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https://github.com/recp/cglm.git
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7 Commits
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22b699174c |
17
autogen.sh
17
autogen.sh
@@ -8,17 +8,14 @@
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cd $(dirname "$0")
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if [ "$(uname)" = "Darwin" ]; then
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libtoolBin=$(which glibtoolize)
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libtoolBinDir=$(dirname "${libtoolBin}")
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if [ ! -f "${libtoolBinDir}/libtoolize" ]; then
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ln -s $libtoolBin "${libtoolBinDir}/libtoolize"
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fi
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fi
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autoheader
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libtoolize
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if [ "$(uname)" = "Darwin" ]; then
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glibtoolize
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else
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libtoolize
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fi
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aclocal -I m4
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autoconf
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automake --add-missing --copy
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@@ -9,19 +9,8 @@
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# check if deps are pulled
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git submodule update --init --recursive
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# fix glibtoolize
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cd $(dirname "$0")
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if [ "$(uname)" = "Darwin" ]; then
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libtoolBin=$(which glibtoolize)
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libtoolBinDir=$(dirname "${libtoolBin}")
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if [ ! -f "${libtoolBinDir}/libtoolize" ]; then
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ln -s $libtoolBin "${libtoolBinDir}/libtoolize"
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fi
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fi
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# general deps: gcc make autoconf automake libtool cmake
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# test - cmocka
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28
cglm.podspec
Normal file
28
cglm.podspec
Normal file
@@ -0,0 +1,28 @@
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Pod::Spec.new do |s|
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# Description
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s.name = "cglm"
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s.version = "0.4.4"
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s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
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s.description = <<-DESC
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cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
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DESC
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s.documentation_url = "http://cglm.readthedocs.io"
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# Home
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s.homepage = "https://github.com/recp/cglm"
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s.license = { :type => "MIT", :file => "LICENSE" }
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s.author = { "Recep Aslantas" => "recp@acm.org" }
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# Sources
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s.source = { :git => "https://github.com/recp/cglm.git", :tag => "v#{s.version}" }
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s.source_files = "src", "include/cglm/**/*.h"
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s.public_header_files = "include", "include/cglm/**/*.h"
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s.exclude_files = "src/win/*", "src/dllmain.c", "src/**/*.h"
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s.preserve_paths = "include", "src"
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s.header_mappings_dir = "include"
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# Linking
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s.library = "m"
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end
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@@ -7,7 +7,7 @@
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#*****************************************************************************
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AC_PREREQ([2.69])
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AC_INIT([cglm], [0.4.2], [info@recp.me])
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AC_INIT([cglm], [0.4.4], [info@recp.me])
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AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
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AC_CONFIG_MACRO_DIR([m4])
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@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
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# built documents.
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#
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# The short X.Y version.
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version = u'0.4.1'
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version = u'0.4.4'
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# The full version, including alpha/beta/rc tags.
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release = u'0.4.1'
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release = u'0.4.4'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@@ -34,10 +34,11 @@
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#define cglm_affine_h
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#include "common.h"
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#include "vec4.h"
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#include "affine-mat.h"
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#include "util.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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#include "affine-mat.h"
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CGLM_INLINE
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void
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@@ -11,6 +11,7 @@
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#include "common.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "util.h"
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/*!
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* @brief apply transform to Axis-Aligned Bounding Box
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@@ -10,6 +10,9 @@
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#include "common.h"
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#include "plane.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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#define GLM_LBN 0 /* left bottom near */
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#define GLM_LTN 1 /* left top near */
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@@ -31,6 +31,7 @@
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#define cglm_mat3_h
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#include "common.h"
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#include "vec3.h"
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#ifdef CGLM_SSE_FP
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# include "simd/sse2/mat3.h"
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@@ -46,6 +46,8 @@
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#include "common.h"
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#include "quat.h"
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#include "vec4.h"
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#include "vec3.h"
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#ifdef CGLM_SSE_FP
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# include "simd/sse2/mat4.h"
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@@ -9,9 +9,7 @@
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#define cglm_plane_h
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#include "common.h"
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#include "mat4.h"
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#include "vec4.h"
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#include "vec3.h"
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/*
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Plane equation: Ax + By + Cz + D = 0;
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@@ -8,9 +8,9 @@
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#ifndef cglm_project_h
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#define cglm_project_h
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#include "mat4.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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/*!
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* @brief maps the specified viewport coordinates into specified space [1]
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@@ -52,6 +52,7 @@
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#define cglm_quat_h
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#include "common.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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#include "mat3.h"
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@@ -10,6 +10,6 @@
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#define CGLM_VERSION_MAJOR 0
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#define CGLM_VERSION_MINOR 4
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#define CGLM_VERSION_PATCH 2
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#define CGLM_VERSION_PATCH 4
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#endif /* cglm_version_h */
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@@ -54,7 +54,8 @@ cglm_HEADERS = include/cglm/version.h \
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include/cglm/plane.h \
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include/cglm/frustum.h \
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include/cglm/box.h \
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include/cglm/color.h
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include/cglm/color.h \
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include/cglm/project.h
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cglm_calldir=$(includedir)/cglm/call
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cglm_call_HEADERS = include/cglm/call/mat4.h \
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@@ -68,7 +69,8 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
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include/cglm/call/euler.h \
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include/cglm/call/plane.h \
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include/cglm/call/frustum.h \
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include/cglm/call/box.h
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include/cglm/call/box.h \
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include/cglm/call/project.h
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cglm_simddir=$(includedir)/cglm/simd
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cglm_simd_HEADERS = include/cglm/simd/intrin.h
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