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2b1eece9ac | ||
|
|
c8b8f4f6f0 | ||
|
|
090f940f50 |
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.h linguist-language=C
|
||||
8
.github/FUNDING.yml
vendored
Normal file
8
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: cglm
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
custom: # Replace with a single custom sponsorship URL
|
||||
10
.gitignore
vendored
10
.gitignore
vendored
@@ -51,7 +51,6 @@ cscope.*
|
||||
test/*.trs
|
||||
test/test_*
|
||||
*.log
|
||||
test-*
|
||||
test/.libs/*
|
||||
test/tests
|
||||
cglm_arm/*
|
||||
@@ -70,3 +69,12 @@ win/x64
|
||||
win/x85
|
||||
win/Debug
|
||||
cglm-test-ios*
|
||||
/cglm.pc
|
||||
test-driver
|
||||
Default-568h@2x.png
|
||||
build/
|
||||
conftest.dir/*
|
||||
confdefs.h
|
||||
*.xcuserdatad
|
||||
.idea
|
||||
cmake-build-debug
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
||||
[submodule "test/lib/cmocka"]
|
||||
path = test/lib/cmocka
|
||||
url = git://git.cryptomilk.org/projects/cmocka.git
|
||||
|
||||
15
.travis.yml
15
.travis.yml
@@ -4,6 +4,12 @@ os:
|
||||
- linux
|
||||
- osx
|
||||
|
||||
arch:
|
||||
- amd64
|
||||
- ppc64le
|
||||
- s390x
|
||||
- arm64
|
||||
|
||||
sudo: required
|
||||
dist: trusty
|
||||
|
||||
@@ -37,10 +43,9 @@ branches:
|
||||
- master
|
||||
|
||||
script:
|
||||
- sh ./build-deps.sh
|
||||
- sh ./autogen.sh
|
||||
- if [[ "$CC" == "gcc" && "$CODE_COVERAGE" == "ON" ]]; then
|
||||
./configure CFLAGS="-ftest-coverage -fprofile-arcs";
|
||||
./configure CFLAGS="-ftest-coverage -fprofile-arcs -coverage";
|
||||
else
|
||||
./configure;
|
||||
fi
|
||||
@@ -55,5 +60,9 @@ after_success:
|
||||
--exclude lib
|
||||
--exclude test
|
||||
--gcov-options '\-lp'
|
||||
--verbose;
|
||||
--verbose &&
|
||||
bash <(curl -s https://codecov.io/bash);
|
||||
fi
|
||||
|
||||
# after_failure:
|
||||
# - cat ./test-suite.log
|
||||
|
||||
4
.vscode/settings.json
vendored
Normal file
4
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
||||
"restructuredtext.confPath": "${workspaceFolder}/docs/source"
|
||||
}
|
||||
149
CMakeLists.txt
Normal file
149
CMakeLists.txt
Normal file
@@ -0,0 +1,149 @@
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
project(cglm VERSION 0.8.3 LANGUAGES C)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED YES)
|
||||
set(DEFAULT_BUILD_TYPE "Release")
|
||||
|
||||
set(CGLM_BUILD)
|
||||
option(CGLM_SHARED "Shared build" ON)
|
||||
option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF)
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||
|
||||
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||
set(CGLM_BUILD SHARED)
|
||||
else(CGLM_STATIC)
|
||||
set(CGLM_BUILD STATIC)
|
||||
endif()
|
||||
|
||||
if(CGLM_USE_C99)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
add_definitions(-DNDEBUG -D_WINDOWS -D_USRDLL)
|
||||
add_compile_options(/W3 /Ox /Gy /Oi /TC)
|
||||
|
||||
# Ref: https://skia.googlesource.com/third_party/sdl/+/refs/heads/master/CMakeLists.txt#225
|
||||
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
|
||||
foreach(flag_var
|
||||
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
|
||||
endforeach(flag_var)
|
||||
else()
|
||||
add_compile_options(-Wall -Werror -O3)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
||||
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
||||
# Set the possible values of build type for cmake-gui
|
||||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
|
||||
endif()
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
|
||||
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
|
||||
include(CPack)
|
||||
|
||||
# Target Start
|
||||
add_library(${PROJECT_NAME}
|
||||
${CGLM_BUILD}
|
||||
src/euler.c
|
||||
src/affine.c
|
||||
src/io.c
|
||||
src/quat.c
|
||||
src/cam.c
|
||||
src/vec2.c
|
||||
src/vec3.c
|
||||
src/vec4.c
|
||||
src/mat2.c
|
||||
src/mat3.c
|
||||
src/mat4.c
|
||||
src/plane.c
|
||||
src/frustum.c
|
||||
src/box.c
|
||||
src/project.c
|
||||
src/sphere.c
|
||||
src/ease.c
|
||||
src/curve.c
|
||||
src/bezier.c
|
||||
src/ray.c
|
||||
src/affine2d.c
|
||||
src/clipspace/persp_lh_zo.c
|
||||
src/clipspace/persp_rh_zo.c
|
||||
src/clipspace/persp_lh_no.c
|
||||
src/clipspace/persp_rh_no.c
|
||||
src/clipspace/ortho_lh_zo.c
|
||||
src/clipspace/ortho_rh_zo.c
|
||||
src/clipspace/ortho_lh_no.c
|
||||
src/clipspace/ortho_rh_no.c
|
||||
src/clipspace/view_lh_zo.c
|
||||
src/clipspace/view_rh_zo.c
|
||||
src/clipspace/view_lh_no.c
|
||||
src/clipspace/view_rh_no.c
|
||||
)
|
||||
|
||||
if(CGLM_SHARED)
|
||||
add_definitions(-DCGLM_EXPORTS)
|
||||
else()
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCGLM_STATIC)
|
||||
endif()
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
VERSION ${PROJECT_VERSION}
|
||||
SOVERSION ${PROJECT_VERSION_MAJOR})
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
$<INSTALL_INTERFACE:include>
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
|
||||
PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||
)
|
||||
|
||||
# Target for header-only usage
|
||||
add_library(${PROJECT_NAME}_headers INTERFACE)
|
||||
target_include_directories(${PROJECT_NAME}_headers INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||
|
||||
# Test Configuration
|
||||
if(CGLM_USE_TEST)
|
||||
include(CTest)
|
||||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
|
||||
# Install
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
EXPORT ${PROJECT_NAME}
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
|
||||
install(DIRECTORY include/${PROJECT_NAME} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
PATTERN ".*" EXCLUDE)
|
||||
|
||||
# Config
|
||||
export(TARGETS ${PROJECT_NAME}
|
||||
NAMESPACE ${PROJECT_NAME}::
|
||||
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
|
||||
)
|
||||
|
||||
install(EXPORT ${PROJECT_NAME}
|
||||
FILE "${PROJECT_NAME}Config.cmake"
|
||||
NAMESPACE ${PROJECT_NAME}::
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||
|
||||
set(PACKAGE_NAME ${PROJECT_NAME})
|
||||
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
configure_file(${CMAKE_CURRENT_LIST_DIR}/cglm.pc.in ${CMAKE_BINARY_DIR}/cglm.pc @ONLY)
|
||||
|
||||
install(FILES ${CMAKE_BINARY_DIR}/cglm.pc
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||
@@ -1,11 +1,11 @@
|
||||
# CONTRIBUTING
|
||||
|
||||
Any contributions (code, documentation, ...) are welcome. This project uses [cmocka](http://cmocka.org) for testing, you may need to check their documentation
|
||||
Any contributions (code, documentation, ...) are welcome.
|
||||
|
||||
# New Features
|
||||
- This library may not accept all new features, it is better to create an issue and get approval before coding
|
||||
- You must add test for every new feature
|
||||
- The feature must be compiled in both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
||||
- The feature must be compiled on both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
||||
|
||||
# Code Style
|
||||
This library is written with C99, don't try to add C++ files (yes it can compiled into lib),
|
||||
|
||||
17
CREDITS
17
CREDITS
@@ -61,3 +61,20 @@ https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-note
|
||||
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
||||
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
||||
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
||||
|
||||
12. vec2 cross product
|
||||
http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||
|
||||
13. Ray triangle intersect
|
||||
Möller–Trumbore ray-triangle intersection algorithm, from "Fast, Minimum Storage Ray/Triangle Intersection"
|
||||
Authors:
|
||||
Thomas Möller (tompa@clarus.se)
|
||||
Ben Trumbore (wbt@graphics.cornell.edu)
|
||||
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
||||
|
||||
14. ARM NEON: Matrix Vector Multiplication
|
||||
https://stackoverflow.com/a/57793352/2676533
|
||||
|
||||
16. ARM NEON Div
|
||||
|
||||
http://github.com/microsoft/DirectXMath
|
||||
|
||||
230
Makefile.am
Normal file
230
Makefile.am
Normal file
@@ -0,0 +1,230 @@
|
||||
#******************************************************************************
|
||||
# Copyright (c), Recep Aslantas. *
|
||||
# *
|
||||
# MIT License (MIT), http://opensource.org/licenses/MIT *
|
||||
# Full license can be found in the LICENSE file *
|
||||
# *
|
||||
#******************************************************************************
|
||||
|
||||
ACLOCAL_AMFLAGS = -I m4
|
||||
AM_CFLAGS = -Wall \
|
||||
-std=gnu11 \
|
||||
-O3 \
|
||||
-Wstrict-aliasing=2 \
|
||||
-fstrict-aliasing \
|
||||
-Werror=strict-prototypes
|
||||
|
||||
lib_LTLIBRARIES = libcglm.la
|
||||
libcglm_la_LDFLAGS = -no-undefined -version-info 0:1:0
|
||||
|
||||
checkLDFLAGS = -L./.libs \
|
||||
-lm \
|
||||
-lcglm
|
||||
checkCFLAGS = $(AM_CFLAGS) \
|
||||
-std=gnu11 \
|
||||
-O3 \
|
||||
-DCGLM_DEFINE_PRINTS \
|
||||
-I./include
|
||||
|
||||
check_PROGRAMS = test/tests
|
||||
TESTS = $(check_PROGRAMS)
|
||||
|
||||
test_tests_LDFLAGS = $(checkLDFLAGS)
|
||||
test_tests_CFLAGS = $(checkCFLAGS)
|
||||
|
||||
cglmdir=$(includedir)/cglm
|
||||
cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/common.h \
|
||||
include/cglm/types.h \
|
||||
include/cglm/types-struct.h \
|
||||
include/cglm/cglm.h \
|
||||
include/cglm/call.h \
|
||||
include/cglm/struct.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/mat2.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/vec2.h \
|
||||
include/cglm/vec2-ext.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h \
|
||||
include/cglm/ease.h \
|
||||
include/cglm/curve.h \
|
||||
include/cglm/bezier.h \
|
||||
include/cglm/applesimd.h \
|
||||
include/cglm/ray.h \
|
||||
include/cglm/affine2d.h
|
||||
|
||||
cglm_clipspacedir=$(includedir)/cglm/clipspace
|
||||
cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
|
||||
include/cglm/clipspace/persp_lh_zo.h \
|
||||
include/cglm/clipspace/persp_rh_zo.h \
|
||||
include/cglm/clipspace/persp_lh_no.h \
|
||||
include/cglm/clipspace/persp_rh_no.h \
|
||||
include/cglm/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/clipspace/ortho_lh_no.h \
|
||||
include/cglm/clipspace/ortho_rh_no.h \
|
||||
include/cglm/clipspace/view_lh.h \
|
||||
include/cglm/clipspace/view_rh.h \
|
||||
include/cglm/clipspace/view_lh_zo.h \
|
||||
include/cglm/clipspace/view_rh_zo.h \
|
||||
include/cglm/clipspace/view_lh_no.h \
|
||||
include/cglm/clipspace/view_rh_no.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/mat3.h \
|
||||
include/cglm/call/mat2.h \
|
||||
include/cglm/call/vec2.h \
|
||||
include/cglm/call/vec3.h \
|
||||
include/cglm/call/vec4.h \
|
||||
include/cglm/call/affine.h \
|
||||
include/cglm/call/io.h \
|
||||
include/cglm/call/cam.h \
|
||||
include/cglm/call/quat.h \
|
||||
include/cglm/call/euler.h \
|
||||
include/cglm/call/plane.h \
|
||||
include/cglm/call/frustum.h \
|
||||
include/cglm/call/box.h \
|
||||
include/cglm/call/project.h \
|
||||
include/cglm/call/sphere.h \
|
||||
include/cglm/call/ease.h \
|
||||
include/cglm/call/curve.h \
|
||||
include/cglm/call/bezier.h \
|
||||
include/cglm/call/ray.h \
|
||||
include/cglm/call/affine2d.h
|
||||
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||
include/cglm/simd/x86.h \
|
||||
include/cglm/simd/arm.h
|
||||
|
||||
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||
include/cglm/simd/sse2/mat4.h \
|
||||
include/cglm/simd/sse2/mat3.h \
|
||||
include/cglm/simd/sse2/mat2.h \
|
||||
include/cglm/simd/sse2/quat.h
|
||||
|
||||
cglm_simd_avxdir=$(includedir)/cglm/simd/avx
|
||||
cglm_simd_avx_HEADERS = include/cglm/simd/avx/mat4.h \
|
||||
include/cglm/simd/avx/affine.h
|
||||
|
||||
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h \
|
||||
include/cglm/simd/neon/mat2.h \
|
||||
include/cglm/simd/neon/affine.h \
|
||||
include/cglm/simd/neon/quat.h
|
||||
|
||||
cglm_structdir=$(includedir)/cglm/struct
|
||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/mat3.h \
|
||||
include/cglm/struct/mat2.h \
|
||||
include/cglm/struct/vec2.h \
|
||||
include/cglm/struct/vec2-ext.h \
|
||||
include/cglm/struct/vec3.h \
|
||||
include/cglm/struct/vec3-ext.h \
|
||||
include/cglm/struct/vec4.h \
|
||||
include/cglm/struct/vec4-ext.h \
|
||||
include/cglm/struct/affine.h \
|
||||
include/cglm/struct/io.h \
|
||||
include/cglm/struct/cam.h \
|
||||
include/cglm/struct/quat.h \
|
||||
include/cglm/struct/euler.h \
|
||||
include/cglm/struct/plane.h \
|
||||
include/cglm/struct/frustum.h \
|
||||
include/cglm/struct/box.h \
|
||||
include/cglm/struct/project.h \
|
||||
include/cglm/struct/sphere.h \
|
||||
include/cglm/struct/color.h \
|
||||
include/cglm/struct/curve.h \
|
||||
include/cglm/struct/affine2d.h
|
||||
|
||||
cglm_struct_clipspacedir=$(includedir)/cglm/struct/clipspace
|
||||
cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_rh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_lh_no.h \
|
||||
include/cglm/struct/clipspace/persp_rh_no.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_no.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_no.h \
|
||||
include/cglm/struct/clipspace/view_lh_zo.h \
|
||||
include/cglm/struct/clipspace/view_rh_zo.h \
|
||||
include/cglm/struct/clipspace/view_lh_no.h \
|
||||
include/cglm/struct/clipspace/view_rh_no.h
|
||||
|
||||
libcglm_la_SOURCES=\
|
||||
src/euler.c \
|
||||
src/affine.c \
|
||||
src/io.c \
|
||||
src/quat.c \
|
||||
src/cam.c \
|
||||
src/vec2.c \
|
||||
src/vec3.c \
|
||||
src/vec4.c \
|
||||
src/mat2.c \
|
||||
src/mat3.c \
|
||||
src/mat4.c \
|
||||
src/plane.c \
|
||||
src/frustum.c \
|
||||
src/box.c \
|
||||
src/project.c \
|
||||
src/sphere.c \
|
||||
src/ease.c \
|
||||
src/curve.c \
|
||||
src/bezier.c \
|
||||
src/ray.c \
|
||||
src/affine2d.c \
|
||||
src/clipspace/ortho_lh_no.c \
|
||||
src/clipspace/ortho_lh_zo.c \
|
||||
src/clipspace/ortho_rh_no.c \
|
||||
src/clipspace/ortho_rh_zo.c \
|
||||
src/clipspace/persp_lh_no.c \
|
||||
src/clipspace/persp_lh_zo.c \
|
||||
src/clipspace/persp_rh_no.c \
|
||||
src/clipspace/persp_rh_zo.c \
|
||||
src/clipspace/view_lh_no.c \
|
||||
src/clipspace/view_lh_zo.c \
|
||||
src/clipspace/view_rh_no.c \
|
||||
src/clipspace/view_rh_zo.c
|
||||
|
||||
test_tests_SOURCES=\
|
||||
test/runner.c \
|
||||
test/src/test_common.c \
|
||||
test/src/tests.c \
|
||||
test/src/test_cam.c \
|
||||
test/src/test_cam_lh_zo.c \
|
||||
test/src/test_cam_rh_zo.c \
|
||||
test/src/test_cam_lh_no.c \
|
||||
test/src/test_cam_rh_no.c \
|
||||
test/src/test_clamp.c \
|
||||
test/src/test_euler.c \
|
||||
test/src/test_bezier.c \
|
||||
test/src/test_struct.c
|
||||
|
||||
pkgconfig_DATA=cglm.pc
|
||||
|
||||
# When running configure with --prefix, $VPATH references
|
||||
# the source directory that post-build.sh is in. When not
|
||||
# using a prefix, $VPATH will be unset, so we need to fall
|
||||
# back to using . to run the script.
|
||||
#export VPATH
|
||||
|
||||
# all-local:
|
||||
# sh $${VPATH:-.}/post-build.sh
|
||||
44
Package.swift
Normal file
44
Package.swift
Normal file
@@ -0,0 +1,44 @@
|
||||
// swift-tools-version:5.2
|
||||
|
||||
import PackageDescription
|
||||
|
||||
let package = Package(
|
||||
name: "cglm",
|
||||
products: [
|
||||
.library(name: "cglm", type: .static, targets: ["cglmHeader"]),
|
||||
.library(name: "cglmc", targets: ["cglmCompiled"]),
|
||||
],
|
||||
dependencies: [],
|
||||
targets: [
|
||||
.target(
|
||||
name: "cglmCompiled",
|
||||
path: "./",
|
||||
exclude: [
|
||||
"./docs",
|
||||
"./src/swift",
|
||||
"./include",
|
||||
"./test",
|
||||
"./win",
|
||||
],
|
||||
sources: [
|
||||
"./src",
|
||||
],
|
||||
publicHeadersPath: "./include"
|
||||
),
|
||||
.target(
|
||||
name: "cglmHeader",
|
||||
path: "./",
|
||||
exclude: [
|
||||
"./docs",
|
||||
"./include",
|
||||
"./test",
|
||||
"./win",
|
||||
],
|
||||
sources: [
|
||||
"./src/swift",
|
||||
],
|
||||
publicHeadersPath: "./include"
|
||||
),
|
||||
],
|
||||
cLanguageStandard: .c11
|
||||
)
|
||||
202
README.md
202
README.md
@@ -1,17 +1,16 @@
|
||||
# 🎥 OpenGL Mathematics (glm) for `C`
|
||||
[](https://travis-ci.org/recp/cglm)
|
||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
||||
[](https://travis-ci.com/recp/cglm)
|
||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
||||
[](http://cglm.readthedocs.io/en/latest/?badge=latest)
|
||||
[](https://coveralls.io/github/recp/cglm?branch=master)
|
||||
[](https://codecov.io/gh/recp/cglm)
|
||||
[](https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade)
|
||||
[](#backers)
|
||||
[](#sponsors)
|
||||
|
||||
The original glm library is for C++ only (templates, namespaces, classes...), this library targeted to C99 but currently you can use it for C89 safely by language extensions e.g `__restrict`
|
||||
|
||||
#### Documentation
|
||||
|
||||
Almost all functions (inline versions) and parameters are documented inside related headers. <br />
|
||||
Almost all functions (inline versions) and parameters are documented inside the corresponding headers. <br />
|
||||
Complete documentation: http://cglm.readthedocs.io
|
||||
|
||||
#### Note for previous versions:
|
||||
@@ -26,15 +25,17 @@ you have the latest version
|
||||
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
||||
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||
- **[major change]** by starting v0.7.3, inline print functions are disabled in release/production mode to eliminate print costs (see options in documentation). Print output also improved. You can disable colors if you need (see documentation)
|
||||
- **[major change]** by starting v0.8.3, **cglm** supports alternative clipspace configuations e.g. Left Handed, Zero-to-One (_zo)... `CGLM_FORCE_DEPTH_ZERO_TO_ONE` and `CGLM_FORCE_LEFT_HANDED` is provided to control clipspace. You should be able to use **cglm** with Vulkan, DirectX and Metal now... see https://cglm.readthedocs.io/en/latest/opt.html#clipspace-option-s
|
||||
|
||||
#### Note for C++ developers:
|
||||
If you don't aware about original GLM library yet, you may also want to look at:
|
||||
If you are not aware of the original GLM library yet, you may also want to look at:
|
||||
https://github.com/g-truc/glm
|
||||
|
||||
#### Note for new comers (Important):
|
||||
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
||||
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
||||
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just incliude headers.
|
||||
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just include headers.
|
||||
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
||||
- Welcome!
|
||||
|
||||
@@ -45,7 +46,8 @@ https://github.com/g-truc/glm
|
||||
`cglm` doesn't alloc any memory on heap. So it doesn't provide any allocator. You should alloc memory for **out** parameters too if you pass pointer of memory location. Don't forget that **vec4** (also quat/**versor**) and **mat4** must be aligned (16-bytes), because *cglm* uses SIMD instructions to optimize most operations if available.
|
||||
|
||||
#### Returning vector or matrix... ?
|
||||
Since almost all types are arrays and **C** doesn't allow returning arrays, so **cglm** doesn't support this feature. In the future *cglm* may use **struct** for some types for this purpose.
|
||||
|
||||
**cglm** supports both *ARRAY API* and *STRUCT API*, so you can return structs if you utilize struct api (`glms_`).
|
||||
|
||||
#### Other APIs like Vulkan, Metal, Dx?
|
||||
Currently *cglm* uses default clip space configuration (-1, 1) for camera functions (perspective, extract corners...), in the future other clip space configurations will be supported
|
||||
@@ -68,10 +70,13 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
</table>
|
||||
|
||||
## Features
|
||||
- **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
- option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
- array api and struct api, you can use arrays or structs.
|
||||
- general purpose matrix operations (mat4, mat3)
|
||||
- chain matrix multiplication (square only)
|
||||
- general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
- affine transforms
|
||||
- affine transformations
|
||||
- matrix decomposition (extract rotation, scaling factor)
|
||||
- optimized affine transform matrices (mul, rigid-body inverse)
|
||||
- camera (lookat)
|
||||
@@ -81,19 +86,21 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
- extract euler angles
|
||||
- inline or pre-compiled function call
|
||||
- frustum (extract view frustum planes, corners...)
|
||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
- bounding sphere
|
||||
- project, unproject
|
||||
- easing functions
|
||||
- curves
|
||||
- curve interpolation helpers (S*M*C, deCasteljau...)
|
||||
- and other...
|
||||
- helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||
- ray intersection helpers
|
||||
- and others...
|
||||
|
||||
<hr />
|
||||
|
||||
You have two option to call a function/operation: inline or library call (link)
|
||||
Almost all functions are marked inline (always_inline) so compiler probably will inline.
|
||||
To call pre-compiled version, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
||||
You have two options to call a function/operation: inline or library call (link)
|
||||
Almost all functions are marked inline (always_inline) so compiler will probably inline.
|
||||
To call pre-compiled versions, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
||||
|
||||
```C
|
||||
#include <cglm/cglm.h> /* for inline */
|
||||
@@ -119,7 +126,7 @@ You can pass matrices and vectors as array to functions rather than get address.
|
||||
glm_translate(m, (vec3){1.0f, 0.0f, 0.0f});
|
||||
```
|
||||
|
||||
Library contains general purpose mat4 mul and inverse functions but also contains some special form (optimized) of these functions for affine transform matrices. If you want to multiply two affine transform matrices you can use glm_mul instead of glm_mat4_mul and glm_inv_tr (ROT + TR) instead glm_mat4_inv
|
||||
Library contains general purpose mat4 mul and inverse functions, and also contains some special forms (optimized) of these functions for affine transformations' matrices. If you want to multiply two affine transformation matrices you can use glm_mul instead of glm_mat4_mul and glm_inv_tr (ROT + TR) instead glm_mat4_inv
|
||||
```C
|
||||
/* multiplication */
|
||||
mat4 modelMat;
|
||||
@@ -129,26 +136,161 @@ glm_mul(T, R, modelMat);
|
||||
glm_inv_tr(modelMat);
|
||||
```
|
||||
|
||||
### Struct API
|
||||
|
||||
The struct API works as follows, note the `s` suffix on types, the `glms_` prefix on functions and the `GLMS_` prefix on constants:
|
||||
|
||||
```C
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s mat = GLMS_MAT4_IDENTITY_INIT;
|
||||
mat4s inv = glms_mat4_inv(mat);
|
||||
```
|
||||
|
||||
Struct functions generally take their parameters as *values* and *return* their results, rather than taking pointers and writing to out parameters. That means your parameters can usually be `const`, if you're into that.
|
||||
|
||||
The types used are actually unions that allow access to the same data multiple ways. One of those ways involves anonymous structures, available since C11. MSVC also supports it for earlier C versions out of the box and GCC/Clang do if you enable `-fms-extensions`. To explicitly enable these anonymous structures, `#define CGLM_USE_ANONYMOUS_STRUCT` to `1`, to disable them, to `0`. For backward compatibility, you can also `#define CGLM_NO_ANONYMOUS_STRUCT` (value is irrelevant) to disable them. If you don't specify explicitly, cglm will do a best guess based on your compiler and the C version you're using.
|
||||
|
||||
## Build
|
||||
|
||||
### CMake (All platforms)
|
||||
```bash
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||
$ make
|
||||
$ sudo make install # [Optional]
|
||||
```
|
||||
|
||||
##### Cmake options with Defaults:
|
||||
|
||||
```CMake
|
||||
option(CGLM_SHARED "Shared build" ON)
|
||||
option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF) # C11
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||
```
|
||||
|
||||
#### Use as header-only library with your CMake project
|
||||
|
||||
This requires no building or installation of cglm.
|
||||
|
||||
* Example:
|
||||
|
||||
``` cmake
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm_headers)
|
||||
|
||||
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||
```
|
||||
|
||||
#### Use with your CMake project
|
||||
* Example:
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm)
|
||||
|
||||
add_subdirectory(external/cglm/)
|
||||
|
||||
# or you can use find_package to configure cglm
|
||||
```
|
||||
|
||||
### Meson (All platforms)
|
||||
|
||||
```bash
|
||||
$ meson build # [Optional] --default-library=static
|
||||
$ cd build
|
||||
$ ninja
|
||||
$ sudo ninja install # [Optional]
|
||||
```
|
||||
|
||||
##### Meson options with Defaults:
|
||||
|
||||
```meson
|
||||
c_std=c11
|
||||
buildtype=release
|
||||
default_library=shared
|
||||
enable_tests=false # to run tests: ninja test
|
||||
```
|
||||
#### Use with your Meson project
|
||||
* Example:
|
||||
```meson
|
||||
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||
project('name', 'c')
|
||||
|
||||
cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||
|
||||
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||
```
|
||||
|
||||
### Swift (Swift Package Manager)
|
||||
|
||||
Currently only default build options are supported. Add **cglm** dependency to your project:
|
||||
|
||||
```swift
|
||||
...
|
||||
Package(
|
||||
...
|
||||
dependencies: [
|
||||
...
|
||||
.package(url: "https://github.com/recp/cglm", .branch("master")),
|
||||
]
|
||||
...
|
||||
)
|
||||
```
|
||||
|
||||
Now add **cgml** as a dependency to your target. Product choices are:
|
||||
- **cglm** for inlined version of the library which can be linked only statically
|
||||
- **cglmc** for a compiled version of the library with no linking limitation
|
||||
|
||||
```swift
|
||||
...
|
||||
.target(
|
||||
...
|
||||
dependencies: [
|
||||
...
|
||||
.product(name: "cglm", package: "cglm"),
|
||||
]
|
||||
...
|
||||
)
|
||||
...
|
||||
```
|
||||
|
||||
### Unix (Autotools)
|
||||
|
||||
```bash
|
||||
$ sh ./build-deps.sh # run only once (dependencies) [Optional].
|
||||
$ # You can pass this step if you don't want to run `make check` for tests.
|
||||
$ # cglm uses cmocka for tests and it may reqiure cmake for building it
|
||||
$
|
||||
$ sh autogen.sh
|
||||
$ ./configure
|
||||
$ make
|
||||
$ make check # [Optional] (if you run `sh ./build-deps.sh`)
|
||||
$ [sudo] make install
|
||||
$ make check # [Optional]
|
||||
$ [sudo] make install # [Optional]
|
||||
```
|
||||
|
||||
This will also install pkg-config files so you can use
|
||||
`pkg-config --cflags cglm` and `pkg-config --libs cglm` to retrieve compiler
|
||||
and linker flags.
|
||||
|
||||
The files will be installed into the given prefix (usually `/usr/local` by
|
||||
default on Linux), but your pkg-config may not be configured to actually check
|
||||
there. You can figure out where it's looking by running `pkg-config --variable
|
||||
pc_path pkg-config` and change the path the files are installed to via
|
||||
`./configure --with-pkgconfigdir=/your/path`. Alternatively, you can add the
|
||||
prefix path to your `PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
### Windows (MSBuild)
|
||||
Windows related build files, project files are located in `win` folder,
|
||||
Windows related build file and project files are located in `win` folder,
|
||||
make sure you are inside `cglm/win` folder.
|
||||
Code Analysis are enabled, it may take awhile to build
|
||||
Code Analysis is enabled, so it may take awhile to build.
|
||||
|
||||
```Powershell
|
||||
$ cd win
|
||||
@@ -159,6 +301,10 @@ if `msbuild` won't work (because of multi version VS) then try to build with `de
|
||||
$ devenv cglm.sln /Build Release
|
||||
```
|
||||
|
||||
#### Running Tests on Windows
|
||||
|
||||
You can see test project in same visual studio solution file. It is enough to run that project to run tests.
|
||||
|
||||
### Building Docs
|
||||
First you need install Sphinx: http://www.sphinx-doc.org/en/master/usage/installation.html
|
||||
then:
|
||||
@@ -169,11 +315,11 @@ $ sphinx-build source build
|
||||
it will compile docs into build folder, you can run index.html inside that function.
|
||||
|
||||
## How to use
|
||||
If you want to use inline versions of funcstions then; include main header
|
||||
If you want to use the inline versions of functions, then include the main header
|
||||
```C
|
||||
#include <cglm/cglm.h>
|
||||
```
|
||||
the header will include all headers. Then call func you want e.g. rotate vector by axis:
|
||||
the header will include all headers. Then call the func you want e.g. rotate vector by axis:
|
||||
```C
|
||||
glm_vec3_rotate(v1, glm_rad(45), (vec3){1.0f, 0.0f, 0.0f});
|
||||
```
|
||||
@@ -204,7 +350,7 @@ glm_mat4_mul(m1, m2, m1);
|
||||
/* or */
|
||||
glm_mat4_mul(m1, m1, m1);
|
||||
```
|
||||
the first two parameter are **[in]** and the last one is **[out]** parameter. After multiplied *m1* and *m2* the result is stored in *m1*. This is why we send *m1* twice. You may store result in different matrix, this just an example.
|
||||
the first two parameter are **[in]** and the last one is **[out]** parameter. After multiplying *m1* and *m2*, the result is stored in *m1*. This is why we send *m1* twice. You may store the result in a different matrix, this is just an example.
|
||||
|
||||
### Example: Computing MVP matrix
|
||||
|
||||
@@ -244,7 +390,7 @@ Option 2: Cast matrix to pointer type (also valid for multiple dimensional array
|
||||
glUniformMatrix4fv(location, 1, GL_FALSE, (float *)matrix);
|
||||
```
|
||||
|
||||
You can pass same way to another APIs e.g. Vulkan, DX...
|
||||
You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
||||
|
||||
## Notes
|
||||
|
||||
@@ -263,7 +409,7 @@ You can pass same way to another APIs e.g. Vulkan, DX...
|
||||
## Contributors
|
||||
|
||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||
<a href="https://github.com/recp/cglm/graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||
|
||||
|
||||
## Backers
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
#! /bin/sh
|
||||
#
|
||||
# Copyright (c), Recep Aslantas.
|
||||
#
|
||||
# MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
# Full license can be found in the LICENSE file
|
||||
#
|
||||
|
||||
# check if deps are pulled
|
||||
git submodule update --init --recursive
|
||||
|
||||
cd $(dirname "$0")
|
||||
|
||||
# general deps: gcc make autoconf automake libtool cmake
|
||||
|
||||
# test - cmocka
|
||||
cd ./test/lib/cmocka
|
||||
rm -rf build
|
||||
mkdir -p build
|
||||
cd build
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Debug ..
|
||||
make -j8
|
||||
cd ../../../../
|
||||
11
cglm.pc.in
Normal file
11
cglm.pc.in
Normal file
@@ -0,0 +1,11 @@
|
||||
prefix=@prefix@
|
||||
exec_prefix=@exec_prefix@
|
||||
libdir=@libdir@
|
||||
includedir=@includedir@
|
||||
|
||||
Name: @PACKAGE_NAME@
|
||||
Description: OpenGL Mathematics (glm) for C
|
||||
URL: https://github.com/recp/cglm
|
||||
Version: @PACKAGE_VERSION@
|
||||
Cflags: -I${includedir}
|
||||
Libs: -L${libdir} -lcglm @LIBS@
|
||||
15
cglm.podspec
15
cglm.podspec
@@ -2,10 +2,10 @@ Pod::Spec.new do |s|
|
||||
|
||||
# Description
|
||||
s.name = "cglm"
|
||||
s.version = "0.5.1"
|
||||
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
||||
s.version = "0.8.2"
|
||||
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||
s.description = <<-DESC
|
||||
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
||||
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||
DESC
|
||||
|
||||
s.documentation_url = "http://cglm.readthedocs.io"
|
||||
@@ -25,4 +25,13 @@ cglm is math library for graphics programming for C. It is similar to original g
|
||||
|
||||
# Linking
|
||||
s.library = "m"
|
||||
|
||||
# Configuration
|
||||
s.pod_target_xcconfig = {
|
||||
'CLANG_ENABLE_MODULES' => 'NO',
|
||||
'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
|
||||
'CLANG_WARN_DOCUMENTATION_COMMENTS' => 'NO',
|
||||
'GCC_C_LANGUAGE_STANDARD' => 'gnu11',
|
||||
'GCC_PREPROCESSOR_DEFINITIONS' => '$(inherited) GLM_TESTS_NO_COLORFUL_OUTPUT'
|
||||
}
|
||||
end
|
||||
|
||||
23
configure.ac
23
configure.ac
@@ -7,13 +7,30 @@
|
||||
#*****************************************************************************
|
||||
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([cglm], [0.5.2], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
|
||||
AC_INIT([cglm], [0.8.3], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||
|
||||
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||
: ${CFLAGS=""}
|
||||
|
||||
AC_CONFIG_MACRO_DIR([m4])
|
||||
AC_CONFIG_SRCDIR([src/])
|
||||
AC_CONFIG_HEADERS([config.h])
|
||||
|
||||
# Dependencies for pkg-config.
|
||||
PKG_PROG_PKG_CONFIG
|
||||
# Ancient versions of pkg-config (such as the one used in Travis CI)
|
||||
# don't have this macro, so we need to do it manually.
|
||||
m4_ifdef([PKG_INSTALLDIR], [
|
||||
PKG_INSTALLDIR
|
||||
], [
|
||||
AC_ARG_WITH([pkgconfigdir],
|
||||
[AS_HELP_STRING([--with-pkgconfigdir],
|
||||
[pkg-config installation directory ['${libdir}/pkgconfig']])],,
|
||||
[with_pkgconfigdir=]'${libdir}/pkgconfig')
|
||||
AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
|
||||
])
|
||||
|
||||
# Checks for programs.
|
||||
AC_PROG_CC
|
||||
AM_PROG_CC_C_O
|
||||
@@ -53,6 +70,6 @@ AC_TYPE_UINT8_T
|
||||
# Checks for library functions.
|
||||
AC_FUNC_ERROR_AT_LINE
|
||||
|
||||
AC_CONFIG_FILES([makefile])
|
||||
AC_CONFIG_FILES([Makefile cglm.pc])
|
||||
|
||||
AC_OUTPUT
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
.. default-domain:: C
|
||||
|
||||
affine transform matrix (specialized functions)
|
||||
3D Affine Transform Matrix (specialized functions)
|
||||
================================================================================
|
||||
|
||||
Header: cglm/affine-mat.h
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
.. default-domain:: C
|
||||
|
||||
affine transforms
|
||||
3D Affine Transforms
|
||||
================================================================================
|
||||
|
||||
Header: cglm/affine.h
|
||||
@@ -45,6 +45,8 @@ The implementation would be:
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
||||
|
||||
.. _TransformsOrder:
|
||||
|
||||
Transforms Order
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
140
docs/source/affine2d.rst
Normal file
140
docs/source/affine2d.rst
Normal file
@@ -0,0 +1,140 @@
|
||||
.. default-domain:: C
|
||||
|
||||
2D Affine Transforms
|
||||
================================================================================
|
||||
|
||||
Header: cglm/affine2d.h
|
||||
|
||||
2D Transforms uses `2d` suffix for naming. If there is no 2D suffix it is 3D function.
|
||||
|
||||
Initialize Transform Matrices
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Functions with **_make** prefix expect you don't have a matrix and they create
|
||||
a matrix for you. You don't need to pass identity matrix.
|
||||
|
||||
But other functions expect you have a matrix and you want to transform them. If
|
||||
you didn't have any existing matrix you have to initialize matrix to identity
|
||||
before sending to transfrom functions.
|
||||
|
||||
Transforms Order
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
See :ref:`TransformsOrder` to read similar section.
|
||||
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_translate2d`
|
||||
#. :c:func:`glm_translate2d_to`
|
||||
#. :c:func:`glm_translate2d_x`
|
||||
#. :c:func:`glm_translate2d_y`
|
||||
#. :c:func:`glm_translate2d_make`
|
||||
#. :c:func:`glm_scale2d_to`
|
||||
#. :c:func:`glm_scale2d_make`
|
||||
#. :c:func:`glm_scale2d`
|
||||
#. :c:func:`glm_scale2d_uni`
|
||||
#. :c:func:`glm_rotate2d_make`
|
||||
#. :c:func:`glm_rotate2d`
|
||||
#. :c:func:`glm_rotate2d_to`
|
||||
|
||||
.. c:function:: void glm_translate2d(mat3 m, vec2 v)
|
||||
|
||||
translate existing 2d transform matrix by *v* vector and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** 2d affine transfrom
|
||||
| *[in]* **v** translate vector [x, y]
|
||||
|
||||
.. c:function:: void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
|
||||
translate existing 2d transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** 2d affine transfrom
|
||||
| *[in]* **v** translate vector [x, y]
|
||||
| *[out]* **dest** translated matrix
|
||||
|
||||
.. c:function:: void glm_translate2d_x(mat3 m, float x)
|
||||
|
||||
translate existing 2d transform matrix by x factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** 2d affine transfrom
|
||||
| *[in]* **x** x factor
|
||||
|
||||
.. c:function:: void glm_translate2d_y(mat3 m, float y)
|
||||
|
||||
translate existing 2d transform matrix by y factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** 2d affine transfrom
|
||||
| *[in]* **y** y factor
|
||||
|
||||
.. c:function:: void glm_translate2d_make(mat3 m, vec2 v)
|
||||
|
||||
creates NEW translate 2d transform matrix by *v* vector
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y]
|
||||
|
||||
.. c:function:: void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
|
||||
scale existing 2d transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y]
|
||||
| *[out]* **dest** scaled matrix
|
||||
|
||||
.. c:function:: void glm_scale2d_make(mat3 m, vec2 v)
|
||||
|
||||
creates NEW 2d scale matrix by *v* vector
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y]
|
||||
|
||||
.. c:function:: void glm_scale2d(mat3 m, vec2 v)
|
||||
|
||||
scales existing 2d transform matrix by *v* vector and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y]
|
||||
|
||||
.. c:function:: void glm_scale2d_uni(mat3 m, float s)
|
||||
|
||||
applies uniform scale to existing 2d transform matrix v = [s, s] and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **s** scale factor
|
||||
|
||||
.. c:function:: void glm_rotate2d_make(mat3 m, float angle)
|
||||
|
||||
creates NEW rotation matrix by angle around *Z* axis
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
|
||||
.. c:function:: void glm_rotate2d(mat3 m, float angle)
|
||||
|
||||
rotate existing 2d transform matrix around *Z* axis by angle and store result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
|
||||
.. c:function:: void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||
|
||||
rotate existing 2d transform matrix around *Z* axis by angle and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
@@ -28,6 +28,7 @@ Follow the :doc:`build` documentation for this
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
@@ -35,10 +36,13 @@ Follow the :doc:`build` documentation for this
|
||||
euler
|
||||
mat4
|
||||
mat3
|
||||
mat2
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
vec2
|
||||
vec2-ext
|
||||
color
|
||||
plane
|
||||
project
|
||||
@@ -48,3 +52,5 @@ Follow the :doc:`build` documentation for this
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
|
||||
@@ -1,23 +1,108 @@
|
||||
Building cglm
|
||||
Build cglm
|
||||
================================
|
||||
|
||||
| **cglm** does not have external dependencies except for unit testing.
|
||||
| When you pulled cglm repo with submodules all dependencies will be pulled too.
|
||||
| `build-deps.sh` will pull all dependencies/submodules and build for you.
|
||||
|
||||
External dependencies:
|
||||
* cmocka - for unit testing
|
||||
| **cglm** does not have any external dependencies.
|
||||
|
||||
**NOTE:**
|
||||
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
||||
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
||||
|
||||
**Unix (Autotools):**
|
||||
CMake (All platforms):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ sh ./build-deps.sh # run this only once (dependencies)
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||
$ make
|
||||
$ sudo make install # [Optional]
|
||||
|
||||
**make** will build cglm to **build** folder.
|
||||
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
|
||||
|
||||
**CMake Options:**
|
||||
|
||||
.. code-block:: CMake
|
||||
:linenos:
|
||||
|
||||
option(CGLM_SHARED "Shared build" ON)
|
||||
option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF) # C11
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||
|
||||
**Use as header-only library with your CMake project example**
|
||||
This requires no building or installation of cglm.
|
||||
|
||||
.. code-block:: CMake
|
||||
:linenos:
|
||||
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm_headers)
|
||||
|
||||
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||
|
||||
**Use with your CMake project example**
|
||||
|
||||
.. code-block:: CMake
|
||||
:linenos:
|
||||
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm)
|
||||
|
||||
add_subdirectory(external/cglm/)
|
||||
|
||||
Meson (All platforms):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block::
|
||||
:linenos:
|
||||
|
||||
$ meson build # [Optional] --default-library=static
|
||||
$ cd build
|
||||
$ ninja
|
||||
$ sudo ninja install # [Optional]
|
||||
|
||||
**Meson Options:**
|
||||
|
||||
.. code-block::
|
||||
:linenos:
|
||||
|
||||
c_std=c11
|
||||
buildtype=release
|
||||
default_library=shared
|
||||
enable_tests=false # to run tests: ninja test
|
||||
|
||||
|
||||
**Use with your Meson project**
|
||||
|
||||
.. code-block::
|
||||
:linenos:
|
||||
|
||||
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||
project('name', 'c')
|
||||
|
||||
cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||
|
||||
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||
|
||||
|
||||
Unix (Autotools):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ sh autogen.sh
|
||||
$ ./configure
|
||||
@@ -26,11 +111,12 @@ Just import cglm to your project as dependency / external lib by copy-paste then
|
||||
$ [sudo] make install # install to system (optional)
|
||||
|
||||
**make** will build cglm to **.libs** sub folder in project folder.
|
||||
If you don't want to install cglm to your system's folder you can get static and dynamic libs in this folder.
|
||||
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
|
||||
|
||||
**Build dependencies (windows):**
|
||||
Windows (MSBuild):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Windows related build files, project files are located in win folder,
|
||||
Windows related build files, project files are located in `win` folder,
|
||||
make sure you are inside in cglm/win folder.
|
||||
|
||||
Code Analysis are enabled, it may take awhile to build.
|
||||
@@ -50,3 +136,18 @@ then try to build with *devenv*:
|
||||
$ devenv cglm.sln /Build Release
|
||||
|
||||
Currently tests are not available on Windows.
|
||||
|
||||
Documentation (Sphinx):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
**cglm** uses sphinx framework for documentation, it allows lot of formats for documentation. To see all options see sphinx build page:
|
||||
|
||||
https://www.sphinx-doc.org/en/master/man/sphinx-build.html
|
||||
|
||||
Example build:
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ cd cglm/docs
|
||||
$ sphinx-build source build
|
||||
|
||||
@@ -198,7 +198,7 @@ Functions documentation
|
||||
|
||||
Parameters:
|
||||
| *[in]* **eye** eye vector
|
||||
| *[in]* **center** direction vector
|
||||
| *[in]* **dir** direction vector
|
||||
| *[in]* **up** up vector
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
@@ -212,7 +212,7 @@ Functions documentation
|
||||
|
||||
Parameters:
|
||||
| *[in]* **eye** eye vector
|
||||
| *[in]* **center** direction vector
|
||||
| *[in]* **dir** direction vector
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_persp_decomp(mat4 proj, float *nearVal, float *farVal, float *top, float *bottom, float *left, float *right)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
# If your documentation needs a minimal Sphinx version, state it here.
|
||||
#
|
||||
# needs_sphinx = '1.0'
|
||||
# needs_sphinx = '3.0'
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.5.2'
|
||||
version = u'0.8.3'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.5.2'
|
||||
release = u'0.8.3'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
@@ -90,7 +90,7 @@ todo_include_todos = False
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#
|
||||
html_theme = 'alabaster'
|
||||
html_theme = 'sphinx_rtd_theme'
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
@@ -99,13 +99,13 @@ html_theme = 'alabaster'
|
||||
# html_theme_options = {}
|
||||
|
||||
html_theme_options = {
|
||||
'github_banner': 'true',
|
||||
'github_button': 'true',
|
||||
'github_user': 'recp',
|
||||
'github_repo': 'cglm',
|
||||
'travis_button': 'true',
|
||||
'show_related': 'true',
|
||||
'fixed_sidebar': 'true'
|
||||
# 'github_banner': 'true',
|
||||
# 'github_button': 'true',
|
||||
# 'github_user': 'recp',
|
||||
# 'github_repo': 'cglm',
|
||||
# 'travis_button': 'true',
|
||||
# 'show_related': 'true',
|
||||
# 'fixed_sidebar': 'true'
|
||||
}
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
@@ -197,3 +197,7 @@ epub_exclude_files = ['search.html']
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = True
|
||||
|
||||
# -- Options for the C domain ------------------------------------------------
|
||||
|
||||
c_id_attributes = ['__restrict']
|
||||
|
||||
28
docs/source/features.rst
Normal file
28
docs/source/features.rst
Normal file
@@ -0,0 +1,28 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
* array api and struct api, you can use arrays or structs.
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
* affine transformations
|
||||
* matrix decomposition (extract rotation, scaling factor)
|
||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||
* camera (lookat)
|
||||
* projections (ortho, perspective)
|
||||
* quaternions
|
||||
* euler angles / yaw-pitch-roll to matrix
|
||||
* extract euler angles
|
||||
* inline or pre-compiled function call
|
||||
* frustum (extract view frustum planes, corners...)
|
||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
* bounding sphere
|
||||
* project, unproject
|
||||
* easing functions
|
||||
* curves
|
||||
* curve interpolation helpers (SMC, deCasteljau...)
|
||||
* helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||
* ray intersection helpers
|
||||
* and others...
|
||||
@@ -9,23 +9,26 @@ Types:
|
||||
.. code-block:: c
|
||||
:linenos:
|
||||
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
typedef CGLM_ALIGN(16) float vec4[4];
|
||||
typedef float vec2[2];
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
||||
typedef vec4 versor;
|
||||
typedef vec3 mat3[3];
|
||||
|
||||
typedef vec3 mat3[3];
|
||||
typedef vec4 mat4[4];
|
||||
|
||||
typedef vec4 versor;
|
||||
#ifdef __AVX__
|
||||
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
|
||||
#else
|
||||
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
|
||||
#endif
|
||||
|
||||
As you can see types don't store extra informations in favor of space.
|
||||
You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
|
||||
|
||||
Alignment is Required:
|
||||
Alignment Is Required:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
**vec4** and **mat4** requires 16 byte alignment because vec4 and mat4 operations are
|
||||
vectorized by SIMD instructions (SSE/AVX).
|
||||
**vec4** and **mat4** requires 16 (32 for **mat4** if AVX is enabled) byte alignment because **vec4** and **mat4** operations are vectorized by SIMD instructions (SSE/AVX/NEON).
|
||||
|
||||
**UPDATE:**
|
||||
By starting v0.4.5 cglm provides an option to disable alignment requirement, it is enabled as default
|
||||
@@ -37,10 +40,9 @@ vectorized by SIMD instructions (SSE/AVX).
|
||||
Allocations:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator.
|
||||
You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location.
|
||||
When allocating memory don't forget that **vec4** and **mat4** requires alignment.
|
||||
You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location. When allocating memory, don't forget that **vec4** and **mat4** require alignment.
|
||||
|
||||
**NOTE:** Unaligned vec4 and unaligned mat4 operations will be supported in the future. Check todo list.
|
||||
**NOTE:** Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list.
|
||||
Because you may want to multiply a CGLM matrix with external matrix.
|
||||
There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Welcome to cglm's documentation!
|
||||
cglm Documentation
|
||||
================================
|
||||
|
||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
||||
@@ -14,33 +14,36 @@ is considered to be supported as optional.
|
||||
|
||||
Also currently only **float** type is supported for most operations.
|
||||
|
||||
**Features**
|
||||
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
* affine transforms
|
||||
* matrix decomposition (extract rotation, scaling factor)
|
||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||
* camera (lookat)
|
||||
* projections (ortho, perspective)
|
||||
* quaternions
|
||||
* euler angles / yaw-pitch-roll to matrix
|
||||
* extract euler angles
|
||||
* inline or pre-compiled function call
|
||||
* frustum (extract view frustum planes, corners...)
|
||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: Table Of Contents:
|
||||
:maxdepth: 2
|
||||
:caption: Getting Started:
|
||||
|
||||
features
|
||||
build
|
||||
getting_started
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: How To:
|
||||
|
||||
opengl
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: API:
|
||||
|
||||
api
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: Options:
|
||||
|
||||
opt
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: Troubleshooting:
|
||||
|
||||
troubleshooting
|
||||
|
||||
Indices and tables
|
||||
|
||||
@@ -28,6 +28,23 @@ Example to print mat4 matrix:
|
||||
(you probably will in some cases), you can change it temporary.
|
||||
cglm may provide precision parameter in the future
|
||||
|
||||
Changes since **v0.7.3**:
|
||||
* Now mis-alignment of columns are fixed: larger numbers are printed via %g and others are printed via %f. Column withs are calculated before print.
|
||||
* Now values are colorful ;)
|
||||
* Some print improvements
|
||||
* New options with default values:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#define CGLM_PRINT_PRECISION 5
|
||||
#define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||
#define CGLM_PRINT_COLOR "\033[36m"
|
||||
#define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
|
||||
* Inline prints are only enabled in DEBUG mode and if **CGLM_DEFINE_PRINTS** is defined.
|
||||
|
||||
Check options page.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
179
docs/source/mat2.rst
Normal file
179
docs/source/mat2.rst
Normal file
@@ -0,0 +1,179 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat2
|
||||
====
|
||||
|
||||
Header: cglm/mat2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_mat2_IDENTITY_INIT
|
||||
#. GLM_mat2_ZERO_INIT
|
||||
#. GLM_mat2_IDENTITY
|
||||
#. GLM_mat2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat2_copy`
|
||||
#. :c:func:`glm_mat2_identity`
|
||||
#. :c:func:`glm_mat2_identity_array`
|
||||
#. :c:func:`glm_mat2_zero`
|
||||
#. :c:func:`glm_mat2_mul`
|
||||
#. :c:func:`glm_mat2_transpose_to`
|
||||
#. :c:func:`glm_mat2_transpose`
|
||||
#. :c:func:`glm_mat2_mulv`
|
||||
#. :c:func:`glm_mat2_scale`
|
||||
#. :c:func:`glm_mat2_det`
|
||||
#. :c:func:`glm_mat2_inv`
|
||||
#. :c:func:`glm_mat2_trace`
|
||||
#. :c:func:`glm_mat2_swap_col`
|
||||
#. :c:func:`glm_mat2_swap_row`
|
||||
#. :c:func:`glm_mat2_rmc`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat2_copy(mat2 mat, mat2 dest)
|
||||
|
||||
copy mat2 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2_identity(mat2 mat)
|
||||
|
||||
copy identity mat2 to mat, or makes mat to identiy
|
||||
|
||||
Parameters:
|
||||
| *[out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2_identity_array(mat2 * __restrict mat, size_t count)
|
||||
|
||||
make given matrix array's each element identity matrix
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||
| *[in]* **count** count of matrices
|
||||
|
||||
.. c:function:: void glm_mat2_zero(mat2 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
|
||||
.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
mat2 m = GLM_mat2_IDENTITY_INIT;
|
||||
glm_mat2_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat2_transpose_to(mat2 m, mat2 dest)
|
||||
|
||||
transpose mat4 and store in dest
|
||||
source matrix will not be transposed unless dest is m
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2_transpose(mat2 m)
|
||||
|
||||
tranpose mat2 and store result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||
|
||||
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** mat2 (left)
|
||||
| *[in]* **v** vec2 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat2_scale(mat2 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **dest** scalar
|
||||
|
||||
.. c:function:: float glm_mat2_det(mat2 mat)
|
||||
|
||||
returns mat2 determinant
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** matrix
|
||||
|
||||
Returns:
|
||||
mat2 determinant
|
||||
|
||||
.. c:function:: void glm_mat2_inv(mat2 mat, mat2 dest)
|
||||
|
||||
inverse mat2 and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** matrix
|
||||
| *[out]* **dest** destination (inverse matrix)
|
||||
|
||||
.. c:function:: void glm_mat2_trace(mat2 m)
|
||||
|
||||
| sum of the elements on the main diagonal from upper left to the lower right
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
Returns:
|
||||
trace of matrix
|
||||
|
||||
.. c:function:: void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||
|
||||
swap two matrix columns
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **col1** col1
|
||||
| *[in]* **col2** col2
|
||||
|
||||
.. c:function:: void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||
|
||||
swap two matrix rows
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **row1** row1
|
||||
| *[in]* **row2** row2
|
||||
|
||||
.. c:function:: float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||
|
||||
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||
|
||||
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||
|
||||
| the result is scalar because R * M = Matrix1x2 (row vector),
|
||||
| then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **r** row vector or matrix1x2
|
||||
| *[in]* **m** matrix2x2
|
||||
| *[in]* **c** column vector or matrix2x1
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
@@ -21,6 +21,7 @@ Functions:
|
||||
1. :c:func:`glm_mat3_copy`
|
||||
#. :c:func:`glm_mat3_identity`
|
||||
#. :c:func:`glm_mat3_identity_array`
|
||||
#. :c:func:`glm_mat3_zero`
|
||||
#. :c:func:`glm_mat3_mul`
|
||||
#. :c:func:`glm_mat3_transpose_to`
|
||||
#. :c:func:`glm_mat3_transpose`
|
||||
@@ -32,6 +33,7 @@ Functions:
|
||||
#. :c:func:`glm_mat3_trace`
|
||||
#. :c:func:`glm_mat3_swap_col`
|
||||
#. :c:func:`glm_mat3_swap_row`
|
||||
#. :c:func:`glm_mat3_rmc`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -59,6 +61,13 @@ Functions documentation
|
||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||
| *[in]* **count** count of matrices
|
||||
|
||||
.. c:function:: void glm_mat3_zero(mat3 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
|
||||
.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
@@ -161,3 +170,20 @@ Functions documentation
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **row1** row1
|
||||
| *[in]* **row2** row2
|
||||
|
||||
.. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c)
|
||||
|
||||
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||
|
||||
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||
|
||||
| the result is scalar because R * M = Matrix1x3 (row vector),
|
||||
| then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **r** row vector or matrix1x3
|
||||
| *[in]* **m** matrix3x3
|
||||
| *[in]* **c** column vector or matrix3x1
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
@@ -26,6 +26,7 @@ Functions:
|
||||
#. :c:func:`glm_mat4_copy`
|
||||
#. :c:func:`glm_mat4_identity`
|
||||
#. :c:func:`glm_mat4_identity_array`
|
||||
#. :c:func:`glm_mat4_zero`
|
||||
#. :c:func:`glm_mat4_pick3`
|
||||
#. :c:func:`glm_mat4_pick3t`
|
||||
#. :c:func:`glm_mat4_ins3`
|
||||
@@ -81,6 +82,13 @@ Functions documentation
|
||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||
| *[in]* **count** count of matrices
|
||||
|
||||
.. c:function:: void glm_mat4_zero(mat4 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
|
||||
.. c:function:: void glm_mat4_pick3(mat4 mat, mat3 dest)
|
||||
|
||||
copy upper-left of mat4 to mat3
|
||||
@@ -148,16 +156,22 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **m** mat4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[in]* **last** 4th item to make it vec4
|
||||
| *[out]* **dest** vec4 (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest)
|
||||
|
||||
multiply vector with mat4's mat3 part(rotation)
|
||||
| multiply **vec3** with **mat4** and get **vec3** as result
|
||||
|
|
||||
| actually the result is **vec4**, after multiplication,
|
||||
the last component is trimmed, if you need the result's last component
|
||||
then don't use this function and consider to use **glm_mat4_mulv()**
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat4 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** vec3 (result, column vector)
|
||||
| *[in]* **m** mat4(affine transform)
|
||||
| *[in]* **v** vec3
|
||||
| *[in]* **last** 4th item to make it vec4
|
||||
| *[out]* **dest** result vector (vec3)
|
||||
|
||||
.. c:function:: void glm_mat4_trace(mat4 m)
|
||||
|
||||
@@ -278,7 +292,7 @@ Functions documentation
|
||||
|
||||
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||
|
||||
| the result is scalar because S * M = Matrix1x4 (row vector),
|
||||
| the result is scalar because R * M = Matrix1x4 (row vector),
|
||||
| then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
|
||||
Parameters:
|
||||
|
||||
@@ -2,7 +2,7 @@ How to send vector or matrix to OpenGL like API
|
||||
==================================================
|
||||
|
||||
*cglm*'s vector and matrix types are arrays. So you can send them directly to a
|
||||
function which accecpts pointer. But you may got warnings for matrix because it is
|
||||
function which accepts pointer. But you may got warnings for matrix because it is
|
||||
two dimensional array.
|
||||
|
||||
Passing / Uniforming Matrix to OpenGL:
|
||||
@@ -45,7 +45,7 @@ array of matrices:
|
||||
|
||||
in this way, passing aray of matrices is same
|
||||
|
||||
Passing / Uniforming Vectors to OpenGL:¶
|
||||
Passing / Uniforming Vectors to OpenGL:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
You don't need to do extra thing when passing cglm vectors to OpengL or other APIs.
|
||||
|
||||
@@ -18,7 +18,7 @@ versor: 16 byte
|
||||
By starting **v0.4.5** cglm provides an option to disable alignment requirement.
|
||||
To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
|
||||
You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
|
||||
to define it in build system. If you use pre-compiled verisons then you
|
||||
to define it in build system. If you use pre-compiled versions then you
|
||||
have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
||||
|
||||
**VERY VERY IMPORTANT:** If you use cglm in multiple projects and
|
||||
@@ -35,8 +35,90 @@ have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
||||
|
||||
For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
|
||||
|
||||
Clipspace Option[s]
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
By starting **v0.8.3** cglm provides options to switch between clipspace configurations.
|
||||
|
||||
Clipspace related files are located at `include/cglm/[struct]/clipspace.h` but
|
||||
these are included in related files like `cam.h`. If you don't want to change your existing
|
||||
clipspace configuration and want to use different clipspace function like `glm_lookat_zo` or `glm_lookat_lh_zo`...
|
||||
then you can include individual headers or just define `CGLM_CLIPSPACE_INCLUDE_ALL` which will iclude all headers for you.
|
||||
|
||||
1. **CGLM_CLIPSPACE_INCLUDE_ALL**
|
||||
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||
3. **CGLM_FORCE_LEFT_HANDED**
|
||||
|
||||
|
||||
1. **CGLM_CLIPSPACE_INCLUDE_ALL**:
|
||||
|
||||
By defining this macro, **cglm** will include all clipspace functions for you by just using
|
||||
`#include cglm/cglm.h` or `#include cglm/struct.h` or `#include cglm/call.h`
|
||||
|
||||
Otherwise you need to include header you want manually e.g. `#include cglm/clipspace/view_rh_zo.h`
|
||||
|
||||
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||
|
||||
This is similar to **GLM**'s **GLM_FORCE_DEPTH_ZERO_TO_ONE** option.
|
||||
This will set clip space between 0 to 1 which makes **cglm** Vulkan, Metal friendly.
|
||||
|
||||
You can use functions like `glm_lookat_lh_zo()` individually. By setting **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||
functions in cam.h for instance will use `_zo` versions.
|
||||
|
||||
3. **CGLM_FORCE_LEFT_HANDED**
|
||||
|
||||
Force **cglm** to use the left handed coordinate system by default, currently **cglm** uses right handed coordinate system as default,
|
||||
you can change this behavior with this option.
|
||||
|
||||
**VERY VERY IMPORTANT:**
|
||||
|
||||
Be careful if you include **cglm** in multiple projects.
|
||||
|
||||
SSE and SSE2 Shuffle Option
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
||||
You can force it to generate **pshufd** instruction by defining
|
||||
**CGLM_USE_INT_DOMAIN** macro. As default it is not defined.
|
||||
|
||||
SSE3 and SSE4 Dot Product Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT**.
|
||||
|
||||
- If **SSE4** is enabled then you can define **CGLM_SSE4_DOT** to force cglm to use **_mm_dp_ps** instruction.
|
||||
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
||||
|
||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||
|
||||
Print Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
1. **CGLM_DEFINE_PRINTS**
|
||||
2. **CGLM_NO_PRINTS_NOOP** (use CGLM_DEFINE_PRINTS)
|
||||
|
||||
Inline prints are only enabled in **DEBUG** mode or if **CGLM_DEFINE_PRINTS** is defined.
|
||||
**glmc_** versions will always print too.
|
||||
|
||||
Because **cglm** tried to enable print functions in debug mode and disable them in
|
||||
release/production mode to eliminate printing costs when we do not need them.
|
||||
|
||||
**cglm** checks **DEBUG** or **_DEBUG** macros to test debug mode, if these are not working for you then you can use
|
||||
**CGLM_DEFINE_PRINTS** to force enable, or create a PR to introduce new macro to test against debugging mode.
|
||||
|
||||
If DEBUG mode is not enabled then print functions will be emptied to eliminate print function calls.
|
||||
You can disable this feature too by defining **CGLM_DEFINE_PRINTS** macro top of cglm header
|
||||
or in project/build settings...
|
||||
|
||||
3. **CGLM_PRINT_PRECISION** 5
|
||||
|
||||
precision.
|
||||
|
||||
4. **CGLM_PRINT_MAX_TO_SHORT** 1e5
|
||||
|
||||
if a number is greater than this value then %g will be used, since this is shorten print you won't be able to see high precision.
|
||||
|
||||
5. **CGLM_PRINT_COLOR** "\033[36m"
|
||||
6. **CGLM_PRINT_COLOR_RESET** "\033[0m"
|
||||
|
||||
You can disable colorful print output by defining **CGLM_PRINT_COLOR** and **CGLM_PRINT_COLOR_RESET** as empty macro.
|
||||
Because some terminals may not support colors.
|
||||
|
||||
@@ -52,6 +52,7 @@ Functions:
|
||||
#. :c:func:`glm_quat_mat3`
|
||||
#. :c:func:`glm_quat_mat3t`
|
||||
#. :c:func:`glm_quat_lerp`
|
||||
#. :c:func:`glm_quat_nlerp`
|
||||
#. :c:func:`glm_quat_slerp`
|
||||
#. :c:func:`glm_quat_look`
|
||||
#. :c:func:`glm_quat_for`
|
||||
@@ -304,6 +305,25 @@ Functions documentation
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** result quaternion
|
||||
|
||||
.. c:function:: void glm_quat_nlerp(versor q, versor r, float t, versor dest)
|
||||
|
||||
| interpolates between two quaternions
|
||||
| taking the shortest rotation path using
|
||||
| normalized linear interpolation (NLERP)
|
||||
|
||||
| This is a cheaper alternative to slerp; most games use nlerp
|
||||
| for animations as it visually makes little difference.
|
||||
|
||||
References:
|
||||
* `Understanding Slerp, Then Not Using it <http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It>`_
|
||||
* `Lerp, Slerp and Nlerp <https://keithmaggio.wordpress.com/2011/02/15/math-magician-lerp-slerp-and-nlerp/>`_
|
||||
|
||||
Parameters:
|
||||
| *[in]* **from** from
|
||||
| *[in]* **to** to
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** result quaternion
|
||||
|
||||
.. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
|
||||
|
||||
| interpolates between two quaternions
|
||||
@@ -324,26 +344,24 @@ Functions documentation
|
||||
| *[in]* **ori** orientation in world space as quaternion
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest)
|
||||
.. c:function:: void glm_quat_for(vec3 dir, vec3 up, versor dest)
|
||||
|
||||
| creates look rotation quaternion
|
||||
|
||||
Parameters:
|
||||
| *[in]* **dir** direction to look
|
||||
| *[in]* **fwd** forward vector
|
||||
| *[in]* **up** up vector
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest)
|
||||
.. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest)
|
||||
|
||||
| creates look rotation quaternion using source and destination positions p suffix stands for position
|
||||
| creates look rotation quaternion using source and destination positions p suffix stands for position
|
||||
|
||||
| this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **from** source point
|
||||
| *[in]* **to** destination point
|
||||
| *[in]* **fwd** forward vector
|
||||
| *[in]* **up** up vector
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
@@ -376,7 +394,7 @@ Functions documentation
|
||||
| *[in]* **q** quaternion
|
||||
| *[in]* **pivot** pivot
|
||||
|
||||
.. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
|
||||
.. c:function:: void glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot)
|
||||
|
||||
| rotate NEW transform matrix using quaternion at pivot point
|
||||
| this creates rotation matrix, it assumes you don't have a matrix
|
||||
|
||||
31
docs/source/ray.rst
Normal file
31
docs/source/ray.rst
Normal file
@@ -0,0 +1,31 @@
|
||||
.. default-domain:: C
|
||||
|
||||
ray
|
||||
====
|
||||
|
||||
Header: cglm/ray.h
|
||||
|
||||
This is for collision-checks used by ray-tracers and the like.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ray_triangle`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: bool glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d)
|
||||
|
||||
Möller–Trumbore ray-triangle intersection algorithm
|
||||
|
||||
Parameters:
|
||||
| *[in]* **origin** origin of ray
|
||||
| *[in]* **direction** direction of ray
|
||||
| *[in]* **v0** first vertex of triangle
|
||||
| *[in]* **v1** second vertex of triangle
|
||||
| *[in]* **v2** third vertex of triangle
|
||||
| *[in, out]* **d** float pointer to save distance to intersection
|
||||
| *[out]* **intersection** whether there is intersection
|
||||
@@ -57,6 +57,13 @@ For instance you may called **glm_vec4_** functions for **vec3** data type.
|
||||
It will try to write 32 byte but since **vec3** is 24 byte it should throw
|
||||
memory access error or exit the app without saying anything.
|
||||
|
||||
**UPDATE - IMPORTANT:**
|
||||
|
||||
| On MSVC or some other compilers, if alignment is enabled (default) then double check alignment requirements if you got a crash.
|
||||
|
||||
| If you send GLM_VEC4_ONE or similar macros directly to a function, it may be crashed.
|
||||
| Because compiler may not apply alignment as defined on **typedef** to that macro while passing it (on stack) to a function.
|
||||
|
||||
Wrong Results:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -73,6 +80,19 @@ So be carefull, when your IDE (Xcode, Visual Studio ...) tried to autocomplete f
|
||||
|
||||
**Also implementation may be wrong please let us know by creating an issue on Github.**
|
||||
|
||||
BAD_ACCESS : Thread 1: EXC_BAD_ACCESS (code=EXC_I386_GPFLT) or Similar Errors/Crashes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
This is similar issue with alignment. For instance if you compiled **cglm** with
|
||||
AVX (**-mavx**, intentionally or not) and if you use **cglm** in an environment that doesn't
|
||||
support AVX (or if AVX is disabled intentionally) e.g. environment that max support SSE2/3/4,
|
||||
then you probably get **BAD ACCESS** or similar...
|
||||
|
||||
Because if you compile **cglm** with AVX it aligns **mat4** with 32 byte boundary,
|
||||
and your project aligns that as 16 byte boundary...
|
||||
|
||||
Check alignment, supported vector extension or simd in **cglm** and linked projects...
|
||||
|
||||
Other Issues?
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ Functions:
|
||||
#. :c:func:`glm_max`
|
||||
#. :c:func:`glm_clamp`
|
||||
#. :c:func:`glm_lerp`
|
||||
#. :c:func:`glm_swapf`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -146,7 +147,7 @@ Functions documentation
|
||||
| *[in]* **b** b
|
||||
|
||||
Returns:
|
||||
true if a and b equals
|
||||
true if a and b are equal
|
||||
|
||||
.. c:function:: float glm_percent(float from, float to, float current)
|
||||
|
||||
@@ -158,7 +159,7 @@ Functions documentation
|
||||
| *[in]* **current** value between from and to values
|
||||
|
||||
Returns:
|
||||
clamped normalized percent (0-100 in 0-1)
|
||||
percentage of current value
|
||||
|
||||
.. c:function:: float glm_percentc(float from, float to, float current)
|
||||
|
||||
@@ -171,3 +172,11 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
clamped normalized percent (0-100 in 0-1)
|
||||
|
||||
.. c:function:: void glm_swapf(float *a, float *b)
|
||||
|
||||
swap two float values
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** float 1
|
||||
| *[in]* **b** float 2
|
||||
|
||||
134
docs/source/vec2-ext.rst
Normal file
134
docs/source/vec2-ext.rst
Normal file
@@ -0,0 +1,134 @@
|
||||
.. default-domain:: C
|
||||
|
||||
vec2 extra
|
||||
==========
|
||||
|
||||
Header: cglm/vec2-ext.h
|
||||
|
||||
There are some functions are in called in extra header. These are called extra
|
||||
because they are not used like other functions in vec2.h in the future some of
|
||||
these functions ma be moved to vec2 header.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_vec2_fill`
|
||||
#. :c:func:`glm_vec2_eq`
|
||||
#. :c:func:`glm_vec2_eq_eps`
|
||||
#. :c:func:`glm_vec2_eq_all`
|
||||
#. :c:func:`glm_vec2_eqv`
|
||||
#. :c:func:`glm_vec2_eqv_eps`
|
||||
#. :c:func:`glm_vec2_max`
|
||||
#. :c:func:`glm_vec2_min`
|
||||
#. :c:func:`glm_vec2_isnan`
|
||||
#. :c:func:`glm_vec2_isinf`
|
||||
#. :c:func:`glm_vec2_isvalid`
|
||||
#. :c:func:`glm_vec2_sign`
|
||||
#. :c:func:`glm_vec2_sqrt`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_vec2_fill(vec2 v, float val)
|
||||
|
||||
fill a vector with specified value
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **dest** destination
|
||||
| *[in]* **val** value
|
||||
|
||||
|
||||
.. c:function:: bool glm_vec2_eq(vec2 v, float val)
|
||||
|
||||
check if vector is equal to value (without epsilon)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_vec2_eq_eps(vec2 v, float val)
|
||||
|
||||
check if vector is equal to value (with epsilon)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_vec2_eq_all(vec2 v)
|
||||
|
||||
check if vectors members are equal (without epsilon)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec2_eqv(vec2 v1, vec2 v2)
|
||||
|
||||
check if vector is equal to another (without epsilon) vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector 1
|
||||
| *[in]* **vec** vector 2
|
||||
|
||||
.. c:function:: bool glm_vec2_eqv_eps(vec2 v1, vec2 v2)
|
||||
|
||||
check if vector is equal to another (with epsilon)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
|
||||
.. c:function:: float glm_vec2_max(vec2 v)
|
||||
|
||||
max value of vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: float glm_vec2_min(vec2 v)
|
||||
|
||||
min value of vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec2_isnan(vec2 v)
|
||||
|
||||
| check if one of items is NaN (not a number)
|
||||
| you should only use this in DEBUG mode or very critical asserts
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec2_isinf(vec2 v)
|
||||
|
||||
| check if one of items is INFINITY
|
||||
| you should only use this in DEBUG mode or very critical asserts
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec2_isvalid(vec2 v)
|
||||
|
||||
| check if all items are valid number
|
||||
| you should only use this in DEBUG mode or very critical asserts
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec2_sign(vec2 v, vec2 dest)
|
||||
|
||||
get sign of 32 bit float as +1, -1, 0
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||
|
||||
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
||||
|
||||
square root of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector (sqrt(v))
|
||||
375
docs/source/vec2.rst
Normal file
375
docs/source/vec2.rst
Normal file
@@ -0,0 +1,375 @@
|
||||
.. default-domain:: C
|
||||
|
||||
vec2
|
||||
====
|
||||
|
||||
Header: cglm/vec2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_vec2_ONE_INIT
|
||||
#. GLM_vec2_ZERO_INIT
|
||||
#. GLM_vec2_ONE
|
||||
#. GLM_vec2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_vec2`
|
||||
#. :c:func:`glm_vec2_copy`
|
||||
#. :c:func:`glm_vec2_zero`
|
||||
#. :c:func:`glm_vec2_one`
|
||||
#. :c:func:`glm_vec2_dot`
|
||||
#. :c:func:`glm_vec2_cross`
|
||||
#. :c:func:`glm_vec2_norm2`
|
||||
#. :c:func:`glm_vec2_norm`
|
||||
#. :c:func:`glm_vec2_add`
|
||||
#. :c:func:`glm_vec2_adds`
|
||||
#. :c:func:`glm_vec2_sub`
|
||||
#. :c:func:`glm_vec2_subs`
|
||||
#. :c:func:`glm_vec2_mul`
|
||||
#. :c:func:`glm_vec2_scale`
|
||||
#. :c:func:`glm_vec2_scale_as`
|
||||
#. :c:func:`glm_vec2_div`
|
||||
#. :c:func:`glm_vec2_divs`
|
||||
#. :c:func:`glm_vec2_addadd`
|
||||
#. :c:func:`glm_vec2_subadd`
|
||||
#. :c:func:`glm_vec2_muladd`
|
||||
#. :c:func:`glm_vec2_muladds`
|
||||
#. :c:func:`glm_vec2_maxadd`
|
||||
#. :c:func:`glm_vec2_minadd`
|
||||
#. :c:func:`glm_vec2_negate`
|
||||
#. :c:func:`glm_vec2_negate_to`
|
||||
#. :c:func:`glm_vec2_normalize`
|
||||
#. :c:func:`glm_vec2_normalize_to`
|
||||
#. :c:func:`glm_vec2_rotate`
|
||||
#. :c:func:`glm_vec2_distance2`
|
||||
#. :c:func:`glm_vec2_distance`
|
||||
#. :c:func:`glm_vec2_maxv`
|
||||
#. :c:func:`glm_vec2_minv`
|
||||
#. :c:func:`glm_vec2_clamp`
|
||||
#. :c:func:`glm_vec2_lerp`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_vec2(float * v, vec2 dest)
|
||||
|
||||
init vec2 using vec3 or vec4
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
|
||||
|
||||
copy all members of [a] to [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_zero(vec2 v)
|
||||
|
||||
makes all members 0.0f (zero)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec2_one(vec2 v)
|
||||
|
||||
makes all members 1.0f (one)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
|
||||
|
||||
dot product of vec2
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector1
|
||||
| *[in]* **b** vector2
|
||||
|
||||
Returns:
|
||||
dot product
|
||||
|
||||
.. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
|
||||
|
||||
cross product of two vector (RH)
|
||||
|
||||
| ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
Returns:
|
||||
Z component of cross product
|
||||
|
||||
.. c:function:: float glm_vec2_norm2(vec2 v)
|
||||
|
||||
norm * norm (magnitude) of vector
|
||||
|
||||
we can use this func instead of calling norm * norm, because it would call
|
||||
sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||
not good name for this func
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
Returns:
|
||||
square of norm / magnitude
|
||||
|
||||
.. c:function:: float glm_vec2_norm(vec2 vec)
|
||||
|
||||
| euclidean norm (magnitude), also called L2 norm
|
||||
| this will give magnitude of vector in euclidean space
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
|
||||
.. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
add a vector to b vector store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector1
|
||||
| *[in]* **b** vector2
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
|
||||
|
||||
add scalar to v vector store result in dest (d = v + vec(s))
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
|
||||
|
||||
subtract b vector from a vector store result in dest (d = v1 - v2)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector1
|
||||
| *[in]* **b** vector2
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
|
||||
|
||||
subtract scalar from v vector store result in dest (d = v - vec(s))
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
|
||||
|
||||
multiply two vector (component-wise multiplication)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector
|
||||
| *[in]* **b** scalar
|
||||
| *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||
|
||||
.. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
|
||||
|
||||
multiply/scale vec2 vector with scalar: result = v * s
|
||||
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
|
||||
|
||||
make vec2 vector scale as specified: result = unit(v) * s
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
div vector with another component-wise division: d = a / b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
|
||||
|
||||
.. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
|
||||
|
||||
div vector with scalar: d = v / s
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
|
||||
|
||||
.. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| add two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a + b)
|
||||
|
||||
.. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| sub two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a - b)
|
||||
|
||||
.. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| mul two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
|
||||
|
||||
| mul vector with scalar and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| add max of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| add min of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_negate(vec2 v)
|
||||
|
||||
negate vector components
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
|
||||
|
||||
negate vector components and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** negated vector
|
||||
|
||||
.. c:function:: void glm_vec2_normalize(vec2 v)
|
||||
|
||||
normalize vec2 and store result in same vec
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
|
||||
|
||||
normalize vec2 to dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
|
||||
|
||||
rotate vec2 around axis by angle using Rodrigues' rotation formula
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **axis** axis vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
|
||||
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
|
||||
Returns:
|
||||
| squared distance (distance * distance)
|
||||
|
||||
.. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
|
||||
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
|
||||
Returns:
|
||||
| distance
|
||||
|
||||
.. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
|
||||
|
||||
max values of vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
|
||||
|
||||
min values of vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
|
||||
|
||||
constrain a value to lie between two further values
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
|
||||
|
||||
linear interpolation between two vector
|
||||
|
||||
| formula: from + s * (to - from)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **from** from value
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
||||
@@ -158,7 +158,8 @@ Functions documentation
|
||||
|
||||
.. c:function:: float glm_vec3_norm(vec3 vec)
|
||||
|
||||
norm (magnitude) of vec3
|
||||
| euclidean norm (magnitude), also called L2 norm
|
||||
| this will give magnitude of vector in euclidean space
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
@@ -391,7 +392,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **axis** axis vector (will be normalized)
|
||||
| *[out]* **angle** angle (radians)
|
||||
| *[in]* **angle** angle (radians)
|
||||
|
||||
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
||||
|
||||
@@ -434,8 +435,8 @@ Functions documentation
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
|
||||
Returns:
|
||||
| squared distance (distance * distance)
|
||||
@@ -445,8 +446,8 @@ Functions documentation
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
|
||||
Returns:
|
||||
| distance
|
||||
@@ -474,7 +475,7 @@ Functions documentation
|
||||
possible orthogonal/perpendicular vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** orthogonal/perpendicular vector
|
||||
|
||||
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
||||
|
||||
@@ -134,7 +134,8 @@ Functions documentation
|
||||
|
||||
.. c:function:: float glm_vec4_norm(vec4 vec)
|
||||
|
||||
norm (magnitude) of vec4
|
||||
| euclidean norm (magnitude), also called L2 norm
|
||||
| this will give magnitude of vector in euclidean space
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
|
||||
15
docs/source/version.rst
Normal file
15
docs/source/version.rst
Normal file
@@ -0,0 +1,15 @@
|
||||
.. default-domain:: C
|
||||
|
||||
version
|
||||
================================================================================
|
||||
|
||||
Header: cglm/version.h
|
||||
|
||||
**cglm** uses semantic versioning (http://semver.org) which is MAJOR.MINOR.PATCH
|
||||
|
||||
| **CGLM_VERSION_MAJOR** is major number of the version.
|
||||
| **CGLM_VERSION_MINOR** is minor number of the version.
|
||||
| **CGLM_VERSION_PATCH** is patch number of the version.
|
||||
|
||||
every release increases these numbers. You can check existing version by
|
||||
including `cglm/version.h`
|
||||
@@ -26,6 +26,10 @@
|
||||
# include "simd/avx/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/affine.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||
*
|
||||
@@ -49,6 +53,8 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
@@ -103,6 +109,8 @@ void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_rot_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_rot_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
@@ -150,9 +158,11 @@ void
|
||||
glm_inv_tr(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_inv_tr_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_inv_tr_neon(mat);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat3 r;
|
||||
CGLM_ALIGN(16) vec3 t;
|
||||
CGLM_ALIGN(8) vec3 t;
|
||||
|
||||
/* rotate */
|
||||
glm_mat4_pick3t(mat, r);
|
||||
|
||||
@@ -40,10 +40,6 @@
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
@@ -54,26 +50,22 @@ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_128 m0, m1, m2, m3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
||||
_mm_set1_ps(v[0])),
|
||||
_mm_mul_ps(glmm_load(m[1]),
|
||||
_mm_set1_ps(v[1]))),
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
||||
_mm_set1_ps(v[2])),
|
||||
glmm_load(m[3]))))
|
||||
;
|
||||
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||
#else
|
||||
vec4 v1, v2, v3;
|
||||
|
||||
glm_vec4_scale(m[0], v[0], v1);
|
||||
glm_vec4_scale(m[1], v[1], v2);
|
||||
glm_vec4_scale(m[2], v[2], v3);
|
||||
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
glm_vec4_add(v2, m[3], m[3]);
|
||||
glm_vec4_add(v3, m[3], m[3]);
|
||||
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -103,12 +95,8 @@ glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_x(mat4 m, float x) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
||||
_mm_set1_ps(x)),
|
||||
glmm_load(m[3])))
|
||||
;
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[0], x, v1);
|
||||
@@ -125,12 +113,8 @@ glm_translate_x(mat4 m, float x) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_y(mat4 m, float y) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[1]),
|
||||
_mm_set1_ps(y)),
|
||||
glmm_load(m[3])))
|
||||
;
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[1], y, v1);
|
||||
@@ -147,12 +131,8 @@ glm_translate_y(mat4 m, float y) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_z(mat4 m, float z) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
||||
_mm_set1_ps(z)),
|
||||
glmm_load(m[3])))
|
||||
;
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[2], z, v1);
|
||||
@@ -459,7 +439,7 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||
|
||||
/* Note from Apple Open Source (asume that the matrix is orthonormal):
|
||||
/* Note from Apple Open Source (assume that the matrix is orthonormal):
|
||||
check for a coordinate system flip. If the determinant
|
||||
is -1, then negate the matrix and the scaling factors. */
|
||||
glm_vec3_cross(m[0], m[1], v);
|
||||
|
||||
268
include/cglm/affine2d.h
Normal file
268
include/cglm/affine2d.h
Normal file
@@ -0,0 +1,268 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate2d(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
CGLM_INLINE void glm_translate2d_x(mat3 m, float x)
|
||||
CGLM_INLINE void glm_translate2d_y(mat3 m, float y)
|
||||
CGLM_INLINE void glm_translate2d_make(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
CGLM_INLINE void glm_scale2d_make(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d_uni(mat3 m, float s)
|
||||
CGLM_INLINE void glm_rotate2d_make(mat3 m, float angle)
|
||||
CGLM_INLINE void glm_rotate2d(mat3 m, float angle)
|
||||
CGLM_INLINE void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine2d_h
|
||||
#define cglm_affine2d_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec2.h"
|
||||
#include "mat3.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d(mat3 m, vec2 v) {
|
||||
m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
|
||||
m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
|
||||
m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||
glm_mat3_copy(m, dest);
|
||||
glm_translate2d(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_x(mat3 m, float x) {
|
||||
m[2][0] = m[0][0] * x + m[2][0];
|
||||
m[2][1] = m[0][1] * x + m[2][1];
|
||||
m[2][2] = m[0][2] * x + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_y(mat3 m, float y) {
|
||||
m[2][0] = m[1][0] * y + m[2][0];
|
||||
m[2][1] = m[1][1] * y + m[2][1];
|
||||
m[2][2] = m[1][2] * y + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW translate 2d transform matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_make(mat3 m, vec2 v) {
|
||||
glm_mat3_identity(m);
|
||||
m[2][0] = v[0];
|
||||
m[2][1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale existing 2d transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
* @param[out] dest scaled matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||
dest[0][0] = m[0][0] * v[0];
|
||||
dest[0][1] = m[0][1] * v[0];
|
||||
dest[0][2] = m[0][2] * v[0];
|
||||
|
||||
dest[1][0] = m[1][0] * v[1];
|
||||
dest[1][1] = m[1][1] * v[1];
|
||||
dest[1][2] = m[1][2] * v[1];
|
||||
|
||||
dest[2][0] = m[2][0];
|
||||
dest[2][1] = m[2][1];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW 2d scale matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_make(mat3 m, vec2 v) {
|
||||
glm_mat3_identity(m);
|
||||
m[0][0] = v[0];
|
||||
m[1][1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scales existing 2d transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d(mat3 m, vec2 v) {
|
||||
m[0][0] = m[0][0] * v[0];
|
||||
m[0][1] = m[0][1] * v[0];
|
||||
m[0][2] = m[0][2] * v[0];
|
||||
|
||||
m[1][0] = m[1][0] * v[1];
|
||||
m[1][1] = m[1][1] * v[1];
|
||||
m[1][2] = m[1][2] * v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] s scale factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_uni(mat3 m, float s) {
|
||||
m[0][0] = m[0][0] * s;
|
||||
m[0][1] = m[0][1] * s;
|
||||
m[0][2] = m[0][2] * s;
|
||||
|
||||
m[1][0] = m[1][0] * s;
|
||||
m[1][1] = m[1][1] * s;
|
||||
m[1][2] = m[1][2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle around Z axis
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d_make(mat3 m, float angle) {
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
m[0][0] = c;
|
||||
m[0][1] = s;
|
||||
m[0][2] = 0;
|
||||
|
||||
m[1][0] = -s;
|
||||
m[1][1] = c;
|
||||
m[1][2] = 0;
|
||||
|
||||
m[2][0] = 0.0f;
|
||||
m[2][1] = 0.0f;
|
||||
m[2][2] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||
* and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d(mat3 m, float angle) {
|
||||
float m00 = m[0][0], m10 = m[1][0],
|
||||
m01 = m[0][1], m11 = m[1][1],
|
||||
m02 = m[0][2], m12 = m[1][2];
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
m[0][0] = m00 * c + m10 * s;
|
||||
m[0][1] = m01 * c + m11 * s;
|
||||
m[0][2] = m02 * c + m12 * s;
|
||||
|
||||
m[1][0] = m00 * -s + m10 * c;
|
||||
m[1][1] = m01 * -s + m11 * c;
|
||||
m[1][2] = m02 * -s + m12 * c;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
|
||||
float m00 = m[0][0], m10 = m[1][0],
|
||||
m01 = m[0][1], m11 = m[1][1],
|
||||
m02 = m[0][2], m12 = m[1][2];
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
dest[0][0] = m00 * c + m10 * s;
|
||||
dest[0][1] = m01 * c + m11 * s;
|
||||
dest[0][2] = m02 * c + m12 * s;
|
||||
|
||||
dest[1][0] = m00 * -s + m10 * c;
|
||||
dest[1][1] = m01 * -s + m11 * c;
|
||||
dest[1][2] = m02 * -s + m12 * c;
|
||||
|
||||
dest[2][0] = m[2][0];
|
||||
dest[2][1] = m[2][1];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
#endif /* cglm_affine2d_h */
|
||||
95
include/cglm/applesimd.h
Normal file
95
include/cglm/applesimd.h
Normal file
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_applesimd_h
|
||||
#define cglm_applesimd_h
|
||||
#if defined(__APPLE__) \
|
||||
&& defined(SIMD_COMPILER_HAS_REQUIRED_FEATURES) \
|
||||
&& defined(SIMD_BASE) \
|
||||
&& defined(SIMD_TYPES) \
|
||||
&& defined(SIMD_VECTOR_TYPES)
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief converts mat4 to Apple's simd type simd_float4x4
|
||||
* @return simd_float4x4
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float4x4
|
||||
glm_mat4_applesimd(mat4 m) {
|
||||
simd_float4x4 t;
|
||||
|
||||
t.columns[0][0] = m[0][0];
|
||||
t.columns[0][1] = m[0][1];
|
||||
t.columns[0][2] = m[0][2];
|
||||
t.columns[0][3] = m[0][3];
|
||||
|
||||
t.columns[1][0] = m[1][0];
|
||||
t.columns[1][1] = m[1][1];
|
||||
t.columns[1][2] = m[1][2];
|
||||
t.columns[1][3] = m[1][3];
|
||||
|
||||
t.columns[2][0] = m[2][0];
|
||||
t.columns[2][1] = m[2][1];
|
||||
t.columns[2][2] = m[2][2];
|
||||
t.columns[2][3] = m[2][3];
|
||||
|
||||
t.columns[3][0] = m[3][0];
|
||||
t.columns[3][1] = m[3][1];
|
||||
t.columns[3][2] = m[3][2];
|
||||
t.columns[3][3] = m[3][3];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts mat3 to Apple's simd type simd_float3x3
|
||||
* @return simd_float3x3
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float3x3
|
||||
glm_mat3_applesimd(mat3 m) {
|
||||
simd_float3x3 t;
|
||||
|
||||
t.columns[0][0] = m[0][0];
|
||||
t.columns[0][1] = m[0][1];
|
||||
t.columns[0][2] = m[0][2];
|
||||
|
||||
t.columns[1][0] = m[1][0];
|
||||
t.columns[1][1] = m[1][1];
|
||||
t.columns[1][2] = m[1][2];
|
||||
|
||||
t.columns[2][0] = m[2][0];
|
||||
t.columns[2][1] = m[2][1];
|
||||
t.columns[2][2] = m[2][2];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts vec4 to Apple's simd type simd_float4
|
||||
* @return simd_float4
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float4
|
||||
glm_vec4_applesimd(vec4 v) {
|
||||
return (simd_float4){v[0], v[1], v[2], v[3]};
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts vec3 to Apple's simd type simd_float3
|
||||
* @return v
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float3
|
||||
glm_vec3_applesimd(vec3 v) {
|
||||
return (simd_float3){v[0], v[1], v[2]};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_applesimd_h */
|
||||
@@ -8,6 +8,8 @@
|
||||
#ifndef cglm_bezier_h
|
||||
#define cglm_bezier_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_BEZIER_MAT_INIT {{-1.0f, 3.0f, -3.0f, 1.0f}, \
|
||||
{ 3.0f, -6.0f, 3.0f, 0.0f}, \
|
||||
{-3.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
@@ -20,9 +22,9 @@
|
||||
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||
|
||||
#define CGLM_DECASTEL_EPS 1e-9
|
||||
#define CGLM_DECASTEL_MAX 1000
|
||||
#define CGLM_DECASTEL_SMALL 1e-20
|
||||
#define CGLM_DECASTEL_EPS 1e-9f
|
||||
#define CGLM_DECASTEL_MAX 1000.0f
|
||||
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||
|
||||
/*!
|
||||
* @brief cubic bezier interpolation
|
||||
|
||||
@@ -228,6 +228,8 @@ glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||
* Solid Box - Solid Sphere test.
|
||||
*
|
||||
* Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||
*
|
||||
* @param[in] box solid bounding box
|
||||
* @param[in] s solid sphere
|
||||
*/
|
||||
@@ -237,13 +239,13 @@ glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
float dmin;
|
||||
int a, b, c;
|
||||
|
||||
a = s[0] >= box[0][0];
|
||||
b = s[1] >= box[0][1];
|
||||
c = s[2] >= box[0][2];
|
||||
a = (s[0] < box[0][0]) + (s[0] > box[1][0]);
|
||||
b = (s[1] < box[0][1]) + (s[1] > box[1][1]);
|
||||
c = (s[2] < box[0][2]) + (s[2] > box[1][2]);
|
||||
|
||||
dmin = glm_pow2(s[0] - box[a][0])
|
||||
+ glm_pow2(s[1] - box[b][1])
|
||||
+ glm_pow2(s[2] - box[c][2]);
|
||||
dmin = glm_pow2((s[0] - box[!(a - 1)][0]) * (a != 0))
|
||||
+ glm_pow2((s[1] - box[!(b - 1)][1]) * (b != 0))
|
||||
+ glm_pow2((s[2] - box[!(c - 1)][2]) * (c != 0));
|
||||
|
||||
return dmin <= glm_pow2(s[3]);
|
||||
}
|
||||
|
||||
@@ -12,10 +12,12 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
#include "cglm.h"
|
||||
#include "call/vec2.h"
|
||||
#include "call/vec3.h"
|
||||
#include "call/vec4.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/mat2.h"
|
||||
#include "call/mat3.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/affine.h"
|
||||
#include "call/cam.h"
|
||||
#include "call/quat.h"
|
||||
@@ -29,6 +31,8 @@ extern "C" {
|
||||
#include "call/ease.h"
|
||||
#include "call/curve.h"
|
||||
#include "call/bezier.h"
|
||||
#include "call/ray.h"
|
||||
#include "call/affine2d.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
67
include/cglm/call/affine2d.h
Normal file
67
include/cglm/call/affine2d.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_affine2d_h
|
||||
#define cglmc_affine2d_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_make(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_x(mat3 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_y(mat3 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_make(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_uni(mat3 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d_make(mat3 m, float angle);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d(mat3 m, float angle);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_affine2d_h */
|
||||
@@ -15,23 +15,17 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
glmc_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
glmc_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -55,11 +49,7 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -88,8 +78,8 @@ glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
@@ -114,16 +104,16 @@ glmc_persp_decomp_y(mat4 proj,
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal);
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
|
||||
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_no_h
|
||||
#define cglmc_ortho_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_no_h */
|
||||
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_zo_h
|
||||
#define cglmc_ortho_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_zo_h */
|
||||
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_no_h
|
||||
#define cglmc_ortho_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_no_h */
|
||||
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_zo_h
|
||||
#define cglmc_ortho_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_zo_h */
|
||||
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_no_h
|
||||
#define cglmc_persp_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_no_h */
|
||||
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_zo_h
|
||||
#define cglmc_persp_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_zo_h */
|
||||
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_no_h
|
||||
#define cglmc_persp_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_no_h */
|
||||
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_zo_h
|
||||
#define cglmc_persp_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_zo_h */
|
||||
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_no_h
|
||||
#define cglmc_view_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_no_h */
|
||||
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_zo_h
|
||||
#define cglmc_view_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_zo_h */
|
||||
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_no_h
|
||||
#define cglmc_view_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_no_h */
|
||||
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_zo_h
|
||||
#define cglmc_view_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_zo_h */
|
||||
@@ -47,7 +47,7 @@ glmc_euler_yxz(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest);
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_seq axis, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#ifndef cglmc_io_h
|
||||
#define cglmc_io_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
79
include/cglm/call/mat2.h
Normal file
79
include/cglm/call/mat2.h
Normal file
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2_h
|
||||
#define cglmc_mat2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_copy(mat2 mat, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_identity(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_zero(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_transpose_to(mat2 m, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_transpose(mat2 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_trace(mat2 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_scale(mat2 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_det(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_inv(mat2 mat, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_swap_col(mat2 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_swap_row(mat2 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2_h */
|
||||
@@ -24,6 +24,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_zero(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
||||
@@ -72,6 +76,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -33,6 +33,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_zero(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||
|
||||
@@ -91,7 +91,7 @@ glmc_quat_angle(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_axis(versor q, versor dest);
|
||||
glmc_quat_axis(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -117,6 +117,14 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
@@ -127,11 +135,11 @@ glmc_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
||||
glmc_quat_for(vec3 dir, vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest);
|
||||
glmc_quat_forp(vec3 from, vec3 to, vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
|
||||
27
include/cglm/call/ray.h
Normal file
27
include/cglm/call/ray.h
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ray_h
|
||||
#define cglmc_ray_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ray_h */
|
||||
155
include/cglm/call/vec2.h
Normal file
155
include/cglm/call/vec2.h
Normal file
@@ -0,0 +1,155 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec2_h
|
||||
#define cglmc_vec2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2(float * __restrict v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_copy(vec2 a, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_zero(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_one(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_dot(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_cross(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_norm2(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_norm(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_add(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_adds(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subs(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_scale(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_scale_as(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_div(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_divs(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_muladds(vec2 a, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate_to(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_normalize(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_normalize_to(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance2(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec2_h */
|
||||
@@ -56,6 +56,14 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm2(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm_one(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm_inf(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_normalize_to(vec3 v, vec3 dest);
|
||||
@@ -184,6 +192,46 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_lerpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec3_mix(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glmc_vec3_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec3_mixc(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glmc_vec3_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_step_uni(float edge, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_step(vec3 edge, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothstep_uni(float edge0, float edge1, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothstep(vec3 edge0, vec3 edge1, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothinterp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -194,6 +242,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_broadcast(float val, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_fill(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq(vec3 v, float val);
|
||||
@@ -238,6 +290,18 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sign(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_abs(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_fract(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_hadd(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sqrt(vec3 v, vec3 dest);
|
||||
|
||||
@@ -57,6 +57,14 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm_one(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm_inf(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 v, vec4 dest);
|
||||
@@ -91,7 +99,7 @@ glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
|
||||
glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -137,6 +145,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance2(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxv(vec4 a, vec4 b, vec4 dest);
|
||||
@@ -153,6 +165,46 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec4_mix(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec4_mixc(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_step_uni(float edge, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_step(vec4 edge, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothstep_uni(float edge0, float edge1, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothstep(vec4 edge0, vec4 edge1, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothinterp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothinterpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest);
|
||||
@@ -167,6 +219,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_broadcast(float val, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_fill(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq(vec4 v, float val);
|
||||
@@ -211,6 +267,18 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sign(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_abs(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_fract(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_hadd(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||
|
||||
@@ -7,61 +7,85 @@
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
CGLM_INLINE void glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
CGLM_INLINE void glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
||||
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
||||
float *nearVal,
|
||||
float *farVal,
|
||||
float *top,
|
||||
float *bottom,
|
||||
float *left,
|
||||
float *right)
|
||||
float *nearZ, float *farZ,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj,
|
||||
float *nearVal,
|
||||
float *farVal)
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farVal)
|
||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearVal)
|
||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_vcam_h
|
||||
#define cglm_vcam_h
|
||||
#ifndef cglm_cam_h
|
||||
#define cglm_cam_h
|
||||
|
||||
#include "common.h"
|
||||
#include "plane.h"
|
||||
|
||||
#include "clipspace/persp.h"
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
*
|
||||
@@ -69,35 +93,25 @@
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping plane
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farVal - nearVal);
|
||||
nv = 2.0f * nearVal;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farVal + nearVal) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farVal * nv * fn;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -107,34 +121,25 @@ glm_frustum(float left,
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping plane
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farVal - nearVal);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farVal + nearVal) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -148,10 +153,15 @@ glm_ortho(float left,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
glm_ortho(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_lh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_lh_no(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_rh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_rh_no(box, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -166,10 +176,15 @@ glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -184,10 +199,15 @@ glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -199,14 +219,15 @@ glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -218,27 +239,16 @@ glm_ortho_default(float aspect, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s(float aspect,
|
||||
float size,
|
||||
mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -246,29 +256,22 @@ glm_ortho_default_s(float aspect,
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearVal near clipping plane
|
||||
* @param[in] farVal far clipping planes
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearVal + farVal) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
glm_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -282,17 +285,15 @@ glm_perspective(float fovy,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
float fn, farVal, nearVal, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearVal = p32 / (p22 - 1.0f);
|
||||
farVal = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
|
||||
proj[2][2] = (nearVal + farVal) * fn;
|
||||
proj[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -305,7 +306,15 @@ glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default(float aspect, mat4 dest) {
|
||||
glm_perspective(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -338,32 +347,12 @@ glm_perspective_resize(float aspect, mat4 proj) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat(vec3 eye,
|
||||
vec3 center,
|
||||
vec3 up,
|
||||
mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] =-f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] =-f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] =-f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] = glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -383,9 +372,11 @@ glm_lookat(vec3 eye,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat(eye, target, up, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -401,17 +392,19 @@ glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look(eye, dir, up, dest);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[out] farVal far
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
@@ -420,34 +413,18 @@ glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearVal = n;
|
||||
*farVal = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -460,8 +437,15 @@ glm_persp_decomp(mat4 proj,
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decompv_lh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decompv_lh_no(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decompv_rh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decompv_rh_no(proj, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -477,14 +461,15 @@ void
|
||||
glm_persp_decomp_x(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearVal, m20, m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
|
||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
||||
*left = nearVal * (m20 - 1.0f) / m00;
|
||||
*right = nearVal * (m20 + 1.0f) / m00;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -500,14 +485,15 @@ void
|
||||
glm_persp_decomp_y(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearVal, m21, m11;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
|
||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
||||
*bottom = nearVal * (m21 - 1) / m11;
|
||||
*top = nearVal * (m21 + 1) / m11;
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -515,70 +501,61 @@ glm_persp_decomp_y(mat4 proj,
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[out] farVal far
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearVal = m32 / (m22 - 1.0f);
|
||||
*farVal = m32 / (m22 + 1.0f);
|
||||
glm_persp_decomp_z(mat4 proj, float * __restrict nearZ, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farVal far
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
||||
*farVal = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearVal near
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
||||
*nearVal = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -591,17 +568,15 @@ glm_persp_aspect(mat4 proj) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearVal, farVal;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z(proj, &nearVal, &farVal);
|
||||
|
||||
dest[1] = t * nearVal;
|
||||
dest[3] = t * farVal;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* cglm_vcam_h */
|
||||
#endif /* cglm_cam_h */
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
#define cglm_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec2.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat3.h"
|
||||
#include "mat2.h"
|
||||
#include "affine.h"
|
||||
#include "cam.h"
|
||||
#include "frustum.h"
|
||||
@@ -28,5 +30,7 @@
|
||||
#include "ease.h"
|
||||
#include "curve.h"
|
||||
#include "bezier.h"
|
||||
#include "ray.h"
|
||||
#include "affine2d.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
|
||||
182
include/cglm/clipspace/ortho_lh_no.h
Normal file
182
include/cglm/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,182 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_no_h
|
||||
#define cglm_ortho_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_no_h*/
|
||||
176
include/cglm/clipspace/ortho_lh_zo.h
Normal file
176
include/cglm/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,176 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_zo_h
|
||||
#define cglm_ortho_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_zo_h*/
|
||||
182
include/cglm/clipspace/ortho_rh_no.h
Normal file
182
include/cglm/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,182 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_no_h
|
||||
#define cglm_ortho_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_no_h*/
|
||||
180
include/cglm/clipspace/ortho_rh_zo.h
Normal file
180
include/cglm/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,180 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_zo_h
|
||||
#define cglm_ortho_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix with a right-hand
|
||||
* coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_zo_h*/
|
||||
48
include/cglm/clipspace/persp.h
Normal file
48
include/cglm/clipspace/persp.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_h
|
||||
#define cglm_persp_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
}
|
||||
|
||||
#endif /* cglm_persp_h */
|
||||
396
include/cglm/clipspace/persp_lh_no.h
Normal file
396
include/cglm/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,396 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_no_h
|
||||
#define cglm_persp_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-(farZ + nearZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-(nearZ + farZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -(farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (-proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_lh_no_h*/
|
||||
388
include/cglm/clipspace/persp_lh_zo.h
Normal file
388
include/cglm/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,388 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_zo_h
|
||||
#define cglm_persp_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* left-hand coordinate system and a clip-space with depth values
|
||||
* from zero to one.
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = -proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / -proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_lh_zo_h*/
|
||||
396
include/cglm/clipspace/persp_rh_no.h
Normal file
396
include/cglm/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,396 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_no_h
|
||||
#define cglm_persp_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farZ + nearZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearZ + farZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = (farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_rh_no_h*/
|
||||
390
include/cglm/clipspace/persp_rh_zo.h
Normal file
390
include/cglm/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,390 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_zo_h
|
||||
#define cglm_persp_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a clip-space of
|
||||
* [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_rh_zo_h*/
|
||||
99
include/cglm/clipspace/view_lh.h
Normal file
99
include/cglm/clipspace/view_lh.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_h
|
||||
#define cglm_view_lh_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix (LH)
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] = f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] = f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] = f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] =-glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat_lh(eye, target, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_h*/
|
||||
73
include/cglm/clipspace/view_lh_no.h
Normal file
73
include/cglm/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_no_h
|
||||
#define cglm_view_lh_no_h
|
||||
|
||||
#include "view_lh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_no_h*/
|
||||
73
include/cglm/clipspace/view_lh_zo.h
Normal file
73
include/cglm/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_zo_h
|
||||
#define cglm_view_lh_zo_h
|
||||
|
||||
#include "view_lh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_zo_h*/
|
||||
99
include/cglm/clipspace/view_rh.h
Normal file
99
include/cglm/clipspace/view_rh.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_h
|
||||
#define cglm_view_rh_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] =-f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] =-f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] =-f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] = glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat_rh(eye, target, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_h*/
|
||||
73
include/cglm/clipspace/view_rh_no.h
Normal file
73
include/cglm/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_no_h
|
||||
#define cglm_view_rh_no_h
|
||||
|
||||
#include "view_rh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_no_h*/
|
||||
73
include/cglm/clipspace/view_rh_zo.h
Normal file
73
include/cglm/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_zo_h
|
||||
#define cglm_view_rh_zo_h
|
||||
|
||||
#include "view_rh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_zo_h*/
|
||||
@@ -8,14 +8,24 @@
|
||||
#ifndef cglm_common_h
|
||||
#define cglm_common_h
|
||||
|
||||
#define _USE_MATH_DEFINES /* for windows */
|
||||
#ifndef _USE_MATH_DEFINES
|
||||
# define _USE_MATH_DEFINES /* for windows */
|
||||
#endif
|
||||
|
||||
#ifndef _CRT_SECURE_NO_WARNINGS
|
||||
# define _CRT_SECURE_NO_WARNINGS /* for windows */
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# ifdef CGLM_DLL
|
||||
# ifdef CGLM_STATIC
|
||||
# define CGLM_EXPORT
|
||||
# elif defined(CGLM_EXPORTS)
|
||||
# define CGLM_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define CGLM_EXPORT __declspec(dllimport)
|
||||
@@ -26,35 +36,49 @@
|
||||
# define CGLM_INLINE static inline __attribute((always_inline))
|
||||
#endif
|
||||
|
||||
#define glm__memcpy(type, dest, src, size) \
|
||||
do { \
|
||||
type *srci; \
|
||||
type *srci_end; \
|
||||
type *desti; \
|
||||
\
|
||||
srci = (type *)src; \
|
||||
srci_end = (type *)((char *)srci + size); \
|
||||
desti = (type *)dest; \
|
||||
\
|
||||
while (srci != srci_end) \
|
||||
*desti++ = *srci++; \
|
||||
} while (0)
|
||||
|
||||
#define glm__memset(type, dest, size, val) \
|
||||
do { \
|
||||
type *desti; \
|
||||
type *desti_end; \
|
||||
\
|
||||
desti = (type *)dest; \
|
||||
desti_end = (type *)((char *)desti + size); \
|
||||
\
|
||||
while (desti != desti_end) \
|
||||
*desti++ = val; \
|
||||
} while (0)
|
||||
|
||||
#define glm__memzero(type, dest, size) glm__memset(type, dest, size, 0)
|
||||
#define GLM_SHUFFLE4(z, y, x, w) (((z) << 6) | ((y) << 4) | ((x) << 2) | (w))
|
||||
#define GLM_SHUFFLE3(z, y, x) (((z) << 4) | ((y) << 2) | (x))
|
||||
|
||||
#include "types.h"
|
||||
#include "simd/intrin.h"
|
||||
|
||||
#ifndef CGLM_USE_DEFAULT_EPSILON
|
||||
# ifndef GLM_FLT_EPSILON
|
||||
# define GLM_FLT_EPSILON 1e-6
|
||||
# endif
|
||||
#else
|
||||
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Clip control: define GLM_FORCE_DEPTH_ZERO_TO_ONE before including
|
||||
* CGLM to use a clip space between 0 to 1.
|
||||
* Coordinate system: define GLM_FORCE_LEFT_HANDED before including
|
||||
* CGLM to use the left handed coordinate system by default.
|
||||
*/
|
||||
|
||||
#define CGLM_CLIP_CONTROL_ZO_BIT (1 << 0) /* ZERO_TO_ONE */
|
||||
#define CGLM_CLIP_CONTROL_NO_BIT (1 << 1) /* NEGATIVE_ONE_TO_ONE */
|
||||
#define CGLM_CLIP_CONTROL_LH_BIT (1 << 2) /* LEFT_HANDED, For DirectX, Metal, Vulkan */
|
||||
#define CGLM_CLIP_CONTROL_RH_BIT (1 << 3) /* RIGHT_HANDED, For OpenGL, default in GLM */
|
||||
|
||||
#define CGLM_CLIP_CONTROL_LH_ZO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_LH_NO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_RH_ZO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_RH_NO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||
|
||||
#ifdef CGLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_ZO
|
||||
# else
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_ZO
|
||||
# endif
|
||||
#else
|
||||
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_NO
|
||||
# else
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_NO
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#endif /* cglm_common_h */
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
|
||||
/*
|
||||
Types:
|
||||
enum glm_euler_sq
|
||||
enum glm_euler_seq
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE glm_euler_sq glm_euler_order(int newOrder[3]);
|
||||
CGLM_INLINE glm_euler_seq glm_euler_order(int newOrder[3]);
|
||||
CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest);
|
||||
CGLM_INLINE void glm_euler(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xyz(vec3 angles, mat4 dest);
|
||||
@@ -28,7 +28,7 @@
|
||||
CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_by_order(vec3 angles,
|
||||
glm_euler_sq ord,
|
||||
glm_euler_seq ord,
|
||||
mat4 dest);
|
||||
*/
|
||||
|
||||
@@ -41,24 +41,24 @@
|
||||
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
|
||||
* vector then you can convert it to this enum by doing this:
|
||||
* @code
|
||||
* glm_euler_sq order;
|
||||
* glm_euler_seq order;
|
||||
* order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4;
|
||||
* @endcode
|
||||
* you may need to explicit cast if required
|
||||
*/
|
||||
typedef enum glm_euler_sq {
|
||||
typedef enum glm_euler_seq {
|
||||
GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4,
|
||||
GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4,
|
||||
GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4,
|
||||
GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4,
|
||||
GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4,
|
||||
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
|
||||
} glm_euler_sq;
|
||||
} glm_euler_seq;
|
||||
|
||||
CGLM_INLINE
|
||||
glm_euler_sq
|
||||
glm_euler_seq
|
||||
glm_euler_order(int ord[3]) {
|
||||
return (glm_euler_sq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
|
||||
return (glm_euler_seq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -352,7 +352,7 @@ glm_euler_zyx(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest) {
|
||||
glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz;
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
* Exracted planes order: [left, right, bottom, top, near, far]
|
||||
*
|
||||
* @param[in] m matrix (see brief)
|
||||
* @param[out] dest exracted view frustum planes (see brief)
|
||||
* @param[out] dest extracted view frustum planes (see brief)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
|
||||
@@ -15,39 +15,130 @@
|
||||
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
||||
*/
|
||||
|
||||
/*
|
||||
cglm tried to enable print functions in debug mode and disable them in
|
||||
release/production mode to eliminate printing costs.
|
||||
|
||||
if you need to force enable then define CGLM_DEFINE_PRINTS macro not DEBUG one
|
||||
|
||||
Print functions are enabled if:
|
||||
|
||||
- DEBUG or _DEBUG macro is defined (mostly defined automatically in debugging)
|
||||
- CGLM_DEFINE_PRINTS macro is defined including release/production
|
||||
which makes enabled printing always
|
||||
- glmc_ calls for io are always prints
|
||||
|
||||
*/
|
||||
|
||||
/* DEPRECATED: CGLM_NO_PRINTS_NOOP (use CGLM_DEFINE_PRINTS) */
|
||||
|
||||
#ifndef cglm_io_h
|
||||
#define cglm_io_h
|
||||
#if defined(DEBUG) || defined(_DEBUG) \
|
||||
|| defined(CGLM_DEFINE_PRINTS) || defined(CGLM_LIB_SRC) \
|
||||
|| defined(CGLM_NO_PRINTS_NOOP)
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef CGLM_PRINT_PRECISION
|
||||
# define CGLM_PRINT_PRECISION 5
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR "\033[36m"
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
int j;
|
||||
char buff[16];
|
||||
int i, j, cw[4], cwi;
|
||||
|
||||
#define m 4
|
||||
#define n 4
|
||||
|
||||
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
|
||||
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n" , m, n);
|
||||
|
||||
cw[0] = cw[1] = cw[2] = cw[3] = 0;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, "\t|");
|
||||
for (j = 0; j < n; j++) {
|
||||
fprintf(ostream, "%0.4f", matrix[j][i]);;
|
||||
|
||||
if (j != n - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, "\n");
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
#undef n
|
||||
}
|
||||
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
char buff[16];
|
||||
int i, j, cw[4], cwi;
|
||||
|
||||
#define m 3
|
||||
#define n 3
|
||||
|
||||
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
|
||||
|
||||
cw[0] = cw[1] = cw[2] = 0;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
#undef n
|
||||
@@ -55,29 +146,41 @@ glm_mat4_print(mat4 matrix,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_print(mat3 matrix,
|
||||
glm_mat2_print(mat2 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
int j;
|
||||
char buff[16];
|
||||
int i, j, cw[4], cwi;
|
||||
|
||||
#define m 3
|
||||
#define n 3
|
||||
#define m 2
|
||||
#define n 2
|
||||
|
||||
fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
|
||||
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
|
||||
|
||||
cw[0] = cw[1] = 0;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, "\t|");
|
||||
for (j = 0; j < n; j++) {
|
||||
fprintf(ostream, "%0.4f", matrix[j][i]);;
|
||||
|
||||
if (j != n - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, "\n");
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
#undef n
|
||||
@@ -91,16 +194,16 @@ glm_vec4_print(vec4 vec,
|
||||
|
||||
#define m 4
|
||||
|
||||
fprintf(ostream, "Vector (float%d):\n\t|", m);
|
||||
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, "%0.4f", vec[i]);
|
||||
|
||||
if (i != m - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n\n");
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
@@ -113,16 +216,16 @@ glm_vec3_print(vec3 vec,
|
||||
|
||||
#define m 3
|
||||
|
||||
fprintf(ostream, "Vector (float%d):\n\t|", m);
|
||||
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, "%0.4f", vec[i]);
|
||||
|
||||
if (i != m - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n\n");
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
@@ -135,16 +238,34 @@ glm_ivec3_print(ivec3 vec,
|
||||
|
||||
#define m 3
|
||||
|
||||
fprintf(ostream, "Vector (int%d):\n\t|", m);
|
||||
fprintf(ostream, "Vector (int%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++)
|
||||
fprintf(ostream, " % d", vec[i]);
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec2_print(vec2 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 2
|
||||
|
||||
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, "%d", vec[i]);
|
||||
|
||||
if (i != m - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n\n");
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
@@ -157,16 +278,17 @@ glm_versor_print(versor vec,
|
||||
|
||||
#define m 4
|
||||
|
||||
fprintf(ostream, "Versor (float%d):\n\t|", m);
|
||||
fprintf(ostream, "Quaternion (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, "%0.4f", vec[i]);
|
||||
|
||||
if (i != m - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n\n");
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
@@ -180,24 +302,43 @@ glm_aabb_print(vec3 bbox[2],
|
||||
|
||||
#define m 3
|
||||
|
||||
fprintf(ostream, "AABB (%s):\n", tag ? tag: "float");
|
||||
fprintf(ostream, "AABB (%s): " CGLM_PRINT_COLOR "\n", tag ? tag: "float");
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
fprintf(ostream, "\t|");
|
||||
fprintf(ostream, " (");
|
||||
|
||||
for (j = 0; j < m; j++) {
|
||||
fprintf(ostream, "%0.4f", bbox[i][j]);
|
||||
|
||||
if (j != m - 1)
|
||||
fprintf(ostream, "\t");
|
||||
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, bbox[i][j]);
|
||||
else
|
||||
fprintf(ostream, " % g", bbox[i][j]);
|
||||
}
|
||||
|
||||
fprintf(ostream, "|\n");
|
||||
fprintf(ostream, " )\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, "\n");
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
/* NOOP: Remove print from DEBUG */
|
||||
#define glm_mat4_print(v, s) (void)v; (void)s;
|
||||
#define glm_mat3_print(v, s) (void)v; (void)s;
|
||||
#define glm_mat2_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec4_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec3_print(v, s) (void)v; (void)s;
|
||||
#define glm_ivec3_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec2_print(v, s) (void)v; (void)s;
|
||||
#define glm_versor_print(v, s) (void)v; (void)s;
|
||||
#define glm_aabb_print(v, t, s) (void)v; (void)t; (void)s;
|
||||
|
||||
#endif
|
||||
#endif /* cglm_io_h */
|
||||
|
||||
337
include/cglm/mat2.h
Normal file
337
include/cglm/mat2.h
Normal file
@@ -0,0 +1,337 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT2_IDENTITY_INIT
|
||||
GLM_MAT2_ZERO_INIT
|
||||
GLM_MAT2_IDENTITY
|
||||
GLM_MAT2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat2_copy(mat2 mat, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_identity(mat2 mat)
|
||||
CGLM_INLINE void glm_mat2_identity_array(mat2 * restrict mat, size_t count)
|
||||
CGLM_INLINE void glm_mat2_zero(mat2 mat)
|
||||
CGLM_INLINE void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_transpose_to(mat2 m, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_transpose(mat2 m)
|
||||
CGLM_INLINE void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||
CGLM_INLINE float glm_mat2_trace(mat2 m)
|
||||
CGLM_INLINE void glm_mat2_scale(mat2 m, float s)
|
||||
CGLM_INLINE float glm_mat2_det(mat2 mat)
|
||||
CGLM_INLINE void glm_mat2_inv(mat2 mat, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||
CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||
CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_h
|
||||
#define cglm_mat2_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec2.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/mat2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/mat2.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT2_IDENTITY ((mat2)GLM_MAT2_IDENTITY_INIT)
|
||||
#define GLM_MAT2_ZERO ((mat2)GLM_MAT2_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_copy(mat2 mat, mat2 dest) {
|
||||
glm_vec4_ucopy(mat[0], dest[0]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix identity. It is identical with below,
|
||||
* but it is more easy to do that with this func especially for members
|
||||
* e.g. glm_mat2_identity(aStruct->aMatrix);
|
||||
*
|
||||
* @code
|
||||
* glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only
|
||||
*
|
||||
* // or
|
||||
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
|
||||
* @endcode
|
||||
*
|
||||
* @param[in, out] mat destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_identity(mat2 mat) {
|
||||
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
|
||||
glm_mat2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix array's each element identity matrix
|
||||
*
|
||||
* @param[in, out] mat matrix array (must be aligned (16)
|
||||
* if alignment is not disabled)
|
||||
*
|
||||
* @param[in] count count of matrices
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_identity_array(mat2 * __restrict mat, size_t count) {
|
||||
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
glm_mat2_copy(t, mat[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_zero(mat2 mat) {
|
||||
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_ZERO_INIT;
|
||||
glm_mat2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* mat2 m = GLM_MAT2_IDENTITY_INIT;
|
||||
* glm_mat2_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat2_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
b00 = m2[0][0], b01 = m2[0][1],
|
||||
b10 = m2[1][0], b11 = m2[1][1];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01;
|
||||
dest[0][1] = a01 * b00 + a11 * b01;
|
||||
dest[1][0] = a00 * b10 + a10 * b11;
|
||||
dest[1][1] = a01 * b10 + a11 * b11;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose mat2 and store in dest
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_transp_sse2(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief tranpose mat2 and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m source and dest
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transpose(mat2 m) {
|
||||
float tmp;
|
||||
tmp = m[0][1];
|
||||
m[0][1] = m[1][0];
|
||||
m[1][0] = tmp;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
|
||||
*
|
||||
* @param[in] m mat2 (left)
|
||||
* @param[in] v vec2 (right, column vector)
|
||||
* @param[out] dest vec2 (result, column vector)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
|
||||
dest[0] = m[0][0] * v[0] + m[1][0] * v[1];
|
||||
dest[1] = m[0][1] * v[0] + m[1][1] * v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat2_trace(mat2 m) {
|
||||
return m[0][0] + m[1][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_scale(mat2 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
||||
#else
|
||||
m[0][0] = m[0][0] * s;
|
||||
m[0][1] = m[0][1] * s;
|
||||
m[1][0] = m[1][0] * s;
|
||||
m[1][1] = m[1][1] * s;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mat2 determinant
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
*
|
||||
* @return determinant
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat2_det(mat2 mat) {
|
||||
return mat[0][0] * mat[1][1] - mat[1][0] * mat[0][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat2 and store in dest
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[out] dest inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_inv(mat2 mat, mat2 dest) {
|
||||
float det;
|
||||
float a = mat[0][0], b = mat[0][1],
|
||||
c = mat[1][0], d = mat[1][1];
|
||||
|
||||
det = 1.0f / (a * d - b * c);
|
||||
|
||||
dest[0][0] = d * det;
|
||||
dest[0][1] = -b * det;
|
||||
dest[1][0] = -c * det;
|
||||
dest[1][1] = a * det;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix columns
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_swap_col(mat2 mat, int col1, int col2) {
|
||||
float a, b;
|
||||
|
||||
a = mat[col1][0];
|
||||
b = mat[col1][1];
|
||||
|
||||
mat[col1][0] = mat[col2][0];
|
||||
mat[col1][1] = mat[col2][1];
|
||||
|
||||
mat[col2][0] = a;
|
||||
mat[col2][1] = b;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_swap_row(mat2 mat, int row1, int row2) {
|
||||
float a, b;
|
||||
|
||||
a = mat[0][row1];
|
||||
b = mat[1][row1];
|
||||
|
||||
mat[0][row1] = mat[0][row2];
|
||||
mat[1][row1] = mat[1][row2];
|
||||
|
||||
mat[0][row2] = a;
|
||||
mat[1][row2] = b;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x2 (row vector),
|
||||
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x2
|
||||
* @param[in] m matrix2x2
|
||||
* @param[in] c column vector or matrix2x1
|
||||
*
|
||||
* @return scalar value e.g. Matrix1x1
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
|
||||
vec2 tmp;
|
||||
glm_mat2_mulv(m, c, tmp);
|
||||
return glm_vec2_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat2_h */
|
||||
@@ -17,16 +17,19 @@
|
||||
CGLM_INLINE void glm_mat3_copy(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_identity(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_identity_array(mat3 * restrict mat, size_t count);
|
||||
CGLM_INLINE void glm_mat3_zero(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE float glm_mat3_trace(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_quat(mat3 m, versor dest);
|
||||
CGLM_INLINE void glm_mat3_scale(mat3 m, float s);
|
||||
CGLM_INLINE float glm_mat3_det(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_inv(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_h
|
||||
@@ -63,7 +66,17 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_copy(mat3 mat, mat3 dest) {
|
||||
glm__memcpy(float, dest, mat, sizeof(mat3));
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -106,6 +119,18 @@ glm_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_zero(mat3 mat) {
|
||||
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_ZERO_INIT;
|
||||
glm_mat3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
@@ -203,9 +228,11 @@ glm_mat3_transpose(mat3 m) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
||||
dest[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
|
||||
dest[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
|
||||
dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
||||
vec3 res;
|
||||
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
|
||||
res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
|
||||
res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
||||
glm_vec3_copy(res, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -372,4 +399,26 @@ glm_mat3_swap_row(mat3 mat, int row1, int row2) {
|
||||
mat[2][row2] = tmp[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x3 (row vector),
|
||||
* then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x3
|
||||
* @param[in] m matrix3x3
|
||||
* @param[in] c column vector or matrix3x1
|
||||
*
|
||||
* @return scalar value e.g. Matrix1x1
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_rmc(vec3 r, mat3 m, vec3 c) {
|
||||
vec3 tmp;
|
||||
glm_mat3_mulv(m, c, tmp);
|
||||
return glm_vec3_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat3_h */
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
CGLM_INLINE void glm_mat4_copy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_identity(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_identity_array(mat4 * restrict mat, size_t count);
|
||||
CGLM_INLINE void glm_mat4_zero(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_pick3(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_ins3(mat3 mat, mat4 dest);
|
||||
@@ -31,6 +32,7 @@
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||
CGLM_INLINE void glm_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_transpose(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_scale_p(mat4 m, float s);
|
||||
@@ -40,6 +42,7 @@
|
||||
CGLM_INLINE void glm_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_h
|
||||
@@ -98,7 +101,15 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
glm__memcpy(float, dest, mat, sizeof(mat4));
|
||||
dest[0][0] = mat[0][0]; dest[1][0] = mat[1][0];
|
||||
dest[0][1] = mat[0][1]; dest[1][1] = mat[1][1];
|
||||
dest[0][2] = mat[0][2]; dest[1][2] = mat[1][2];
|
||||
dest[0][3] = mat[0][3]; dest[1][3] = mat[1][3];
|
||||
|
||||
dest[2][0] = mat[2][0]; dest[3][0] = mat[3][0];
|
||||
dest[2][1] = mat[2][1]; dest[3][1] = mat[3][1];
|
||||
dest[2][2] = mat[2][2]; dest[3][2] = mat[3][2];
|
||||
dest[2][3] = mat[2][3]; dest[3][3] = mat[3][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -168,6 +179,39 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_zero(mat4 mat) {
|
||||
#ifdef __AVX__
|
||||
__m256 y0;
|
||||
y0 = _mm256_setzero_ps();
|
||||
glmm_store256(mat[0], y0);
|
||||
glmm_store256(mat[2], y0);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_128 x0;
|
||||
x0 = _mm_setzero_ps();
|
||||
glmm_store(mat[0], x0);
|
||||
glmm_store(mat[1], x0);
|
||||
glmm_store(mat[2], x0);
|
||||
glmm_store(mat[3], x0);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glmm_128 x0;
|
||||
x0 = vdupq_n_f32(0.0f);
|
||||
vst1q_f32(mat[0], x0);
|
||||
vst1q_f32(mat[1], x0);
|
||||
vst1q_f32(mat[2], x0);
|
||||
vst1q_f32(mat[3], x0);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
||||
glm_mat4_copy(t, mat);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy upper-left of mat4 to mat3
|
||||
*
|
||||
@@ -335,6 +379,8 @@ void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mulv_sse2(m, v, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mulv_neon(m, v, dest);
|
||||
#else
|
||||
vec4 res;
|
||||
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
|
||||
@@ -423,6 +469,9 @@ glm_mat4_quat(mat4 m, versor dest) {
|
||||
/*!
|
||||
* @brief multiply vector with mat4
|
||||
*
|
||||
* actually the result is vec4, after multiplication the last component
|
||||
* is trimmed. if you need it don't use this func.
|
||||
*
|
||||
* @param[in] m mat4(affine transform)
|
||||
* @param[in] v vec3
|
||||
* @param[in] last 4th item to make it vec4
|
||||
@@ -450,6 +499,8 @@ void
|
||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0]; dest[1][0] = m[0][1];
|
||||
dest[0][1] = m[1][0]; dest[1][1] = m[1][1];
|
||||
@@ -472,12 +523,12 @@ void
|
||||
glm_mat4_transpose(mat4 m) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, m);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, m);
|
||||
#else
|
||||
mat4 d;
|
||||
|
||||
glm_mat4_transpose_to(m, d);
|
||||
|
||||
glm__memcpy(float, m, d, sizeof(mat4));
|
||||
glm_mat4_ucopy(d, m);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -509,15 +560,12 @@ glm_mat4_scale_p(mat4 m, float s) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#ifdef __AVX__
|
||||
glm_mat4_scale_avx(m, s);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
float32x4_t v0;
|
||||
v0 = vdupq_n_f32(s);
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||
glm_mat4_scale_neon(m, s);
|
||||
#else
|
||||
glm_mat4_scale_p(m, s);
|
||||
#endif
|
||||
@@ -535,6 +583,8 @@ float
|
||||
glm_mat4_det(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glm_mat4_det_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
return glm_mat4_det_neon(mat);
|
||||
#else
|
||||
/* [square] det(A) = det(At) */
|
||||
float t[6];
|
||||
@@ -568,6 +618,8 @@ void
|
||||
glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_sse2(mat, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_inv_neon(mat, dest);
|
||||
#else
|
||||
float t[6];
|
||||
float det;
|
||||
@@ -682,7 +734,7 @@ glm_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because S * M = Matrix1x4 (row vector),
|
||||
* the result is scalar because R * M = Matrix1x4 (row vector),
|
||||
* then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x4
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#define cglm_plane_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
|
||||
/*
|
||||
@@ -25,12 +26,19 @@
|
||||
/*!
|
||||
* @brief normalizes a plane
|
||||
*
|
||||
* @param[in, out] plane pnale to normalize
|
||||
* @param[in, out] plane plane to normalize
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_plane_normalize(vec4 plane) {
|
||||
glm_vec4_scale(plane, 1.0f / glm_vec3_norm(plane), plane);
|
||||
float norm;
|
||||
|
||||
if ((norm = glm_vec3_norm(plane)) == 0.0f) {
|
||||
glm_vec4_zero(plane);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(plane, 1.0f / norm, plane);
|
||||
}
|
||||
|
||||
#endif /* cglm_plane_h */
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#ifndef cglm_project_h
|
||||
#define cglm_project_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
@@ -29,14 +29,16 @@
|
||||
CGLM_INLINE void glm_quat_imagn(versor q, vec3 dest);
|
||||
CGLM_INLINE float glm_quat_imaglen(versor q);
|
||||
CGLM_INLINE float glm_quat_angle(versor q);
|
||||
CGLM_INLINE void glm_quat_axis(versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_axis(versor q, vec3 dest);
|
||||
CGLM_INLINE void glm_quat_mul(versor p, versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_mat4(versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_mat4t(versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_mat3(versor q, mat3 dest);
|
||||
CGLM_INLINE void glm_quat_mat3t(versor q, mat3 dest);
|
||||
CGLM_INLINE void glm_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
||||
CGLM_INLINE void glm_quat_forp(vec3 from,
|
||||
@@ -62,9 +64,9 @@
|
||||
# include "simd/sse2/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_identity(mat4 mat);
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -233,7 +235,7 @@ glm_quat_normalize_to(versor q, versor dest) {
|
||||
dot = glm_vec4_norm2(q);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
glm_quat_identity(q);
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -388,7 +390,7 @@ glm_quat_angle(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_axis(versor q, versor dest) {
|
||||
glm_quat_axis(versor q, vec3 dest) {
|
||||
glm_quat_imagn(q, dest);
|
||||
}
|
||||
|
||||
@@ -415,6 +417,8 @@ glm_quat_mul(versor p, versor q, versor dest) {
|
||||
*/
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_quat_mul_sse2(p, q, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_quat_mul_neon(p, q, dest);
|
||||
#else
|
||||
dest[0] = p[3] * q[0] + p[0] * q[3] + p[1] * q[2] - p[2] * q[1];
|
||||
dest[1] = p[3] * q[1] - p[0] * q[2] + p[1] * q[3] + p[2] * q[0];
|
||||
@@ -601,7 +605,7 @@ glm_quat_mat3t(versor q, mat3 dest) {
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount) clamped between 0 and 1
|
||||
* @param[in] t interpolant (amount)
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -610,6 +614,44 @@ glm_quat_lerp(versor from, versor to, float t, versor dest) {
|
||||
glm_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using linear interpolation (LERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount) clamped between 0 and 1
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_lerpc(versor from, versor to, float t, versor dest) {
|
||||
glm_vec4_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* taking the shortest rotation path using
|
||||
* normalized linear interpolation (NLERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount)
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_nlerp(versor from, versor to, float t, versor dest) {
|
||||
versor target;
|
||||
float dot;
|
||||
|
||||
dot = glm_vec4_dot(from, to);
|
||||
|
||||
glm_vec4_scale(to, (dot >= 0) ? 1.0f : -1.0f, target);
|
||||
glm_quat_lerp(from, target, t, dest);
|
||||
glm_quat_normalize(dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using spherical linear interpolation (SLERP)
|
||||
@@ -677,32 +719,23 @@ glm_quat_look(vec3 eye, versor ori, mat4 dest) {
|
||||
* @brief creates look rotation quaternion
|
||||
*
|
||||
* @param[in] dir direction to look
|
||||
* @param[in] fwd forward vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
||||
CGLM_ALIGN(8) vec3 axis;
|
||||
float dot, angle;
|
||||
glm_quat_for(vec3 dir, vec3 up, versor dest) {
|
||||
CGLM_ALIGN_MAT mat3 m;
|
||||
|
||||
dot = glm_vec3_dot(dir, fwd);
|
||||
if (fabsf(dot + 1.0f) < 0.000001f) {
|
||||
glm_quat_init(dest, up[0], up[1], up[2], GLM_PIf);
|
||||
return;
|
||||
}
|
||||
glm_vec3_normalize_to(dir, m[2]);
|
||||
|
||||
if (fabsf(dot - 1.0f) < 0.000001f) {
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
/* No need to negate in LH, but we use RH here */
|
||||
glm_vec3_negate(m[2]);
|
||||
|
||||
angle = acosf(dot);
|
||||
glm_cross(fwd, dir, axis);
|
||||
glm_normalize(axis);
|
||||
glm_vec3_crossn(up, m[2], m[0]);
|
||||
glm_vec3_cross(m[2], m[0], m[1]);
|
||||
|
||||
glm_quatv(dest, angle, axis);
|
||||
glm_mat3_quat(m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -711,16 +744,15 @@ glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
||||
*
|
||||
* @param[in] from source point
|
||||
* @param[in] to destination point
|
||||
* @param[in] fwd forward vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest) {
|
||||
glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest) {
|
||||
CGLM_ALIGN(8) vec3 dir;
|
||||
glm_vec3_sub(to, from, dir);
|
||||
glm_quat_for(dir, fwd, up, dest);
|
||||
glm_quat_for(dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
77
include/cglm/ray.h
Normal file
77
include/cglm/ray.h
Normal file
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE bool glm_line_triangle_intersect(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
*/
|
||||
|
||||
#ifndef cglm_ray_h
|
||||
#define cglm_ray_h
|
||||
|
||||
#include "vec3.h"
|
||||
|
||||
/*!
|
||||
* @brief Möller–Trumbore ray-triangle intersection algorithm
|
||||
*
|
||||
* @param[in] origin origin of ray
|
||||
* @param[in] direction direction of ray
|
||||
* @param[in] v0 first vertex of triangle
|
||||
* @param[in] v1 second vertex of triangle
|
||||
* @param[in] v2 third vertex of triangle
|
||||
* @param[in, out] d distance to intersection
|
||||
* @return whether there is intersection
|
||||
*/
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d) {
|
||||
vec3 edge1, edge2, p, t, q;
|
||||
float det, inv_det, u, v, dist;
|
||||
const float epsilon = 0.000001f;
|
||||
|
||||
glm_vec3_sub(v1, v0, edge1);
|
||||
glm_vec3_sub(v2, v0, edge2);
|
||||
glm_vec3_cross(direction, edge2, p);
|
||||
|
||||
det = glm_vec3_dot(edge1, p);
|
||||
if (det > -epsilon && det < epsilon)
|
||||
return false;
|
||||
|
||||
inv_det = 1.0f / det;
|
||||
|
||||
glm_vec3_sub(origin, v0, t);
|
||||
|
||||
u = inv_det * glm_vec3_dot(t, p);
|
||||
if (u < 0.0f || u > 1.0f)
|
||||
return false;
|
||||
|
||||
glm_vec3_cross(t, edge1, q);
|
||||
|
||||
v = inv_det * glm_vec3_dot(direction, q);
|
||||
if (v < 0.0f || u + v > 1.0f)
|
||||
return false;
|
||||
|
||||
dist = inv_det * glm_vec3_dot(edge2, q);
|
||||
|
||||
if (d)
|
||||
*d = dist;
|
||||
|
||||
return dist > epsilon;
|
||||
}
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user