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Compare commits
304 Commits
v0.6.0
...
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1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
*.h linguist-language=C
|
||||||
24
.github/workflows/ccpp.yml
vendored
24
.github/workflows/ccpp.yml
vendored
@@ -1,24 +0,0 @@
|
|||||||
name: C/C++ CI
|
|
||||||
|
|
||||||
on: [push]
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build:
|
|
||||||
|
|
||||||
runs-on: ${{ matrix.os }}
|
|
||||||
strategy:
|
|
||||||
matrix:
|
|
||||||
os: [ubuntu-latest, macOS-latest]
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v1
|
|
||||||
- name: dependencies
|
|
||||||
run: sh ./build-deps.sh
|
|
||||||
- name: autogen
|
|
||||||
run: sh autogen.sh
|
|
||||||
- name: configure
|
|
||||||
run: ./configure
|
|
||||||
- name: make
|
|
||||||
run: make
|
|
||||||
- name: make check
|
|
||||||
run: make check
|
|
||||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -51,7 +51,6 @@ cscope.*
|
|||||||
test/*.trs
|
test/*.trs
|
||||||
test/test_*
|
test/test_*
|
||||||
*.log
|
*.log
|
||||||
test-*
|
|
||||||
test/.libs/*
|
test/.libs/*
|
||||||
test/tests
|
test/tests
|
||||||
cglm_arm/*
|
cglm_arm/*
|
||||||
@@ -71,3 +70,9 @@ win/x85
|
|||||||
win/Debug
|
win/Debug
|
||||||
cglm-test-ios*
|
cglm-test-ios*
|
||||||
/cglm.pc
|
/cglm.pc
|
||||||
|
test-driver
|
||||||
|
Default-568h@2x.png
|
||||||
|
build/
|
||||||
|
conftest.dir/*
|
||||||
|
confdefs.h
|
||||||
|
*.xcuserdatad
|
||||||
|
|||||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
|||||||
[submodule "test/lib/cmocka"]
|
|
||||||
path = test/lib/cmocka
|
|
||||||
url = git://git.cryptomilk.org/projects/cmocka.git
|
|
||||||
|
|||||||
16
.travis.yml
16
.travis.yml
@@ -4,6 +4,12 @@ os:
|
|||||||
- linux
|
- linux
|
||||||
- osx
|
- osx
|
||||||
|
|
||||||
|
arch:
|
||||||
|
- amd64
|
||||||
|
- ppc64le
|
||||||
|
- s390x
|
||||||
|
- arm64
|
||||||
|
|
||||||
sudo: required
|
sudo: required
|
||||||
dist: trusty
|
dist: trusty
|
||||||
|
|
||||||
@@ -37,10 +43,9 @@ branches:
|
|||||||
- master
|
- master
|
||||||
|
|
||||||
script:
|
script:
|
||||||
- sh ./build-deps.sh
|
|
||||||
- sh ./autogen.sh
|
- sh ./autogen.sh
|
||||||
- if [[ "$CC" == "gcc" && "$CODE_COVERAGE" == "ON" ]]; then
|
- if [[ "$CC" == "gcc" && "$CODE_COVERAGE" == "ON" ]]; then
|
||||||
./configure CFLAGS="-ftest-coverage -fprofile-arcs";
|
./configure CFLAGS="-ftest-coverage -fprofile-arcs -coverage";
|
||||||
else
|
else
|
||||||
./configure;
|
./configure;
|
||||||
fi
|
fi
|
||||||
@@ -55,8 +60,9 @@ after_success:
|
|||||||
--exclude lib
|
--exclude lib
|
||||||
--exclude test
|
--exclude test
|
||||||
--gcov-options '\-lp'
|
--gcov-options '\-lp'
|
||||||
--verbose;
|
--verbose &&
|
||||||
|
bash <(curl -s https://codecov.io/bash);
|
||||||
fi
|
fi
|
||||||
|
|
||||||
after_failure:
|
# after_failure:
|
||||||
- cat ./test-suite.log
|
# - cat ./test-suite.log
|
||||||
|
|||||||
4
.vscode/settings.json
vendored
Normal file
4
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
||||||
|
"restructuredtext.confPath": "${workspaceFolder}/docs/source"
|
||||||
|
}
|
||||||
123
CMakeLists.txt
Normal file
123
CMakeLists.txt
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
project(cglm VERSION 0.8.0 LANGUAGES C)
|
||||||
|
|
||||||
|
set(CMAKE_C_STANDARD 11)
|
||||||
|
set(CMAKE_C_STANDARD_REQUIRED YES)
|
||||||
|
set(DEFAULT_BUILD_TYPE "Release")
|
||||||
|
|
||||||
|
set(CGLM_BUILD)
|
||||||
|
option(CGLM_SHARED "Shared build" ON)
|
||||||
|
option(CGLM_STATIC "Static build" OFF)
|
||||||
|
option(CGLM_USE_C99 "" OFF)
|
||||||
|
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||||
|
|
||||||
|
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||||
|
set(CGLM_BUILD SHARED)
|
||||||
|
else(CGLM_STATIC)
|
||||||
|
set(CGLM_BUILD STATIC)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CGLM_USE_C99)
|
||||||
|
set(CMAKE_C_STANDARD 99)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(MSVC)
|
||||||
|
add_definitions(-DNDEBUG -D_WINDOWS -D_USRDLL)
|
||||||
|
add_compile_options(/W3 /Ox /Gy /Oi /TC)
|
||||||
|
|
||||||
|
# Ref: https://skia.googlesource.com/third_party/sdl/+/refs/heads/master/CMakeLists.txt#225
|
||||||
|
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
|
||||||
|
foreach(flag_var
|
||||||
|
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
|
||||||
|
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||||
|
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
|
||||||
|
endforeach(flag_var)
|
||||||
|
else()
|
||||||
|
add_compile_options(-Wall -Werror -O3)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||||
|
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
||||||
|
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
||||||
|
# Set the possible values of build type for cmake-gui
|
||||||
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
include(GNUInstallDirs)
|
||||||
|
|
||||||
|
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
|
||||||
|
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
|
||||||
|
include(CPack)
|
||||||
|
|
||||||
|
# Target Start
|
||||||
|
add_library(${PROJECT_NAME}
|
||||||
|
${CGLM_BUILD}
|
||||||
|
src/euler.c
|
||||||
|
src/affine.c
|
||||||
|
src/io.c
|
||||||
|
src/quat.c
|
||||||
|
src/cam.c
|
||||||
|
src/vec2.c
|
||||||
|
src/vec3.c
|
||||||
|
src/vec4.c
|
||||||
|
src/mat2.c
|
||||||
|
src/mat3.c
|
||||||
|
src/mat4.c
|
||||||
|
src/plane.c
|
||||||
|
src/frustum.c
|
||||||
|
src/box.c
|
||||||
|
src/project.c
|
||||||
|
src/sphere.c
|
||||||
|
src/ease.c
|
||||||
|
src/curve.c
|
||||||
|
src/bezier.c
|
||||||
|
src/ray.c
|
||||||
|
src/affine2d.c
|
||||||
|
)
|
||||||
|
|
||||||
|
if(CGLM_SHARED)
|
||||||
|
add_definitions(-DCGLM_EXPORTS)
|
||||||
|
else()
|
||||||
|
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCGLM_STATIC)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
|
VERSION ${PROJECT_VERSION}
|
||||||
|
SOVERSION ${PROJECT_VERSION_MAJOR})
|
||||||
|
|
||||||
|
target_include_directories(${PROJECT_NAME}
|
||||||
|
PUBLIC
|
||||||
|
$<INSTALL_INTERFACE:include>
|
||||||
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
|
||||||
|
PRIVATE
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||||
|
)
|
||||||
|
|
||||||
|
# Test Configuration
|
||||||
|
if(CGLM_USE_TEST)
|
||||||
|
include(CTest)
|
||||||
|
enable_testing()
|
||||||
|
add_subdirectory(test)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Install
|
||||||
|
install(TARGETS ${PROJECT_NAME}
|
||||||
|
EXPORT ${PROJECT_NAME}
|
||||||
|
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||||
|
|
||||||
|
install(DIRECTORY include/${PROJECT_NAME} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||||
|
PATTERN ".*" EXCLUDE)
|
||||||
|
|
||||||
|
# Config
|
||||||
|
export(TARGETS ${PROJECT_NAME}
|
||||||
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
|
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
|
||||||
|
)
|
||||||
|
|
||||||
|
install(EXPORT ${PROJECT_NAME}
|
||||||
|
FILE "${PROJECT_NAME}Config.cmake"
|
||||||
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||||
|
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
# CONTRIBUTING
|
# CONTRIBUTING
|
||||||
|
|
||||||
Any contributions (code, documentation, ...) are welcome. This project uses [cmocka](http://cmocka.org) for testing, you may need to check their documentation
|
Any contributions (code, documentation, ...) are welcome.
|
||||||
|
|
||||||
# New Features
|
# New Features
|
||||||
- This library may not accept all new features, it is better to create an issue and get approval before coding
|
- This library may not accept all new features, it is better to create an issue and get approval before coding
|
||||||
- You must add test for every new feature
|
- You must add test for every new feature
|
||||||
- The feature must be compiled in both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
- The feature must be compiled on both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
||||||
|
|
||||||
# Code Style
|
# Code Style
|
||||||
This library is written with C99, don't try to add C++ files (yes it can compiled into lib),
|
This library is written with C99, don't try to add C++ files (yes it can compiled into lib),
|
||||||
|
|||||||
13
CREDITS
13
CREDITS
@@ -61,3 +61,16 @@ https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-note
|
|||||||
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
||||||
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
||||||
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
||||||
|
|
||||||
|
12. vec2 cross product
|
||||||
|
http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||||
|
|
||||||
|
13. Ray triangle intersect
|
||||||
|
Möller–Trumbore ray-triangle intersection algorithm, from "Fast, Minimum Storage Ray/Triangle Intersection"
|
||||||
|
Authors:
|
||||||
|
Thomas Möller (tompa@clarus.se)
|
||||||
|
Ben Trumbore (wbt@graphics.cornell.edu)
|
||||||
|
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
||||||
|
|
||||||
|
14. ARM NEON: Matrix Vector Multiplication
|
||||||
|
https://stackoverflow.com/a/57793352/2676533
|
||||||
|
|||||||
66
Makefile.am
66
Makefile.am
@@ -7,24 +7,24 @@
|
|||||||
#******************************************************************************
|
#******************************************************************************
|
||||||
|
|
||||||
ACLOCAL_AMFLAGS = -I m4
|
ACLOCAL_AMFLAGS = -I m4
|
||||||
|
|
||||||
AM_CFLAGS = -Wall \
|
AM_CFLAGS = -Wall \
|
||||||
-std=gnu99 \
|
-std=gnu11 \
|
||||||
-O3 \
|
-O3 \
|
||||||
-Wstrict-aliasing=2 \
|
-Wstrict-aliasing=2 \
|
||||||
-fstrict-aliasing \
|
-fstrict-aliasing \
|
||||||
-pedantic
|
-Werror=strict-prototypes
|
||||||
|
|
||||||
lib_LTLIBRARIES = libcglm.la
|
lib_LTLIBRARIES = libcglm.la
|
||||||
libcglm_la_LDFLAGS = -no-undefined -version-info 0:1:0
|
libcglm_la_LDFLAGS = -no-undefined -version-info 0:1:0
|
||||||
|
|
||||||
checkLDFLAGS = -L./.libs \
|
checkLDFLAGS = -L./.libs \
|
||||||
-L./test/lib/cmocka/build/src \
|
|
||||||
-lcmocka \
|
|
||||||
-lm \
|
-lm \
|
||||||
-lcglm
|
-lcglm
|
||||||
checkCFLAGS = -I./test/lib/cmocka/include \
|
checkCFLAGS = $(AM_CFLAGS) \
|
||||||
-I./include
|
-std=gnu11 \
|
||||||
|
-O3 \
|
||||||
|
-DCGLM_DEFINE_PRINTS \
|
||||||
|
-I./include
|
||||||
|
|
||||||
check_PROGRAMS = test/tests
|
check_PROGRAMS = test/tests
|
||||||
TESTS = $(check_PROGRAMS)
|
TESTS = $(check_PROGRAMS)
|
||||||
@@ -34,15 +34,20 @@ test_tests_CFLAGS = $(checkCFLAGS)
|
|||||||
|
|
||||||
cglmdir=$(includedir)/cglm
|
cglmdir=$(includedir)/cglm
|
||||||
cglm_HEADERS = include/cglm/version.h \
|
cglm_HEADERS = include/cglm/version.h \
|
||||||
|
include/cglm/common.h \
|
||||||
|
include/cglm/types.h \
|
||||||
|
include/cglm/types-struct.h \
|
||||||
include/cglm/cglm.h \
|
include/cglm/cglm.h \
|
||||||
include/cglm/call.h \
|
include/cglm/call.h \
|
||||||
|
include/cglm/struct.h \
|
||||||
include/cglm/cam.h \
|
include/cglm/cam.h \
|
||||||
include/cglm/io.h \
|
include/cglm/io.h \
|
||||||
include/cglm/mat4.h \
|
include/cglm/mat4.h \
|
||||||
include/cglm/mat3.h \
|
include/cglm/mat3.h \
|
||||||
include/cglm/types.h \
|
include/cglm/mat2.h \
|
||||||
include/cglm/common.h \
|
|
||||||
include/cglm/affine.h \
|
include/cglm/affine.h \
|
||||||
|
include/cglm/vec2.h \
|
||||||
|
include/cglm/vec2-ext.h \
|
||||||
include/cglm/vec3.h \
|
include/cglm/vec3.h \
|
||||||
include/cglm/vec3-ext.h \
|
include/cglm/vec3-ext.h \
|
||||||
include/cglm/vec4.h \
|
include/cglm/vec4.h \
|
||||||
@@ -60,12 +65,15 @@ cglm_HEADERS = include/cglm/version.h \
|
|||||||
include/cglm/ease.h \
|
include/cglm/ease.h \
|
||||||
include/cglm/curve.h \
|
include/cglm/curve.h \
|
||||||
include/cglm/bezier.h \
|
include/cglm/bezier.h \
|
||||||
include/cglm/types-struct.h \
|
include/cglm/applesimd.h \
|
||||||
include/cglm/struct.h
|
include/cglm/ray.h \
|
||||||
|
include/cglm/affine2d.h
|
||||||
|
|
||||||
cglm_calldir=$(includedir)/cglm/call
|
cglm_calldir=$(includedir)/cglm/call
|
||||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||||
include/cglm/call/mat3.h \
|
include/cglm/call/mat3.h \
|
||||||
|
include/cglm/call/mat2.h \
|
||||||
|
include/cglm/call/vec2.h \
|
||||||
include/cglm/call/vec3.h \
|
include/cglm/call/vec3.h \
|
||||||
include/cglm/call/vec4.h \
|
include/cglm/call/vec4.h \
|
||||||
include/cglm/call/affine.h \
|
include/cglm/call/affine.h \
|
||||||
@@ -80,7 +88,9 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
|||||||
include/cglm/call/sphere.h \
|
include/cglm/call/sphere.h \
|
||||||
include/cglm/call/ease.h \
|
include/cglm/call/ease.h \
|
||||||
include/cglm/call/curve.h \
|
include/cglm/call/curve.h \
|
||||||
include/cglm/call/bezier.h
|
include/cglm/call/bezier.h \
|
||||||
|
include/cglm/call/ray.h \
|
||||||
|
include/cglm/call/affine2d.h
|
||||||
|
|
||||||
cglm_simddir=$(includedir)/cglm/simd
|
cglm_simddir=$(includedir)/cglm/simd
|
||||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||||
@@ -91,6 +101,7 @@ cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
|||||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||||
include/cglm/simd/sse2/mat4.h \
|
include/cglm/simd/sse2/mat4.h \
|
||||||
include/cglm/simd/sse2/mat3.h \
|
include/cglm/simd/sse2/mat3.h \
|
||||||
|
include/cglm/simd/sse2/mat2.h \
|
||||||
include/cglm/simd/sse2/quat.h
|
include/cglm/simd/sse2/quat.h
|
||||||
|
|
||||||
cglm_simd_avxdir=$(includedir)/cglm/simd/avx
|
cglm_simd_avxdir=$(includedir)/cglm/simd/avx
|
||||||
@@ -103,6 +114,9 @@ cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h
|
|||||||
cglm_structdir=$(includedir)/cglm/struct
|
cglm_structdir=$(includedir)/cglm/struct
|
||||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||||
include/cglm/struct/mat3.h \
|
include/cglm/struct/mat3.h \
|
||||||
|
include/cglm/struct/mat2.h \
|
||||||
|
include/cglm/struct/vec2.h \
|
||||||
|
include/cglm/struct/vec2-ext.h \
|
||||||
include/cglm/struct/vec3.h \
|
include/cglm/struct/vec3.h \
|
||||||
include/cglm/struct/vec3-ext.h \
|
include/cglm/struct/vec3-ext.h \
|
||||||
include/cglm/struct/vec4.h \
|
include/cglm/struct/vec4.h \
|
||||||
@@ -118,7 +132,8 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
|||||||
include/cglm/struct/project.h \
|
include/cglm/struct/project.h \
|
||||||
include/cglm/struct/sphere.h \
|
include/cglm/struct/sphere.h \
|
||||||
include/cglm/struct/color.h \
|
include/cglm/struct/color.h \
|
||||||
include/cglm/struct/curve.h
|
include/cglm/struct/curve.h \
|
||||||
|
include/cglm/struct/affine2d.h
|
||||||
|
|
||||||
libcglm_la_SOURCES=\
|
libcglm_la_SOURCES=\
|
||||||
src/euler.c \
|
src/euler.c \
|
||||||
@@ -126,8 +141,10 @@ libcglm_la_SOURCES=\
|
|||||||
src/io.c \
|
src/io.c \
|
||||||
src/quat.c \
|
src/quat.c \
|
||||||
src/cam.c \
|
src/cam.c \
|
||||||
|
src/vec2.c \
|
||||||
src/vec3.c \
|
src/vec3.c \
|
||||||
src/vec4.c \
|
src/vec4.c \
|
||||||
|
src/mat2.c \
|
||||||
src/mat3.c \
|
src/mat3.c \
|
||||||
src/mat4.c \
|
src/mat4.c \
|
||||||
src/plane.c \
|
src/plane.c \
|
||||||
@@ -137,22 +154,19 @@ libcglm_la_SOURCES=\
|
|||||||
src/sphere.c \
|
src/sphere.c \
|
||||||
src/ease.c \
|
src/ease.c \
|
||||||
src/curve.c \
|
src/curve.c \
|
||||||
src/bezier.c
|
src/bezier.c \
|
||||||
|
src/ray.c \
|
||||||
|
src/affine2d.c
|
||||||
|
|
||||||
test_tests_SOURCES=\
|
test_tests_SOURCES=\
|
||||||
|
test/runner.c \
|
||||||
test/src/test_common.c \
|
test/src/test_common.c \
|
||||||
test/src/test_main.c \
|
test/src/tests.c \
|
||||||
test/src/test_mat4.c \
|
|
||||||
test/src/test_cam.c \
|
test/src/test_cam.c \
|
||||||
test/src/test_project.c \
|
|
||||||
test/src/test_clamp.c \
|
test/src/test_clamp.c \
|
||||||
test/src/test_euler.c \
|
test/src/test_euler.c \
|
||||||
test/src/test_quat.c \
|
test/src/test_bezier.c \
|
||||||
test/src/test_vec4.c \
|
test/src/test_struct.c
|
||||||
test/src/test_vec3.c \
|
|
||||||
test/src/test_mat3.c \
|
|
||||||
test/src/test_affine.c \
|
|
||||||
test/src/test_bezier.c
|
|
||||||
|
|
||||||
pkgconfig_DATA=cglm.pc
|
pkgconfig_DATA=cglm.pc
|
||||||
|
|
||||||
@@ -160,7 +174,7 @@ pkgconfig_DATA=cglm.pc
|
|||||||
# the source directory that post-build.sh is in. When not
|
# the source directory that post-build.sh is in. When not
|
||||||
# using a prefix, $VPATH will be unset, so we need to fall
|
# using a prefix, $VPATH will be unset, so we need to fall
|
||||||
# back to using . to run the script.
|
# back to using . to run the script.
|
||||||
export VPATH
|
#export VPATH
|
||||||
|
|
||||||
all-local:
|
# all-local:
|
||||||
sh $${VPATH:-.}/post-build.sh
|
# sh $${VPATH:-.}/post-build.sh
|
||||||
|
|||||||
44
Package.swift
Normal file
44
Package.swift
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
// swift-tools-version:5.2
|
||||||
|
|
||||||
|
import PackageDescription
|
||||||
|
|
||||||
|
let package = Package(
|
||||||
|
name: "cglm",
|
||||||
|
products: [
|
||||||
|
.library(name: "cglm", type: .static, targets: ["cglmHeader"]),
|
||||||
|
.library(name: "cglmc", targets: ["cglmCompiled"]),
|
||||||
|
],
|
||||||
|
dependencies: [],
|
||||||
|
targets: [
|
||||||
|
.target(
|
||||||
|
name: "cglmCompiled",
|
||||||
|
path: "./",
|
||||||
|
exclude: [
|
||||||
|
"./docs",
|
||||||
|
"./src/swift",
|
||||||
|
"./include",
|
||||||
|
"./test",
|
||||||
|
"./win",
|
||||||
|
],
|
||||||
|
sources: [
|
||||||
|
"./src",
|
||||||
|
],
|
||||||
|
publicHeadersPath: "./include"
|
||||||
|
),
|
||||||
|
.target(
|
||||||
|
name: "cglmHeader",
|
||||||
|
path: "./",
|
||||||
|
exclude: [
|
||||||
|
"./docs",
|
||||||
|
"./include",
|
||||||
|
"./test",
|
||||||
|
"./win",
|
||||||
|
],
|
||||||
|
sources: [
|
||||||
|
"./src/swift",
|
||||||
|
],
|
||||||
|
publicHeadersPath: "./include"
|
||||||
|
),
|
||||||
|
],
|
||||||
|
cLanguageStandard: .c11
|
||||||
|
)
|
||||||
130
README.md
130
README.md
@@ -3,6 +3,7 @@
|
|||||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
||||||
[](http://cglm.readthedocs.io/en/latest/?badge=latest)
|
[](http://cglm.readthedocs.io/en/latest/?badge=latest)
|
||||||
[](https://coveralls.io/github/recp/cglm?branch=master)
|
[](https://coveralls.io/github/recp/cglm?branch=master)
|
||||||
|
[](https://codecov.io/gh/recp/cglm)
|
||||||
[](https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade)
|
[](https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade)
|
||||||
[](#backers)
|
[](#backers)
|
||||||
[](#sponsors)
|
[](#sponsors)
|
||||||
@@ -24,6 +25,7 @@ you have the latest version
|
|||||||
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
||||||
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||||
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||||
|
- **[major change]** by starting v0.7.3, inline print functions are disabled in release/production mode to eliminate print costs (see options in documentation). Print output also improved. You can disable colors if you need (see documentation)
|
||||||
|
|
||||||
#### Note for C++ developers:
|
#### Note for C++ developers:
|
||||||
If you are not aware of the original GLM library yet, you may also want to look at:
|
If you are not aware of the original GLM library yet, you may also want to look at:
|
||||||
@@ -32,7 +34,7 @@ https://github.com/g-truc/glm
|
|||||||
#### Note for new comers (Important):
|
#### Note for new comers (Important):
|
||||||
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
||||||
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
||||||
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just incliude headers.
|
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just include headers.
|
||||||
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
||||||
- Welcome!
|
- Welcome!
|
||||||
|
|
||||||
@@ -87,6 +89,8 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
|||||||
- easing functions
|
- easing functions
|
||||||
- curves
|
- curves
|
||||||
- curve interpolation helpers (S*M*C, deCasteljau...)
|
- curve interpolation helpers (S*M*C, deCasteljau...)
|
||||||
|
- helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||||
|
- ray intersection helpers
|
||||||
- and others...
|
- and others...
|
||||||
|
|
||||||
<hr />
|
<hr />
|
||||||
@@ -129,20 +133,126 @@ glm_mul(T, R, modelMat);
|
|||||||
glm_inv_tr(modelMat);
|
glm_inv_tr(modelMat);
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### Struct API
|
||||||
|
|
||||||
|
The struct API works as follows, note the `s` suffix on types, the `glms_` prefix on functions and the `GLMS_` prefix on constants:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#include <cglm/struct.h>
|
||||||
|
|
||||||
|
mat4s mat = GLMS_MAT4_IDENTITY_INIT;
|
||||||
|
mat4s inv = glms_mat4_inv(mat);
|
||||||
|
```
|
||||||
|
|
||||||
|
Struct functions generally take their parameters as *values* and *return* their results, rather than taking pointers and writing to out parameters. That means your parameters can usually be `const`, if you're into that.
|
||||||
|
|
||||||
|
The types used are actually unions that allow access to the same data multiple ways. One of those ways involves anonymous structures, available since C11. MSVC also supports it for earlier C versions out of the box and GCC/Clang do if you enable `-fms-extensions`. To explicitly enable these anonymous structures, `#define CGLM_USE_ANONYMOUS_STRUCT` to `1`, to disable them, to `0`. For backward compatibility, you can also `#define CGLM_NO_ANONYMOUS_STRUCT` (value is irrelevant) to disable them. If you don't specify explicitly, cglm will do a best guess based on your compiler and the C version you're using.
|
||||||
|
|
||||||
## Build
|
## Build
|
||||||
|
|
||||||
|
### CMake (All platforms)
|
||||||
|
```bash
|
||||||
|
$ mkdir build
|
||||||
|
$ cd build
|
||||||
|
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||||
|
$ make
|
||||||
|
$ sudo make install # [Optional]
|
||||||
|
```
|
||||||
|
|
||||||
|
##### Cmake options with Defaults:
|
||||||
|
|
||||||
|
```CMake
|
||||||
|
option(CGLM_SHARED "Shared build" ON)
|
||||||
|
option(CGLM_STATIC "Static build" OFF)
|
||||||
|
option(CGLM_USE_C99 "" OFF) # C11
|
||||||
|
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Use with your CMake project
|
||||||
|
* Example:
|
||||||
|
```cmake
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/)
|
||||||
|
|
||||||
|
# or you can use find_package to configure cglm
|
||||||
|
```
|
||||||
|
|
||||||
|
### Meson (All platforms)
|
||||||
|
|
||||||
|
```bash
|
||||||
|
$ meson build # [Optional] --default-library=static
|
||||||
|
$ cd build
|
||||||
|
$ ninja
|
||||||
|
$ sudo ninja install # [Optional]
|
||||||
|
```
|
||||||
|
|
||||||
|
##### Meson options with Defaults:
|
||||||
|
|
||||||
|
```meson
|
||||||
|
c_std=c11
|
||||||
|
buildtype=release
|
||||||
|
default_library=shared
|
||||||
|
enable_tests=false # to run tests: ninja test
|
||||||
|
```
|
||||||
|
#### Use with your Meson project
|
||||||
|
* Example:
|
||||||
|
```meson
|
||||||
|
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||||
|
project('name', 'c')
|
||||||
|
|
||||||
|
cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||||
|
|
||||||
|
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Swift (Swift Package Manager)
|
||||||
|
|
||||||
|
Currently only default build options are supported. Add **cglm** dependency to your project:
|
||||||
|
|
||||||
|
```swift
|
||||||
|
...
|
||||||
|
Package(
|
||||||
|
...
|
||||||
|
dependencies: [
|
||||||
|
...
|
||||||
|
.package(url: "https://github.com/recp/cglm", .branch("master")),
|
||||||
|
]
|
||||||
|
...
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
Now add **cgml** as a dependency to your target. Product choices are:
|
||||||
|
- **cglm** for inlined version of the library which can be linked only statically
|
||||||
|
- **cglmc** for a compiled version of the library with no linking limitation
|
||||||
|
|
||||||
|
```swift
|
||||||
|
...
|
||||||
|
.target(
|
||||||
|
...
|
||||||
|
dependencies: [
|
||||||
|
...
|
||||||
|
.product(name: "cglm", package: "cglm"),
|
||||||
|
]
|
||||||
|
...
|
||||||
|
)
|
||||||
|
...
|
||||||
|
```
|
||||||
|
|
||||||
### Unix (Autotools)
|
### Unix (Autotools)
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
$ sh ./build-deps.sh # run only once (dependencies) [Optional].
|
|
||||||
$ # You can pass this step if you don't want to run `make check` for tests.
|
|
||||||
$ # cglm uses cmocka for tests and it may reqiure cmake for building it
|
|
||||||
$
|
|
||||||
$ sh autogen.sh
|
$ sh autogen.sh
|
||||||
$ ./configure
|
$ ./configure
|
||||||
$ make
|
$ make
|
||||||
$ make check # [Optional] (if you run `sh ./build-deps.sh`)
|
$ make check # [Optional]
|
||||||
$ [sudo] make install
|
$ [sudo] make install # [Optional]
|
||||||
```
|
```
|
||||||
|
|
||||||
This will also install pkg-config files so you can use
|
This will also install pkg-config files so you can use
|
||||||
@@ -170,6 +280,10 @@ if `msbuild` won't work (because of multi version VS) then try to build with `de
|
|||||||
$ devenv cglm.sln /Build Release
|
$ devenv cglm.sln /Build Release
|
||||||
```
|
```
|
||||||
|
|
||||||
|
#### Running Tests on Windows
|
||||||
|
|
||||||
|
You can see test project in same visual studio solution file. It is enough to run that project to run tests.
|
||||||
|
|
||||||
### Building Docs
|
### Building Docs
|
||||||
First you need install Sphinx: http://www.sphinx-doc.org/en/master/usage/installation.html
|
First you need install Sphinx: http://www.sphinx-doc.org/en/master/usage/installation.html
|
||||||
then:
|
then:
|
||||||
@@ -274,7 +388,7 @@ You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
|||||||
## Contributors
|
## Contributors
|
||||||
|
|
||||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
<a href="https://github.com/recp/cglm/graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||||
|
|
||||||
|
|
||||||
## Backers
|
## Backers
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
#! /bin/sh
|
|
||||||
#
|
|
||||||
# Copyright (c), Recep Aslantas.
|
|
||||||
#
|
|
||||||
# MIT License (MIT), http://opensource.org/licenses/MIT
|
|
||||||
# Full license can be found in the LICENSE file
|
|
||||||
#
|
|
||||||
|
|
||||||
# check if deps are pulled
|
|
||||||
git submodule update --init --recursive
|
|
||||||
|
|
||||||
cd $(dirname "$0")
|
|
||||||
|
|
||||||
# general deps: gcc make autoconf automake libtool cmake
|
|
||||||
|
|
||||||
# test - cmocka
|
|
||||||
cd ./test/lib/cmocka
|
|
||||||
rm -rf build
|
|
||||||
mkdir -p build
|
|
||||||
cd build
|
|
||||||
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Debug ..
|
|
||||||
make -j8
|
|
||||||
cd ../../../../
|
|
||||||
15
cglm.podspec
15
cglm.podspec
@@ -2,10 +2,10 @@ Pod::Spec.new do |s|
|
|||||||
|
|
||||||
# Description
|
# Description
|
||||||
s.name = "cglm"
|
s.name = "cglm"
|
||||||
s.version = "0.5.1"
|
s.version = "0.7.9"
|
||||||
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||||
s.description = <<-DESC
|
s.description = <<-DESC
|
||||||
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||||
DESC
|
DESC
|
||||||
|
|
||||||
s.documentation_url = "http://cglm.readthedocs.io"
|
s.documentation_url = "http://cglm.readthedocs.io"
|
||||||
@@ -25,4 +25,13 @@ cglm is math library for graphics programming for C. It is similar to original g
|
|||||||
|
|
||||||
# Linking
|
# Linking
|
||||||
s.library = "m"
|
s.library = "m"
|
||||||
|
|
||||||
|
# Configuration
|
||||||
|
s.pod_target_xcconfig = {
|
||||||
|
'CLANG_ENABLE_MODULES' => 'NO',
|
||||||
|
'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
|
||||||
|
'CLANG_WARN_DOCUMENTATION_COMMENTS' => 'NO',
|
||||||
|
'GCC_C_LANGUAGE_STANDARD' => 'gnu11',
|
||||||
|
'GCC_PREPROCESSOR_DEFINITIONS' => '$(inherited) GLM_TESTS_NO_COLORFUL_OUTPUT'
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -7,8 +7,11 @@
|
|||||||
#*****************************************************************************
|
#*****************************************************************************
|
||||||
|
|
||||||
AC_PREREQ([2.69])
|
AC_PREREQ([2.69])
|
||||||
AC_INIT([cglm], [0.6.0], [info@recp.me])
|
AC_INIT([cglm], [0.8.0], [info@recp.me])
|
||||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
|
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||||
|
|
||||||
|
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||||
|
: ${CFLAGS=""}
|
||||||
|
|
||||||
AC_CONFIG_MACRO_DIR([m4])
|
AC_CONFIG_MACRO_DIR([m4])
|
||||||
AC_CONFIG_SRCDIR([src/])
|
AC_CONFIG_SRCDIR([src/])
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
.. default-domain:: C
|
.. default-domain:: C
|
||||||
|
|
||||||
affine transform matrix (specialized functions)
|
3D Affine Transform Matrix (specialized functions)
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
Header: cglm/affine-mat.h
|
Header: cglm/affine-mat.h
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
.. default-domain:: C
|
.. default-domain:: C
|
||||||
|
|
||||||
affine transforms
|
3D Affine Transforms
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
Header: cglm/affine.h
|
Header: cglm/affine.h
|
||||||
@@ -45,6 +45,8 @@ The implementation would be:
|
|||||||
glm_rotate(m, angle, axis);
|
glm_rotate(m, angle, axis);
|
||||||
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
||||||
|
|
||||||
|
.. _TransformsOrder:
|
||||||
|
|
||||||
Transforms Order
|
Transforms Order
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
|||||||
140
docs/source/affine2d.rst
Normal file
140
docs/source/affine2d.rst
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
2D Affine Transforms
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Header: cglm/affine2d.h
|
||||||
|
|
||||||
|
2D Transforms uses `2d` suffix for naming. If there is no 2D suffix it is 3D function.
|
||||||
|
|
||||||
|
Initialize Transform Matrices
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
Functions with **_make** prefix expect you don't have a matrix and they create
|
||||||
|
a matrix for you. You don't need to pass identity matrix.
|
||||||
|
|
||||||
|
But other functions expect you have a matrix and you want to transform them. If
|
||||||
|
you didn't have any existing matrix you have to initialize matrix to identity
|
||||||
|
before sending to transfrom functions.
|
||||||
|
|
||||||
|
Transforms Order
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
See :ref:`TransformsOrder` to read similar section.
|
||||||
|
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translate2d`
|
||||||
|
#. :c:func:`glm_translate2d_to`
|
||||||
|
#. :c:func:`glm_translate2d_x`
|
||||||
|
#. :c:func:`glm_translate2d_y`
|
||||||
|
#. :c:func:`glm_translate2d_make`
|
||||||
|
#. :c:func:`glm_scale2d_to`
|
||||||
|
#. :c:func:`glm_scale2d_make`
|
||||||
|
#. :c:func:`glm_scale2d`
|
||||||
|
#. :c:func:`glm_scale2d_uni`
|
||||||
|
#. :c:func:`glm_rotate2d_make`
|
||||||
|
#. :c:func:`glm_rotate2d`
|
||||||
|
#. :c:func:`glm_rotate2d_to`
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by *v* vector and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
| *[out]* **dest** translated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_x(mat3 m, float x)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by x factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **x** x factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_y(mat3 m, float y)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by y factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **y** y factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_make(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
creates NEW translate 2d transform matrix by *v* vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
|
||||||
|
scale existing 2d transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y]
|
||||||
|
| *[out]* **dest** scaled matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d_make(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
creates NEW 2d scale matrix by *v* vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
scales existing 2d transform matrix by *v* vector and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d_uni(mat3 m, float s)
|
||||||
|
|
||||||
|
applies uniform scale to existing 2d transform matrix v = [s, s] and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **s** scale factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate2d_make(mat3 m, float angle)
|
||||||
|
|
||||||
|
creates NEW rotation matrix by angle around *Z* axis
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate2d(mat3 m, float angle)
|
||||||
|
|
||||||
|
rotate existing 2d transform matrix around *Z* axis by angle and store result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||||
|
|
||||||
|
rotate existing 2d transform matrix around *Z* axis by angle and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
@@ -28,6 +28,7 @@ Follow the :doc:`build` documentation for this
|
|||||||
|
|
||||||
affine
|
affine
|
||||||
affine-mat
|
affine-mat
|
||||||
|
affine2d
|
||||||
cam
|
cam
|
||||||
frustum
|
frustum
|
||||||
box
|
box
|
||||||
@@ -35,10 +36,13 @@ Follow the :doc:`build` documentation for this
|
|||||||
euler
|
euler
|
||||||
mat4
|
mat4
|
||||||
mat3
|
mat3
|
||||||
|
mat2
|
||||||
vec3
|
vec3
|
||||||
vec3-ext
|
vec3-ext
|
||||||
vec4
|
vec4
|
||||||
vec4-ext
|
vec4-ext
|
||||||
|
vec2
|
||||||
|
vec2-ext
|
||||||
color
|
color
|
||||||
plane
|
plane
|
||||||
project
|
project
|
||||||
@@ -48,3 +52,5 @@ Follow the :doc:`build` documentation for this
|
|||||||
sphere
|
sphere
|
||||||
curve
|
curve
|
||||||
bezier
|
bezier
|
||||||
|
version
|
||||||
|
ray
|
||||||
|
|||||||
@@ -1,23 +1,93 @@
|
|||||||
Build cglm
|
Build cglm
|
||||||
================================
|
================================
|
||||||
|
|
||||||
| **cglm** does not have external dependencies except for unit testing. When you pulled **cglm** repo with submodules all dependencies will be pulled too. `build-deps.sh` will pull all dependencies/submodules and build for you.
|
| **cglm** does not have any external dependencies.
|
||||||
|
|
||||||
External dependencies:
|
|
||||||
* cmocka - for unit testing
|
|
||||||
|
|
||||||
**NOTE:**
|
**NOTE:**
|
||||||
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
||||||
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
||||||
|
|
||||||
|
CMake (All platforms):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. code-block:: bash
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
$ mkdir build
|
||||||
|
$ cd build
|
||||||
|
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||||
|
$ make
|
||||||
|
$ sudo make install # [Optional]
|
||||||
|
|
||||||
|
**make** will build cglm to **build** folder.
|
||||||
|
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
|
||||||
|
|
||||||
|
**CMake Options:**
|
||||||
|
|
||||||
|
.. code-block:: CMake
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
option(CGLM_SHARED "Shared build" ON)
|
||||||
|
option(CGLM_STATIC "Static build" OFF)
|
||||||
|
option(CGLM_USE_C99 "" OFF) # C11
|
||||||
|
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||||
|
|
||||||
|
**Use with your CMake project example**
|
||||||
|
|
||||||
|
.. code-block:: CMake
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/)
|
||||||
|
|
||||||
|
Meson (All platforms):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
$ meson build # [Optional] --default-library=static
|
||||||
|
$ cd build
|
||||||
|
$ ninja
|
||||||
|
$ sudo ninja install # [Optional]
|
||||||
|
|
||||||
|
**Meson Options:**
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
c_std=c11
|
||||||
|
buildtype=release
|
||||||
|
default_library=shared
|
||||||
|
enable_tests=false # to run tests: ninja test
|
||||||
|
|
||||||
|
|
||||||
|
**Use with your Meson project**
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||||
|
project('name', 'c')
|
||||||
|
|
||||||
|
cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||||
|
|
||||||
|
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||||
|
|
||||||
|
|
||||||
Unix (Autotools):
|
Unix (Autotools):
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
.. code-block:: bash
|
.. code-block:: bash
|
||||||
:linenos:
|
:linenos:
|
||||||
|
|
||||||
$ sh ./build-deps.sh # run this only once (dependencies)
|
|
||||||
|
|
||||||
$ sh autogen.sh
|
$ sh autogen.sh
|
||||||
$ ./configure
|
$ ./configure
|
||||||
$ make
|
$ make
|
||||||
@@ -65,4 +135,3 @@ Example build:
|
|||||||
|
|
||||||
$ cd cglm/docs
|
$ cd cglm/docs
|
||||||
$ sphinx-build source build
|
$ sphinx-build source build
|
||||||
|
|
||||||
|
|||||||
@@ -198,7 +198,7 @@ Functions documentation
|
|||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **eye** eye vector
|
| *[in]* **eye** eye vector
|
||||||
| *[in]* **center** direction vector
|
| *[in]* **dir** direction vector
|
||||||
| *[in]* **up** up vector
|
| *[in]* **up** up vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
@@ -212,7 +212,7 @@ Functions documentation
|
|||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **eye** eye vector
|
| *[in]* **eye** eye vector
|
||||||
| *[in]* **center** direction vector
|
| *[in]* **dir** direction vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_persp_decomp(mat4 proj, float *nearVal, float *farVal, float *top, float *bottom, float *left, float *right)
|
.. c:function:: void glm_persp_decomp(mat4 proj, float *nearVal, float *farVal, float *top, float *bottom, float *left, float *right)
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
# If your documentation needs a minimal Sphinx version, state it here.
|
# If your documentation needs a minimal Sphinx version, state it here.
|
||||||
#
|
#
|
||||||
# needs_sphinx = '1.0'
|
# needs_sphinx = '3.0'
|
||||||
|
|
||||||
# Add any Sphinx extension module names here, as strings. They can be
|
# Add any Sphinx extension module names here, as strings. They can be
|
||||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
|||||||
# built documents.
|
# built documents.
|
||||||
#
|
#
|
||||||
# The short X.Y version.
|
# The short X.Y version.
|
||||||
version = u'0.6.0'
|
version = u'0.8.0'
|
||||||
# The full version, including alpha/beta/rc tags.
|
# The full version, including alpha/beta/rc tags.
|
||||||
release = u'0.6.0'
|
release = u'0.8.0'
|
||||||
|
|
||||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||||
# for a list of supported languages.
|
# for a list of supported languages.
|
||||||
@@ -197,3 +197,7 @@ epub_exclude_files = ['search.html']
|
|||||||
|
|
||||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||||
todo_include_todos = True
|
todo_include_todos = True
|
||||||
|
|
||||||
|
# -- Options for the C domain ------------------------------------------------
|
||||||
|
|
||||||
|
c_id_attributes = ['__restrict']
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
Features
|
Features
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
|
* array api and struct api, you can use arrays or structs.
|
||||||
* general purpose matrix operations (mat4, mat3)
|
* general purpose matrix operations (mat4, mat3)
|
||||||
* chain matrix multiplication (square only)
|
* chain matrix multiplication (square only)
|
||||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||||
* affine transforms
|
* affine transformations
|
||||||
* matrix decomposition (extract rotation, scaling factor)
|
* matrix decomposition (extract rotation, scaling factor)
|
||||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||||
* camera (lookat)
|
* camera (lookat)
|
||||||
@@ -20,4 +21,6 @@ Features
|
|||||||
* easing functions
|
* easing functions
|
||||||
* curves
|
* curves
|
||||||
* curve interpolation helpers (SMC, deCasteljau...)
|
* curve interpolation helpers (SMC, deCasteljau...)
|
||||||
* and other...
|
* helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||||
|
* ray intersection helpers
|
||||||
|
* and others...
|
||||||
|
|||||||
@@ -28,6 +28,23 @@ Example to print mat4 matrix:
|
|||||||
(you probably will in some cases), you can change it temporary.
|
(you probably will in some cases), you can change it temporary.
|
||||||
cglm may provide precision parameter in the future
|
cglm may provide precision parameter in the future
|
||||||
|
|
||||||
|
Changes since **v0.7.3**:
|
||||||
|
* Now mis-alignment of columns are fixed: larger numbers are printed via %g and others are printed via %f. Column withs are calculated before print.
|
||||||
|
* Now values are colorful ;)
|
||||||
|
* Some print improvements
|
||||||
|
* New options with default values:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
#define CGLM_PRINT_PRECISION 5
|
||||||
|
#define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||||
|
#define CGLM_PRINT_COLOR "\033[36m"
|
||||||
|
#define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||||
|
|
||||||
|
* Inline prints are only enabled in DEBUG mode and if **CGLM_DEFINE_PRINTS** is defined.
|
||||||
|
|
||||||
|
Check options page.
|
||||||
|
|
||||||
Table of contents (click to go):
|
Table of contents (click to go):
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
|||||||
179
docs/source/mat2.rst
Normal file
179
docs/source/mat2.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
mat2
|
||||||
|
====
|
||||||
|
|
||||||
|
Header: cglm/mat2.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_mat2_IDENTITY_INIT
|
||||||
|
#. GLM_mat2_ZERO_INIT
|
||||||
|
#. GLM_mat2_IDENTITY
|
||||||
|
#. GLM_mat2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_mat2_copy`
|
||||||
|
#. :c:func:`glm_mat2_identity`
|
||||||
|
#. :c:func:`glm_mat2_identity_array`
|
||||||
|
#. :c:func:`glm_mat2_zero`
|
||||||
|
#. :c:func:`glm_mat2_mul`
|
||||||
|
#. :c:func:`glm_mat2_transpose_to`
|
||||||
|
#. :c:func:`glm_mat2_transpose`
|
||||||
|
#. :c:func:`glm_mat2_mulv`
|
||||||
|
#. :c:func:`glm_mat2_scale`
|
||||||
|
#. :c:func:`glm_mat2_det`
|
||||||
|
#. :c:func:`glm_mat2_inv`
|
||||||
|
#. :c:func:`glm_mat2_trace`
|
||||||
|
#. :c:func:`glm_mat2_swap_col`
|
||||||
|
#. :c:func:`glm_mat2_swap_row`
|
||||||
|
#. :c:func:`glm_mat2_rmc`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_copy(mat2 mat, mat2 dest)
|
||||||
|
|
||||||
|
copy mat2 to another one (dest).
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_identity(mat2 mat)
|
||||||
|
|
||||||
|
copy identity mat2 to mat, or makes mat to identiy
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **mat** matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_identity_array(mat2 * __restrict mat, size_t count)
|
||||||
|
|
||||||
|
make given matrix array's each element identity matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||||
|
| *[in]* **count** count of matrices
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_zero(mat2 mat)
|
||||||
|
|
||||||
|
make given matrix zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **mat** matrix to
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||||
|
|
||||||
|
multiply m1 and m2 to dest
|
||||||
|
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
mat2 m = GLM_mat2_IDENTITY_INIT;
|
||||||
|
glm_mat2_mul(m, m, m);
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m1** left matrix
|
||||||
|
| *[in]* **m2** right matrix
|
||||||
|
| *[out]* **dest** destination matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_transpose_to(mat2 m, mat2 dest)
|
||||||
|
|
||||||
|
transpose mat4 and store in dest
|
||||||
|
source matrix will not be transposed unless dest is m
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_transpose(mat2 m)
|
||||||
|
|
||||||
|
tranpose mat2 and store result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** mat2 (left)
|
||||||
|
| *[in]* **v** vec2 (right, column vector)
|
||||||
|
| *[out]* **dest** destination (result, column vector)
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_scale(mat2 m, float s)
|
||||||
|
|
||||||
|
multiply matrix with scalar
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **mat** matrix
|
||||||
|
| *[in]* **dest** scalar
|
||||||
|
|
||||||
|
.. c:function:: float glm_mat2_det(mat2 mat)
|
||||||
|
|
||||||
|
returns mat2 determinant
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
mat2 determinant
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_inv(mat2 mat, mat2 dest)
|
||||||
|
|
||||||
|
inverse mat2 and store in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** matrix
|
||||||
|
| *[out]* **dest** destination (inverse matrix)
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_trace(mat2 m)
|
||||||
|
|
||||||
|
| sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
trace of matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||||
|
|
||||||
|
swap two matrix columns
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **mat** matrix
|
||||||
|
| *[in]* **col1** col1
|
||||||
|
| *[in]* **col2** col2
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||||
|
|
||||||
|
swap two matrix rows
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **mat** matrix
|
||||||
|
| *[in]* **row1** row1
|
||||||
|
| *[in]* **row2** row2
|
||||||
|
|
||||||
|
.. c:function:: float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||||
|
|
||||||
|
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||||
|
|
||||||
|
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
|
||||||
|
| the result is scalar because R * M = Matrix1x2 (row vector),
|
||||||
|
| then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **r** row vector or matrix1x2
|
||||||
|
| *[in]* **m** matrix2x2
|
||||||
|
| *[in]* **c** column vector or matrix2x1
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
scalar value e.g. Matrix1x1
|
||||||
@@ -156,16 +156,22 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **m** mat4 (left)
|
| *[in]* **m** mat4 (left)
|
||||||
| *[in]* **v** vec4 (right, column vector)
|
| *[in]* **v** vec4 (right, column vector)
|
||||||
|
| *[in]* **last** 4th item to make it vec4
|
||||||
| *[out]* **dest** vec4 (result, column vector)
|
| *[out]* **dest** vec4 (result, column vector)
|
||||||
|
|
||||||
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest)
|
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest)
|
||||||
|
|
||||||
multiply vector with mat4's mat3 part(rotation)
|
| multiply **vec3** with **mat4** and get **vec3** as result
|
||||||
|
|
|
||||||
|
| actually the result is **vec4**, after multiplication,
|
||||||
|
the last component is trimmed, if you need the result's last component
|
||||||
|
then don't use this function and consider to use **glm_mat4_mulv()**
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **m** mat4 (left)
|
| *[in]* **m** mat4(affine transform)
|
||||||
| *[in]* **v** vec3 (right, column vector)
|
| *[in]* **v** vec3
|
||||||
| *[out]* **dest** vec3 (result, column vector)
|
| *[in]* **last** 4th item to make it vec4
|
||||||
|
| *[out]* **dest** result vector (vec3)
|
||||||
|
|
||||||
.. c:function:: void glm_mat4_trace(mat4 m)
|
.. c:function:: void glm_mat4_trace(mat4 m)
|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ versor: 16 byte
|
|||||||
By starting **v0.4.5** cglm provides an option to disable alignment requirement.
|
By starting **v0.4.5** cglm provides an option to disable alignment requirement.
|
||||||
To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
|
To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
|
||||||
You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
|
You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
|
||||||
to define it in build system. If you use pre-compiled verisons then you
|
to define it in build system. If you use pre-compiled versions then you
|
||||||
have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
||||||
|
|
||||||
**VERY VERY IMPORTANT:** If you use cglm in multiple projects and
|
**VERY VERY IMPORTANT:** If you use cglm in multiple projects and
|
||||||
@@ -50,3 +50,36 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
|
|||||||
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
||||||
|
|
||||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||||
|
|
||||||
|
Print Options
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
1. **CGLM_DEFINE_PRINTS**
|
||||||
|
2. **CGLM_NO_PRINTS_NOOP** (use CGLM_DEFINE_PRINTS)
|
||||||
|
|
||||||
|
Inline prints are only enabled in **DEBUG** mode or if **CGLM_DEFINE_PRINTS** is defined.
|
||||||
|
**glmc_** versions will always print too.
|
||||||
|
|
||||||
|
Because **cglm** tried to enable print functions in debug mode and disable them in
|
||||||
|
release/production mode to eliminate printing costs when we do not need them.
|
||||||
|
|
||||||
|
**cglm** checks **DEBUG** or **_DEBUG** macros to test debug mode, if these are not working for you then you can use
|
||||||
|
**CGLM_DEFINE_PRINTS** to force enable, or create a PR to introduce new macro to test against debugging mode.
|
||||||
|
|
||||||
|
If DEBUG mode is not enabled then print functions will be emptied to eliminate print function calls.
|
||||||
|
You can disable this feature too by defining **CGLM_DEFINE_PRINTS** macro top of cglm header
|
||||||
|
or in project/build settings...
|
||||||
|
|
||||||
|
3. **CGLM_PRINT_PRECISION** 5
|
||||||
|
|
||||||
|
precision.
|
||||||
|
|
||||||
|
4. **CGLM_PRINT_MAX_TO_SHORT** 1e5
|
||||||
|
|
||||||
|
if a number is greater than this value then %g will be used, since this is shorten print you won't be able to see high precision.
|
||||||
|
|
||||||
|
5. **CGLM_PRINT_COLOR** "\033[36m"
|
||||||
|
6. **CGLM_PRINT_COLOR_RESET** "\033[0m"
|
||||||
|
|
||||||
|
You can disable colorful print output by defining **CGLM_PRINT_COLOR** and **CGLM_PRINT_COLOR_RESET** as empty macro.
|
||||||
|
Because some terminals may not support colors.
|
||||||
|
|||||||
@@ -324,26 +324,24 @@ Functions documentation
|
|||||||
| *[in]* **ori** orientation in world space as quaternion
|
| *[in]* **ori** orientation in world space as quaternion
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest)
|
.. c:function:: void glm_quat_for(vec3 dir, vec3 up, versor dest)
|
||||||
|
|
||||||
| creates look rotation quaternion
|
| creates look rotation quaternion
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **dir** direction to look
|
| *[in]* **dir** direction to look
|
||||||
| *[in]* **fwd** forward vector
|
|
||||||
| *[in]* **up** up vector
|
| *[in]* **up** up vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest)
|
.. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest)
|
||||||
|
|
||||||
| creates look rotation quaternion using source and destination positions p suffix stands for position
|
| creates look rotation quaternion using source and destination positions p suffix stands for position
|
||||||
|
|
||||||
| this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
|
| this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **from** source point
|
| *[in]* **from** source point
|
||||||
| *[in]* **to** destination point
|
| *[in]* **to** destination point
|
||||||
| *[in]* **fwd** forward vector
|
|
||||||
| *[in]* **up** up vector
|
| *[in]* **up** up vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
@@ -376,7 +374,7 @@ Functions documentation
|
|||||||
| *[in]* **q** quaternion
|
| *[in]* **q** quaternion
|
||||||
| *[in]* **pivot** pivot
|
| *[in]* **pivot** pivot
|
||||||
|
|
||||||
.. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
|
.. c:function:: void glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot)
|
||||||
|
|
||||||
| rotate NEW transform matrix using quaternion at pivot point
|
| rotate NEW transform matrix using quaternion at pivot point
|
||||||
| this creates rotation matrix, it assumes you don't have a matrix
|
| this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
|||||||
31
docs/source/ray.rst
Normal file
31
docs/source/ray.rst
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ray
|
||||||
|
====
|
||||||
|
|
||||||
|
Header: cglm/ray.h
|
||||||
|
|
||||||
|
This is for collision-checks used by ray-tracers and the like.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ray_triangle`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: bool glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d)
|
||||||
|
|
||||||
|
Möller–Trumbore ray-triangle intersection algorithm
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **origin** origin of ray
|
||||||
|
| *[in]* **direction** direction of ray
|
||||||
|
| *[in]* **v0** first vertex of triangle
|
||||||
|
| *[in]* **v1** second vertex of triangle
|
||||||
|
| *[in]* **v2** third vertex of triangle
|
||||||
|
| *[in, out]* **d** float pointer to save distance to intersection
|
||||||
|
| *[out]* **intersection** whether there is intersection
|
||||||
@@ -57,6 +57,13 @@ For instance you may called **glm_vec4_** functions for **vec3** data type.
|
|||||||
It will try to write 32 byte but since **vec3** is 24 byte it should throw
|
It will try to write 32 byte but since **vec3** is 24 byte it should throw
|
||||||
memory access error or exit the app without saying anything.
|
memory access error or exit the app without saying anything.
|
||||||
|
|
||||||
|
**UPDATE - IMPORTANT:**
|
||||||
|
|
||||||
|
| On MSVC or some other compilers, if alignment is enabled (default) then double check alignment requirements if you got a crash.
|
||||||
|
|
||||||
|
| If you send GLM_VEC4_ONE or similar macros directly to a function, it may be crashed.
|
||||||
|
| Because compiler may not apply alignment as defined on **typedef** to that macro while passing it (on stack) to a function.
|
||||||
|
|
||||||
Wrong Results:
|
Wrong Results:
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
@@ -73,6 +80,19 @@ So be carefull, when your IDE (Xcode, Visual Studio ...) tried to autocomplete f
|
|||||||
|
|
||||||
**Also implementation may be wrong please let us know by creating an issue on Github.**
|
**Also implementation may be wrong please let us know by creating an issue on Github.**
|
||||||
|
|
||||||
|
BAD_ACCESS : Thread 1: EXC_BAD_ACCESS (code=EXC_I386_GPFLT) or Similar Errors/Crashes
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
This is similar issue with alignment. For instance if you compiled **cglm** with
|
||||||
|
AVX (**-mavx**, intentionally or not) and if you use **cglm** in an environment that doesn't
|
||||||
|
support AVX (or if AVX is disabled intentionally) e.g. environment that max support SSE2/3/4,
|
||||||
|
then you probably get **BAD ACCESS** or similar...
|
||||||
|
|
||||||
|
Because if you compile **cglm** with AVX it aligns **mat4** with 32 byte boundary,
|
||||||
|
and your project aligns that as 16 byte boundary...
|
||||||
|
|
||||||
|
Check alignment, supported vector extension or simd in **cglm** and linked projects...
|
||||||
|
|
||||||
Other Issues?
|
Other Issues?
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ Functions:
|
|||||||
#. :c:func:`glm_max`
|
#. :c:func:`glm_max`
|
||||||
#. :c:func:`glm_clamp`
|
#. :c:func:`glm_clamp`
|
||||||
#. :c:func:`glm_lerp`
|
#. :c:func:`glm_lerp`
|
||||||
|
#. :c:func:`glm_swapf`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
@@ -146,7 +147,7 @@ Functions documentation
|
|||||||
| *[in]* **b** b
|
| *[in]* **b** b
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
true if a and b equals
|
true if a and b are equal
|
||||||
|
|
||||||
.. c:function:: float glm_percent(float from, float to, float current)
|
.. c:function:: float glm_percent(float from, float to, float current)
|
||||||
|
|
||||||
@@ -158,7 +159,7 @@ Functions documentation
|
|||||||
| *[in]* **current** value between from and to values
|
| *[in]* **current** value between from and to values
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
clamped normalized percent (0-100 in 0-1)
|
percentage of current value
|
||||||
|
|
||||||
.. c:function:: float glm_percentc(float from, float to, float current)
|
.. c:function:: float glm_percentc(float from, float to, float current)
|
||||||
|
|
||||||
@@ -171,3 +172,11 @@ Functions documentation
|
|||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
clamped normalized percent (0-100 in 0-1)
|
clamped normalized percent (0-100 in 0-1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_swapf(float *a, float *b)
|
||||||
|
|
||||||
|
swap two float values
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** float 1
|
||||||
|
| *[in]* **b** float 2
|
||||||
|
|||||||
134
docs/source/vec2-ext.rst
Normal file
134
docs/source/vec2-ext.rst
Normal file
@@ -0,0 +1,134 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
vec2 extra
|
||||||
|
==========
|
||||||
|
|
||||||
|
Header: cglm/vec2-ext.h
|
||||||
|
|
||||||
|
There are some functions are in called in extra header. These are called extra
|
||||||
|
because they are not used like other functions in vec2.h in the future some of
|
||||||
|
these functions ma be moved to vec2 header.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_vec2_fill`
|
||||||
|
#. :c:func:`glm_vec2_eq`
|
||||||
|
#. :c:func:`glm_vec2_eq_eps`
|
||||||
|
#. :c:func:`glm_vec2_eq_all`
|
||||||
|
#. :c:func:`glm_vec2_eqv`
|
||||||
|
#. :c:func:`glm_vec2_eqv_eps`
|
||||||
|
#. :c:func:`glm_vec2_max`
|
||||||
|
#. :c:func:`glm_vec2_min`
|
||||||
|
#. :c:func:`glm_vec2_isnan`
|
||||||
|
#. :c:func:`glm_vec2_isinf`
|
||||||
|
#. :c:func:`glm_vec2_isvalid`
|
||||||
|
#. :c:func:`glm_vec2_sign`
|
||||||
|
#. :c:func:`glm_vec2_sqrt`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_fill(vec2 v, float val)
|
||||||
|
|
||||||
|
fill a vector with specified value
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **dest** destination
|
||||||
|
| *[in]* **val** value
|
||||||
|
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eq(vec2 v, float val)
|
||||||
|
|
||||||
|
check if vector is equal to value (without epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **val** value
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eq_eps(vec2 v, float val)
|
||||||
|
|
||||||
|
check if vector is equal to value (with epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **val** value
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eq_all(vec2 v)
|
||||||
|
|
||||||
|
check if vectors members are equal (without epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eqv(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
check if vector is equal to another (without epsilon) vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **vec** vector 1
|
||||||
|
| *[in]* **vec** vector 2
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eqv_eps(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
check if vector is equal to another (with epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v1** vector1
|
||||||
|
| *[in]* **v2** vector2
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_max(vec2 v)
|
||||||
|
|
||||||
|
max value of vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_min(vec2 v)
|
||||||
|
|
||||||
|
min value of vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_isnan(vec2 v)
|
||||||
|
|
||||||
|
| check if one of items is NaN (not a number)
|
||||||
|
| you should only use this in DEBUG mode or very critical asserts
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_isinf(vec2 v)
|
||||||
|
|
||||||
|
| check if one of items is INFINITY
|
||||||
|
| you should only use this in DEBUG mode or very critical asserts
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_isvalid(vec2 v)
|
||||||
|
|
||||||
|
| check if all items are valid number
|
||||||
|
| you should only use this in DEBUG mode or very critical asserts
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_sign(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
get sign of 32 bit float as +1, -1, 0
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
square root of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector (sqrt(v))
|
||||||
375
docs/source/vec2.rst
Normal file
375
docs/source/vec2.rst
Normal file
@@ -0,0 +1,375 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
vec2
|
||||||
|
====
|
||||||
|
|
||||||
|
Header: cglm/vec2.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_vec2_ONE_INIT
|
||||||
|
#. GLM_vec2_ZERO_INIT
|
||||||
|
#. GLM_vec2_ONE
|
||||||
|
#. GLM_vec2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_vec2`
|
||||||
|
#. :c:func:`glm_vec2_copy`
|
||||||
|
#. :c:func:`glm_vec2_zero`
|
||||||
|
#. :c:func:`glm_vec2_one`
|
||||||
|
#. :c:func:`glm_vec2_dot`
|
||||||
|
#. :c:func:`glm_vec2_cross`
|
||||||
|
#. :c:func:`glm_vec2_norm2`
|
||||||
|
#. :c:func:`glm_vec2_norm`
|
||||||
|
#. :c:func:`glm_vec2_add`
|
||||||
|
#. :c:func:`glm_vec2_adds`
|
||||||
|
#. :c:func:`glm_vec2_sub`
|
||||||
|
#. :c:func:`glm_vec2_subs`
|
||||||
|
#. :c:func:`glm_vec2_mul`
|
||||||
|
#. :c:func:`glm_vec2_scale`
|
||||||
|
#. :c:func:`glm_vec2_scale_as`
|
||||||
|
#. :c:func:`glm_vec2_div`
|
||||||
|
#. :c:func:`glm_vec2_divs`
|
||||||
|
#. :c:func:`glm_vec2_addadd`
|
||||||
|
#. :c:func:`glm_vec2_subadd`
|
||||||
|
#. :c:func:`glm_vec2_muladd`
|
||||||
|
#. :c:func:`glm_vec2_muladds`
|
||||||
|
#. :c:func:`glm_vec2_maxadd`
|
||||||
|
#. :c:func:`glm_vec2_minadd`
|
||||||
|
#. :c:func:`glm_vec2_negate`
|
||||||
|
#. :c:func:`glm_vec2_negate_to`
|
||||||
|
#. :c:func:`glm_vec2_normalize`
|
||||||
|
#. :c:func:`glm_vec2_normalize_to`
|
||||||
|
#. :c:func:`glm_vec2_rotate`
|
||||||
|
#. :c:func:`glm_vec2_distance2`
|
||||||
|
#. :c:func:`glm_vec2_distance`
|
||||||
|
#. :c:func:`glm_vec2_maxv`
|
||||||
|
#. :c:func:`glm_vec2_minv`
|
||||||
|
#. :c:func:`glm_vec2_clamp`
|
||||||
|
#. :c:func:`glm_vec2_lerp`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2(float * v, vec2 dest)
|
||||||
|
|
||||||
|
init vec2 using vec3 or vec4
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_zero(vec2 v)
|
||||||
|
|
||||||
|
makes all members 0.0f (zero)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_one(vec2 v)
|
||||||
|
|
||||||
|
makes all members 1.0f (one)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
|
||||||
|
|
||||||
|
dot product of vec2
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector1
|
||||||
|
| *[in]* **b** vector2
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
dot product
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
|
||||||
|
|
||||||
|
cross product of two vector (RH)
|
||||||
|
|
||||||
|
| ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Z component of cross product
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_norm2(vec2 v)
|
||||||
|
|
||||||
|
norm * norm (magnitude) of vector
|
||||||
|
|
||||||
|
we can use this func instead of calling norm * norm, because it would call
|
||||||
|
sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||||
|
not good name for this func
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
square of norm / magnitude
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_norm(vec2 vec)
|
||||||
|
|
||||||
|
| euclidean norm (magnitude), also called L2 norm
|
||||||
|
| this will give magnitude of vector in euclidean space
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **vec** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
add a vector to b vector store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector1
|
||||||
|
| *[in]* **b** vector2
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
|
||||||
|
|
||||||
|
add scalar to v vector store result in dest (d = v + vec(s))
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
|
||||||
|
subtract b vector from a vector store result in dest (d = v1 - v2)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector1
|
||||||
|
| *[in]* **b** vector2
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
subtract scalar from v vector store result in dest (d = v - vec(s))
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
|
||||||
|
|
||||||
|
multiply two vector (component-wise multiplication)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector
|
||||||
|
| *[in]* **b** scalar
|
||||||
|
| *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
multiply/scale vec2 vector with scalar: result = v * s
|
||||||
|
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
make vec2 vector scale as specified: result = unit(v) * s
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
div vector with another component-wise division: d = a / b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
div vector with scalar: d = v / s
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| add two vectors and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a + b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| sub two vectors and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a - b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| mul two vectors and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
|
||||||
|
|
||||||
|
| mul vector with scalar and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| add max of two vector to result/dest
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| add min of two vector to result/dest
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_negate(vec2 v)
|
||||||
|
|
||||||
|
negate vector components
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
negate vector components and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** negated vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_normalize(vec2 v)
|
||||||
|
|
||||||
|
normalize vec2 and store result in same vec
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
|
||||||
|
|
||||||
|
normalize vec2 to dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **vec** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
|
||||||
|
|
||||||
|
rotate vec2 around axis by angle using Rodrigues' rotation formula
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **axis** axis vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** vector1
|
||||||
|
| *[in]* **row1** vector2
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
| squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** vector1
|
||||||
|
| *[in]* **row1** vector2
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
| distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
|
||||||
|
max values of vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v1** vector1
|
||||||
|
| *[in]* **v2** vector2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
|
||||||
|
min values of vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v1** vector1
|
||||||
|
| *[in]* **v2** vector2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
|
||||||
|
|
||||||
|
constrain a value to lie between two further values
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
|
||||||
|
|
||||||
|
linear interpolation between two vector
|
||||||
|
|
||||||
|
| formula: from + s * (to - from)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **from** from value
|
||||||
|
| *[in]* **to** to value
|
||||||
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
|
| *[out]* **dest** destination
|
||||||
@@ -392,7 +392,7 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in, out]* **v** vector
|
| *[in, out]* **v** vector
|
||||||
| *[in]* **axis** axis vector (will be normalized)
|
| *[in]* **axis** axis vector (will be normalized)
|
||||||
| *[out]* **angle** angle (radians)
|
| *[in]* **angle** angle (radians)
|
||||||
|
|
||||||
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
||||||
|
|
||||||
@@ -435,8 +435,8 @@ Functions documentation
|
|||||||
squared distance between two vectors
|
squared distance between two vectors
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **mat** vector1
|
| *[in]* **v1** vector1
|
||||||
| *[in]* **row1** vector2
|
| *[in]* **v2** vector2
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
| squared distance (distance * distance)
|
| squared distance (distance * distance)
|
||||||
@@ -446,8 +446,8 @@ Functions documentation
|
|||||||
distance between two vectors
|
distance between two vectors
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **mat** vector1
|
| *[in]* **v1** vector1
|
||||||
| *[in]* **row1** vector2
|
| *[in]* **v2** vector2
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
| distance
|
| distance
|
||||||
@@ -475,7 +475,7 @@ Functions documentation
|
|||||||
possible orthogonal/perpendicular vector
|
possible orthogonal/perpendicular vector
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **mat** vector
|
| *[in]* **v** vector
|
||||||
| *[out]* **dest** orthogonal/perpendicular vector
|
| *[out]* **dest** orthogonal/perpendicular vector
|
||||||
|
|
||||||
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
||||||
|
|||||||
15
docs/source/version.rst
Normal file
15
docs/source/version.rst
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
version
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Header: cglm/version.h
|
||||||
|
|
||||||
|
**cglm** uses semantic versioning (http://semver.org) which is MAJOR.MINOR.PATCH
|
||||||
|
|
||||||
|
| **CGLM_VERSION_MAJOR** is major number of the version.
|
||||||
|
| **CGLM_VERSION_MINOR** is minor number of the version.
|
||||||
|
| **CGLM_VERSION_PATCH** is patch number of the version.
|
||||||
|
|
||||||
|
every release increases these numbers. You can check existing version by
|
||||||
|
including `cglm/version.h`
|
||||||
@@ -40,10 +40,6 @@
|
|||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "affine-mat.h"
|
#include "affine-mat.h"
|
||||||
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief translate existing transform matrix by v vector
|
* @brief translate existing transform matrix by v vector
|
||||||
* and stores result in same matrix
|
* and stores result in same matrix
|
||||||
@@ -459,7 +455,7 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
|||||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||||
|
|
||||||
/* Note from Apple Open Source (asume that the matrix is orthonormal):
|
/* Note from Apple Open Source (assume that the matrix is orthonormal):
|
||||||
check for a coordinate system flip. If the determinant
|
check for a coordinate system flip. If the determinant
|
||||||
is -1, then negate the matrix and the scaling factors. */
|
is -1, then negate the matrix and the scaling factors. */
|
||||||
glm_vec3_cross(m[0], m[1], v);
|
glm_vec3_cross(m[0], m[1], v);
|
||||||
|
|||||||
268
include/cglm/affine2d.h
Normal file
268
include/cglm/affine2d.h
Normal file
@@ -0,0 +1,268 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_translate2d(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
CGLM_INLINE void glm_translate2d_x(mat3 m, float x)
|
||||||
|
CGLM_INLINE void glm_translate2d_y(mat3 m, float y)
|
||||||
|
CGLM_INLINE void glm_translate2d_make(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
CGLM_INLINE void glm_scale2d_make(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_scale2d(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_scale2d_uni(mat3 m, float s)
|
||||||
|
CGLM_INLINE void glm_rotate2d_make(mat3 m, float angle)
|
||||||
|
CGLM_INLINE void glm_rotate2d(mat3 m, float angle)
|
||||||
|
CGLM_INLINE void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine2d_h
|
||||||
|
#define cglm_affine2d_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec2.h"
|
||||||
|
#include "mat3.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d(mat3 m, vec2 v) {
|
||||||
|
m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
|
||||||
|
m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
|
||||||
|
m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* source matrix will remain same
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
* @param[out] dest translated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||||
|
glm_mat3_copy(m, dest);
|
||||||
|
glm_translate2d(dest, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by x factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_x(mat3 m, float x) {
|
||||||
|
m[2][0] = m[0][0] * x + m[2][0];
|
||||||
|
m[2][1] = m[0][1] * x + m[2][1];
|
||||||
|
m[2][2] = m[0][2] * x + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by y factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_y(mat3 m, float y) {
|
||||||
|
m[2][0] = m[1][0] * y + m[2][0];
|
||||||
|
m[2][1] = m[1][1] * y + m[2][1];
|
||||||
|
m[2][2] = m[1][2] * y + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW translate 2d transform matrix by v vector
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_make(mat3 m, vec2 v) {
|
||||||
|
glm_mat3_identity(m);
|
||||||
|
m[2][0] = v[0];
|
||||||
|
m[2][1] = v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scale existing 2d transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
* @param[out] dest scaled matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||||
|
dest[0][0] = m[0][0] * v[0];
|
||||||
|
dest[0][1] = m[0][1] * v[0];
|
||||||
|
dest[0][2] = m[0][2] * v[0];
|
||||||
|
|
||||||
|
dest[1][0] = m[1][0] * v[1];
|
||||||
|
dest[1][1] = m[1][1] * v[1];
|
||||||
|
dest[1][2] = m[1][2] * v[1];
|
||||||
|
|
||||||
|
dest[2][0] = m[2][0];
|
||||||
|
dest[2][1] = m[2][1];
|
||||||
|
dest[2][2] = m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW 2d scale matrix by v vector
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d_make(mat3 m, vec2 v) {
|
||||||
|
glm_mat3_identity(m);
|
||||||
|
m[0][0] = v[0];
|
||||||
|
m[1][1] = v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scales existing 2d transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d(mat3 m, vec2 v) {
|
||||||
|
m[0][0] = m[0][0] * v[0];
|
||||||
|
m[0][1] = m[0][1] * v[0];
|
||||||
|
m[0][2] = m[0][2] * v[0];
|
||||||
|
|
||||||
|
m[1][0] = m[1][0] * v[1];
|
||||||
|
m[1][1] = m[1][1] * v[1];
|
||||||
|
m[1][2] = m[1][2] * v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] s scale factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d_uni(mat3 m, float s) {
|
||||||
|
m[0][0] = m[0][0] * s;
|
||||||
|
m[0][1] = m[0][1] * s;
|
||||||
|
m[0][2] = m[0][2] * s;
|
||||||
|
|
||||||
|
m[1][0] = m[1][0] * s;
|
||||||
|
m[1][1] = m[1][1] * s;
|
||||||
|
m[1][2] = m[1][2] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW rotation matrix by angle around Z axis
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate2d_make(mat3 m, float angle) {
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
s = sinf(angle);
|
||||||
|
c = cosf(angle);
|
||||||
|
|
||||||
|
m[0][0] = c;
|
||||||
|
m[0][1] = s;
|
||||||
|
m[0][2] = 0;
|
||||||
|
|
||||||
|
m[1][0] = -s;
|
||||||
|
m[1][1] = c;
|
||||||
|
m[1][2] = 0;
|
||||||
|
|
||||||
|
m[2][0] = 0.0f;
|
||||||
|
m[2][1] = 0.0f;
|
||||||
|
m[2][2] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||||
|
* and store result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate2d(mat3 m, float angle) {
|
||||||
|
float m00 = m[0][0], m10 = m[1][0],
|
||||||
|
m01 = m[0][1], m11 = m[1][1],
|
||||||
|
m02 = m[0][2], m12 = m[1][2];
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
s = sinf(angle);
|
||||||
|
c = cosf(angle);
|
||||||
|
|
||||||
|
m[0][0] = m00 * c + m10 * s;
|
||||||
|
m[0][1] = m01 * c + m11 * s;
|
||||||
|
m[0][2] = m02 * c + m12 * s;
|
||||||
|
|
||||||
|
m[1][0] = m00 * -s + m10 * c;
|
||||||
|
m[1][1] = m01 * -s + m11 * c;
|
||||||
|
m[1][2] = m02 * -s + m12 * c;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
|
||||||
|
float m00 = m[0][0], m10 = m[1][0],
|
||||||
|
m01 = m[0][1], m11 = m[1][1],
|
||||||
|
m02 = m[0][2], m12 = m[1][2];
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
s = sinf(angle);
|
||||||
|
c = cosf(angle);
|
||||||
|
|
||||||
|
dest[0][0] = m00 * c + m10 * s;
|
||||||
|
dest[0][1] = m01 * c + m11 * s;
|
||||||
|
dest[0][2] = m02 * c + m12 * s;
|
||||||
|
|
||||||
|
dest[1][0] = m00 * -s + m10 * c;
|
||||||
|
dest[1][1] = m01 * -s + m11 * c;
|
||||||
|
dest[1][2] = m02 * -s + m12 * c;
|
||||||
|
|
||||||
|
dest[2][0] = m[2][0];
|
||||||
|
dest[2][1] = m[2][1];
|
||||||
|
dest[2][2] = m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_affine2d_h */
|
||||||
95
include/cglm/applesimd.h
Normal file
95
include/cglm/applesimd.h
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_applesimd_h
|
||||||
|
#define cglm_applesimd_h
|
||||||
|
#if defined(__APPLE__) \
|
||||||
|
&& defined(SIMD_COMPILER_HAS_REQUIRED_FEATURES) \
|
||||||
|
&& defined(SIMD_BASE) \
|
||||||
|
&& defined(SIMD_TYPES) \
|
||||||
|
&& defined(SIMD_VECTOR_TYPES)
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts mat4 to Apple's simd type simd_float4x4
|
||||||
|
* @return simd_float4x4
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float4x4
|
||||||
|
glm_mat4_applesimd(mat4 m) {
|
||||||
|
simd_float4x4 t;
|
||||||
|
|
||||||
|
t.columns[0][0] = m[0][0];
|
||||||
|
t.columns[0][1] = m[0][1];
|
||||||
|
t.columns[0][2] = m[0][2];
|
||||||
|
t.columns[0][3] = m[0][3];
|
||||||
|
|
||||||
|
t.columns[1][0] = m[1][0];
|
||||||
|
t.columns[1][1] = m[1][1];
|
||||||
|
t.columns[1][2] = m[1][2];
|
||||||
|
t.columns[1][3] = m[1][3];
|
||||||
|
|
||||||
|
t.columns[2][0] = m[2][0];
|
||||||
|
t.columns[2][1] = m[2][1];
|
||||||
|
t.columns[2][2] = m[2][2];
|
||||||
|
t.columns[2][3] = m[2][3];
|
||||||
|
|
||||||
|
t.columns[3][0] = m[3][0];
|
||||||
|
t.columns[3][1] = m[3][1];
|
||||||
|
t.columns[3][2] = m[3][2];
|
||||||
|
t.columns[3][3] = m[3][3];
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts mat3 to Apple's simd type simd_float3x3
|
||||||
|
* @return simd_float3x3
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float3x3
|
||||||
|
glm_mat3_applesimd(mat3 m) {
|
||||||
|
simd_float3x3 t;
|
||||||
|
|
||||||
|
t.columns[0][0] = m[0][0];
|
||||||
|
t.columns[0][1] = m[0][1];
|
||||||
|
t.columns[0][2] = m[0][2];
|
||||||
|
|
||||||
|
t.columns[1][0] = m[1][0];
|
||||||
|
t.columns[1][1] = m[1][1];
|
||||||
|
t.columns[1][2] = m[1][2];
|
||||||
|
|
||||||
|
t.columns[2][0] = m[2][0];
|
||||||
|
t.columns[2][1] = m[2][1];
|
||||||
|
t.columns[2][2] = m[2][2];
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts vec4 to Apple's simd type simd_float4
|
||||||
|
* @return simd_float4
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float4
|
||||||
|
glm_vec4_applesimd(vec4 v) {
|
||||||
|
return (simd_float4){v[0], v[1], v[2], v[3]};
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts vec3 to Apple's simd type simd_float3
|
||||||
|
* @return v
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float3
|
||||||
|
glm_vec3_applesimd(vec3 v) {
|
||||||
|
return (simd_float3){v[0], v[1], v[2]};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_applesimd_h */
|
||||||
@@ -22,9 +22,9 @@
|
|||||||
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||||
|
|
||||||
#define CGLM_DECASTEL_EPS 1e-9
|
#define CGLM_DECASTEL_EPS 1e-9f
|
||||||
#define CGLM_DECASTEL_MAX 1000
|
#define CGLM_DECASTEL_MAX 1000.0f
|
||||||
#define CGLM_DECASTEL_SMALL 1e-20
|
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief cubic bezier interpolation
|
* @brief cubic bezier interpolation
|
||||||
|
|||||||
@@ -228,6 +228,8 @@ glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
|||||||
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||||
* Solid Box - Solid Sphere test.
|
* Solid Box - Solid Sphere test.
|
||||||
*
|
*
|
||||||
|
* Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||||
|
*
|
||||||
* @param[in] box solid bounding box
|
* @param[in] box solid bounding box
|
||||||
* @param[in] s solid sphere
|
* @param[in] s solid sphere
|
||||||
*/
|
*/
|
||||||
@@ -237,13 +239,13 @@ glm_aabb_sphere(vec3 box[2], vec4 s) {
|
|||||||
float dmin;
|
float dmin;
|
||||||
int a, b, c;
|
int a, b, c;
|
||||||
|
|
||||||
a = s[0] >= box[0][0];
|
a = (s[0] < box[0][0]) + (s[0] > box[1][0]);
|
||||||
b = s[1] >= box[0][1];
|
b = (s[1] < box[0][1]) + (s[1] > box[1][1]);
|
||||||
c = s[2] >= box[0][2];
|
c = (s[2] < box[0][2]) + (s[2] > box[1][2]);
|
||||||
|
|
||||||
dmin = glm_pow2(s[0] - box[a][0])
|
dmin = glm_pow2((s[0] - box[!(a - 1)][0]) * (a != 0))
|
||||||
+ glm_pow2(s[1] - box[b][1])
|
+ glm_pow2((s[1] - box[!(b - 1)][1]) * (b != 0))
|
||||||
+ glm_pow2(s[2] - box[c][2]);
|
+ glm_pow2((s[2] - box[!(c - 1)][2]) * (c != 0));
|
||||||
|
|
||||||
return dmin <= glm_pow2(s[3]);
|
return dmin <= glm_pow2(s[3]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,10 +12,12 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "cglm.h"
|
#include "cglm.h"
|
||||||
|
#include "call/vec2.h"
|
||||||
#include "call/vec3.h"
|
#include "call/vec3.h"
|
||||||
#include "call/vec4.h"
|
#include "call/vec4.h"
|
||||||
#include "call/mat4.h"
|
#include "call/mat2.h"
|
||||||
#include "call/mat3.h"
|
#include "call/mat3.h"
|
||||||
|
#include "call/mat4.h"
|
||||||
#include "call/affine.h"
|
#include "call/affine.h"
|
||||||
#include "call/cam.h"
|
#include "call/cam.h"
|
||||||
#include "call/quat.h"
|
#include "call/quat.h"
|
||||||
@@ -29,6 +31,8 @@ extern "C" {
|
|||||||
#include "call/ease.h"
|
#include "call/ease.h"
|
||||||
#include "call/curve.h"
|
#include "call/curve.h"
|
||||||
#include "call/bezier.h"
|
#include "call/bezier.h"
|
||||||
|
#include "call/ray.h"
|
||||||
|
#include "call/affine2d.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
67
include/cglm/call/affine2d.h
Normal file
67
include/cglm/call/affine2d.h
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_affine2d_h
|
||||||
|
#define cglmc_affine2d_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_make(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_x(mat3 m, float to);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_y(mat3 m, float to);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_make(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_uni(mat3 m, float s);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d_make(mat3 m, float angle);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d(mat3 m, float angle);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_affine2d_h */
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#ifndef cglmc_io_h
|
#ifndef cglmc_io_h
|
||||||
#define cglmc_io_h
|
#define cglmc_io_h
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
79
include/cglm/call/mat2.h
Normal file
79
include/cglm/call/mat2.h
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_mat2_h
|
||||||
|
#define cglmc_mat2_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_copy(mat2 mat, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_identity(mat2 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_zero(mat2 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_transpose_to(mat2 m, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_transpose(mat2 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_trace(mat2 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_scale(mat2 m, float s);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_det(mat2 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_inv(mat2 mat, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_swap_col(mat2 mat, int col1, int col2);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_swap_row(mat2 mat, int row1, int row2);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_mat2_h */
|
||||||
@@ -24,6 +24,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_mat3_identity(mat3 mat);
|
glmc_mat3_identity(mat3 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat3_zero(mat3 mat);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
||||||
|
|||||||
@@ -33,6 +33,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat4_zero(mat4 mat);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||||
|
|||||||
@@ -131,11 +131,11 @@ glmc_quat_look(vec3 eye, versor ori, mat4 dest);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
glmc_quat_for(vec3 dir, vec3 up, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest);
|
glmc_quat_forp(vec3 from, vec3 to, vec3 up, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
|
|||||||
27
include/cglm/call/ray.h
Normal file
27
include/cglm/call/ray.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ray_h
|
||||||
|
#define cglmc_ray_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
bool
|
||||||
|
glmc_ray_triangle(vec3 origin,
|
||||||
|
vec3 direction,
|
||||||
|
vec3 v0,
|
||||||
|
vec3 v1,
|
||||||
|
vec3 v2,
|
||||||
|
float *d);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ray_h */
|
||||||
155
include/cglm/call/vec2.h
Normal file
155
include/cglm/call/vec2.h
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_vec2_h
|
||||||
|
#define cglmc_vec2_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2(float * __restrict v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_copy(vec2 a, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_zero(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_one(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_dot(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_cross(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_norm2(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_norm(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_add(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_adds(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_subs(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_scale(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_scale_as(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_div(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_divs(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_muladds(vec2 a, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_negate_to(vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_negate(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_normalize(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_normalize_to(vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_distance2(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_distance(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_vec2_h */
|
||||||
@@ -319,10 +319,7 @@ glm_perspective_resize(float aspect, mat4 proj) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_lookat(vec3 eye,
|
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
vec3 center,
|
|
||||||
vec3 up,
|
|
||||||
mat4 dest) {
|
|
||||||
CGLM_ALIGN(8) vec3 f, u, s;
|
CGLM_ALIGN(8) vec3 f, u, s;
|
||||||
|
|
||||||
glm_vec3_sub(center, eye, f);
|
glm_vec3_sub(center, eye, f);
|
||||||
|
|||||||
@@ -9,10 +9,12 @@
|
|||||||
#define cglm_h
|
#define cglm_h
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "vec2.h"
|
||||||
#include "vec3.h"
|
#include "vec3.h"
|
||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "mat3.h"
|
#include "mat3.h"
|
||||||
|
#include "mat2.h"
|
||||||
#include "affine.h"
|
#include "affine.h"
|
||||||
#include "cam.h"
|
#include "cam.h"
|
||||||
#include "frustum.h"
|
#include "frustum.h"
|
||||||
@@ -28,5 +30,7 @@
|
|||||||
#include "ease.h"
|
#include "ease.h"
|
||||||
#include "curve.h"
|
#include "curve.h"
|
||||||
#include "bezier.h"
|
#include "bezier.h"
|
||||||
|
#include "ray.h"
|
||||||
|
#include "affine2d.h"
|
||||||
|
|
||||||
#endif /* cglm_h */
|
#endif /* cglm_h */
|
||||||
|
|||||||
@@ -8,7 +8,13 @@
|
|||||||
#ifndef cglm_common_h
|
#ifndef cglm_common_h
|
||||||
#define cglm_common_h
|
#define cglm_common_h
|
||||||
|
|
||||||
#define _USE_MATH_DEFINES /* for windows */
|
#ifndef _USE_MATH_DEFINES
|
||||||
|
# define _USE_MATH_DEFINES /* for windows */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef _CRT_SECURE_NO_WARNINGS
|
||||||
|
# define _CRT_SECURE_NO_WARNINGS /* for windows */
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
@@ -17,7 +23,9 @@
|
|||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
# ifdef CGLM_DLL
|
# ifdef CGLM_STATIC
|
||||||
|
# define CGLM_EXPORT
|
||||||
|
# elif defined(CGLM_EXPORTS)
|
||||||
# define CGLM_EXPORT __declspec(dllexport)
|
# define CGLM_EXPORT __declspec(dllexport)
|
||||||
# else
|
# else
|
||||||
# define CGLM_EXPORT __declspec(dllimport)
|
# define CGLM_EXPORT __declspec(dllimport)
|
||||||
@@ -34,4 +42,12 @@
|
|||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "simd/intrin.h"
|
#include "simd/intrin.h"
|
||||||
|
|
||||||
|
#ifndef CGLM_USE_DEFAULT_EPSILON
|
||||||
|
# ifndef GLM_FLT_EPSILON
|
||||||
|
# define GLM_FLT_EPSILON 1e-6
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif /* cglm_common_h */
|
#endif /* cglm_common_h */
|
||||||
|
|||||||
@@ -55,8 +55,6 @@ typedef enum glm_euler_seq {
|
|||||||
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
|
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
|
||||||
} glm_euler_seq;
|
} glm_euler_seq;
|
||||||
|
|
||||||
typedef glm_euler_seq glm_euler_sq;
|
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
glm_euler_seq
|
glm_euler_seq
|
||||||
glm_euler_order(int ord[3]) {
|
glm_euler_order(int ord[3]) {
|
||||||
|
|||||||
@@ -15,39 +15,130 @@
|
|||||||
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
cglm tried to enable print functions in debug mode and disable them in
|
||||||
|
release/production mode to eliminate printing costs.
|
||||||
|
|
||||||
|
if you need to force enable then define CGLM_DEFINE_PRINTS macro not DEBUG one
|
||||||
|
|
||||||
|
Print functions are enabled if:
|
||||||
|
|
||||||
|
- DEBUG or _DEBUG macro is defined (mostly defined automatically in debugging)
|
||||||
|
- CGLM_DEFINE_PRINTS macro is defined including release/production
|
||||||
|
which makes enabled printing always
|
||||||
|
- glmc_ calls for io are always prints
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* DEPRECATED: CGLM_NO_PRINTS_NOOP (use CGLM_DEFINE_PRINTS) */
|
||||||
|
|
||||||
#ifndef cglm_io_h
|
#ifndef cglm_io_h
|
||||||
#define cglm_io_h
|
#define cglm_io_h
|
||||||
|
#if defined(DEBUG) || defined(_DEBUG) \
|
||||||
|
|| defined(CGLM_DEFINE_PRINTS) || defined(CGLM_LIB_SRC) \
|
||||||
|
|| defined(CGLM_NO_PRINTS_NOOP)
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#ifndef CGLM_PRINT_PRECISION
|
||||||
|
# define CGLM_PRINT_PRECISION 5
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
||||||
|
# define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef CGLM_PRINT_COLOR
|
||||||
|
# define CGLM_PRINT_COLOR "\033[36m"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef CGLM_PRINT_COLOR_RESET
|
||||||
|
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||||
|
#endif
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_print(mat4 matrix,
|
glm_mat4_print(mat4 matrix,
|
||||||
FILE * __restrict ostream) {
|
FILE * __restrict ostream) {
|
||||||
int i;
|
char buff[16];
|
||||||
int j;
|
int i, j, cw[4], cwi;
|
||||||
|
|
||||||
#define m 4
|
#define m 4
|
||||||
#define n 4
|
#define n 4
|
||||||
|
|
||||||
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
|
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n" , m, n);
|
||||||
|
|
||||||
|
cw[0] = cw[1] = cw[2] = cw[3] = 0;
|
||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
fprintf(ostream, "\t|");
|
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
fprintf(ostream, "%0.4f", matrix[j][i]);;
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||||
if (j != n - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||||
|
cw[i] = GLM_MAX(cw[i], cwi);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "\n");
|
for (i = 0; i < m; i++) {
|
||||||
|
fprintf(ostream, " |");
|
||||||
|
|
||||||
|
for (j = 0; j < n; j++)
|
||||||
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||||
|
else
|
||||||
|
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||||
|
|
||||||
|
fprintf(ostream, " |\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||||
|
|
||||||
|
#undef m
|
||||||
|
#undef n
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat3_print(mat3 matrix,
|
||||||
|
FILE * __restrict ostream) {
|
||||||
|
char buff[16];
|
||||||
|
int i, j, cw[4], cwi;
|
||||||
|
|
||||||
|
#define m 3
|
||||||
|
#define n 3
|
||||||
|
|
||||||
|
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
|
||||||
|
|
||||||
|
cw[0] = cw[1] = cw[2] = 0;
|
||||||
|
|
||||||
|
for (i = 0; i < m; i++) {
|
||||||
|
for (j = 0; j < n; j++) {
|
||||||
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||||
|
else
|
||||||
|
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||||
|
cw[i] = GLM_MAX(cw[i], cwi);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < m; i++) {
|
||||||
|
fprintf(ostream, " |");
|
||||||
|
|
||||||
|
for (j = 0; j < n; j++)
|
||||||
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||||
|
else
|
||||||
|
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||||
|
|
||||||
|
fprintf(ostream, " |\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
#undef n
|
#undef n
|
||||||
@@ -55,29 +146,41 @@ glm_mat4_print(mat4 matrix,
|
|||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat3_print(mat3 matrix,
|
glm_mat2_print(mat2 matrix,
|
||||||
FILE * __restrict ostream) {
|
FILE * __restrict ostream) {
|
||||||
int i;
|
char buff[16];
|
||||||
int j;
|
int i, j, cw[4], cwi;
|
||||||
|
|
||||||
#define m 3
|
#define m 2
|
||||||
#define n 3
|
#define n 2
|
||||||
|
|
||||||
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
|
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
|
||||||
|
|
||||||
|
cw[0] = cw[1] = 0;
|
||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
fprintf(ostream, "\t|");
|
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
fprintf(ostream, "%0.4f", matrix[j][i]);;
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||||
if (j != n - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||||
|
cw[i] = GLM_MAX(cw[i], cwi);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "\n");
|
for (i = 0; i < m; i++) {
|
||||||
|
fprintf(ostream, " |");
|
||||||
|
|
||||||
|
for (j = 0; j < n; j++)
|
||||||
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||||
|
else
|
||||||
|
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||||
|
|
||||||
|
fprintf(ostream, " |\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
#undef n
|
#undef n
|
||||||
@@ -91,16 +194,16 @@ glm_vec4_print(vec4 vec,
|
|||||||
|
|
||||||
#define m 4
|
#define m 4
|
||||||
|
|
||||||
fprintf(ostream, "Vector (float%d):\n\t|", m);
|
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
fprintf(ostream, "%0.4f", vec[i]);
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||||
if (i != m - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
fprintf(ostream, " % g", vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n\n");
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
}
|
}
|
||||||
@@ -113,16 +216,16 @@ glm_vec3_print(vec3 vec,
|
|||||||
|
|
||||||
#define m 3
|
#define m 3
|
||||||
|
|
||||||
fprintf(ostream, "Vector (float%d):\n\t|", m);
|
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
fprintf(ostream, "%0.4f", vec[i]);
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||||
if (i != m - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
fprintf(ostream, " % g", vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n\n");
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
}
|
}
|
||||||
@@ -135,16 +238,34 @@ glm_ivec3_print(ivec3 vec,
|
|||||||
|
|
||||||
#define m 3
|
#define m 3
|
||||||
|
|
||||||
fprintf(ostream, "Vector (int%d):\n\t|", m);
|
fprintf(ostream, "Vector (int%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||||
|
|
||||||
|
for (i = 0; i < m; i++)
|
||||||
|
fprintf(ostream, " % d", vec[i]);
|
||||||
|
|
||||||
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
|
|
||||||
|
#undef m
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_print(vec2 vec,
|
||||||
|
FILE * __restrict ostream) {
|
||||||
|
int i;
|
||||||
|
|
||||||
|
#define m 2
|
||||||
|
|
||||||
|
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
fprintf(ostream, "%d", vec[i]);
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||||
if (i != m - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
fprintf(ostream, " % g", vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n\n");
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
}
|
}
|
||||||
@@ -157,16 +278,17 @@ glm_versor_print(versor vec,
|
|||||||
|
|
||||||
#define m 4
|
#define m 4
|
||||||
|
|
||||||
fprintf(ostream, "Versor (float%d):\n\t|", m);
|
fprintf(ostream, "Quaternion (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
fprintf(ostream, "%0.4f", vec[i]);
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||||
if (i != m - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
fprintf(ostream, " % g", vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n\n");
|
|
||||||
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
}
|
}
|
||||||
@@ -180,24 +302,43 @@ glm_aabb_print(vec3 bbox[2],
|
|||||||
|
|
||||||
#define m 3
|
#define m 3
|
||||||
|
|
||||||
fprintf(ostream, "AABB (%s):\n", tag ? tag: "float");
|
fprintf(ostream, "AABB (%s): " CGLM_PRINT_COLOR "\n", tag ? tag: "float");
|
||||||
|
|
||||||
for (i = 0; i < 2; i++) {
|
for (i = 0; i < 2; i++) {
|
||||||
fprintf(ostream, "\t|");
|
fprintf(ostream, " (");
|
||||||
|
|
||||||
for (j = 0; j < m; j++) {
|
for (j = 0; j < m; j++) {
|
||||||
fprintf(ostream, "%0.4f", bbox[i][j]);
|
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, bbox[i][j]);
|
||||||
if (j != m - 1)
|
else
|
||||||
fprintf(ostream, "\t");
|
fprintf(ostream, " % g", bbox[i][j]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "|\n");
|
fprintf(ostream, " )\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, "\n");
|
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||||
|
|
||||||
#undef m
|
#undef m
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
/* NOOP: Remove print from DEBUG */
|
||||||
|
#define glm_mat4_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_mat3_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_mat2_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_vec4_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_vec3_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_ivec3_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_vec2_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_versor_print(v, s) (void)v; (void)s;
|
||||||
|
#define glm_aabb_print(v, t, s) (void)v; (void)t; (void)s;
|
||||||
|
|
||||||
|
#endif
|
||||||
#endif /* cglm_io_h */
|
#endif /* cglm_io_h */
|
||||||
|
|||||||
331
include/cglm/mat2.h
Normal file
331
include/cglm/mat2.h
Normal file
@@ -0,0 +1,331 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLM_MAT2_IDENTITY_INIT
|
||||||
|
GLM_MAT2_ZERO_INIT
|
||||||
|
GLM_MAT2_IDENTITY
|
||||||
|
GLM_MAT2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_mat2_copy(mat2 mat, mat2 dest)
|
||||||
|
CGLM_INLINE void glm_mat2_identity(mat2 mat)
|
||||||
|
CGLM_INLINE void glm_mat2_identity_array(mat2 * restrict mat, size_t count)
|
||||||
|
CGLM_INLINE void glm_mat2_zero(mat2 mat)
|
||||||
|
CGLM_INLINE void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||||
|
CGLM_INLINE void glm_mat2_transpose_to(mat2 m, mat2 dest)
|
||||||
|
CGLM_INLINE void glm_mat2_transpose(mat2 m)
|
||||||
|
CGLM_INLINE void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||||
|
CGLM_INLINE float glm_mat2_trace(mat2 m)
|
||||||
|
CGLM_INLINE void glm_mat2_scale(mat2 m, float s)
|
||||||
|
CGLM_INLINE float glm_mat2_det(mat2 mat)
|
||||||
|
CGLM_INLINE void glm_mat2_inv(mat2 mat, mat2 dest)
|
||||||
|
CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||||
|
CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||||
|
CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_mat2_h
|
||||||
|
#define cglm_mat2_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "vec2.h"
|
||||||
|
|
||||||
|
#ifdef CGLM_SSE_FP
|
||||||
|
# include "simd/sse2/mat2.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||||
|
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||||
|
|
||||||
|
/* for C only */
|
||||||
|
#define GLM_MAT2_IDENTITY ((mat2)GLM_MAT2_IDENTITY_INIT)
|
||||||
|
#define GLM_MAT2_ZERO ((mat2)GLM_MAT2_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief copy all members of [mat] to [dest]
|
||||||
|
*
|
||||||
|
* @param[in] mat source
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_copy(mat2 mat, mat2 dest) {
|
||||||
|
glm_vec4_ucopy(mat[0], dest[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix identity. It is identical with below,
|
||||||
|
* but it is more easy to do that with this func especially for members
|
||||||
|
* e.g. glm_mat2_identity(aStruct->aMatrix);
|
||||||
|
*
|
||||||
|
* @code
|
||||||
|
* glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only
|
||||||
|
*
|
||||||
|
* // or
|
||||||
|
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
|
||||||
|
* @endcode
|
||||||
|
*
|
||||||
|
* @param[in, out] mat destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_identity(mat2 mat) {
|
||||||
|
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
|
||||||
|
glm_mat2_copy(t, mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix array's each element identity matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] mat matrix array (must be aligned (16)
|
||||||
|
* if alignment is not disabled)
|
||||||
|
*
|
||||||
|
* @param[in] count count of matrices
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_identity_array(mat2 * __restrict mat, size_t count) {
|
||||||
|
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
|
||||||
|
size_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < count; i++) {
|
||||||
|
glm_mat2_copy(t, mat[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix zero.
|
||||||
|
*
|
||||||
|
* @param[in, out] mat matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_zero(mat2 mat) {
|
||||||
|
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_ZERO_INIT;
|
||||||
|
glm_mat2_copy(t, mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply m1 and m2 to dest
|
||||||
|
*
|
||||||
|
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||||
|
*
|
||||||
|
* @code
|
||||||
|
* mat2 m = GLM_MAT2_IDENTITY_INIT;
|
||||||
|
* glm_mat2_mul(m, m, m);
|
||||||
|
* @endcode
|
||||||
|
*
|
||||||
|
* @param[in] m1 left matrix
|
||||||
|
* @param[in] m2 right matrix
|
||||||
|
* @param[out] dest destination matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||||
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
|
glm_mat2_mul_sse2(m1, m2, dest);
|
||||||
|
#else
|
||||||
|
float a00 = m1[0][0], a01 = m1[0][1],
|
||||||
|
a10 = m1[1][0], a11 = m1[1][1],
|
||||||
|
b00 = m2[0][0], b01 = m2[0][1],
|
||||||
|
b10 = m2[1][0], b11 = m2[1][1];
|
||||||
|
|
||||||
|
dest[0][0] = a00 * b00 + a10 * b01;
|
||||||
|
dest[0][1] = a01 * b00 + a11 * b01;
|
||||||
|
dest[1][0] = a00 * b10 + a10 * b11;
|
||||||
|
dest[1][1] = a01 * b10 + a11 * b11;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief transpose mat2 and store in dest
|
||||||
|
*
|
||||||
|
* source matrix will not be transposed unless dest is m
|
||||||
|
*
|
||||||
|
* @param[in] m matrix
|
||||||
|
* @param[out] dest result
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||||
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
|
glm_mat2_transp_sse2(m, dest);
|
||||||
|
#else
|
||||||
|
dest[0][0] = m[0][0];
|
||||||
|
dest[0][1] = m[1][0];
|
||||||
|
dest[1][0] = m[0][1];
|
||||||
|
dest[1][1] = m[1][1];
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief tranpose mat2 and store result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m source and dest
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_transpose(mat2 m) {
|
||||||
|
float tmp;
|
||||||
|
tmp = m[0][1];
|
||||||
|
m[0][1] = m[1][0];
|
||||||
|
m[1][0] = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
|
||||||
|
*
|
||||||
|
* @param[in] m mat2 (left)
|
||||||
|
* @param[in] v vec2 (right, column vector)
|
||||||
|
* @param[out] dest vec2 (result, column vector)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
|
||||||
|
dest[0] = m[0][0] * v[0] + m[1][0] * v[1];
|
||||||
|
dest[1] = m[0][1] * v[0] + m[1][1] * v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief trace of matrix
|
||||||
|
*
|
||||||
|
* sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
*
|
||||||
|
* @param[in] m matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat2_trace(mat2 m) {
|
||||||
|
return m[0][0] + m[1][1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scale (multiply with scalar) matrix
|
||||||
|
*
|
||||||
|
* multiply matrix with scalar
|
||||||
|
*
|
||||||
|
* @param[in, out] m matrix
|
||||||
|
* @param[in] s scalar
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_scale(mat2 m, float s) {
|
||||||
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
|
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
||||||
|
#else
|
||||||
|
m[0][0] = m[0][0] * s;
|
||||||
|
m[0][1] = m[0][1] * s;
|
||||||
|
m[1][0] = m[1][0] * s;
|
||||||
|
m[1][1] = m[1][1] * s;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief mat2 determinant
|
||||||
|
*
|
||||||
|
* @param[in] mat matrix
|
||||||
|
*
|
||||||
|
* @return determinant
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat2_det(mat2 mat) {
|
||||||
|
return mat[0][0] * mat[1][1] - mat[1][0] * mat[0][1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief inverse mat2 and store in dest
|
||||||
|
*
|
||||||
|
* @param[in] mat matrix
|
||||||
|
* @param[out] dest inverse matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_inv(mat2 mat, mat2 dest) {
|
||||||
|
float det;
|
||||||
|
float a = mat[0][0], b = mat[0][1],
|
||||||
|
c = mat[1][0], d = mat[1][1];
|
||||||
|
|
||||||
|
det = 1.0f / (a * d - b * c);
|
||||||
|
|
||||||
|
dest[0][0] = d * det;
|
||||||
|
dest[0][1] = -b * det;
|
||||||
|
dest[1][0] = -c * det;
|
||||||
|
dest[1][1] = a * det;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief swap two matrix columns
|
||||||
|
*
|
||||||
|
* @param[in,out] mat matrix
|
||||||
|
* @param[in] col1 col1
|
||||||
|
* @param[in] col2 col2
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_swap_col(mat2 mat, int col1, int col2) {
|
||||||
|
float a, b;
|
||||||
|
|
||||||
|
a = mat[col1][0];
|
||||||
|
b = mat[col1][1];
|
||||||
|
|
||||||
|
mat[col1][0] = mat[col2][0];
|
||||||
|
mat[col1][1] = mat[col2][1];
|
||||||
|
|
||||||
|
mat[col2][0] = a;
|
||||||
|
mat[col2][1] = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief swap two matrix rows
|
||||||
|
*
|
||||||
|
* @param[in,out] mat matrix
|
||||||
|
* @param[in] row1 row1
|
||||||
|
* @param[in] row2 row2
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_swap_row(mat2 mat, int row1, int row2) {
|
||||||
|
float a, b;
|
||||||
|
|
||||||
|
a = mat[0][row1];
|
||||||
|
b = mat[1][row1];
|
||||||
|
|
||||||
|
mat[0][row1] = mat[0][row2];
|
||||||
|
mat[1][row1] = mat[1][row2];
|
||||||
|
|
||||||
|
mat[0][row2] = a;
|
||||||
|
mat[1][row2] = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
*
|
||||||
|
* rmc stands for Row * Matrix * Column
|
||||||
|
*
|
||||||
|
* the result is scalar because R * M = Matrix1x2 (row vector),
|
||||||
|
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
*
|
||||||
|
* @param[in] r row vector or matrix1x2
|
||||||
|
* @param[in] m matrix2x2
|
||||||
|
* @param[in] c column vector or matrix2x1
|
||||||
|
*
|
||||||
|
* @return scalar value e.g. Matrix1x1
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
|
||||||
|
vec2 tmp;
|
||||||
|
glm_mat2_mulv(m, c, tmp);
|
||||||
|
return glm_vec2_dot(r, tmp);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_mat2_h */
|
||||||
@@ -228,9 +228,11 @@ glm_mat3_transpose(mat3 m) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
||||||
dest[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
|
vec3 res;
|
||||||
dest[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
|
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
|
||||||
dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
|
||||||
|
res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
||||||
|
glm_vec3_copy(res, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
|||||||
@@ -358,6 +358,8 @@ void
|
|||||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_mulv_sse2(m, v, dest);
|
glm_mat4_mulv_sse2(m, v, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mat4_mulv_neon(m, v, dest);
|
||||||
#else
|
#else
|
||||||
vec4 res;
|
vec4 res;
|
||||||
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
|
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
|
||||||
@@ -446,6 +448,9 @@ glm_mat4_quat(mat4 m, versor dest) {
|
|||||||
/*!
|
/*!
|
||||||
* @brief multiply vector with mat4
|
* @brief multiply vector with mat4
|
||||||
*
|
*
|
||||||
|
* actually the result is vec4, after multiplication the last component
|
||||||
|
* is trimmed. if you need it don't use this func.
|
||||||
|
*
|
||||||
* @param[in] m mat4(affine transform)
|
* @param[in] m mat4(affine transform)
|
||||||
* @param[in] v vec3
|
* @param[in] v vec3
|
||||||
* @param[in] last 4th item to make it vec4
|
* @param[in] last 4th item to make it vec4
|
||||||
@@ -473,6 +478,8 @@ void
|
|||||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_transp_sse2(m, dest);
|
glm_mat4_transp_sse2(m, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mat4_transp_neon(m, dest);
|
||||||
#else
|
#else
|
||||||
dest[0][0] = m[0][0]; dest[1][0] = m[0][1];
|
dest[0][0] = m[0][0]; dest[1][0] = m[0][1];
|
||||||
dest[0][1] = m[1][0]; dest[1][1] = m[1][1];
|
dest[0][1] = m[1][0]; dest[1][1] = m[1][1];
|
||||||
@@ -495,6 +502,8 @@ void
|
|||||||
glm_mat4_transpose(mat4 m) {
|
glm_mat4_transpose(mat4 m) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_transp_sse2(m, m);
|
glm_mat4_transp_sse2(m, m);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mat4_transp_neon(m, m);
|
||||||
#else
|
#else
|
||||||
mat4 d;
|
mat4 d;
|
||||||
glm_mat4_transpose_to(m, d);
|
glm_mat4_transpose_to(m, d);
|
||||||
@@ -533,12 +542,7 @@ glm_mat4_scale(mat4 m, float s) {
|
|||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_scale_sse2(m, s);
|
glm_mat4_scale_sse2(m, s);
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
float32x4_t v0;
|
glm_mat4_scale_neon(m, s);
|
||||||
v0 = vdupq_n_f32(s);
|
|
||||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
|
||||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
|
||||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
|
||||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
|
||||||
#else
|
#else
|
||||||
glm_mat4_scale_p(m, s);
|
glm_mat4_scale_p(m, s);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -30,7 +30,14 @@
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_plane_normalize(vec4 plane) {
|
glm_plane_normalize(vec4 plane) {
|
||||||
glm_vec4_scale(plane, 1.0f / glm_vec3_norm(plane), plane);
|
float norm;
|
||||||
|
|
||||||
|
if ((norm = glm_vec3_norm(plane)) == 0.0f) {
|
||||||
|
glm_vec4_zero(plane);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_vec4_scale(plane, 1.0f / norm, plane);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglm_plane_h */
|
#endif /* cglm_plane_h */
|
||||||
|
|||||||
@@ -63,10 +63,6 @@
|
|||||||
# include "simd/sse2/quat.h"
|
# include "simd/sse2/quat.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_mat4_identity(mat4 mat);
|
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||||
@@ -693,32 +689,23 @@ glm_quat_look(vec3 eye, versor ori, mat4 dest) {
|
|||||||
* @brief creates look rotation quaternion
|
* @brief creates look rotation quaternion
|
||||||
*
|
*
|
||||||
* @param[in] dir direction to look
|
* @param[in] dir direction to look
|
||||||
* @param[in] fwd forward vector
|
|
||||||
* @param[in] up up vector
|
* @param[in] up up vector
|
||||||
* @param[out] dest destination quaternion
|
* @param[out] dest destination quaternion
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
glm_quat_for(vec3 dir, vec3 up, versor dest) {
|
||||||
CGLM_ALIGN(8) vec3 axis;
|
CGLM_ALIGN_MAT mat3 m;
|
||||||
float dot, angle;
|
|
||||||
|
|
||||||
dot = glm_vec3_dot(dir, fwd);
|
glm_vec3_normalize_to(dir, m[2]);
|
||||||
if (fabsf(dot + 1.0f) < 0.000001f) {
|
|
||||||
glm_quat_init(dest, up[0], up[1], up[2], GLM_PIf);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fabsf(dot - 1.0f) < 0.000001f) {
|
/* No need to negate in LH, but we use RH here */
|
||||||
glm_quat_identity(dest);
|
glm_vec3_negate(m[2]);
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
angle = acosf(dot);
|
glm_vec3_crossn(up, m[2], m[0]);
|
||||||
glm_cross(fwd, dir, axis);
|
glm_vec3_cross(m[2], m[0], m[1]);
|
||||||
glm_normalize(axis);
|
|
||||||
|
|
||||||
glm_quatv(dest, angle, axis);
|
glm_mat3_quat(m, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -727,16 +714,15 @@ glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
|||||||
*
|
*
|
||||||
* @param[in] from source point
|
* @param[in] from source point
|
||||||
* @param[in] to destination point
|
* @param[in] to destination point
|
||||||
* @param[in] fwd forward vector
|
|
||||||
* @param[in] up up vector
|
* @param[in] up up vector
|
||||||
* @param[out] dest destination quaternion
|
* @param[out] dest destination quaternion
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest) {
|
glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest) {
|
||||||
CGLM_ALIGN(8) vec3 dir;
|
CGLM_ALIGN(8) vec3 dir;
|
||||||
glm_vec3_sub(to, from, dir);
|
glm_vec3_sub(to, from, dir);
|
||||||
glm_quat_for(dir, fwd, up, dest);
|
glm_quat_for(dir, up, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
|||||||
77
include/cglm/ray.h
Normal file
77
include/cglm/ray.h
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE bool glm_line_triangle_intersect(vec3 origin,
|
||||||
|
vec3 direction,
|
||||||
|
vec3 v0,
|
||||||
|
vec3 v1,
|
||||||
|
vec3 v2,
|
||||||
|
float *d);
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ray_h
|
||||||
|
#define cglm_ray_h
|
||||||
|
|
||||||
|
#include "vec3.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief Möller–Trumbore ray-triangle intersection algorithm
|
||||||
|
*
|
||||||
|
* @param[in] origin origin of ray
|
||||||
|
* @param[in] direction direction of ray
|
||||||
|
* @param[in] v0 first vertex of triangle
|
||||||
|
* @param[in] v1 second vertex of triangle
|
||||||
|
* @param[in] v2 third vertex of triangle
|
||||||
|
* @param[in, out] d distance to intersection
|
||||||
|
* @return whether there is intersection
|
||||||
|
*/
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_ray_triangle(vec3 origin,
|
||||||
|
vec3 direction,
|
||||||
|
vec3 v0,
|
||||||
|
vec3 v1,
|
||||||
|
vec3 v2,
|
||||||
|
float *d) {
|
||||||
|
vec3 edge1, edge2, p, t, q;
|
||||||
|
float det, inv_det, u, v, dist;
|
||||||
|
const float epsilon = 0.000001f;
|
||||||
|
|
||||||
|
glm_vec3_sub(v1, v0, edge1);
|
||||||
|
glm_vec3_sub(v2, v0, edge2);
|
||||||
|
glm_vec3_cross(direction, edge2, p);
|
||||||
|
|
||||||
|
det = glm_vec3_dot(edge1, p);
|
||||||
|
if (det > -epsilon && det < epsilon)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
inv_det = 1.0f / det;
|
||||||
|
|
||||||
|
glm_vec3_sub(origin, v0, t);
|
||||||
|
|
||||||
|
u = inv_det * glm_vec3_dot(t, p);
|
||||||
|
if (u < 0.0f || u > 1.0f)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
glm_vec3_cross(t, edge1, q);
|
||||||
|
|
||||||
|
v = inv_det * glm_vec3_dot(direction, q);
|
||||||
|
if (v < 0.0f || u + v > 1.0f)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
dist = inv_det * glm_vec3_dot(edge2, q);
|
||||||
|
|
||||||
|
if (d)
|
||||||
|
*d = dist;
|
||||||
|
|
||||||
|
return dist > epsilon;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -34,17 +34,19 @@ glmm_hadd(float32x4_t v) {
|
|||||||
static inline
|
static inline
|
||||||
float
|
float
|
||||||
glmm_hmin(float32x4_t v) {
|
glmm_hmin(float32x4_t v) {
|
||||||
v = vpmin_f32(vget_low_f32(v), vget_high_f32(v));
|
float32x2_t t;
|
||||||
v = vpmin_f32(v, v);
|
t = vpmin_f32(vget_low_f32(v), vget_high_f32(v));
|
||||||
return vget_lane_f32(v, 0);
|
t = vpmin_f32(t, t);
|
||||||
|
return vget_lane_f32(t, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline
|
static inline
|
||||||
float
|
float
|
||||||
glmm_hmax(float32x4_t v) {
|
glmm_hmax(float32x4_t v) {
|
||||||
v = vpmax_f32(vget_low_f32(v), vget_high_f32(v));
|
float32x2_t t;
|
||||||
v = vpmax_f32(v, v);
|
t = vpmax_f32(vget_low_f32(v), vget_high_f32(v));
|
||||||
return vget_lane_f32(v, 0);
|
t = vpmax_f32(t, t);
|
||||||
|
return vget_lane_f32(t, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline
|
static inline
|
||||||
|
|||||||
@@ -12,6 +12,32 @@
|
|||||||
#include "../../common.h"
|
#include "../../common.h"
|
||||||
#include "../intrin.h"
|
#include "../intrin.h"
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat4_scale_neon(mat4 m, float s) {
|
||||||
|
float32x4_t v0;
|
||||||
|
|
||||||
|
v0 = vdupq_n_f32(s);
|
||||||
|
|
||||||
|
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||||
|
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||||
|
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||||
|
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat4_transp_neon(mat4 m, mat4 dest) {
|
||||||
|
float32x4x4_t vmat;
|
||||||
|
|
||||||
|
vmat = vld4q_f32(m[0]);
|
||||||
|
|
||||||
|
vst1q_f32(dest[0], vmat.val[0]);
|
||||||
|
vst1q_f32(dest[1], vmat.val[1]);
|
||||||
|
vst1q_f32(dest[2], vmat.val[2]);
|
||||||
|
vst1q_f32(dest[3], vmat.val[3]);
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
@@ -53,5 +79,27 @@ glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
|||||||
vst1q_f32(dest[3], d3);
|
vst1q_f32(dest[3], d3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat4_mulv_neon(mat4 m, vec4 v, vec4 dest) {
|
||||||
|
float32x4_t l0, l1, l2, l3;
|
||||||
|
float32x2_t vlo, vhi;
|
||||||
|
|
||||||
|
l0 = vld1q_f32(m[0]);
|
||||||
|
l1 = vld1q_f32(m[1]);
|
||||||
|
l2 = vld1q_f32(m[2]);
|
||||||
|
l3 = vld1q_f32(m[3]);
|
||||||
|
|
||||||
|
vlo = vld1_f32(&v[0]);
|
||||||
|
vhi = vld1_f32(&v[2]);
|
||||||
|
|
||||||
|
l0 = vmulq_lane_f32(l0, vlo, 0);
|
||||||
|
l0 = vmlaq_lane_f32(l0, l1, vlo, 1);
|
||||||
|
l0 = vmlaq_lane_f32(l0, l2, vhi, 0);
|
||||||
|
l0 = vmlaq_lane_f32(l0, l3, vhi, 1);
|
||||||
|
|
||||||
|
vst1q_f32(dest, l0);
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif /* cglm_mat4_neon_h */
|
#endif /* cglm_mat4_neon_h */
|
||||||
|
|||||||
45
include/cglm/simd/sse2/mat2.h
Normal file
45
include/cglm/simd/sse2/mat2.h
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_mat2_sse_h
|
||||||
|
#define cglm_mat2_sse_h
|
||||||
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../intrin.h"
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_mul_sse2(mat2 m1, mat2 m2, mat2 dest) {
|
||||||
|
__m128 x0, x1, x2;
|
||||||
|
|
||||||
|
x1 = glmm_load(m1[0]); /* d c b a */
|
||||||
|
x2 = glmm_load(m2[0]); /* h g f e */
|
||||||
|
|
||||||
|
/*
|
||||||
|
dest[0][0] = a * e + c * f;
|
||||||
|
dest[0][1] = b * e + d * f;
|
||||||
|
dest[1][0] = a * g + c * h;
|
||||||
|
dest[1][1] = b * g + d * h;
|
||||||
|
*/
|
||||||
|
x0 = _mm_mul_ps(_mm_movelh_ps(x1, x1), glmm_shuff1(x2, 2, 2, 0, 0));
|
||||||
|
x1 = _mm_mul_ps(_mm_movehl_ps(x1, x1), glmm_shuff1(x2, 3, 3, 1, 1));
|
||||||
|
x1 = _mm_add_ps(x0, x1);
|
||||||
|
|
||||||
|
glmm_store(dest[0], x1);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_transp_sse2(mat2 m, mat2 dest) {
|
||||||
|
/* d c b a */
|
||||||
|
/* d b c a */
|
||||||
|
glmm_store(dest[0], glmm_shuff1(glmm_load(m[0]), 3, 1, 2, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_mat2_sse_h */
|
||||||
@@ -175,7 +175,7 @@ glmm_load3(float v[3]) {
|
|||||||
__m128i xy;
|
__m128i xy;
|
||||||
__m128 z;
|
__m128 z;
|
||||||
|
|
||||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
xy = _mm_loadl_epi64(CGLM_CASTPTR_ASSUME_ALIGNED(v, const __m128i));
|
||||||
z = _mm_load_ss(&v[2]);
|
z = _mm_load_ss(&v[2]);
|
||||||
|
|
||||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||||
@@ -184,7 +184,7 @@ glmm_load3(float v[3]) {
|
|||||||
static inline
|
static inline
|
||||||
void
|
void
|
||||||
glmm_store3(float v[3], __m128 vx) {
|
glmm_store3(float v[3], __m128 vx) {
|
||||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
_mm_storel_pi(CGLM_CASTPTR_ASSUME_ALIGNED(v, __m64), vx);
|
||||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,8 +13,10 @@ extern "C" {
|
|||||||
|
|
||||||
#include "cglm.h"
|
#include "cglm.h"
|
||||||
#include "types-struct.h"
|
#include "types-struct.h"
|
||||||
|
#include "struct/vec2.h"
|
||||||
#include "struct/vec3.h"
|
#include "struct/vec3.h"
|
||||||
#include "struct/vec4.h"
|
#include "struct/vec4.h"
|
||||||
|
#include "struct/mat2.h"
|
||||||
#include "struct/mat3.h"
|
#include "struct/mat3.h"
|
||||||
#include "struct/mat4.h"
|
#include "struct/mat4.h"
|
||||||
#include "struct/affine.h"
|
#include "struct/affine.h"
|
||||||
@@ -29,6 +31,7 @@ extern "C" {
|
|||||||
#include "struct/project.h"
|
#include "struct/project.h"
|
||||||
#include "struct/sphere.h"
|
#include "struct/sphere.h"
|
||||||
#include "struct/curve.h"
|
#include "struct/curve.h"
|
||||||
|
#include "struct/affine2d.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
CGLM_INLINE mat4s glms_scale_make(vec3s v);
|
CGLM_INLINE mat4s glms_scale_make(vec3s v);
|
||||||
CGLM_INLINE mat4s glms_scale(mat4s m, vec3s v);
|
CGLM_INLINE mat4s glms_scale(mat4s m, vec3s v);
|
||||||
CGLM_INLINE mat4s glms_scale_uni(mat4s m, float s);
|
CGLM_INLINE mat4s glms_scale_uni(mat4s m, float s);
|
||||||
CGLM_INLINE mat4s glmx_rotate_x(mat4s m, float angle);
|
CGLM_INLINE mat4s glms_rotate_x(mat4s m, float angle);
|
||||||
CGLM_INLINE mat4s glms_rotate_y(mat4s m, float angle);
|
CGLM_INLINE mat4s glms_rotate_y(mat4s m, float angle);
|
||||||
CGLM_INLINE mat4s glms_rotate_z(mat4s m, float angle);
|
CGLM_INLINE mat4s glms_rotate_z(mat4s m, float angle);
|
||||||
CGLM_INLINE mat4s glms_rotate_make(float angle, vec3s axis);
|
CGLM_INLINE mat4s glms_rotate_make(float angle, vec3s axis);
|
||||||
@@ -39,10 +39,6 @@
|
|||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_mat4_mul(mat4s m1, mat4s m2);
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief translate existing transform matrix by v vector
|
* @brief translate existing transform matrix by v vector
|
||||||
* and stores result in same matrix
|
* and stores result in same matrix
|
||||||
@@ -169,7 +165,7 @@ glms_scale_uni(mat4s m, float s) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
mat4s
|
mat4s
|
||||||
glmx_rotate_x(mat4s m, float angle) {
|
glms_rotate_x(mat4s m, float angle) {
|
||||||
mat4s r;
|
mat4s r;
|
||||||
glm_rotate_x(m.raw, angle, r.raw);
|
glm_rotate_x(m.raw, angle, r.raw);
|
||||||
return r;
|
return r;
|
||||||
|
|||||||
177
include/cglm/struct/affine2d.h
Normal file
177
include/cglm/struct/affine2d.h
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat3s glms_translate2d(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE mat3s glms_translate2d_x(mat3s m, float x)
|
||||||
|
CGLM_INLINE mat3s glms_translate2d_y(mat3s m, float y)
|
||||||
|
CGLM_INLINE mat3s glms_translate2d_make(vec2s v)
|
||||||
|
CGLM_INLINE mat3s glms_scale2d_make(vec2s v)
|
||||||
|
CGLM_INLINE mat3s glms_scale2d(mat3s m, vec2s v)
|
||||||
|
CGLM_INLINE mat3s glms_scale2d_uni(mat3s m, float s)
|
||||||
|
CGLM_INLINE mat3s glms_rotate2d_make(float angle)
|
||||||
|
CGLM_INLINE mat3s glms_rotate2d(mat3s m, float angle)
|
||||||
|
CGLM_INLINE mat3s glms_rotate2d_to(mat3s m, float angle)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_affine2ds_h
|
||||||
|
#define cglms_affine2ds_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../types-struct.h"
|
||||||
|
#include "../affine2d.h"
|
||||||
|
#include "vec3.h"
|
||||||
|
#include "mat3.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_translate2d(mat3s m, vec2s v) {
|
||||||
|
glm_translate2d(m.raw, v.raw);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by x factor
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_translate2d_x(mat3s m, float x) {
|
||||||
|
glm_translate2d_x(m.raw, x);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by y factor
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_translate2d_y(mat3s m, float y) {
|
||||||
|
glm_translate2d_y(m.raw, y);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW translate 2d transform matrix by v vector
|
||||||
|
*
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_translate2d_make(vec2s v) {
|
||||||
|
mat3s m;
|
||||||
|
glm_translate2d_make(m.raw, v.raw);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW 2d scale matrix by v vector
|
||||||
|
*
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_scale2d_make(vec2s v) {
|
||||||
|
mat3s m;
|
||||||
|
glm_scale2d_make(m.raw, v.raw);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scales existing 2d transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y, z]
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_scale2d(mat3s m, vec2s v) {
|
||||||
|
mat3s r;
|
||||||
|
glm_scale2d_to(m.raw, v.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief applies uniform scale to existing 2d transform matrix v = [s, s, s]
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] s scale factor
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_scale2d_uni(mat3s m, float s) {
|
||||||
|
glm_scale2d_uni(m.raw, s);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW 2d rotation matrix by angle and axis
|
||||||
|
*
|
||||||
|
* axis will be normalized so you don't need to normalize it
|
||||||
|
*
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_rotate2d_make(float angle) {
|
||||||
|
mat3s m;
|
||||||
|
glm_rotate2d_make(m.raw, angle);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing 2d transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_rotate2d(mat3s m, float angle) {
|
||||||
|
glm_rotate2d(m.raw, angle);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing 2d transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat3s
|
||||||
|
glms_rotate2d_to(mat3s m, float angle) {
|
||||||
|
glm_rotate2d(m.raw, angle);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_affine2ds_h */
|
||||||
258
include/cglm/struct/mat2.h
Normal file
258
include/cglm/struct/mat2.h
Normal file
@@ -0,0 +1,258 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLM_MAT2_IDENTITY_INIT
|
||||||
|
GLM_MAT2_ZERO_INIT
|
||||||
|
GLM_MAT2_IDENTITY
|
||||||
|
GLM_MAT2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glms_mat2_identity(mat2 mat)
|
||||||
|
CGLM_INLINE void glms_mat2_identity_array(mat2 * restrict mat, size_t count)
|
||||||
|
CGLM_INLINE void glms_mat2_zero(mat2 mat)
|
||||||
|
CGLM_INLINE void glms_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||||
|
CGLM_INLINE void glms_mat2_transpose_to(mat2 m, mat2 dest)
|
||||||
|
CGLM_INLINE void glms_mat2_transpose(mat2 m)
|
||||||
|
CGLM_INLINE void glms_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||||
|
CGLM_INLINE float glms_mat2_trace(mat2 m)
|
||||||
|
CGLM_INLINE void glms_mat2_scale(mat2 m, float s)
|
||||||
|
CGLM_INLINE float glms_mat2_det(mat2 mat)
|
||||||
|
CGLM_INLINE void glms_mat2_inv(mat2 mat, mat2 dest)
|
||||||
|
CGLM_INLINE void glms_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||||
|
CGLM_INLINE void glms_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||||
|
CGLM_INLINE float glms_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_mat2_h
|
||||||
|
#define cglms_mat2_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../types-struct.h"
|
||||||
|
#include "../mat2.h"
|
||||||
|
|
||||||
|
#define GLMS_MAT2_IDENTITY_INIT {GLM_MAT2_IDENTITY_INIT}
|
||||||
|
#define GLMS_MAT2_ZERO_INIT {GLM_MAT2_ZERO_INIT}
|
||||||
|
|
||||||
|
/* for C only */
|
||||||
|
#define GLMS_MAT2_IDENTITY ((mat3s)GLMS_MAT2_IDENTITY_INIT)
|
||||||
|
#define GLMS_MAT2_ZERO ((mat3s)GLMS_MAT2_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix identity. It is identical with below,
|
||||||
|
* but it is more easy to do that with this func especially for members
|
||||||
|
* e.g. glm_mat2_identity(aStruct->aMatrix);
|
||||||
|
*
|
||||||
|
* @code
|
||||||
|
* glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only
|
||||||
|
*
|
||||||
|
* // or
|
||||||
|
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
|
||||||
|
* @endcode
|
||||||
|
*
|
||||||
|
* @returns identity matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_identity(void) {
|
||||||
|
mat2s r;
|
||||||
|
glm_mat2_identity(r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix array's each element identity matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] mat matrix array (must be aligned (16)
|
||||||
|
* if alignment is not disabled)
|
||||||
|
*
|
||||||
|
* @param[in] count count of matrices
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_mat2_identity_array(mat2s * __restrict mat, size_t count) {
|
||||||
|
CGLM_ALIGN_MAT mat2s t = GLMS_MAT2_IDENTITY_INIT;
|
||||||
|
size_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < count; i++) {
|
||||||
|
glm_mat2_copy(t.raw, mat[i].raw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix zero.
|
||||||
|
*
|
||||||
|
* @returns matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_zero(void) {
|
||||||
|
mat2s r;
|
||||||
|
glm_mat2_zero(r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply m1 and m2 to dest
|
||||||
|
*
|
||||||
|
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||||
|
*
|
||||||
|
* @code
|
||||||
|
* mat2 m = GLM_MAT2_IDENTITY_INIT;
|
||||||
|
* glm_mat2_mul(m, m, m);
|
||||||
|
* @endcode
|
||||||
|
*
|
||||||
|
* @param[in] m1 left matrix
|
||||||
|
* @param[in] m2 right matrix
|
||||||
|
*
|
||||||
|
* @returns matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_mul(mat2s m1, mat2s m2) {
|
||||||
|
mat2s r;
|
||||||
|
glm_mat2_mul(m1.raw, m2.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief transpose mat2
|
||||||
|
*
|
||||||
|
* @param[in] m matrix to transpose
|
||||||
|
*
|
||||||
|
* @returns transposed matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_transpose(mat2s m) {
|
||||||
|
glm_mat2_transpose(m.raw);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
|
||||||
|
*
|
||||||
|
* @param[in] m mat2 (left)
|
||||||
|
* @param[in] v vec2 (right, column vector)
|
||||||
|
* @returns vec2 (result, column vector)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_mat2_mulv(mat2s m, vec2s v) {
|
||||||
|
vec2s r;
|
||||||
|
glm_mat2_mulv(m.raw, v.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief trace of matrix
|
||||||
|
*
|
||||||
|
* sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
*
|
||||||
|
* @param[in] m matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_mat2_trace(mat2s m) {
|
||||||
|
return glm_mat2_trace(m.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scale (multiply with scalar) matrix
|
||||||
|
*
|
||||||
|
* multiply matrix with scalar
|
||||||
|
*
|
||||||
|
* @param[in, out] m matrix
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_scale(mat2s m, float s) {
|
||||||
|
glm_mat2_scale(m.raw, s);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief mat2 determinant
|
||||||
|
*
|
||||||
|
* @param[in] mat matrix
|
||||||
|
*
|
||||||
|
* @return determinant
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_mat2_det(mat2s mat) {
|
||||||
|
return glm_mat2_det(mat.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief inverse mat2 and store in dest
|
||||||
|
*
|
||||||
|
* @param[in] mat matrix
|
||||||
|
* @returns matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_inv(mat2s mat) {
|
||||||
|
mat2s r;
|
||||||
|
glm_mat2_inv(mat.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief swap two matrix columns
|
||||||
|
*
|
||||||
|
* @param[in] mat matrix
|
||||||
|
* @param[in] col1 col1
|
||||||
|
* @param[in] col2 col2
|
||||||
|
* @returns matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_swap_col(mat2s mat, int col1, int col2) {
|
||||||
|
glm_mat2_swap_col(mat.raw, col1, col2);
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief swap two matrix rows
|
||||||
|
*
|
||||||
|
* @param[in] mat matrix
|
||||||
|
* @param[in] row1 row1
|
||||||
|
* @param[in] row2 row2
|
||||||
|
* @returns matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat2s
|
||||||
|
glms_mat2_swap_row(mat2s mat, int row1, int row2) {
|
||||||
|
glm_mat2_swap_row(mat.raw, row1, row2);
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
*
|
||||||
|
* rmc stands for Row * Matrix * Column
|
||||||
|
*
|
||||||
|
* the result is scalar because R * M = Matrix1x2 (row vector),
|
||||||
|
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
*
|
||||||
|
* @param[in] r row vector or matrix1x2
|
||||||
|
* @param[in] m matrix2x2
|
||||||
|
* @param[in] c column vector or matrix2x1
|
||||||
|
*
|
||||||
|
* @return scalar value e.g. Matrix1x1
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_mat2_rmc(vec2s r, mat2s m, vec2s c) {
|
||||||
|
return glm_mat2_rmc(r.raw, m.raw, c.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_mat2_h */
|
||||||
@@ -14,9 +14,9 @@
|
|||||||
|
|
||||||
Functions:
|
Functions:
|
||||||
CGLM_INLINE mat3s glms_mat3_copy(mat3s mat);
|
CGLM_INLINE mat3s glms_mat3_copy(mat3s mat);
|
||||||
CGLM_INLINE mat3s glms_mat3_identity();
|
CGLM_INLINE mat3s glms_mat3_identity(void);
|
||||||
CGLM_INLINE void glms_mat3_identity_array(mat3s * __restrict mat, size_t count);
|
CGLM_INLINE void glms_mat3_identity_array(mat3s * __restrict mat, size_t count);
|
||||||
CGLM_INLINE mat3s glms_mat3_zero();
|
CGLM_INLINE mat3s glms_mat3_zero(void);
|
||||||
CGLM_INLINE mat3s glms_mat3_mul(mat3s m1, mat3s m2);
|
CGLM_INLINE mat3s glms_mat3_mul(mat3s m1, mat3s m2);
|
||||||
CGLM_INLINE ma3s glms_mat3_transpose(mat3s m);
|
CGLM_INLINE ma3s glms_mat3_transpose(mat3s m);
|
||||||
CGLM_INLINE vec3s glms_mat3_mulv(mat3s m, vec3s v);
|
CGLM_INLINE vec3s glms_mat3_mulv(mat3s m, vec3s v);
|
||||||
@@ -38,12 +38,8 @@
|
|||||||
#include "../mat3.h"
|
#include "../mat3.h"
|
||||||
#include "vec3.h"
|
#include "vec3.h"
|
||||||
|
|
||||||
#define GLMS_MAT3_IDENTITY_INIT {1.0f, 0.0f, 0.0f, \
|
#define GLMS_MAT3_IDENTITY_INIT {GLM_MAT3_IDENTITY_INIT}
|
||||||
0.0f, 1.0f, 0.0f, \
|
#define GLMS_MAT3_ZERO_INIT {GLM_MAT3_ZERO_INIT}
|
||||||
0.0f, 0.0f, 1.0f}
|
|
||||||
#define GLMS_MAT3_ZERO_INIT {0.0f, 0.0f, 0.0f, \
|
|
||||||
0.0f, 0.0f, 0.0f, \
|
|
||||||
0.0f, 0.0f, 0.0f}
|
|
||||||
|
|
||||||
/* for C only */
|
/* for C only */
|
||||||
#define GLMS_MAT3_IDENTITY ((mat3s)GLMS_MAT3_IDENTITY_INIT)
|
#define GLMS_MAT3_IDENTITY ((mat3s)GLMS_MAT3_IDENTITY_INIT)
|
||||||
@@ -79,7 +75,7 @@ glms_mat3_copy(mat3s mat) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
mat3s
|
mat3s
|
||||||
glms_mat3_identity() {
|
glms_mat3_identity(void) {
|
||||||
mat3s r;
|
mat3s r;
|
||||||
glm_mat3_identity(r.raw);
|
glm_mat3_identity(r.raw);
|
||||||
return r;
|
return r;
|
||||||
@@ -111,7 +107,7 @@ glms_mat3_identity_array(mat3s * __restrict mat, size_t count) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
mat3s
|
mat3s
|
||||||
glms_mat3_zero() {
|
glms_mat3_zero(void) {
|
||||||
mat3s r;
|
mat3s r;
|
||||||
glm_mat3_zero(r.raw);
|
glm_mat3_zero(r.raw);
|
||||||
return r;
|
return r;
|
||||||
|
|||||||
@@ -20,9 +20,9 @@
|
|||||||
Functions:
|
Functions:
|
||||||
CGLM_INLINE mat4s glms_mat4_ucopy(mat4s mat);
|
CGLM_INLINE mat4s glms_mat4_ucopy(mat4s mat);
|
||||||
CGLM_INLINE mat4s glms_mat4_copy(mat4s mat);
|
CGLM_INLINE mat4s glms_mat4_copy(mat4s mat);
|
||||||
CGLM_INLINE mat4s glms_mat4_identity();
|
CGLM_INLINE mat4s glms_mat4_identity(void);
|
||||||
CGLM_INLINE void glms_mat4_identity_array(mat4s * __restrict mat, size_t count);
|
CGLM_INLINE void glms_mat4_identity_array(mat4s * __restrict mat, size_t count);
|
||||||
CGLM_INLINE mat4s glms_mat4_zero();
|
CGLM_INLINE mat4s glms_mat4_zero(void);
|
||||||
CGLM_INLINE mat3s glms_mat4_pick3(mat4s mat);
|
CGLM_INLINE mat3s glms_mat4_pick3(mat4s mat);
|
||||||
CGLM_INLINE mat3s glms_mat4_pick3t(mat4s mat);
|
CGLM_INLINE mat3s glms_mat4_pick3t(mat4s mat);
|
||||||
CGLM_INLINE mat4s glms_mat4_ins3(mat3s mat);
|
CGLM_INLINE mat4s glms_mat4_ins3(mat3s mat);
|
||||||
@@ -53,15 +53,8 @@
|
|||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
#include "vec3.h"
|
#include "vec3.h"
|
||||||
|
|
||||||
#define GLMS_MAT4_IDENTITY_INIT {1.0f, 0.0f, 0.0f, 0.0f, \
|
#define GLMS_MAT4_IDENTITY_INIT {GLM_MAT4_IDENTITY_INIT}
|
||||||
0.0f, 1.0f, 0.0f, 0.0f, \
|
#define GLMS_MAT4_ZERO_INIT {GLM_MAT4_ZERO_INIT}
|
||||||
0.0f, 0.0f, 1.0f, 0.0f, \
|
|
||||||
0.0f, 0.0f, 0.0f, 1.0f}
|
|
||||||
|
|
||||||
#define GLMS_MAT4_ZERO_INIT {0.0f, 0.0f, 0.0f, 0.0f, \
|
|
||||||
0.0f, 0.0f, 0.0f, 0.0f, \
|
|
||||||
0.0f, 0.0f, 0.0f, 0.0f, \
|
|
||||||
0.0f, 0.0f, 0.0f, 0.0f}
|
|
||||||
|
|
||||||
/* for C only */
|
/* for C only */
|
||||||
#define GLMS_MAT4_IDENTITY ((mat4s)GLMS_MAT4_IDENTITY_INIT)
|
#define GLMS_MAT4_IDENTITY ((mat4s)GLMS_MAT4_IDENTITY_INIT)
|
||||||
@@ -114,7 +107,7 @@ glms_mat4_copy(mat4s mat) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
mat4s
|
mat4s
|
||||||
glms_mat4_identity() {
|
glms_mat4_identity(void) {
|
||||||
mat4s r;
|
mat4s r;
|
||||||
glm_mat4_identity(r.raw);
|
glm_mat4_identity(r.raw);
|
||||||
return r;
|
return r;
|
||||||
@@ -146,7 +139,7 @@ glms_mat4_identity_array(mat4s * __restrict mat, size_t count) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
mat4s
|
mat4s
|
||||||
glms_mat4_zero() {
|
glms_mat4_zero(void) {
|
||||||
mat4s r;
|
mat4s r;
|
||||||
glm_mat4_zero(r.raw);
|
glm_mat4_zero(r.raw);
|
||||||
return r;
|
return r;
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
GLMS_QUAT_IDENTITY
|
GLMS_QUAT_IDENTITY
|
||||||
|
|
||||||
Functions:
|
Functions:
|
||||||
CGLM_INLINE versors glms_quat_identity()
|
CGLM_INLINE versors glms_quat_identity(void)
|
||||||
CGLM_INLINE void glms_quat_identity_array(versor *q, size_t count)
|
CGLM_INLINE void glms_quat_identity_array(versor *q, size_t count)
|
||||||
CGLM_INLINE versors glms_quat_init(float x, float y, float z, float w)
|
CGLM_INLINE versors glms_quat_init(float x, float y, float z, float w)
|
||||||
CGLM_INLINE versors glms_quatv(float angle, vec3s axis)
|
CGLM_INLINE versors glms_quatv(float angle, vec3s axis)
|
||||||
@@ -62,7 +62,7 @@
|
|||||||
* ----------------------------------------------------------------------------
|
* ----------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#define GLMS_QUAT_IDENTITY_INIT GLM_QUAT_IDENTITY_INIT
|
#define GLMS_QUAT_IDENTITY_INIT {GLM_QUAT_IDENTITY_INIT}
|
||||||
#define GLMS_QUAT_IDENTITY ((versors)GLMS_QUAT_IDENTITY_INIT)
|
#define GLMS_QUAT_IDENTITY ((versors)GLMS_QUAT_IDENTITY_INIT)
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -72,7 +72,7 @@
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
versors
|
versors
|
||||||
glms_quat_identity() {
|
glms_quat_identity(void) {
|
||||||
versors dest;
|
versors dest;
|
||||||
glm_quat_identity(dest.raw);
|
glm_quat_identity(dest.raw);
|
||||||
return dest;
|
return dest;
|
||||||
@@ -251,7 +251,7 @@ CGLM_INLINE
|
|||||||
vec3s
|
vec3s
|
||||||
glms_quat_imagn(versors q) {
|
glms_quat_imagn(versors q) {
|
||||||
vec3s dest;
|
vec3s dest;
|
||||||
glm_normalize_to(q.imag.raw, dest.raw);
|
glm_normalize_to(q.raw, dest.raw);
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -437,15 +437,14 @@ glms_quat_look(vec3s eye, versors ori) {
|
|||||||
* @brief creates look rotation quaternion
|
* @brief creates look rotation quaternion
|
||||||
*
|
*
|
||||||
* @param[in] dir direction to look
|
* @param[in] dir direction to look
|
||||||
* @param[in] fwd forward vector
|
|
||||||
* @param[in] up up vector
|
* @param[in] up up vector
|
||||||
* @returns destination quaternion
|
* @returns destination quaternion
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
versors
|
versors
|
||||||
glms_quat_for(vec3s dir, vec3s fwd, vec3s up) {
|
glms_quat_for(vec3s dir, vec3s up) {
|
||||||
versors dest;
|
versors dest;
|
||||||
glm_quat_for(dir.raw, fwd.raw, up.raw, dest.raw);
|
glm_quat_for(dir.raw, up.raw, dest.raw);
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -455,15 +454,14 @@ glms_quat_for(vec3s dir, vec3s fwd, vec3s up) {
|
|||||||
*
|
*
|
||||||
* @param[in] from source point
|
* @param[in] from source point
|
||||||
* @param[in] to destination point
|
* @param[in] to destination point
|
||||||
* @param[in] fwd forward vector
|
|
||||||
* @param[in] up up vector
|
* @param[in] up up vector
|
||||||
* @returns destination quaternion
|
* @returns destination quaternion
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
versors
|
versors
|
||||||
glms_quat_forp(vec3s from, vec3s to, vec3s fwd, vec3s up) {
|
glms_quat_forp(vec3s from, vec3s to, vec3s up) {
|
||||||
versors dest;
|
versors dest;
|
||||||
glm_quat_forp(from.raw, to.raw, fwd.raw, up.raw, dest.raw);
|
glm_quat_forp(from.raw, to.raw, up.raw, dest.raw);
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,9 +42,9 @@ glms_sphere_radii(vec4s s) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
vec4s
|
vec4s
|
||||||
glms_sphere_transform(vec4s s, mat4 m) {
|
glms_sphere_transform(vec4s s, mat4s m) {
|
||||||
vec4s r;
|
vec4s r;
|
||||||
glm_sphere_transform(s.raw, m, r.raw);
|
glm_sphere_transform(s.raw, m.raw, r.raw);
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
198
include/cglm/struct/vec2-ext.h
Normal file
198
include/cglm/struct/vec2-ext.h
Normal file
@@ -0,0 +1,198 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief SIMD like functions
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE vec2s glms_vec2_fill(float val)
|
||||||
|
CGLM_INLINE bool glms_vec2_eq(vec2s v, float val)
|
||||||
|
CGLM_INLINE bool glms_vec2_eq_eps(vec2s v, float val)
|
||||||
|
CGLM_INLINE bool glms_vec2_eq_all(vec2s v)
|
||||||
|
CGLM_INLINE bool glms_vec2_eqv(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE bool glms_vec2_eqv_eps(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE float glms_vec2_max(vec2s v)
|
||||||
|
CGLM_INLINE float glms_vec2_min(vec2s v)
|
||||||
|
CGLM_INLINE bool glms_vec2_isnan(vec2s v)
|
||||||
|
CGLM_INLINE bool glms_vec2_isinf(vec2s v)
|
||||||
|
CGLM_INLINE bool glms_vec2_isvalid(vec2s v)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_sign(vec2s v)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_sqrt(vec2s v)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_vec2s_ext_h
|
||||||
|
#define cglms_vec2s_ext_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../types-struct.h"
|
||||||
|
#include "../util.h"
|
||||||
|
#include "../vec2-ext.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief fill a vector with specified value
|
||||||
|
*
|
||||||
|
* @param[in] val value
|
||||||
|
* @returns dest
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_fill(float val) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_fill(r.raw, val);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to value (without epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] val value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_eq(vec2s v, float val) {
|
||||||
|
return glm_vec2_eq(v.raw, val);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to value (with epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] val value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_eq_eps(vec2s v, float val) {
|
||||||
|
return glm_vec2_eq_eps(v.raw, val);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vectors members are equal (without epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_eq_all(vec2s v) {
|
||||||
|
return glm_vec2_eq_all(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to another (without epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] b vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_eqv(vec2s a, vec2s b) {
|
||||||
|
return glm_vec2_eqv(a.raw, b.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to another (with epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] b vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_eqv_eps(vec2s a, vec2s b) {
|
||||||
|
return glm_vec2_eqv_eps(a.raw, b.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief max value of vector
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_max(vec2s v) {
|
||||||
|
return glm_vec2_max(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief min value of vector
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_min(vec2s v) {
|
||||||
|
return glm_vec2_min(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if all items are NaN (not a number)
|
||||||
|
* you should only use this in DEBUG mode or very critical asserts
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_isnan(vec2s v) {
|
||||||
|
return glm_vec2_isnan(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if all items are INFINITY
|
||||||
|
* you should only use this in DEBUG mode or very critical asserts
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_isinf(vec2s v) {
|
||||||
|
return glm_vec2_isinf(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if all items are valid number
|
||||||
|
* you should only use this in DEBUG mode or very critical asserts
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glms_vec2_isvalid(vec2s v) {
|
||||||
|
return glm_vec2_isvalid(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief get sign of 32 bit float as +1, -1, 0
|
||||||
|
*
|
||||||
|
* Important: It returns 0 for zero/NaN input
|
||||||
|
*
|
||||||
|
* @param v vector
|
||||||
|
* @returns sign vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_sign(vec2s v) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_sign(v.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief square root of each vector item
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_sqrt(vec2s v) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_sqrt(v.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_vec2s_ext_h */
|
||||||
561
include/cglm/struct/vec2.h
Normal file
561
include/cglm/struct/vec2.h
Normal file
@@ -0,0 +1,561 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLMS_VEC2_ONE_INIT
|
||||||
|
GLMS_VEC2_ZERO_INIT
|
||||||
|
GLMS_VEC2_ONE
|
||||||
|
GLMS_VEC2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE vec2s glms_vec2(vec3s v3)
|
||||||
|
CGLM_INLINE void glms_vec2_pack(vec2s dst[], vec2 src[], size_t len)
|
||||||
|
CGLM_INLINE void glms_vec2_unpack(vec2 dst[], vec2s src[], size_t len)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_zero(void)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_one(void)
|
||||||
|
CGLM_INLINE float glms_vec2_dot(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE float glms_vec2_cross(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE float glms_vec2_norm2(vec2s v)
|
||||||
|
CGLM_INLINE float glms_vec2_norm(vec2s v)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_add(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_adds(vec2s a, float s)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_sub(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_subs(vec2s a, float s)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_mul(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_scale(vec2s v, float s)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_scale_as(vec2s v, float s)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_div(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_divs(vec2s a, float s)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_addadd(vec2s a, vec2s b, vec2s dest)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_subadd(vec2s a, vec2s b, vec2s dest)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_muladd(vec2s a, vec2s b, vec2s dest)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_muladds(vec2s a, float s, vec2s dest)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_maxadd(vec2s a, vec2s b, vec2s dest)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_minadd(vec2s a, vec2s b, vec2s dest)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_negate(vec2s v)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_normalize(vec2s v)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_rotate(vec2s v, float angle, vec2s axis)
|
||||||
|
CGLM_INLINE float glms_vec2_distance(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE float glms_vec2_distance2(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_maxv(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_minv(vec2s a, vec2s b)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_clamp(vec2s v, float minVal, float maxVal)
|
||||||
|
CGLM_INLINE vec2s glms_vec2_lerp(vec2s from, vec2s to, float t)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_vec2s_h
|
||||||
|
#define cglms_vec2s_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../types-struct.h"
|
||||||
|
#include "../util.h"
|
||||||
|
#include "../vec2.h"
|
||||||
|
#include "vec2-ext.h"
|
||||||
|
|
||||||
|
#define GLMS_VEC2_ONE_INIT {GLM_VEC2_ONE_INIT}
|
||||||
|
#define GLMS_VEC2_ZERO_INIT {GLM_VEC2_ZERO_INIT}
|
||||||
|
|
||||||
|
#define GLMS_VEC2_ONE ((vec2s)GLMS_VEC2_ONE_INIT)
|
||||||
|
#define GLMS_VEC2_ZERO ((vec2s)GLMS_VEC2_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief init vec2 using vec2
|
||||||
|
*
|
||||||
|
* @param[in] v3 vector3
|
||||||
|
* @returns destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2(vec3s v3) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2(v3.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief pack an array of vec2 into an array of vec2s
|
||||||
|
*
|
||||||
|
* @param[out] dst array of vec2
|
||||||
|
* @param[in] src array of vec2s
|
||||||
|
* @param[in] len number of elements
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_vec2_pack(vec2s dst[], vec2 src[], size_t len) {
|
||||||
|
size_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < len; i++) {
|
||||||
|
glm_vec2_copy(src[i], dst[i].raw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief unpack an array of vec2s into an array of vec2
|
||||||
|
*
|
||||||
|
* @param[out] dst array of vec2s
|
||||||
|
* @param[in] src array of vec2
|
||||||
|
* @param[in] len number of elements
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_vec2_unpack(vec2 dst[], vec2s src[], size_t len) {
|
||||||
|
size_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < len; i++) {
|
||||||
|
glm_vec2_copy(src[i].raw, dst[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make vector zero
|
||||||
|
*
|
||||||
|
* @returns zero vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_zero(void) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_zero(r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make vector one
|
||||||
|
*
|
||||||
|
* @returns one vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_one(void) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_one(r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief vec2 dot product
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
*
|
||||||
|
* @return dot product
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_dot(vec2s a, vec2s b) {
|
||||||
|
return glm_vec2_dot(a.raw, b.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief vec2 cross product
|
||||||
|
*
|
||||||
|
* REF: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
*
|
||||||
|
* @return Z component of cross product
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_cross(vec2s a, vec2s b) {
|
||||||
|
return glm_vec2_cross(a.raw, b.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief norm * norm (magnitude) of vec
|
||||||
|
*
|
||||||
|
* we can use this func instead of calling norm * norm, because it would call
|
||||||
|
* sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||||
|
* not good name for this func
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*
|
||||||
|
* @return norm * norm
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_norm2(vec2s v) {
|
||||||
|
return glm_vec2_norm2(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief norm (magnitude) of vec2
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*
|
||||||
|
* @return norm
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_norm(vec2s v) {
|
||||||
|
return glm_vec2_norm(v.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add a vector to b vector store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_add(vec2s a, vec2s b) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_add(a.raw, b.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add scalar to v vector store result in dest (d = v + s)
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_adds(vec2s a, float s) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_adds(a.raw, s, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract b vector from a vector store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_sub(vec2s a, vec2s b) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_sub(a.raw, b.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract scalar from v vector store result in dest (d = v - s)
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_subs(vec2s a, float s) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_subs(a.raw, s, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply two vector (component-wise multiplication)
|
||||||
|
*
|
||||||
|
* @param a vector1
|
||||||
|
* @param b vector2
|
||||||
|
* @returns v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_mul(vec2s a, vec2s b) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_mul(a.raw, b.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply/scale vec2 vector with scalar: result = v * s
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_scale(vec2s v, float s) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_scale(v.raw, s, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make vec2 vector scale as specified: result = unit(v) * s
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_scale_as(vec2s v, float s) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_scale_as(v.raw, s, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief div vector with another component-wise division: d = a / b
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @returns result = (a[0]/b[0], a[1]/b[1], a[2]/b[2])
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_div(vec2s a, vec2s b) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_div(a.raw, b.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief div vector with scalar: d = v / s
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns result = (a[0]/s, a[1]/s, a[2]/s)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_divs(vec2s a, float s) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_divs(a.raw, s, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add two vectors and add result to sum
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @returns dest += (a + b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_addadd(vec2s a, vec2s b, vec2s dest) {
|
||||||
|
glm_vec2_addadd(a.raw, b.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief sub two vectors and add result to dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @returns dest += (a + b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_subadd(vec2s a, vec2s b, vec2s dest) {
|
||||||
|
glm_vec2_subadd(a.raw, b.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief mul two vectors and add result to dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @returns dest += (a * b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_muladd(vec2s a, vec2s b, vec2s dest) {
|
||||||
|
glm_vec2_muladd(a.raw, b.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief mul vector with scalar and add result to sum
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @returns dest += (a * b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_muladds(vec2s a, float s, vec2s dest) {
|
||||||
|
glm_vec2_muladds(a.raw, s, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add max of two vector to result/dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @returns dest += max(a, b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_maxadd(vec2s a, vec2s b, vec2s dest) {
|
||||||
|
glm_vec2_maxadd(a.raw, b.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add min of two vector to result/dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @returns dest += min(a, b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_minadd(vec2s a, vec2s b, vec2s dest) {
|
||||||
|
glm_vec2_minadd(a.raw, b.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief negate vector components
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @returns negated vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_negate(vec2s v) {
|
||||||
|
glm_vec2_negate(v.raw);
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief normalize vec2 and store result in same vec
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @returns normalized vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_normalize(vec2s v) {
|
||||||
|
glm_vec2_normalize(v.raw);
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate vec2 by angle using Rodrigues' rotation formula
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] angle angle by radians
|
||||||
|
* @returns rotated vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_rotate(vec2s v, float angle) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_rotate(v.raw, angle, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @return distance
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_distance(vec2s a, vec2s b) {
|
||||||
|
return glm_vec2_distance(a.raw, b.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief squared distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @return squared distance (distance * distance)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_vec2_distance2(vec2s a, vec2s b) {
|
||||||
|
return glm_vec2_distance2(a.raw, b.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief max values of vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @returns destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_maxv(vec2s a, vec2s b) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_maxv(a.raw, b.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief min values of vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @returns destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_minv(vec2s a, vec2s b) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_minv(a.raw, b.raw, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief clamp vector's individual members between min and max values
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] minVal minimum value
|
||||||
|
* @param[in] maxVal maximum value
|
||||||
|
* @returns clamped vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_clamp(vec2s v, float minVal, float maxVal) {
|
||||||
|
glm_vec2_clamp(v.raw, minVal, maxVal);
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief linear interpolation between two vectors
|
||||||
|
*
|
||||||
|
* formula: from + s * (to - from)
|
||||||
|
*
|
||||||
|
* @param[in] from from value
|
||||||
|
* @param[in] to to value
|
||||||
|
* @param[in] t interpolant (amount)
|
||||||
|
* @returns destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec2s
|
||||||
|
glms_vec2_lerp(vec2s from, vec2s to, float t) {
|
||||||
|
vec2s r;
|
||||||
|
glm_vec2_lerp(from.raw, to.raw, t, r.raw);
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_vec2s_h */
|
||||||
@@ -19,8 +19,8 @@
|
|||||||
CGLM_INLINE vec3s glms_vec3(vec4s v4);
|
CGLM_INLINE vec3s glms_vec3(vec4s v4);
|
||||||
CGLM_INLINE void glms_vec3_pack(vec3s dst[], vec3 src[], size_t len);
|
CGLM_INLINE void glms_vec3_pack(vec3s dst[], vec3 src[], size_t len);
|
||||||
CGLM_INLINE void glms_vec3_unpack(vec3 dst[], vec3s src[], size_t len);
|
CGLM_INLINE void glms_vec3_unpack(vec3 dst[], vec3s src[], size_t len);
|
||||||
CGLM_INLINE vec3s glms_vec3_zero();
|
CGLM_INLINE vec3s glms_vec3_zero(void);
|
||||||
CGLM_INLINE vec3s glms_vec3_one();
|
CGLM_INLINE vec3s glms_vec3_one(void);
|
||||||
CGLM_INLINE float glms_vec3_dot(vec3s a, vec3s b);
|
CGLM_INLINE float glms_vec3_dot(vec3s a, vec3s b);
|
||||||
CGLM_INLINE float glms_vec3_norm2(vec3s v);
|
CGLM_INLINE float glms_vec3_norm2(vec3s v);
|
||||||
CGLM_INLINE float glms_vec3_norm(vec3s v);
|
CGLM_INLINE float glms_vec3_norm(vec3s v);
|
||||||
@@ -86,15 +86,15 @@
|
|||||||
#include "../vec3.h"
|
#include "../vec3.h"
|
||||||
#include "vec3-ext.h"
|
#include "vec3-ext.h"
|
||||||
|
|
||||||
#define GLMS_VEC3_ONE_INIT {1.0f, 1.0f, 1.0f}
|
#define GLMS_VEC3_ONE_INIT {GLM_VEC3_ONE_INIT}
|
||||||
#define GLMS_VEC3_ZERO_INIT {0.0f, 0.0f, 0.0f}
|
#define GLMS_VEC3_ZERO_INIT {GLM_VEC3_ZERO_INIT}
|
||||||
|
|
||||||
#define GLMS_VEC3_ONE ((vec3s)GLMS_VEC3_ONE_INIT)
|
#define GLMS_VEC3_ONE ((vec3s)GLMS_VEC3_ONE_INIT)
|
||||||
#define GLMS_VEC3_ZERO ((vec3s)GLMS_VEC3_ZERO_INIT)
|
#define GLMS_VEC3_ZERO ((vec3s)GLMS_VEC3_ZERO_INIT)
|
||||||
|
|
||||||
#define GLMS_YUP ((vec3s){0.0f, 1.0f, 0.0f})
|
#define GLMS_YUP ((vec3s){{0.0f, 1.0f, 0.0f}})
|
||||||
#define GLMS_ZUP ((vec3s){0.0f, 0.0f, 1.0f})
|
#define GLMS_ZUP ((vec3s){{0.0f, 0.0f, 1.0f}})
|
||||||
#define GLMS_XUP ((vec3s){1.0f, 0.0f, 0.0f})
|
#define GLMS_XUP ((vec3s){{1.0f, 0.0f, 0.0f}})
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief init vec3 using vec4
|
* @brief init vec3 using vec4
|
||||||
@@ -151,7 +151,7 @@ glms_vec3_unpack(vec3 dst[], vec3s src[], size_t len) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
vec3s
|
vec3s
|
||||||
glms_vec3_zero() {
|
glms_vec3_zero(void) {
|
||||||
vec3s r;
|
vec3s r;
|
||||||
glm_vec3_zero(r.raw);
|
glm_vec3_zero(r.raw);
|
||||||
return r;
|
return r;
|
||||||
@@ -164,7 +164,7 @@ glms_vec3_zero() {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
vec3s
|
vec3s
|
||||||
glms_vec3_one() {
|
glms_vec3_one(void) {
|
||||||
vec3s r;
|
vec3s r;
|
||||||
glm_vec3_one(r.raw);
|
glm_vec3_one(r.raw);
|
||||||
return r;
|
return r;
|
||||||
|
|||||||
@@ -7,12 +7,12 @@
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
Macros:
|
Macros:
|
||||||
GLM_VEC4_ONE_INIT
|
GLMS_VEC4_ONE_INIT
|
||||||
GLM_VEC4_BLACK_INIT
|
GLMS_VEC4_BLACK_INIT
|
||||||
GLM_VEC4_ZERO_INIT
|
GLMS_VEC4_ZERO_INIT
|
||||||
GLM_VEC4_ONE
|
GLMS_VEC4_ONE
|
||||||
GLM_VEC4_BLACK
|
GLMS_VEC4_BLACK
|
||||||
GLM_VEC4_ZERO
|
GLMS_VEC4_ZERO
|
||||||
|
|
||||||
Functions:
|
Functions:
|
||||||
CGLM_INLINE vec4s glms_vec4(vec3s v3, float last);
|
CGLM_INLINE vec4s glms_vec4(vec3s v3, float last);
|
||||||
@@ -72,9 +72,9 @@
|
|||||||
#include "../vec4.h"
|
#include "../vec4.h"
|
||||||
#include "vec4-ext.h"
|
#include "vec4-ext.h"
|
||||||
|
|
||||||
#define GLMS_VEC4_ONE_INIT {1.0f, 1.0f, 1.0f, 1.0f}
|
#define GLMS_VEC4_ONE_INIT {GLM_VEC4_ONE_INIT}
|
||||||
#define GLMS_VEC4_BLACK_INIT {0.0f, 0.0f, 0.0f, 1.0f}
|
#define GLMS_VEC4_BLACK_INIT {GLM_VEC4_BLACK_INIT}
|
||||||
#define GLMS_VEC4_ZERO_INIT {0.0f, 0.0f, 0.0f, 0.0f}
|
#define GLMS_VEC4_ZERO_INIT {GLM_VEC4_ZERO_INIT}
|
||||||
|
|
||||||
#define GLMS_VEC4_ONE ((vec4s)GLM_VEC4_ONE_INIT)
|
#define GLMS_VEC4_ONE ((vec4s)GLM_VEC4_ONE_INIT)
|
||||||
#define GLMS_VEC4_BLACK ((vec4s)GLM_VEC4_BLACK_INIT)
|
#define GLMS_VEC4_BLACK ((vec4s)GLM_VEC4_BLACK_INIT)
|
||||||
@@ -180,7 +180,7 @@ glms_vec4_unpack(vec4 dst[], vec4s src[], size_t len) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
vec4s
|
vec4s
|
||||||
glms_vec4_zero() {
|
glms_vec4_zero(void) {
|
||||||
vec4s r;
|
vec4s r;
|
||||||
glm_vec4_zero(r.raw);
|
glm_vec4_zero(r.raw);
|
||||||
return r;
|
return r;
|
||||||
@@ -193,7 +193,7 @@ glms_vec4_zero() {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
vec4s
|
vec4s
|
||||||
glms_vec4_one() {
|
glms_vec4_one(void) {
|
||||||
vec4s r;
|
vec4s r;
|
||||||
glm_vec4_one(r.raw);
|
glm_vec4_one(r.raw);
|
||||||
return r;
|
return r;
|
||||||
|
|||||||
@@ -10,30 +10,71 @@
|
|||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Anonymous structs are available since C11, but we'd like to be compatible
|
||||||
|
* with C99 and C89 too. So let's figure out if we should be using them or not.
|
||||||
|
* It's simply a convenience feature, you can e.g. build the library with
|
||||||
|
* anonymous structs and your application without them and they'll still be
|
||||||
|
* compatible, cglm doesn't use the anonymous structs internally.
|
||||||
|
*/
|
||||||
|
#ifndef CGLM_USE_ANONYMOUS_STRUCT
|
||||||
|
/* If the user doesn't explicitly specify if they want anonymous structs or
|
||||||
|
* not, then we'll try to intuit an appropriate choice. */
|
||||||
|
# if defined(CGLM_NO_ANONYMOUS_STRUCT)
|
||||||
|
/* The user has defined CGLM_NO_ANONYMOUS_STRUCT. This used to be the
|
||||||
|
* only #define governing the use of anonymous structs, so for backward
|
||||||
|
* compatibility, we still honor that choice and disable them. */
|
||||||
|
# define CGLM_USE_ANONYMOUS_STRUCT 0
|
||||||
|
# elif __STDC_VERSION__ >= 20112L || defined(_MSVC_VER)
|
||||||
|
/* We're compiling for C11 or this is the MSVC compiler. In either
|
||||||
|
* case, anonymous structs are available, so use them. */
|
||||||
|
# define CGLM_USE_ANONYMOUS_STRUCT 1
|
||||||
|
# elif defined(_MSC_VER) && (_MSC_VER >= 1900) /* Visual Studio 2015 */
|
||||||
|
/* We can support anonymous structs
|
||||||
|
* since Visual Studio 2015 or 2017 (1910) maybe? */
|
||||||
|
# define CGLM_USE_ANONYMOUS_STRUCT 1
|
||||||
|
# else
|
||||||
|
/* Otherwise, we're presumably building for C99 or C89 and can't rely
|
||||||
|
* on anonymous structs being available. Turn them off. */
|
||||||
|
# define CGLM_USE_ANONYMOUS_STRUCT 0
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef union vec2s {
|
||||||
|
vec2 raw;
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
|
struct {
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
} vec2s;
|
||||||
|
|
||||||
typedef union vec3s {
|
typedef union vec3s {
|
||||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
vec3 raw;
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
struct {
|
struct {
|
||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
float z;
|
float z;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
vec3 raw;
|
|
||||||
} vec3s;
|
} vec3s;
|
||||||
|
|
||||||
typedef union ivec3s {
|
typedef union ivec3s {
|
||||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
ivec3 raw;
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
struct {
|
struct {
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
int z;
|
int z;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
ivec3 raw;
|
|
||||||
} ivec3s;
|
} ivec3s;
|
||||||
|
|
||||||
typedef union CGLM_ALIGN_IF(16) vec4s {
|
typedef union CGLM_ALIGN_IF(16) vec4s {
|
||||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
vec4 raw;
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
struct {
|
struct {
|
||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
@@ -41,11 +82,11 @@ typedef union CGLM_ALIGN_IF(16) vec4s {
|
|||||||
float w;
|
float w;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
vec4 raw;
|
|
||||||
} vec4s;
|
} vec4s;
|
||||||
|
|
||||||
typedef union CGLM_ALIGN_IF(16) versors {
|
typedef union CGLM_ALIGN_IF(16) versors {
|
||||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
vec4 raw;
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
struct {
|
struct {
|
||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
@@ -58,23 +99,35 @@ typedef union CGLM_ALIGN_IF(16) versors {
|
|||||||
float real;
|
float real;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
vec4 raw;
|
|
||||||
} versors;
|
} versors;
|
||||||
|
|
||||||
|
typedef union mat2s {
|
||||||
|
mat2 raw;
|
||||||
|
vec2s col[2];
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
|
struct {
|
||||||
|
float m00, m01;
|
||||||
|
float m10, m11;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
} mat2s;
|
||||||
|
|
||||||
typedef union mat3s {
|
typedef union mat3s {
|
||||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
mat3 raw;
|
||||||
|
vec3s col[3];
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
struct {
|
struct {
|
||||||
float m00, m01, m02;
|
float m00, m01, m02;
|
||||||
float m10, m11, m12;
|
float m10, m11, m12;
|
||||||
float m20, m21, m22;
|
float m20, m21, m22;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
vec3s col[3];
|
|
||||||
mat3 raw;
|
|
||||||
} mat3s;
|
} mat3s;
|
||||||
|
|
||||||
typedef union CGLM_ALIGN_MAT mat4s {
|
typedef union CGLM_ALIGN_MAT mat4s {
|
||||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
mat4 raw;
|
||||||
|
vec4s col[4];
|
||||||
|
#if CGLM_USE_ANONYMOUS_STRUCT
|
||||||
struct {
|
struct {
|
||||||
float m00, m01, m02, m03;
|
float m00, m01, m02, m03;
|
||||||
float m10, m11, m12, m13;
|
float m10, m11, m12, m13;
|
||||||
@@ -82,8 +135,6 @@ typedef union CGLM_ALIGN_MAT mat4s {
|
|||||||
float m30, m31, m32, m33;
|
float m30, m31, m32, m33;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
vec4s col[4];
|
|
||||||
mat4 raw;
|
|
||||||
} mat4s;
|
} mat4s;
|
||||||
|
|
||||||
#endif /* cglm_types_struct_h */
|
#endif /* cglm_types_struct_h */
|
||||||
|
|||||||
@@ -32,13 +32,29 @@
|
|||||||
# define CGLM_ALIGN_MAT CGLM_ALIGN(16)
|
# define CGLM_ALIGN_MAT CGLM_ALIGN(16)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef __GNUC__
|
||||||
|
# define CGLM_ASSUME_ALIGNED(expr, alignment) \
|
||||||
|
__builtin_assume_aligned((expr), (alignment))
|
||||||
|
#else
|
||||||
|
# define CGLM_ASSUME_ALIGNED(expr, alignment) (expr)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define CGLM_CASTPTR_ASSUME_ALIGNED(expr, type) \
|
||||||
|
((type*)CGLM_ASSUME_ALIGNED((expr), __alignof__(type)))
|
||||||
|
|
||||||
typedef float vec2[2];
|
typedef float vec2[2];
|
||||||
typedef float vec3[3];
|
typedef float vec3[3];
|
||||||
typedef int ivec3[3];
|
typedef int ivec3[3];
|
||||||
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
||||||
typedef vec4 versor;
|
typedef vec4 versor; /* |x, y, z, w| -> w is the last */
|
||||||
typedef vec3 mat3[3];
|
typedef vec3 mat3[3];
|
||||||
typedef CGLM_ALIGN_MAT vec4 mat4[4];
|
typedef CGLM_ALIGN_IF(16) vec2 mat2[2];
|
||||||
|
typedef CGLM_ALIGN_MAT vec4 mat4[4];
|
||||||
|
|
||||||
|
/*
|
||||||
|
Important: cglm stores quaternion as [x, y, z, w] in memory since v0.4.0
|
||||||
|
it was [w, x, y, z] before v0.4.0 ( v0.3.5 and earlier ). w is real part.
|
||||||
|
*/
|
||||||
|
|
||||||
#define GLM_E 2.71828182845904523536028747135266250 /* e */
|
#define GLM_E 2.71828182845904523536028747135266250 /* e */
|
||||||
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
|
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
|
||||||
|
|||||||
@@ -289,7 +289,7 @@ glm_smoothinterpc(float from, float to, float t) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_eq(float a, float b) {
|
glm_eq(float a, float b) {
|
||||||
return fabsf(a - b) <= FLT_EPSILON;
|
return fabsf(a - b) <= GLM_FLT_EPSILON;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -322,7 +322,22 @@ glm_percent(float from, float to, float current) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_percentc(float from, float to, float current) {
|
glm_percentc(float from, float to, float current) {
|
||||||
return glm_clamp(glm_percent(from, to, current), 0.0f, 1.0f);
|
return glm_clamp_zo(glm_percent(from, to, current));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief swap two float values
|
||||||
|
*
|
||||||
|
* @param[in] a float value 1 (pointer)
|
||||||
|
* @param[in] b float value 2 (pointer)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_swapf(float * __restrict a, float * __restrict b) {
|
||||||
|
float t;
|
||||||
|
t = *a;
|
||||||
|
*a = *b;
|
||||||
|
*b = t;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglm_util_h */
|
#endif /* cglm_util_h */
|
||||||
|
|||||||
189
include/cglm/vec2-ext.h
Normal file
189
include/cglm/vec2-ext.h
Normal file
@@ -0,0 +1,189 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_vec2_fill(vec2 v, float val)
|
||||||
|
CGLM_INLINE bool glm_vec2_eq(vec2 v, float val);
|
||||||
|
CGLM_INLINE bool glm_vec2_eq_eps(vec2 v, float val);
|
||||||
|
CGLM_INLINE bool glm_vec2_eq_all(vec2 v);
|
||||||
|
CGLM_INLINE bool glm_vec2_eqv(vec2 a, vec2 b);
|
||||||
|
CGLM_INLINE bool glm_vec2_eqv_eps(vec2 a, vec2 b);
|
||||||
|
CGLM_INLINE float glm_vec2_max(vec2 v);
|
||||||
|
CGLM_INLINE float glm_vec2_min(vec2 v);
|
||||||
|
CGLM_INLINE bool glm_vec2_isnan(vec2 v);
|
||||||
|
CGLM_INLINE bool glm_vec2_isinf(vec2 v);
|
||||||
|
CGLM_INLINE bool glm_vec2_isvalid(vec2 v);
|
||||||
|
CGLM_INLINE void glm_vec2_sign(vec2 v, vec2 dest);
|
||||||
|
CGLM_INLINE void glm_vec2_sqrt(vec2 v, vec2 dest);
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_vec2_ext_h
|
||||||
|
#define cglm_vec2_ext_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief fill a vector with specified value
|
||||||
|
*
|
||||||
|
* @param[out] v dest
|
||||||
|
* @param[in] val value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_fill(vec2 v, float val) {
|
||||||
|
v[0] = v[1] = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to value (without epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] val value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_eq(vec2 v, float val) {
|
||||||
|
return v[0] == val && v[0] == v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to value (with epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] val value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_eq_eps(vec2 v, float val) {
|
||||||
|
return fabsf(v[0] - val) <= GLM_FLT_EPSILON
|
||||||
|
&& fabsf(v[1] - val) <= GLM_FLT_EPSILON;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vectors members are equal (without epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_eq_all(vec2 v) {
|
||||||
|
return glm_vec2_eq_eps(v, v[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to another (without epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] b vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_eqv(vec2 a, vec2 b) {
|
||||||
|
return a[0] == b[0] && a[1] == b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if vector is equal to another (with epsilon)
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] b vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_eqv_eps(vec2 a, vec2 b) {
|
||||||
|
return fabsf(a[0] - b[0]) <= GLM_FLT_EPSILON
|
||||||
|
&& fabsf(a[1] - b[1]) <= GLM_FLT_EPSILON;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief max value of vector
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_max(vec2 v) {
|
||||||
|
return glm_max(v[0], v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief min value of vector
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_min(vec2 v) {
|
||||||
|
return glm_min(v[0], v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if all items are NaN (not a number)
|
||||||
|
* you should only use this in DEBUG mode or very critical asserts
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_isnan(vec2 v) {
|
||||||
|
return isnan(v[0]) || isnan(v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if all items are INFINITY
|
||||||
|
* you should only use this in DEBUG mode or very critical asserts
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_isinf(vec2 v) {
|
||||||
|
return isinf(v[0]) || isinf(v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief check if all items are valid number
|
||||||
|
* you should only use this in DEBUG mode or very critical asserts
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
bool
|
||||||
|
glm_vec2_isvalid(vec2 v) {
|
||||||
|
return !glm_vec2_isnan(v) && !glm_vec2_isinf(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief get sign of 32 bit float as +1, -1, 0
|
||||||
|
*
|
||||||
|
* Important: It returns 0 for zero/NaN input
|
||||||
|
*
|
||||||
|
* @param v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_sign(vec2 v, vec2 dest) {
|
||||||
|
dest[0] = glm_signf(v[0]);
|
||||||
|
dest[1] = glm_signf(v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief square root of each vector item
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_sqrt(vec2 v, vec2 dest) {
|
||||||
|
dest[0] = sqrtf(v[0]);
|
||||||
|
dest[1] = sqrtf(v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_vec2_ext_h */
|
||||||
585
include/cglm/vec2.h
Normal file
585
include/cglm/vec2.h
Normal file
@@ -0,0 +1,585 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLM_VEC2_ONE_INIT
|
||||||
|
GLM_VEC2_ZERO_INIT
|
||||||
|
GLM_VEC2_ONE
|
||||||
|
GLM_VEC2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_vec2(float * __restrict v, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_copy(vec2 a, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_zero(vec2 v)
|
||||||
|
CGLM_INLINE void glm_vec2_one(vec2 v)
|
||||||
|
CGLM_INLINE float glm_vec2_dot(vec2 a, vec2 b)
|
||||||
|
CGLM_INLINE float glm_vec2_cross(vec2 a, vec2 b)
|
||||||
|
CGLM_INLINE float glm_vec2_norm2(vec2 v)
|
||||||
|
CGLM_INLINE float glm_vec2_norm(vec2 vec)
|
||||||
|
CGLM_INLINE void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_adds(vec2 v, float s, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_sub(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_subs(vec2 v, float s, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
|
||||||
|
CGLM_INLINE void glm_vec2_scale(vec2 v, float s, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_divs(vec2 v, float s, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_muladds(vec2 a, float s, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_negate_to(vec2 v, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_negate(vec2 v)
|
||||||
|
CGLM_INLINE void glm_vec2_normalize(vec2 v)
|
||||||
|
CGLM_INLINE void glm_vec2_normalize_to(vec2 vec, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
|
||||||
|
CGLM_INLINE float glm_vec2_distance2(vec2 a, vec2 b)
|
||||||
|
CGLM_INLINE float glm_vec2_distance(vec2 a, vec2 b)
|
||||||
|
CGLM_INLINE void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
CGLM_INLINE void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
|
||||||
|
CGLM_INLINE void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_vec2_h
|
||||||
|
#define cglm_vec2_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec2-ext.h"
|
||||||
|
|
||||||
|
#define GLM_VEC2_ONE_INIT {1.0f, 1.0f}
|
||||||
|
#define GLM_VEC2_ZERO_INIT {0.0f, 0.0f}
|
||||||
|
|
||||||
|
#define GLM_VEC2_ONE ((vec2)GLM_VEC2_ONE_INIT)
|
||||||
|
#define GLM_VEC2_ZERO ((vec2)GLM_VEC2_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief init vec2 using another vector
|
||||||
|
*
|
||||||
|
* @param[in] v a vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2(float * __restrict v, vec2 dest) {
|
||||||
|
dest[0] = v[0];
|
||||||
|
dest[1] = v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief copy all members of [a] to [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a source
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_copy(vec2 a, vec2 dest) {
|
||||||
|
dest[0] = a[0];
|
||||||
|
dest[1] = a[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make vector zero
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_zero(vec2 v) {
|
||||||
|
v[0] = v[1] = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make vector one
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_one(vec2 v) {
|
||||||
|
v[0] = v[1] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief vec2 dot product
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
*
|
||||||
|
* @return dot product
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_dot(vec2 a, vec2 b) {
|
||||||
|
return a[0] * b[0] + a[1] * b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief vec2 cross product
|
||||||
|
*
|
||||||
|
* REF: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
*
|
||||||
|
* @return Z component of cross product
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_cross(vec2 a, vec2 b) {
|
||||||
|
/* just calculate the z-component */
|
||||||
|
return a[0] * b[1] - a[1] * b[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief norm * norm (magnitude) of vec
|
||||||
|
*
|
||||||
|
* we can use this func instead of calling norm * norm, because it would call
|
||||||
|
* sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||||
|
* not good name for this func
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
*
|
||||||
|
* @return norm * norm
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_norm2(vec2 v) {
|
||||||
|
return glm_vec2_dot(v, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief norm (magnitude) of vec2
|
||||||
|
*
|
||||||
|
* @param[in] vec vector
|
||||||
|
*
|
||||||
|
* @return norm
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_norm(vec2 vec) {
|
||||||
|
return sqrtf(glm_vec2_norm2(vec));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add a vector to b vector store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_add(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] = a[0] + b[0];
|
||||||
|
dest[1] = a[1] + b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add scalar to v vector store result in dest (d = v + s)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_adds(vec2 v, float s, vec2 dest) {
|
||||||
|
dest[0] = v[0] + s;
|
||||||
|
dest[1] = v[1] + s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract b vector from a vector store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_sub(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] = a[0] - b[0];
|
||||||
|
dest[1] = a[1] - b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract scalar from v vector store result in dest (d = v - s)
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_subs(vec2 v, float s, vec2 dest) {
|
||||||
|
dest[0] = v[0] - s;
|
||||||
|
dest[1] = v[1] - s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply two vector (component-wise multiplication)
|
||||||
|
*
|
||||||
|
* @param a v1
|
||||||
|
* @param b v2
|
||||||
|
* @param dest v3 = (a[0] * b[0], a[1] * b[1])
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_mul(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] = a[0] * b[0];
|
||||||
|
dest[1] = a[1] * b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply/scale vector with scalar: result = v * s
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_scale(vec2 v, float s, vec2 dest) {
|
||||||
|
dest[0] = v[0] * s;
|
||||||
|
dest[1] = v[1] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scale as vector specified: result = unit(v) * s
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_scale_as(vec2 v, float s, vec2 dest) {
|
||||||
|
float norm;
|
||||||
|
norm = glm_vec2_norm(v);
|
||||||
|
|
||||||
|
if (norm == 0.0f) {
|
||||||
|
glm_vec2_zero(dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_vec2_scale(v, s / norm, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief div vector with another component-wise division: d = a / b
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest result = (a[0]/b[0], a[1]/b[1])
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_div(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] = a[0] / b[0];
|
||||||
|
dest[1] = a[1] / b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief div vector with scalar: d = v / s
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest result = (a[0]/s, a[1]/s)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_divs(vec2 v, float s, vec2 dest) {
|
||||||
|
dest[0] = v[0] / s;
|
||||||
|
dest[1] = v[1] / s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add two vectors and add result to sum
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest dest += (a + b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_addadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] += a[0] + b[0];
|
||||||
|
dest[1] += a[1] + b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief sub two vectors and add result to dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest dest += (a + b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_subadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] += a[0] - b[0];
|
||||||
|
dest[1] += a[1] - b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief mul two vectors and add result to dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest dest += (a * b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_muladd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] += a[0] * b[0];
|
||||||
|
dest[1] += a[1] * b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief mul vector with scalar and add result to sum
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest dest += (a * b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_muladds(vec2 a, float s, vec2 dest) {
|
||||||
|
dest[0] += a[0] * s;
|
||||||
|
dest[1] += a[1] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add max of two vector to result/dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest dest += max(a, b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] += glm_max(a[0], b[0]);
|
||||||
|
dest[1] += glm_max(a[1], b[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add min of two vector to result/dest
|
||||||
|
*
|
||||||
|
* it applies += operator so dest must be initialized
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest dest += min(a, b)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_minadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] += glm_min(a[0], b[0]);
|
||||||
|
dest[1] += glm_min(a[1], b[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief negate vector components and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[out] dest result vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_negate_to(vec2 v, vec2 dest) {
|
||||||
|
dest[0] = -v[0];
|
||||||
|
dest[1] = -v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief negate vector components
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_negate(vec2 v) {
|
||||||
|
glm_vec2_negate_to(v, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief normalize vector and store result in same vec
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_normalize(vec2 v) {
|
||||||
|
float norm;
|
||||||
|
|
||||||
|
norm = glm_vec2_norm(v);
|
||||||
|
|
||||||
|
if (norm == 0.0f) {
|
||||||
|
v[0] = v[1] = 0.0f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_vec2_scale(v, 1.0f / norm, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief normalize vector to dest
|
||||||
|
*
|
||||||
|
* @param[in] v source
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_normalize_to(vec2 v, vec2 dest) {
|
||||||
|
float norm;
|
||||||
|
|
||||||
|
norm = glm_vec2_norm(v);
|
||||||
|
|
||||||
|
if (norm == 0.0f) {
|
||||||
|
glm_vec2_zero(dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_vec2_scale(v, 1.0f / norm, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate vec2 around origin by angle (CCW: counterclockwise)
|
||||||
|
*
|
||||||
|
* Formula:
|
||||||
|
* 𝑥2 = cos(a)𝑥1 − sin(a)𝑦1
|
||||||
|
* 𝑦2 = sin(a)𝑥1 + cos(a)𝑦1
|
||||||
|
*
|
||||||
|
* @param[in] v vector to rotate
|
||||||
|
* @param[in] angle angle by radians
|
||||||
|
* @param[out] dest destination vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_rotate(vec2 v, float angle, vec2 dest) {
|
||||||
|
float c, s, x1, y1;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
x1 = v[0];
|
||||||
|
y1 = v[1];
|
||||||
|
|
||||||
|
dest[0] = c * x1 - s * y1;
|
||||||
|
dest[1] = s * x1 + c * y1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief squared distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @return returns squared distance (distance * distance)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_distance2(vec2 a, vec2 b) {
|
||||||
|
return glm_pow2(b[0] - a[0]) + glm_pow2(b[1] - a[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @return returns distance
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_vec2_distance(vec2 a, vec2 b) {
|
||||||
|
return sqrtf(glm_vec2_distance2(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief max values of vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_maxv(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] = glm_max(a[0], b[0]);
|
||||||
|
dest[1] = glm_max(a[1], b[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief min values of vectors
|
||||||
|
*
|
||||||
|
* @param[in] a vector1
|
||||||
|
* @param[in] b vector2
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_minv(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
dest[0] = glm_min(a[0], b[0]);
|
||||||
|
dest[1] = glm_min(a[1], b[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief clamp vector's individual members between min and max values
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
* @param[in] minval minimum value
|
||||||
|
* @param[in] maxval maximum value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_clamp(vec2 v, float minval, float maxval) {
|
||||||
|
v[0] = glm_clamp(v[0], minval, maxval);
|
||||||
|
v[1] = glm_clamp(v[1], minval, maxval);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief linear interpolation between two vector
|
||||||
|
*
|
||||||
|
* formula: from + s * (to - from)
|
||||||
|
*
|
||||||
|
* @param[in] from from value
|
||||||
|
* @param[in] to to value
|
||||||
|
* @param[in] t interpolant (amount) clamped between 0 and 1
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest) {
|
||||||
|
vec2 s, v;
|
||||||
|
|
||||||
|
/* from + s * (to - from) */
|
||||||
|
glm_vec2_fill(s, glm_clamp_zo(t));
|
||||||
|
glm_vec2_sub(to, from, v);
|
||||||
|
glm_vec2_mul(s, v, v);
|
||||||
|
glm_vec2_add(from, v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_vec2_h */
|
||||||
@@ -81,9 +81,9 @@ glm_vec3_eq(vec3 v, float val) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_vec3_eq_eps(vec3 v, float val) {
|
glm_vec3_eq_eps(vec3 v, float val) {
|
||||||
return fabsf(v[0] - val) <= FLT_EPSILON
|
return fabsf(v[0] - val) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(v[1] - val) <= FLT_EPSILON
|
&& fabsf(v[1] - val) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(v[2] - val) <= FLT_EPSILON;
|
&& fabsf(v[2] - val) <= GLM_FLT_EPSILON;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -94,7 +94,7 @@ glm_vec3_eq_eps(vec3 v, float val) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_vec3_eq_all(vec3 v) {
|
glm_vec3_eq_all(vec3 v) {
|
||||||
return v[0] == v[1] && v[0] == v[2];
|
return glm_vec3_eq_eps(v, v[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -120,9 +120,9 @@ glm_vec3_eqv(vec3 a, vec3 b) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_vec3_eqv_eps(vec3 a, vec3 b) {
|
glm_vec3_eqv_eps(vec3 a, vec3 b) {
|
||||||
return fabsf(a[0] - b[0]) <= FLT_EPSILON
|
return fabsf(a[0] - b[0]) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(a[1] - b[1]) <= FLT_EPSILON
|
&& fabsf(a[1] - b[1]) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(a[2] - b[2]) <= FLT_EPSILON;
|
&& fabsf(a[2] - b[2]) <= GLM_FLT_EPSILON;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -237,9 +237,9 @@ glm_vec3_abs(vec3 v, vec3 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_vec3_fract(vec3 v, vec3 dest) {
|
glm_vec3_fract(vec3 v, vec3 dest) {
|
||||||
dest[0] = fminf(v[0] - floorf(v[0]), 0x1.fffffep-1f);
|
dest[0] = fminf(v[0] - floorf(v[0]), 0.999999940395355224609375f);
|
||||||
dest[1] = fminf(v[1] - floorf(v[1]), 0x1.fffffep-1f);
|
dest[1] = fminf(v[1] - floorf(v[1]), 0.999999940395355224609375f);
|
||||||
dest[2] = fminf(v[2] - floorf(v[2]), 0x1.fffffep-1f);
|
dest[2] = fminf(v[2] - floorf(v[2]), 0.999999940395355224609375f);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
|||||||
@@ -111,9 +111,10 @@
|
|||||||
#define GLM_VEC3_ONE ((vec3)GLM_VEC3_ONE_INIT)
|
#define GLM_VEC3_ONE ((vec3)GLM_VEC3_ONE_INIT)
|
||||||
#define GLM_VEC3_ZERO ((vec3)GLM_VEC3_ZERO_INIT)
|
#define GLM_VEC3_ZERO ((vec3)GLM_VEC3_ZERO_INIT)
|
||||||
|
|
||||||
#define GLM_YUP ((vec3){0.0f, 1.0f, 0.0f})
|
#define GLM_YUP ((vec3){0.0f, 1.0f, 0.0f})
|
||||||
#define GLM_ZUP ((vec3){0.0f, 0.0f, 1.0f})
|
#define GLM_ZUP ((vec3){0.0f, 0.0f, 1.0f})
|
||||||
#define GLM_XUP ((vec3){1.0f, 0.0f, 0.0f})
|
#define GLM_XUP ((vec3){1.0f, 0.0f, 0.0f})
|
||||||
|
#define GLM_FORWARD ((vec3){0.0f, 0.0f, -1.0f})
|
||||||
|
|
||||||
#define GLM_XXX GLM_SHUFFLE3(0, 0, 0)
|
#define GLM_XXX GLM_SHUFFLE3(0, 0, 0)
|
||||||
#define GLM_YYY GLM_SHUFFLE3(1, 1, 1)
|
#define GLM_YYY GLM_SHUFFLE3(1, 1, 1)
|
||||||
@@ -996,6 +997,27 @@ glm_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest) {
|
|||||||
glm_vec3_smoothinterp(from, to, glm_clamp_zo(t), dest);
|
glm_vec3_smoothinterp(from, to, glm_clamp_zo(t), dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief swizzle vector components
|
||||||
|
*
|
||||||
|
* you can use existin masks e.g. GLM_XXX, GLM_ZYX
|
||||||
|
*
|
||||||
|
* @param[in] v source
|
||||||
|
* @param[in] mask mask
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec3_swizzle(vec3 v, int mask, vec3 dest) {
|
||||||
|
vec3 t;
|
||||||
|
|
||||||
|
t[0] = v[(mask & (3 << 0))];
|
||||||
|
t[1] = v[(mask & (3 << 2)) >> 2];
|
||||||
|
t[2] = v[(mask & (3 << 4)) >> 4];
|
||||||
|
|
||||||
|
glm_vec3_copy(t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief vec3 cross product
|
* @brief vec3 cross product
|
||||||
*
|
*
|
||||||
@@ -1054,25 +1076,4 @@ glm_normalize_to(vec3 v, vec3 dest) {
|
|||||||
glm_vec3_normalize_to(v, dest);
|
glm_vec3_normalize_to(v, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief swizzle vector components
|
|
||||||
*
|
|
||||||
* you can use existin masks e.g. GLM_XXX, GLM_ZYX
|
|
||||||
*
|
|
||||||
* @param[in] v source
|
|
||||||
* @param[in] mask mask
|
|
||||||
* @param[out] dest destination
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_vec3_swizzle(vec3 v, int mask, vec3 dest) {
|
|
||||||
vec3 t;
|
|
||||||
|
|
||||||
t[0] = v[(mask & (3 << 0))];
|
|
||||||
t[1] = v[(mask & (3 << 2)) >> 2];
|
|
||||||
t[2] = v[(mask & (3 << 4)) >> 4];
|
|
||||||
|
|
||||||
glm_vec3_copy(t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif /* cglm_vec3_h */
|
#endif /* cglm_vec3_h */
|
||||||
|
|||||||
@@ -92,10 +92,10 @@ glm_vec4_eq(vec4 v, float val) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_vec4_eq_eps(vec4 v, float val) {
|
glm_vec4_eq_eps(vec4 v, float val) {
|
||||||
return fabsf(v[0] - val) <= FLT_EPSILON
|
return fabsf(v[0] - val) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(v[1] - val) <= FLT_EPSILON
|
&& fabsf(v[1] - val) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(v[2] - val) <= FLT_EPSILON
|
&& fabsf(v[2] - val) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(v[3] - val) <= FLT_EPSILON;
|
&& fabsf(v[3] - val) <= GLM_FLT_EPSILON;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -106,9 +106,7 @@ glm_vec4_eq_eps(vec4 v, float val) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_vec4_eq_all(vec4 v) {
|
glm_vec4_eq_all(vec4 v) {
|
||||||
return v[0] == v[1]
|
return glm_vec4_eq_eps(v, v[0]);
|
||||||
&& v[0] == v[2]
|
|
||||||
&& v[0] == v[3];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -135,10 +133,10 @@ glm_vec4_eqv(vec4 a, vec4 b) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_vec4_eqv_eps(vec4 a, vec4 b) {
|
glm_vec4_eqv_eps(vec4 a, vec4 b) {
|
||||||
return fabsf(a[0] - b[0]) <= FLT_EPSILON
|
return fabsf(a[0] - b[0]) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(a[1] - b[1]) <= FLT_EPSILON
|
&& fabsf(a[1] - b[1]) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(a[2] - b[2]) <= FLT_EPSILON
|
&& fabsf(a[2] - b[2]) <= GLM_FLT_EPSILON
|
||||||
&& fabsf(a[3] - b[3]) <= FLT_EPSILON;
|
&& fabsf(a[3] - b[3]) <= GLM_FLT_EPSILON;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -252,7 +250,7 @@ glm_vec4_abs(vec4 v, vec4 dest) {
|
|||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, glmm_abs(glmm_load(v)));
|
glmm_store(dest, glmm_abs(glmm_load(v)));
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
vst1q_f32(dest, vabsq_f32(vld1q_f32(a)));
|
vst1q_f32(dest, vabsq_f32(vld1q_f32(v)));
|
||||||
#else
|
#else
|
||||||
dest[0] = fabsf(v[0]);
|
dest[0] = fabsf(v[0]);
|
||||||
dest[1] = fabsf(v[1]);
|
dest[1] = fabsf(v[1]);
|
||||||
@@ -270,10 +268,10 @@ glm_vec4_abs(vec4 v, vec4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_vec4_fract(vec4 v, vec4 dest) {
|
glm_vec4_fract(vec4 v, vec4 dest) {
|
||||||
dest[0] = fminf(v[0] - floorf(v[0]), 0x1.fffffep-1f);
|
dest[0] = fminf(v[0] - floorf(v[0]), 0.999999940395355224609375f);
|
||||||
dest[1] = fminf(v[1] - floorf(v[1]), 0x1.fffffep-1f);
|
dest[1] = fminf(v[1] - floorf(v[1]), 0.999999940395355224609375f);
|
||||||
dest[2] = fminf(v[2] - floorf(v[2]), 0x1.fffffep-1f);
|
dest[2] = fminf(v[2] - floorf(v[2]), 0.999999940395355224609375f);
|
||||||
dest[3] = fminf(v[3] - floorf(v[3]), 0x1.fffffep-1f);
|
dest[3] = fminf(v[3] - floorf(v[3]), 0.999999940395355224609375f);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
|||||||
@@ -602,7 +602,7 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
|||||||
_mm_set1_ps(s))));
|
_mm_set1_ps(s))));
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
vsubq_f32(vld1q_f32(a),
|
vmulq_f32(vld1q_f32(a),
|
||||||
vdupq_n_f32(s))));
|
vdupq_n_f32(s))));
|
||||||
#else
|
#else
|
||||||
dest[0] += a[0] * s;
|
dest[0] += a[0] * s;
|
||||||
@@ -680,7 +680,7 @@ glm_vec4_negate_to(vec4 v, vec4 dest) {
|
|||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
vst1q_f32(dest, veorq_s32(vld1q_f32(v), vdupq_n_f32(-0.0f)));
|
vst1q_f32(dest, vnegq_f32(vld1q_f32(v)));
|
||||||
#else
|
#else
|
||||||
dest[0] = -v[0];
|
dest[0] = -v[0];
|
||||||
dest[1] = -v[1];
|
dest[1] = -v[1];
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
#define cglm_version_h
|
#define cglm_version_h
|
||||||
|
|
||||||
#define CGLM_VERSION_MAJOR 0
|
#define CGLM_VERSION_MAJOR 0
|
||||||
#define CGLM_VERSION_MINOR 6
|
#define CGLM_VERSION_MINOR 8
|
||||||
#define CGLM_VERSION_PATCH 0
|
#define CGLM_VERSION_PATCH 0
|
||||||
|
|
||||||
#endif /* cglm_version_h */
|
#endif /* cglm_version_h */
|
||||||
|
|||||||
14
include/module.modulemap
Normal file
14
include/module.modulemap
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
module cglm {
|
||||||
|
header "cglm/cglm.h"
|
||||||
|
header "cglm/struct.h"
|
||||||
|
|
||||||
|
export *
|
||||||
|
}
|
||||||
|
|
||||||
|
module cglmc {
|
||||||
|
header "cglm/cglm.h"
|
||||||
|
header "cglm/struct.h"
|
||||||
|
header "cglm/call.h"
|
||||||
|
|
||||||
|
export *
|
||||||
|
}
|
||||||
108
meson.build
Normal file
108
meson.build
Normal file
@@ -0,0 +1,108 @@
|
|||||||
|
project('cglm', 'c',
|
||||||
|
version : '0.8.0',
|
||||||
|
license : 'mit',
|
||||||
|
default_options : [
|
||||||
|
'c_std=c11',
|
||||||
|
'werror=true',
|
||||||
|
'warning_level=2',
|
||||||
|
'buildtype=release'
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
cc = meson.get_compiler('c')
|
||||||
|
|
||||||
|
cglm_install = get_option('install')
|
||||||
|
cglm_deps = cc.find_library('m', required : false)
|
||||||
|
|
||||||
|
cglm_args = []
|
||||||
|
build_args = []
|
||||||
|
|
||||||
|
if get_option('default_library') == 'static'
|
||||||
|
cglm_args = '-DCGLM_STATIC'
|
||||||
|
endif
|
||||||
|
|
||||||
|
if host_machine.system() == 'windows'
|
||||||
|
build_args = '-DCGLM_EXPORTS'
|
||||||
|
endif
|
||||||
|
|
||||||
|
cglm_inc = include_directories('include')
|
||||||
|
|
||||||
|
cglm_src = files(
|
||||||
|
'src/affine.c',
|
||||||
|
'src/affine2d.c',
|
||||||
|
'src/bezier.c',
|
||||||
|
'src/box.c',
|
||||||
|
'src/cam.c',
|
||||||
|
'src/curve.c',
|
||||||
|
'src/ease.c',
|
||||||
|
'src/euler.c',
|
||||||
|
'src/frustum.c',
|
||||||
|
'src/io.c',
|
||||||
|
'src/mat2.c',
|
||||||
|
'src/mat3.c',
|
||||||
|
'src/mat4.c',
|
||||||
|
'src/plane.c',
|
||||||
|
'src/project.c',
|
||||||
|
'src/quat.c',
|
||||||
|
'src/ray.c',
|
||||||
|
'src/sphere.c',
|
||||||
|
'src/vec2.c',
|
||||||
|
'src/vec3.c',
|
||||||
|
'src/vec4.c'
|
||||||
|
)
|
||||||
|
|
||||||
|
cglm_lib = library('cglm',
|
||||||
|
cglm_src,
|
||||||
|
install : cglm_install,
|
||||||
|
dependencies : cglm_deps,
|
||||||
|
c_args : [ build_args, cglm_args ]
|
||||||
|
)
|
||||||
|
|
||||||
|
cglm_dep = declare_dependency(
|
||||||
|
link_with : cglm_lib,
|
||||||
|
dependencies : cglm_deps,
|
||||||
|
compile_args : cglm_args,
|
||||||
|
include_directories : cglm_inc,
|
||||||
|
version : meson.project_version()
|
||||||
|
)
|
||||||
|
|
||||||
|
if meson.version().version_compare('>= 0.54.0')
|
||||||
|
meson.override_dependency('cglm', cglm_dep)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if cglm_install
|
||||||
|
install_subdir('include/cglm', install_dir : get_option('includedir'))
|
||||||
|
|
||||||
|
pkg = import('pkgconfig')
|
||||||
|
pkg.generate(
|
||||||
|
name : 'cglm',
|
||||||
|
libraries : cglm_lib,
|
||||||
|
extra_cflags : cglm_args,
|
||||||
|
version : meson.project_version(),
|
||||||
|
url : 'https://github.com/recp/cglm',
|
||||||
|
description : 'OpenGL Mathematics (glm) for C'
|
||||||
|
)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if get_option('build_tests') == true
|
||||||
|
|
||||||
|
test_src = files(
|
||||||
|
'test/runner.c',
|
||||||
|
'test/src/test_euler.c',
|
||||||
|
'test/src/test_bezier.c',
|
||||||
|
'test/src/test_cam.c',
|
||||||
|
'test/src/test_struct.c',
|
||||||
|
'test/src/test_clamp.c',
|
||||||
|
'test/src/test_common.c',
|
||||||
|
'test/src/tests.c'
|
||||||
|
)
|
||||||
|
|
||||||
|
test_exe = executable('tests',
|
||||||
|
test_src,
|
||||||
|
dependencies : cglm_dep,
|
||||||
|
c_args : '-DGLM_TESTS_NO_COLORFUL_OUTPUT'
|
||||||
|
)
|
||||||
|
|
||||||
|
test('cglm.tests', test_exe)
|
||||||
|
|
||||||
|
endif
|
||||||
2
meson_options.txt
Normal file
2
meson_options.txt
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
option('build_tests', type : 'boolean', value : false, description : 'Build tests')
|
||||||
|
option('install', type : 'boolean', value : true, description : 'Include the library, headers, and pkg-config file in the install target')
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#! /bin/sh
|
|
||||||
#
|
|
||||||
# Copyright (c), Recep Aslantas.
|
|
||||||
#
|
|
||||||
# MIT License (MIT), http://opensource.org/licenses/MIT
|
|
||||||
# Full license can be found in the LICENSE file
|
|
||||||
#
|
|
||||||
|
|
||||||
cd $(dirname "$0")
|
|
||||||
|
|
||||||
mkdir -p "$(pwd)/.libs"
|
|
||||||
|
|
||||||
libmocka_folder=$(pwd)/test/lib/cmocka/build/src/
|
|
||||||
|
|
||||||
if [ "$(uname)" = "Darwin" ]; then
|
|
||||||
libcmocka=libcmocka.0.dylib
|
|
||||||
else
|
|
||||||
libcmocka=libcmocka.so.0
|
|
||||||
fi
|
|
||||||
|
|
||||||
libcmocka_path="$libmocka_folder$libcmocka"
|
|
||||||
if [ -f "$libcmocka_path" ]; then
|
|
||||||
ln -sf "$libcmocka_path" "$(pwd)/.libs/$libcmocka";
|
|
||||||
fi
|
|
||||||
81
src/affine2d.c
Normal file
81
src/affine2d.c
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../include/cglm/cglm.h"
|
||||||
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_make(mat3 m, vec2 v) {
|
||||||
|
glm_translate2d_make(m, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||||
|
glm_translate2d_to(m, v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d(mat3 m, vec2 v) {
|
||||||
|
glm_translate2d(m, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_x(mat3 m, float to) {
|
||||||
|
glm_translate2d_x(m, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_y(mat3 m, float to) {
|
||||||
|
glm_translate2d_y(m, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||||
|
glm_scale2d_to(m, v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_make(mat3 m, vec2 v) {
|
||||||
|
glm_scale2d_make(m, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d(mat3 m, vec2 v) {
|
||||||
|
glm_scale2d(m, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_uni(mat3 m, float s) {
|
||||||
|
glm_scale2d_uni(m, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d_make(mat3 m, float angle) {
|
||||||
|
glm_rotate2d_make(m, angle);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d(mat3 m, float angle) {
|
||||||
|
glm_rotate2d(m, angle);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d_to(mat3 m, float angle, mat3 dest) {
|
||||||
|
glm_rotate2d_to(m, angle, dest);
|
||||||
|
}
|
||||||
10
src/config.h
10
src/config.h
@@ -1,9 +1,9 @@
|
|||||||
/*
|
/*
|
||||||
* Copyright (c), Recep Aslantas.
|
* Copyright (c), Recep Aslantas.
|
||||||
*
|
*
|
||||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
* Full license can be found in the LICENSE file
|
* Full license can be found in the LICENSE file
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef cglm__config__h_
|
#ifndef cglm__config__h_
|
||||||
#define cglm__config__h_
|
#define cglm__config__h_
|
||||||
|
|||||||
2
src/io.c
2
src/io.c
@@ -5,6 +5,8 @@
|
|||||||
* Full license can be found in the LICENSE file
|
* Full license can be found in the LICENSE file
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#define CGLM_LIB_SRC
|
||||||
|
|
||||||
#include "../include/cglm/cglm.h"
|
#include "../include/cglm/cglm.h"
|
||||||
#include "../include/cglm/call.h"
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
|||||||
99
src/mat2.c
Normal file
99
src/mat2.c
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../include/cglm/cglm.h"
|
||||||
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_copy(mat2 mat, mat2 dest) {
|
||||||
|
glm_mat2_copy(mat, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_identity(mat2 mat) {
|
||||||
|
glm_mat2_identity(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count) {
|
||||||
|
glm_mat2_identity_array(mat, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_zero(mat2 mat) {
|
||||||
|
glm_mat2_zero(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||||
|
glm_mat2_mul(m1, m2, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||||
|
glm_mat2_transpose_to(m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_transpose(mat2 m) {
|
||||||
|
glm_mat2_transpose(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
|
||||||
|
glm_mat2_mulv(m, v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_trace(mat2 m) {
|
||||||
|
return glm_mat2_trace(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_scale(mat2 m, float s) {
|
||||||
|
glm_mat2_scale(m, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_det(mat2 mat) {
|
||||||
|
return glm_mat2_det(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_inv(mat2 mat, mat2 dest) {
|
||||||
|
glm_mat2_inv(mat, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_swap_col(mat2 mat, int col1, int col2) {
|
||||||
|
glm_mat2_swap_col(mat, col1, col2);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_swap_row(mat2 mat, int row1, int row2) {
|
||||||
|
glm_mat2_swap_row(mat, row1, row2);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c) {
|
||||||
|
return glm_mat2_rmc(r, m, c);
|
||||||
|
}
|
||||||
@@ -20,6 +20,12 @@ glmc_mat3_identity(mat3 mat) {
|
|||||||
glm_mat3_identity(mat);
|
glm_mat3_identity(mat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat3_zero(mat3 mat) {
|
||||||
|
glm_mat3_zero(mat);
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||||
|
|||||||
@@ -32,6 +32,12 @@ glmc_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
|||||||
glm_mat4_identity_array(mat, count);
|
glm_mat4_identity_array(mat, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat4_zero(mat4 mat) {
|
||||||
|
glm_mat4_zero(mat);
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_pick3(mat4 mat, mat3 dest) {
|
glmc_mat4_pick3(mat4 mat, mat3 dest) {
|
||||||
|
|||||||
10
src/quat.c
10
src/quat.c
@@ -59,7 +59,7 @@ glmc_quat_normalize_to(versor q, versor dest) {
|
|||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_normalize(versor q) {
|
glmc_quat_normalize(versor q) {
|
||||||
glm_quat_norm(q);
|
glm_quat_normalize(q);
|
||||||
}
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
@@ -184,14 +184,14 @@ glmc_quat_look(vec3 eye, versor ori, mat4 dest) {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
glmc_quat_for(vec3 dir, vec3 up, versor dest) {
|
||||||
glm_quat_for(dir, fwd, up, dest);
|
glm_quat_for(dir, up, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest) {
|
glmc_quat_forp(vec3 from, vec3 to, vec3 up, versor dest) {
|
||||||
glm_quat_forp(from, to, fwd, up, dest);
|
glm_quat_forp(from, to, up, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
|
|||||||
13
src/ray.c
Normal file
13
src/ray.c
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "../include/cglm/cglm.h"
|
||||||
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
bool
|
||||||
|
glmc_ray_triangle(vec3 origin,
|
||||||
|
vec3 direction,
|
||||||
|
vec3 v0,
|
||||||
|
vec3 v1,
|
||||||
|
vec3 v2,
|
||||||
|
float *d) {
|
||||||
|
return glm_ray_triangle(origin, direction, v0, v1, v2, d);
|
||||||
|
}
|
||||||
1
src/swift/empty.c
Normal file
1
src/swift/empty.c
Normal file
@@ -0,0 +1 @@
|
|||||||
|
// This empty file is needed to trick swiftpm to build the header-only version of cglm as swiftpm itself does not support C targets that have no source code files
|
||||||
213
src/vec2.c
Normal file
213
src/vec2.c
Normal file
@@ -0,0 +1,213 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../include/cglm/cglm.h"
|
||||||
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2(float * __restrict v, vec2 dest) {
|
||||||
|
glm_vec2(v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_copy(vec2 a, vec2 dest) {
|
||||||
|
glm_vec2_copy(a, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_zero(vec2 v) {
|
||||||
|
glm_vec2_zero(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_one(vec2 v) {
|
||||||
|
glm_vec2_one(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_dot(vec2 a, vec2 b) {
|
||||||
|
return glm_vec2_dot(a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_cross(vec2 a, vec2 b) {
|
||||||
|
return glm_vec2_cross(a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_norm2(vec2 v) {
|
||||||
|
return glm_vec2_norm2(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_norm(vec2 v) {
|
||||||
|
return glm_vec2_norm(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_add(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_add(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_adds(vec2 v, float s, vec2 dest) {
|
||||||
|
glm_vec2_adds(v, s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_sub(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_subs(vec2 v, float s, vec2 dest) {
|
||||||
|
glm_vec2_subs(v, s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_mul(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_scale(vec2 v, float s, vec2 dest) {
|
||||||
|
glm_vec2_scale(v, s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_scale_as(vec2 v, float s, vec2 dest) {
|
||||||
|
glm_vec2_scale_as(v, s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_div(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_div(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_divs(vec2 v, float s, vec2 dest) {
|
||||||
|
glm_vec2_divs(v, s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_addadd(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_subadd(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_muladd(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_muladds(vec2 a, float s, vec2 dest) {
|
||||||
|
glm_vec2_muladds(a, s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_maxadd(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_minadd(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_negate_to(vec2 v, vec2 dest) {
|
||||||
|
glm_vec2_negate_to(v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_negate(vec2 v) {
|
||||||
|
glm_vec2_negate(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_normalize(vec2 v) {
|
||||||
|
glm_vec2_normalize(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_normalize_to(vec2 v, vec2 dest) {
|
||||||
|
glm_vec2_normalize_to(v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_rotate(vec2 v, float angle, vec2 dest) {
|
||||||
|
glm_vec2_rotate(v, angle, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_distance2(vec2 a, vec2 b) {
|
||||||
|
return glm_vec2_distance2(a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_distance(vec2 a, vec2 b) {
|
||||||
|
return glm_vec2_distance(a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_maxv(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest) {
|
||||||
|
glm_vec2_minv(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_clamp(vec2 v, float minval, float maxval) {
|
||||||
|
glm_vec2_clamp(v, minval, maxval);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest) {
|
||||||
|
glm_vec2_lerp(from, to, t, dest);
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user