mirror of
https://github.com/recp/cglm.git
synced 2026-02-17 03:39:05 +00:00
Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9d61668e04 | ||
|
|
3b159cdf02 | ||
|
|
46303a2fb1 | ||
|
|
a55b0ab5db | ||
|
|
71d731173a | ||
|
|
abbb8de0e3 | ||
|
|
56f84f0d49 | ||
|
|
f6959b99c6 | ||
|
|
991833ab77 | ||
|
|
95cedccbd0 | ||
|
|
50b8b18560 | ||
|
|
877f1d04bb | ||
|
|
237e91fcad | ||
|
|
30ef6d93aa | ||
|
|
cfdb86b5fc | ||
|
|
1e32edea65 | ||
|
|
3fbf590d39 | ||
|
|
3728102644 | ||
|
|
eafcd1d103 | ||
|
|
ed5ffc43cb |
7
.gitignore
vendored
7
.gitignore
vendored
@@ -51,4 +51,9 @@ cscope.*
|
||||
test/*.trs
|
||||
test/test_*
|
||||
*.log
|
||||
test-*
|
||||
test-*
|
||||
test/.libs/*
|
||||
test/tests
|
||||
cglm_arm/*
|
||||
cglm_test_ios/*
|
||||
cglm_test_iosTests/*
|
||||
53
CONTRIBUTING.md
Normal file
53
CONTRIBUTING.md
Normal file
@@ -0,0 +1,53 @@
|
||||
# CONTRIBUTING
|
||||
|
||||
Any contributions (code, documentation, ...) are welcome. This project uses [cmocka](http://cmocka.org) for testing, you may need to check their documentation
|
||||
|
||||
# New Features
|
||||
- This library may not accept all new features, it is better to create an issue and get approval before coding
|
||||
- You must add test for every new feature
|
||||
- The feature must be compiled in both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
||||
|
||||
# Code Style
|
||||
This library is written with C99, don't try to add C++ files (yes it can compiled into lib),
|
||||
if you have enough reason to add C++ files than create an issue and get approval before coding,
|
||||
|
||||
- All functions must have `glm` prefix
|
||||
- Lines should be wrapped at 80 characters.
|
||||
- Don't invent new style for existing ones
|
||||
- Use C89 style comments (`/* comments */`) not C++ style comments (`// comments`)
|
||||
- Don't use TABs instead use 2 spaces for TABs
|
||||
- All indents must be 2 spaces, not 1 nor 4 space
|
||||
- All functions in `include` folder must be exported by `CGLM_EXPORT` and wrapped by `extern "C" {` for C++
|
||||
- Crate new line for return type, attribs:
|
||||
|
||||
```C
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul(mat4 m1, mat4 m2, mat4 dest)
|
||||
```
|
||||
|
||||
not acceptable:
|
||||
|
||||
```C
|
||||
CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest)
|
||||
```
|
||||
- Variables must be declared at the top of a scope before usage:
|
||||
```C
|
||||
int x;
|
||||
int y;
|
||||
|
||||
x = y = 0;
|
||||
```
|
||||
|
||||
not acceptable:
|
||||
|
||||
```C
|
||||
int x;
|
||||
|
||||
x = 0;
|
||||
int y = 0;
|
||||
```
|
||||
|
||||
- All files must retain same LICENSE statement
|
||||
- Code with warnings will not be accepted, please suppress them (not by disabling them)
|
||||
- Run code anaylysis before submitting pull requests, if you use Xcode you can enable Sanitizer in scheme, you can use valgrind in linux
|
||||
@@ -6,6 +6,11 @@
|
||||
|
||||
The original glm library is for C++ only (templates, namespaces, classes...), this library targeted to C99 but currently you can use it for C89 safely by language extensions e.g `__register`
|
||||
|
||||
#### Documentation
|
||||
|
||||
Almost all functions (inline versions) and parameters are documented inside related headers. <br />
|
||||
Complete documentation is in progress: http://cglm.readthedocs.io
|
||||
|
||||
#### Note for previous versions:
|
||||
|
||||
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec_copy`
|
||||
|
||||
36
docs/make.bat
Normal file
36
docs/make.bat
Normal file
@@ -0,0 +1,36 @@
|
||||
@ECHO OFF
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
REM Command file for Sphinx documentation
|
||||
|
||||
if "%SPHINXBUILD%" == "" (
|
||||
set SPHINXBUILD=python -msphinx
|
||||
)
|
||||
set SOURCEDIR=source
|
||||
set BUILDDIR=build
|
||||
set SPHINXPROJ=cglm
|
||||
|
||||
if "%1" == "" goto help
|
||||
|
||||
%SPHINXBUILD% >NUL 2>NUL
|
||||
if errorlevel 9009 (
|
||||
echo.
|
||||
echo.The Sphinx module was not found. Make sure you have Sphinx installed,
|
||||
echo.then set the SPHINXBUILD environment variable to point to the full
|
||||
echo.path of the 'sphinx-build' executable. Alternatively you may add the
|
||||
echo.Sphinx directory to PATH.
|
||||
echo.
|
||||
echo.If you don't have Sphinx installed, grab it from
|
||||
echo.http://sphinx-doc.org/
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
|
||||
goto end
|
||||
|
||||
:help
|
||||
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
|
||||
|
||||
:end
|
||||
popd
|
||||
52
docs/source/build.rst
Normal file
52
docs/source/build.rst
Normal file
@@ -0,0 +1,52 @@
|
||||
Building cglm
|
||||
================================
|
||||
|
||||
| **cglm** does not have external dependencies except for unit testing.
|
||||
| When you pulled cglm repo with submodules all dependencies will be pulled too.
|
||||
| `build-deps.sh` will pull all dependencies/submodules and build for you.
|
||||
|
||||
External dependencies:
|
||||
* cmocka - for unit testing
|
||||
|
||||
**NOTE:**
|
||||
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
||||
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
||||
|
||||
**Unix (Autotools):**
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ sh ./build-deps.sh # run this only once (dependencies)
|
||||
|
||||
$ sh autogen.sh
|
||||
$ ./configure
|
||||
$ make
|
||||
$ make check # run tests (optional)
|
||||
$ [sudo] make install # install to system (optional)
|
||||
|
||||
**make** will build cglm to **.libs** sub folder in project folder.
|
||||
If you don't want to install cglm to your system's folder you can get static and dynamic libs in this folder.
|
||||
|
||||
**Build dependencies (windows):**
|
||||
|
||||
Windows related build files, project files are located in win folder,
|
||||
make sure you are inside in cglm/win folder.
|
||||
|
||||
Code Analysis are enabled, it may take awhile to build.
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ cd win
|
||||
$ .\build.bat
|
||||
|
||||
if *msbuild* is not worked (because of multi versions of Visual Studio)
|
||||
then try to build with *devenv*:
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ devenv cglm.sln /Build Release
|
||||
|
||||
Currently tests are not available on Windows.
|
||||
163
docs/source/conf.py
Normal file
163
docs/source/conf.py
Normal file
@@ -0,0 +1,163 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# cglm documentation build configuration file, created by
|
||||
# sphinx-quickstart on Tue Jun 6 20:31:05 2017.
|
||||
#
|
||||
# This file is execfile()d with the current directory set to its
|
||||
# containing dir.
|
||||
#
|
||||
# Note that not all possible configuration values are present in this
|
||||
# autogenerated file.
|
||||
#
|
||||
# All configuration values have a default; values that are commented out
|
||||
# serve to show the default.
|
||||
|
||||
# If extensions (or modules to document with autodoc) are in another directory,
|
||||
# add these directories to sys.path here. If the directory is relative to the
|
||||
# documentation root, use os.path.abspath to make it absolute, like shown here.
|
||||
#
|
||||
# import os
|
||||
# import sys
|
||||
# sys.path.insert(0, os.path.abspath('.'))
|
||||
|
||||
|
||||
# -- General configuration ------------------------------------------------
|
||||
|
||||
# If your documentation needs a minimal Sphinx version, state it here.
|
||||
#
|
||||
# needs_sphinx = '1.0'
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
# ones.
|
||||
extensions = []
|
||||
|
||||
# Add any paths that contain templates here, relative to this directory.
|
||||
templates_path = ['_templates']
|
||||
|
||||
# The suffix(es) of source filenames.
|
||||
# You can specify multiple suffix as a list of string:
|
||||
#
|
||||
# source_suffix = ['.rst', '.md']
|
||||
source_suffix = '.rst'
|
||||
|
||||
# The master toctree document.
|
||||
master_doc = 'index'
|
||||
|
||||
# General information about the project.
|
||||
project = u'cglm'
|
||||
copyright = u'2017, Recep Aslantas'
|
||||
author = u'Recep Aslantas'
|
||||
|
||||
# The version info for the project you're documenting, acts as replacement for
|
||||
# |version| and |release|, also used in various other places throughout the
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.2.1'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.2.1'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
# This patterns also effect to html_static_path and html_extra_path
|
||||
exclude_patterns = []
|
||||
|
||||
# The name of the Pygments (syntax highlighting) style to use.
|
||||
pygments_style = 'sphinx'
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = False
|
||||
|
||||
|
||||
# -- Options for HTML output ----------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#
|
||||
html_theme = 'alabaster'
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
# documentation.
|
||||
#
|
||||
# html_theme_options = {}
|
||||
|
||||
html_theme_options = {
|
||||
'github_banner': 'true',
|
||||
'github_button': 'true',
|
||||
'github_user': 'recp',
|
||||
'github_repo': 'cglm',
|
||||
'travis_button': 'true',
|
||||
'show_related': 'true',
|
||||
'fixed_sidebar': 'true'
|
||||
}
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
|
||||
|
||||
# -- Options for HTMLHelp output ------------------------------------------
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'cglmdoc'
|
||||
|
||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#
|
||||
# 'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#
|
||||
# 'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#
|
||||
# 'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#
|
||||
# 'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
||||
(master_doc, 'cglm.tex', u'cglm Documentation',
|
||||
u'Recep Aslantas', 'manual'),
|
||||
]
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'cglm', u'cglm Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'cglm', u'cglm Documentation',
|
||||
author, 'cglm', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
66
docs/source/getting_started.rst
Normal file
66
docs/source/getting_started.rst
Normal file
@@ -0,0 +1,66 @@
|
||||
Getting Started
|
||||
================================
|
||||
|
||||
**cglm** uses **glm** prefix for all functions e.g. glm_lookat. You can see supported types in common header file:
|
||||
|
||||
.. code-block:: c
|
||||
:linenos:
|
||||
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
typedef CGLM_ALIGN(16) float vec4[4];
|
||||
|
||||
typedef vec3 mat3[3];
|
||||
typedef vec4 mat4[4];
|
||||
|
||||
typedef vec4 versor;
|
||||
|
||||
As you can see types don't store extra informations in favor of space.
|
||||
You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
|
||||
|
||||
*vec4* and *mat4* requires 16 byte aligment because vec4 and mat4 operations are
|
||||
vectorized by SIMD instructions (SSE/AVX).
|
||||
|
||||
**NOTE:** Unaligned vec4 and unaligned mat4 operations will be supported in the future. Check todo list.
|
||||
Because you may want to multiply a CGLM matrix with external matrix.
|
||||
There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
|
||||
|
||||
cglm provides a few way to call a function to do same operation.
|
||||
|
||||
* Inline - *glm_, glm_u*
|
||||
* aligned
|
||||
* unaligned (todo)
|
||||
* Pre-compiled - *glmc_, glmc_u*
|
||||
* aligned
|
||||
* unaligned (todo)
|
||||
|
||||
For instance **glm_mat4_mul** is inline (all *glm_* functions are inline), to make it non-inline (pre-compiled)
|
||||
call it as **glmc_mat4_mul** from library, to use unaligned version use **glm_umat4_mul** (todo).
|
||||
|
||||
Most functions have **dest** parameter for output. For instance mat4_mul func looks like this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest)
|
||||
|
||||
The dest parameter is out parameter. Result will be stored in **dest**.
|
||||
Also in this case matrix multiplication order is dest = m1 * m2.
|
||||
|
||||
* Changing parameter order will change the multiplication order.
|
||||
* You can pass all parameter same (this is similar to m1 `*=` m1), you can pass **dest** as m1 or m2 (this is similar to m1 `*=` m2)
|
||||
|
||||
**v** postfix in function names
|
||||
-------------------------------
|
||||
|
||||
You may see **v** postfix in some function names, v stands for vector.
|
||||
For instance consider a function that accepts three parameters x, y, z.
|
||||
This function may be overloaded by **v** postfix to accept vector (vec3) instead of separate parameters.
|
||||
In some places the v means that it will be apply to a vector.
|
||||
|
||||
**_to** postfix in function names
|
||||
---------------------------------
|
||||
|
||||
*_to* version of function will store the result in specified parameter instead of in-out parameter.
|
||||
Some functions don't have _to prefix but they still behave like this e.g. glm_mat4_mul.
|
||||
45
docs/source/index.rst
Normal file
45
docs/source/index.rst
Normal file
@@ -0,0 +1,45 @@
|
||||
.. cglm documentation master file, created by
|
||||
sphinx-quickstart on Tue Jun 6 20:31:05 2017.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Welcome to cglm's documentation!
|
||||
================================
|
||||
|
||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
||||
It is similar to original **glm** library except this is mainly for **C**
|
||||
|
||||
This library stores matrices as row-major order but in the future column-major
|
||||
is considered to be supported as optional.
|
||||
|
||||
Also currently only **float** type is supported for most operations.
|
||||
|
||||
**Features**
|
||||
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
* affine transforms
|
||||
* matrix decomposition (extract rotation, scaling factor)
|
||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||
* camera (lookat)
|
||||
* projections (ortho, perspective)
|
||||
* quaternions
|
||||
* euler angles / yaw-pitch-roll to matrix
|
||||
* extract euler angles
|
||||
* inline or pre-compiled function call
|
||||
* more features (todo)
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: Table Of Contents:
|
||||
|
||||
build
|
||||
getting_started
|
||||
|
||||
Indices and tables
|
||||
==================
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
* :ref:`search`
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_intrin_h
|
||||
#define cglm_intrin_h
|
||||
|
||||
#if defined( _WIN32 )
|
||||
# if (defined(_M_AMD64) || defined(_M_X64)) || _M_IX86_FP == 2
|
||||
# define __SSE2__
|
||||
# elif _M_IX86_FP == 1
|
||||
# define __SSE__
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include <xmmintrin.h>
|
||||
#include <emmintrin.h>
|
||||
|
||||
/* float */
|
||||
#define _mm_shuffle1_ps(a, z, y, x, w) \
|
||||
_mm_shuffle_ps(a, a, _MM_SHUFFLE(z, y, x, w))
|
||||
|
||||
#define _mm_shuffle1_ps1(a, x) \
|
||||
_mm_shuffle_ps(a, a, _MM_SHUFFLE(x, x, x, x))
|
||||
|
||||
#define _mm_shuffle2_ps(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
_mm_shuffle1_ps(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
|
||||
#endif
|
||||
#endif /* cglm_intrin_h */
|
||||
@@ -1,158 +0,0 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* @brief SIMD like functions
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec_ext_h
|
||||
#define cglm_vec_ext_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "arch/simd/cglm-intrin.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
/*!
|
||||
* @brief multiplies individual items, just for convenient like SIMD
|
||||
*
|
||||
* @param a vec1
|
||||
* @param b vec2
|
||||
* @param d vec3 = (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_mulv(vec3 a, vec3 b, vec3 d) {
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiplies individual items, just for convenient like SIMD
|
||||
*
|
||||
* @param a v1
|
||||
* @param b v2
|
||||
* @param d v3 = (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2], v1[3] * v2[3])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_mulv(vec4 a, vec4 b, vec4 d) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(d, _mm_mul_ps(_mm_load_ps(a), _mm_load_ps(b)));
|
||||
#else
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
d[3] = a[3] * b[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_broadcast(float val, vec3 d) {
|
||||
d[0] = d[1] = d[2] = val;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_broadcast(float val, vec4 d) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(d, _mm_set1_ps(val));
|
||||
#else
|
||||
d[0] = d[1] = d[2] = d[3] = val;
|
||||
#endif
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq(vec3 v, float val) {
|
||||
return v[0] == val && v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq_all(vec3 v) {
|
||||
return v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eqv(vec3 v1, vec3 v2) {
|
||||
return v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2];
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq(vec4 v, float val) {
|
||||
return v[0] == val && v[0] == v[1] && v[0] == v[2] && v[0] == v[3];
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq_all(vec4 v) {
|
||||
return v[0] == v[1] && v[0] == v[2] && v[0] == v[3];
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eqv(vec4 v1, vec4 v2) {
|
||||
return v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v1[3] == v2[3];
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_max(vec3 v) {
|
||||
float max;
|
||||
|
||||
max = v[0];
|
||||
if (v[1] > max)
|
||||
max = v[1];
|
||||
if (v[2] > max)
|
||||
max = v[2];
|
||||
|
||||
return max;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_min(vec3 v) {
|
||||
float min;
|
||||
|
||||
min = v[0];
|
||||
if (v[1] < min)
|
||||
min = v[1];
|
||||
if (v[2] < min)
|
||||
min = v[2];
|
||||
|
||||
return min;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_max(vec4 v) {
|
||||
float max;
|
||||
|
||||
max = glm_vec_max(v);
|
||||
if (v[3] > max)
|
||||
max = v[3];
|
||||
|
||||
return max;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_min(vec4 v) {
|
||||
float min;
|
||||
|
||||
min = glm_vec_min(v);
|
||||
if (v[3] < min)
|
||||
min = v[3];
|
||||
|
||||
return min;
|
||||
}
|
||||
|
||||
#endif /* cglm_vec_ext_h */
|
||||
@@ -1,22 +0,0 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_h
|
||||
#define cglm_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "cglm-vec.h"
|
||||
#include "cglm-mat.h"
|
||||
#include "cglm-mat3.h"
|
||||
#include "cglm-affine.h"
|
||||
#include "cglm-cam.h"
|
||||
#include "cglm-quat.h"
|
||||
#include "cglm-euler.h"
|
||||
#include "cglm-util.h"
|
||||
#include "cglm-io.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
@@ -5,14 +5,25 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_inv_tr(mat4 mat);
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_mat_h
|
||||
#define cglm_affine_mat_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "cglm-mat.h"
|
||||
#include "cglm-mat3.h"
|
||||
#include "arch/simd/cglm-affine-mat-sse2.h"
|
||||
#include "arch/simd/cglm-affine-mat-avx.h"
|
||||
#include "common.h"
|
||||
#include "mat4.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_AVX_FP
|
||||
# include "simd/avx/affine.h"
|
||||
#endif
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
@@ -24,20 +35,15 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_sse2(m1, m2, dest);
|
||||
#else
|
||||
float a00, a01, a02, a03, b00, b01, b02,
|
||||
a10, a11, a12, a13, b10, b11, b12,
|
||||
a20, a21, a22, a23, b20, b21, b22,
|
||||
a30, a31, a32, a33, b30, b31, b32, b33;
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
|
||||
|
||||
a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3];
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
|
||||
@@ -5,13 +5,38 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_make(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_scale_make(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale1(mat4 m, float s);
|
||||
CGLM_INLINE void glm_rotate_x(mat4 m, float rad, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_y(mat4 m, float rad, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_z(mat4 m, float rad, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_ndc_make(mat4 m, float angle, vec3 axis_ndc);
|
||||
CGLM_INLINE void glm_rotate_make(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_ndc(mat4 m, float angle, vec3 axis_ndc);
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
||||
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
||||
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
CGLM_INLINE void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_h
|
||||
#define cglm_affine_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "cglm-vec.h"
|
||||
#include "cglm-affine-mat.h"
|
||||
#include "cglm-util.h"
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
#include "affine-mat.h"
|
||||
#include "util.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -313,7 +338,7 @@ glm_decompose_scalev(mat4 m, vec3 s) {
|
||||
* @brief returns true if matrix is uniform scaled. This is helpful for
|
||||
* creating normal matrix.
|
||||
*
|
||||
* @param m[in] m
|
||||
* @param[in] m m
|
||||
*
|
||||
* @return boolean
|
||||
*/
|
||||
@@ -328,10 +353,11 @@ glm_uniscaled(mat4 m) {
|
||||
|
||||
/*!
|
||||
* @brief decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||
* DON'T pass projected matrix here
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] r rotation matrix
|
||||
* @param[out] r scale matrix
|
||||
* @param[out] s scale matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -352,18 +378,21 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||
|
||||
/* Note from Apple Open Source (asume that the matrix is orthonormal):
|
||||
check for a coordinate system flip. If the determinant
|
||||
is -1, then negate the matrix and the scaling factors. */
|
||||
glm_vec_cross(m[0], m[1], v);
|
||||
if (glm_vec_dot(v, m[2]) < 0.0f) {
|
||||
glm_vec4_scale(r[0], -1.0f, r[0]);
|
||||
glm_vec4_scale(r[1], -1.0f, r[1]);
|
||||
glm_vec4_scale(r[2], -1.0f, r[2]);
|
||||
|
||||
glm_vec_scale(s, -1.0f, s);
|
||||
glm_vec4_flipsign(r[0]);
|
||||
glm_vec4_flipsign(r[1]);
|
||||
glm_vec4_flipsign(r[2]);
|
||||
glm_vec_flipsign(s);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose affine transform
|
||||
* @brief decompose affine transform, TODO: extract shear factors.
|
||||
* DON'T pass projected matrix here
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[out] t translation vector
|
||||
@@ -12,14 +12,15 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
#include "cglm.h"
|
||||
#include "call/cglmc-vec.h"
|
||||
#include "call/cglmc-mat.h"
|
||||
#include "call/cglmc-mat3.h"
|
||||
#include "call/cglmc-affine.h"
|
||||
#include "call/cglmc-cam.h"
|
||||
#include "call/cglmc-quat.h"
|
||||
#include "call/cglmc-euler.h"
|
||||
#include "call/cglmc-io.h"
|
||||
#include "call/vec3.h"
|
||||
#include "call/vec4.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/mat3.h"
|
||||
#include "call/affine.h"
|
||||
#include "call/cam.h"
|
||||
#include "call/quat.h"
|
||||
#include "call/euler.h"
|
||||
#include "call/io.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
@@ -5,8 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef glmc_euler_h
|
||||
#define glmc_euler_h
|
||||
#ifndef cglmc_euler_h
|
||||
#define cglmc_euler_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -48,4 +48,4 @@ glmc_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* glmc_euler_h */
|
||||
#endif /* cglmc_euler_h */
|
||||
@@ -20,6 +20,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_copy(mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
@@ -25,6 +25,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_copy(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||
@@ -5,8 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec_h
|
||||
#define cglm_vec_h
|
||||
#ifndef cglmc_vec3_h
|
||||
#define cglmc_vec3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -14,30 +14,16 @@ extern "C" {
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec_dup(v, dest) glmc_vec_copy(v, dest)
|
||||
#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
|
||||
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
|
||||
#define glmc_vec_dup(v, dest) glmc_vec_copy(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_copy(vec3 a, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 a, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_dot(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_cross(vec3 a, vec3 b, vec3 d);
|
||||
@@ -46,69 +32,41 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm(vec3 vec);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 vec);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm2(vec3 vec);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 vec);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize_to(vec3 vec, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 vec, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale_as(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_flipsign(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_angle(vec3 v1, vec3 v2)
|
||||
glmc_vec_angle(vec3 v1, vec3 v2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -122,7 +80,7 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_proj(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_center(vec3 v1, vec3 v2, vec3 dest);
|
||||
|
||||
@@ -130,11 +88,7 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance(vec3 v1, vec3 v2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 v1, vec4 v2);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglm_vec_h */
|
||||
#endif /* cglmc_vec3_h */
|
||||
76
include/cglm/call/vec4.h
Normal file
76
include/cglm/call/vec4.h
Normal file
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec4_h
|
||||
#define cglmc_vec4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
|
||||
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 a, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 vec);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 vec);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 vec, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 v1, vec4 v2);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec4_h */
|
||||
|
||||
@@ -5,10 +5,38 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near,
|
||||
float far,
|
||||
mat4 dest);
|
||||
CGLM_INLINE void glm_ortho(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near,
|
||||
float far,
|
||||
mat4 dest);
|
||||
CGLM_INLINE void glm_ortho_default(float aspect, mat4 dest);
|
||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest);
|
||||
CGLM_INLINE void glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float near,
|
||||
float far,
|
||||
mat4 dest);
|
||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest);
|
||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj);
|
||||
CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vcam_h
|
||||
#define cglm_vcam_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
@@ -30,21 +58,22 @@ glm_frustum(float left,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn = 1.0f / (farVal - nearVal);
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farVal - nearVal);
|
||||
nv = 2.0f * nearVal;
|
||||
|
||||
dest[0][0] = 2.0f * nearVal * rl;
|
||||
dest[1][1] = 2.0f * nearVal * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = -(farVal + nearVal) * fn;
|
||||
dest[2][3] = -1.0f;
|
||||
dest[3][2] = -2.0f * farVal * nearVal * fn;
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farVal + nearVal) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farVal * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -71,16 +100,16 @@ glm_ortho(float left,
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn = 1.0f / (farVal - nearVal);
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farVal - nearVal);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] =-(farVal + nearVal) * fn;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farVal + nearVal) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
@@ -102,7 +131,7 @@ glm_ortho_default(float aspect,
|
||||
-100.0f,
|
||||
100.0f,
|
||||
dest);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho(-1.0f,
|
||||
@@ -134,7 +163,7 @@ glm_ortho_default_s(float aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho(-size,
|
||||
@@ -166,14 +195,14 @@ glm_perspective(float fovy,
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
|
||||
f = cosf(fovy * 0.5f) / sinf(fovy * 0.5f);
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearVal + farVal) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2 * nearVal * farVal * fn;
|
||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -206,7 +235,7 @@ CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize(float aspect,
|
||||
mat4 proj) {
|
||||
if (proj[0][0] == 0)
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
23
include/cglm/cglm.h
Normal file
23
include/cglm/cglm.h
Normal file
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_h
|
||||
#define cglm_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat3.h"
|
||||
#include "affine.h"
|
||||
#include "cam.h"
|
||||
#include "quat.h"
|
||||
#include "euler.h"
|
||||
#include "util.h"
|
||||
#include "io.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
@@ -53,6 +53,7 @@
|
||||
|
||||
#define glm__memzero(type, dest, size) glm__memset(type, dest, size, 0)
|
||||
|
||||
#include "cglm-types.h"
|
||||
#include "types.h"
|
||||
#include "simd/intrin.h"
|
||||
|
||||
#endif /* cglm_common_h */
|
||||
@@ -5,10 +5,28 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Types:
|
||||
enum glm_euler_sq
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE glm_euler_sq glm_euler_order(int newOrder[3]);
|
||||
CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest);
|
||||
CGLM_INLINE void glm_euler(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_zyx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_zxy(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xzy(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_by_order(vec3 angles,
|
||||
glm_euler_sq axis,
|
||||
mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_euler_h
|
||||
#define cglm_euler_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
|
||||
@@ -37,8 +55,8 @@ glm_euler_order(int newOrder[3]) {
|
||||
/*!
|
||||
* @brief euler angles (in radian) using xyz sequence
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] v angles vector [x, y, z]
|
||||
* @param[in] m affine transform
|
||||
* @param[out] dest angles vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -5,10 +5,20 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4_print(mat4 matrix, FILE *ostream);
|
||||
CGLM_INLINE void glm_mat3_print(mat3 matrix, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec4_print(vec4 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec3_print(vec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_ivec3_print(ivec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
||||
*/
|
||||
|
||||
#ifndef cglm_io_h
|
||||
#define cglm_io_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -5,11 +5,36 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT3_IDENTITY_INIT
|
||||
GLM_MAT3_ZERO_INIT
|
||||
GLM_MAT3_IDENTITY
|
||||
GLM_MAT3_ZERO
|
||||
glm_mat3_dup(mat, dest)
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat3_copy(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_identity(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat3_scale(mat3 m, float s);
|
||||
CGLM_INLINE float glm_mat3_det(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_inv(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_h
|
||||
#define cglm_mat3_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "arch/simd/cglm-mat3-simd-sse2.h"
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/mat3.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 1.0f, 0.0f}, \
|
||||
@@ -38,6 +63,27 @@ glm_mat3_copy(mat3 mat, mat3 dest) {
|
||||
glm__memcpy(float, dest, mat, sizeof(mat3));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix identity. It is identical with below,
|
||||
* but it is more easy to do that with this func especially for members
|
||||
* e.g. glm_mat3_identity(aStruct->aMatrix);
|
||||
*
|
||||
* @code
|
||||
* glm_mat3_copy(GLM_MAT3_IDENTITY, mat); // C only
|
||||
*
|
||||
* // or
|
||||
* mat3 mat = GLM_MAT3_IDENTITY_INIT;
|
||||
* @endcode
|
||||
*
|
||||
* @param[in, out] mat destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_identity(mat3 mat) {
|
||||
mat3 t = GLM_MAT3_IDENTITY_INIT;
|
||||
glm_mat3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
@@ -58,17 +104,13 @@ glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat3_mul_sse2(m1, m2, dest);
|
||||
#else
|
||||
float a00, a01, a02, b00, b01, b02,
|
||||
a10, a11, a12, b10, b11, b12,
|
||||
a20, a21, a22, b20, b21, b22;
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2],
|
||||
|
||||
a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
|
||||
@@ -87,8 +129,8 @@ glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param m[in] matrix
|
||||
* @param dest[out] result
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -170,13 +212,9 @@ glm_mat3_scale(mat3 m, float s) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_det(mat3 mat) {
|
||||
float a, b, c,
|
||||
d, e, f,
|
||||
g, h, i;
|
||||
|
||||
a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
|
||||
return a * (e * i - h * f) - d * (b * i - c * h) + g * (b * f - c * e);
|
||||
}
|
||||
@@ -191,13 +229,9 @@ CGLM_INLINE
|
||||
void
|
||||
glm_mat3_inv(mat3 mat, mat3 dest) {
|
||||
float det;
|
||||
float a, b, c,
|
||||
d, e, f,
|
||||
g, h, i;
|
||||
|
||||
a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
|
||||
dest[0][0] = e * i - f * h;
|
||||
dest[0][1] = -(b * i - h * c);
|
||||
@@ -234,8 +268,8 @@ glm_mat3_swap_col(mat3 mat, int col1, int col2) {
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -10,12 +10,53 @@
|
||||
* if available. You dont need to call/incude SIMD headers manually
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT4_IDENTITY_INIT
|
||||
GLM_MAT4_ZERO_INIT
|
||||
GLM_MAT4_IDENTITY
|
||||
GLM_MAT4_ZERO
|
||||
glm_mat4_udup(mat, dest)
|
||||
glm_mat4_dup(mat, dest)
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4_ucopy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_copy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_identity(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_pick3(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_ins3(mat3 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_transpose(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_scale_p(mat4 m, float s);
|
||||
CGLM_INLINE void glm_mat4_scale(mat4 m, float s);
|
||||
CGLM_INLINE float glm_mat4_det(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_inv(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_inv_precise(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_h
|
||||
#define cglm_mat_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "arch/simd/cglm-mat-simd-sse2.h"
|
||||
#include "arch/simd/cglm-mat-simd-avx.h"
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_AVX_FP
|
||||
# include "simd/avx/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/mat4.h"
|
||||
#endif
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
@@ -74,6 +115,27 @@ glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix identity. It is identical with below,
|
||||
* but it is more easy to do that with this func especially for members
|
||||
* e.g. glm_mat4_identity(aStruct->aMatrix);
|
||||
*
|
||||
* @code
|
||||
* glm_mat4_copy(GLM_MAT4_IDENTITY, mat); // C only
|
||||
*
|
||||
* // or
|
||||
* mat4 mat = GLM_MAT4_IDENTITY_INIT;
|
||||
* @endcode
|
||||
*
|
||||
* @param[in, out] mat destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_identity(mat4 mat) {
|
||||
mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
glm_mat4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy upper-left of mat4 to mat3
|
||||
*
|
||||
@@ -163,21 +225,18 @@ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mul_sse2(m1, m2, dest);
|
||||
#elif defined( __ARM_NEON_FP )
|
||||
glm_mat4_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00, a01, a02, a03, b00, b01, b02, b03,
|
||||
a10, a11, a12, a13, b10, b11, b12, b13,
|
||||
a20, a21, a22, a23, b20, b21, b22, b23,
|
||||
a30, a31, a32, a33, b30, b31, b32, b33;
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
|
||||
|
||||
a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3];
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03;
|
||||
@@ -278,8 +337,8 @@ glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest) {
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param m[in] matrix
|
||||
* @param dest[out] result
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -367,15 +426,10 @@ glm_mat4_det(mat4 mat) {
|
||||
#else
|
||||
/* [square] det(A) = det(At) */
|
||||
float t[6];
|
||||
float a, b, c, d,
|
||||
e, f, g, h,
|
||||
i, j, k, l,
|
||||
m, n, o, p;
|
||||
|
||||
a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3],
|
||||
e = mat[1][0], f = mat[1][1], g = mat[1][2], h = mat[1][3],
|
||||
i = mat[2][0], j = mat[2][1], k = mat[2][2], l = mat[2][3],
|
||||
m = mat[3][0], n = mat[3][1], o = mat[3][2], p = mat[3][3];
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3],
|
||||
e = mat[1][0], f = mat[1][1], g = mat[1][2], h = mat[1][3],
|
||||
i = mat[2][0], j = mat[2][1], k = mat[2][2], l = mat[2][3],
|
||||
m = mat[3][0], n = mat[3][1], o = mat[3][2], p = mat[3][3];
|
||||
|
||||
t[0] = k * p - o * l;
|
||||
t[1] = j * p - n * l;
|
||||
@@ -409,15 +463,10 @@ glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
#else
|
||||
float t[6];
|
||||
float det;
|
||||
float a, b, c, d,
|
||||
e, f, g, h,
|
||||
i, j, k, l,
|
||||
m, n, o, p;
|
||||
|
||||
a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3],
|
||||
e = mat[1][0], f = mat[1][1], g = mat[1][2], h = mat[1][3],
|
||||
i = mat[2][0], j = mat[2][1], k = mat[2][2], l = mat[2][3],
|
||||
m = mat[3][0], n = mat[3][1], o = mat[3][2], p = mat[3][3];
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3],
|
||||
e = mat[1][0], f = mat[1][1], g = mat[1][2], h = mat[1][3],
|
||||
i = mat[2][0], j = mat[2][1], k = mat[2][2], l = mat[2][3],
|
||||
m = mat[3][0], n = mat[3][1], o = mat[3][2], p = mat[3][3];
|
||||
|
||||
t[0] = k * p - o * l; t[1] = j * p - n * l; t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l; t[4] = i * o - m * k; t[5] = i * n - m * j;
|
||||
@@ -472,7 +521,7 @@ glm_mat4_inv_precise(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_precise_sse2(mat, dest);
|
||||
#else
|
||||
glm_mat4_inv_precise(mat, dest);
|
||||
glm_mat4_inv(mat, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -496,8 +545,8 @@ glm_mat4_swap_col(mat4 mat, int col1, int col2) {
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -5,13 +5,32 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_QUAT_IDENTITY_INIT
|
||||
GLM_QUAT_IDENTITY
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_quat_identity(versor q);
|
||||
CGLM_INLINE void glm_quat(versor q, float angle, float x, float y, float z);
|
||||
CGLM_INLINE void glm_quatv(versor q, float angle, vec3 v);
|
||||
CGLM_INLINE float glm_quat_norm(versor q);
|
||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||
CGLM_INLINE float glm_quat_dot(versor q, versor r);
|
||||
CGLM_INLINE void glm_quat_mulv(versor q1, versor q2, versor dest);
|
||||
CGLM_INLINE void glm_quat_mat4(versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_h
|
||||
#define cglm_quat_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "cglm-vec.h"
|
||||
#include "arch/simd/cglm-intrin.h"
|
||||
#include "arch/simd/cglm-quat-simd.h"
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/quat.h"
|
||||
#endif
|
||||
|
||||
#define GLM_QUAT_IDENTITY_INIT {0.0f, 0.0f, 0.0f, 1.0f}
|
||||
#define GLM_QUAT_IDENTITY (versor){0.0f, 0.0f, 0.0f, 1.0f}
|
||||
@@ -9,8 +9,8 @@
|
||||
#define cglm_affine_mat_avx_h
|
||||
#ifdef __AVX__
|
||||
|
||||
#include "../../cglm-common.h"
|
||||
#include "cglm-intrin.h"
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
#define cglm_mat_simd_avx_h
|
||||
#ifdef __AVX__
|
||||
|
||||
#include "../../cglm-common.h"
|
||||
#include "cglm-intrin.h"
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
52
include/cglm/simd/intrin.h
Normal file
52
include/cglm/simd/intrin.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_intrin_h
|
||||
#define cglm_intrin_h
|
||||
|
||||
#if defined( _WIN32 )
|
||||
# if (defined(_M_AMD64) || defined(_M_X64)) || _M_IX86_FP == 2
|
||||
# define __SSE2__
|
||||
# elif _M_IX86_FP == 1
|
||||
# define __SSE__
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# include <xmmintrin.h>
|
||||
# include <emmintrin.h>
|
||||
|
||||
/* float */
|
||||
# define _mm_shuffle1_ps(a, z, y, x, w) \
|
||||
_mm_shuffle_ps(a, a, _MM_SHUFFLE(z, y, x, w))
|
||||
|
||||
# define _mm_shuffle1_ps1(a, x) \
|
||||
_mm_shuffle_ps(a, a, _MM_SHUFFLE(x, x, x, x))
|
||||
|
||||
# define _mm_shuffle2_ps(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
_mm_shuffle1_ps(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
#endif
|
||||
|
||||
/* x86, x64 */
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# define CGLM_SSE_FP 1
|
||||
#endif
|
||||
|
||||
#ifdef __AVX__
|
||||
# define CGLM_AVX_FP 1
|
||||
#endif
|
||||
|
||||
/* ARM Neon */
|
||||
#if defined(__ARM_NEON) && defined(__ARM_NEON_FP)
|
||||
# include <arm_neon.h>
|
||||
# define CGLM_NEON_FP 1
|
||||
#else
|
||||
# undef CGLM_NEON_FP
|
||||
#endif
|
||||
|
||||
#endif /* cglm_intrin_h */
|
||||
57
include/cglm/simd/neon/mat4.h
Normal file
57
include/cglm/simd/neon/mat4.h
Normal file
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat4_neon_h
|
||||
#define cglm_mat4_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
float32x4_t l0, l1, l2, l3, r, d0, d1, d2, d3;
|
||||
|
||||
l0 = vld1q_f32(m2[0]);
|
||||
l1 = vld1q_f32(m2[1]);
|
||||
l2 = vld1q_f32(m2[2]);
|
||||
l3 = vld1q_f32(m2[3]);
|
||||
|
||||
r = vld1q_f32(m1[0]);
|
||||
d0 = vmulq_lane_f32(r, vget_low_f32(l0), 0);
|
||||
d1 = vmulq_lane_f32(r, vget_low_f32(l1), 0);
|
||||
d2 = vmulq_lane_f32(r, vget_low_f32(l2), 0);
|
||||
d3 = vmulq_lane_f32(r, vget_low_f32(l3), 0);
|
||||
|
||||
r = vld1q_f32(m1[1]);
|
||||
d0 = vmlaq_lane_f32(d0, r, vget_low_f32(l0), 1);
|
||||
d1 = vmlaq_lane_f32(d1, r, vget_low_f32(l1), 1);
|
||||
d2 = vmlaq_lane_f32(d2, r, vget_low_f32(l2), 1);
|
||||
d3 = vmlaq_lane_f32(d3, r, vget_low_f32(l3), 1);
|
||||
|
||||
r = vld1q_f32(m1[2]);
|
||||
d0 = vmlaq_lane_f32(d0, r, vget_high_f32(l0), 0);
|
||||
d1 = vmlaq_lane_f32(d1, r, vget_high_f32(l1), 0);
|
||||
d2 = vmlaq_lane_f32(d2, r, vget_high_f32(l2), 0);
|
||||
d3 = vmlaq_lane_f32(d3, r, vget_high_f32(l3), 0);
|
||||
|
||||
r = vld1q_f32(m1[3]);
|
||||
d0 = vmlaq_lane_f32(d0, r, vget_high_f32(l0), 1);
|
||||
d1 = vmlaq_lane_f32(d1, r, vget_high_f32(l1), 1);
|
||||
d2 = vmlaq_lane_f32(d2, r, vget_high_f32(l2), 1);
|
||||
d3 = vmlaq_lane_f32(d3, r, vget_high_f32(l3), 1);
|
||||
|
||||
vst1q_f32(dest[0], d0);
|
||||
vst1q_f32(dest[1], d1);
|
||||
vst1q_f32(dest[2], d2);
|
||||
vst1q_f32(dest[3], d3);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat4_neon_h */
|
||||
@@ -9,8 +9,8 @@
|
||||
#define cglm_affine_mat_sse2_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../cglm-common.h"
|
||||
#include "cglm-intrin.h"
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -9,8 +9,8 @@
|
||||
#define cglm_mat3_sse_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../cglm-common.h"
|
||||
#include "cglm-intrin.h"
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -9,8 +9,8 @@
|
||||
#define cglm_mat_sse_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../cglm-common.h"
|
||||
#include "cglm-intrin.h"
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -7,9 +7,10 @@
|
||||
|
||||
#ifndef cglm_quat_simd_h
|
||||
#define cglm_quat_simd_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../cglm-common.h"
|
||||
#include "cglm-intrin.h"
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -64,4 +65,5 @@ glm_quat_slerp_sse2(versor q,
|
||||
_mm_set1_ps(sinTheta)));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_quat_simd_h */
|
||||
@@ -5,15 +5,25 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE int glm_sign(int val);
|
||||
CGLM_INLINE float glm_rad(float deg);
|
||||
CGLM_INLINE float glm_deg(float rad);
|
||||
CGLM_INLINE void glm_make_rad(float *deg);
|
||||
CGLM_INLINE void glm_make_deg(float *rad);
|
||||
CGLM_INLINE float glm_pow2(float x);
|
||||
*/
|
||||
|
||||
#ifndef cglm_util_h
|
||||
#define cglm_util_h
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief get sign of 32 bit integer as +1 or -1
|
||||
*
|
||||
* @param X integer value
|
||||
* @param val integer value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
163
include/cglm/vec3-ext.h
Normal file
163
include/cglm/vec3-ext.h
Normal file
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* @brief SIMD like functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec_mulv(vec3 a, vec3 b, vec3 d);
|
||||
CGLM_INLINE void glm_vec_broadcast(float val, vec3 d);
|
||||
CGLM_INLINE bool glm_vec_eq(vec3 v, float val);
|
||||
CGLM_INLINE bool glm_vec_eq_eps(vec4 v, float val);
|
||||
CGLM_INLINE bool glm_vec_eq_all(vec3 v);
|
||||
CGLM_INLINE bool glm_vec_eqv(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE bool glm_vec_eqv_eps(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE float glm_vec_max(vec3 v);
|
||||
CGLM_INLINE float glm_vec_min(vec3 v);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec3_ext_h
|
||||
#define cglm_vec3_ext_h
|
||||
|
||||
#include "common.h"
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
/*!
|
||||
* @brief multiplies individual items, just for convenient like SIMD
|
||||
*
|
||||
* @param a vec1
|
||||
* @param b vec2
|
||||
* @param d vec3 = (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_mulv(vec3 a, vec3 b, vec3 d) {
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief fill a vector with specified value
|
||||
*
|
||||
* @param val value
|
||||
* @param d dest
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_broadcast(float val, vec3 d) {
|
||||
d[0] = d[1] = d[2] = val;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to value (without epsilon)
|
||||
*
|
||||
* @param v vector
|
||||
* @param val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq(vec3 v, float val) {
|
||||
return v[0] == val && v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to value (with epsilon)
|
||||
*
|
||||
* @param v vector
|
||||
* @param val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq_eps(vec4 v, float val) {
|
||||
return fabsf(v[0] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[1] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[2] - val) <= FLT_EPSILON;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vectors members are equal (without epsilon)
|
||||
*
|
||||
* @param v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq_all(vec3 v) {
|
||||
return v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (without epsilon)
|
||||
*
|
||||
* @param v1 vector
|
||||
* @param v2 vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eqv(vec3 v1, vec3 v2) {
|
||||
return v1[0] == v2[0]
|
||||
&& v1[1] == v2[1]
|
||||
&& v1[2] == v2[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (with epsilon)
|
||||
*
|
||||
* @param v1 vector
|
||||
* @param v2 vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eqv_eps(vec3 v1, vec3 v2) {
|
||||
return fabsf(v1[0] - v2[0]) <= FLT_EPSILON
|
||||
&& fabsf(v1[1] - v2[1]) <= FLT_EPSILON
|
||||
&& fabsf(v1[2] - v2[2]) <= FLT_EPSILON;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief max value of vector
|
||||
*
|
||||
* @param v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_max(vec3 v) {
|
||||
float max;
|
||||
|
||||
max = v[0];
|
||||
if (v[1] > max)
|
||||
max = v[1];
|
||||
if (v[2] > max)
|
||||
max = v[2];
|
||||
|
||||
return max;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief min value of vector
|
||||
*
|
||||
* @param v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_min(vec3 v) {
|
||||
float min;
|
||||
|
||||
min = v[0];
|
||||
if (v[1] < min)
|
||||
min = v[1];
|
||||
if (v[2] < min)
|
||||
min = v[2];
|
||||
|
||||
return min;
|
||||
}
|
||||
|
||||
#endif /* cglm_vec3_ext_h */
|
||||
@@ -10,18 +10,40 @@
|
||||
* all functions without suffix are vec3 functions
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec_h
|
||||
#define cglm_vec_h
|
||||
/*
|
||||
Macros:
|
||||
glm_vec_dup(v, dest)
|
||||
|
||||
#include "cglm-common.h"
|
||||
#include "cglm-vec-ext.h"
|
||||
#include "arch/simd/cglm-intrin.h"
|
||||
#include "cglm-util.h"
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec_copy(vec3 a, vec3 dest);
|
||||
CGLM_INLINE float glm_vec_dot(vec3 a, vec3 b);
|
||||
CGLM_INLINE void glm_vec_cross(vec3 a, vec3 b, vec3 d);
|
||||
CGLM_INLINE float glm_vec_norm2(vec3 v);
|
||||
CGLM_INLINE float glm_vec_norm(vec3 vec);
|
||||
CGLM_INLINE void glm_vec_add(vec3 v1, vec3 v2, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_sub(vec3 v1, vec3 v2, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_scale(vec3 v, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_scale_as(vec3 v, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_flipsign(vec3 v);
|
||||
CGLM_INLINE void glm_vec_normalize(vec3 v);
|
||||
CGLM_INLINE void glm_vec_normalize_to(vec3 vec, vec3 dest);
|
||||
CGLM_INLINE float glm_vec_distance(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE float glm_vec_angle(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE void glm_vec_rotate(vec3 v, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_proj(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_center(vec3 v1, vec3 v2, vec3 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec3_h
|
||||
#define cglm_vec3_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3-ext.h"
|
||||
#include "util.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glm_vec_dup(v, dest) glm_vec_copy(v, dest)
|
||||
#define glm_vec4_dup3(v, dest) glm_vec4_copy3(v, dest)
|
||||
#define glm_vec4_dup(v, dest) glm_vec4_copy(v, dest)
|
||||
#define glm_vec_dup(v, dest) glm_vec_copy(v, dest)
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
@@ -37,44 +59,11 @@ glm_vec_copy(vec3 a, vec3 dest) {
|
||||
dest[2] = a[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy first 3 members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_copy3(vec4 a, vec3 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_copy(vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest, _mm_load_ps(v));
|
||||
#else
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
dest[2] = v[2];
|
||||
dest[3] = v[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief vec3 dot product
|
||||
*
|
||||
* @param[in] a
|
||||
* @param[in] b
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
*
|
||||
* @return dot product
|
||||
*/
|
||||
@@ -84,20 +73,6 @@ glm_vec_dot(vec3 a, vec3 b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief vec4 dot product
|
||||
*
|
||||
* @param[in] a
|
||||
* @param[in] b
|
||||
*
|
||||
* @return dot product
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_dot(vec4 a, vec4 b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief vec3 cross product
|
||||
*
|
||||
@@ -121,7 +96,7 @@ glm_vec_cross(vec3 a, vec3 b, vec3 d) {
|
||||
* sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||
* not good name for this func
|
||||
*
|
||||
* @param[in] vec vec
|
||||
* @param[in] v vector
|
||||
*
|
||||
* @return norm * norm
|
||||
*/
|
||||
@@ -134,7 +109,7 @@ glm_vec_norm2(vec3 v) {
|
||||
/*!
|
||||
* @brief norm (magnitude) of vec3
|
||||
*
|
||||
* @param[in] vec
|
||||
* @param[in] vec vector
|
||||
*
|
||||
* @return norm
|
||||
*/
|
||||
@@ -144,41 +119,11 @@ glm_vec_norm(vec3 vec) {
|
||||
return sqrtf(glm_vec_norm2(vec));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm * norm (magnitude) of vec
|
||||
*
|
||||
* we can use this func instead of calling norm * norm, because it would call
|
||||
* sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||
* not good name for this func
|
||||
*
|
||||
* @param[in] vec vec4
|
||||
*
|
||||
* @return norm * norm
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm2(vec4 v) {
|
||||
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm (magnitude) of vec4
|
||||
*
|
||||
* @param[in] vec
|
||||
*
|
||||
* @return norm
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm(vec4 vec) {
|
||||
return sqrtf(glm_vec4_norm2(vec));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add v2 vector to v1 vector store result in dest
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -189,33 +134,11 @@ glm_vec_add(vec3 v1, vec3 v2, vec3 dest) {
|
||||
dest[2] = v1[2] + v2[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add v2 vector to v1 vector store result in dest
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_add(vec4 v1, vec4 v2, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest,
|
||||
_mm_add_ps(_mm_load_ps(v1),
|
||||
_mm_load_ps(v2)));
|
||||
#else
|
||||
dest[0] = v1[0] + v2[0];
|
||||
dest[1] = v1[1] + v2[1];
|
||||
dest[2] = v1[2] + v2[2];
|
||||
dest[3] = v1[3] + v2[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract v2 vector from v1 vector store result in dest
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -227,29 +150,7 @@ glm_vec_sub(vec3 v1, vec3 v2, vec3 dest) {
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract v2 vector from v1 vector store result in dest
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_sub(vec4 v1, vec4 v2, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest,
|
||||
_mm_sub_ps(_mm_load_ps(v1),
|
||||
_mm_load_ps(v2)));
|
||||
#else
|
||||
dest[0] = v1[0] - v2[0];
|
||||
dest[1] = v1[1] - v2[1];
|
||||
dest[2] = v1[2] - v2[2];
|
||||
dest[3] = v1[3] - v2[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vec3 vector with scalar
|
||||
* @brief multiply/scale vec3 vector with scalar: result = v * s
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
@@ -264,7 +165,7 @@ glm_vec_scale(vec3 v, float s, vec3 dest) {
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec3 members
|
||||
* @brief make vec3 vector scale as specified: result = unit(v) * s
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
@@ -272,55 +173,31 @@ glm_vec_scale(vec3 v, float s, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_scale_as(vec3 v, float s, vec3 dest) {
|
||||
float norm;
|
||||
norm = glm_vec_norm(v);
|
||||
|
||||
if (norm == 0) {
|
||||
glm_vec_copy(v, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec_scale(v, s / norm, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec3 members
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_flipsign(vec3 v) {
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec4 members
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_flipsign(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(v, _mm_xor_ps(_mm_load_ps(v),
|
||||
_mm_set1_ps(-0.0f)));
|
||||
#else
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
v[3] = -v[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vec4 vector with scalar
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest,
|
||||
_mm_mul_ps(_mm_load_ps(v),
|
||||
_mm_set1_ps(s)));
|
||||
#else
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
dest[3] = v[3] * s;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec3 and store result in same vec
|
||||
*
|
||||
@@ -341,26 +218,6 @@ glm_vec_normalize(vec3 v) {
|
||||
glm_vec_scale(v, 1.0f / norm, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec4 and store result in same vec
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_normalize(vec4 v) {
|
||||
float norm;
|
||||
|
||||
norm = glm_vec4_norm(v);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
v[0] = v[1] = v[2] = v[3] = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(v, 1.0f / norm, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec3 to dest
|
||||
*
|
||||
@@ -382,27 +239,6 @@ glm_vec_normalize_to(vec3 vec, vec3 dest) {
|
||||
glm_vec_scale(vec, 1.0f / norm, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec4 to dest
|
||||
*
|
||||
* @param[in] vec source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
float norm;
|
||||
|
||||
norm = glm_vec4_norm(vec);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
dest[0] = dest[1] = dest[2] = dest[3] = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(vec, 1.0f / norm, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief angle betwen two vector
|
||||
*
|
||||
@@ -487,8 +323,8 @@ glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
|
||||
/*!
|
||||
* @brief project a vector onto b vector
|
||||
*
|
||||
* @param[in] a
|
||||
* @param[in] b
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest projected vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -502,8 +338,8 @@ glm_vec_proj(vec3 a, vec3 b, vec3 dest) {
|
||||
/**
|
||||
* @brief find center point of two vector
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[out] dest center point
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -516,8 +352,8 @@ glm_vec_center(vec3 v1, vec3 v2, vec3 dest) {
|
||||
/**
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -528,20 +364,4 @@ glm_vec_distance(vec3 v1, vec3 v2) {
|
||||
+ glm_pow2(v2[2] - v1[2]));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] v1
|
||||
* @param[in] v2
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_distance(vec4 v1, vec4 v2) {
|
||||
return sqrtf(glm_pow2(v2[0] - v1[0])
|
||||
+ glm_pow2(v2[1] - v1[1])
|
||||
+ glm_pow2(v2[2] - v1[2])
|
||||
+ glm_pow2(v2[3] - v1[3]));
|
||||
}
|
||||
|
||||
#endif /* cglm_vec_h */
|
||||
#endif /* cglm_vec3_h */
|
||||
177
include/cglm/vec4-ext.h
Normal file
177
include/cglm/vec4-ext.h
Normal file
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* @brief SIMD like functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec4_mulv(vec4 a, vec4 b, vec4 d);
|
||||
CGLM_INLINE void glm_vec4_broadcast(float val, vec4 d);
|
||||
CGLM_INLINE bool glm_vec4_eq(vec4 v, float val);
|
||||
CGLM_INLINE bool glm_vec4_eq_eps(vec4 v, float val);
|
||||
CGLM_INLINE bool glm_vec4_eq_all(vec4 v);
|
||||
CGLM_INLINE bool glm_vec4_eqv(vec4 v1, vec4 v2);
|
||||
CGLM_INLINE bool glm_vec4_eqv_eps(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE float glm_vec4_max(vec4 v);
|
||||
CGLM_INLINE float glm_vec4_min(vec4 v);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec4_ext_h
|
||||
#define cglm_vec4_ext_h
|
||||
|
||||
#include "common.h"
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
/*!
|
||||
* @brief multiplies individual items, just for convenient like SIMD
|
||||
*
|
||||
* @param a v1
|
||||
* @param b v2
|
||||
* @param d v3 = (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2], v1[3] * v2[3])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_mulv(vec4 a, vec4 b, vec4 d) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(d, _mm_mul_ps(_mm_load_ps(a), _mm_load_ps(b)));
|
||||
#else
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
d[3] = a[3] * b[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief fill a vector with specified value
|
||||
*
|
||||
* @param val value
|
||||
* @param d dest
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_broadcast(float val, vec4 d) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(d, _mm_set1_ps(val));
|
||||
#else
|
||||
d[0] = d[1] = d[2] = d[3] = val;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to value (without epsilon)
|
||||
*
|
||||
* @param v vector
|
||||
* @param val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq(vec4 v, float val) {
|
||||
return v[0] == val
|
||||
&& v[0] == v[1]
|
||||
&& v[0] == v[2]
|
||||
&& v[0] == v[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to value (with epsilon)
|
||||
*
|
||||
* @param v vector
|
||||
* @param val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq_eps(vec4 v, float val) {
|
||||
return fabsf(v[0] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[1] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[2] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[3] - val) <= FLT_EPSILON;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vectors members are equal (without epsilon)
|
||||
*
|
||||
* @param v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq_all(vec4 v) {
|
||||
return v[0] == v[1]
|
||||
&& v[0] == v[2]
|
||||
&& v[0] == v[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (without epsilon)
|
||||
*
|
||||
* @param v1 vector
|
||||
* @param v2 vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eqv(vec4 v1, vec4 v2) {
|
||||
return v1[0] == v2[0]
|
||||
&& v1[1] == v2[1]
|
||||
&& v1[2] == v2[2]
|
||||
&& v1[3] == v2[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (with epsilon)
|
||||
*
|
||||
* @param v1 vector
|
||||
* @param v2 vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eqv_eps(vec3 v1, vec3 v2) {
|
||||
return fabsf(v1[0] - v2[0]) <= FLT_EPSILON
|
||||
&& fabsf(v1[1] - v2[1]) <= FLT_EPSILON
|
||||
&& fabsf(v1[2] - v2[2]) <= FLT_EPSILON
|
||||
&& fabsf(v1[3] - v2[3]) <= FLT_EPSILON;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief max value of vector
|
||||
*
|
||||
* @param v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_max(vec4 v) {
|
||||
float max;
|
||||
|
||||
max = glm_vec_max(v);
|
||||
if (v[3] > max)
|
||||
max = v[3];
|
||||
|
||||
return max;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief min value of vector
|
||||
*
|
||||
* @param v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_min(vec4 v) {
|
||||
float min;
|
||||
|
||||
min = glm_vec_min(v);
|
||||
if (v[3] < min)
|
||||
min = v[3];
|
||||
|
||||
return min;
|
||||
}
|
||||
|
||||
#endif /* cglm_vec4_ext_h */
|
||||
|
||||
285
include/cglm/vec4.h
Normal file
285
include/cglm/vec4.h
Normal file
@@ -0,0 +1,285 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* vec3 functions dont have suffix e.g glm_vec_dot (not glm_vec3_dot)
|
||||
* all functions without suffix are vec3 functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
glm_vec4_dup3(v, dest)
|
||||
glm_vec4_dup(v, dest)
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec4_copy3(vec4 a, vec3 dest);
|
||||
CGLM_INLINE void glm_vec4_copy(vec4 v, vec4 dest);
|
||||
CGLM_INLINE float glm_vec4_dot(vec4 a, vec4 b);
|
||||
CGLM_INLINE float glm_vec4_norm2(vec4 v);
|
||||
CGLM_INLINE float glm_vec4_norm(vec4 vec);
|
||||
CGLM_INLINE void glm_vec4_add(vec4 v1, vec4 v2, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_sub(vec4 v1, vec4 v2, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_flipsign(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_normalize(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_normalize_to(vec4 vec, vec4 dest);
|
||||
CGLM_INLINE float glm_vec4_distance(vec4 v1, vec4 v2);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec4_h
|
||||
#define cglm_vec4_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4-ext.h"
|
||||
#include "util.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glm_vec4_dup3(v, dest) glm_vec4_copy3(v, dest)
|
||||
#define glm_vec4_dup(v, dest) glm_vec4_copy(v, dest)
|
||||
|
||||
/*!
|
||||
* @brief copy first 3 members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_copy3(vec4 a, vec3 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] v source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_copy(vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest, _mm_load_ps(v));
|
||||
#else
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
dest[2] = v[2];
|
||||
dest[3] = v[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief vec4 dot product
|
||||
*
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
*
|
||||
* @return dot product
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_dot(vec4 a, vec4 b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm * norm (magnitude) of vec
|
||||
*
|
||||
* we can use this func instead of calling norm * norm, because it would call
|
||||
* sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||
* not good name for this func
|
||||
*
|
||||
* @param[in] v vec4
|
||||
*
|
||||
* @return norm * norm
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm2(vec4 v) {
|
||||
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm (magnitude) of vec4
|
||||
*
|
||||
* @param[in] vec vector
|
||||
*
|
||||
* @return norm
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm(vec4 vec) {
|
||||
return sqrtf(glm_vec4_norm2(vec));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add v2 vector to v1 vector store result in dest
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_add(vec4 v1, vec4 v2, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest,
|
||||
_mm_add_ps(_mm_load_ps(v1),
|
||||
_mm_load_ps(v2)));
|
||||
#else
|
||||
dest[0] = v1[0] + v2[0];
|
||||
dest[1] = v1[1] + v2[1];
|
||||
dest[2] = v1[2] + v2[2];
|
||||
dest[3] = v1[3] + v2[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract v2 vector from v1 vector store result in dest
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_sub(vec4 v1, vec4 v2, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest,
|
||||
_mm_sub_ps(_mm_load_ps(v1),
|
||||
_mm_load_ps(v2)));
|
||||
#else
|
||||
dest[0] = v1[0] - v2[0];
|
||||
dest[1] = v1[1] - v2[1];
|
||||
dest[2] = v1[2] - v2[2];
|
||||
dest[3] = v1[3] - v2[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply/scale vec4 vector with scalar: result = v * s
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(dest,
|
||||
_mm_mul_ps(_mm_load_ps(v),
|
||||
_mm_set1_ps(s)));
|
||||
#else
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
dest[3] = v[3] * s;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make vec4 vector scale as specified: result = unit(v) * s
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_scale_as(vec4 v, float s, vec4 dest) {
|
||||
float norm;
|
||||
norm = glm_vec4_norm(v);
|
||||
|
||||
if (norm == 0) {
|
||||
glm_vec4_copy(v, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(v, s / norm, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec4 members
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_flipsign(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
_mm_store_ps(v, _mm_xor_ps(_mm_load_ps(v),
|
||||
_mm_set1_ps(-0.0f)));
|
||||
#else
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
v[3] = -v[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec4 and store result in same vec
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_normalize(vec4 v) {
|
||||
float norm;
|
||||
|
||||
norm = glm_vec4_norm(v);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
v[0] = v[1] = v[2] = v[3] = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(v, 1.0f / norm, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec4 to dest
|
||||
*
|
||||
* @param[in] vec source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
float norm;
|
||||
|
||||
norm = glm_vec4_norm(vec);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
dest[0] = dest[1] = dest[2] = dest[3] = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(vec, 1.0f / norm, dest);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_distance(vec4 v1, vec4 v2) {
|
||||
return sqrtf(glm_pow2(v2[0] - v1[0])
|
||||
+ glm_pow2(v2[1] - v1[1])
|
||||
+ glm_pow2(v2[2] - v1[2])
|
||||
+ glm_pow2(v2[3] - v1[3]));
|
||||
}
|
||||
|
||||
#endif /* cglm_vec4_h */
|
||||
103
makefile.am
103
makefile.am
@@ -26,59 +26,74 @@ checkLDFLAGS = -L./.libs \
|
||||
checkCFLAGS = -I./test/lib/cmocka/include \
|
||||
-I./include
|
||||
|
||||
check_PROGRAMS = test/test_mat4
|
||||
check_PROGRAMS = test/tests
|
||||
TESTS = $(check_PROGRAMS)
|
||||
|
||||
test_test_mat4_LDFLAGS = $(checkLDFLAGS)
|
||||
test_test_mat4_CFLAGS = $(checkCFLAGS)
|
||||
test_tests_LDFLAGS = $(checkLDFLAGS)
|
||||
test_tests_CFLAGS = $(checkCFLAGS)
|
||||
|
||||
cglmdir=$(includedir)/cglm
|
||||
cglm_HEADERS = include/cglm-version.h \
|
||||
include/cglm.h \
|
||||
include/cglm-call.h \
|
||||
include/cglm-cam.h \
|
||||
include/cglm-io.h \
|
||||
include/cglm-mat3.h \
|
||||
include/cglm-types.h \
|
||||
include/cglm-common.h \
|
||||
include/cglm-affine.h \
|
||||
include/cglm-vec.h \
|
||||
include/cglm-euler.h \
|
||||
include/cglm-util.h \
|
||||
include/cglm-quat.h \
|
||||
include/cglm-mat.h \
|
||||
include/cglm-affine-mat.h
|
||||
|
||||
cglm_arch_simddir=$(includedir)/cglm/arch/simd/
|
||||
cglm_arch_simd_HEADERS = include/arch/simd/cglm-mat-simd-avx.h \
|
||||
include/arch/simd/cglm-affine-mat-avx.h \
|
||||
include/arch/simd/cglm-quat-simd.h \
|
||||
include/arch/simd/cglm-affine-mat-sse2.h \
|
||||
include/arch/simd/cglm-mat3-simd-sse2.h \
|
||||
include/arch/simd/cglm-mat-simd-sse2.h \
|
||||
include/arch/simd/cglm-intrin.h
|
||||
cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/cglm.h \
|
||||
include/cglm/call.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/types.h \
|
||||
include/cglm/common.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/call/cglmc-euler.h \
|
||||
include/call/cglmc-quat.h \
|
||||
include/call/cglmc-cam.h \
|
||||
include/call/cglmc-io.h \
|
||||
include/call/cglmc-affine.h \
|
||||
include/call/cglmc-vec.h \
|
||||
include/call/cglmc-mat3.h \
|
||||
include/call/cglmc-mat.h
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/mat3.h \
|
||||
include/cglm/call/vec3.h \
|
||||
include/cglm/call/vec4.h \
|
||||
include/cglm/call/affine.h \
|
||||
include/cglm/call/io.h \
|
||||
include/cglm/call/cam.h \
|
||||
include/cglm/call/quat.h \
|
||||
include/cglm/call/euler.h
|
||||
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h
|
||||
|
||||
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||
include/cglm/simd/sse2/mat4.h \
|
||||
include/cglm/simd/sse2/mat3.h \
|
||||
include/cglm/simd/sse2/quat.h
|
||||
|
||||
cglm_simd_avxdir=$(includedir)/cglm/simd/avx
|
||||
cglm_simd_avx_HEADERS = include/cglm/simd/avx/mat4.h \
|
||||
include/cglm/simd/avx/affine.h
|
||||
|
||||
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h
|
||||
|
||||
libcglm_la_SOURCES=\
|
||||
src/cglm-euler.c \
|
||||
src/clgm-affine.c \
|
||||
src/cglm-io.c \
|
||||
src/cglm-quat.c \
|
||||
src/cglm-cam.c \
|
||||
src/cglm-vec.c \
|
||||
src/cglm-mat3.c \
|
||||
src/cglm-mat.c
|
||||
src/euler.c \
|
||||
src/affine.c \
|
||||
src/io.c \
|
||||
src/quat.c \
|
||||
src/cam.c \
|
||||
src/vec3.c \
|
||||
src/vec4.c \
|
||||
src/mat3.c \
|
||||
src/mat4.c
|
||||
|
||||
test_test_mat4_SOURCES=test/src/test_mat4.c
|
||||
test_tests_SOURCES=\
|
||||
test/src/test_common.c \
|
||||
test/src/test_main.c \
|
||||
test/src/test_mat4.c
|
||||
|
||||
all-local:
|
||||
sh ./post-build.sh
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -13,6 +14,12 @@ glmc_mat3_copy(mat3 mat, mat3 dest) {
|
||||
glm_mat3_copy(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity(mat3 mat) {
|
||||
glm_mat3_identity(mat);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -19,6 +20,12 @@ glmc_mat4_copy(mat4 mat, mat4 dest) {
|
||||
glm_mat4_copy(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity(mat4 mat) {
|
||||
glm_mat4_identity(mat);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest) {
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -5,7 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm.h"
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -13,30 +14,12 @@ glmc_vec_copy(vec3 a, vec3 dest) {
|
||||
glm_vec_copy(a, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 a, vec3 dest) {
|
||||
glm_vec4_copy3(a, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest) {
|
||||
glm_vec4_copy(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_dot(vec3 a, vec3 b) {
|
||||
return glm_vec_dot(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b) {
|
||||
return glm_vec4_dot(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_cross(vec3 a, vec3 b, vec3 d) {
|
||||
@@ -49,96 +32,54 @@ glmc_vec_norm(vec3 vec) {
|
||||
return glm_vec_norm(vec);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 vec) {
|
||||
return glm_vec4_norm(vec);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize_to(vec3 vec, vec3 dest) {
|
||||
glm_vec_normalize_to(vec, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
glm_vec4_normalize_to(vec, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize(vec3 v) {
|
||||
glm_vec_normalize(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize(vec4 v) {
|
||||
glm_vec4_normalize(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm2(vec3 vec) {
|
||||
return glm_vec_norm2(vec);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 vec) {
|
||||
return glm_vec4_norm2(vec);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_add(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_add(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_sub(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_sub(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale(vec3 v, float s, vec3 dest) {
|
||||
glm_vec_scale(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale_as(vec3 v, float s, vec3 dest) {
|
||||
glm_vec_scale_as(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_flipsign(vec3 v) {
|
||||
glm_vec_flipsign(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign(vec4 v) {
|
||||
glm_vec4_flipsign(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_scale(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_angle(vec3 v1, vec3 v2) {
|
||||
@@ -174,9 +115,3 @@ float
|
||||
glmc_vec_distance(vec3 v1, vec3 v2) {
|
||||
return glm_vec_distance(v1, v2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 v1, vec4 v2) {
|
||||
return glm_vec4_distance(v1, v2);
|
||||
}
|
||||
87
src/vec4.c
Normal file
87
src/vec4.c
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 a, vec3 dest) {
|
||||
glm_vec4_copy3(a, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest) {
|
||||
glm_vec4_copy(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b) {
|
||||
return glm_vec4_dot(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 vec) {
|
||||
return glm_vec4_norm(vec);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
glm_vec4_normalize_to(vec, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize(vec4 v) {
|
||||
glm_vec4_normalize(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 vec) {
|
||||
return glm_vec4_norm2(vec);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_add(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_sub(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_scale(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec3 v, float s, vec3 dest) {
|
||||
glm_vec4_scale_as(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign(vec4 v) {
|
||||
glm_vec4_flipsign(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 v1, vec4 v2) {
|
||||
return glm_vec4_distance(v1, v2);
|
||||
}
|
||||
36
test/src/test_common.c
Normal file
36
test/src/test_common.c
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
void
|
||||
test_rand_mat4(mat4 dest) {
|
||||
int i, j;
|
||||
|
||||
srand((unsigned int)time(NULL));
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
dest[i][j] = drand48();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
test_assert_mat4_eq(mat4 m1, mat4 m2) {
|
||||
int i, j, k;
|
||||
|
||||
#define m 4
|
||||
#define n 4
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
for (k = 0; k < m; k++)
|
||||
assert_true(fabsf(m1[i][j] - m2[i][j]) <= FLT_EPSILON);
|
||||
}
|
||||
}
|
||||
#undef m
|
||||
#undef n
|
||||
}
|
||||
|
||||
@@ -14,27 +14,18 @@
|
||||
#include <setjmp.h>
|
||||
#include <cmocka.h>
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <cglm.h>
|
||||
#include <cglm-call.h>
|
||||
#include <cglm/cglm.h>
|
||||
#include <cglm/call.h>
|
||||
|
||||
#define precision 0.00001f
|
||||
|
||||
static
|
||||
void
|
||||
test_rand_mat4(mat4 dest);
|
||||
|
||||
static
|
||||
void
|
||||
test_rand_mat4(mat4 dest) {
|
||||
int i, j;
|
||||
|
||||
srand((unsigned int)time(NULL));
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
dest[i][j] = drand48();
|
||||
}
|
||||
}
|
||||
}
|
||||
test_assert_mat4_eq(mat4 m1, mat4 m2);
|
||||
|
||||
#endif /* test_common_h */
|
||||
|
||||
19
test/src/test_main.c
Normal file
19
test/src/test_main.c
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include "test_tests.h"
|
||||
|
||||
int
|
||||
main(int argc, const char * argv[]) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
/* mat4 */
|
||||
cmocka_unit_test(test_mat4),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests,
|
||||
NULL,
|
||||
NULL);
|
||||
}
|
||||
@@ -5,18 +5,13 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
#define m 4
|
||||
#define n 4
|
||||
|
||||
void
|
||||
test_mat4_mul(void **state) {
|
||||
test_mat4(void **state) {
|
||||
mat4 m1 = GLM_MAT4_IDENTITY_INIT;
|
||||
mat4 m2 = GLM_MAT4_IDENTITY_INIT;
|
||||
mat4 m3;
|
||||
@@ -48,30 +43,9 @@ test_mat4_mul(void **state) {
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
for (k = 0; k < m; k++)
|
||||
assert_true(fabsf(m3[i][j] - m4[i][j]) <= FLT_EPSILON);
|
||||
}
|
||||
}
|
||||
test_assert_mat4_eq(m3, m4);
|
||||
|
||||
/* test pre compiled */
|
||||
glmc_mat4_mul(m1, m2, m3);
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
for (k = 0; k < m; k++)
|
||||
assert_true(fabsf(m3[i][j] - m4[i][j]) <= FLT_EPSILON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, const char * argv[]) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_mat4_mul)
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests,
|
||||
NULL,
|
||||
NULL);
|
||||
test_assert_mat4_eq(m3, m4);
|
||||
}
|
||||
|
||||
12
test/src/test_tests.h
Normal file
12
test/src/test_tests.h
Normal file
@@ -0,0 +1,12 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#ifndef test_tests_h
|
||||
#define test_tests_h
|
||||
|
||||
/* mat4 */
|
||||
void test_mat4(void **state);
|
||||
|
||||
#endif /* test_tests_h */
|
||||
@@ -18,6 +18,56 @@
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\affine.c" />
|
||||
<ClCompile Include="..\src\cam.c" />
|
||||
<ClCompile Include="..\src\dllmain.c" />
|
||||
<ClCompile Include="..\src\euler.c" />
|
||||
<ClCompile Include="..\src\io.c" />
|
||||
<ClCompile Include="..\src\mat3.c" />
|
||||
<ClCompile Include="..\src\mat4.c" />
|
||||
<ClCompile Include="..\src\quat.c" />
|
||||
<ClCompile Include="..\src\vec3.c" />
|
||||
<ClCompile Include="..\src\vec4.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\cglm\affine-mat.h" />
|
||||
<ClInclude Include="..\include\cglm\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\call.h" />
|
||||
<ClInclude Include="..\include\cglm\call\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\call\cam.h" />
|
||||
<ClInclude Include="..\include\cglm\call\euler.h" />
|
||||
<ClInclude Include="..\include\cglm\call\io.h" />
|
||||
<ClInclude Include="..\include\cglm\call\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\call\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\call\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\call\vec3.h" />
|
||||
<ClInclude Include="..\include\cglm\call\vec4.h" />
|
||||
<ClInclude Include="..\include\cglm\cam.h" />
|
||||
<ClInclude Include="..\include\cglm\cglm.h" />
|
||||
<ClInclude Include="..\include\cglm\common.h" />
|
||||
<ClInclude Include="..\include\cglm\euler.h" />
|
||||
<ClInclude Include="..\include\cglm\io.h" />
|
||||
<ClInclude Include="..\include\cglm\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\avx\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\avx\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\intrin.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\neon\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\types.h" />
|
||||
<ClInclude Include="..\include\cglm\util.h" />
|
||||
<ClInclude Include="..\include\cglm\vec3-ext.h" />
|
||||
<ClInclude Include="..\include\cglm\vec3.h" />
|
||||
<ClInclude Include="..\include\cglm\vec4-ext.h" />
|
||||
<ClInclude Include="..\include\cglm\vec4.h" />
|
||||
<ClInclude Include="..\include\cglm\version.h" />
|
||||
<ClInclude Include="..\src\config.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{CA8BCAF9-CD25-4133-8F62-3D1449B5D2FC}</ProjectGuid>
|
||||
@@ -162,51 +212,6 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-affine-mat-avx.h" />
|
||||
<ClInclude Include="..\include\arch\simd\cglm-affine-mat-sse2.h" />
|
||||
<ClInclude Include="..\include\arch\simd\cglm-intrin.h" />
|
||||
<ClInclude Include="..\include\arch\simd\cglm-mat-simd-avx.h" />
|
||||
<ClInclude Include="..\include\arch\simd\cglm-mat-simd-sse2.h" />
|
||||
<ClInclude Include="..\include\arch\simd\cglm-mat3-simd-sse2.h" />
|
||||
<ClInclude Include="..\include\arch\simd\cglm-quat-simd.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-affine.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-cam.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-euler.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-io.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-mat.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-mat3.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-quat.h" />
|
||||
<ClInclude Include="..\include\call\cglmc-vec.h" />
|
||||
<ClInclude Include="..\include\cglm-affine-mat.h" />
|
||||
<ClInclude Include="..\include\cglm-affine.h" />
|
||||
<ClInclude Include="..\include\cglm-call.h" />
|
||||
<ClInclude Include="..\include\cglm-cam.h" />
|
||||
<ClInclude Include="..\include\cglm-common.h" />
|
||||
<ClInclude Include="..\include\cglm-euler.h" />
|
||||
<ClInclude Include="..\include\cglm-io.h" />
|
||||
<ClInclude Include="..\include\cglm-mat.h" />
|
||||
<ClInclude Include="..\include\cglm-mat3.h" />
|
||||
<ClInclude Include="..\include\cglm-quat.h" />
|
||||
<ClInclude Include="..\include\cglm-types.h" />
|
||||
<ClInclude Include="..\include\cglm-util.h" />
|
||||
<ClInclude Include="..\include\cglm-vec-ext.h" />
|
||||
<ClInclude Include="..\include\cglm-vec.h" />
|
||||
<ClInclude Include="..\include\cglm-version.h" />
|
||||
<ClInclude Include="..\include\cglm.h" />
|
||||
<ClInclude Include="..\src\config.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\cglm-cam.c" />
|
||||
<ClCompile Include="..\src\cglm-euler.c" />
|
||||
<ClCompile Include="..\src\cglm-io.c" />
|
||||
<ClCompile Include="..\src\cglm-mat.c" />
|
||||
<ClCompile Include="..\src\cglm-mat3.c" />
|
||||
<ClCompile Include="..\src\cglm-quat.c" />
|
||||
<ClCompile Include="..\src\cglm-vec.c" />
|
||||
<ClCompile Include="..\src\clgm-affine.c" />
|
||||
<ClCompile Include="..\src\dllmain.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
||||
@@ -16,141 +16,165 @@
|
||||
<Filter Include="include">
|
||||
<UniqueIdentifier>{f46634e5-c098-41a0-afb3-45afb6a53593}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="include\call">
|
||||
<UniqueIdentifier>{496b3b53-1258-4efa-87b2-4280ea82f87e}</UniqueIdentifier>
|
||||
<Filter Include="include\cglm">
|
||||
<UniqueIdentifier>{b982cbd3-03d9-4557-bed8-8224e4d95945}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="include\arch">
|
||||
<UniqueIdentifier>{28919415-29bd-4edd-8ab1-1ec9a16e46f0}</UniqueIdentifier>
|
||||
<Filter Include="include\cglm\call">
|
||||
<UniqueIdentifier>{6a2a4ebb-ac68-4ed6-a4a1-f6d2243814e9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="include\arch\simd">
|
||||
<UniqueIdentifier>{792cb1a9-bdc8-4f00-bfde-067750b0ab41}</UniqueIdentifier>
|
||||
<Filter Include="include\cglm\simd">
|
||||
<UniqueIdentifier>{4bcb64d3-e522-48f7-85ef-3ddfacf50874}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="include\cglm\simd\sse2">
|
||||
<UniqueIdentifier>{ccf6244c-614c-4016-a5d9-8a78ffc7765a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="include\cglm\simd\avx">
|
||||
<UniqueIdentifier>{8607b04c-6eb6-49af-8ac2-e534ba78bf76}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="include\cglm\simd\neon">
|
||||
<UniqueIdentifier>{fb97f276-fe14-47ba-8a9f-01032f065a19}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\cglm.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-affine.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-affine-mat.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-call.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-cam.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-common.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-euler.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-io.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-mat.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-mat3.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-quat.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-types.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-util.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-vec.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-vec-ext.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-affine.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-cam.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-euler.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-io.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-mat.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-mat3.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-quat.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\call\cglmc-vec.h">
|
||||
<Filter>include\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-affine-mat-avx.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-affine-mat-sse2.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-intrin.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-mat3-simd-sse2.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-mat-simd-avx.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-mat-simd-sse2.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\arch\simd\cglm-quat-simd.h">
|
||||
<Filter>include\arch\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\config.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm-version.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\cglm-cam.c">
|
||||
<ClCompile Include="..\src\affine.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cglm-euler.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cglm-io.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cglm-mat.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cglm-mat3.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cglm-quat.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cglm-vec.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\clgm-affine.c">
|
||||
<ClCompile Include="..\src\cam.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\dllmain.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\euler.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\io.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\mat3.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\mat4.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\quat.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\vec3.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\vec4.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\config.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\affine.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\cam.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\euler.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\io.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\mat3.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\mat4.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\quat.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\vec3.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\vec4.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\avx\affine.h">
|
||||
<Filter>include\cglm\simd\avx</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\avx\mat4.h">
|
||||
<Filter>include\cglm\simd\avx</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\neon\mat4.h">
|
||||
<Filter>include\cglm\simd\neon</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\affine.h">
|
||||
<Filter>include\cglm\simd\sse2</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h">
|
||||
<Filter>include\cglm\simd\sse2</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h">
|
||||
<Filter>include\cglm\simd\sse2</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\quat.h">
|
||||
<Filter>include\cglm\simd\sse2</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\intrin.h">
|
||||
<Filter>include\cglm\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\affine.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\affine-mat.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\cam.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\cglm.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\common.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\euler.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\io.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\mat3.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\mat4.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\quat.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\types.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\util.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\vec3.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\vec3-ext.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\vec4.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\vec4-ext.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\version.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user