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3
.gitignore
vendored
3
.gitignore
vendored
@@ -75,3 +75,6 @@ Default-568h@2x.png
|
||||
build/
|
||||
conftest.dir/*
|
||||
confdefs.h
|
||||
*.xcuserdatad
|
||||
.idea
|
||||
cmake-build-debug
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
project(cglm VERSION 0.7.8 LANGUAGES C)
|
||||
project(cglm VERSION 0.8.3 LANGUAGES C)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED YES)
|
||||
@@ -18,7 +18,7 @@ else(CGLM_STATIC)
|
||||
endif()
|
||||
|
||||
if(CGLM_USE_C99)
|
||||
set(C_STANDARD 99)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
@@ -73,6 +73,18 @@ add_library(${PROJECT_NAME}
|
||||
src/bezier.c
|
||||
src/ray.c
|
||||
src/affine2d.c
|
||||
src/clipspace/persp_lh_zo.c
|
||||
src/clipspace/persp_rh_zo.c
|
||||
src/clipspace/persp_lh_no.c
|
||||
src/clipspace/persp_rh_no.c
|
||||
src/clipspace/ortho_lh_zo.c
|
||||
src/clipspace/ortho_rh_zo.c
|
||||
src/clipspace/ortho_lh_no.c
|
||||
src/clipspace/ortho_rh_no.c
|
||||
src/clipspace/view_lh_zo.c
|
||||
src/clipspace/view_rh_zo.c
|
||||
src/clipspace/view_lh_no.c
|
||||
src/clipspace/view_rh_no.c
|
||||
)
|
||||
|
||||
if(CGLM_SHARED)
|
||||
@@ -93,6 +105,11 @@ target_include_directories(${PROJECT_NAME}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||
)
|
||||
|
||||
# Target for header-only usage
|
||||
add_library(${PROJECT_NAME}_headers INTERFACE)
|
||||
target_include_directories(${PROJECT_NAME}_headers INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||
|
||||
# Test Configuration
|
||||
if(CGLM_USE_TEST)
|
||||
include(CTest)
|
||||
@@ -117,6 +134,16 @@ export(TARGETS ${PROJECT_NAME}
|
||||
)
|
||||
|
||||
install(EXPORT ${PROJECT_NAME}
|
||||
FILE "${PROJECT_NAME}Config.cmake"
|
||||
NAMESPACE ${PROJECT_NAME}::
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}/cmake)
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||
|
||||
set(PACKAGE_NAME ${PROJECT_NAME})
|
||||
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
configure_file(${CMAKE_CURRENT_LIST_DIR}/cglm.pc.in ${CMAKE_BINARY_DIR}/cglm.pc @ONLY)
|
||||
|
||||
install(FILES ${CMAKE_BINARY_DIR}/cglm.pc
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||
|
||||
9
CREDITS
9
CREDITS
@@ -70,4 +70,11 @@ Möller–Trumbore ray-triangle intersection algorithm, from "Fast, Minimum Stor
|
||||
Authors:
|
||||
Thomas Möller (tompa@clarus.se)
|
||||
Ben Trumbore (wbt@graphics.cornell.edu)
|
||||
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
||||
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
||||
|
||||
14. ARM NEON: Matrix Vector Multiplication
|
||||
https://stackoverflow.com/a/57793352/2676533
|
||||
|
||||
16. ARM NEON Div
|
||||
|
||||
http://github.com/microsoft/DirectXMath
|
||||
|
||||
56
Makefile.am
56
Makefile.am
@@ -69,6 +69,23 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/ray.h \
|
||||
include/cglm/affine2d.h
|
||||
|
||||
cglm_clipspacedir=$(includedir)/cglm/clipspace
|
||||
cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
|
||||
include/cglm/clipspace/persp_lh_zo.h \
|
||||
include/cglm/clipspace/persp_rh_zo.h \
|
||||
include/cglm/clipspace/persp_lh_no.h \
|
||||
include/cglm/clipspace/persp_rh_no.h \
|
||||
include/cglm/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/clipspace/ortho_lh_no.h \
|
||||
include/cglm/clipspace/ortho_rh_no.h \
|
||||
include/cglm/clipspace/view_lh.h \
|
||||
include/cglm/clipspace/view_rh.h \
|
||||
include/cglm/clipspace/view_lh_zo.h \
|
||||
include/cglm/clipspace/view_rh_zo.h \
|
||||
include/cglm/clipspace/view_lh_no.h \
|
||||
include/cglm/clipspace/view_rh_no.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/mat3.h \
|
||||
@@ -109,7 +126,10 @@ cglm_simd_avx_HEADERS = include/cglm/simd/avx/mat4.h \
|
||||
include/cglm/simd/avx/affine.h
|
||||
|
||||
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h
|
||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h \
|
||||
include/cglm/simd/neon/mat2.h \
|
||||
include/cglm/simd/neon/affine.h \
|
||||
include/cglm/simd/neon/quat.h
|
||||
|
||||
cglm_structdir=$(includedir)/cglm/struct
|
||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
@@ -134,7 +154,21 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/color.h \
|
||||
include/cglm/struct/curve.h \
|
||||
include/cglm/struct/affine2d.h
|
||||
|
||||
|
||||
cglm_struct_clipspacedir=$(includedir)/cglm/struct/clipspace
|
||||
cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_rh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_lh_no.h \
|
||||
include/cglm/struct/clipspace/persp_rh_no.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_no.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_no.h \
|
||||
include/cglm/struct/clipspace/view_lh_zo.h \
|
||||
include/cglm/struct/clipspace/view_rh_zo.h \
|
||||
include/cglm/struct/clipspace/view_lh_no.h \
|
||||
include/cglm/struct/clipspace/view_rh_no.h
|
||||
|
||||
libcglm_la_SOURCES=\
|
||||
src/euler.c \
|
||||
src/affine.c \
|
||||
@@ -156,13 +190,29 @@ libcglm_la_SOURCES=\
|
||||
src/curve.c \
|
||||
src/bezier.c \
|
||||
src/ray.c \
|
||||
src/affine2d.c
|
||||
src/affine2d.c \
|
||||
src/clipspace/ortho_lh_no.c \
|
||||
src/clipspace/ortho_lh_zo.c \
|
||||
src/clipspace/ortho_rh_no.c \
|
||||
src/clipspace/ortho_rh_zo.c \
|
||||
src/clipspace/persp_lh_no.c \
|
||||
src/clipspace/persp_lh_zo.c \
|
||||
src/clipspace/persp_rh_no.c \
|
||||
src/clipspace/persp_rh_zo.c \
|
||||
src/clipspace/view_lh_no.c \
|
||||
src/clipspace/view_lh_zo.c \
|
||||
src/clipspace/view_rh_no.c \
|
||||
src/clipspace/view_rh_zo.c
|
||||
|
||||
test_tests_SOURCES=\
|
||||
test/runner.c \
|
||||
test/src/test_common.c \
|
||||
test/src/tests.c \
|
||||
test/src/test_cam.c \
|
||||
test/src/test_cam_lh_zo.c \
|
||||
test/src/test_cam_rh_zo.c \
|
||||
test/src/test_cam_lh_no.c \
|
||||
test/src/test_cam_rh_no.c \
|
||||
test/src/test_clamp.c \
|
||||
test/src/test_euler.c \
|
||||
test/src/test_bezier.c \
|
||||
|
||||
44
Package.swift
Normal file
44
Package.swift
Normal file
@@ -0,0 +1,44 @@
|
||||
// swift-tools-version:5.2
|
||||
|
||||
import PackageDescription
|
||||
|
||||
let package = Package(
|
||||
name: "cglm",
|
||||
products: [
|
||||
.library(name: "cglm", type: .static, targets: ["cglmHeader"]),
|
||||
.library(name: "cglmc", targets: ["cglmCompiled"]),
|
||||
],
|
||||
dependencies: [],
|
||||
targets: [
|
||||
.target(
|
||||
name: "cglmCompiled",
|
||||
path: "./",
|
||||
exclude: [
|
||||
"./docs",
|
||||
"./src/swift",
|
||||
"./include",
|
||||
"./test",
|
||||
"./win",
|
||||
],
|
||||
sources: [
|
||||
"./src",
|
||||
],
|
||||
publicHeadersPath: "./include"
|
||||
),
|
||||
.target(
|
||||
name: "cglmHeader",
|
||||
path: "./",
|
||||
exclude: [
|
||||
"./docs",
|
||||
"./include",
|
||||
"./test",
|
||||
"./win",
|
||||
],
|
||||
sources: [
|
||||
"./src/swift",
|
||||
],
|
||||
publicHeadersPath: "./include"
|
||||
),
|
||||
],
|
||||
cLanguageStandard: .c11
|
||||
)
|
||||
63
README.md
63
README.md
@@ -1,6 +1,6 @@
|
||||
# 🎥 OpenGL Mathematics (glm) for `C`
|
||||
[](https://travis-ci.org/recp/cglm)
|
||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
||||
[](https://travis-ci.com/recp/cglm)
|
||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
||||
[](http://cglm.readthedocs.io/en/latest/?badge=latest)
|
||||
[](https://coveralls.io/github/recp/cglm?branch=master)
|
||||
[](https://codecov.io/gh/recp/cglm)
|
||||
@@ -26,6 +26,7 @@ you have the latest version
|
||||
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||
- **[major change]** by starting v0.7.3, inline print functions are disabled in release/production mode to eliminate print costs (see options in documentation). Print output also improved. You can disable colors if you need (see documentation)
|
||||
- **[major change]** by starting v0.8.3, **cglm** supports alternative clipspace configuations e.g. Left Handed, Zero-to-One (_zo)... `CGLM_FORCE_DEPTH_ZERO_TO_ONE` and `CGLM_FORCE_LEFT_HANDED` is provided to control clipspace. You should be able to use **cglm** with Vulkan, DirectX and Metal now... see https://cglm.readthedocs.io/en/latest/opt.html#clipspace-option-s
|
||||
|
||||
#### Note for C++ developers:
|
||||
If you are not aware of the original GLM library yet, you may also want to look at:
|
||||
@@ -69,6 +70,8 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
</table>
|
||||
|
||||
## Features
|
||||
- **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
- option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
- array api and struct api, you can use arrays or structs.
|
||||
- general purpose matrix operations (mat4, mat3)
|
||||
- chain matrix multiplication (square only)
|
||||
@@ -83,7 +86,7 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
- extract euler angles
|
||||
- inline or pre-compiled function call
|
||||
- frustum (extract view frustum planes, corners...)
|
||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
- bounding sphere
|
||||
- project, unproject
|
||||
- easing functions
|
||||
@@ -95,9 +98,9 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
|
||||
<hr />
|
||||
|
||||
You have two option to call a function/operation: inline or library call (link)
|
||||
You have two options to call a function/operation: inline or library call (link)
|
||||
Almost all functions are marked inline (always_inline) so compiler will probably inline.
|
||||
To call pre-compiled version, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
||||
To call pre-compiled versions, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
||||
|
||||
```C
|
||||
#include <cglm/cglm.h> /* for inline */
|
||||
@@ -168,6 +171,24 @@ option(CGLM_USE_C99 "" OFF) # C11
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||
```
|
||||
|
||||
#### Use as header-only library with your CMake project
|
||||
|
||||
This requires no building or installation of cglm.
|
||||
|
||||
* Example:
|
||||
|
||||
``` cmake
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm_headers)
|
||||
|
||||
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||
```
|
||||
|
||||
#### Use with your CMake project
|
||||
* Example:
|
||||
```cmake
|
||||
@@ -212,6 +233,38 @@ cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||
```
|
||||
|
||||
### Swift (Swift Package Manager)
|
||||
|
||||
Currently only default build options are supported. Add **cglm** dependency to your project:
|
||||
|
||||
```swift
|
||||
...
|
||||
Package(
|
||||
...
|
||||
dependencies: [
|
||||
...
|
||||
.package(url: "https://github.com/recp/cglm", .branch("master")),
|
||||
]
|
||||
...
|
||||
)
|
||||
```
|
||||
|
||||
Now add **cgml** as a dependency to your target. Product choices are:
|
||||
- **cglm** for inlined version of the library which can be linked only statically
|
||||
- **cglmc** for a compiled version of the library with no linking limitation
|
||||
|
||||
```swift
|
||||
...
|
||||
.target(
|
||||
...
|
||||
dependencies: [
|
||||
...
|
||||
.product(name: "cglm", package: "cglm"),
|
||||
]
|
||||
...
|
||||
)
|
||||
...
|
||||
```
|
||||
|
||||
### Unix (Autotools)
|
||||
|
||||
|
||||
15
cglm.podspec
15
cglm.podspec
@@ -2,10 +2,10 @@ Pod::Spec.new do |s|
|
||||
|
||||
# Description
|
||||
s.name = "cglm"
|
||||
s.version = "0.7.2"
|
||||
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
||||
s.version = "0.8.2"
|
||||
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||
s.description = <<-DESC
|
||||
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
||||
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||
DESC
|
||||
|
||||
s.documentation_url = "http://cglm.readthedocs.io"
|
||||
@@ -25,4 +25,13 @@ cglm is math library for graphics programming for C. It is similar to original g
|
||||
|
||||
# Linking
|
||||
s.library = "m"
|
||||
|
||||
# Configuration
|
||||
s.pod_target_xcconfig = {
|
||||
'CLANG_ENABLE_MODULES' => 'NO',
|
||||
'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
|
||||
'CLANG_WARN_DOCUMENTATION_COMMENTS' => 'NO',
|
||||
'GCC_C_LANGUAGE_STANDARD' => 'gnu11',
|
||||
'GCC_PREPROCESSOR_DEFINITIONS' => '$(inherited) GLM_TESTS_NO_COLORFUL_OUTPUT'
|
||||
}
|
||||
end
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#*****************************************************************************
|
||||
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([cglm], [0.7.8], [info@recp.me])
|
||||
AC_INIT([cglm], [0.8.3], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||
|
||||
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||
|
||||
@@ -32,6 +32,22 @@ If you don't want to install **cglm** to your system's folder you can get static
|
||||
option(CGLM_USE_C99 "" OFF) # C11
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||
|
||||
**Use as header-only library with your CMake project example**
|
||||
This requires no building or installation of cglm.
|
||||
|
||||
.. code-block:: CMake
|
||||
:linenos:
|
||||
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm_headers)
|
||||
|
||||
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||
|
||||
**Use with your CMake project example**
|
||||
|
||||
.. code-block:: CMake
|
||||
@@ -50,7 +66,7 @@ If you don't want to install **cglm** to your system's folder you can get static
|
||||
Meson (All platforms):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: bash
|
||||
.. code-block::
|
||||
:linenos:
|
||||
|
||||
$ meson build # [Optional] --default-library=static
|
||||
@@ -60,7 +76,7 @@ Meson (All platforms):
|
||||
|
||||
**Meson Options:**
|
||||
|
||||
.. code-block:: CMake
|
||||
.. code-block::
|
||||
:linenos:
|
||||
|
||||
c_std=c11
|
||||
@@ -69,9 +85,9 @@ Meson (All platforms):
|
||||
enable_tests=false # to run tests: ninja test
|
||||
|
||||
|
||||
**Use with your CMake project example**
|
||||
**Use with your Meson project**
|
||||
|
||||
.. code-block:: CMake
|
||||
.. code-block::
|
||||
:linenos:
|
||||
|
||||
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
# If your documentation needs a minimal Sphinx version, state it here.
|
||||
#
|
||||
# needs_sphinx = '1.0'
|
||||
# needs_sphinx = '3.0'
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.7.8'
|
||||
version = u'0.8.3'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.7.8'
|
||||
release = u'0.8.3'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
@@ -197,3 +197,7 @@ epub_exclude_files = ['search.html']
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = True
|
||||
|
||||
# -- Options for the C domain ------------------------------------------------
|
||||
|
||||
c_id_attributes = ['__restrict']
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
* array api and struct api, you can use arrays or structs.
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
|
||||
@@ -2,7 +2,7 @@ How to send vector or matrix to OpenGL like API
|
||||
==================================================
|
||||
|
||||
*cglm*'s vector and matrix types are arrays. So you can send them directly to a
|
||||
function which accecpts pointer. But you may got warnings for matrix because it is
|
||||
function which accepts pointer. But you may got warnings for matrix because it is
|
||||
two dimensional array.
|
||||
|
||||
Passing / Uniforming Matrix to OpenGL:
|
||||
|
||||
@@ -35,6 +35,45 @@ have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
||||
|
||||
For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
|
||||
|
||||
Clipspace Option[s]
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
By starting **v0.8.3** cglm provides options to switch between clipspace configurations.
|
||||
|
||||
Clipspace related files are located at `include/cglm/[struct]/clipspace.h` but
|
||||
these are included in related files like `cam.h`. If you don't want to change your existing
|
||||
clipspace configuration and want to use different clipspace function like `glm_lookat_zo` or `glm_lookat_lh_zo`...
|
||||
then you can include individual headers or just define `CGLM_CLIPSPACE_INCLUDE_ALL` which will iclude all headers for you.
|
||||
|
||||
1. **CGLM_CLIPSPACE_INCLUDE_ALL**
|
||||
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||
3. **CGLM_FORCE_LEFT_HANDED**
|
||||
|
||||
|
||||
1. **CGLM_CLIPSPACE_INCLUDE_ALL**:
|
||||
|
||||
By defining this macro, **cglm** will include all clipspace functions for you by just using
|
||||
`#include cglm/cglm.h` or `#include cglm/struct.h` or `#include cglm/call.h`
|
||||
|
||||
Otherwise you need to include header you want manually e.g. `#include cglm/clipspace/view_rh_zo.h`
|
||||
|
||||
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||
|
||||
This is similar to **GLM**'s **GLM_FORCE_DEPTH_ZERO_TO_ONE** option.
|
||||
This will set clip space between 0 to 1 which makes **cglm** Vulkan, Metal friendly.
|
||||
|
||||
You can use functions like `glm_lookat_lh_zo()` individually. By setting **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||
functions in cam.h for instance will use `_zo` versions.
|
||||
|
||||
3. **CGLM_FORCE_LEFT_HANDED**
|
||||
|
||||
Force **cglm** to use the left handed coordinate system by default, currently **cglm** uses right handed coordinate system as default,
|
||||
you can change this behavior with this option.
|
||||
|
||||
**VERY VERY IMPORTANT:**
|
||||
|
||||
Be careful if you include **cglm** in multiple projects.
|
||||
|
||||
SSE and SSE2 Shuffle Option
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
||||
|
||||
@@ -52,6 +52,7 @@ Functions:
|
||||
#. :c:func:`glm_quat_mat3`
|
||||
#. :c:func:`glm_quat_mat3t`
|
||||
#. :c:func:`glm_quat_lerp`
|
||||
#. :c:func:`glm_quat_nlerp`
|
||||
#. :c:func:`glm_quat_slerp`
|
||||
#. :c:func:`glm_quat_look`
|
||||
#. :c:func:`glm_quat_for`
|
||||
@@ -304,6 +305,25 @@ Functions documentation
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** result quaternion
|
||||
|
||||
.. c:function:: void glm_quat_nlerp(versor q, versor r, float t, versor dest)
|
||||
|
||||
| interpolates between two quaternions
|
||||
| taking the shortest rotation path using
|
||||
| normalized linear interpolation (NLERP)
|
||||
|
||||
| This is a cheaper alternative to slerp; most games use nlerp
|
||||
| for animations as it visually makes little difference.
|
||||
|
||||
References:
|
||||
* `Understanding Slerp, Then Not Using it <http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It>`_
|
||||
* `Lerp, Slerp and Nlerp <https://keithmaggio.wordpress.com/2011/02/15/math-magician-lerp-slerp-and-nlerp/>`_
|
||||
|
||||
Parameters:
|
||||
| *[in]* **from** from
|
||||
| *[in]* **to** to
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** result quaternion
|
||||
|
||||
.. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
|
||||
|
||||
| interpolates between two quaternions
|
||||
@@ -374,7 +394,7 @@ Functions documentation
|
||||
| *[in]* **q** quaternion
|
||||
| *[in]* **pivot** pivot
|
||||
|
||||
.. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
|
||||
.. c:function:: void glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot)
|
||||
|
||||
| rotate NEW transform matrix using quaternion at pivot point
|
||||
| this creates rotation matrix, it assumes you don't have a matrix
|
||||
|
||||
@@ -55,12 +55,12 @@ Functions:
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_vec2(vec4 v4, vec2 dest)
|
||||
.. c:function:: void glm_vec2(float * v, vec2 dest)
|
||||
|
||||
init vec2 using vec3
|
||||
init vec2 using vec3 or vec4
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v3** vector3
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
|
||||
|
||||
@@ -26,6 +26,10 @@
|
||||
# include "simd/avx/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/affine.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||
*
|
||||
@@ -49,6 +53,8 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
@@ -103,6 +109,8 @@ void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_rot_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_rot_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
@@ -150,6 +158,8 @@ void
|
||||
glm_inv_tr(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_inv_tr_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_inv_tr_neon(mat);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat3 r;
|
||||
CGLM_ALIGN(8) vec3 t;
|
||||
|
||||
@@ -50,26 +50,22 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_128 m0, m1, m2, m3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
||||
_mm_set1_ps(v[0])),
|
||||
_mm_mul_ps(glmm_load(m[1]),
|
||||
_mm_set1_ps(v[1]))),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
||||
_mm_set1_ps(v[2])),
|
||||
glmm_load(m[3]))))
|
||||
;
|
||||
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||
#else
|
||||
vec4 v1, v2, v3;
|
||||
|
||||
glm_vec4_scale(m[0], v[0], v1);
|
||||
glm_vec4_scale(m[1], v[1], v2);
|
||||
glm_vec4_scale(m[2], v[2], v3);
|
||||
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
glm_vec4_add(v2, m[3], m[3]);
|
||||
glm_vec4_add(v3, m[3], m[3]);
|
||||
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -99,12 +95,8 @@ glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_x(mat4 m, float x) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
||||
_mm_set1_ps(x)),
|
||||
glmm_load(m[3])))
|
||||
;
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[0], x, v1);
|
||||
@@ -121,12 +113,8 @@ glm_translate_x(mat4 m, float x) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_y(mat4 m, float y) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[1]),
|
||||
_mm_set1_ps(y)),
|
||||
glmm_load(m[3])))
|
||||
;
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[1], y, v1);
|
||||
@@ -143,12 +131,8 @@ glm_translate_y(mat4 m, float y) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_z(mat4 m, float z) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
||||
_mm_set1_ps(z)),
|
||||
glmm_load(m[3])))
|
||||
;
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[2], z, v1);
|
||||
@@ -455,7 +439,7 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||
|
||||
/* Note from Apple Open Source (asume that the matrix is orthonormal):
|
||||
/* Note from Apple Open Source (assume that the matrix is orthonormal):
|
||||
check for a coordinate system flip. If the determinant
|
||||
is -1, then negate the matrix and the scaling factors. */
|
||||
glm_vec3_cross(m[0], m[1], v);
|
||||
|
||||
@@ -228,6 +228,8 @@ glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||
* Solid Box - Solid Sphere test.
|
||||
*
|
||||
* Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||
*
|
||||
* @param[in] box solid bounding box
|
||||
* @param[in] s solid sphere
|
||||
*/
|
||||
@@ -237,13 +239,13 @@ glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
float dmin;
|
||||
int a, b, c;
|
||||
|
||||
a = s[0] >= box[0][0];
|
||||
b = s[1] >= box[0][1];
|
||||
c = s[2] >= box[0][2];
|
||||
a = (s[0] < box[0][0]) + (s[0] > box[1][0]);
|
||||
b = (s[1] < box[0][1]) + (s[1] > box[1][1]);
|
||||
c = (s[2] < box[0][2]) + (s[2] > box[1][2]);
|
||||
|
||||
dmin = glm_pow2(s[0] - box[a][0])
|
||||
+ glm_pow2(s[1] - box[b][1])
|
||||
+ glm_pow2(s[2] - box[c][2]);
|
||||
dmin = glm_pow2((s[0] - box[!(a - 1)][0]) * (a != 0))
|
||||
+ glm_pow2((s[1] - box[!(b - 1)][1]) * (b != 0))
|
||||
+ glm_pow2((s[2] - box[!(c - 1)][2]) * (c != 0));
|
||||
|
||||
return dmin <= glm_pow2(s[3]);
|
||||
}
|
||||
|
||||
@@ -15,23 +15,17 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
glmc_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
glmc_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -55,11 +49,7 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -88,8 +78,8 @@ glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
@@ -114,16 +104,16 @@ glmc_persp_decomp_y(mat4 proj,
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal);
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
|
||||
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_no_h
|
||||
#define cglmc_ortho_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_no_h */
|
||||
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_zo_h
|
||||
#define cglmc_ortho_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_zo_h */
|
||||
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_no_h
|
||||
#define cglmc_ortho_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_no_h */
|
||||
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_zo_h
|
||||
#define cglmc_ortho_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_zo_h */
|
||||
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_no_h
|
||||
#define cglmc_persp_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_no_h */
|
||||
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_zo_h
|
||||
#define cglmc_persp_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_zo_h */
|
||||
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_no_h
|
||||
#define cglmc_persp_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_no_h */
|
||||
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_zo_h
|
||||
#define cglmc_persp_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_zo_h */
|
||||
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_no_h
|
||||
#define cglmc_view_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_no_h */
|
||||
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_zo_h
|
||||
#define cglmc_view_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_zo_h */
|
||||
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_no_h
|
||||
#define cglmc_view_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_no_h */
|
||||
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_zo_h
|
||||
#define cglmc_view_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_zo_h */
|
||||
@@ -116,11 +116,15 @@ glmc_quat_mat3t(versor q, mat3 dest);
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
@@ -99,7 +99,7 @@ glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
|
||||
glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal,
|
||||
CGLM_INLINE void glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal,
|
||||
CGLM_INLINE void glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||
@@ -22,8 +22,8 @@
|
||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||
@@ -31,26 +31,61 @@
|
||||
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
||||
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
||||
float *nearVal, float *farVal,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
float *nearZ, float *farZ,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farVal)
|
||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearVal)
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_vcam_h
|
||||
#define cglm_vcam_h
|
||||
#ifndef cglm_cam_h
|
||||
#define cglm_cam_h
|
||||
|
||||
#include "common.h"
|
||||
#include "plane.h"
|
||||
|
||||
#include "clipspace/persp.h"
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
*
|
||||
@@ -58,32 +93,25 @@
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping plane
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farVal - nearVal);
|
||||
nv = 2.0f * nearVal;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farVal + nearVal) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farVal * nv * fn;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -93,31 +121,25 @@ glm_frustum(float left, float right,
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping plane
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farVal - nearVal);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farVal + nearVal) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -131,10 +153,15 @@ glm_ortho(float left, float right,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
glm_ortho(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_lh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_lh_no(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_rh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_rh_no(box, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -149,10 +176,15 @@ glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -167,10 +199,15 @@ glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -182,14 +219,15 @@ glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -202,24 +240,15 @@ glm_ortho_default(float aspect, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -227,29 +256,22 @@ glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping planes
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearVal + farVal) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
glm_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -263,17 +285,15 @@ glm_perspective(float fovy,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
float fn, farVal, nearVal, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearVal = p32 / (p22 - 1.0f);
|
||||
farVal = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
|
||||
proj[2][2] = (nearVal + farVal) * fn;
|
||||
proj[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -286,7 +306,15 @@ glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default(float aspect, mat4 dest) {
|
||||
glm_perspective(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -320,28 +348,11 @@ glm_perspective_resize(float aspect, mat4 proj) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] =-f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] =-f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] =-f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] = glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -361,9 +372,11 @@ glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat(eye, target, up, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -379,17 +392,19 @@ glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look(eye, dir, up, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[out] farVal far
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
@@ -398,31 +413,18 @@ glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp(mat4 proj,
|
||||
float * __restrict nearVal, float * __restrict farVal,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearVal = n;
|
||||
*farVal = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -435,8 +437,15 @@ glm_persp_decomp(mat4 proj,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decompv_lh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decompv_lh_no(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decompv_rh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decompv_rh_no(proj, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -452,14 +461,15 @@ void
|
||||
glm_persp_decomp_x(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearVal, m20, m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
|
||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
||||
*left = nearVal * (m20 - 1.0f) / m00;
|
||||
*right = nearVal * (m20 + 1.0f) / m00;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -475,14 +485,15 @@ void
|
||||
glm_persp_decomp_y(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearVal, m21, m11;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
|
||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
||||
*bottom = nearVal * (m21 - 1) / m11;
|
||||
*top = nearVal * (m21 + 1) / m11;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -490,70 +501,61 @@ glm_persp_decomp_y(mat4 proj,
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[out] farVal far
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearVal = m32 / (m22 - 1.0f);
|
||||
*farVal = m32 / (m22 + 1.0f);
|
||||
glm_persp_decomp_z(mat4 proj, float * __restrict nearZ, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farVal far
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
||||
*farVal = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
||||
*nearVal = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -566,17 +568,15 @@ glm_persp_aspect(mat4 proj) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearVal, farVal;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z(proj, &nearVal, &farVal);
|
||||
|
||||
dest[1] = t * nearVal;
|
||||
dest[3] = t * farVal;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* cglm_vcam_h */
|
||||
#endif /* cglm_cam_h */
|
||||
|
||||
182
include/cglm/clipspace/ortho_lh_no.h
Normal file
182
include/cglm/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,182 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_no_h
|
||||
#define cglm_ortho_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_no_h*/
|
||||
176
include/cglm/clipspace/ortho_lh_zo.h
Normal file
176
include/cglm/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,176 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_zo_h
|
||||
#define cglm_ortho_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_zo_h*/
|
||||
182
include/cglm/clipspace/ortho_rh_no.h
Normal file
182
include/cglm/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,182 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_no_h
|
||||
#define cglm_ortho_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_no_h*/
|
||||
180
include/cglm/clipspace/ortho_rh_zo.h
Normal file
180
include/cglm/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,180 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_zo_h
|
||||
#define cglm_ortho_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix with a right-hand
|
||||
* coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_zo_h*/
|
||||
48
include/cglm/clipspace/persp.h
Normal file
48
include/cglm/clipspace/persp.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_h
|
||||
#define cglm_persp_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
}
|
||||
|
||||
#endif /* cglm_persp_h */
|
||||
396
include/cglm/clipspace/persp_lh_no.h
Normal file
396
include/cglm/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,396 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_no_h
|
||||
#define cglm_persp_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-(farZ + nearZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-(nearZ + farZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -(farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (-proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_lh_no_h*/
|
||||
388
include/cglm/clipspace/persp_lh_zo.h
Normal file
388
include/cglm/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,388 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_zo_h
|
||||
#define cglm_persp_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* left-hand coordinate system and a clip-space with depth values
|
||||
* from zero to one.
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = -proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / -proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_lh_zo_h*/
|
||||
396
include/cglm/clipspace/persp_rh_no.h
Normal file
396
include/cglm/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,396 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_no_h
|
||||
#define cglm_persp_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farZ + nearZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearZ + farZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = (farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_rh_no_h*/
|
||||
390
include/cglm/clipspace/persp_rh_zo.h
Normal file
390
include/cglm/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,390 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_zo_h
|
||||
#define cglm_persp_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a clip-space of
|
||||
* [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_rh_zo_h*/
|
||||
99
include/cglm/clipspace/view_lh.h
Normal file
99
include/cglm/clipspace/view_lh.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_h
|
||||
#define cglm_view_lh_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix (LH)
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] = f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] = f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] = f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] =-glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat_lh(eye, target, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_h*/
|
||||
73
include/cglm/clipspace/view_lh_no.h
Normal file
73
include/cglm/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_no_h
|
||||
#define cglm_view_lh_no_h
|
||||
|
||||
#include "view_lh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_no_h*/
|
||||
73
include/cglm/clipspace/view_lh_zo.h
Normal file
73
include/cglm/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_zo_h
|
||||
#define cglm_view_lh_zo_h
|
||||
|
||||
#include "view_lh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_zo_h*/
|
||||
99
include/cglm/clipspace/view_rh.h
Normal file
99
include/cglm/clipspace/view_rh.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_h
|
||||
#define cglm_view_rh_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] =-f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] =-f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] =-f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] = glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat_rh(eye, target, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_h*/
|
||||
73
include/cglm/clipspace/view_rh_no.h
Normal file
73
include/cglm/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_no_h
|
||||
#define cglm_view_rh_no_h
|
||||
|
||||
#include "view_rh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_no_h*/
|
||||
73
include/cglm/clipspace/view_rh_zo.h
Normal file
73
include/cglm/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_zo_h
|
||||
#define cglm_view_rh_zo_h
|
||||
|
||||
#include "view_rh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_zo_h*/
|
||||
@@ -50,4 +50,35 @@
|
||||
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Clip control: define GLM_FORCE_DEPTH_ZERO_TO_ONE before including
|
||||
* CGLM to use a clip space between 0 to 1.
|
||||
* Coordinate system: define GLM_FORCE_LEFT_HANDED before including
|
||||
* CGLM to use the left handed coordinate system by default.
|
||||
*/
|
||||
|
||||
#define CGLM_CLIP_CONTROL_ZO_BIT (1 << 0) /* ZERO_TO_ONE */
|
||||
#define CGLM_CLIP_CONTROL_NO_BIT (1 << 1) /* NEGATIVE_ONE_TO_ONE */
|
||||
#define CGLM_CLIP_CONTROL_LH_BIT (1 << 2) /* LEFT_HANDED, For DirectX, Metal, Vulkan */
|
||||
#define CGLM_CLIP_CONTROL_RH_BIT (1 << 3) /* RIGHT_HANDED, For OpenGL, default in GLM */
|
||||
|
||||
#define CGLM_CLIP_CONTROL_LH_ZO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_LH_NO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_RH_ZO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_RH_NO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||
|
||||
#ifdef CGLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_ZO
|
||||
# else
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_ZO
|
||||
# endif
|
||||
#else
|
||||
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_NO
|
||||
# else
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_NO
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#endif /* cglm_common_h */
|
||||
|
||||
@@ -40,6 +40,10 @@
|
||||
# include "simd/sse2/mat2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/mat2.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
@@ -130,6 +134,8 @@ void
|
||||
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat2_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
|
||||
@@ -187,8 +187,29 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_zero(mat4 mat) {
|
||||
#ifdef __AVX__
|
||||
__m256 y0;
|
||||
y0 = _mm256_setzero_ps();
|
||||
glmm_store256(mat[0], y0);
|
||||
glmm_store256(mat[2], y0);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_128 x0;
|
||||
x0 = _mm_setzero_ps();
|
||||
glmm_store(mat[0], x0);
|
||||
glmm_store(mat[1], x0);
|
||||
glmm_store(mat[2], x0);
|
||||
glmm_store(mat[3], x0);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glmm_128 x0;
|
||||
x0 = vdupq_n_f32(0.0f);
|
||||
vst1q_f32(mat[0], x0);
|
||||
vst1q_f32(mat[1], x0);
|
||||
vst1q_f32(mat[2], x0);
|
||||
vst1q_f32(mat[3], x0);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
||||
glm_mat4_copy(t, mat);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -358,6 +379,8 @@ void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mulv_sse2(m, v, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mulv_neon(m, v, dest);
|
||||
#else
|
||||
vec4 res;
|
||||
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
|
||||
@@ -476,6 +499,8 @@ void
|
||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0]; dest[1][0] = m[0][1];
|
||||
dest[0][1] = m[1][0]; dest[1][1] = m[1][1];
|
||||
@@ -498,6 +523,8 @@ void
|
||||
glm_mat4_transpose(mat4 m) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, m);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, m);
|
||||
#else
|
||||
mat4 d;
|
||||
glm_mat4_transpose_to(m, d);
|
||||
@@ -533,15 +560,12 @@ glm_mat4_scale_p(mat4 m, float s) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#ifdef __AVX__
|
||||
glm_mat4_scale_avx(m, s);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
float32x4_t v0;
|
||||
v0 = vdupq_n_f32(s);
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||
glm_mat4_scale_neon(m, s);
|
||||
#else
|
||||
glm_mat4_scale_p(m, s);
|
||||
#endif
|
||||
@@ -559,6 +583,8 @@ float
|
||||
glm_mat4_det(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glm_mat4_det_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
return glm_mat4_det_neon(mat);
|
||||
#else
|
||||
/* [square] det(A) = det(At) */
|
||||
float t[6];
|
||||
@@ -592,6 +618,8 @@ void
|
||||
glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_sse2(mat, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_inv_neon(mat, dest);
|
||||
#else
|
||||
float t[6];
|
||||
float det;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#define cglm_plane_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
|
||||
/*
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
CGLM_INLINE void glm_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
||||
CGLM_INLINE void glm_quat_forp(vec3 from,
|
||||
@@ -63,6 +64,10 @@
|
||||
# include "simd/sse2/quat.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
@@ -412,6 +417,8 @@ glm_quat_mul(versor p, versor q, versor dest) {
|
||||
*/
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_quat_mul_sse2(p, q, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_quat_mul_neon(p, q, dest);
|
||||
#else
|
||||
dest[0] = p[3] * q[0] + p[0] * q[3] + p[1] * q[2] - p[2] * q[1];
|
||||
dest[1] = p[3] * q[1] - p[0] * q[2] + p[1] * q[3] + p[2] * q[0];
|
||||
@@ -622,6 +629,29 @@ glm_quat_lerpc(versor from, versor to, float t, versor dest) {
|
||||
glm_vec4_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* taking the shortest rotation path using
|
||||
* normalized linear interpolation (NLERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount)
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_nlerp(versor from, versor to, float t, versor dest) {
|
||||
versor target;
|
||||
float dot;
|
||||
|
||||
dot = glm_vec4_dot(from, to);
|
||||
|
||||
glm_vec4_scale(to, (dot >= 0) ? 1.0f : -1.0f, target);
|
||||
glm_quat_lerp(from, target, t, dest);
|
||||
glm_quat_normalize(dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using spherical linear interpolation (SLERP)
|
||||
|
||||
@@ -10,19 +10,56 @@
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_ARM
|
||||
|
||||
#if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || defined(__aarch64__)
|
||||
# define CGLM_ARM64 1
|
||||
#endif
|
||||
|
||||
#define glmm_load(p) vld1q_f32(p)
|
||||
#define glmm_store(p, a) vst1q_f32(p, a)
|
||||
|
||||
#define glmm_set1(x) vdupq_n_f32(x)
|
||||
#define glmm_128 float32x4_t
|
||||
|
||||
#define glmm_splat_x(x) vdupq_lane_f32(vget_low_f32(x), 0)
|
||||
#define glmm_splat_y(x) vdupq_lane_f32(vget_low_f32(x), 1)
|
||||
#define glmm_splat_z(x) vdupq_lane_f32(vget_high_f32(x), 0)
|
||||
#define glmm_splat_w(x) vdupq_lane_f32(vget_high_f32(x), 1)
|
||||
|
||||
#define glmm_xor(a, b) \
|
||||
vreinterpretq_f32_s32(veorq_s32(vreinterpretq_s32_f32(a), \
|
||||
vreinterpretq_s32_f32(b)))
|
||||
|
||||
#define glmm_swplane(v) vextq_f32(v, v, 2)
|
||||
#define glmm_low(x) vget_low_f32(x)
|
||||
#define glmm_high(x) vget_high_f32(x)
|
||||
|
||||
#define glmm_combine_ll(x, y) vcombine_f32(vget_low_f32(x), vget_low_f32(y))
|
||||
#define glmm_combine_hl(x, y) vcombine_f32(vget_high_f32(x), vget_low_f32(y))
|
||||
#define glmm_combine_lh(x, y) vcombine_f32(vget_low_f32(x), vget_high_f32(y))
|
||||
#define glmm_combine_hh(x, y) vcombine_f32(vget_high_f32(x), vget_high_f32(y))
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_abs(float32x4_t v) {
|
||||
return vabsq_f32(v);
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_vhadd(float32x4_t v) {
|
||||
return vaddq_f32(vaddq_f32(glmm_splat_x(v), glmm_splat_y(v)),
|
||||
vaddq_f32(glmm_splat_z(v), glmm_splat_w(v)));
|
||||
/*
|
||||
this seems slower:
|
||||
v = vaddq_f32(v, vrev64q_f32(v));
|
||||
return vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||
*/
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(float32x4_t v) {
|
||||
#if defined(__aarch64__)
|
||||
#if CGLM_ARM64
|
||||
return vaddvq_f32(v);
|
||||
#else
|
||||
v = vaddq_f32(v, vrev64q_f32(v));
|
||||
@@ -79,5 +116,58 @@ glmm_norm_inf(float32x4_t a) {
|
||||
return glmm_hmax(glmm_abs(a));
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_div(float32x4_t a, float32x4_t b) {
|
||||
#if CGLM_ARM64
|
||||
return vdivq_f32(a, b);
|
||||
#else
|
||||
/* 2 iterations of Newton-Raphson refinement of reciprocal */
|
||||
float32x4_t r0, r1;
|
||||
r0 = vrecpeq_f32(b);
|
||||
r1 = vrecpsq_f32(r0, b);
|
||||
r0 = vmulq_f32(r1, r0);
|
||||
r1 = vrecpsq_f32(r0, b);
|
||||
r0 = vmulq_f32(r1, r0);
|
||||
return vmulq_f32(a, r0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmaq_f32(c, a, b); /* why vfmaq_f32 is slower than vmlaq_f32 ??? */
|
||||
#else
|
||||
return vmlaq_f32(c, a, b);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fnmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmsq_f32(c, a, b);
|
||||
#else
|
||||
return vmlsq_f32(c, a, b);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmsq_f32(c, a, b);
|
||||
#else
|
||||
return vmlsq_f32(c, a, b);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fnmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
return vsubq_f32(vdupq_n_f32(0.0f), glmm_fmadd(a, b, c));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_arm_h */
|
||||
|
||||
@@ -14,6 +14,16 @@
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_avx(mat4 m, float s) {
|
||||
__m256 y0;
|
||||
y0 = _mm256_set1_ps(s);
|
||||
|
||||
glmm_store256(m[0], _mm256_mul_ps(y0, glmm_load256(m[0])));
|
||||
glmm_store256(m[2], _mm256_mul_ps(y0, glmm_load256(m[2])));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
||||
|
||||
122
include/cglm/simd/neon/affine.h
Normal file
122
include/cglm/simd/neon/affine.h
Normal file
@@ -0,0 +1,122 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_neon_h
|
||||
#define cglm_affine_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||
v3 = vmulq_f32(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), glmm_load(m1[3]), v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
|
||||
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], glmm_load(m1[3]));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_neon(mat4 mat) {
|
||||
float32x4x4_t vmat;
|
||||
glmm_128 r0, r1, r2, r3, x0;
|
||||
|
||||
vmat = vld4q_f32(mat[0]);
|
||||
r0 = vmat.val[0];
|
||||
r1 = vmat.val[1];
|
||||
r2 = vmat.val[2];
|
||||
r3 = vmat.val[3];
|
||||
|
||||
x0 = glmm_fmadd(r0, glmm_splat_w(r0),
|
||||
glmm_fmadd(r1, glmm_splat_w(r1),
|
||||
vmulq_f32(r2, glmm_splat_w(r2))));
|
||||
x0 = vnegq_f32(x0);
|
||||
|
||||
glmm_store(mat[0], r0);
|
||||
glmm_store(mat[1], r1);
|
||||
glmm_store(mat[2], r2);
|
||||
glmm_store(mat[3], x0);
|
||||
|
||||
mat[0][3] = 0.0f;
|
||||
mat[1][3] = 0.0f;
|
||||
mat[2][3] = 0.0f;
|
||||
mat[3][3] = 1.0f;
|
||||
|
||||
/* TODO: ?
|
||||
zo = vget_high_f32(r3);
|
||||
vst1_lane_f32(&mat[0][3], zo, 0);
|
||||
vst1_lane_f32(&mat[1][3], zo, 0);
|
||||
vst1_lane_f32(&mat[2][3], zo, 0);
|
||||
vst1_lane_f32(&mat[3][3], zo, 1);
|
||||
*/
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_affine_neon_h */
|
||||
44
include/cglm/simd/neon/mat2.h
Normal file
44
include/cglm/simd/neon/mat2.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_neon_h
|
||||
#define cglm_mat2_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul_neon(mat2 m1, mat2 m2, mat2 dest) {
|
||||
float32x4x2_t a1;
|
||||
glmm_128 x0, x1, x2;
|
||||
float32x2_t dc, ba;
|
||||
|
||||
x1 = glmm_load(m1[0]); /* d c b a */
|
||||
x2 = glmm_load(m2[0]); /* h g f e */
|
||||
|
||||
dc = vget_high_f32(x1);
|
||||
ba = vget_low_f32(x1);
|
||||
|
||||
/* g g e e, h h f f */
|
||||
a1 = vtrnq_f32(x2, x2);
|
||||
|
||||
/*
|
||||
dest[0][0] = a * e + c * f;
|
||||
dest[0][1] = b * e + d * f;
|
||||
dest[1][0] = a * g + c * h;
|
||||
dest[1][1] = b * g + d * h;
|
||||
*/
|
||||
x0 = glmm_fmadd(vcombine_f32(ba, ba), a1.val[0],
|
||||
vmulq_f32(vcombine_f32(dc, dc), a1.val[1]));
|
||||
|
||||
glmm_store(dest[0], x0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat2_neon_h */
|
||||
@@ -12,45 +12,305 @@
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_neon(mat4 m, float s) {
|
||||
float32x4_t v0;
|
||||
|
||||
v0 = vdupq_n_f32(s);
|
||||
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transp_neon(mat4 m, mat4 dest) {
|
||||
float32x4x4_t vmat;
|
||||
|
||||
vmat = vld4q_f32(m[0]);
|
||||
|
||||
vst1q_f32(dest[0], vmat.val[0]);
|
||||
vst1q_f32(dest[1], vmat.val[1]);
|
||||
vst1q_f32(dest[2], vmat.val[2]);
|
||||
vst1q_f32(dest[3], vmat.val[3]);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
float32x4_t l0, l1, l2, l3, r, d0, d1, d2, d3;
|
||||
|
||||
l0 = vld1q_f32(m2[0]);
|
||||
l1 = vld1q_f32(m2[1]);
|
||||
l2 = vld1q_f32(m2[2]);
|
||||
l3 = vld1q_f32(m2[3]);
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
r = vld1q_f32(m1[0]);
|
||||
d0 = vmulq_lane_f32(r, vget_low_f32(l0), 0);
|
||||
d1 = vmulq_lane_f32(r, vget_low_f32(l1), 0);
|
||||
d2 = vmulq_lane_f32(r, vget_low_f32(l2), 0);
|
||||
d3 = vmulq_lane_f32(r, vget_low_f32(l3), 0);
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
r = vld1q_f32(m1[1]);
|
||||
d0 = vmlaq_lane_f32(d0, r, vget_low_f32(l0), 1);
|
||||
d1 = vmlaq_lane_f32(d1, r, vget_low_f32(l1), 1);
|
||||
d2 = vmlaq_lane_f32(d2, r, vget_low_f32(l2), 1);
|
||||
d3 = vmlaq_lane_f32(d3, r, vget_low_f32(l3), 1);
|
||||
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||
v3 = vmulq_f32(glmm_splat_x(r3), l);
|
||||
|
||||
r = vld1q_f32(m1[2]);
|
||||
d0 = vmlaq_lane_f32(d0, r, vget_high_f32(l0), 0);
|
||||
d1 = vmlaq_lane_f32(d1, r, vget_high_f32(l1), 0);
|
||||
d2 = vmlaq_lane_f32(d2, r, vget_high_f32(l2), 0);
|
||||
d3 = vmlaq_lane_f32(d3, r, vget_high_f32(l3), 0);
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
r = vld1q_f32(m1[3]);
|
||||
d0 = vmlaq_lane_f32(d0, r, vget_high_f32(l0), 1);
|
||||
d1 = vmlaq_lane_f32(d1, r, vget_high_f32(l1), 1);
|
||||
d2 = vmlaq_lane_f32(d2, r, vget_high_f32(l2), 1);
|
||||
d3 = vmlaq_lane_f32(d3, r, vget_high_f32(l3), 1);
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
vst1q_f32(dest[0], d0);
|
||||
vst1q_f32(dest[1], d1);
|
||||
vst1q_f32(dest[2], d2);
|
||||
vst1q_f32(dest[3], d3);
|
||||
l = glmm_load(m1[3]);
|
||||
v0 = glmm_fmadd(glmm_splat_w(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_w(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_w(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv_neon(mat4 m, vec4 v, vec4 dest) {
|
||||
float32x4_t l0, l1, l2, l3;
|
||||
float32x2_t vlo, vhi;
|
||||
|
||||
l0 = vld1q_f32(m[0]);
|
||||
l1 = vld1q_f32(m[1]);
|
||||
l2 = vld1q_f32(m[2]);
|
||||
l3 = vld1q_f32(m[3]);
|
||||
|
||||
vlo = vld1_f32(&v[0]);
|
||||
vhi = vld1_f32(&v[2]);
|
||||
|
||||
l0 = vmulq_lane_f32(l0, vlo, 0);
|
||||
l0 = vmlaq_lane_f32(l0, l1, vlo, 1);
|
||||
l0 = vmlaq_lane_f32(l0, l2, vhi, 0);
|
||||
l0 = vmlaq_lane_f32(l0, l3, vhi, 1);
|
||||
|
||||
vst1q_f32(dest, l0);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det_neon(mat4 mat) {
|
||||
float32x4_t r0, r1, r2, r3, x0, x1, x2;
|
||||
float32x2_t ij, op, mn, kl, nn, mm, jj, ii, gh, ef, t12, t34;
|
||||
float32x4x2_t a1;
|
||||
float32x4_t x3 = { 0.f, -0.f, 0.f, -0.f };
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = vrev64q_f32(glmm_load(mat[1])); /* g h e f */
|
||||
r2 = vrev64q_f32(glmm_load(mat[2])); /* l k i j */
|
||||
r3 = vrev64q_f32(glmm_load(mat[3])); /* o p m n */
|
||||
|
||||
gh = vget_high_f32(r1);
|
||||
ef = vget_low_f32(r1);
|
||||
kl = vget_high_f32(r2);
|
||||
ij = vget_low_f32(r2);
|
||||
op = vget_high_f32(r3);
|
||||
mn = vget_low_f32(r3);
|
||||
mm = vdup_lane_f32(mn, 1);
|
||||
nn = vdup_lane_f32(mn, 0);
|
||||
ii = vdup_lane_f32(ij, 1);
|
||||
jj = vdup_lane_f32(ij, 0);
|
||||
|
||||
/*
|
||||
t[1] = j * p - n * l;
|
||||
t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
*/
|
||||
x0 = glmm_fnmadd(vcombine_f32(kl, kl), vcombine_f32(nn, mm),
|
||||
vmulq_f32(vcombine_f32(op, op), vcombine_f32(jj, ii)));
|
||||
|
||||
t12 = vget_low_f32(x0);
|
||||
t34 = vget_high_f32(x0);
|
||||
|
||||
/* 1 3 1 3 2 4 2 4 */
|
||||
a1 = vuzpq_f32(x0, x0);
|
||||
|
||||
/*
|
||||
t[0] = k * p - o * l;
|
||||
t[0] = k * p - o * l;
|
||||
t[5] = i * n - m * j;
|
||||
t[5] = i * n - m * j;
|
||||
*/
|
||||
x1 = glmm_fnmadd(vcombine_f32(vdup_lane_f32(kl, 0), jj),
|
||||
vcombine_f32(vdup_lane_f32(op, 1), mm),
|
||||
vmulq_f32(vcombine_f32(vdup_lane_f32(op, 0), nn),
|
||||
vcombine_f32(vdup_lane_f32(kl, 1), ii)));
|
||||
|
||||
/*
|
||||
a * (f * t[0] - g * t[1] + h * t[2])
|
||||
- b * (e * t[0] - g * t[3] + h * t[4])
|
||||
+ c * (e * t[1] - f * t[3] + h * t[5])
|
||||
- d * (e * t[2] - f * t[4] + g * t[5])
|
||||
*/
|
||||
x2 = glmm_fnmadd(vcombine_f32(vdup_lane_f32(gh, 1), vdup_lane_f32(ef, 0)),
|
||||
vcombine_f32(vget_low_f32(a1.val[0]), t34),
|
||||
vmulq_f32(vcombine_f32(ef, vdup_lane_f32(ef, 1)),
|
||||
vcombine_f32(vget_low_f32(x1), t12)));
|
||||
|
||||
x2 = glmm_fmadd(vcombine_f32(vdup_lane_f32(gh, 0), gh),
|
||||
vcombine_f32(vget_low_f32(a1.val[1]), vget_high_f32(x1)), x2);
|
||||
|
||||
x2 = glmm_xor(x2, x3);
|
||||
|
||||
return glmm_hadd(vmulq_f32(x2, r0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_neon(mat4 mat, mat4 dest) {
|
||||
float32x4_t r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8;
|
||||
float32x4x2_t a1;
|
||||
float32x2_t lp, ko, hg, jn, im, fe, ae, bf, cg, dh;
|
||||
float32x4_t x9 = { -0.f, 0.f, -0.f, 0.f };
|
||||
|
||||
x8 = vrev64q_f32(x9);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
/* l p k o, j n i m */
|
||||
a1 = vzipq_f32(r3, r2);
|
||||
|
||||
jn = vget_high_f32(a1.val[0]);
|
||||
im = vget_low_f32(a1.val[0]);
|
||||
lp = vget_high_f32(a1.val[1]);
|
||||
ko = vget_low_f32(a1.val[1]);
|
||||
hg = vget_high_f32(r1);
|
||||
|
||||
x1 = vcombine_f32(vdup_lane_f32(lp, 0), lp); /* l p p p */
|
||||
x2 = vcombine_f32(vdup_lane_f32(ko, 0), ko); /* k o o o */
|
||||
x0 = vcombine_f32(vdup_lane_f32(lp, 1), vdup_lane_f32(hg, 1)); /* h h l l */
|
||||
x3 = vcombine_f32(vdup_lane_f32(ko, 1), vdup_lane_f32(hg, 0)); /* g g k k */
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = glmm_fnmadd(x2, x0, vmulq_f32(x3, x1));
|
||||
|
||||
fe = vget_low_f32(r1);
|
||||
x4 = vcombine_f32(vdup_lane_f32(jn, 0), jn); /* j n n n */
|
||||
x5 = vcombine_f32(vdup_lane_f32(jn, 1), vdup_lane_f32(fe, 1)); /* f f j j */
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = glmm_fnmadd(x4, x0, vmulq_f32(x5, x1));
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = glmm_fnmadd(x4, x3, vmulq_f32(x5, x2));
|
||||
|
||||
x6 = vcombine_f32(vdup_lane_f32(im, 1), vdup_lane_f32(fe, 0)); /* e e i i */
|
||||
x7 = vcombine_f32(vdup_lane_f32(im, 0), im); /* i m m m */
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = glmm_fnmadd(x7, x0, vmulq_f32(x6, x1));
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = glmm_fnmadd(x7, x3, vmulq_f32(x6, x2));
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = glmm_fnmadd(x7, x5, vmulq_f32(x6, x4));
|
||||
|
||||
/* h d f b, g c e a */
|
||||
a1 = vtrnq_f32(r0, r1);
|
||||
|
||||
x4 = vrev64q_f32(a1.val[0]); /* c g a e */
|
||||
x5 = vrev64q_f32(a1.val[1]); /* d h b f */
|
||||
|
||||
ae = vget_low_f32(x4);
|
||||
cg = vget_high_f32(x4);
|
||||
bf = vget_low_f32(x5);
|
||||
dh = vget_high_f32(x5);
|
||||
|
||||
x0 = vcombine_f32(ae, vdup_lane_f32(ae, 1)); /* a a a e */
|
||||
x1 = vcombine_f32(bf, vdup_lane_f32(bf, 1)); /* b b b f */
|
||||
x2 = vcombine_f32(cg, vdup_lane_f32(cg, 1)); /* c c c g */
|
||||
x3 = vcombine_f32(dh, vdup_lane_f32(dh, 1)); /* d d d h */
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = glmm_xor(glmm_fmadd(x3, t2, glmm_fnmadd(x2, t1, vmulq_f32(x1, t0))), x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = glmm_xor(glmm_fmadd(x3, t5, glmm_fnmadd(x1, t3, vmulq_f32(x0, t1))), x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = glmm_xor(glmm_fmadd(x3, t4, glmm_fnmadd(x2, t3, vmulq_f32(x0, t0))), x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = glmm_xor(glmm_fmadd(x2, t5, glmm_fnmadd(x1, t4, vmulq_f32(x0, t2))), x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = vcombine_f32(vget_low_f32(vzipq_f32(v0, v1).val[0]),
|
||||
vget_low_f32(vzipq_f32(v2, v3).val[0]));
|
||||
|
||||
/*
|
||||
x0 = glmm_div(glmm_set1(1.0f), glmm_vhadd(vmulq_f32(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], vmulq_f32(v0, x0));
|
||||
glmm_store(dest[1], vmulq_f32(v1, x0));
|
||||
glmm_store(dest[2], vmulq_f32(v2, x0));
|
||||
glmm_store(dest[3], vmulq_f32(v3, x0));
|
||||
*/
|
||||
|
||||
x0 = glmm_vhadd(vmulq_f32(x0, r0));
|
||||
|
||||
glmm_store(dest[0], glmm_div(v0, x0));
|
||||
glmm_store(dest[1], glmm_div(v1, x0));
|
||||
glmm_store(dest[2], glmm_div(v2, x0));
|
||||
glmm_store(dest[3], glmm_div(v3, x0));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
56
include/cglm/simd/neon/quat.h
Normal file
56
include/cglm/simd/neon/quat.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_neon_h
|
||||
#define cglm_quat_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul_neon(versor p, versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
|
||||
glmm_128 xp, xq, xqr, r, x, y, z, s2, s3;
|
||||
glmm_128 s1 = {-0.f, 0.f, 0.f, -0.f};
|
||||
float32x2_t qh, ql;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
|
||||
r = vmulq_f32(glmm_splat_w(xp), xq);
|
||||
x = glmm_splat_x(xp);
|
||||
y = glmm_splat_y(xp);
|
||||
z = glmm_splat_z(xp);
|
||||
|
||||
ql = vget_high_f32(s1);
|
||||
s3 = vcombine_f32(ql, ql);
|
||||
s2 = vzipq_f32(s3, s3).val[0];
|
||||
|
||||
xqr = vrev64q_f32(xq);
|
||||
qh = vget_high_f32(xqr);
|
||||
ql = vget_low_f32(xqr);
|
||||
|
||||
r = glmm_fmadd(glmm_xor(x, s3), vcombine_f32(qh, ql), r);
|
||||
|
||||
r = glmm_fmadd(glmm_xor(y, s2), vcombine_f32(vget_high_f32(xq),
|
||||
vget_low_f32(xq)), r);
|
||||
|
||||
r = glmm_fmadd(glmm_xor(z, s1), vcombine_f32(ql, qh), r);
|
||||
|
||||
glmm_store(dest, r);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_quat_neon_h */
|
||||
@@ -16,75 +16,76 @@ CGLM_INLINE
|
||||
void
|
||||
glm_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
__m128 l0, l1, l2, l3, r;
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l0 = glmm_load(m1[0]);
|
||||
l1 = glmm_load(m1[1]);
|
||||
l2 = glmm_load(m1[2]);
|
||||
l3 = glmm_load(m1[3]);
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
r = glmm_load(m2[0]);
|
||||
glmm_store(dest[0],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 2), l2)));
|
||||
v0 = _mm_mul_ps(glmm_splat_x(r0), l);
|
||||
v1 = _mm_mul_ps(glmm_splat_x(r1), l);
|
||||
v2 = _mm_mul_ps(glmm_splat_x(r2), l);
|
||||
v3 = _mm_mul_ps(glmm_splat_x(r3), l);
|
||||
|
||||
r = glmm_load(m2[1]);
|
||||
glmm_store(dest[1],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 2), l2)));
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
r = glmm_load(m2[2]);
|
||||
glmm_store(dest[2],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 2), l2)));
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
r = glmm_load(m2[3]);
|
||||
glmm_store(dest[3],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 2), l2),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 3), l3))));
|
||||
l = glmm_load(m1[3]);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
__m128 l0, l1, l2, l3, r;
|
||||
|
||||
l0 = glmm_load(m1[0]);
|
||||
l1 = glmm_load(m1[1]);
|
||||
l2 = glmm_load(m1[2]);
|
||||
l3 = glmm_load(m1[3]);
|
||||
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||
|
||||
r = glmm_load(m2[0]);
|
||||
glmm_store(dest[0],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 2), l2)));
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
|
||||
r = glmm_load(m2[1]);
|
||||
glmm_store(dest[1],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 2), l2)));
|
||||
v0 = _mm_mul_ps(glmm_splat_x(r0), l);
|
||||
v1 = _mm_mul_ps(glmm_splat_x(r1), l);
|
||||
v2 = _mm_mul_ps(glmm_splat_x(r2), l);
|
||||
|
||||
r = glmm_load(m2[2]);
|
||||
glmm_store(dest[2],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 2), l2)));
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
|
||||
glmm_store(dest[3], l3);
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], glmm_load(m1[3]));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_sse2(mat4 mat) {
|
||||
__m128 r0, r1, r2, r3, x0, x1;
|
||||
__m128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
|
||||
|
||||
r0 = glmm_load(mat[0]);
|
||||
r1 = glmm_load(mat[1]);
|
||||
@@ -94,10 +95,13 @@ glm_inv_tr_sse2(mat4 mat) {
|
||||
|
||||
_MM_TRANSPOSE4_PS(r0, r1, r2, x1);
|
||||
|
||||
x0 = _mm_add_ps(_mm_mul_ps(r0, glmm_shuff1(r3, 0, 0, 0, 0)),
|
||||
_mm_mul_ps(r1, glmm_shuff1(r3, 1, 1, 1, 1)));
|
||||
x0 = _mm_add_ps(x0, _mm_mul_ps(r2, glmm_shuff1(r3, 2, 2, 2, 2)));
|
||||
x0 = _mm_xor_ps(x0, _mm_set1_ps(-0.f));
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
x5 = _mm_set1_ps(-0.f);
|
||||
|
||||
x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
|
||||
x0 = _mm_xor_ps(x0, x5);
|
||||
|
||||
x0 = _mm_add_ps(x0, x1);
|
||||
|
||||
|
||||
@@ -15,22 +15,25 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul_sse2(mat2 m1, mat2 m2, mat2 dest) {
|
||||
__m128 x0, x1, x2;
|
||||
__m128 x0, x1, x2, x3, x4;
|
||||
|
||||
x1 = glmm_load(m1[0]); /* d c b a */
|
||||
x2 = glmm_load(m2[0]); /* h g f e */
|
||||
|
||||
x3 = glmm_shuff1(x2, 2, 2, 0, 0);
|
||||
x4 = glmm_shuff1(x2, 3, 3, 1, 1);
|
||||
x0 = _mm_movelh_ps(x1, x1);
|
||||
x2 = _mm_movehl_ps(x1, x1);
|
||||
|
||||
/*
|
||||
dest[0][0] = a * e + c * f;
|
||||
dest[0][1] = b * e + d * f;
|
||||
dest[1][0] = a * g + c * h;
|
||||
dest[1][1] = b * g + d * h;
|
||||
*/
|
||||
x0 = _mm_mul_ps(_mm_movelh_ps(x1, x1), glmm_shuff1(x2, 2, 2, 0, 0));
|
||||
x1 = _mm_mul_ps(_mm_movehl_ps(x1, x1), glmm_shuff1(x2, 3, 3, 1, 1));
|
||||
x1 = _mm_add_ps(x0, x1);
|
||||
x0 = glmm_fmadd(x0, x3, _mm_mul_ps(x2, x4));
|
||||
|
||||
glmm_store(dest[0], x1);
|
||||
glmm_store(dest[0], x0);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
|
||||
@@ -15,44 +15,61 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul_sse2(mat3 m1, mat3 m2, mat3 dest) {
|
||||
__m128 l0, l1, l2;
|
||||
__m128 r0, r1, r2;
|
||||
__m128 x0, x1, x2;
|
||||
|
||||
__m128 l0, l1, l2, r0, r1, r2, x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
l0 = _mm_loadu_ps(m1[0]);
|
||||
l1 = _mm_loadu_ps(&m1[1][1]);
|
||||
l2 = _mm_set1_ps(m1[2][2]);
|
||||
|
||||
r0 = _mm_loadu_ps(m2[0]);
|
||||
r1 = _mm_loadu_ps(&m2[1][1]);
|
||||
r2 = _mm_set1_ps(m2[2][2]);
|
||||
|
||||
x1 = glmm_shuff2(l0, l1, 1, 0, 3, 3, 0, 3, 2, 0);
|
||||
x2 = glmm_shuff2(l1, l2, 0, 0, 3, 2, 0, 2, 1, 0);
|
||||
x8 = glmm_shuff1(l0, 0, 2, 1, 0); /* a00 a02 a01 a00 */
|
||||
x1 = glmm_shuff1(r0, 3, 0, 0, 0); /* b10 b00 b00 b00 */
|
||||
x2 = _mm_shuffle_ps(l0, l1, _MM_SHUFFLE(1, 0, 3, 3)); /* a12 a11 a10 a10 */
|
||||
x3 = _mm_shuffle_ps(r0, r1, _MM_SHUFFLE(2, 0, 3, 1)); /* b20 b11 b10 b01 */
|
||||
x0 = _mm_mul_ps(x8, x1);
|
||||
|
||||
x0 = _mm_add_ps(_mm_mul_ps(glmm_shuff1(l0, 0, 2, 1, 0),
|
||||
glmm_shuff1(r0, 3, 0, 0, 0)),
|
||||
_mm_mul_ps(x1, glmm_shuff2(r0, r1, 0, 0, 1, 1, 2, 0, 0, 0)));
|
||||
x6 = glmm_shuff1(l0, 1, 0, 2, 1); /* a01 a00 a02 a01 */
|
||||
x7 = glmm_shuff1(x3, 3, 3, 1, 1); /* b20 b20 b10 b10 */
|
||||
l2 = _mm_load_ss(&m1[2][2]);
|
||||
r2 = _mm_load_ss(&m2[2][2]);
|
||||
x1 = _mm_mul_ps(x6, x7);
|
||||
l2 = glmm_shuff1(l2, 0, 0, 1, 0); /* a22 a22 0.f a22 */
|
||||
r2 = glmm_shuff1(r2, 0, 0, 1, 0); /* b22 b22 0.f b22 */
|
||||
|
||||
x0 = _mm_add_ps(x0,
|
||||
_mm_mul_ps(x2, glmm_shuff2(r0, r1, 1, 1, 2, 2, 2, 0, 0, 0)));
|
||||
x4 = glmm_shuff1(x2, 0, 3, 2, 0); /* a10 a12 a11 a10 */
|
||||
x5 = glmm_shuff1(x2, 2, 0, 3, 2); /* a11 a10 a12 a11 */
|
||||
x6 = glmm_shuff1(x3, 2, 0, 0, 0); /* b11 b01 b01 b01 */
|
||||
x2 = glmm_shuff1(r1, 3, 3, 0, 0); /* b21 b21 b11 b11 */
|
||||
|
||||
_mm_storeu_ps(dest[0], x0);
|
||||
x8 = _mm_unpackhi_ps(x8, x4); /* a10 a00 a12 a02 */
|
||||
x9 = _mm_unpackhi_ps(x7, x2); /* b21 b20 b21 b20 */
|
||||
|
||||
x0 = _mm_add_ps(_mm_mul_ps(glmm_shuff1(l0, 1, 0, 2, 1),
|
||||
_mm_shuffle_ps(r0, r1, _MM_SHUFFLE(2, 2, 3, 3))),
|
||||
_mm_mul_ps(glmm_shuff1(x1, 1, 0, 2, 1),
|
||||
glmm_shuff1(r1, 3, 3, 0, 0)));
|
||||
x0 = glmm_fmadd(x4, x6, x0);
|
||||
x1 = glmm_fmadd(x5, x2, x1);
|
||||
|
||||
x0 = _mm_add_ps(x0,
|
||||
_mm_mul_ps(glmm_shuff1(x2, 1, 0, 2, 1),
|
||||
_mm_shuffle_ps(r1, r2, _MM_SHUFFLE(0, 0, 1, 1))));
|
||||
x2 = _mm_movehl_ps(l2, l1); /* a22 a22 a21 a20 */
|
||||
x3 = glmm_shuff1(x2, 0, 2, 1, 0); /* a20 a22 a21 a20 */
|
||||
x2 = glmm_shuff1(x2, 1, 0, 2, 1); /* a21 a20 a22 a21 */
|
||||
x4 = _mm_shuffle_ps(r0, r1, _MM_SHUFFLE(1, 1, 2, 2)); /* b12 b12 b02 b02 */
|
||||
|
||||
x5 = glmm_shuff1(x4, 3, 0, 0, 0); /* b12 b02 b02 b02 */
|
||||
x4 = _mm_movehl_ps(r2, x4); /* b22 b22 b12 b12 */
|
||||
x0 = glmm_fmadd(x3, x5, x0);
|
||||
x1 = glmm_fmadd(x2, x4, x1);
|
||||
|
||||
_mm_storeu_ps(&dest[1][1], x0);
|
||||
/*
|
||||
Dot Product : dest[2][2] = a02 * b20 +
|
||||
a12 * b21 +
|
||||
a22 * b22 +
|
||||
0 * 00 */
|
||||
x2 = _mm_movelh_ps(x8, l2); /* 0.f a22 a12 a02 */
|
||||
x3 = _mm_movelh_ps(x9, r2); /* 0.f b22 b21 b20 */
|
||||
x2 = glmm_vdots(x2, x3);
|
||||
|
||||
dest[2][2] = m1[0][2] * m2[2][0]
|
||||
+ m1[1][2] * m2[2][1]
|
||||
+ m1[2][2] * m2[2][2];
|
||||
_mm_storeu_ps(&dest[0][0], x0);
|
||||
_mm_storeu_ps(&dest[1][1], x1);
|
||||
_mm_store_ss (&dest[2][2], x2);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -49,53 +49,65 @@ void
|
||||
glm_mat4_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
__m128 l0, l1, l2, l3, r;
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l0 = glmm_load(m1[0]);
|
||||
l1 = glmm_load(m1[1]);
|
||||
l2 = glmm_load(m1[2]);
|
||||
l3 = glmm_load(m1[3]);
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
r = glmm_load(m2[0]);
|
||||
glmm_store(dest[0],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 2), l2),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 3), l3))));
|
||||
r = glmm_load(m2[1]);
|
||||
glmm_store(dest[1],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 2), l2),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 3), l3))));
|
||||
r = glmm_load(m2[2]);
|
||||
glmm_store(dest[2],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 2), l2),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 3), l3))));
|
||||
v0 = _mm_mul_ps(glmm_splat_x(r0), l);
|
||||
v1 = _mm_mul_ps(glmm_splat_x(r1), l);
|
||||
v2 = _mm_mul_ps(glmm_splat_x(r2), l);
|
||||
v3 = _mm_mul_ps(glmm_splat_x(r3), l);
|
||||
|
||||
r = glmm_load(m2[3]);
|
||||
glmm_store(dest[3],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 0), l0),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 1), l1)),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_shuff1x(r, 2), l2),
|
||||
_mm_mul_ps(glmm_shuff1x(r, 3), l3))));
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v0 = glmm_fmadd(glmm_splat_w(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_w(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_w(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv_sse2(mat4 m, vec4 v, vec4 dest) {
|
||||
__m128 x0, x1, x2;
|
||||
__m128 x0, x1, m0, m1, m2, m3, v0, v1, v2, v3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
x0 = glmm_load(v);
|
||||
x1 = _mm_add_ps(_mm_mul_ps(glmm_load(m[0]), glmm_shuff1x(x0, 0)),
|
||||
_mm_mul_ps(glmm_load(m[1]), glmm_shuff1x(x0, 1)));
|
||||
v0 = glmm_splat_x(x0);
|
||||
v1 = glmm_splat_y(x0);
|
||||
v2 = glmm_splat_z(x0);
|
||||
v3 = glmm_splat_w(x0);
|
||||
|
||||
x2 = _mm_add_ps(_mm_mul_ps(glmm_load(m[2]), glmm_shuff1x(x0, 2)),
|
||||
_mm_mul_ps(glmm_load(m[3]), glmm_shuff1x(x0, 3)));
|
||||
x1 = _mm_mul_ps(m3, v3);
|
||||
x1 = glmm_fmadd(m2, v2, x1);
|
||||
x1 = glmm_fmadd(m1, v1, x1);
|
||||
x1 = glmm_fmadd(m0, v0, x1);
|
||||
|
||||
glmm_store(dest, _mm_add_ps(x1, x2));
|
||||
glmm_store(dest, x1);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
@@ -115,20 +127,18 @@ glm_mat4_det_sse2(mat4 mat) {
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
*/
|
||||
x0 = _mm_sub_ps(_mm_mul_ps(glmm_shuff1(r2, 0, 0, 1, 1),
|
||||
glmm_shuff1(r3, 2, 3, 2, 3)),
|
||||
_mm_mul_ps(glmm_shuff1(r3, 0, 0, 1, 1),
|
||||
glmm_shuff1(r2, 2, 3, 2, 3)));
|
||||
x0 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 1, 1), glmm_shuff1(r2, 2, 3, 2, 3),
|
||||
_mm_mul_ps(glmm_shuff1(r2, 0, 0, 1, 1),
|
||||
glmm_shuff1(r3, 2, 3, 2, 3)));
|
||||
/*
|
||||
t[0] = k * p - o * l;
|
||||
t[0] = k * p - o * l;
|
||||
t[5] = i * n - m * j;
|
||||
t[5] = i * n - m * j;
|
||||
*/
|
||||
x1 = _mm_sub_ps(_mm_mul_ps(glmm_shuff1(r2, 0, 0, 2, 2),
|
||||
glmm_shuff1(r3, 1, 1, 3, 3)),
|
||||
_mm_mul_ps(glmm_shuff1(r3, 0, 0, 2, 2),
|
||||
glmm_shuff1(r2, 1, 1, 3, 3)));
|
||||
x1 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 2, 2), glmm_shuff1(r2, 1, 1, 3, 3),
|
||||
_mm_mul_ps(glmm_shuff1(r2, 0, 0, 2, 2),
|
||||
glmm_shuff1(r3, 1, 1, 3, 3)));
|
||||
|
||||
/*
|
||||
a * (f * t[0] - g * t[1] + h * t[2])
|
||||
@@ -136,21 +146,16 @@ glm_mat4_det_sse2(mat4 mat) {
|
||||
+ c * (e * t[1] - f * t[3] + h * t[5])
|
||||
- d * (e * t[2] - f * t[4] + g * t[5])
|
||||
*/
|
||||
x2 = _mm_sub_ps(_mm_mul_ps(glmm_shuff1(r1, 0, 0, 0, 1),
|
||||
_mm_shuffle_ps(x1, x0, _MM_SHUFFLE(1, 0, 0, 0))),
|
||||
_mm_mul_ps(glmm_shuff1(r1, 1, 1, 2, 2),
|
||||
glmm_shuff1(x0, 3, 2, 2, 0)));
|
||||
|
||||
x2 = _mm_add_ps(x2,
|
||||
_mm_mul_ps(glmm_shuff1(r1, 2, 3, 3, 3),
|
||||
_mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 2, 3, 1))));
|
||||
x2 = glmm_fnmadd(glmm_shuff1(r1, 1, 1, 2, 2), glmm_shuff1(x0, 3, 2, 2, 0),
|
||||
_mm_mul_ps(glmm_shuff1(r1, 0, 0, 0, 1),
|
||||
_mm_shuffle_ps(x1, x0, _MM_SHUFFLE(1, 0, 0, 0))));
|
||||
x2 = glmm_fmadd(glmm_shuff1(r1, 2, 3, 3, 3),
|
||||
_mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 2, 3, 1)),
|
||||
x2);
|
||||
|
||||
x2 = _mm_xor_ps(x2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
|
||||
x0 = _mm_mul_ps(r0, x2);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 2, 3));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 3, 3, 1));
|
||||
|
||||
return _mm_cvtss_f32(x0);
|
||||
|
||||
return glmm_hadd(_mm_mul_ps(x2, r0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
@@ -159,117 +164,129 @@ glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7;
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
x0 = _mm_shuffle_ps(r2, r3, _MM_SHUFFLE(3, 2, 3, 2)); /* p o l k */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3, 3); /* l p p p */
|
||||
|
||||
x0 = _mm_movehl_ps(r3, r2); /* p o l k */
|
||||
x3 = _mm_movelh_ps(r2, r3); /* n m j i */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
|
||||
x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
|
||||
x0 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(3, 3, 3, 3)); /* h h l l */
|
||||
x3 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(2, 2, 2, 2)); /* g g k k */
|
||||
x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
|
||||
x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
|
||||
|
||||
x6 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(0, 0, 0, 0)); /* e e i i */
|
||||
x5 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(1, 1, 1, 1)); /* f f j j */
|
||||
x3 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(2, 2, 2, 2)); /* g g k k */
|
||||
x0 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(3, 3, 3, 3)); /* h h l l */
|
||||
|
||||
t0 = _mm_mul_ps(x3, x1);
|
||||
t1 = _mm_mul_ps(x5, x1);
|
||||
t2 = _mm_mul_ps(x5, x2);
|
||||
t3 = _mm_mul_ps(x6, x1);
|
||||
t4 = _mm_mul_ps(x6, x2);
|
||||
t5 = _mm_mul_ps(x6, x4);
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = _mm_sub_ps(_mm_mul_ps(x3, x1), _mm_mul_ps(x2, x0));
|
||||
|
||||
x4 = _mm_shuffle_ps(r2, r3, _MM_SHUFFLE(2, 1, 2, 1)); /* o n k j */
|
||||
x4 = glmm_shuff1(x4, 0, 2, 2, 2); /* j n n n */
|
||||
x5 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(1, 1, 1, 1)); /* f f j j */
|
||||
|
||||
t0 = glmm_fnmadd(x2, x0, t0);
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = _mm_sub_ps(_mm_mul_ps(x5, x1), _mm_mul_ps(x4, x0));
|
||||
|
||||
t1 = glmm_fnmadd(x4, x0, t1);
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = _mm_sub_ps(_mm_mul_ps(x5, x2), _mm_mul_ps(x4, x3));
|
||||
|
||||
x6 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(0, 0, 0, 0)); /* e e i i */
|
||||
x7 = glmm_shuff2(r3, r2, 0, 0, 0, 0, 2, 0, 0, 0); /* i m m m */
|
||||
|
||||
t2 = glmm_fnmadd(x4, x3, t2);
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = _mm_sub_ps(_mm_mul_ps(x6, x1), _mm_mul_ps(x7, x0));
|
||||
|
||||
t3 = glmm_fnmadd(x7, x0, t3);
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = _mm_sub_ps(_mm_mul_ps(x6, x2), _mm_mul_ps(x7, x3));
|
||||
|
||||
t4 = glmm_fnmadd(x7, x3, t4);
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = _mm_sub_ps(_mm_mul_ps(x6, x4), _mm_mul_ps(x7, x5));
|
||||
|
||||
x0 = glmm_shuff2(r1, r0, 0, 0, 0, 0, 2, 2, 2, 0); /* a a a e */
|
||||
x1 = glmm_shuff2(r1, r0, 1, 1, 1, 1, 2, 2, 2, 0); /* b b b f */
|
||||
x2 = glmm_shuff2(r1, r0, 2, 2, 2, 2, 2, 2, 2, 0); /* c c c g */
|
||||
x3 = glmm_shuff2(r1, r0, 3, 3, 3, 3, 2, 2, 2, 0); /* d d d h */
|
||||
t5 = glmm_fnmadd(x7, x5, t5);
|
||||
|
||||
x4 = _mm_movelh_ps(r0, r1); /* f e b a */
|
||||
x5 = _mm_movehl_ps(r1, r0); /* h g d c */
|
||||
|
||||
x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
|
||||
x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
|
||||
x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
|
||||
x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
|
||||
|
||||
v2 = _mm_mul_ps(x0, t1);
|
||||
v1 = _mm_mul_ps(x0, t0);
|
||||
v3 = _mm_mul_ps(x0, t2);
|
||||
v0 = _mm_mul_ps(x1, t0);
|
||||
|
||||
v2 = glmm_fnmadd(x1, t3, v2);
|
||||
v3 = glmm_fnmadd(x1, t4, v3);
|
||||
v0 = glmm_fnmadd(x2, t1, v0);
|
||||
v1 = glmm_fnmadd(x2, t3, v1);
|
||||
|
||||
v3 = glmm_fmadd(x2, t5, v3);
|
||||
v0 = glmm_fmadd(x3, t2, v0);
|
||||
v2 = glmm_fmadd(x3, t5, v2);
|
||||
v1 = glmm_fmadd(x3, t4, v1);
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = _mm_add_ps(_mm_mul_ps(x3, t2),
|
||||
_mm_sub_ps(_mm_mul_ps(x1, t0),
|
||||
_mm_mul_ps(x2, t1)));
|
||||
v0 = _mm_xor_ps(v0, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
v0 = _mm_xor_ps(v0, x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = _mm_xor_ps(v2, x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = _mm_add_ps(_mm_mul_ps(x3, t4),
|
||||
_mm_sub_ps(_mm_mul_ps(x0, t0),
|
||||
_mm_mul_ps(x2, t3)));
|
||||
v1 = _mm_xor_ps(v1, _mm_set_ps(0.f, -0.f, 0.f, -0.f));
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = _mm_add_ps(_mm_mul_ps(x3, t5),
|
||||
_mm_sub_ps(_mm_mul_ps(x0, t1),
|
||||
_mm_mul_ps(x1, t3)));
|
||||
v2 = _mm_xor_ps(v2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
v1 = _mm_xor_ps(v1, x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = _mm_add_ps(_mm_mul_ps(x2, t5),
|
||||
_mm_sub_ps(_mm_mul_ps(x0, t2),
|
||||
_mm_mul_ps(x1, t4)));
|
||||
v3 = _mm_xor_ps(v3, _mm_set_ps(0.f, -0.f, 0.f, -0.f));
|
||||
v3 = _mm_xor_ps(v3, x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = _mm_shuffle_ps(v0, v1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x1 = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x0 = _mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
|
||||
x0 = _mm_mul_ps(x0, r0);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 2, 3));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 0, 1));
|
||||
x0 = _mm_rcp_ps(x0);
|
||||
x0 = _mm_rcp_ps(glmm_vhadd(_mm_mul_ps(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], _mm_mul_ps(v0, x0));
|
||||
glmm_store(dest[1], _mm_mul_ps(v1, x0));
|
||||
@@ -283,117 +300,129 @@ glm_mat4_inv_sse2(mat4 mat, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7;
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
x0 = _mm_shuffle_ps(r2, r3, _MM_SHUFFLE(3, 2, 3, 2)); /* p o l k */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3, 3); /* l p p p */
|
||||
|
||||
x0 = _mm_movehl_ps(r3, r2); /* p o l k */
|
||||
x3 = _mm_movelh_ps(r2, r3); /* n m j i */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
|
||||
x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
|
||||
x0 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(3, 3, 3, 3)); /* h h l l */
|
||||
x3 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(2, 2, 2, 2)); /* g g k k */
|
||||
x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
|
||||
x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
|
||||
|
||||
x6 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(0, 0, 0, 0)); /* e e i i */
|
||||
x5 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(1, 1, 1, 1)); /* f f j j */
|
||||
x3 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(2, 2, 2, 2)); /* g g k k */
|
||||
x0 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(3, 3, 3, 3)); /* h h l l */
|
||||
|
||||
t0 = _mm_mul_ps(x3, x1);
|
||||
t1 = _mm_mul_ps(x5, x1);
|
||||
t2 = _mm_mul_ps(x5, x2);
|
||||
t3 = _mm_mul_ps(x6, x1);
|
||||
t4 = _mm_mul_ps(x6, x2);
|
||||
t5 = _mm_mul_ps(x6, x4);
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = _mm_sub_ps(_mm_mul_ps(x3, x1), _mm_mul_ps(x2, x0));
|
||||
|
||||
x4 = _mm_shuffle_ps(r2, r3, _MM_SHUFFLE(2, 1, 2, 1)); /* o n k j */
|
||||
x4 = glmm_shuff1(x4, 0, 2, 2, 2); /* j n n n */
|
||||
x5 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(1, 1, 1, 1)); /* f f j j */
|
||||
|
||||
t0 = glmm_fnmadd(x2, x0, t0);
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = _mm_sub_ps(_mm_mul_ps(x5, x1), _mm_mul_ps(x4, x0));
|
||||
|
||||
t1 = glmm_fnmadd(x4, x0, t1);
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = _mm_sub_ps(_mm_mul_ps(x5, x2), _mm_mul_ps(x4, x3));
|
||||
|
||||
x6 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(0, 0, 0, 0)); /* e e i i */
|
||||
x7 = glmm_shuff2(r3, r2, 0, 0, 0, 0, 2, 0, 0, 0); /* i m m m */
|
||||
|
||||
t2 = glmm_fnmadd(x4, x3, t2);
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = _mm_sub_ps(_mm_mul_ps(x6, x1), _mm_mul_ps(x7, x0));
|
||||
|
||||
t3 = glmm_fnmadd(x7, x0, t3);
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = _mm_sub_ps(_mm_mul_ps(x6, x2), _mm_mul_ps(x7, x3));
|
||||
|
||||
t4 = glmm_fnmadd(x7, x3, t4);
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = _mm_sub_ps(_mm_mul_ps(x6, x4), _mm_mul_ps(x7, x5));
|
||||
|
||||
x0 = glmm_shuff2(r1, r0, 0, 0, 0, 0, 2, 2, 2, 0); /* a a a e */
|
||||
x1 = glmm_shuff2(r1, r0, 1, 1, 1, 1, 2, 2, 2, 0); /* b b b f */
|
||||
x2 = glmm_shuff2(r1, r0, 2, 2, 2, 2, 2, 2, 2, 0); /* c c c g */
|
||||
x3 = glmm_shuff2(r1, r0, 3, 3, 3, 3, 2, 2, 2, 0); /* d d d h */
|
||||
t5 = glmm_fnmadd(x7, x5, t5);
|
||||
|
||||
x4 = _mm_movelh_ps(r0, r1); /* f e b a */
|
||||
x5 = _mm_movehl_ps(r1, r0); /* h g d c */
|
||||
|
||||
x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
|
||||
x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
|
||||
x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
|
||||
x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
|
||||
|
||||
v2 = _mm_mul_ps(x0, t1);
|
||||
v1 = _mm_mul_ps(x0, t0);
|
||||
v3 = _mm_mul_ps(x0, t2);
|
||||
v0 = _mm_mul_ps(x1, t0);
|
||||
|
||||
v2 = glmm_fnmadd(x1, t3, v2);
|
||||
v3 = glmm_fnmadd(x1, t4, v3);
|
||||
v0 = glmm_fnmadd(x2, t1, v0);
|
||||
v1 = glmm_fnmadd(x2, t3, v1);
|
||||
|
||||
v3 = glmm_fmadd(x2, t5, v3);
|
||||
v0 = glmm_fmadd(x3, t2, v0);
|
||||
v2 = glmm_fmadd(x3, t5, v2);
|
||||
v1 = glmm_fmadd(x3, t4, v1);
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = _mm_add_ps(_mm_mul_ps(x3, t2),
|
||||
_mm_sub_ps(_mm_mul_ps(x1, t0),
|
||||
_mm_mul_ps(x2, t1)));
|
||||
v0 = _mm_xor_ps(v0, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
v0 = _mm_xor_ps(v0, x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = _mm_xor_ps(v2, x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = _mm_add_ps(_mm_mul_ps(x3, t4),
|
||||
_mm_sub_ps(_mm_mul_ps(x0, t0),
|
||||
_mm_mul_ps(x2, t3)));
|
||||
v1 = _mm_xor_ps(v1, _mm_set_ps(0.f, -0.f, 0.f, -0.f));
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = _mm_add_ps(_mm_mul_ps(x3, t5),
|
||||
_mm_sub_ps(_mm_mul_ps(x0, t1),
|
||||
_mm_mul_ps(x1, t3)));
|
||||
v2 = _mm_xor_ps(v2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
v1 = _mm_xor_ps(v1, x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = _mm_add_ps(_mm_mul_ps(x2, t5),
|
||||
_mm_sub_ps(_mm_mul_ps(x0, t2),
|
||||
_mm_mul_ps(x1, t4)));
|
||||
v3 = _mm_xor_ps(v3, _mm_set_ps(0.f, -0.f, 0.f, -0.f));
|
||||
v3 = _mm_xor_ps(v3, x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = _mm_shuffle_ps(v0, v1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x1 = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x0 = _mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
|
||||
x0 = _mm_mul_ps(x0, r0);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 2, 3));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 0, 1));
|
||||
x0 = _mm_div_ps(_mm_set1_ps(1.0f), x0);
|
||||
x0 = _mm_div_ps(_mm_set1_ps(1.0f), glmm_vhadd(_mm_mul_ps(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], _mm_mul_ps(v0, x0));
|
||||
glmm_store(dest[1], _mm_mul_ps(v1, x0));
|
||||
|
||||
@@ -22,25 +22,33 @@ glm_quat_mul_sse2(versor p, versor q, versor dest) {
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
|
||||
__m128 xp, xq, x0, r;
|
||||
__m128 xp, xq, x1, x2, x3, r, x, y, z;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
x1 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = _mm_mul_ps(glmm_splat_w(xp), xq);
|
||||
|
||||
x2 = _mm_unpackhi_ps(x1, x1);
|
||||
x3 = glmm_shuff1(x1, 3, 2, 0, 1);
|
||||
x = glmm_splat_x(xp);
|
||||
y = glmm_splat_y(xp);
|
||||
z = glmm_splat_z(xp);
|
||||
|
||||
r = _mm_mul_ps(glmm_shuff1x(xp, 3), xq);
|
||||
|
||||
x0 = _mm_xor_ps(glmm_shuff1x(xp, 0), _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
r = _mm_add_ps(r, _mm_mul_ps(x0, glmm_shuff1(xq, 0, 1, 2, 3)));
|
||||
|
||||
x0 = _mm_xor_ps(glmm_shuff1x(xp, 1), _mm_set_ps(-0.f, -0.f, 0.f, 0.f));
|
||||
r = _mm_add_ps(r, _mm_mul_ps(x0, glmm_shuff1(xq, 1, 0, 3, 2)));
|
||||
|
||||
x0 = _mm_xor_ps(glmm_shuff1x(xp, 2), _mm_set_ps(-0.f, 0.f, 0.f, -0.f));
|
||||
r = _mm_add_ps(r, _mm_mul_ps(x0, glmm_shuff1(xq, 2, 3, 0, 1)));
|
||||
x = _mm_xor_ps(x, x1);
|
||||
y = _mm_xor_ps(y, x2);
|
||||
z = _mm_xor_ps(z, x3);
|
||||
|
||||
x1 = glmm_shuff1(xq, 0, 1, 2, 3);
|
||||
x2 = glmm_shuff1(xq, 1, 0, 3, 2);
|
||||
x3 = glmm_shuff1(xq, 2, 3, 0, 1);
|
||||
|
||||
r = glmm_fmadd(x, x1, r);
|
||||
r = glmm_fmadd(y, x2, r);
|
||||
r = glmm_fmadd(z, x3, r);
|
||||
|
||||
glmm_store(dest, r);
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
#endif /* cglm_quat_simd_h */
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
#define glmm_set1(x) _mm_set1_ps(x)
|
||||
#define glmm_128 __m128
|
||||
|
||||
#ifdef CGLM_USE_INT_DOMAIN
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||
@@ -27,7 +30,16 @@
|
||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||
#endif
|
||||
|
||||
#define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
|
||||
|
||||
#define glmm_splat_x(x) glmm_splat(x, 0)
|
||||
#define glmm_splat_y(x) glmm_splat(x, 1)
|
||||
#define glmm_splat_z(x) glmm_splat(x, 2)
|
||||
#define glmm_splat_w(x) glmm_splat(x, 3)
|
||||
|
||||
/* glmm_shuff1x() is DEPRECATED!, use glmm_splat() */
|
||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||
|
||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
@@ -48,6 +60,15 @@ glmm_abs(__m128 x) {
|
||||
return _mm_andnot_ps(_mm_set1_ps(-0.0f), x);
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhadd(__m128 v) {
|
||||
__m128 x0;
|
||||
x0 = _mm_add_ps(v, glmm_shuff1(v, 0, 1, 2, 3));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 0, 1));
|
||||
return x0;
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhadds(__m128 v) {
|
||||
@@ -80,7 +101,7 @@ glmm_vhmin(__m128 v) {
|
||||
__m128 x0, x1, x2;
|
||||
x0 = _mm_movehl_ps(v, v); /* [2, 3, 2, 3] */
|
||||
x1 = _mm_min_ps(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_shuff1x(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
return _mm_min_ss(x1, x2);
|
||||
}
|
||||
|
||||
@@ -96,7 +117,7 @@ glmm_vhmax(__m128 v) {
|
||||
__m128 x0, x1, x2;
|
||||
x0 = _mm_movehl_ps(v, v); /* [2, 3, 2, 3] */
|
||||
x1 = _mm_max_ps(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_shuff1x(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
return _mm_max_ss(x1, x2);
|
||||
}
|
||||
|
||||
@@ -175,7 +196,7 @@ glmm_load3(float v[3]) {
|
||||
__m128i xy;
|
||||
__m128 z;
|
||||
|
||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
||||
xy = _mm_loadl_epi64(CGLM_CASTPTR_ASSUME_ALIGNED(v, const __m128i));
|
||||
z = _mm_load_ss(&v[2]);
|
||||
|
||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||
@@ -184,9 +205,103 @@ glmm_load3(float v[3]) {
|
||||
static inline
|
||||
void
|
||||
glmm_store3(float v[3], __m128 vx) {
|
||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
||||
_mm_storel_pi(CGLM_CASTPTR_ASSUME_ALIGNED(v, __m64), vx);
|
||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_div(__m128 a, __m128 b) {
|
||||
return _mm_div_ps(a, b);
|
||||
}
|
||||
|
||||
/* enable FMA macro for MSVC? */
|
||||
#if defined(_MSC_VER) && !defined(__FMA__) && defined(__AVX2__)
|
||||
# define __FMA__ 1
|
||||
#endif
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fmadd(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm_add_ps(c, _mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fnmadd(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fnmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm_sub_ps(c, _mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fmsub(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm_sub_ps(_mm_mul_ps(a, b), c);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fnmsub(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fnmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm_xor_ps(_mm_add_ps(_mm_mul_ps(a, b), c), _mm_set1_ps(-0.0f));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(__AVX__)
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fmadd(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_add_ps(c, _mm256_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fnmadd(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fnmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_sub_ps(c, _mm256_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fmsub(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_sub_ps(_mm256_mul_ps(a, b), c);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fnmsub(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_xor_ps(_mm256_sub_ps(_mm256_mul_ps(a, b), c),
|
||||
_mm256_set1_ps(-0.0f));
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_x86_h */
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal)
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal)
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_ortho_aabb(vec3s box[2]);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_p(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_pz(vec3s box[2], float padding);
|
||||
@@ -20,8 +20,8 @@
|
||||
CGLM_INLINE mat4s glms_ortho_default_s(float aspect, float size)
|
||||
CGLM_INLINE mat4s glms_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal)
|
||||
float nearZ,
|
||||
float farZ)
|
||||
CGLM_INLINE void glms_persp_move_far(mat4s proj, float deltaFar)
|
||||
CGLM_INLINE mat4s glms_perspective_default(float aspect)
|
||||
CGLM_INLINE void glms_perspective_resize(mat4s proj, float aspect)
|
||||
@@ -36,8 +36,8 @@
|
||||
CGLM_INLINE void glms_persp_decomp_x(mat4s proj, float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decomp_y(mat4s proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glms_persp_decomp_z(mat4s proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glms_persp_decomp_far(mat4s proj, float *farVal)
|
||||
CGLM_INLINE void glms_persp_decomp_near(mat4s proj, float *nearVal)
|
||||
CGLM_INLINE void glms_persp_decomp_far(mat4s proj, float *farZ)
|
||||
CGLM_INLINE void glms_persp_decomp_near(mat4s proj, float *nearZ)
|
||||
CGLM_INLINE float glms_persp_fovy(mat4s proj)
|
||||
CGLM_INLINE float glms_persp_aspect(mat4s proj)
|
||||
CGLM_INLINE vec4s glms_persp_sizes(mat4s proj, float fovy)
|
||||
@@ -51,6 +51,39 @@
|
||||
#include "../plane.h"
|
||||
#include "../cam.h"
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
*
|
||||
@@ -58,18 +91,24 @@
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping plane
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal) {
|
||||
mat4s dest;
|
||||
glm_frustum(left, right, bottom, top, nearVal, farVal, dest.raw);
|
||||
return dest;
|
||||
glms_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_frustum_lh_zo(left, right, bottom, top, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_frustum_lh_no(left, right, bottom, top, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_frustum_rh_zo(left, right, bottom, top, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_frustum_rh_no(left, right, bottom, top, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -79,18 +118,24 @@ glms_frustum(float left, float right,
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping plane
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearVal, float farVal) {
|
||||
mat4s dest;
|
||||
glm_ortho(left, right, bottom, top, nearVal, farVal, dest.raw);
|
||||
return dest;
|
||||
glms_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_ortho_lh_zo(left, right, bottom, top, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_ortho_lh_no(left, right, bottom, top, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_ortho_rh_zo(left, right, bottom, top, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_ortho_rh_no(left, right, bottom, top, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -104,13 +149,15 @@ glms_ortho(float left, float right,
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_ortho_aabb_lh_zo(box);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_ortho_aabb_lh_no(box);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_ortho_aabb_rh_zo(box);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_ortho_aabb_rh_no(box);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -125,13 +172,15 @@ glms_ortho_aabb(vec3s box[2]) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_p(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_p(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_ortho_aabb_p_lh_zo(box, padding);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_ortho_aabb_p_lh_no(box, padding);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_ortho_aabb_p_rh_zo(box, padding);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_ortho_aabb_p_rh_no(box, padding);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -146,13 +195,15 @@ glms_ortho_aabb_p(vec3s box[2], float padding) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_pz(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_ortho_aabb_pz_lh_zo(box, padding);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_ortho_aabb_pz_lh_no(box, padding);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_ortho_aabb_pz_rh_zo(box, padding);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_ortho_aabb_pz_rh_no(box, padding);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -164,9 +215,15 @@ glms_ortho_aabb_pz(vec3s box[2], float padding) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default(float aspect) {
|
||||
mat4s dest;
|
||||
glm_ortho_default(aspect, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_ortho_default_lh_zo(aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_ortho_default_lh_no(aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_ortho_default_rh_zo(aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_ortho_default_rh_no(aspect);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -179,9 +236,15 @@ glms_ortho_default(float aspect) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_s(float aspect, float size) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_s(aspect, size, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_ortho_default_s_lh_zo(aspect, size);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_ortho_default_s_lh_no(aspect, size);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_ortho_default_s_rh_zo(aspect, size);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_ortho_default_s_rh_no(aspect, size);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -189,30 +252,48 @@ glms_ortho_default_s(float aspect, float size) {
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping planes
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective(float fovy, float aspect, float nearVal, float farVal) {
|
||||
mat4s dest;
|
||||
glm_perspective(fovy, aspect, nearVal, farVal, dest.raw);
|
||||
return dest;
|
||||
glms_perspective(float fovy, float aspect, float nearZ, float farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_perspective_lh_zo(fovy, aspect, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_perspective_lh_no(fovy, aspect, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_perspective_rh_zo(fovy, aspect, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_perspective_rh_no(fovy, aspect, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glm_persp_move_far(prooj.raw, deltaFar) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
mat4s
|
||||
glms_persp_move_far(mat4s proj, float deltaFar) {
|
||||
glm_persp_move_far(proj.raw, deltaFar);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_persp_move_far_lh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_persp_move_far_lh_no(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_persp_move_far_rh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_persp_move_far_rh_no(proj, deltaFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -225,9 +306,15 @@ glms_persp_move_far(mat4s proj, float deltaFar) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_default(float aspect) {
|
||||
mat4s dest;
|
||||
glm_perspective_default(aspect, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_perspective_default_lh_zo(aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_perspective_default_lh_no(aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_perspective_default_rh_zo(aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_perspective_default_rh_no(aspect);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -235,13 +322,25 @@ glms_perspective_default(float aspect) {
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glms_perspective_resize(proj.raw, aspect) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
mat4s
|
||||
glms_perspective_resize(mat4s proj, float aspect) {
|
||||
glm_perspective_resize(aspect, proj.raw);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_perspective_resize_lh_zo(proj, aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_perspective_resize_lh_no(proj, aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_perspective_resize_rh_zo(proj, aspect);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_perspective_resize_rh_no(proj, aspect);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -258,9 +357,15 @@ glms_perspective_resize(mat4s proj, float aspect) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_lookat(vec3s eye, vec3s center, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_lookat(eye.raw, center.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_lookat_lh_zo(eye, center, up);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_lookat_lh_no(eye, center, up);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_lookat_rh_zo(eye, center, up);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_lookat_rh_no(eye, center, up);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -280,9 +385,15 @@ glms_lookat(vec3s eye, vec3s center, vec3s up) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look(vec3s eye, vec3s dir, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_look(eye.raw, dir.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_look_lh_zo(eye, dir, up);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_look_lh_no(eye, dir, up);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_look_rh_zo(eye, dir, up);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_look_rh_no(eye, dir, up);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -298,17 +409,23 @@ glms_look(vec3s eye, vec3s dir, vec3s up) {
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_anyup(vec3s eye, vec3s dir) {
|
||||
mat4s dest;
|
||||
glm_look_anyup(eye.raw, dir.raw, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_look_anyup_lh_zo(eye, dir);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_look_anyup_lh_no(eye, dir);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_look_anyup_rh_zo(eye, dir);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_look_anyup_rh_no(eye, dir);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[out] farVal far
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
@@ -317,10 +434,18 @@ glms_look_anyup(vec3s eye, vec3s dir) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp(mat4s proj,
|
||||
float * __restrict nearVal, float * __restrict farVal,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp(proj.raw, nearVal, farVal, top, bottom, left, right);
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -333,7 +458,15 @@ glms_persp_decomp(mat4s proj,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decompv(mat4s proj, float dest[6]) {
|
||||
glm_persp_decompv(proj.raw, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decompv_lh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decompv_lh_no(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decompv_rh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decompv_rh_no(proj, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -349,7 +482,15 @@ void
|
||||
glms_persp_decomp_x(mat4s proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x(proj.raw, left, right);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decomp_x_lh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decomp_x_lh_no(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decomp_x_rh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decomp_x_rh_no(proj, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -365,7 +506,15 @@ void
|
||||
glms_persp_decomp_y(mat4s proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y(proj.raw, top, bottom);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decomp_y_lh_no(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decomp_y_rh_no(proj, top, bottom);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -373,39 +522,63 @@ glms_persp_decomp_y(mat4s proj,
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[out] farVal far
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_z(mat4s proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal) {
|
||||
glm_persp_decomp_z(proj.raw, nearVal, farVal);
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farVal far
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_far(mat4s proj, float * __restrict farVal) {
|
||||
glm_persp_decomp_far(proj.raw, farVal);
|
||||
glms_persp_decomp_far(mat4s proj, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decomp_far_lh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decomp_far_lh_no(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decomp_far_rh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decomp_far_rh_no(proj, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_near(mat4s proj, float * __restrict nearVal) {
|
||||
glm_persp_decomp_near(proj.raw, nearVal);
|
||||
glms_persp_decomp_near(mat4s proj, float * __restrict nearZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glms_persp_decomp_near_lh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glms_persp_decomp_near_lh_no(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glms_persp_decomp_near_rh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glms_persp_decomp_near_rh_no(proj, nearZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -419,7 +592,15 @@ glms_persp_decomp_near(mat4s proj, float * __restrict nearVal) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_fovy(mat4s proj) {
|
||||
return glm_persp_fovy(proj.raw);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_persp_fovy_lh_zo(proj);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_persp_fovy_lh_no(proj);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_persp_fovy_rh_zo(proj);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_persp_fovy_rh_no(proj);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -430,7 +611,15 @@ glms_persp_fovy(mat4s proj) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_aspect(mat4s proj) {
|
||||
return glm_persp_aspect(proj.raw);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_persp_aspect_lh_zo(proj);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_persp_aspect_lh_no(proj);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_persp_aspect_rh_zo(proj);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_persp_aspect_rh_no(proj);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -443,9 +632,15 @@ glms_persp_aspect(mat4s proj) {
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_persp_sizes(mat4s proj, float fovy) {
|
||||
vec4s dest;
|
||||
glm_persp_sizes(proj.raw, fovy, dest.raw);
|
||||
return dest;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
return glms_persp_sizes_lh_zo(proj, fovy);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
return glms_persp_sizes_lh_no(proj, fovy);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
return glms_persp_sizes_rh_zo(proj, fovy);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
return glms_persp_sizes_rh_no(proj, fovy);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* cglms_cam_h */
|
||||
|
||||
152
include/cglm/struct/clipspace/ortho_lh_no.h
Normal file
152
include/cglm/struct/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_lh_no(vec3s box[2]);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_p_lh_no(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_pz_lh_no(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_default_lh_no(float aspect)
|
||||
CGLM_INLINE mat4s glms_ortho_default_s_lh_no(float aspect, float size)
|
||||
*/
|
||||
|
||||
#ifndef cglms_ortho_lh_no_h
|
||||
#define cglms_ortho_lh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_lh_no(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_lh_no(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_p_lh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_lh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_pz_lh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_lh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_lh_no(float aspect) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_lh_no(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_s_lh_no(float aspect, float size) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_s_lh_no(aspect, size, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_ortho_lh_no_h */
|
||||
152
include/cglm/struct/clipspace/ortho_lh_zo.h
Normal file
152
include/cglm/struct/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_lh_zo(vec3s box[2]);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_p_lh_zo(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_pz_lh_zo(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_default_lh_zo(float aspect)
|
||||
CGLM_INLINE mat4s glms_ortho_default_s_lh_zo(float aspect, float size)
|
||||
*/
|
||||
|
||||
#ifndef cglms_ortho_lh_zo_h
|
||||
#define cglms_ortho_lh_zo_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_lh_zo(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_lh_zo(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_p_lh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_lh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_pz_lh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_lh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_lh_zo(float aspect) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_lh_zo(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_s_lh_zo(float aspect, float size) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_s_lh_zo(aspect, size, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_ortho_lh_zo_h */
|
||||
152
include/cglm/struct/clipspace/ortho_rh_no.h
Normal file
152
include/cglm/struct/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_rh_no(vec3s box[2]);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_p_rh_no(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_pz_rh_no(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_default_rh_no(float aspect)
|
||||
CGLM_INLINE mat4s glms_ortho_default_s_rh_no(float aspect, float size)
|
||||
*/
|
||||
|
||||
#ifndef cglms_ortho_rh_no_h
|
||||
#define cglms_ortho_rh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_rh_no(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_rh_no(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_p_rh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_rh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_pz_rh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_rh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_rh_no(float aspect) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_rh_no(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_s_rh_no(float aspect, float size) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_s_rh_no(aspect, size, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_ortho_rh_no_h */
|
||||
152
include/cglm/struct/clipspace/ortho_rh_zo.h
Normal file
152
include/cglm/struct/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_rh_zo(vec3s box[2]);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_p_rh_zo(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_aabb_pz_rh_zo(vec3s box[2], float padding);
|
||||
CGLM_INLINE mat4s glms_ortho_default_rh_zo(float aspect)
|
||||
CGLM_INLINE mat4s glms_ortho_default_s_rh_zo(float aspect, float size)
|
||||
*/
|
||||
|
||||
#ifndef cglms_ortho_rh_zo_h
|
||||
#define cglms_ortho_rh_zo_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_rh_zo(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_rh_zo(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_p_rh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_rh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_aabb_pz_rh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_rh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_rh_zo(float aspect) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_rh_zo(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_ortho_default_s_rh_zo(float aspect, float size) {
|
||||
mat4s dest;
|
||||
glm_ortho_default_s_rh_zo(aspect, size, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_ortho_rh_zo_h */
|
||||
311
include/cglm/struct/clipspace/persp_lh_no.h
Normal file
311
include/cglm/struct/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,311 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ)
|
||||
CGLM_INLINE void glms_persp_move_far_lh_no(mat4s proj, float deltaFar)
|
||||
CGLM_INLINE mat4s glms_perspective_default_lh_no(float aspect)
|
||||
CGLM_INLINE void glms_perspective_resize_lh_no(mat4s proj, float aspect)
|
||||
CGLM_INLINE void glms_persp_decomp_lh_no(mat4s proj,
|
||||
float *nearv, float *farv,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decompv_lh_no(mat4s proj, float dest[6])
|
||||
CGLM_INLINE void glms_persp_decomp_x_lh_no(mat4s proj, float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decomp_y_lh_no(mat4s proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glms_persp_decomp_z_lh_no(mat4s proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glms_persp_decomp_far_lh_no(mat4s proj, float *farZ)
|
||||
CGLM_INLINE void glms_persp_decomp_near_lh_no(mat4s proj, float *nearZ)
|
||||
CGLM_INLINE float glms_persp_fovy_lh_no(mat4s proj)
|
||||
CGLM_INLINE float glms_persp_aspect_lh_no(mat4s proj)
|
||||
CGLM_INLINE vec4s glms_persp_sizes_lh_no(mat4s proj, float fovy)
|
||||
*/
|
||||
|
||||
#ifndef cglms_persp_lh_no_h
|
||||
#define cglms_persp_lh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_lh_no(float fovy, float aspect, float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glms_persp_move_far_lh_no(prooj.raw, deltaFar) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_persp_move_far_lh_no(mat4s proj, float deltaFar) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_persp_move_far_lh_no(dest.raw, deltaFar);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_default_lh_no(float aspect) {
|
||||
mat4s dest;
|
||||
glm_perspective_default_lh_no(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glm_perspective_resize_lh_no(proj.raw, aspect) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_resize_lh_no(mat4s proj, float aspect) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_perspective_resize_lh_no(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_lh_no(mat4s proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_lh_no(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* this makes easy to get all values at once
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decompv_lh_no(mat4s proj, float dest[6]) {
|
||||
glm_persp_decompv_lh_no(proj.raw, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_x_lh_no(mat4s proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_lh_no(proj.raw, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_y_lh_no(mat4s proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_lh_no(proj.raw, top, bottom);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_z_lh_no(mat4s proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_lh_no(proj.raw, nearZ, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_far_lh_no(mat4s proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_lh_no(proj.raw, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_near_lh_no(mat4s proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_lh_no(proj.raw, nearZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_fovy_lh_no(mat4s proj) {
|
||||
return glm_persp_fovy_lh_no(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_aspect_lh_no(mat4s proj) {
|
||||
return glm_persp_aspect_lh_no(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_persp_sizes_lh_no(mat4s proj, float fovy) {
|
||||
vec4s dest;
|
||||
glm_persp_sizes_lh_no(proj.raw, fovy, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_persp_lh_no_h */
|
||||
311
include/cglm/struct/clipspace/persp_lh_zo.h
Normal file
311
include/cglm/struct/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,311 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ)
|
||||
CGLM_INLINE void glms_persp_move_far_lh_zo(mat4s proj, float deltaFar)
|
||||
CGLM_INLINE mat4s glms_perspective_default_lh_zo(float aspect)
|
||||
CGLM_INLINE void glms_perspective_resize_lh_zo(mat4s proj, float aspect)
|
||||
CGLM_INLINE void glms_persp_decomp_lh_zo(mat4s proj,
|
||||
float *nearv, float *farv,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decompv_lh_zo(mat4s proj, float dest[6])
|
||||
CGLM_INLINE void glms_persp_decomp_x_lh_zo(mat4s proj, float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decomp_y_lh_zo(mat4s proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glms_persp_decomp_z_lh_zo(mat4s proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glms_persp_decomp_far_lh_zo(mat4s proj, float *farZ)
|
||||
CGLM_INLINE void glms_persp_decomp_near_lh_zo(mat4s proj, float *nearZ)
|
||||
CGLM_INLINE float glms_persp_fovy_lh_zo(mat4s proj)
|
||||
CGLM_INLINE float glms_persp_aspect_lh_zo(mat4s proj)
|
||||
CGLM_INLINE vec4s glms_persp_sizes_lh_zo(mat4s proj, float fovy)
|
||||
*/
|
||||
|
||||
#ifndef cglms_persp_lh_zo_h
|
||||
#define cglms_persp_lh_zo_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_lh_zo(float fovy, float aspect, float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glms_persp_move_far_lh_zo(prooj.raw, deltaFar) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_persp_move_far_lh_zo(mat4s proj, float deltaFar) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_persp_move_far_lh_zo(dest.raw, deltaFar);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_default_lh_zo(float aspect) {
|
||||
mat4s dest;
|
||||
glm_perspective_default_lh_zo(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glms_perspective_resize_lh_zo(proj.raw, aspect) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_resize_lh_zo(mat4s proj, float aspect) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_perspective_resize_lh_zo(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_lh_zo(mat4s proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_lh_zo(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* this makes easy to get all values at once
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decompv_lh_zo(mat4s proj, float dest[6]) {
|
||||
glm_persp_decompv_lh_zo(proj.raw, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_x_lh_zo(mat4s proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_lh_zo(proj.raw, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_y_lh_zo(mat4s proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_lh_zo(proj.raw, top, bottom);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_z_lh_zo(mat4s proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_lh_zo(proj.raw, nearZ, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_far_lh_zo(mat4s proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_lh_zo(proj.raw, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_near_lh_zo(mat4s proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_lh_zo(proj.raw, nearZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_fovy_lh_zo(mat4s proj) {
|
||||
return glm_persp_fovy_lh_zo(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_aspect_lh_zo(mat4s proj) {
|
||||
return glm_persp_aspect_lh_zo(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_persp_sizes_lh_zo(mat4s proj, float fovy) {
|
||||
vec4s dest;
|
||||
glm_persp_sizes_lh_zo(proj.raw, fovy, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_persp_lh_zo_h */
|
||||
311
include/cglm/struct/clipspace/persp_rh_no.h
Normal file
311
include/cglm/struct/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,311 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ)
|
||||
CGLM_INLINE void glms_persp_move_far_rh_no(mat4s proj, float deltaFar)
|
||||
CGLM_INLINE mat4s glms_perspective_default_rh_no(float aspect)
|
||||
CGLM_INLINE void glms_perspective_resize_rh_no(mat4s proj, float aspect)
|
||||
CGLM_INLINE void glms_persp_decomp_rh_no(mat4s proj,
|
||||
float *nearv, float *farv,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decompv_rh_no(mat4s proj, float dest[6])
|
||||
CGLM_INLINE void glms_persp_decomp_x_rh_no(mat4s proj, float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decomp_y_rh_no(mat4s proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glms_persp_decomp_z_rh_no(mat4s proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glms_persp_decomp_far_rh_no(mat4s proj, float *farZ)
|
||||
CGLM_INLINE void glms_persp_decomp_near_rh_no(mat4s proj, float *nearZ)
|
||||
CGLM_INLINE float glms_persp_fovy_rh_no(mat4s proj)
|
||||
CGLM_INLINE float glms_persp_aspect_rh_no(mat4s proj)
|
||||
CGLM_INLINE vec4s glms_persp_sizes_rh_no(mat4s proj, float fovy)
|
||||
*/
|
||||
|
||||
#ifndef cglms_persp_rh_no_h
|
||||
#define cglms_persp_rh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_rh_no(float fovy, float aspect, float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glms_persp_move_far_rh_no(prooj.raw, deltaFar) to avoid create new mat4
|
||||
* each time
|
||||
* s
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_persp_move_far_rh_no(mat4s proj, float deltaFar) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_persp_move_far_rh_no(dest.raw, deltaFar);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_default_rh_no(float aspect) {
|
||||
mat4s dest;
|
||||
glm_perspective_default_rh_no(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glm_perspective_resize_rh_no(proj.raw, aspect) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_resize_rh_no(mat4s proj, float aspect) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_perspective_resize_rh_no(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_rh_no(mat4s proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_rh_no(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* this makes easy to get all values at once
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decompv_rh_no(mat4s proj, float dest[6]) {
|
||||
glm_persp_decompv_rh_no(proj.raw, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_x_rh_no(mat4s proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_rh_no(proj.raw, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_y_rh_no(mat4s proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_rh_no(proj.raw, top, bottom);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_z_rh_no(mat4s proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_rh_no(proj.raw, nearZ, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_far_rh_no(mat4s proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_rh_no(proj.raw, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_near_rh_no(mat4s proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_rh_no(proj.raw, nearZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_fovy_rh_no(mat4s proj) {
|
||||
return glm_persp_fovy_rh_no(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_aspect_rh_no(mat4s proj) {
|
||||
return glm_persp_aspect_rh_no(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_persp_sizes_rh_no(mat4s proj, float fovy) {
|
||||
vec4s dest;
|
||||
glm_persp_sizes_rh_no(proj.raw, fovy, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_persp_rh_no_h */
|
||||
311
include/cglm/struct/clipspace/persp_rh_zo.h
Normal file
311
include/cglm/struct/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,311 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ)
|
||||
CGLM_INLINE mat4s glms_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ)
|
||||
CGLM_INLINE void glms_persp_move_far_rh_zo(mat4s proj, float deltaFar)
|
||||
CGLM_INLINE mat4s glms_perspective_default_rh_zo(float aspect)
|
||||
CGLM_INLINE void glms_perspective_resize_rh_zo(mat4s proj, float aspect)
|
||||
CGLM_INLINE void glms_persp_decomp_rh_zo(mat4s proj,
|
||||
float *nearv, float *farv,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decompv_rh_zo(mat4s proj, float dest[6])
|
||||
CGLM_INLINE void glms_persp_decomp_x_rh_zo(mat4s proj, float *left, float *right)
|
||||
CGLM_INLINE void glms_persp_decomp_y_rh_zo(mat4s proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glms_persp_decomp_z_rh_zo(mat4s proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glms_persp_decomp_far_rh_zo(mat4s proj, float *farZ)
|
||||
CGLM_INLINE void glms_persp_decomp_near_rh_zo(mat4s proj, float *nearZ)
|
||||
CGLM_INLINE float glms_persp_fovy_rh_zo(mat4s proj)
|
||||
CGLM_INLINE float glms_persp_aspect_rh_zo(mat4s proj)
|
||||
CGLM_INLINE vec4s glms_persp_sizes_rh_zo(mat4s proj, float fovy)
|
||||
*/
|
||||
|
||||
#ifndef cglms_persp_rh_zo_h
|
||||
#define cglms_persp_rh_zo_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_rh_zo(float fovy, float aspect, float nearZ, float farZ) {
|
||||
mat4s dest;
|
||||
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glms_persp_move_far_rh_zo(prooj.raw, deltaFar) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_persp_move_far_rh_zo(mat4s proj, float deltaFar) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_persp_move_far_rh_zo(dest.raw, deltaFar);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_default_rh_zo(float aspect) {
|
||||
mat4s dest;
|
||||
glm_perspective_default_rh_zo(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* NOTE: if you dodn't want to create new matrix then use array api on struct.raw
|
||||
* like glm_perspective_resize_rh_zo(proj.raw, aspect) to avoid create new mat4
|
||||
* each time
|
||||
*
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_perspective_resize_rh_zo(mat4s proj, float aspect) {
|
||||
mat4s dest;
|
||||
dest = proj;
|
||||
glm_perspective_resize_rh_zo(aspect, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_rh_zo(mat4s proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_rh_zo(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* this makes easy to get all values at once
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decompv_rh_zo(mat4s proj, float dest[6]) {
|
||||
glm_persp_decompv_rh_zo(proj.raw, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_x_rh_zo(mat4s proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_rh_zo(proj.raw, left, right);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_y_rh_zo(mat4s proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_rh_zo(proj.raw, top, bottom);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_z_rh_zo(mat4s proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_rh_zo(proj.raw, nearZ, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_far_rh_zo(mat4s proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_rh_zo(proj.raw, farZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_persp_decomp_near_rh_zo(mat4s proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_rh_zo(proj.raw, nearZ);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_fovy_rh_zo(mat4s proj) {
|
||||
return glm_persp_fovy_rh_zo(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_persp_aspect_rh_zo(mat4s proj) {
|
||||
return glm_persp_aspect_rh_zo(proj.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_persp_sizes_rh_zo(mat4s proj, float fovy) {
|
||||
vec4s dest;
|
||||
glm_persp_sizes_rh_zo(proj.raw, fovy, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_persp_rh_zo_h */
|
||||
88
include/cglm/struct/clipspace/view_lh_no.h
Normal file
88
include/cglm/struct/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_lh_no(vec3s eye, vec3s dir, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_anyup_lh_no(vec3s eye, vec3s dir)
|
||||
*/
|
||||
|
||||
#ifndef cglms_view_lh_no_h
|
||||
#define cglms_view_lh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_lookat_lh_no(eye.raw, center.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_lh_no(vec3s eye, vec3s dir, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_look_lh_no(eye.raw, dir.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_anyup_lh_no(vec3s eye, vec3s dir) {
|
||||
mat4s dest;
|
||||
glm_look_anyup_lh_no(eye.raw, dir.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_view_lh_no_h */
|
||||
88
include/cglm/struct/clipspace/view_lh_zo.h
Normal file
88
include/cglm/struct/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_lookat_lh_zo(vec3s eye, vec3s center, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_lh_zo(vec3s eye, vec3s dir, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_anyup_lh_zo(vec3s eye, vec3s dir)
|
||||
*/
|
||||
|
||||
#ifndef cglms_view_lh_zo_h
|
||||
#define cglms_view_lh_zo_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_lookat_lh_zo(vec3s eye, vec3s center, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_lookat_lh_zo(eye.raw, center.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_lh_zo(vec3s eye, vec3s dir, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_look_lh_zo(eye.raw, dir.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_anyup_lh_zo(vec3s eye, vec3s dir) {
|
||||
mat4s dest;
|
||||
glm_look_anyup_lh_zo(eye.raw, dir.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_view_lh_zo_h */
|
||||
88
include/cglm/struct/clipspace/view_rh_no.h
Normal file
88
include/cglm/struct/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_rh_no(vec3s eye, vec3s dir, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_anyup_rh_no(vec3s eye, vec3s dir)
|
||||
*/
|
||||
|
||||
#ifndef cglms_view_rh_no_h
|
||||
#define cglms_view_rh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_lookat_rh_no(eye.raw, center.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_rh_no(vec3s eye, vec3s dir, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_look_rh_no(eye.raw, dir.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_anyup_rh_no(vec3s eye, vec3s dir) {
|
||||
mat4s dest;
|
||||
glm_look_anyup_rh_no(eye.raw, dir.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_view_rh_no_h */
|
||||
88
include/cglm/struct/clipspace/view_rh_zo.h
Normal file
88
include/cglm/struct/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_lookat_rh_zo(vec3s eye, vec3s center, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_rh_zo(vec3s eye, vec3s dir, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_anyup_rh_zo(vec3s eye, vec3s dir)
|
||||
*/
|
||||
|
||||
#ifndef cglms_view_rh_zo_h
|
||||
#define cglms_view_rh_zo_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_lookat_rh_zo(vec3s eye, vec3s center, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_lookat_rh_zo(eye.raw, center.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_rh_zo(vec3s eye, vec3s dir, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_look_rh_zo(eye.raw, dir.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_anyup_rh_zo(vec3s eye, vec3s dir) {
|
||||
mat4s dest;
|
||||
glm_look_anyup_rh_zo(eye.raw, dir.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_view_rh_zo_h */
|
||||
@@ -34,6 +34,7 @@
|
||||
CGLM_INLINE mat3s glms_quat_mat3t(versors q)
|
||||
CGLM_INLINE versors glms_quat_lerp(versors from, versors to, float t)
|
||||
CGLM_INLINE versors glms_quat_lerpc(versors from, versors to, float t)
|
||||
CGLM_INLINE versors glms_quat_nlerp(versors from, versors to, float t)
|
||||
CGLM_INLINE versors glms_quat_slerp(versors from, versors to, float t)
|
||||
CGLM_INLINE mat4s. glms_quat_look(vec3s eye, versors ori)
|
||||
CGLM_INLINE versors glms_quat_for(vec3s dir, vec3s fwd, vec3s up)
|
||||
@@ -401,6 +402,24 @@ glms_quat_lerpc(versors from, versors to, float t) {
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* taking the shortest rotation path using
|
||||
* normalized linear interpolation (NLERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount)
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_quat_nlerp(versors from, versors to, float t) {
|
||||
versors dest;
|
||||
glm_quat_nlerp(from.raw, to.raw, t, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using spherical linear interpolation (SLERP)
|
||||
|
||||
@@ -32,6 +32,16 @@
|
||||
# define CGLM_ALIGN_MAT CGLM_ALIGN(16)
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
# define CGLM_ASSUME_ALIGNED(expr, alignment) \
|
||||
__builtin_assume_aligned((expr), (alignment))
|
||||
#else
|
||||
# define CGLM_ASSUME_ALIGNED(expr, alignment) (expr)
|
||||
#endif
|
||||
|
||||
#define CGLM_CASTPTR_ASSUME_ALIGNED(expr, type) \
|
||||
((type*)CGLM_ASSUME_ALIGNED((expr), __alignof__(type)))
|
||||
|
||||
typedef float vec2[2];
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
|
||||
@@ -237,9 +237,9 @@ glm_vec3_abs(vec3 v, vec3 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_fract(vec3 v, vec3 dest) {
|
||||
dest[0] = fminf(v[0] - floorf(v[0]), 0x1.fffffep-1f);
|
||||
dest[1] = fminf(v[1] - floorf(v[1]), 0x1.fffffep-1f);
|
||||
dest[2] = fminf(v[2] - floorf(v[2]), 0x1.fffffep-1f);
|
||||
dest[0] = fminf(v[0] - floorf(v[0]), 0.999999940395355224609375f);
|
||||
dest[1] = fminf(v[1] - floorf(v[1]), 0.999999940395355224609375f);
|
||||
dest[2] = fminf(v[2] - floorf(v[2]), 0.999999940395355224609375f);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
@@ -224,10 +224,10 @@ glm_vec4_sign(vec4 v, vec4 dest) {
|
||||
|
||||
x0 = glmm_load(v);
|
||||
x1 = _mm_set_ps(0.0f, 0.0f, 1.0f, -1.0f);
|
||||
x2 = glmm_shuff1x(x1, 2);
|
||||
x2 = glmm_splat(x1, 2);
|
||||
|
||||
x3 = _mm_and_ps(_mm_cmpgt_ps(x0, x2), glmm_shuff1x(x1, 1));
|
||||
x4 = _mm_and_ps(_mm_cmplt_ps(x0, x2), glmm_shuff1x(x1, 0));
|
||||
x3 = _mm_and_ps(_mm_cmpgt_ps(x0, x2), glmm_splat(x1, 1));
|
||||
x4 = _mm_and_ps(_mm_cmplt_ps(x0, x2), glmm_splat(x1, 0));
|
||||
|
||||
glmm_store(dest, _mm_or_ps(x3, x4));
|
||||
#else
|
||||
@@ -268,10 +268,10 @@ glm_vec4_abs(vec4 v, vec4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_fract(vec4 v, vec4 dest) {
|
||||
dest[0] = fminf(v[0] - floorf(v[0]), 0x1.fffffep-1f);
|
||||
dest[1] = fminf(v[1] - floorf(v[1]), 0x1.fffffep-1f);
|
||||
dest[2] = fminf(v[2] - floorf(v[2]), 0x1.fffffep-1f);
|
||||
dest[3] = fminf(v[3] - floorf(v[3]), 0x1.fffffep-1f);
|
||||
dest[0] = fminf(v[0] - floorf(v[0]), 0.999999940395355224609375f);
|
||||
dest[1] = fminf(v[1] - floorf(v[1]), 0.999999940395355224609375f);
|
||||
dest[2] = fminf(v[2] - floorf(v[2]), 0.999999940395355224609375f);
|
||||
dest[3] = fminf(v[3] - floorf(v[3]), 0.999999940395355224609375f);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
@@ -473,8 +473,8 @@ glm_vec4_scale_as(vec4 v, float s, vec4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_div(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_div_ps(glmm_load(a), glmm_load(b)));
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(dest, glmm_div(glmm_load(a), glmm_load(b)));
|
||||
#else
|
||||
dest[0] = a[0] / b[0];
|
||||
dest[1] = a[1] / b[1];
|
||||
@@ -568,14 +568,8 @@ glm_vec4_subadd(vec4 a, vec4 b, vec4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_mul_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vmulq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(dest, glmm_fmadd(glmm_load(a), glmm_load(b), glmm_load(dest)));
|
||||
#else
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
@@ -596,14 +590,8 @@ glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_mul_ps(glmm_load(a),
|
||||
_mm_set1_ps(s))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vmulq_f32(vld1q_f32(a),
|
||||
vdupq_n_f32(s))));
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(dest, glmm_fmadd(glmm_load(a), glmm_set1(s), glmm_load(dest)));
|
||||
#else
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#define cglm_version_h
|
||||
|
||||
#define CGLM_VERSION_MAJOR 0
|
||||
#define CGLM_VERSION_MINOR 7
|
||||
#define CGLM_VERSION_PATCH 8
|
||||
#define CGLM_VERSION_MINOR 8
|
||||
#define CGLM_VERSION_PATCH 3
|
||||
|
||||
#endif /* cglm_version_h */
|
||||
|
||||
14
include/module.modulemap
Normal file
14
include/module.modulemap
Normal file
@@ -0,0 +1,14 @@
|
||||
module cglm {
|
||||
header "cglm/cglm.h"
|
||||
header "cglm/struct.h"
|
||||
|
||||
export *
|
||||
}
|
||||
|
||||
module cglmc {
|
||||
header "cglm/cglm.h"
|
||||
header "cglm/struct.h"
|
||||
header "cglm/call.h"
|
||||
|
||||
export *
|
||||
}
|
||||
61
meson.build
61
meson.build
@@ -1,5 +1,5 @@
|
||||
project('cglm', 'c',
|
||||
version : '0.7.8',
|
||||
version : '0.8.3',
|
||||
license : 'mit',
|
||||
default_options : [
|
||||
'c_std=c11',
|
||||
@@ -11,6 +11,7 @@ project('cglm', 'c',
|
||||
|
||||
cc = meson.get_compiler('c')
|
||||
|
||||
cglm_install = get_option('install')
|
||||
cglm_deps = cc.find_library('m', required : false)
|
||||
|
||||
cglm_args = []
|
||||
@@ -47,16 +48,28 @@ cglm_src = files(
|
||||
'src/sphere.c',
|
||||
'src/vec2.c',
|
||||
'src/vec3.c',
|
||||
'src/vec4.c'
|
||||
'src/vec4.c',
|
||||
'src/clipspace/ortho_lh_no.c',
|
||||
'src/clipspace/ortho_lh_zo.c',
|
||||
'src/clipspace/ortho_rh_no.c',
|
||||
'src/clipspace/ortho_rh_zo.c',
|
||||
'src/clipspace/persp_lh_no.c',
|
||||
'src/clipspace/persp_lh_zo.c',
|
||||
'src/clipspace/persp_rh_no.c',
|
||||
'src/clipspace/persp_rh_zo.c',
|
||||
'src/clipspace/view_lh_no.c',
|
||||
'src/clipspace/view_lh_zo.c',
|
||||
'src/clipspace/view_rh_no.c',
|
||||
'src/clipspace/view_rh_zo.c',
|
||||
)
|
||||
|
||||
install_subdir('include/cglm', install_dir : get_option('includedir'))
|
||||
|
||||
cglm_lib = library('cglm',
|
||||
cglm_src,
|
||||
install : true,
|
||||
install : cglm_install,
|
||||
dependencies : cglm_deps,
|
||||
c_args : [ build_args, cglm_args ]
|
||||
c_args : [ build_args, cglm_args ],
|
||||
version : meson.project_version(),
|
||||
soversion : '0'
|
||||
)
|
||||
|
||||
cglm_dep = declare_dependency(
|
||||
@@ -71,33 +84,39 @@ if meson.version().version_compare('>= 0.54.0')
|
||||
meson.override_dependency('cglm', cglm_dep)
|
||||
endif
|
||||
|
||||
if cglm_install
|
||||
install_subdir('include/cglm', install_dir : get_option('includedir'))
|
||||
|
||||
pkg = import('pkgconfig')
|
||||
|
||||
pkg.generate(
|
||||
name : 'cglm',
|
||||
libraries : cglm_lib,
|
||||
extra_cflags : cglm_args,
|
||||
version : meson.project_version(),
|
||||
url : 'https://github.com/recp/cglm',
|
||||
description : 'OpenGL Mathematics (glm) for C'
|
||||
)
|
||||
pkg = import('pkgconfig')
|
||||
pkg.generate(
|
||||
name : 'cglm',
|
||||
libraries : cglm_lib,
|
||||
extra_cflags : cglm_args,
|
||||
version : meson.project_version(),
|
||||
url : 'https://github.com/recp/cglm',
|
||||
description : 'OpenGL Mathematics (glm) for C'
|
||||
)
|
||||
endif
|
||||
|
||||
if get_option('build_tests') == true
|
||||
|
||||
test_src = files(
|
||||
'test/runner.c',
|
||||
'test/src/test_euler.c',
|
||||
'test/src/test_bezier.c',
|
||||
'test/src/test_cam.c',
|
||||
'test/src/test_struct.c',
|
||||
'test/src/test_cam_lh_no.c',
|
||||
'test/src/test_cam_lh_zo.c',
|
||||
'test/src/test_cam_rh_no.c',
|
||||
'test/src/test_cam_rh_zo.c',
|
||||
'test/src/test_clamp.c',
|
||||
'test/src/test_common.c',
|
||||
'test/src/tests.c'
|
||||
'test/src/test_euler.c',
|
||||
'test/src/tests.c',
|
||||
'test/src/test_struct.c',
|
||||
)
|
||||
|
||||
test_exe = executable('tests',
|
||||
test_src,
|
||||
test_exe = executable('tests',
|
||||
test_src,
|
||||
dependencies : cglm_dep,
|
||||
c_args : '-DGLM_TESTS_NO_COLORFUL_OUTPUT'
|
||||
)
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
option('build_tests', type : 'boolean', value : false, description : 'Build tests')
|
||||
option('build_tests', type : 'boolean', value : false, description : 'Build tests')
|
||||
option('install', type : 'boolean', value : true, description : 'Include the library, headers, and pkg-config file in the install target')
|
||||
|
||||
73
src/cam.c
73
src/cam.c
@@ -10,38 +10,20 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
glmc_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_frustum(left,
|
||||
right,
|
||||
bottom,
|
||||
top,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
glm_frustum(left, right, bottom, top, nearZ, farZ, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
glm_ortho(left,
|
||||
right,
|
||||
bottom,
|
||||
top,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
glmc_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_ortho(left, right, bottom, top, nearZ, farZ, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -76,16 +58,8 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
glm_perspective(fovy,
|
||||
aspect,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||
glm_perspective(fovy, aspect, nearZ, farZ, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -108,10 +82,7 @@ glmc_perspective_resize(float aspect, mat4 proj) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat(vec3 eye,
|
||||
vec3 center,
|
||||
vec3 up,
|
||||
mat4 dest) {
|
||||
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat(eye, center, up, dest);
|
||||
}
|
||||
|
||||
@@ -130,13 +101,13 @@ glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp(proj, nearVal, farVal, top, bottom, left, right);
|
||||
glm_persp_decomp(proj, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -164,21 +135,21 @@ glmc_persp_decomp_y(mat4 proj,
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal) {
|
||||
glm_persp_decomp_z(proj, nearVal, farVal);
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z(proj, nearZ, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
||||
glm_persp_decomp_far(proj, farVal);
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far(proj, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
||||
glm_persp_decomp_near(proj, nearVal);
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near(proj, nearZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
|
||||
51
src/clipspace/ortho_lh_no.c
Normal file
51
src/clipspace/ortho_lh_no.c
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/ortho_lh_no.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_ortho_lh_no(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_aabb_lh_no(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||
glm_ortho_default_lh_no(aspect, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||
}
|
||||
51
src/clipspace/ortho_lh_zo.c
Normal file
51
src/clipspace/ortho_lh_zo.c
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/ortho_lh_zo.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_ortho_lh_zo(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_aabb_lh_zo(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||
glm_ortho_default_lh_zo(aspect, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||
}
|
||||
51
src/clipspace/ortho_rh_no.c
Normal file
51
src/clipspace/ortho_rh_no.c
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/ortho_rh_no.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_ortho_rh_no(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_aabb_rh_no(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||
glm_ortho_default_rh_no(aspect, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||
}
|
||||
51
src/clipspace/ortho_rh_zo.c
Normal file
51
src/clipspace/ortho_rh_zo.c
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/ortho_rh_zo.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_ortho_rh_zo(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_aabb_rh_zo(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||
glm_ortho_default_rh_zo(aspect, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||
}
|
||||
109
src/clipspace/persp_lh_no.c
Normal file
109
src/clipspace/persp_lh_no.c
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/clipspace/persp_lh_no.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_frustum_lh_no(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
glm_perspective_lh_no(fovy,
|
||||
aspect,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar) {
|
||||
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decompv_lh_no(proj, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_no(mat4 proj) {
|
||||
return glm_persp_fovy_lh_no(proj);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_no(mat4 proj) {
|
||||
return glm_persp_aspect_lh_no(proj);
|
||||
}
|
||||
109
src/clipspace/persp_lh_zo.c
Normal file
109
src/clipspace/persp_lh_zo.c
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/clipspace/persp_lh_zo.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_frustum_lh_zo(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
glm_perspective_lh_zo(fovy,
|
||||
aspect,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
|
||||
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decompv_lh_zo(proj, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_zo(mat4 proj) {
|
||||
return glm_persp_fovy_lh_zo(proj);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_zo(mat4 proj) {
|
||||
return glm_persp_aspect_lh_zo(proj);
|
||||
}
|
||||
109
src/clipspace/persp_rh_no.c
Normal file
109
src/clipspace/persp_rh_no.c
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/clipspace/persp_rh_no.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_frustum_rh_no(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
glm_perspective_rh_no(fovy,
|
||||
aspect,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar) {
|
||||
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decompv_rh_no(proj, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_no(mat4 proj) {
|
||||
return glm_persp_fovy_rh_no(proj);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_no(mat4 proj) {
|
||||
return glm_persp_aspect_rh_no(proj);
|
||||
}
|
||||
109
src/clipspace/persp_rh_zo.c
Normal file
109
src/clipspace/persp_rh_zo.c
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/clipspace/persp_rh_zo.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
glm_frustum_rh_zo(left, right,
|
||||
bottom, top,
|
||||
nearZ, farZ,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
glm_perspective_rh_zo(fovy,
|
||||
aspect,
|
||||
nearVal,
|
||||
farVal,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar) {
|
||||
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decompv_rh_zo(proj, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ) {
|
||||
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_zo(mat4 proj) {
|
||||
return glm_persp_fovy_rh_zo(proj);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_zo(mat4 proj) {
|
||||
return glm_persp_aspect_rh_zo(proj);
|
||||
}
|
||||
27
src/clipspace/view_lh_no.c
Normal file
27
src/clipspace/view_lh_no.c
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/view_lh_no.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh_no(eye, center, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh_no(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh_no(eye, dir, dest);
|
||||
}
|
||||
27
src/clipspace/view_lh_zo.c
Normal file
27
src/clipspace/view_lh_zo.c
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/view_lh_zo.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh_zo(eye, center, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh_zo(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh_zo(eye, dir, dest);
|
||||
}
|
||||
27
src/clipspace/view_rh_no.c
Normal file
27
src/clipspace/view_rh_no.c
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../../include/cglm/cglm.h"
|
||||
#include "../../include/cglm/clipspace/view_rh_no.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh_no(eye, center, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh_no(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh_no(eye, dir, dest);
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user