Compiles on dolphin, finally
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This commit is contained in:
2026-02-08 19:30:02 -06:00
parent ef25fb09da
commit 13c4df0d85
18 changed files with 84 additions and 84 deletions

View File

@@ -1,5 +1,5 @@
module('platform')
module('input')
module('platform')
module('scene')
module('locale')
@@ -22,8 +22,8 @@ elseif DOLPHIN then
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("circle", INPUT_ACTION_CANCEL)
inputBind("cross", INPUT_ACTION_ACCEPT)
inputBind("b", INPUT_ACTION_CANCEL)
inputBind("a", INPUT_ACTION_ACCEPT)
inputBind("z", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)

View File

@@ -11,7 +11,6 @@ module('glm')
screenSetBackground(colorBlack())
-- mapLoad('map/testmap/testmap.dmf')
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
mapCamera = cameraCreate()
text = "Hello World"
@@ -23,11 +22,10 @@ end
function sceneRender()
-- Map Test
-- mapCamera.position = vec3(300, 300, 300)
-- cameraPushMatrix(mapCamera)
-- mapRender()
-- cameraPopMatrix()
-- UI Test
cameraPushMatrix(camera)
camera.bottom = screenGetHeight()

View File

@@ -3,5 +3,4 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)
# add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)