Refactor asset loading

This commit is contained in:
2025-11-04 22:23:44 -06:00
parent 7c11a7e5bc
commit 1ce1fdff8d
26 changed files with 198 additions and 1010 deletions

View File

@@ -9,22 +9,23 @@
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/assettype.h"
errorret_t assetInit(void) {
memoryZero(&ASSET_MANAGER, sizeof(assetmanager_t));
// Default system path, intended to be overridden by the paltform
stringCopy(ASSET_MANAGER.systemPath, ".", FILENAME_MAX);
memoryZero(&ASSET, sizeof(asset_t));
// Default system path, intended to be overridden by the platform
stringCopy(ASSET.systemPath, ".", FILENAME_MAX);
// Open zip file
char_t searchPath[FILENAME_MAX];
char_t **path = ASSET_SEARCH_PATHS;
const char_t **path = ASSET_SEARCH_PATHS;
do {
sprintf(
searchPath,
*path,
ASSET_MANAGER.systemPath,
ASSET_ASSET_FILE
ASSET.systemPath,
ASSET_FILE
);
// Try open
@@ -39,13 +40,61 @@ errorret_t assetInit(void) {
errorOk();
}
erroret_t assetLoad(const char_t *filename, void *output) {
errorret_t assetLoad(const char_t *filename, void *output) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
// Try to open the file
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Read the header.
assetheader_t header;
memoryZero(&header, sizeof(assetheader_t));
zip_int64_t bytesRead = zip_fread(file, &header, sizeof(assetheader_t));
if(bytesRead != sizeof(assetheader_t)) {
zip_fclose(file);
errorThrow("Failed to read asset header for: %s", filename);
}
// Find the asset type based on the header
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
if(ASSET_TYPE_DEFINITIONS[i].header == NULL) continue;
if(strcmp(header.header, ASSET_TYPE_DEFINITIONS[i].header) != 0) continue;
def = &ASSET_TYPE_DEFINITIONS[i];
break;
}
if(def == NULL) {
zip_fclose(file);
errorThrow("Unknown asset type for file: %s", filename);
}
// We found the asset type, now load the asset data
assertNotNull(def->load, "Asset load function cannot be NULL.");
void *data = memoryAllocate(def->dataSize);
bytesRead = zip_fread(file, data, def->dataSize);
if(bytesRead == 0 || bytesRead > def->dataSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
// Close the file now we have the data
zip_fclose(file);
// Pass to the asset type loader
errorret_t ret = def->load(data, output);
memoryFree(data);
errorChain(ret);
errorOk();
}
void assetDispose(void) {
if(ASSET_MANAGER.zip != NULL) {
zip_close(ASSET_MANAGER.zip);
ASSET_MANAGER.zip = NULL;
if(ASSET.zip != NULL) {
zip_close(ASSET.zip);
ASSET.zip = NULL;
}
}