Prog on fixing psp alpha textures
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@@ -17,19 +17,18 @@ if PLATFORM == "psp" then
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inputBind("lstick_left", INPUT_ACTION_LEFT)
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inputBind("lstick_right", INPUT_ACTION_RIGHT)
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elseif PLATFORM == "gamecube" then
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-- inputBind("start", INPUT_ACTION_RAGEQUIT)
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-- inputBind("dpad_up", INPUT_ACTION_UP)
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-- inputBind("dpad_down", INPUT_ACTION_DOWN)
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-- inputBind("dpad_left", INPUT_ACTION_LEFT)
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-- inputBind("dpad_right", INPUT_ACTION_RIGHT)
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-- inputBind("button_b", INPUT_ACTION_CANCEL)
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-- inputBind("button_a", INPUT_ACTION_ACCEPT)
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-- inputBind("button_start", INPUT_ACTION_RAGEQUIT)
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-- inputBind("lstick_up", INPUT_ACTION_UP)
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-- inputBind("lstick_down", INPUT_ACTION_DOWN)
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-- inputBind("lstick_left", INPUT_ACTION_LEFT)
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-- inputBind("lstick_right", INPUT_ACTION_RIGHT)
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elseif DOLPHIN then
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inputBind("up", INPUT_ACTION_UP)
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inputBind("down", INPUT_ACTION_DOWN)
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inputBind("left", INPUT_ACTION_LEFT)
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inputBind("right", INPUT_ACTION_RIGHT)
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inputBind("circle", INPUT_ACTION_CANCEL)
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inputBind("cross", INPUT_ACTION_ACCEPT)
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inputBind("z", INPUT_ACTION_RAGEQUIT)
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inputBind("lstick_up", INPUT_ACTION_UP)
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inputBind("lstick_down", INPUT_ACTION_DOWN)
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inputBind("lstick_left", INPUT_ACTION_LEFT)
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inputBind("lstick_right", INPUT_ACTION_RIGHT)
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else
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if INPUT_KEYBOARD then
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@@ -3,5 +3,5 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)
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add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
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add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)
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# add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
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