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20 Commits

Author SHA1 Message Date
Recep Aslantas
269bdb3dbd fix arm neon build 2020-05-11 20:19:05 +03:00
Recep Aslantas
b032b803ca build, cmake: use PROJECT_VERSION_** to set so version instead of custom variables 2020-05-10 23:54:55 +03:00
Recep Aslantas
26a638e11d io: make print functions macro to supress unused parameter warrnings 2020-05-03 14:10:24 +03:00
Recep Aslantas
099522ada3 fix LICENSE alignments 2020-05-02 22:32:57 +03:00
Recep Aslantas
4903dd62ea now working on v0.7.4 2020-05-02 22:32:53 +03:00
Recep Aslantas
95161f7776 Merge pull request #140 from recp/print-io
Print Improvements
2020-05-01 01:12:16 +03:00
Recep Aslantas
f0942c13a1 remove redundant typedef. 2020-05-01 01:07:18 +03:00
Recep Aslantas
8eddeb77d0 win: fix print function for _DEBUG and supress warnings 2020-05-01 01:03:20 +03:00
Recep Aslantas
cbed29820b ios: update docs for prints 2020-04-30 23:49:38 +03:00
Recep Aslantas
3ec6bad5b3 io: open library-called print functions 2020-04-30 23:40:21 +03:00
Recep Aslantas
fefc3dc32d io: print has been maden optional to DEBUG or to CGLM_DEFINE_PRINTS 2020-04-30 23:38:27 +03:00
Recep Aslantas
203d40208c io: new way to print items
* now mis-alignment of columns are fixed: larger numbers are printed via %g and others are printed via %f. Column withs are calculated before print.

* Now values are colorful ;)
* Some print improvements
2020-04-30 23:37:51 +03:00
Recep Aslantas
c45445c613 suppress documentation warnings 2020-04-30 10:15:55 +03:00
Recep Aslantas
73c6766806 Update .gitignore 2020-04-30 10:14:12 +03:00
Recep Aslantas
65dff25ed5 build: add version info to cmake 2020-04-28 00:33:29 +03:00
Recep Aslantas
c2584c0fe6 now working on v0.7.3 2020-04-28 00:20:04 +03:00
Recep Aslantas
bd951f96be Update cglm.podspec 2020-04-28 00:18:15 +03:00
Recep Aslantas
1200372ced vscode settings 2020-04-28 00:04:24 +03:00
Recep Aslantas
75a5ca153d Merge branch 'master' of https://github.com/recp/cglm 2020-04-27 22:46:22 +03:00
Recep Aslantas
5a9593d9bc update docs 2020-04-27 22:30:52 +03:00
21 changed files with 257 additions and 106 deletions

2
.gitignore vendored
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@@ -73,3 +73,5 @@ cglm-test-ios*
test-driver
Default-568h@2x.png
build/
conftest.dir/*
confdefs.h

4
.vscode/settings.json vendored Normal file
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@@ -0,0 +1,4 @@
{
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
"restructuredtext.confPath": "${workspaceFolder}/docs/source"
}

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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.8.2)
project(cglm LANGUAGES C)
project(cglm VERSION 0.7.4 LANGUAGES C)
set(C_STANDARD 11)
set(C_STANDARD_REQUIRED YES)
@@ -163,6 +163,9 @@ add_library(cglm
src/ray.c
)
set_target_properties(cglm PROPERTIES VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})
target_include_directories(cglm PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
)

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@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
# Description
s.name = "cglm"
s.version = "0.6.1"
s.version = "0.7.2"
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
s.description = <<-DESC
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.

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@@ -7,7 +7,7 @@
#*****************************************************************************
AC_PREREQ([2.69])
AC_INIT([cglm], [0.7.2], [info@recp.me])
AC_INIT([cglm], [0.7.4], [info@recp.me])
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.

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@@ -7,6 +7,46 @@ Build cglm
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
CMake (All platforms):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.. code-block:: bash
:linenos:
$ mkdir build
$ cd build
$ cmake .. # [Optional] -DCGLM_SHARED=ON
$ make
$ sudo make install # [Optional]
**make** will build cglm to **build** folder.
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
**CMake Options:**
.. code-block:: CMake
:linenos:
option(CGLM_SHARED "Shared build" ON)
option(CGLM_STATIC "Static build" OFF)
option(CGLM_USE_C99 "" OFF) # C11
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
**Use with your CMake project example**
.. code-block:: CMake
:linenos:
cmake_minimum_required(VERSION 3.8.2)
project(<Your Project Name>)
add_executable(${PROJECT_NAME} src/main.c)
target_link_libraries(${LIBRARY_NAME} PRIVATE
cglm)
add_subdirectory(external/cglm/)
Unix (Autotools):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
# built documents.
#
# The short X.Y version.
version = u'0.7.2'
version = u'0.7.4'
# The full version, including alpha/beta/rc tags.
release = u'0.7.2'
release = u'0.7.4'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

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@@ -1,10 +1,11 @@
Features
================================================================================
* array api and struct api, you can use arrays or structs.
* general purpose matrix operations (mat4, mat3)
* chain matrix multiplication (square only)
* general purpose vector operations (cross, dot, rotate, proj, angle...)
* affine transforms
* affine transformations
* matrix decomposition (extract rotation, scaling factor)
* optimized affine transform matrices (mul, rigid-body inverse)
* camera (lookat)
@@ -20,4 +21,6 @@ Features
* easing functions
* curves
* curve interpolation helpers (SMC, deCasteljau...)
* and other...
* helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
* ray intersection helpers
* and others...

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@@ -28,6 +28,23 @@ Example to print mat4 matrix:
(you probably will in some cases), you can change it temporary.
cglm may provide precision parameter in the future
Changes since **v0.7.3**:
* Now mis-alignment of columns are fixed: larger numbers are printed via %g and others are printed via %f. Column withs are calculated before print.
* Now values are colorful ;)
* Some print improvements
* New options with default values:
.. code-block:: c
#define CGLM_PRINT_PRECISION 5
#define CGLM_PRINT_MAX_TO_SHORT 1e5
#define CGLM_PRINT_COLOR "\033[36m"
#define CGLM_PRINT_COLOR_RESET "\033[0m"
* Inline prints are only enabled in DEBUG mode and if **CGLM_DEFINE_PRINTS** is defined.
Check options page.
Table of contents (click to go):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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@@ -50,3 +50,24 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
otherwise cglm will use custom cglm's hadd functions which are optimized too.
Print Options
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. **CGLM_DEFINE_PRINTS**
2. **CGLM_NO_PRINTS_NOOP**
Inline prints are only enabled in DEBUG mode and if **CGLM_DEFINE_PRINTS** is defined.
If DEBUG is not enabled then print function bodies will be emptied to eliminate print function calls.
You can disable this feature too by defining **CGLM_NO_PRINTS_NOOP** macro top of cglm headers.
3. **CGLM_PRINT_PRECISION** 5
precision.
4. **CGLM_PRINT_MAX_TO_SHORT** 1e5
if a number is greater than this value then %g will be used, since this is shorten print you won't be able to see high precision.
5. **CGLM_PRINT_COLOR** "\033[36m"
6. **CGLM_PRINT_COLOR_RESET** "\033[0m"

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@@ -7,6 +7,7 @@
#ifndef cglmc_io_h
#define cglmc_io_h
#ifdef __cplusplus
extern "C" {
#endif

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@@ -8,7 +8,8 @@
#ifndef cglm_common_h
#define cglm_common_h
#define _USE_MATH_DEFINES /* for windows */
#define _USE_MATH_DEFINES /* for windows */
#define _CRT_SECURE_NO_WARNINGS /* for windows */
#include <stdint.h>
#include <stddef.h>

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@@ -55,8 +55,6 @@ typedef enum glm_euler_seq {
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
} glm_euler_seq;
typedef glm_euler_seq glm_euler_sq;
CGLM_INLINE
glm_euler_seq
glm_euler_order(int ord[3]) {

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@@ -17,67 +17,99 @@
#ifndef cglm_io_h
#define cglm_io_h
#if defined(DEBUG) || defined(_DEBUG) \
|| defined(CGLM_DEFINE_PRINTS) || defined(CGLM_LIB_SRC)
#include "common.h"
#include <stdio.h>
#include <stdlib.h>
#define CGLM_PRINT_PRECISION 5
#define CGLM_PRINT_MAX_TO_SHORT 1e5
#define CGLM_PRINT_COLOR "\033[36m"
#define CGLM_PRINT_COLOR_RESET "\033[0m"
CGLM_INLINE
void
glm_mat4_print(mat4 matrix,
FILE * __restrict ostream) {
int i;
int j;
char buff[16];
int i, j, cw[4], cwi;
#define m 4
#define n 4
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n" , m, n);
cw[0] = cw[1] = cw[2] = cw[3] = 0;
for (i = 0; i < m; i++) {
fprintf(ostream, "\t|");
for (j = 0; j < n; j++) {
fprintf(ostream, "%0.4f", matrix[j][i]);;
if (j != n - 1)
fprintf(ostream, "\t");
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
else
cwi = sprintf(buff, "% g", matrix[i][j]);
cw[i] = GLM_MAX(cw[i], cwi);
}
fprintf(ostream, "|\n");
}
fprintf(ostream, "\n");
for (i = 0; i < m; i++) {
fprintf(ostream, " |");
for (j = 0; j < n; j++)
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
else
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
fprintf(ostream, " |\n");
}
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
#undef m
#undef n
}
CGLM_INLINE
void
glm_mat3_print(mat3 matrix,
FILE * __restrict ostream) {
int i;
int j;
char buff[16];
int i, j, cw[4], cwi;
#define m 3
#define n 3
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
cw[0] = cw[1] = cw[2] = 0;
for (i = 0; i < m; i++) {
fprintf(ostream, "\t|");
for (j = 0; j < n; j++) {
fprintf(ostream, "%0.4f", matrix[j][i]);;
if (j != n - 1)
fprintf(ostream, "\t");
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
else
cwi = sprintf(buff, "% g", matrix[i][j]);
cw[i] = GLM_MAX(cw[i], cwi);
}
fprintf(ostream, "|\n");
}
fprintf(ostream, "\n");
for (i = 0; i < m; i++) {
fprintf(ostream, " |");
for (j = 0; j < n; j++)
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
else
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
fprintf(ostream, " |\n");
}
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
#undef m
#undef n
@@ -87,27 +119,39 @@ CGLM_INLINE
void
glm_mat2_print(mat2 matrix,
FILE * __restrict ostream) {
int i;
int j;
char buff[16];
int i, j, cw[4], cwi;
#define m 2
#define n 2
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
cw[0] = cw[1] = 0;
for (i = 0; i < m; i++) {
fprintf(ostream, "\t|");
for (j = 0; j < n; j++) {
fprintf(ostream, "%0.4f", matrix[j][i]);;
if (j != n - 1)
fprintf(ostream, "\t");
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
else
cwi = sprintf(buff, "% g", matrix[i][j]);
cw[i] = GLM_MAX(cw[i], cwi);
}
fprintf(ostream, "|\n");
}
fprintf(ostream, "\n");
for (i = 0; i < m; i++) {
fprintf(ostream, " |");
for (j = 0; j < n; j++)
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
else
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
fprintf(ostream, " |\n");
}
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
#undef m
#undef n
@@ -121,16 +165,16 @@ glm_vec4_print(vec4 vec,
#define m 4
fprintf(ostream, "Vector (float%d):\n\t|", m);
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
for (i = 0; i < m; i++) {
fprintf(ostream, "%0.4f", vec[i]);
if (i != m - 1)
fprintf(ostream, "\t");
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
else
fprintf(ostream, " % g", vec[i]);
}
fprintf(ostream, "|\n\n");
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
#undef m
}
@@ -143,16 +187,16 @@ glm_vec3_print(vec3 vec,
#define m 3
fprintf(ostream, "Vector (float%d):\n\t|", m);
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
for (i = 0; i < m; i++) {
fprintf(ostream, "%0.4f", vec[i]);
if (i != m - 1)
fprintf(ostream, "\t");
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
else
fprintf(ostream, " % g", vec[i]);
}
fprintf(ostream, "|\n\n");
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
#undef m
}
@@ -165,16 +209,12 @@ glm_ivec3_print(ivec3 vec,
#define m 3
fprintf(ostream, "Vector (int%d):\n\t|", m);
fprintf(ostream, "Vector (int%d): " CGLM_PRINT_COLOR "\n (", m);
for (i = 0; i < m; i++) {
fprintf(ostream, "%d", vec[i]);
for (i = 0; i < m; i++)
fprintf(ostream, " % d", vec[i]);
if (i != m - 1)
fprintf(ostream, "\t");
}
fprintf(ostream, "|\n\n");
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
#undef m
}
@@ -187,16 +227,16 @@ glm_vec2_print(vec2 vec,
#define m 2
fprintf(ostream, "Vector (float%d):\n\t|", m);
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
for (i = 0; i < m; i++) {
fprintf(ostream, "%0.4f", vec[i]);
if (i != m - 1)
fprintf(ostream, "\t");
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
else
fprintf(ostream, " % g", vec[i]);
}
fprintf(ostream, "|\n\n");
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
#undef m
}
@@ -209,16 +249,17 @@ glm_versor_print(versor vec,
#define m 4
fprintf(ostream, "Versor (float%d):\n\t|", m);
fprintf(ostream, "Quaternion (float%d): " CGLM_PRINT_COLOR "\n (", m);
for (i = 0; i < m; i++) {
fprintf(ostream, "%0.4f", vec[i]);
if (i != m - 1)
fprintf(ostream, "\t");
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
else
fprintf(ostream, " % g", vec[i]);
}
fprintf(ostream, "|\n\n");
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
#undef m
}
@@ -232,24 +273,43 @@ glm_aabb_print(vec3 bbox[2],
#define m 3
fprintf(ostream, "AABB (%s):\n", tag ? tag: "float");
fprintf(ostream, "AABB (%s): " CGLM_PRINT_COLOR "\n", tag ? tag: "float");
for (i = 0; i < 2; i++) {
fprintf(ostream, "\t|");
fprintf(ostream, " (");
for (j = 0; j < m; j++) {
fprintf(ostream, "%0.4f", bbox[i][j]);
if (j != m - 1)
fprintf(ostream, "\t");
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, bbox[i][j]);
else
fprintf(ostream, " % g", bbox[i][j]);
}
fprintf(ostream, "|\n");
fprintf(ostream, " )\n");
}
fprintf(ostream, "\n");
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
#undef m
}
#elif !defined(CGLM_NO_PRINTS_NOOP)
#include "common.h"
#include <stdio.h>
#include <stdlib.h>
/* NOOP: Remove print from DEBUG */
#define glm_mat4_print(...)
#define glm_mat3_print(...)
#define glm_mat2_print(...)
#define glm_vec4_print(...)
#define glm_vec3_print(...)
#define glm_ivec3_print(...)
#define glm_vec2_print(...)
#define glm_versor_print(...)
#define glm_aabb_print(...)
#endif
#endif /* cglm_io_h */

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@@ -29,7 +29,7 @@
* @param[in] v1 second vertex of triangle
* @param[in] v2 third vertex of triangle
* @param[in, out] d distance to intersection
* @param[out] intersection whether there is intersection
* @return whether there is intersection
*/
CGLM_INLINE
@@ -46,34 +46,30 @@ glm_ray_triangle(vec3 origin,
glm_vec3_sub(v1, v0, edge1);
glm_vec3_sub(v2, v0, edge2);
glm_vec3_cross(direction, edge2, p);
det = glm_vec3_dot(edge1, p);
if (det > -epsilon && det < epsilon)
return 0;
return false;
inv_det = 1.0f / det;
glm_vec3_sub(origin, v0, t);
u = inv_det * glm_vec3_dot(t, p);
if (u < 0.0f || u > 1.0f)
return 0;
return false;
glm_vec3_cross(t, edge1, q);
v = inv_det * glm_vec3_dot(direction, q);
if (v < 0.0f || u + v > 1.0f)
return 0;
return false;
dist = inv_det * glm_vec3_dot(edge2, q);
if (d)
*d = dist;
*d = dist;
return dist > epsilon;
}

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@@ -680,7 +680,7 @@ glm_vec4_negate_to(vec4 v, vec4 dest) {
#if defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, veorq_s32(vld1q_f32(v), vdupq_n_f32(-0.0f)));
vst1q_f32(dest, vnegq_f32(vld1q_f32(v)));
#else
dest[0] = -v[0];
dest[1] = -v[1];

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@@ -10,6 +10,6 @@
#define CGLM_VERSION_MAJOR 0
#define CGLM_VERSION_MINOR 7
#define CGLM_VERSION_PATCH 2
#define CGLM_VERSION_PATCH 4
#endif /* cglm_version_h */

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@@ -1,9 +1,9 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglm__config__h_
#define cglm__config__h_

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@@ -5,6 +5,8 @@
* Full license can be found in the LICENSE file
*/
#define CGLM_LIB_SRC
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"

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@@ -8,6 +8,9 @@
#ifndef tests_common_h
#define tests_common_h
#define _USE_MATH_DEFINES /* for windows */
#define _CRT_SECURE_NO_WARNINGS /* for windows */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>

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@@ -1,9 +1,9 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "test_common.h"