ECS improvements!

This commit is contained in:
2025-08-21 18:58:34 -05:00
parent 9f5894cdcb
commit 1b4c270ccb
8 changed files with 70 additions and 37 deletions

View File

@@ -7,29 +7,36 @@
#include "util/memory.h"
#include "assert/assert.h"
scenetree_t SCENE_TREE;
scenetreenode_t SCENE_TREE_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t SCENE_TREE_COMPONENT = ecsComponentInit(
SCENE_TREE_DATA,
sceneTreeInit
);
void sceneTreeInit(void) {
memoryZero(&SCENE_TREE, sizeof(scenetree_t));
// Default all items to have no parent
for (ecsid_t i = 0; i < ECS_ENTITY_COUNT_MAX; i++) {
SCENE_TREE.items[i].parent = -1;
SCENE_TREE_DATA[i].parent = -1;
}
}
ecsid_t sceneTreeParentGet(const ecsid_t child) {
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
return SCENE_TREE.items[child].parent;
return SCENE_TREE_DATA[child].parent;
}
uint8_t sceneTreeChildGetAll(const ecsid_t id, ecsid_t *children) {
assertTrue(id >= 0 && id < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
if(children == NULL) return SCENE_TREE_DATA[id].childCount;
const scenetreenode_t *node = &SCENE_TREE.items[id];
if(children == NULL) return node->childCount;
return node->childCount;
memoryCopy(
children,
SCENE_TREE_DATA[id].children,
sizeof(ecsid_t) * SCENE_TREE_DATA[id].childCount
);
return SCENE_TREE_DATA[id].childCount;
}
void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child) {
@@ -45,7 +52,7 @@ void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child) {
"Child cannot be a deep child of itself."
);
scenetreenode_t *parentNode = &SCENE_TREE.items[parent];
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
assertTrue(parentNode->childCount < SCENE_ITEM_CHILD_MAX, "Parent full.");
// Add child to parent's children array
@@ -53,7 +60,7 @@ void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child) {
parentNode->childCount++;
// Set child's parent
SCENE_TREE.items[child].parent = parent;
SCENE_TREE_DATA[child].parent = parent;
}
void sceneTreeChildRemove(
@@ -64,8 +71,8 @@ void sceneTreeChildRemove(
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
scenetreenode_t *childNode = &SCENE_TREE.items[child];
scenetreenode_t *parentNode = &SCENE_TREE.items[parent];
scenetreenode_t *childNode = &SCENE_TREE_DATA[child];
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
assertTrue(childNode->parent == parent, "Child does not belong to parent");
assertTrue(parentNode->childCount > 0, "Parent has no children");
@@ -88,10 +95,10 @@ void sceneTreeChildRemove(
void sceneTreeChildRemoveAll(const ecsid_t parent) {
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
scenetreenode_t *parentNode = &SCENE_TREE.items[parent];
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
for(uint8_t i = 0; i < parentNode->childCount; i++) {
ecsid_t child = parentNode->children[i];
SCENE_TREE.items[child].parent = -1;
SCENE_TREE_DATA[child].parent = -1;
}
// Reset child count
@@ -106,11 +113,11 @@ bool_t sceneTreeChildInTree(
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
scenetreenode_t *childNode = &SCENE_TREE.items[child];
scenetreenode_t *childNode = &SCENE_TREE_DATA[child];
while(childNode) {
if(childNode->parent == parent) return true;
if(childNode->parent == -1) break; // No parent means we've reached the root
childNode = &SCENE_TREE.items[childNode->parent];
childNode = &SCENE_TREE_DATA[childNode->parent];
}
return false;

View File

@@ -6,7 +6,7 @@
*/
#pragma once
#include "ecs/ecsentity.h"
#include "ecs/ecscomponent.h"
#define SCENE_ITEM_CHILD_MAX 16
@@ -16,11 +16,8 @@ typedef struct {
ecsid_t parent;
} scenetreenode_t;
typedef struct scene_s {
scenetreenode_t items[ECS_ENTITY_COUNT_MAX];
} scenetree_t;
extern scenetree_t SCENE_TREE;
extern scenetreenode_t SCENE_TREE_DATA[ECS_ENTITY_COUNT_MAX];
extern ecscomponent_t SCENE_TREE_COMPONENT;
/**
* Initialize the scene tree.