Asset manager refactor begin.
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@@ -10,7 +10,7 @@
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#include "time/time.h"
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#include "console/console.h"
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#include "display/display.h"
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#include "asset/asset.h"
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#include "asset/assetmanager.h"
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#include "rpg/rpg.h"
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engine_t ENGINE;
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@@ -22,7 +22,7 @@ errorret_t engineInit(void) {
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// Init systems. Order is important.
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timeInit();
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consoleInit();
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errorChain(assetInit());
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errorChain(assetManagerInit());
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errorChain(displayInit());
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rpgInit();
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@@ -39,7 +39,7 @@ errorret_t engineUpdate(void) {
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errorret_t engineDispose(void) {
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errorChain(displayDispose());
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assetDispose();
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assetManagerDispose();
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consoleDispose();
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errorOk();
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