ -1,86 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "reflist.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void refListInit(
|
||||
reflist_t *list,
|
||||
ref_t *array,
|
||||
const uint_fast16_t max
|
||||
) {
|
||||
assertNotNull(list, "Reference list cannot be NULL");
|
||||
assertNotNull(array, "Reference array cannot be NULL");
|
||||
assertTrue(max > 0, "Reference list max must be greater than 0");
|
||||
assertTrue(max <= UINT16_MAX, "Reference list too large");
|
||||
|
||||
memoryZero(list, sizeof(reflist_t));
|
||||
memoryZero(array, sizeof(ref_t) * max);
|
||||
|
||||
list->array = array;
|
||||
list->max = max;
|
||||
}
|
||||
|
||||
ref_t refListLock(reflist_t *list) {
|
||||
assertFalse(refListIsFull(list), "Reference list is full");
|
||||
|
||||
ref_t ref = list->refNext++;
|
||||
assertTrue(ref >= 0, "Reference ID overflow");
|
||||
assertTrue(ref < UINT16_MAX, "Reference ID too large.");
|
||||
|
||||
bool_t empty = list->onNotEmpty && refListIsEmpty(list);
|
||||
|
||||
list->array[list->count++] = ref;
|
||||
|
||||
if(empty) list->onNotEmpty(list);
|
||||
if(list->onAdd) list->onAdd(list, ref);
|
||||
if(list->onFull && refListIsFull(list)) list->onFull(list);
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
void refListUnlock(reflist_t *list, const ref_t ref) {
|
||||
assertFalse(refListIsEmpty(list), "Reference list is empty");
|
||||
|
||||
ref_t *slot = list->array;
|
||||
ref_t *end = list->array + list->count;
|
||||
|
||||
do {
|
||||
if(*slot == ref) break;
|
||||
++slot;
|
||||
} while(slot < end);
|
||||
|
||||
assertTrue(slot < end, "Reference not found in list");
|
||||
|
||||
// Can't move if list only has one ref
|
||||
if(list->count > 1) {
|
||||
memoryMove(slot, slot + 1, (end - slot - 1) * sizeof(ref_t));
|
||||
}
|
||||
|
||||
list->count--;
|
||||
if(list->onRemove) list->onRemove(list, ref);
|
||||
if(list->onEmpty && refListIsEmpty(list)) list->onEmpty(list);
|
||||
}
|
||||
|
||||
bool_t refListIsFull(const reflist_t *list) {
|
||||
assertNotNull(list, "Reference list cannot be NULL");
|
||||
assertNotNull(list->array, "Reference list array cannot be NULL");
|
||||
assertTrue(list->max > 0, "Reference list max must be greater than 0");
|
||||
assertTrue(list->max <= UINT16_MAX, "Reference list too large");
|
||||
|
||||
return (list->count >= list->max);
|
||||
}
|
||||
|
||||
bool_t refListIsEmpty(const reflist_t *list) {
|
||||
assertNotNull(list, "Reference list cannot be NULL");
|
||||
assertNotNull(list->array, "Reference list array cannot be NULL");
|
||||
assertTrue(list->max > 0, "Reference list max must be greater than 0");
|
||||
assertTrue(list->max <= UINT16_MAX, "Reference list too large");
|
||||
|
||||
return (list->count == 0);
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint_fast16_t ref_t;
|
||||
|
||||
typedef struct reflist_s reflist_t;
|
||||
|
||||
typedef struct reflist_s {
|
||||
ref_t *array;
|
||||
uint_fast16_t max;
|
||||
uint_fast16_t count;
|
||||
ref_t refNext;
|
||||
|
||||
void *user;
|
||||
|
||||
void (*onNotEmpty)(reflist_t *list);
|
||||
void (*onFull)(reflist_t *list);
|
||||
void (*onAdd)(reflist_t *list, const ref_t ref);
|
||||
void (*onRemove)(reflist_t *list, const ref_t ref);
|
||||
void (*onEmpty)(reflist_t *list);
|
||||
} reflist_t;
|
||||
|
||||
/**
|
||||
* Initialize a reference list. Reference lists just hold a list of references
|
||||
* that are "holding on to" a given object/resource.
|
||||
*
|
||||
* @param list The reference list to initialize.
|
||||
* @param array The array to use as backing storage for the list.
|
||||
* @param max The maximum number of references the list can hold.
|
||||
*/
|
||||
void refListInit(
|
||||
reflist_t *list,
|
||||
ref_t *array,
|
||||
const uint_fast16_t max
|
||||
);
|
||||
|
||||
|
||||
/**
|
||||
* Lock a reference in the list. This will return a new reference ID that can be
|
||||
* used to access the locked reference.
|
||||
*
|
||||
* @param list The reference list to lock a reference in.
|
||||
* @return The locked reference ID, or 0 if the list is full.
|
||||
*/
|
||||
ref_t refListLock(reflist_t *list);
|
||||
|
||||
/**
|
||||
* Unlock a reference in the list. This will free up the reference ID for
|
||||
* reuse.
|
||||
*
|
||||
* @param list The reference list to unlock a reference in.
|
||||
* @param ref The reference ID to unlock.
|
||||
*/
|
||||
void refListUnlock(reflist_t *list, const ref_t ref);
|
||||
|
||||
/**
|
||||
* Checks if the reference list is full.
|
||||
*
|
||||
* @param list The reference list to check.
|
||||
* @return true if the list is full, false otherwise.
|
||||
*/
|
||||
bool_t refListIsFull(const reflist_t *list);
|
||||
|
||||
/**
|
||||
* Checks if the reference list is empty.
|
||||
*
|
||||
* @param list The reference list to check.
|
||||
* @return true if the list is empty, false otherwise.
|
||||
*/
|
||||
bool_t refListIsEmpty(const reflist_t *list);
|
||||
Reference in New Issue
Block a user