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4
.github/FUNDING.yml
vendored
4
.github/FUNDING.yml
vendored
@@ -1,7 +1,7 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
github: [recp]
|
||||
patreon: recp
|
||||
open_collective: cglm
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
|
||||
97
.github/workflows/cmake-wasm.yml
vendored
Normal file
97
.github/workflows/cmake-wasm.yml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
name: CMake WebAssembly
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
env:
|
||||
wasmtime_version: v7.0.0
|
||||
wasmer_version: v3.1.1
|
||||
|
||||
jobs:
|
||||
build_wasi_sdk:
|
||||
strategy:
|
||||
matrix:
|
||||
BUILD_TYPE: [Release, Debug, RelWithDebInfo, MinSizeRel]
|
||||
C_FLAGS: ['', '-msimd128']
|
||||
wasi_sdk_version: [19, 20]
|
||||
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
|
||||
# You can convert this to a matrix build if you need cross-platform coverage.
|
||||
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Downloading wasi-sdk
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
wget --no-verbose https://github.com/WebAssembly/wasi-sdk/releases/download/wasi-sdk-${{matrix.wasi_sdk_version}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0-linux.tar.gz
|
||||
tar xf wasi-sdk-${{matrix.wasi_sdk_version}}.0-linux.tar.gz
|
||||
|
||||
- name: Configure CMake
|
||||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
|
||||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.BUILD_TYPE}} -DCMAKE_C_FLAGS="${{matrix.C_FLAGS}}" -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0/share/cmake/wasi-sdk.cmake -DWASI_SDK_PREFIX=${{github.workspace}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0 -DCGLM_USE_TEST=ON
|
||||
|
||||
- name: Build
|
||||
# Build your program with the given configuration
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{matrix.BUILD_TYPE}}
|
||||
|
||||
- name: Test with wasmtime
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
ls -lh ${{github.workspace}}/build/
|
||||
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests
|
||||
|
||||
- name: Test with wasmer
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
mkdir wasmer
|
||||
cd wasmer
|
||||
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||
tar xf wasmer-linux-amd64.tar.gz
|
||||
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests
|
||||
|
||||
build_emsdk:
|
||||
strategy:
|
||||
matrix:
|
||||
BUILD_TYPE: [Release, Debug, RelWithDebInfo, MinSizeRel]
|
||||
C_FLAGS: ['', '-msimd128', '-msse -msse2 -msimd128', '-msse -msse2 -msse3 -msse4 -msimd128']
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v12
|
||||
|
||||
- name: Verify emsdk
|
||||
run: emcc -v
|
||||
|
||||
- name: Configure CMake
|
||||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
|
||||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
|
||||
run: emcmake cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.BUILD_TYPE}} -DCMAKE_C_FLAGS="${{matrix.C_FLAGS}}" -DCMAKE_EXE_LINKER_FLAGS="-s STANDALONE_WASM" -DCGLM_STATIC=ON -DCGLM_USE_TEST=ON
|
||||
|
||||
- name: Build
|
||||
# Build your program with the given configuration
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{matrix.BUILD_TYPE}}
|
||||
|
||||
- name: Test with wasmtime
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
ls -lh ${{github.workspace}}/build/
|
||||
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests.wasm
|
||||
- name: Test with wasmer
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
mkdir wasmer
|
||||
cd wasmer
|
||||
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||
tar xf wasmer-linux-amd64.tar.gz
|
||||
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests.wasm
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -79,3 +79,4 @@ confdefs.h
|
||||
.idea
|
||||
cmake-build-debug
|
||||
*.o.tmp
|
||||
xcode/*
|
||||
|
||||
20
.vscode/c_cpp_properties.json
vendored
Normal file
20
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Mac",
|
||||
"includePath": [
|
||||
"${workspaceFolder}/**"
|
||||
],
|
||||
"defines": [],
|
||||
"macFrameworkPath": [
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||
],
|
||||
"compilerPath": "/usr/bin/clang",
|
||||
"cStandard": "c23",
|
||||
"cppStandard": "c++23",
|
||||
"intelliSenseMode": "macos-clang-arm64",
|
||||
"configurationProvider": "vector-of-bool.cmake-tools"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
29
.vscode/settings.json
vendored
29
.vscode/settings.json
vendored
@@ -1,4 +1,31 @@
|
||||
{
|
||||
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
||||
"restructuredtext.confPath": "${workspaceFolder}/docs/source"
|
||||
"restructuredtext.confPath": "${workspaceFolder}/docs/source",
|
||||
"workbench.colorTheme": "Default Light+ Experimental",
|
||||
"editor.fontSize": 14,
|
||||
"workbench.colorCustomizations": {
|
||||
"[Default Light*]": {
|
||||
"editor.background": "#fefefe",
|
||||
"sideBar.background": "#fefefe",
|
||||
"sideBar.foreground": "#343436",
|
||||
"sideBarTitle.foreground": "#343436",
|
||||
"sideBar.border": "#e2e2e4",
|
||||
"statusBar.background": "#fefefe",
|
||||
"titleBar.activeBackground": "#fefefe",
|
||||
"tab.activeBackground": "#f4fff4aa",
|
||||
"tab.inactiveBackground": "#fefefe",
|
||||
"activityBar.background": "#fefefe",
|
||||
"editorGroupHeader.tabsBackground": "#fefefe"
|
||||
},
|
||||
"[Default Dark*]": {
|
||||
"editor.background": "#1D1D25",
|
||||
"sideBar.background": "#1D1D25",
|
||||
"statusBar.background": "#1D1D25",
|
||||
"titleBar.activeBackground": "#1D1D25",
|
||||
"tab.activeBackground": "#2C2C3A",
|
||||
"tab.inactiveBackground": "#1D1D25",
|
||||
"activityBar.background": "#1D1D25",
|
||||
"editorGroupHeader.tabsBackground": "#1D1D25"
|
||||
}
|
||||
},
|
||||
}
|
||||
@@ -1,5 +1,10 @@
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
project(cglm VERSION 0.8.3 LANGUAGES C)
|
||||
project(cglm
|
||||
VERSION 0.9.1
|
||||
HOMEPAGE_URL https://github.com/recp/cglm
|
||||
DESCRIPTION "OpenGL Mathematics (glm) for C"
|
||||
LANGUAGES C
|
||||
)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED YES)
|
||||
@@ -11,6 +16,11 @@ option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF)
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL WASI)
|
||||
set(CGLM_STATIC ON CACHE BOOL "Static option" FORCE)
|
||||
set(CGLM_SHARED OFF CACHE BOOL "Shared option" FORCE)
|
||||
endif()
|
||||
|
||||
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||
set(CGLM_BUILD SHARED)
|
||||
else(CGLM_STATIC)
|
||||
@@ -33,10 +43,12 @@ if(MSVC)
|
||||
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
|
||||
endforeach(flag_var)
|
||||
else()
|
||||
add_compile_options(-Wall -Werror -O3)
|
||||
add_compile_options(-Wall -O3)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
get_directory_property(hasParent PARENT_DIRECTORY)
|
||||
|
||||
if(NOT hasParent AND NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
||||
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
||||
# Set the possible values of build type for cmake-gui
|
||||
@@ -47,7 +59,10 @@ include(GNUInstallDirs)
|
||||
|
||||
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
|
||||
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
|
||||
include(CPack)
|
||||
|
||||
if(NOT CPack_CMake_INCLUDED)
|
||||
include(CPack)
|
||||
endif()
|
||||
|
||||
# Target Start
|
||||
add_library(${PROJECT_NAME}
|
||||
@@ -58,11 +73,20 @@ add_library(${PROJECT_NAME}
|
||||
src/quat.c
|
||||
src/cam.c
|
||||
src/vec2.c
|
||||
src/ivec2.c
|
||||
src/vec3.c
|
||||
src/ivec3.c
|
||||
src/vec4.c
|
||||
src/ivec4.c
|
||||
src/mat2.c
|
||||
src/mat2x3.c
|
||||
src/mat2x4.c
|
||||
src/mat3.c
|
||||
src/mat3x2.c
|
||||
src/mat3x4.c
|
||||
src/mat4.c
|
||||
src/mat4x2.c
|
||||
src/mat4x3.c
|
||||
src/plane.c
|
||||
src/frustum.c
|
||||
src/box.c
|
||||
@@ -73,18 +97,20 @@ add_library(${PROJECT_NAME}
|
||||
src/bezier.c
|
||||
src/ray.c
|
||||
src/affine2d.c
|
||||
src/clipspace/persp_lh_zo.c
|
||||
src/clipspace/persp_rh_zo.c
|
||||
src/clipspace/persp_lh_no.c
|
||||
src/clipspace/persp_rh_no.c
|
||||
src/clipspace/ortho_lh_zo.c
|
||||
src/clipspace/ortho_rh_zo.c
|
||||
src/clipspace/ortho_lh_no.c
|
||||
src/clipspace/ortho_lh_zo.c
|
||||
src/clipspace/ortho_rh_no.c
|
||||
src/clipspace/view_lh_zo.c
|
||||
src/clipspace/view_rh_zo.c
|
||||
src/clipspace/ortho_rh_zo.c
|
||||
src/clipspace/persp_lh_no.c
|
||||
src/clipspace/persp_lh_zo.c
|
||||
src/clipspace/persp_rh_no.c
|
||||
src/clipspace/persp_rh_zo.c
|
||||
src/clipspace/view_lh_no.c
|
||||
src/clipspace/view_lh_zo.c
|
||||
src/clipspace/view_rh_no.c
|
||||
src/clipspace/view_rh_zo.c
|
||||
src/clipspace/project_no.c
|
||||
src/clipspace/project_zo.c
|
||||
)
|
||||
|
||||
if(CGLM_SHARED)
|
||||
@@ -97,6 +123,12 @@ set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
VERSION ${PROJECT_VERSION}
|
||||
SOVERSION ${PROJECT_VERSION_MAJOR})
|
||||
|
||||
if(WIN32)
|
||||
# Because SOVERSION has no effect to file naming on Windows
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}-${PROJECT_VERSION_MAJOR})
|
||||
endif()
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
$<INSTALL_INTERFACE:include>
|
||||
@@ -122,7 +154,7 @@ install(TARGETS ${PROJECT_NAME}
|
||||
EXPORT ${PROJECT_NAME}
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||
|
||||
install(DIRECTORY include/${PROJECT_NAME} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
PATTERN ".*" EXCLUDE)
|
||||
@@ -141,9 +173,18 @@ install(EXPORT ${PROJECT_NAME}
|
||||
set(PACKAGE_NAME ${PROJECT_NAME})
|
||||
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
configure_file(${CMAKE_CURRENT_LIST_DIR}/cglm.pc.in ${CMAKE_BINARY_DIR}/cglm.pc @ONLY)
|
||||
if (IS_ABSOLUTE "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(includedir "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
else()
|
||||
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
endif()
|
||||
if (IS_ABSOLUTE "${CMAKE_INSTALL_LIBDIR}")
|
||||
set(libdir "${CMAKE_INSTALL_LIBDIR}")
|
||||
else()
|
||||
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
set(PACKAGE_VERSION "${PROJECT_VERSION}")
|
||||
configure_file(cglm.pc.in cglm.pc @ONLY)
|
||||
|
||||
install(FILES ${CMAKE_BINARY_DIR}/cglm.pc
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/cglm.pc
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||
|
||||
108
Makefile.am
108
Makefile.am
@@ -11,8 +11,7 @@ AM_CFLAGS = -Wall \
|
||||
-std=gnu11 \
|
||||
-O3 \
|
||||
-Wstrict-aliasing=2 \
|
||||
-fstrict-aliasing \
|
||||
-Werror=strict-prototypes
|
||||
-fstrict-aliasing
|
||||
|
||||
lib_LTLIBRARIES = libcglm.la
|
||||
libcglm_la_LDFLAGS = -no-undefined -version-info 0:1:0
|
||||
@@ -43,19 +42,30 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat4x2.h \
|
||||
include/cglm/mat4x3.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/mat3x2.h \
|
||||
include/cglm/mat3x4.h \
|
||||
include/cglm/mat2.h \
|
||||
include/cglm/mat2x3.h \
|
||||
include/cglm/mat2x4.h \
|
||||
include/cglm/affine-pre.h \
|
||||
include/cglm/affine-post.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/vec2.h \
|
||||
include/cglm/vec2-ext.h \
|
||||
include/cglm/ivec2.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/ivec3.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/ivec4.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
@@ -71,31 +81,39 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
|
||||
cglm_clipspacedir=$(includedir)/cglm/clipspace
|
||||
cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
|
||||
include/cglm/clipspace/persp_lh_zo.h \
|
||||
include/cglm/clipspace/persp_rh_zo.h \
|
||||
include/cglm/clipspace/persp_lh_no.h \
|
||||
include/cglm/clipspace/persp_lh_zo.h \
|
||||
include/cglm/clipspace/persp_rh_no.h \
|
||||
include/cglm/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/clipspace/persp_rh_zo.h \
|
||||
include/cglm/clipspace/ortho_lh_no.h \
|
||||
include/cglm/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/clipspace/ortho_rh_no.h \
|
||||
include/cglm/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/clipspace/view_lh.h \
|
||||
include/cglm/clipspace/view_rh.h \
|
||||
include/cglm/clipspace/view_lh_zo.h \
|
||||
include/cglm/clipspace/view_rh_zo.h \
|
||||
include/cglm/clipspace/view_lh_no.h \
|
||||
include/cglm/clipspace/view_lh_zo.h \
|
||||
include/cglm/clipspace/view_rh_no.h \
|
||||
include/cglm/clipspace/project_zo.h \
|
||||
include/cglm/clipspace/project_no.h
|
||||
include/cglm/clipspace/view_rh_zo.h \
|
||||
include/cglm/clipspace/project_no.h \
|
||||
include/cglm/clipspace/project_zo.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/mat4x2.h \
|
||||
include/cglm/call/mat4x3.h \
|
||||
include/cglm/call/mat3.h \
|
||||
include/cglm/call/mat3x2.h \
|
||||
include/cglm/call/mat3x4.h \
|
||||
include/cglm/call/mat2.h \
|
||||
include/cglm/call/mat2x3.h \
|
||||
include/cglm/call/mat2x4.h \
|
||||
include/cglm/call/vec2.h \
|
||||
include/cglm/call/vec3.h \
|
||||
include/cglm/call/vec4.h \
|
||||
include/cglm/call/affine.h \
|
||||
include/cglm/call/ivec2.h \
|
||||
include/cglm/call/ivec3.h \
|
||||
include/cglm/call/ivec4.h \
|
||||
include/cglm/call/io.h \
|
||||
include/cglm/call/cam.h \
|
||||
include/cglm/call/quat.h \
|
||||
@@ -109,21 +127,22 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/curve.h \
|
||||
include/cglm/call/bezier.h \
|
||||
include/cglm/call/ray.h \
|
||||
include/cglm/call/affine.h \
|
||||
include/cglm/call/affine2d.h
|
||||
|
||||
cglm_call_clipspacedir=$(includedir)/cglm/call/clipspace
|
||||
cglm_call_clipspace_HEADERS = include/cglm/call/clipspace/persp_lh_zo.h \
|
||||
include/cglm/call/clipspace/persp_rh_zo.h \
|
||||
include/cglm/call/clipspace/persp_lh_no.h \
|
||||
cglm_call_clipspace_HEADERS = include/cglm/call/clipspace/persp_lh_no.h \
|
||||
include/cglm/call/clipspace/persp_lh_zo.h \
|
||||
include/cglm/call/clipspace/persp_rh_no.h \
|
||||
include/cglm/call/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/call/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/call/clipspace/persp_rh_zo.h \
|
||||
include/cglm/call/clipspace/ortho_lh_no.h \
|
||||
include/cglm/call/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/call/clipspace/ortho_rh_no.h \
|
||||
include/cglm/call/clipspace/view_lh_zo.h \
|
||||
include/cglm/call/clipspace/view_rh_zo.h \
|
||||
include/cglm/call/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/call/clipspace/view_lh_no.h \
|
||||
include/cglm/call/clipspace/view_lh_zo.h \
|
||||
include/cglm/call/clipspace/view_rh_no.h \
|
||||
include/cglm/call/clipspace/view_rh_zo.h \
|
||||
include/cglm/call/clipspace/project_no.h \
|
||||
include/cglm/call/clipspace/project_zo.h
|
||||
|
||||
@@ -144,22 +163,32 @@ cglm_simd_avx_HEADERS = include/cglm/simd/avx/mat4.h \
|
||||
include/cglm/simd/avx/affine.h
|
||||
|
||||
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h \
|
||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/affine.h \
|
||||
include/cglm/simd/neon/mat2.h \
|
||||
include/cglm/simd/neon/affine.h \
|
||||
include/cglm/simd/neon/mat4.h \
|
||||
include/cglm/simd/neon/quat.h
|
||||
|
||||
cglm_structdir=$(includedir)/cglm/struct
|
||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/mat4x2.h \
|
||||
include/cglm/struct/mat4x3.h \
|
||||
include/cglm/struct/mat3.h \
|
||||
include/cglm/struct/mat3x2.h \
|
||||
include/cglm/struct/mat3x4.h \
|
||||
include/cglm/struct/mat2.h \
|
||||
include/cglm/struct/mat2x3.h \
|
||||
include/cglm/struct/mat2x4.h \
|
||||
include/cglm/struct/affine-pre.h \
|
||||
include/cglm/struct/affine-post.h \
|
||||
include/cglm/struct/affine-mat.h \
|
||||
include/cglm/struct/affine.h \
|
||||
include/cglm/struct/affine2d.h \
|
||||
include/cglm/struct/vec2.h \
|
||||
include/cglm/struct/vec2-ext.h \
|
||||
include/cglm/struct/vec3.h \
|
||||
include/cglm/struct/vec3-ext.h \
|
||||
include/cglm/struct/vec4.h \
|
||||
include/cglm/struct/vec4-ext.h \
|
||||
include/cglm/struct/affine.h \
|
||||
include/cglm/struct/io.h \
|
||||
include/cglm/struct/cam.h \
|
||||
include/cglm/struct/quat.h \
|
||||
@@ -170,22 +199,23 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/project.h \
|
||||
include/cglm/struct/sphere.h \
|
||||
include/cglm/struct/color.h \
|
||||
include/cglm/struct/curve.h \
|
||||
include/cglm/struct/affine2d.h
|
||||
include/cglm/struct/curve.h
|
||||
|
||||
cglm_struct_clipspacedir=$(includedir)/cglm/struct/clipspace
|
||||
cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_rh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_lh_no.h \
|
||||
cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_no.h \
|
||||
include/cglm/struct/clipspace/persp_lh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_rh_no.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/struct/clipspace/persp_rh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_no.h \
|
||||
include/cglm/struct/clipspace/ortho_lh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_no.h \
|
||||
include/cglm/struct/clipspace/view_lh_zo.h \
|
||||
include/cglm/struct/clipspace/view_rh_zo.h \
|
||||
include/cglm/struct/clipspace/ortho_rh_zo.h \
|
||||
include/cglm/struct/clipspace/view_lh_no.h \
|
||||
include/cglm/struct/clipspace/view_rh_no.h
|
||||
include/cglm/struct/clipspace/view_lh_zo.h \
|
||||
include/cglm/struct/clipspace/view_rh_no.h \
|
||||
include/cglm/struct/clipspace/view_rh_zo.h \
|
||||
include/cglm/struct/clipspace/project_no.h \
|
||||
include/cglm/struct/clipspace/project_zo.h
|
||||
|
||||
libcglm_la_SOURCES=\
|
||||
src/euler.c \
|
||||
@@ -194,11 +224,20 @@ libcglm_la_SOURCES=\
|
||||
src/quat.c \
|
||||
src/cam.c \
|
||||
src/vec2.c \
|
||||
src/ivec2.c \
|
||||
src/vec3.c \
|
||||
src/ivec3.c \
|
||||
src/vec4.c \
|
||||
src/ivec4.c \
|
||||
src/mat2.c \
|
||||
src/mat2x3.c \
|
||||
src/mat2x4.c \
|
||||
src/mat3.c \
|
||||
src/mat3x2.c \
|
||||
src/mat3x4.c \
|
||||
src/mat4.c \
|
||||
src/mat4x2.c \
|
||||
src/mat4x3.c \
|
||||
src/plane.c \
|
||||
src/frustum.c \
|
||||
src/box.c \
|
||||
@@ -228,11 +267,6 @@ test_tests_SOURCES=\
|
||||
test/runner.c \
|
||||
test/src/test_common.c \
|
||||
test/src/tests.c \
|
||||
test/src/test_cam.c \
|
||||
test/src/test_cam_lh_zo.c \
|
||||
test/src/test_cam_rh_zo.c \
|
||||
test/src/test_cam_lh_no.c \
|
||||
test/src/test_cam_rh_no.c \
|
||||
test/src/test_clamp.c \
|
||||
test/src/test_euler.c \
|
||||
test/src/test_bezier.c \
|
||||
|
||||
36
README.md
36
README.md
@@ -242,6 +242,38 @@ add_subdirectory(external/cglm/)
|
||||
# or you can use find_package to configure cglm
|
||||
```
|
||||
|
||||
#### Use CMake to build for WebAssembly
|
||||
|
||||
Since math functions like `sinf` is used, this can not be targeted at `wasm32-unknown-unknown`, one of [wasi-sdk](https://github.com/WebAssembly/wasi-sdk) or [emscripten](https://github.com/emscripten-core/emsdk) should be used.
|
||||
|
||||
Should note that shared build is not yet supported for WebAssembly.
|
||||
|
||||
For [simd128](https://github.com/WebAssembly/simd) support, add `-msimd128` to `CMAKE_C_FLAGS`, in command line `-DCMAKE_C_FLAGS="-msimd128"`.
|
||||
|
||||
For tests, the cmake option `CGLM_USE_TEST` would still work, you'll need a wasi runtime for running tests, see our [ci config file](.github/workflows/cmake-wasm.yml) for a detailed example.
|
||||
|
||||
##### Use CMake and WASI SDK to build for WebAssembly
|
||||
|
||||
```bash
|
||||
$ cmake .. \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/path/to/wasi-sdk-19.0/share/cmake/wasi-sdk.cmake \
|
||||
-DWASI_SDK_PREFIX=/path/to/wasi-sdk-19.0
|
||||
```
|
||||
|
||||
Where `/path/to/wasi-sdk-19.0/` is the path to extracted [wasi sdk](https://github.com/WebAssembly/wasi-sdk).
|
||||
|
||||
In this case it would by default make a static build.
|
||||
|
||||
##### Use CMake and Emscripten SDK to build for WebAssembly
|
||||
|
||||
```bash
|
||||
$ emcmake cmake .. \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="-s STANDALONE_WASM" \
|
||||
-DCGLM_STATIC=ON
|
||||
```
|
||||
|
||||
The `emcmake` here is the cmake wrapper for Emscripten from installed [emsdk](https://github.com/emscripten-core/emsdk).
|
||||
|
||||
### Meson (All platforms)
|
||||
|
||||
```bash
|
||||
@@ -257,7 +289,7 @@ $ sudo ninja install # [Optional]
|
||||
c_std=c11
|
||||
buildtype=release
|
||||
default_library=shared
|
||||
enable_tests=false # to run tests: ninja test
|
||||
build_tests=true # to run tests: ninja test
|
||||
```
|
||||
#### Use with your Meson project
|
||||
* Example:
|
||||
@@ -431,7 +463,7 @@ You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
||||
|
||||
## Notes
|
||||
|
||||
- This library uses float types only, does not support Integers, Double... yet
|
||||
- This library does not support double type... yet
|
||||
- If headers are not working properly with your compiler, IDE please open an issue, because I'm using GCC and clang to test it maybe sometimes MSVC
|
||||
|
||||
**TODO:**
|
||||
|
||||
@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
|
||||
|
||||
# Description
|
||||
s.name = "cglm"
|
||||
s.version = "0.8.2"
|
||||
s.version = "0.9.0"
|
||||
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||
s.description = <<-DESC
|
||||
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
#*****************************************************************************
|
||||
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([cglm], [0.8.3], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||
AC_INIT([cglm], [0.9.1], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall foreign subdir-objects serial-tests])
|
||||
|
||||
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||
: ${CFLAGS=""}
|
||||
|
||||
129
docs/source/affine-common.rst
Normal file
129
docs/source/affine-common.rst
Normal file
@@ -0,0 +1,129 @@
|
||||
.. default-domain:: C
|
||||
|
||||
3D Affine Transforms (common)
|
||||
================================================================================
|
||||
|
||||
Common transfrom functions.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_translate_make`
|
||||
#. :c:func:`glm_scale_to`
|
||||
#. :c:func:`glm_scale_make`
|
||||
#. :c:func:`glm_scale`
|
||||
#. :c:func:`glm_scale_uni`
|
||||
#. :c:func:`glm_rotate_make`
|
||||
#. :c:func:`glm_rotate_atm`
|
||||
#. :c:func:`glm_decompose_scalev`
|
||||
#. :c:func:`glm_uniscaled`
|
||||
#. :c:func:`glm_decompose_rs`
|
||||
#. :c:func:`glm_decompose`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||
|
||||
creates NEW translate transform matrix by *v* vector.
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||
|
||||
scale existing transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
| *[out]* **dest** scaled matrix
|
||||
|
||||
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||
|
||||
creates NEW scale matrix by v vector
|
||||
|
||||
Parameters:
|
||||
| *[out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||
|
||||
scales existing transform matrix by v vector
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||
|
||||
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale factor
|
||||
|
||||
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||
|
||||
creates NEW rotation matrix by angle and axis,
|
||||
axis will be normalized so you don't need to normalize it
|
||||
|
||||
Parameters:
|
||||
| *[out]* **m** affine transfrom
|
||||
| *[in]* **axis** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||
|
||||
| creates NEW rotation matrix by angle and axis at given point
|
||||
| this creates rotation matrix, it assumes you don't have a matrix
|
||||
|
||||
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||
|
||||
decompose scale vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transform
|
||||
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||
|
||||
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||
|
||||
returns true if matrix is uniform scaled.
|
||||
This is helpful for creating normal matrix.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||
|
||||
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||
DON'T pass projected matrix here
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transform
|
||||
| *[out]* **r** rotation matrix
|
||||
| *[out]* **s** scale matrix
|
||||
|
||||
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||
|
||||
decompose affine transform, TODO: extract shear factors.
|
||||
DON'T pass projected matrix here
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[out]* **t** translation vector
|
||||
| *[out]* **r** rotation matrix (mat4)
|
||||
| *[out]* **s** scaling vector [X, Y, Z]
|
||||
129
docs/source/affine-post.rst
Normal file
129
docs/source/affine-post.rst
Normal file
@@ -0,0 +1,129 @@
|
||||
.. default-domain:: C
|
||||
|
||||
3D Affine Transforms (post)
|
||||
================================================================================
|
||||
|
||||
Post transfrom functions are similar to pre transform functions except order of application is reversed.
|
||||
Post transform functions are applied after the object is transformed with given (model matrix) transfrom.
|
||||
|
||||
Ther are named af
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_translated_to`
|
||||
#. :c:func:`glm_translated`
|
||||
#. :c:func:`glm_translated_x`
|
||||
#. :c:func:`glm_translated_y`
|
||||
#. :c:func:`glm_translated_z`
|
||||
#. :c:func:`glm_rotated_x`
|
||||
#. :c:func:`glm_rotated_y`
|
||||
#. :c:func:`glm_rotated_z`
|
||||
#. :c:func:`glm_rotated`
|
||||
#. :c:func:`glm_rotated_at`
|
||||
#. :c:func:`glm_spinned`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_translated_to(mat4 m, vec3 v, mat4 dest)
|
||||
|
||||
translate existing transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
| *[out]* **dest** translated matrix
|
||||
|
||||
.. c:function:: void glm_translated(mat4 m, vec3 v)
|
||||
|
||||
translate existing transform matrix by *v* vector
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_translated_x(mat4 m, float x)
|
||||
|
||||
translate existing transform matrix by x factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** x factor
|
||||
|
||||
.. c:function:: void glm_translated_y(mat4 m, float y)
|
||||
|
||||
translate existing transform matrix by *y* factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** y factor
|
||||
|
||||
.. c:function:: void glm_translated_z(mat4 m, float z)
|
||||
|
||||
translate existing transform matrix by *z* factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** z factor
|
||||
|
||||
.. c:function:: void glm_rotated_x(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around X axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotated_y(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around Y axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotated_z(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around Z axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotated(mat4 m, float angle, vec3 axis)
|
||||
|
||||
rotate existing transform matrix around Z axis by angle and axis
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||
|
||||
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_spinned(mat4 m, float angle, vec3 axis)
|
||||
|
||||
| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
240
docs/source/affine-pre.rst
Normal file
240
docs/source/affine-pre.rst
Normal file
@@ -0,0 +1,240 @@
|
||||
.. default-domain:: C
|
||||
|
||||
3D Affine Transforms (pre)
|
||||
================================================================================
|
||||
|
||||
Pre transfrom functions which are regular transfrom functions.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_translate_to`
|
||||
#. :c:func:`glm_translate`
|
||||
#. :c:func:`glm_translate_x`
|
||||
#. :c:func:`glm_translate_y`
|
||||
#. :c:func:`glm_translate_z`
|
||||
#. :c:func:`glm_translate_make`
|
||||
#. :c:func:`glm_scale_to`
|
||||
#. :c:func:`glm_scale_make`
|
||||
#. :c:func:`glm_scale`
|
||||
#. :c:func:`glm_scale_uni`
|
||||
#. :c:func:`glm_rotate_x`
|
||||
#. :c:func:`glm_rotate_y`
|
||||
#. :c:func:`glm_rotate_z`
|
||||
#. :c:func:`glm_rotate_make`
|
||||
#. :c:func:`glm_rotate`
|
||||
#. :c:func:`glm_rotate_at`
|
||||
#. :c:func:`glm_rotate_atm`
|
||||
#. :c:func:`glm_decompose_scalev`
|
||||
#. :c:func:`glm_uniscaled`
|
||||
#. :c:func:`glm_decompose_rs`
|
||||
#. :c:func:`glm_decompose`
|
||||
#. :c:func:`glm_spin`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
|
||||
|
||||
translate existing transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
| *[out]* **dest** translated matrix
|
||||
|
||||
.. c:function:: void glm_translate(mat4 m, vec3 v)
|
||||
|
||||
translate existing transform matrix by *v* vector
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_translate_x(mat4 m, float x)
|
||||
|
||||
translate existing transform matrix by x factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** x factor
|
||||
|
||||
.. c:function:: void glm_translate_y(mat4 m, float y)
|
||||
|
||||
translate existing transform matrix by *y* factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** y factor
|
||||
|
||||
.. c:function:: void glm_translate_z(mat4 m, float z)
|
||||
|
||||
translate existing transform matrix by *z* factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** z factor
|
||||
|
||||
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||
|
||||
creates NEW translate transform matrix by *v* vector.
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||
|
||||
scale existing transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
| *[out]* **dest** scaled matrix
|
||||
|
||||
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||
|
||||
creates NEW scale matrix by v vector
|
||||
|
||||
Parameters:
|
||||
| *[out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||
|
||||
scales existing transform matrix by v vector
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||
|
||||
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale factor
|
||||
|
||||
.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around X axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around Y axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around Z axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||
|
||||
creates NEW rotation matrix by angle and axis,
|
||||
axis will be normalized so you don't need to normalize it
|
||||
|
||||
Parameters:
|
||||
| *[out]* **m** affine transfrom
|
||||
| *[in]* **axis** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
|
||||
|
||||
rotate existing transform matrix around Z axis by angle and axis
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||
|
||||
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||
|
||||
| creates NEW rotation matrix by angle and axis at given point
|
||||
| this creates rotation matrix, it assumes you don't have a matrix
|
||||
|
||||
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||
|
||||
decompose scale vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transform
|
||||
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||
|
||||
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||
|
||||
returns true if matrix is uniform scaled.
|
||||
This is helpful for creating normal matrix.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||
|
||||
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||
DON'T pass projected matrix here
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transform
|
||||
| *[out]* **r** rotation matrix
|
||||
| *[out]* **s** scale matrix
|
||||
|
||||
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||
|
||||
decompose affine transform, TODO: extract shear factors.
|
||||
DON'T pass projected matrix here
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[out]* **t** translation vector
|
||||
| *[out]* **r** rotation matrix (mat4)
|
||||
| *[out]* **s** scaling vector [X, Y, Z]
|
||||
|
||||
.. c:function:: void glm_spin(mat4 m, float angle, vec3 axis)
|
||||
|
||||
| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
@@ -5,6 +5,18 @@
|
||||
|
||||
Header: cglm/affine.h
|
||||
|
||||
Before starting, **cglm** provides two kind of transform functions; pre and post.
|
||||
|
||||
Pre functions (`T' = Tnew * T`) are like `glm_translate`, `glm_rotate` which means it will translate the vector first and then apply the model transformation.
|
||||
Post functions (`T' = T * Tnew`) are like `glm_translated`, `glm_rotated` which means it will apply the model transformation first and then translate the vector.
|
||||
|
||||
`glm_translate`, `glm_rotate` are pre functions and are similar to C++ **glm** which you are familiar with.
|
||||
|
||||
In new versions of **cglm** we added `glm_translated`, `glm_rotated`... which are post functions,
|
||||
they are useful in some cases, e.g. append transform to existing transform (apply/append transform as last transfrom T' = T * Tnew).
|
||||
|
||||
Post functions are named after pre functions with `ed` suffix, e.g. `glm_translate` -> `glm_translated`. So don't mix them up.
|
||||
|
||||
Initialize Transform Matrices
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Functions with **_make** prefix expect you don't have a matrix and they create
|
||||
@@ -25,6 +37,9 @@ since scale factors are stored in rotation matrix, same may also true for scalli
|
||||
cglm provides some functions for rotating around at given point e.g.
|
||||
**glm_rotate_at**, **glm_quat_rotate_at**. Use them or follow next section for algorihm ("Rotate or Scale around specific Point (Pivot Point / Anchor Point)").
|
||||
|
||||
Also **cglm** provides :c:func:`glm_spin` and :c:func:`glm_spinned` functions to rotate around itself. No need to give pivot.
|
||||
These functions are useful for rotating around center of object.
|
||||
|
||||
Rotate or Scale around specific Point (Anchor Point)
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -34,7 +49,8 @@ If you want to rotate model around arbibtrary point follow these steps:
|
||||
2. Apply rotation (or scaling maybe)
|
||||
3. Move model back from origin to pivot (reverse of step-1): **translate(pivot.x, pivot.y, pivot.z)**
|
||||
|
||||
**glm_rotate_at**, **glm_quat_rotate_at** and their helper functions works that way.
|
||||
**glm_rotate_at**, **glm_quat_rotate_at** and their helper functions works that way.
|
||||
So if you use them you don't need to do these steps manually which are done by **cglm**.
|
||||
|
||||
The implementation would be:
|
||||
|
||||
@@ -45,6 +61,13 @@ The implementation would be:
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
||||
|
||||
or just:
|
||||
|
||||
.. code-block:: c
|
||||
:linenos:
|
||||
|
||||
glm_rotate_at(m, pivot, angle, axis);
|
||||
|
||||
.. _TransformsOrder:
|
||||
|
||||
Transforms Order
|
||||
@@ -54,7 +77,7 @@ It is important to understand this part especially if you call transform
|
||||
functions multiple times
|
||||
|
||||
`glm_translate`, `glm_rotate`, `glm_scale` and `glm_quat_rotate` and their
|
||||
helpers functions works like this (cglm may provide reverse order too as alternative in the future):
|
||||
helpers functions works like this (cglm provides reverse order as `ed` suffix e.g `glm_translated`, `glm_rotated` see post transforms):
|
||||
|
||||
.. code-block:: c
|
||||
:linenos:
|
||||
@@ -147,199 +170,27 @@ Functions:
|
||||
#. :c:func:`glm_decompose_rs`
|
||||
#. :c:func:`glm_decompose`
|
||||
|
||||
Post functions (**NEW**):
|
||||
|
||||
1. :c:func:`glm_translated_to`
|
||||
#. :c:func:`glm_translated`
|
||||
#. :c:func:`glm_translated_x`
|
||||
#. :c:func:`glm_translated_y`
|
||||
#. :c:func:`glm_translated_z`
|
||||
#. :c:func:`glm_rotated_x`
|
||||
#. :c:func:`glm_rotated_y`
|
||||
#. :c:func:`glm_rotated_z`
|
||||
#. :c:func:`glm_rotated`
|
||||
#. :c:func:`glm_rotated_at`
|
||||
#. :c:func:`glm_spinned`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: Affine categories:
|
||||
|
||||
translate existing transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
| *[out]* **dest** translated matrix
|
||||
|
||||
.. c:function:: void glm_translate(mat4 m, vec3 v)
|
||||
|
||||
translate existing transform matrix by *v* vector
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_translate_x(mat4 m, float x)
|
||||
|
||||
translate existing transform matrix by x factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** x factor
|
||||
|
||||
.. c:function:: void glm_translate_y(mat4 m, float y)
|
||||
|
||||
translate existing transform matrix by *y* factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** y factor
|
||||
|
||||
.. c:function:: void glm_translate_z(mat4 m, float z)
|
||||
|
||||
translate existing transform matrix by *z* factor
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** z factor
|
||||
|
||||
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||
|
||||
creates NEW translate transform matrix by *v* vector.
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** translate vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||
|
||||
scale existing transform matrix by *v* vector and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
| *[out]* **dest** scaled matrix
|
||||
|
||||
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||
|
||||
creates NEW scale matrix by v vector
|
||||
|
||||
Parameters:
|
||||
| *[out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||
|
||||
scales existing transform matrix by v vector
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale vector [x, y, z]
|
||||
|
||||
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||
|
||||
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||
and stores result in same matrix
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **v** scale factor
|
||||
|
||||
.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around X axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around Y axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
|
||||
|
||||
rotate existing transform matrix around Z axis by angle
|
||||
and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[out]* **dest** rotated matrix
|
||||
|
||||
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||
|
||||
creates NEW rotation matrix by angle and axis,
|
||||
axis will be normalized so you don't need to normalize it
|
||||
|
||||
Parameters:
|
||||
| *[out]* **m** affine transfrom
|
||||
| *[in]* **axis** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
|
||||
|
||||
rotate existing transform matrix around Z axis by angle and axis
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||
|
||||
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||
|
||||
| creates NEW rotation matrix by angle and axis at given point
|
||||
| this creates rotation matrix, it assumes you don't have a matrix
|
||||
|
||||
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** affine transfrom
|
||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||
| *[in]* **angle** angle (radians)
|
||||
| *[in]* **axis** axis
|
||||
|
||||
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||
|
||||
decompose scale vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transform
|
||||
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||
|
||||
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||
|
||||
returns true if matrix is uniform scaled.
|
||||
This is helpful for creating normal matrix.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||
|
||||
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||
DON'T pass projected matrix here
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transform
|
||||
| *[out]* **r** rotation matrix
|
||||
| *[out]* **s** scale matrix
|
||||
|
||||
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||
|
||||
decompose affine transform, TODO: extract shear factors.
|
||||
DON'T pass projected matrix here
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** affine transfrom
|
||||
| *[out]* **t** translation vector
|
||||
| *[out]* **r** rotation matrix (mat4)
|
||||
| *[out]* **s** scaling vector [X, Y, Z]
|
||||
affine-common
|
||||
affine-pre
|
||||
affine-post
|
||||
|
||||
@@ -1,56 +1,28 @@
|
||||
API documentation
|
||||
📚 API documentation
|
||||
================================
|
||||
|
||||
Some functions may exist twice,
|
||||
once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
**cglm** provides a few APIs for similar functions.
|
||||
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
* 📦 **Inline API**: All functions are inline. You can include **cglm/cglm.h** header
|
||||
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||
* 📦 **Call API**: All functions are not inline. You need to build *cglm* and link it
|
||||
to your project. You can include **cglm/call.h** header to use this API. `glmc_` is namespace/prefix for this API.
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec3_dot`
|
||||
And also there are also sub categories:
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
build or link *cglm* against your project.
|
||||
* 📦 **Array API**: Types are raw arrays and functions takes array as argument. You can include **cglm/cglm.h** header
|
||||
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||
* 📦 **Struct API**: Types are union/struct and functions takes struct as argument and return structs if needed. You can include **cglm/struct.h** header
|
||||
to use this API. This also includes **cglm/cglm.h** header.`glms_` is namespace/prefix for this API but your can omit or change it, see struct api docs.
|
||||
* 📦 **SIMD API**: SIMD functions and helpers. `glmm_` is namespace/prefix for this API.
|
||||
|
||||
But by including **cglm/call.h** header you will include all *non-inline*
|
||||
version of functions. You need to build *cglm* and link it.
|
||||
Follow the :doc:`build` documentation for this
|
||||
📌 Since struct api and call api are built top of inline array api, follow inline array api docs for individual functions.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: API categories:
|
||||
:caption: API documentations:
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
quat
|
||||
euler
|
||||
mat4
|
||||
mat3
|
||||
mat2
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
vec2
|
||||
vec2-ext
|
||||
color
|
||||
plane
|
||||
project
|
||||
util
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
api_inline_array
|
||||
api_struct
|
||||
api_call
|
||||
api_simd
|
||||
|
||||
11
docs/source/api_call.rst
Normal file
11
docs/source/api_call.rst
Normal file
@@ -0,0 +1,11 @@
|
||||
Call API
|
||||
================================
|
||||
|
||||
Call API is pre-built API for making calls from library. It is built on top of the array api. **glmc_** is the namespace for the call api.
|
||||
**c** stands for call.
|
||||
|
||||
You need to built cglm to use call api. See build instructions (:doc:`build`) for more details.
|
||||
|
||||
The functions except namespace **glmc_** are same as inline api. See ( :doc:`api_inline_array` ) for more details.
|
||||
|
||||
📌 In the future we can define option to forward inline functions or struct api to call api.
|
||||
76
docs/source/api_inline_array.rst
Normal file
76
docs/source/api_inline_array.rst
Normal file
@@ -0,0 +1,76 @@
|
||||
Array API - Inline (Default)
|
||||
========================================
|
||||
|
||||
This is the default API of *cglm*. All functions are forced to be inlined
|
||||
and struct api, call api uses this inline api to share implementation.
|
||||
|
||||
📌 Call api is also array api but it is not inlined.
|
||||
In the future there may be option to forward struct api to call api instead of inline api to reduce binary size if needed.
|
||||
|
||||
📌 **USE this API docs for similar functions in struct and call api**
|
||||
|
||||
📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`struct-api` to configure struct api for more details.
|
||||
📌 In struct api functions can return struct/union
|
||||
📌 In struct api you can access items like **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||
|
||||
Some functions may exist twice, once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec3_dot`
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
build or link *cglm* against your project.
|
||||
|
||||
But by including **cglm/call.h** header you will include all *non-inline*
|
||||
version of functions. You need to build *cglm* and link it.
|
||||
Follow the :doc:`build` documentation for this
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: API categories:
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
quat
|
||||
euler
|
||||
mat2
|
||||
mat2x3
|
||||
mat2x4
|
||||
mat3
|
||||
mat3x2
|
||||
mat3x4
|
||||
mat4
|
||||
mat4x2
|
||||
mat4x3
|
||||
vec2
|
||||
vec2-ext
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
color
|
||||
plane
|
||||
project
|
||||
util
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
12
docs/source/api_simd.rst
Normal file
12
docs/source/api_simd.rst
Normal file
@@ -0,0 +1,12 @@
|
||||
SIMD API
|
||||
================================
|
||||
|
||||
SIMD api is special api for SIMD operations. **glmm_** prefix is used for SIMD operations in cglm. It is used in many places in cglm.
|
||||
You can use it for your own SIMD operations too. In the future the api may be extended by time.
|
||||
|
||||
Supported SIMD architectures ( may vary by time )
|
||||
|
||||
* SSE / SSE2
|
||||
* AVX
|
||||
* NEON
|
||||
* WASM 128
|
||||
98
docs/source/api_struct.rst
Normal file
98
docs/source/api_struct.rst
Normal file
@@ -0,0 +1,98 @@
|
||||
Struct API
|
||||
================================
|
||||
|
||||
Struct API is alternative API to array api to use **cglm** with improved type safety and easy to use.
|
||||
Since struct api is built top of array api, every struct API is not documented here.
|
||||
See array api documentation for more information for individual functions.
|
||||
|
||||
By default struct api adds `s` suffix to every type name e.g. vec3s, mat4s, versors etc.
|
||||
Also struct api `s` suffix to namespace e.g. `glms_vec3_add`, `glms_mat4_mul` etc.
|
||||
|
||||
By starting v0.9.0, struct api namespace is configurable. We can omit **glms_** namespace or
|
||||
even change it with custom name to move existing api integrations to **cglm** more easliy...
|
||||
We can also add **s** to functin names if we want e.g. `glms_vec3_add()` -> `vec3_add()` or `vec3s_add()`.
|
||||
|
||||
By including **cglm/struct.h** header you will include all struct api. It will also include **cglm/cglm.h** too.
|
||||
Since struct apis are inline you don't need to build or link *cglm* against
|
||||
your project unless if you want to use pre-built call-api too.
|
||||
|
||||
Struct API is built top of array api. So you can mix them.
|
||||
Use **.raw** union member to access raw array data to use it with array api.
|
||||
|
||||
Unlike array api ([0], [1], [0][0] ...), it is also possible to use struct api
|
||||
with **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||
accessors to access individual elements/properties of vectors and matrices.
|
||||
|
||||
Struct API usage:
|
||||
-----------------
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s m1 = glms_mat4_identity(); /* init... */
|
||||
mat4s m2 = glms_mat4_identity(); /* init... */
|
||||
mat4s m3 = glms_mat4_mul(glms_mat4_mul(m1, m2), glms_mat4_mul(m3, m4));
|
||||
|
||||
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
|
||||
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||
glms_vec3_cross(glms_vec3_add(v1, v6)
|
||||
glms_vec3_add(v1, v7)));
|
||||
|
||||
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||
// or
|
||||
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||
|
||||
/* use struct api with array api (mix them). */
|
||||
/* use .raw to access array and use it with array api */
|
||||
|
||||
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||
|
||||
or omit `glms_` namespace completely (see options below):
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#define CGLM_OMIT_NS_FROM_STRUCT_API
|
||||
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s m1 = mat4_identity(); /* init... */
|
||||
mat4s m2 = mat4_identity(); /* init... */
|
||||
mat4s m3 = mat4_mul(mat4_mul(m1, m2), mat4_mul(m3, m4));
|
||||
|
||||
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
|
||||
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||
vec3_cross(vec3_add(v1, v6)
|
||||
vec3_add(v1, v7)));
|
||||
|
||||
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||
// or
|
||||
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||
|
||||
/* use struct api with array api (mix them) */
|
||||
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||
|
||||
Configuring the Struct API:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||
|
||||
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||
|
||||
|
||||
Detailed documentation for Struct API:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Since struct api if built top of array api, see array api functions for more information about individual functions.
|
||||
@@ -101,7 +101,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **box** AABB
|
||||
| *[in]* **padding** padding
|
||||
| *[out]* **d** result matrix
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||
|
||||
@@ -113,7 +113,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **box** AABB
|
||||
| *[in]* **padding** padding for near and far
|
||||
| *[out]* **d** result matrix
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
Returns:
|
||||
square of norm / magnitude
|
||||
|
||||
@@ -62,16 +62,16 @@ author = u'Recep Aslantas'
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.8.3'
|
||||
version = u'0.9.1'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.8.3'
|
||||
release = u'0.9.1'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
|
||||
language = 'en'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
@@ -111,7 +111,7 @@ html_theme_options = {
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
# html_static_path = ['_static']
|
||||
|
||||
|
||||
# -- Options for HTMLHelp output ------------------------------------------
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
* **scalar** and **simd** (sse, avx, neon, wasm...) optimizations
|
||||
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
* array api and struct api, you can use arrays or structs.
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
|
||||
@@ -6,13 +6,12 @@
|
||||
cglm Documentation
|
||||
================================
|
||||
|
||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
||||
It is similar to original **glm** library except this is mainly for **C**
|
||||
**cglm** is an optimized 3D math library written in C99 (compatible with C89).
|
||||
It is similar to the original **glm** library, except **cglm** is mainly for
|
||||
**C**.
|
||||
|
||||
This library stores matrices as column-major order but in the future row-major
|
||||
is considered to be supported as optional.
|
||||
|
||||
Also currently only **float** type is supported for most operations.
|
||||
**cglm** stores matrices as column-major order but in the future row-major is
|
||||
considered to be supported as optional.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
@@ -29,7 +28,7 @@ Also currently only **float** type is supported for most operations.
|
||||
opengl
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:maxdepth: 3
|
||||
:caption: API:
|
||||
|
||||
api
|
||||
@@ -46,8 +45,8 @@ Also currently only **float** type is supported for most operations.
|
||||
|
||||
troubleshooting
|
||||
|
||||
Indices and tables
|
||||
==================
|
||||
Indices and Tables:
|
||||
===================
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
|
||||
179
docs/source/ivec2.rst
Normal file
179
docs/source/ivec2.rst
Normal file
@@ -0,0 +1,179 @@
|
||||
.. default-domain:: C
|
||||
|
||||
ivec2
|
||||
=====
|
||||
|
||||
Header: cglm/ivec2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_IVEC2_ONE_INIT
|
||||
#. GLM_IVEC2_ZERO_INIT
|
||||
#. GLM_IVEC2_ONE
|
||||
#. GLM_IVEC2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ivec2`
|
||||
#. :c:func:`glm_ivec2_copy`
|
||||
#. :c:func:`glm_ivec2_zero`
|
||||
#. :c:func:`glm_ivec2_one`
|
||||
#. :c:func:`glm_ivec2_add`
|
||||
#. :c:func:`glm_ivec2_adds`
|
||||
#. :c:func:`glm_ivec2_sub`
|
||||
#. :c:func:`glm_ivec2_subs`
|
||||
#. :c:func:`glm_ivec2_mul`
|
||||
#. :c:func:`glm_ivec2_scale`
|
||||
#. :c:func:`glm_ivec2_distance2`
|
||||
#. :c:func:`glm_ivec2_distance`
|
||||
#. :c:func:`glm_ivec2_maxv`
|
||||
#. :c:func:`glm_ivec2_minv`
|
||||
#. :c:func:`glm_ivec2_clamp`
|
||||
#. :c:func:`glm_ivec2_abs`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_ivec2(int * v, ivec2 dest)
|
||||
|
||||
init ivec2 using vec3 or vec4
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||
|
||||
copy all members of [a] to [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** source vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_zero(ivec2 v)
|
||||
|
||||
set all members of [v] to zero
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_ivec2_one(ivec2 v)
|
||||
|
||||
set all members of [v] to one
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest)
|
||||
|
||||
add vector [a] to vector [b] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_adds(ivec2 v, int s, ivec2 dest)
|
||||
|
||||
add scalar s to vector [v] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
|
||||
subtract vector [b] from vector [a] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||
|
||||
subtract scalar s from vector [v] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||
|
||||
multiply vector [a] with vector [b] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||
|
||||
multiply vector [a] with scalar s and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
|
||||
Returns:
|
||||
squared distance (distance * distance)
|
||||
|
||||
.. c:function:: float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
|
||||
Returns:
|
||||
distance
|
||||
|
||||
.. c:function:: void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
|
||||
set each member of dest to greater of vector a and b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
|
||||
set each member of dest to lesser of vector a and b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||
|
||||
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
179
docs/source/ivec3.rst
Normal file
179
docs/source/ivec3.rst
Normal file
@@ -0,0 +1,179 @@
|
||||
.. default-domain:: C
|
||||
|
||||
ivec3
|
||||
=====
|
||||
|
||||
Header: cglm/ivec3.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_IVEC3_ONE_INIT
|
||||
#. GLM_IVEC3_ZERO_INIT
|
||||
#. GLM_IVEC3_ONE
|
||||
#. GLM_IVEC3_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ivec3`
|
||||
#. :c:func:`glm_ivec3_copy`
|
||||
#. :c:func:`glm_ivec3_zero`
|
||||
#. :c:func:`glm_ivec3_one`
|
||||
#. :c:func:`glm_ivec3_add`
|
||||
#. :c:func:`glm_ivec3_adds`
|
||||
#. :c:func:`glm_ivec3_sub`
|
||||
#. :c:func:`glm_ivec3_subs`
|
||||
#. :c:func:`glm_ivec3_mul`
|
||||
#. :c:func:`glm_ivec3_scale`
|
||||
#. :c:func:`glm_ivec3_distance2`
|
||||
#. :c:func:`glm_ivec3_distance`
|
||||
#. :c:func:`glm_ivec3_maxv`
|
||||
#. :c:func:`glm_ivec3_minv`
|
||||
#. :c:func:`glm_ivec3_clamp`
|
||||
#. :c:func:`glm_ivec2_abs`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||
|
||||
init ivec3 using ivec4
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||
|
||||
copy all members of [a] to [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** source vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_zero(ivec3 v)
|
||||
|
||||
set all members of [v] to zero
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_ivec3_one(ivec3 v)
|
||||
|
||||
set all members of [v] to one
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
|
||||
|
||||
add vector [a] to vector [b] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
|
||||
|
||||
add scalar s to vector [v] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
|
||||
subtract vector [b] from vector [a] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||
|
||||
subtract scalar s from vector [v] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||
|
||||
multiply vector [a] with vector [b] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||
|
||||
multiply vector [a] with scalar s and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
|
||||
Returns:
|
||||
squared distance (distance * distance)
|
||||
|
||||
.. c:function:: float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
|
||||
Returns:
|
||||
distance
|
||||
|
||||
.. c:function:: void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
|
||||
set each member of dest to greater of vector a and b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
|
||||
set each member of dest to lesser of vector a and b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||
|
||||
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
179
docs/source/ivec4.rst
Normal file
179
docs/source/ivec4.rst
Normal file
@@ -0,0 +1,179 @@
|
||||
.. default-domain:: C
|
||||
|
||||
ivec4
|
||||
=====
|
||||
|
||||
Header: cglm/ivec4.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_IVEC4_ONE_INIT
|
||||
#. GLM_IVEC4_ZERO_INIT
|
||||
#. GLM_IVEC4_ONE
|
||||
#. GLM_IVEC4_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ivec4`
|
||||
#. :c:func:`glm_ivec4_copy`
|
||||
#. :c:func:`glm_ivec4_zero`
|
||||
#. :c:func:`glm_ivec4_one`
|
||||
#. :c:func:`glm_ivec4_add`
|
||||
#. :c:func:`glm_ivec4_adds`
|
||||
#. :c:func:`glm_ivec4_sub`
|
||||
#. :c:func:`glm_ivec4_subs`
|
||||
#. :c:func:`glm_ivec4_mul`
|
||||
#. :c:func:`glm_ivec4_scale`
|
||||
#. :c:func:`glm_ivec4_distance2`
|
||||
#. :c:func:`glm_ivec4_distance`
|
||||
#. :c:func:`glm_ivec4_maxv`
|
||||
#. :c:func:`glm_ivec4_minv`
|
||||
#. :c:func:`glm_ivec4_clamp`
|
||||
#. :c:func:`glm_ivec4_abs`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||
|
||||
init ivec4 using ivec3
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||
|
||||
copy all members of [a] to [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** source vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_zero(ivec4 v)
|
||||
|
||||
set all members of [v] to zero
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_ivec4_one(ivec4 v)
|
||||
|
||||
set all members of [v] to one
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
|
||||
|
||||
add vector [a] to vector [b] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
|
||||
|
||||
add scalar s to vector [v] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
|
||||
subtract vector [b] from vector [a] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||
|
||||
subtract scalar s from vector [v] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||
|
||||
multiply vector [a] with vector [b] and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||
|
||||
multiply vector [a] with scalar s and store result in [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
|
||||
Returns:
|
||||
squared distance (distance * distance)
|
||||
|
||||
.. c:function:: float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
|
||||
Returns:
|
||||
distance
|
||||
|
||||
.. c:function:: void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
|
||||
set each member of dest to greater of vector a and b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
|
||||
set each member of dest to lesser of vector a and b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** first vector
|
||||
| *[in]* **b** second vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||
|
||||
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
@@ -32,6 +32,7 @@ Functions:
|
||||
#. :c:func:`glm_mat2_swap_col`
|
||||
#. :c:func:`glm_mat2_swap_row`
|
||||
#. :c:func:`glm_mat2_rmc`
|
||||
#. :c:func:`glm_mat2_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -64,11 +65,12 @@ Functions documentation
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
@@ -100,7 +102,7 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||
|
||||
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
multiply mat2 with vec2 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** mat2 (left)
|
||||
@@ -112,8 +114,8 @@ Functions documentation
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **dest** scalar
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
|
||||
.. c:function:: float glm_mat2_det(mat2 mat)
|
||||
|
||||
@@ -177,3 +179,13 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
.. c:function:: void glm_mat2_make(float * __restrict src, mat2 dest)
|
||||
|
||||
Create mat2 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 4 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix2x2
|
||||
|
||||
92
docs/source/mat2x3.rst
Normal file
92
docs/source/mat2x3.rst
Normal file
@@ -0,0 +1,92 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat2x3
|
||||
======
|
||||
|
||||
Header: cglm/mat2x3.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT2X3_ZERO_INIT
|
||||
#. GLM_MAT2X3_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat2x3_copy`
|
||||
#. :c:func:`glm_mat2x3_zero`
|
||||
#. :c:func:`glm_mat2x3_make`
|
||||
#. :c:func:`glm_mat2x3_mul`
|
||||
#. :c:func:`glm_mat2x3_mulv`
|
||||
#. :c:func:`glm_mat2x3_transpose`
|
||||
#. :c:func:`glm_mat2x3_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest)
|
||||
|
||||
copy mat2x3 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x3_zero(mat2x3 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2x3_make(float * __restrict src, mat2x3 dest)
|
||||
|
||||
Create mat2x3 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 6 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix2x3
|
||||
|
||||
.. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat2x3_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest)
|
||||
|
||||
multiply mat2x3 with vec3 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat2x3 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x3_scale(mat2x3 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
92
docs/source/mat2x4.rst
Normal file
92
docs/source/mat2x4.rst
Normal file
@@ -0,0 +1,92 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat2x4
|
||||
======
|
||||
|
||||
Header: cglm/mat2x4.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT2X4_ZERO_INIT
|
||||
#. GLM_MAT2X4_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat2x4_copy`
|
||||
#. :c:func:`glm_mat2x4_zero`
|
||||
#. :c:func:`glm_mat2x4_make`
|
||||
#. :c:func:`glm_mat2x4_mul`
|
||||
#. :c:func:`glm_mat2x4_mulv`
|
||||
#. :c:func:`glm_mat2x4_transpose`
|
||||
#. :c:func:`glm_mat2x4_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest)
|
||||
|
||||
copy mat2x4 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x4_zero(mat2x4 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2x4_make(float * __restrict src, mat2x4 dest)
|
||||
|
||||
Create mat2x4 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 8 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix2x4
|
||||
|
||||
.. c:function:: void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat2x4_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest)
|
||||
|
||||
multiply mat2x4 with vec4 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat2x4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x4_scale(mat2x4 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
@@ -34,6 +34,7 @@ Functions:
|
||||
#. :c:func:`glm_mat3_swap_col`
|
||||
#. :c:func:`glm_mat3_swap_row`
|
||||
#. :c:func:`glm_mat3_rmc`
|
||||
#. :c:func:`glm_mat3_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -71,6 +72,7 @@ Functions documentation
|
||||
.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
@@ -102,10 +104,10 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest)
|
||||
|
||||
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
multiply mat3 with vec3 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** mat3 (left)
|
||||
| *[in]* **m** mat3 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
@@ -122,8 +124,8 @@ Functions documentation
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **dest** scalar
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
|
||||
.. c:function:: float glm_mat3_det(mat3 mat)
|
||||
|
||||
@@ -187,3 +189,13 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
.. c:function:: void glm_mat3_make(float * __restrict src, mat3 dest)
|
||||
|
||||
Create mat3 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 9 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix3x3
|
||||
|
||||
91
docs/source/mat3x2.rst
Normal file
91
docs/source/mat3x2.rst
Normal file
@@ -0,0 +1,91 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat3x2
|
||||
======
|
||||
|
||||
Header: cglm/mat3x2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT3X2_ZERO_INIT
|
||||
#. GLM_MAT3X2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat3x2_copy`
|
||||
#. :c:func:`glm_mat3x2_zero`
|
||||
#. :c:func:`glm_mat3x2_make`
|
||||
#. :c:func:`glm_mat3x2_mul`
|
||||
#. :c:func:`glm_mat3x2_mulv`
|
||||
#. :c:func:`glm_mat3x2_transpose`
|
||||
#. :c:func:`glm_mat3x2_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest)
|
||||
|
||||
copy mat3x2 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x2_zero(mat3x2 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat3x2_make(float * __restrict src, mat3x2 dest)
|
||||
|
||||
Create mat3x2 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 6 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix3x2
|
||||
|
||||
.. c:function:: void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat3x2_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest)
|
||||
|
||||
multiply mat3x2 with vec2 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat3x2 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x2_scale(mat3x2 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
91
docs/source/mat3x4.rst
Normal file
91
docs/source/mat3x4.rst
Normal file
@@ -0,0 +1,91 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat3x4
|
||||
======
|
||||
|
||||
Header: cglm/mat3x4.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT3X4_ZERO_INIT
|
||||
#. GLM_MAT3X4_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat3x4_copy`
|
||||
#. :c:func:`glm_mat3x4_zero`
|
||||
#. :c:func:`glm_mat3x4_make`
|
||||
#. :c:func:`glm_mat3x4_mul`
|
||||
#. :c:func:`glm_mat3x4_mulv`
|
||||
#. :c:func:`glm_mat3x4_transpose`
|
||||
#. :c:func:`glm_mat3x4_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest)
|
||||
|
||||
copy mat3x4 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x4_zero(mat3x4 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat3x4_make(float * __restrict src, mat3x4 dest)
|
||||
|
||||
Create mat3x4 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 12 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix3x4
|
||||
|
||||
.. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat3x4_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest)
|
||||
|
||||
multiply mat3x4 with vec4 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat3x4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x4_scale(mat3x4 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
@@ -47,6 +47,7 @@ Functions:
|
||||
#. :c:func:`glm_mat4_swap_col`
|
||||
#. :c:func:`glm_mat4_swap_row`
|
||||
#. :c:func:`glm_mat4_rmc`
|
||||
#. :c:func:`glm_mat4_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -118,6 +119,7 @@ Functions documentation
|
||||
.. c:function:: void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
@@ -156,7 +158,6 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **m** mat4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[in]* **last** 4th item to make it vec4
|
||||
| *[out]* **dest** vec4 (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest)
|
||||
@@ -302,3 +303,13 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
.. c:function:: void glm_mat4_make(float * __restrict src, mat4 dest)
|
||||
|
||||
Create mat4 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 16 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix4x4
|
||||
|
||||
91
docs/source/mat4x2.rst
Normal file
91
docs/source/mat4x2.rst
Normal file
@@ -0,0 +1,91 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat4x2
|
||||
======
|
||||
|
||||
Header: cglm/mat4x2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT4X2_ZERO_INIT
|
||||
#. GLM_MAT4X2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat4x2_copy`
|
||||
#. :c:func:`glm_mat4x2_zero`
|
||||
#. :c:func:`glm_mat4x2_make`
|
||||
#. :c:func:`glm_mat4x2_mul`
|
||||
#. :c:func:`glm_mat4x2_mulv`
|
||||
#. :c:func:`glm_mat4x2_transpose`
|
||||
#. :c:func:`glm_mat4x2_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest)
|
||||
|
||||
copy mat4x2 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x2_zero(mat4x2 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat4x2_make(float * __restrict src, mat4x2 dest)
|
||||
|
||||
Create mat4x2 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 8 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix4x2
|
||||
|
||||
.. c:function:: void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat4x2_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest)
|
||||
|
||||
multiply mat4x2 with vec2 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat4x2 (left)
|
||||
| *[in]* **v** vec2 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x2_scale(mat4x2 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
91
docs/source/mat4x3.rst
Normal file
91
docs/source/mat4x3.rst
Normal file
@@ -0,0 +1,91 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat4x3
|
||||
======
|
||||
|
||||
Header: cglm/mat4x3.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT4X3_ZERO_INIT
|
||||
#. GLM_MAT4X3_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat4x3_copy`
|
||||
#. :c:func:`glm_mat4x3_zero`
|
||||
#. :c:func:`glm_mat4x3_make`
|
||||
#. :c:func:`glm_mat4x3_mul`
|
||||
#. :c:func:`glm_mat4x3_mulv`
|
||||
#. :c:func:`glm_mat4x3_transpose`
|
||||
#. :c:func:`glm_mat4x3_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest)
|
||||
|
||||
copy mat4x3 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x3_zero(mat4x3 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat4x3_make(float * __restrict src, mat4x3 dest)
|
||||
|
||||
Create mat4x3 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 12 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix4x3
|
||||
|
||||
.. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat4x3_mul(m, m, m);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix
|
||||
| *[in]* **m2** right matrix
|
||||
| *[out]* **dest** destination matrix
|
||||
|
||||
.. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest)
|
||||
|
||||
multiply mat4x3 with vec3 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat4x3 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x3_scale(mat4x3 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
@@ -1,6 +1,6 @@
|
||||
.. default-domain:: C
|
||||
|
||||
Options
|
||||
🛠️ Options
|
||||
===============================================================================
|
||||
|
||||
A few options are provided via macros.
|
||||
@@ -90,6 +90,16 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
|
||||
|
||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||
|
||||
Struct API Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||
|
||||
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||
|
||||
|
||||
Print Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -21,14 +21,14 @@ Functions:
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest)
|
||||
.. c:function:: void glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest)
|
||||
|
||||
| maps the specified viewport coordinates into specified space [1]
|
||||
the matrix should contain projection matrix.
|
||||
|
||||
if you don't have ( and don't want to have ) an inverse matrix then use
|
||||
glm_unproject version. You may use existing inverse of matrix in somewhere
|
||||
else, this is why glm_unprojecti exists to save save inversion cost
|
||||
:c:func:`glm_unproject` version. You may use existing inverse of matrix in somewhere
|
||||
else, this is why **glm_unprojecti** exists to save inversion cost
|
||||
|
||||
[1] space:
|
||||
- if m = invProj: View Space
|
||||
@@ -57,7 +57,7 @@ Functions documentation
|
||||
| maps the specified viewport coordinates into specified space [1]
|
||||
the matrix should contain projection matrix.
|
||||
|
||||
this is same as glm_unprojecti except this function get inverse matrix for
|
||||
this is same as :c:func:`glm_unprojecti` except this function get inverse matrix for
|
||||
you.
|
||||
|
||||
[1] space:
|
||||
@@ -80,7 +80,7 @@ Functions documentation
|
||||
| *[in]* **vp** viewport as [x, y, width, height]
|
||||
| *[out]* **dest** unprojected coordinates
|
||||
|
||||
.. c:function:: void glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest)
|
||||
.. c:function:: void glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest)
|
||||
|
||||
| map object coordinates to window coordinates
|
||||
|
||||
@@ -91,12 +91,29 @@ Functions documentation
|
||||
glm_mat4_mul(proj, view, viewProj);
|
||||
glm_mat4_mul(viewProj, model, MVP);
|
||||
|
||||
this could be useful for gettng a bbox which fits with view frustum and
|
||||
object bounding boxes. In this case you crop view frustum box with objects
|
||||
box
|
||||
|
||||
Parameters:
|
||||
| *[in]* **pos** object coordinates
|
||||
| *[in]* **m** MVP matrix
|
||||
| *[in]* **vp** viewport as [x, y, width, height]
|
||||
| *[out]* **dest** projected coordinates
|
||||
|
||||
.. c:function:: float glm_project_z(vec3 pos, mat4 m)
|
||||
|
||||
| map object's z coordinate to window coordinates
|
||||
|
||||
this is same as :c:func:`glm_project` except this function projects only Z coordinate
|
||||
which reduces a few calculations and parameters.
|
||||
|
||||
Computing MVP:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat4_mul(proj, view, viewProj);
|
||||
glm_mat4_mul(viewProj, model, MVP);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **pos** object coordinates
|
||||
| *[in]* **m** MVP matrix
|
||||
|
||||
Returns:
|
||||
projected z coordinate
|
||||
@@ -62,6 +62,7 @@ Functions:
|
||||
#. :c:func:`glm_quat_rotate`
|
||||
#. :c:func:`glm_quat_rotate_at`
|
||||
#. :c:func:`glm_quat_rotate_atm`
|
||||
#. :c:func:`glm_quat_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -420,3 +421,13 @@ Functions documentation
|
||||
| *[in, out]* **m** existing transform matrix to rotate
|
||||
| *[in]* **q** quaternion
|
||||
| *[in]* **pivot** pivot
|
||||
|
||||
.. c:function:: void glm_quat_make(float * __restrict src, versor dest)
|
||||
|
||||
Create quaternion from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 4 elements. cglm store quaternions as [x, y, z, w].
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination quaternion
|
||||
|
||||
@@ -26,6 +26,7 @@ Functions:
|
||||
#. :c:func:`glm_vec2_isinf`
|
||||
#. :c:func:`glm_vec2_isvalid`
|
||||
#. :c:func:`glm_vec2_sign`
|
||||
#. :c:func:`glm_vec2_abs`
|
||||
#. :c:func:`glm_vec2_sqrt`
|
||||
|
||||
Functions documentation
|
||||
@@ -125,6 +126,14 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||
|
||||
.. c:function:: void glm_vec2_abs(vec2 v, vec2 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
||||
|
||||
square root of each vector item
|
||||
|
||||
@@ -10,10 +10,10 @@ Table of contents (click to go):
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_vec2_ONE_INIT
|
||||
#. GLM_vec2_ZERO_INIT
|
||||
#. GLM_vec2_ONE
|
||||
#. GLM_vec2_ZERO
|
||||
1. GLM_VEC2_ONE_INIT
|
||||
#. GLM_VEC2_ZERO_INIT
|
||||
#. GLM_VEC2_ONE
|
||||
#. GLM_VEC2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
@@ -51,6 +51,7 @@ Functions:
|
||||
#. :c:func:`glm_vec2_minv`
|
||||
#. :c:func:`glm_vec2_clamp`
|
||||
#. :c:func:`glm_vec2_lerp`
|
||||
#. :c:func:`glm_vec2_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -373,3 +374,12 @@ Functions documentation
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_make(float * __restrict src, vec2 dest)
|
||||
|
||||
Create two dimensional vector from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 2 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -27,6 +27,7 @@ Functions:
|
||||
#. :c:func:`glm_vec3_isinf`
|
||||
#. :c:func:`glm_vec3_isvalid`
|
||||
#. :c:func:`glm_vec3_sign`
|
||||
#. :c:func:`glm_vec3_abs`
|
||||
#. :c:func:`glm_vec3_sqrt`
|
||||
|
||||
Functions documentation
|
||||
@@ -134,6 +135,14 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||
|
||||
.. c:function:: void glm_vec3_abs(vec3 v, vec3 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
||||
|
||||
square root of each vector item
|
||||
|
||||
@@ -79,6 +79,7 @@ Functions:
|
||||
#. :c:func:`glm_vec3_ortho`
|
||||
#. :c:func:`glm_vec3_clamp`
|
||||
#. :c:func:`glm_vec3_lerp`
|
||||
#. :c:func:`glm_vec3_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -501,3 +502,13 @@ Functions documentation
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec3_make(float * __restrict src, vec3 dest)
|
||||
|
||||
Create three dimensional vector from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 3 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -59,6 +59,7 @@ Functions:
|
||||
#. :c:func:`glm_vec4_clamp`
|
||||
#. :c:func:`glm_vec4_lerp`
|
||||
#. :c:func:`glm_vec4_cubic`
|
||||
#. :c:func:`glm_vec4_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -406,3 +407,12 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **s** parameter
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec4_make(float * __restrict src, vec4 dest)
|
||||
|
||||
Create four dimensional vector from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 4 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_inv_tr(mat4 mat);
|
||||
*/
|
||||
|
||||
@@ -30,6 +31,10 @@
|
||||
# include "simd/neon/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/affine.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||
*
|
||||
@@ -49,7 +54,9 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mul_wasm(m1, m2, dest);
|
||||
#elif defined(__AVX__)
|
||||
glm_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_sse2(m1, m2, dest);
|
||||
@@ -107,7 +114,9 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mul_rot_wasm(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_rot_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_rot_neon(m1, m2, dest);
|
||||
@@ -156,7 +165,9 @@ glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_inv_tr_wasm(mat);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_inv_tr_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_inv_tr_neon(mat);
|
||||
|
||||
247
include/cglm/affine-post.h
Normal file
247
include/cglm/affine-post.h
Normal file
@@ -0,0 +1,247 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_post_h
|
||||
#define cglm_affine_post_h
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translated(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translated_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translated_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translated_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_rotated_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotated_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotated_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotated(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spinned(mat4 m, float angle, vec3 axis);
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated(mat4 m, vec3 v) {
|
||||
glm_vec3_add(m[3], v, m[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translated(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by x factor
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_x(mat4 m, float x) {
|
||||
m[3][0] += x;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by y factor
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_y(mat4 m, float y) {
|
||||
m[3][1] += y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by z factor
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] z z factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_z(mat4 m, float z) {
|
||||
m[3][2] += z;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around X axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_x(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[1][1] = c;
|
||||
t[1][2] = s;
|
||||
t[2][1] = -s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(t, m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Y axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_y(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][2] = -s;
|
||||
t[2][0] = s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(t, m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_z(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][1] = s;
|
||||
t[1][0] = -s;
|
||||
t[1][1] = c;
|
||||
|
||||
glm_mul_rot(t, m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(rot, m, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform
|
||||
* around given axis by angle at given pivot point (rotation center)
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translated(m, pivot);
|
||||
glm_rotated(m, angle, axis);
|
||||
glm_translated(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_spinned(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_atm(rot, m[3], angle, axis);
|
||||
glm_mat4_mul(rot, m, m);
|
||||
}
|
||||
|
||||
#endif /* cglm_affine_post_h */
|
||||
285
include/cglm/affine-pre.h
Normal file
285
include/cglm/affine-pre.h
Normal file
@@ -0,0 +1,285 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_pre_h
|
||||
#define cglm_affine_pre_h
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_128 m0, m1, m2, m3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
glmm_store(m[3],
|
||||
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||
#else
|
||||
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translate(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_x(mat4 m, float x) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[0], x, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_y(mat4 m, float y) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[1], y, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by z factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] z z factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_z(mat4 m, float z) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[2], z, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around X axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[1][1] = c;
|
||||
t[1][2] = s;
|
||||
t[2][1] = -s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Y axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][2] = -s;
|
||||
t[2][0] = s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][1] = s;
|
||||
t[1][0] = -s;
|
||||
t[1][1] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(m, rot, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform
|
||||
* around given axis by angle at given pivot point (rotation center)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||
*
|
||||
* this creates rotation matrix, it assumes you don't have a matrix
|
||||
*
|
||||
* this should work faster than glm_rotate_at because it reduces
|
||||
* one glm_translate.
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_spin(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_atm(rot, m[3], angle, axis);
|
||||
glm_mat4_mul(m, rot, m);
|
||||
}
|
||||
|
||||
#endif /* cglm_affine_pre_h */
|
||||
@@ -24,6 +24,7 @@
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
||||
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
||||
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
@@ -40,106 +41,6 @@
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_128 m0, m1, m2, m3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
glmm_store(m[3],
|
||||
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||
#else
|
||||
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translate(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_x(mat4 m, float x) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[0], x, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_y(mat4 m, float y) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[1], y, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by z factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] z z factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_z(mat4 m, float z) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[2], z, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW translate transform matrix by v vector
|
||||
*
|
||||
@@ -213,81 +114,6 @@ glm_scale_uni(mat4 m, float s) {
|
||||
glm_scale_to(m, v, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around X axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[1][1] = c;
|
||||
t[1][2] = s;
|
||||
t[2][1] = -s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Y axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][2] = -s;
|
||||
t[2][0] = s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][1] = s;
|
||||
t[1][0] = -s;
|
||||
t[1][1] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis
|
||||
*
|
||||
@@ -321,67 +147,6 @@ glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||
m[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(m, rot, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform
|
||||
* around given axis by angle at given pivot point (rotation center)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||
*
|
||||
* this creates rotation matrix, it assumes you don't have a matrix
|
||||
*
|
||||
* this should work faster than glm_rotate_at because it reduces
|
||||
* one glm_translate.
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose scale vector
|
||||
*
|
||||
@@ -467,4 +232,7 @@ glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glm_decompose_rs(m, r, s);
|
||||
}
|
||||
|
||||
#include "affine-pre.h"
|
||||
#include "affine-post.h"
|
||||
|
||||
#endif /* cglm_affine_h */
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||
|
||||
#define CGLM_DECASTEL_EPS 1e-9f
|
||||
#define CGLM_DECASTEL_MAX 1000.0f
|
||||
#define CGLM_DECASTEL_MAX 1000
|
||||
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||
|
||||
/*!
|
||||
|
||||
@@ -15,9 +15,18 @@ extern "C" {
|
||||
#include "call/vec2.h"
|
||||
#include "call/vec3.h"
|
||||
#include "call/vec4.h"
|
||||
#include "call/ivec2.h"
|
||||
#include "call/ivec3.h"
|
||||
#include "call/ivec4.h"
|
||||
#include "call/mat2.h"
|
||||
#include "call/mat2x3.h"
|
||||
#include "call/mat2x4.h"
|
||||
#include "call/mat3.h"
|
||||
#include "call/mat3x2.h"
|
||||
#include "call/mat3x4.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/mat4x2.h"
|
||||
#include "call/mat4x3.h"
|
||||
#include "call/affine.h"
|
||||
#include "call/cam.h"
|
||||
#include "call/quat.h"
|
||||
|
||||
@@ -81,6 +81,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_spin(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_scalev(mat4 m, vec3 s);
|
||||
@@ -97,6 +101,52 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
|
||||
/* affine-post */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_x(mat4 m, float x);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_y(mat4 m, float y);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_z(mat4 m, float z);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_x(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_y(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_z(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_spinned(mat4 m, float angle, vec3 axis);
|
||||
|
||||
/* affine-mat */
|
||||
|
||||
CGLM_EXPORT
|
||||
|
||||
@@ -21,6 +21,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z_no(vec3 pos, mat4 m);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -21,6 +21,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z_zo(vec3 pos, mat4 m);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
83
include/cglm/call/ivec2.h
Normal file
83
include/cglm/call/ivec2.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec2_h
|
||||
#define cglmc_ivec2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2(int * __restrict v, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_copy(ivec2 a, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_zero(ivec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_one(ivec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_add(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_adds(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subs(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_scale(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec2_distance2(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec2_distance(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_clamp(ivec2 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_abs(ivec2 v, ivec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec2_h */
|
||||
83
include/cglm/call/ivec3.h
Normal file
83
include/cglm/call/ivec3.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c);, Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT);, http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec3_h
|
||||
#define cglmc_ivec3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3(ivec4 v4, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_copy(ivec3 a, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_zero(ivec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_one(ivec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_add(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_adds(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subs(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_scale(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec3_distance2(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec3_distance(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_clamp(ivec3 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_abs(ivec3 v, ivec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec3_h */
|
||||
83
include/cglm/call/ivec4.h
Normal file
83
include/cglm/call/ivec4.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec4_h
|
||||
#define cglmc_ivec4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4(ivec3 v3, int last, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_copy(ivec4 a, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_zero(ivec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_one(ivec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_add(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_adds(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subs(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_scale(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec4_distance2(ivec4 a, ivec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec4_distance(ivec4 a, ivec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_clamp(ivec4 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_abs(ivec4 v, ivec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec4_h */
|
||||
@@ -73,6 +73,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_make(float * __restrict src, mat2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
47
include/cglm/call/mat2x3.h
Normal file
47
include/cglm/call/mat2x3.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2x3_h
|
||||
#define cglmc_mat2x3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_copy(mat2x3 mat, mat2x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_zero(mat2x3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_make(float * __restrict src, mat2x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_scale(mat2x3 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2x3_h */
|
||||
47
include/cglm/call/mat2x4.h
Normal file
47
include/cglm/call/mat2x4.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2x4_h
|
||||
#define cglmc_mat2x4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_copy(mat2x4 mat, mat2x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_zero(mat2x4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_make(float * __restrict src, mat2x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_transpose(mat2x4 m, mat4x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_scale(mat2x4 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2x4_h */
|
||||
@@ -80,6 +80,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_make(float * __restrict src, mat3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
47
include/cglm/call/mat3x2.h
Normal file
47
include/cglm/call/mat3x2.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat3x2_h
|
||||
#define cglmc_mat3x2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_copy(mat3x2 mat, mat3x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_zero(mat3x2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_make(float * __restrict src, mat3x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_transpose(mat3x2 m, mat2x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_scale(mat3x2 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat3x2_h */
|
||||
47
include/cglm/call/mat3x4.h
Normal file
47
include/cglm/call/mat3x4.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat3x4_h
|
||||
#define cglmc_mat3x4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_copy(mat3x4 mat, mat3x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_zero(mat3x4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_make(float * __restrict src, mat3x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_scale(mat3x4 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat3x4_h */
|
||||
@@ -121,6 +121,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_make(float * __restrict src, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
47
include/cglm/call/mat4x2.h
Normal file
47
include/cglm/call/mat4x2.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat4x2_h
|
||||
#define cglmc_mat4x2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_copy(mat4x2 mat, mat4x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_zero(mat4x2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_make(float * __restrict src, mat4x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_scale(mat4x2 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat4x2_h */
|
||||
47
include/cglm/call/mat4x3.h
Normal file
47
include/cglm/call/mat4x3.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat4x3_h
|
||||
#define cglmc_mat4x3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_copy(mat4x3 mat, mat4x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_zero(mat4x3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_make(float * __restrict src, mat4x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_scale(mat4x3 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat4x3_h */
|
||||
@@ -25,6 +25,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z(vec3 pos, mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest);
|
||||
|
||||
@@ -161,6 +161,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_make(float * __restrict src, versor dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -145,10 +145,30 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_abs(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_mul(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_div(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_conjugate(vec2 a, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_make(float * __restrict src, vec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -306,6 +306,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sqrt(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_make(float * __restrict src, vec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -283,6 +283,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_make(float * __restrict src, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -12,9 +12,18 @@
|
||||
#include "vec2.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "ivec2.h"
|
||||
#include "ivec3.h"
|
||||
#include "ivec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat4x2.h"
|
||||
#include "mat4x3.h"
|
||||
#include "mat3.h"
|
||||
#include "mat3x2.h"
|
||||
#include "mat3x4.h"
|
||||
#include "mat2.h"
|
||||
#include "mat2x3.h"
|
||||
#include "mat2x4.h"
|
||||
#include "affine.h"
|
||||
#include "cam.h"
|
||||
#include "frustum.h"
|
||||
|
||||
@@ -83,4 +83,27 @@ glm_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
dest[2] = pos4[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object's z coordinate to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] v object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
*
|
||||
* @returns projected z coordinate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_project_z_no(vec3 v, mat4 m) {
|
||||
float z, w;
|
||||
|
||||
z = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||
w = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||
|
||||
return 0.5f * (z / w) + 0.5f;
|
||||
}
|
||||
|
||||
#endif /* cglm_project_no_h */
|
||||
|
||||
@@ -85,4 +85,27 @@ glm_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
dest[1] = pos4[1] * vp[3] + vp[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object's z coordinate to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] v object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
*
|
||||
* @returns projected z coordinate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_project_z_zo(vec3 v, mat4 m) {
|
||||
float z, w;
|
||||
|
||||
z = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||
w = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||
|
||||
return z / w;
|
||||
}
|
||||
|
||||
#endif /* cglm_project_zo_h */
|
||||
|
||||
@@ -37,8 +37,8 @@ glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
glm_vec3_crossn(up, f, s);
|
||||
glm_vec3_cross(f, s, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdbool.h>
|
||||
@@ -44,16 +45,16 @@
|
||||
|
||||
#ifndef CGLM_USE_DEFAULT_EPSILON
|
||||
# ifndef GLM_FLT_EPSILON
|
||||
# define GLM_FLT_EPSILON 1e-6
|
||||
# define GLM_FLT_EPSILON 1e-5f
|
||||
# endif
|
||||
#else
|
||||
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Clip control: define GLM_FORCE_DEPTH_ZERO_TO_ONE before including
|
||||
* Clip control: define CGLM_FORCE_DEPTH_ZERO_TO_ONE before including
|
||||
* CGLM to use a clip space between 0 to 1.
|
||||
* Coordinate system: define GLM_FORCE_LEFT_HANDED before including
|
||||
* Coordinate system: define CGLM_FORCE_LEFT_HANDED before including
|
||||
* CGLM to use the left handed coordinate system by default.
|
||||
*/
|
||||
|
||||
@@ -81,4 +82,34 @@
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* struct API configurator */
|
||||
/* TODO: move struct/common.h? */
|
||||
/* WARN: dont use concant helpers outside cglm headers, because they may be changed */
|
||||
|
||||
#define CGLM_MACRO_CONCAT_HELPER(A, B, C, D, E, ...) A ## B ## C ## D ## E ## __VA_ARGS__
|
||||
#define CGLM_MACRO_CONCAT(A, B, C, D, E, ...) CGLM_MACRO_CONCAT_HELPER(A, B, C, D, E,__VA_ARGS__)
|
||||
|
||||
#ifndef CGLM_OMIT_NS_FROM_STRUCT_API
|
||||
# ifndef CGLM_STRUCT_API_NS
|
||||
# define CGLM_STRUCT_API_NS glms
|
||||
# endif
|
||||
# ifndef CGLM_STRUCT_API_NS_SEPERATOR
|
||||
# define CGLM_STRUCT_API_NS_SEPERATOR _
|
||||
# endif
|
||||
#else
|
||||
# define CGLM_STRUCT_API_NS
|
||||
# define CGLM_STRUCT_API_NS_SEPERATOR
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_STRUCT_API_NAME_SUFFIX
|
||||
# define CGLM_STRUCT_API_NAME_SUFFIX
|
||||
#endif
|
||||
|
||||
#define CGLM_STRUCTAPI(A, ...) CGLM_MACRO_CONCAT(CGLM_STRUCT_API_NS, \
|
||||
CGLM_STRUCT_API_NS_SEPERATOR, \
|
||||
A, \
|
||||
CGLM_STRUCT_API_NAME_SUFFIX, \
|
||||
_, \
|
||||
__VA_ARGS__)
|
||||
|
||||
#endif /* cglm_common_h */
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
CGLM_INLINE void glm_vec3_print(vec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_ivec3_print(ivec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_arch_print(FILE *ostream);
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -39,6 +40,7 @@
|
||||
|| defined(CGLM_NO_PRINTS_NOOP)
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -48,16 +50,67 @@
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5f
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR "\033[36m"
|
||||
#ifndef GLM_TESTS_NO_COLORFUL_OUTPUT
|
||||
# ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR "\033[36m"
|
||||
# endif
|
||||
# ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
# endif
|
||||
#else
|
||||
# ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR
|
||||
# endif
|
||||
# ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
/*!
|
||||
* @brief prints current SIMD path in general
|
||||
*
|
||||
* @param[in] ostream stream to print e.g. stdout, stderr, FILE ...
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_arch_print(FILE* __restrict ostream) {
|
||||
fprintf(ostream, CGLM_PRINT_COLOR "arch: "
|
||||
#if defined(CGLM_SIMD_WASM)
|
||||
"wasm SIMD128"
|
||||
#elif defined(CGLM_SIMD_x86)
|
||||
"x86 SSE* "
|
||||
# ifdef __AVX__
|
||||
" AVX"
|
||||
# endif
|
||||
#elif defined(CGLM_SIMD_ARM)
|
||||
"arm"
|
||||
# ifndef __ARM_NEON_FP
|
||||
" NEON_FP"
|
||||
# endif
|
||||
# ifdef CGLM_ARM64
|
||||
" ARM64"
|
||||
# endif
|
||||
#else
|
||||
"uncommon"
|
||||
#endif
|
||||
CGLM_PRINT_COLOR_RESET);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief prints current SIMD path in general
|
||||
*
|
||||
* @param[in] ostream stream to print e.g. stdout, stderr, FILE ...
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_arch_print_name(FILE* __restrict ostream) {
|
||||
fprintf(ostream, CGLM_PRINT_COLOR "\ncglm ");
|
||||
glm_arch_print(ostream);
|
||||
fprintf(ostream, "\n\n" CGLM_PRINT_COLOR_RESET);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -76,9 +129,9 @@ glm_mat4_print(mat4 matrix,
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
@@ -88,9 +141,9 @@ glm_mat4_print(mat4 matrix,
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
@@ -119,22 +172,22 @@ glm_mat3_print(mat3 matrix,
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
@@ -161,22 +214,22 @@ glm_mat2_print(mat2 matrix,
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
@@ -198,9 +251,9 @@ glm_vec4_print(vec4 vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
@@ -220,9 +273,9 @@ glm_vec3_print(vec3 vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
@@ -244,7 +297,7 @@ glm_ivec3_print(ivec3 vec,
|
||||
fprintf(ostream, " % d", vec[i]);
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
@@ -260,9 +313,9 @@ glm_vec2_print(vec2 vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
@@ -282,9 +335,9 @@ glm_versor_print(versor vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
|
||||
@@ -306,12 +359,12 @@ glm_aabb_print(vec3 bbox[2],
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
fprintf(ostream, " (");
|
||||
|
||||
|
||||
for (j = 0; j < m; j++) {
|
||||
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, bbox[i][j]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)bbox[i][j]);
|
||||
else
|
||||
fprintf(ostream, " % g", bbox[i][j]);
|
||||
fprintf(ostream, " % g", (double)bbox[i][j]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )\n");
|
||||
@@ -339,6 +392,8 @@ glm_aabb_print(vec3 bbox[2],
|
||||
#define glm_vec2_print(v, s) (void)v; (void)s;
|
||||
#define glm_versor_print(v, s) (void)v; (void)s;
|
||||
#define glm_aabb_print(v, t, s) (void)v; (void)t; (void)s;
|
||||
#define glm_arch_print(s) (void)s;
|
||||
#define glm_arch_print_name(s) (void)s;
|
||||
|
||||
#endif
|
||||
#endif /* cglm_io_h */
|
||||
|
||||
268
include/cglm/ivec2.h
Normal file
268
include/cglm/ivec2.h
Normal file
@@ -0,0 +1,268 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_IVEC2_ONE_INIT
|
||||
GLM_IVEC2_ZERO_INIT
|
||||
GLM_IVEC2_ONE
|
||||
GLM_IVEC2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ivec2(int * __restrict v, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_zero(ivec2 v)
|
||||
CGLM_INLINE void glm_ivec2_one(ivec2 v)
|
||||
CGLM_INLINE void glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_adds(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||
CGLM_INLINE float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||
CGLM_INLINE void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec2_h
|
||||
#define cglm_ivec2_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_IVEC2_ONE_INIT {1, 1}
|
||||
#define GLM_IVEC2_ZERO_INIT {0, 0}
|
||||
|
||||
#define GLM_IVEC2_ONE ((ivec2)GLM_IVEC2_ONE_INIT)
|
||||
#define GLM_IVEC2_ZERO ((ivec2)GLM_IVEC2_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief init ivec2 using vec3 or vec4
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2(int * __restrict v, ivec2 dest) {
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_copy(ivec2 a, ivec2 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to zero
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_zero(ivec2 v) {
|
||||
v[0] = v[1] = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to one
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_one(ivec2 v) {
|
||||
v[0] = v[1] = 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar s to vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_adds(ivec2 v, int s, ivec2 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_subs(ivec2 v, int s, ivec2 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a frist vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_scale(ivec2 v, int s, ivec2 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
glm_ivec2_distance2(ivec2 a, ivec2 b) {
|
||||
int xd, yd;
|
||||
xd = a[0] - b[0];
|
||||
yd = a[1] - b[1];
|
||||
return xd * xd + yd * yd;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ivec2_distance(ivec2 a, ivec2 b) {
|
||||
return sqrtf((float)glm_ivec2_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to lesser of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* @param[in] minVal minimum value
|
||||
* @param[in] maxVal maximum value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_clamp(ivec2 v, int minVal, int maxVal) {
|
||||
if (v[0] < minVal)
|
||||
v[0] = minVal;
|
||||
else if(v[0] > maxVal)
|
||||
v[0] = maxVal;
|
||||
|
||||
if (v[1] < minVal)
|
||||
v[1] = minVal;
|
||||
else if(v[1] > maxVal)
|
||||
v[1] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_abs(ivec2 v, ivec2 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec2_h */
|
||||
285
include/cglm/ivec3.h
Normal file
285
include/cglm/ivec3.h
Normal file
@@ -0,0 +1,285 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_IVEC3_ONE_INIT
|
||||
GLM_IVEC3_ZERO_INIT
|
||||
GLM_IVEC3_ONE
|
||||
GLM_IVEC3_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_zero(ivec3 v)
|
||||
CGLM_INLINE void glm_ivec3_one(ivec3 v)
|
||||
CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||
CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||
CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec3_h
|
||||
#define cglm_ivec3_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_IVEC3_ONE_INIT {1, 1, 1}
|
||||
#define GLM_IVEC3_ZERO_INIT {0, 0, 0}
|
||||
|
||||
#define GLM_IVEC3_ONE ((ivec3)GLM_IVEC3_ONE_INIT)
|
||||
#define GLM_IVEC3_ZERO ((ivec3)GLM_IVEC3_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief init ivec3 using ivec4
|
||||
*
|
||||
* @param[in] v4 vector4
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3(ivec4 v4, ivec3 dest) {
|
||||
dest[0] = v4[0];
|
||||
dest[1] = v4[1];
|
||||
dest[2] = v4[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_copy(ivec3 a, ivec3 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to zero
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_zero(ivec3 v) {
|
||||
v[0] = v[1] = v[2] = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to one
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_one(ivec3 v) {
|
||||
v[0] = v[1] = v[2] = 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
dest[2] = a[2] + b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar s to vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_adds(ivec3 v, int s, ivec3 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
dest[2] = v[2] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
dest[2] = a[2] - b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_subs(ivec3 v, int s, ivec3 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
dest[2] = v[2] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a frist vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
dest[2] = a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
glm_ivec3_distance2(ivec3 a, ivec3 b) {
|
||||
int xd, yd, zd;
|
||||
xd = a[0] - b[0];
|
||||
yd = a[1] - b[1];
|
||||
zd = a[2] - b[2];
|
||||
return xd * xd + yd * yd + zd * zd;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ivec3_distance(ivec3 a, ivec3 b) {
|
||||
return sqrtf((float)glm_ivec3_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] > b[2] ? a[2] : b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to lesser of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] < b[2] ? a[2] : b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* @param[in] minVal minimum value
|
||||
* @param[in] maxVal maximum value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
|
||||
if (v[0] < minVal)
|
||||
v[0] = minVal;
|
||||
else if(v[0] > maxVal)
|
||||
v[0] = maxVal;
|
||||
|
||||
if (v[1] < minVal)
|
||||
v[1] = minVal;
|
||||
else if(v[1] > maxVal)
|
||||
v[1] = maxVal;
|
||||
|
||||
if (v[2] < minVal)
|
||||
v[2] = minVal;
|
||||
else if(v[2] > maxVal)
|
||||
v[2] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_abs(ivec3 v, ivec3 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
dest[2] = abs(v[2]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec3_h */
|
||||
303
include/cglm/ivec4.h
Normal file
303
include/cglm/ivec4.h
Normal file
@@ -0,0 +1,303 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_IVEC4_ONE_INIT
|
||||
GLM_IVEC4_ZERO_INIT
|
||||
GLM_IVEC4_ONE
|
||||
GLM_IVEC4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_zero(ivec4 v)
|
||||
CGLM_INLINE void glm_ivec4_one(ivec4 v)
|
||||
CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||
CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||
CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec4_h
|
||||
#define cglm_ivec4_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_IVEC4_ONE_INIT {1, 1, 1, 1}
|
||||
#define GLM_IVEC4_ZERO_INIT {0, 0, 0, 0}
|
||||
|
||||
#define GLM_IVEC4_ONE ((ivec4)GLM_IVEC4_ONE_INIT)
|
||||
#define GLM_IVEC4_ZERO ((ivec4)GLM_IVEC4_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief init ivec4 using ivec3
|
||||
*
|
||||
* @param[in] v3 vector3
|
||||
* @param[in] last last item
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4(ivec3 v3, int last, ivec4 dest) {
|
||||
dest[0] = v3[0];
|
||||
dest[1] = v3[1];
|
||||
dest[2] = v3[2];
|
||||
dest[3] = last;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_copy(ivec4 a, ivec4 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
dest[3] = a[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to zero
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_zero(ivec4 v) {
|
||||
v[0] = v[1] = v[2] = v[3] = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to one
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_one(ivec4 v) {
|
||||
v[0] = v[1] = v[2] = v[3] = 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
dest[2] = a[2] + b[2];
|
||||
dest[3] = a[3] + b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar s to vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_adds(ivec4 v, int s, ivec4 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
dest[2] = v[2] + s;
|
||||
dest[3] = v[3] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
dest[2] = a[2] - b[2];
|
||||
dest[3] = a[3] - b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_subs(ivec4 v, int s, ivec4 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
dest[2] = v[2] - s;
|
||||
dest[3] = v[3] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a frist vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
dest[2] = a[2] * b[2];
|
||||
dest[3] = a[3] * b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_scale(ivec4 v, int s, ivec4 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
dest[3] = v[3] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
glm_ivec4_distance2(ivec4 a, ivec4 b) {
|
||||
int xd, yd, zd, wd;
|
||||
xd = a[0] - b[0];
|
||||
yd = a[1] - b[1];
|
||||
zd = a[2] - b[2];
|
||||
wd = a[3] - b[3];
|
||||
return xd * xd + yd * yd + zd * zd + wd * wd;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ivec4_distance(ivec4 a, ivec4 b) {
|
||||
return sqrtf((float)glm_ivec4_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] > b[2] ? a[2] : b[2];
|
||||
dest[3] = a[3] > b[3] ? a[3] : b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to lesser of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] < b[2] ? a[2] : b[2];
|
||||
dest[3] = a[3] < b[3] ? a[3] : b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* @param[in] minVal minimum value
|
||||
* @param[in] maxVal maximum value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) {
|
||||
if (v[0] < minVal)
|
||||
v[0] = minVal;
|
||||
else if(v[0] > maxVal)
|
||||
v[0] = maxVal;
|
||||
|
||||
if (v[1] < minVal)
|
||||
v[1] = minVal;
|
||||
else if(v[1] > maxVal)
|
||||
v[1] = maxVal;
|
||||
|
||||
if (v[2] < minVal)
|
||||
v[2] = minVal;
|
||||
else if(v[2] > maxVal)
|
||||
v[2] = maxVal;
|
||||
|
||||
if (v[3] < minVal)
|
||||
v[3] = minVal;
|
||||
else if(v[3] > maxVal)
|
||||
v[3] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_abs(ivec4 v, ivec4 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
dest[2] = abs(v[2]);
|
||||
dest[3] = abs(v[3]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec4_h */
|
||||
@@ -28,6 +28,7 @@
|
||||
CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||
CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||
CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||
CGLM_INLINE void glm_mat2_make(float * restrict src, mat2 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_h
|
||||
@@ -44,6 +45,10 @@
|
||||
# include "simd/neon/mat2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/mat2.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
@@ -132,7 +137,9 @@ glm_mat2_zero(mat2 mat) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat2_mul_wasm(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat2_mul_neon(m1, m2, dest);
|
||||
@@ -160,7 +167,9 @@ glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat2_transp_wasm(m, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_transp_sse2(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0];
|
||||
@@ -222,7 +231,10 @@ glm_mat2_trace(mat2 m) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_scale(mat2 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_store(m[0], wasm_f32x4_mul(wasm_v128_load(m[0]),
|
||||
wasm_f32x4_splat(s)));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
||||
@@ -334,4 +346,19 @@ glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
|
||||
return glm_vec2_dot(r, tmp);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat2 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_make(float * __restrict src, mat2 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[1][0] = src[2];
|
||||
dest[1][1] = src[3];
|
||||
}
|
||||
|
||||
#endif /* cglm_mat2_h */
|
||||
|
||||
156
include/cglm/mat2x3.h
Normal file
156
include/cglm/mat2x3.h
Normal file
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT2X3_ZERO_INIT
|
||||
GLM_MAT2X3_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest);
|
||||
CGLM_INLINE void glm_mat2x3_zero(mat2x3 mat);
|
||||
CGLM_INLINE void glm_mat2x3_make(float * __restrict src, mat2x3 dest);
|
||||
CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest);
|
||||
CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest);
|
||||
CGLM_INLINE void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest);
|
||||
CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2x3_h
|
||||
#define cglm_mat2x3_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT2X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT2X3_ZERO GLM_MAT2X3_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_copy(mat2x3 mat, mat2x3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_zero(mat2x3 mat) {
|
||||
CGLM_ALIGN_MAT mat2x3 t = GLM_MAT2X3_ZERO_INIT;
|
||||
glm_mat2x3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat2x3 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_make(float * __restrict src, mat2x3 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
|
||||
dest[1][0] = src[3];
|
||||
dest[1][1] = src[4];
|
||||
dest[1][2] = src[5];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* glm_mat2x3_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1],
|
||||
b10 = m2[1][0], b11 = m2[1][1],
|
||||
b20 = m2[2][0], b21 = m2[2][1];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_transpose(mat2x3 m, mat3x2 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1];
|
||||
dest[2][0] = m[0][2]; dest[2][1] = m[1][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_scale(mat2x3 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s;
|
||||
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
156
include/cglm/mat2x4.h
Normal file
156
include/cglm/mat2x4.h
Normal file
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT2X4_ZERO_INIT
|
||||
GLM_MAT2X4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest);
|
||||
CGLM_INLINE void glm_mat2x4_zero(mat2x4 mat);
|
||||
CGLM_INLINE void glm_mat2x4_make(float * __restrict src, mat2x4 dest);
|
||||
CGLM_INLINE void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest);
|
||||
CGLM_INLINE void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest);
|
||||
CGLM_INLINE void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest);
|
||||
CGLM_INLINE void glm_mat2x4_scale(mat2x4 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2x4_h
|
||||
#define cglm_mat2x4_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
|
||||
#define GLM_MAT2X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT2X4_ZERO GLM_MAT2X4_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_copy(mat2x4 mat, mat2x4 dest) {
|
||||
glm_vec4_ucopy(mat[0], dest[0]);
|
||||
glm_vec4_ucopy(mat[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_zero(mat2x4 mat) {
|
||||
CGLM_ALIGN_MAT mat2x4 t = GLM_MAT2X4_ZERO_INIT;
|
||||
glm_mat2x4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat2x4 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_make(float * __restrict src, mat2x4 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
dest[0][3] = src[3];
|
||||
|
||||
dest[1][0] = src[4];
|
||||
dest[1][1] = src[5];
|
||||
dest[1][2] = src[6];
|
||||
dest[1][3] = src[7];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* glm_mat2x4_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1],
|
||||
b10 = m2[1][0], b11 = m2[1][1],
|
||||
b20 = m2[2][0], b21 = m2[2][1],
|
||||
b30 = m2[3][0], b31 = m2[3][1];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_transpose(mat2x4 m, mat4x2 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1];
|
||||
dest[2][0] = m[0][2]; dest[2][1] = m[1][2];
|
||||
dest[3][0] = m[0][3]; dest[3][1] = m[1][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_scale(mat2x4 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
|
||||
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -30,6 +30,7 @@
|
||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
CGLM_INLINE void glm_mat3_make(float * restrict src, mat3 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_h
|
||||
@@ -42,6 +43,10 @@
|
||||
# include "simd/sse2/mat3.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/mat3.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 1.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 1.0f}}
|
||||
@@ -148,7 +153,9 @@ glm_mat3_zero(mat3 mat) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat3_mul_wasm(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat3_mul_sse2(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
@@ -421,4 +428,26 @@ glm_mat3_rmc(vec3 r, mat3 m, vec3 c) {
|
||||
return glm_vec3_dot(r, tmp);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat3 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_make(float * __restrict src, mat3 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
|
||||
dest[1][0] = src[3];
|
||||
dest[1][1] = src[4];
|
||||
dest[1][2] = src[5];
|
||||
|
||||
dest[2][0] = src[6];
|
||||
dest[2][1] = src[7];
|
||||
dest[2][2] = src[8];
|
||||
}
|
||||
|
||||
#endif /* cglm_mat3_h */
|
||||
|
||||
164
include/cglm/mat3x2.h
Normal file
164
include/cglm/mat3x2.h
Normal file
@@ -0,0 +1,164 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT3X2_ZERO_INIT
|
||||
GLM_MAT3X2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest);
|
||||
CGLM_INLINE void glm_mat3x2_zero(mat3x2 mat);
|
||||
CGLM_INLINE void glm_mat3x2_make(float * __restrict src, mat3x2 dest);
|
||||
CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest);
|
||||
CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3x2_h
|
||||
#define cglm_mat3x2_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT3X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT3X2_ZERO GLM_MAT3X2_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_copy(mat3x2 mat, mat3x2 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_zero(mat3x2 mat) {
|
||||
CGLM_ALIGN_MAT mat3x2 t = GLM_MAT3X2_ZERO_INIT;
|
||||
glm_mat3x2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat3x2 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_make(float * __restrict src, mat3x2 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
|
||||
dest[1][0] = src[2];
|
||||
dest[1][1] = src[3];
|
||||
|
||||
dest[2][0] = src[4];
|
||||
dest[2][1] = src[5];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* glm_mat3x2_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
a20 = m1[2][0], a21 = m1[2][1],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10;
|
||||
dest[0][1] = a00 * b01 + a01 * b11;
|
||||
dest[0][2] = a00 * b02 + a01 * b12;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10;
|
||||
dest[1][1] = a10 * b01 + a11 * b11;
|
||||
dest[1][2] = a10 * b02 + a11 * b12;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10;
|
||||
dest[2][1] = a20 * b01 + a21 * b11;
|
||||
dest[2][2] = a20 * b02 + a21 * b12;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) {
|
||||
float v0 = v[0], v1 = v[1];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_transpose(mat3x2 m, mat2x3 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_scale(mat3x2 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[1][0] *= s;
|
||||
m[1][1] *= s; m[2][0] *= s; m[2][1] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
173
include/cglm/mat3x4.h
Normal file
173
include/cglm/mat3x4.h
Normal file
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT3X4_ZERO_INIT
|
||||
GLM_MAT3X4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest);
|
||||
CGLM_INLINE void glm_mat3x4_zero(mat3x4 mat);
|
||||
CGLM_INLINE void glm_mat3x4_make(float * __restrict src, mat3x4 dest);
|
||||
CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest);
|
||||
CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3x4_h
|
||||
#define cglm_mat3x4_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT3X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT3X4_ZERO GLM_MAT3X4_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) {
|
||||
glm_vec4_ucopy(mat[0], dest[0]);
|
||||
glm_vec4_ucopy(mat[1], dest[1]);
|
||||
glm_vec4_ucopy(mat[2], dest[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_zero(mat3x4 mat) {
|
||||
CGLM_ALIGN_MAT mat3x4 t = GLM_MAT3X4_ZERO_INIT;
|
||||
glm_mat3x4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat3x4 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_make(float * __restrict src, mat3x4 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
dest[0][3] = src[3];
|
||||
|
||||
dest[1][0] = src[4];
|
||||
dest[1][1] = src[5];
|
||||
dest[1][2] = src[6];
|
||||
dest[1][3] = src[7];
|
||||
|
||||
dest[2][0] = src[8];
|
||||
dest[2][1] = src[9];
|
||||
dest[2][2] = src[10];
|
||||
dest[2][3] = src[11];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* glm_mat3x4_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
|
||||
dest[0][2] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
|
||||
dest[1][2] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
|
||||
dest[2][1] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
|
||||
dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2 + m[2][3] * v3;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1];
|
||||
dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2];
|
||||
dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; dest[3][2] = m[2][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_scale(mat3x4 m, float s) {
|
||||
m[0][0] *= s; m[1][0] *= s; m[2][0] *= s;
|
||||
m[0][1] *= s; m[1][1] *= s; m[2][1] *= s;
|
||||
m[0][2] *= s; m[1][2] *= s; m[2][2] *= s;
|
||||
m[0][3] *= s; m[1][3] *= s; m[2][3] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -29,7 +29,7 @@
|
||||
CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||
@@ -43,6 +43,7 @@
|
||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
CGLM_INLINE void glm_mat4_make(float * restrict src, mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_h
|
||||
@@ -64,6 +65,10 @@
|
||||
# include "simd/neon/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
# include <assert.h>
|
||||
#endif
|
||||
@@ -121,7 +126,12 @@ glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_store(dest[0], glmm_load(mat[0]));
|
||||
glmm_store(dest[1], glmm_load(mat[1]));
|
||||
glmm_store(dest[2], glmm_load(mat[2]));
|
||||
glmm_store(dest[3], glmm_load(mat[3]));
|
||||
#elif defined(__AVX__)
|
||||
glmm_store256(dest[0], glmm_load256(mat[0]));
|
||||
glmm_store256(dest[2], glmm_load256(mat[2]));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
@@ -187,7 +197,14 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_zero(mat4 mat) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_const_splat(0.f);
|
||||
glmm_store(mat[0], x0);
|
||||
glmm_store(mat[1], x0);
|
||||
glmm_store(mat[2], x0);
|
||||
glmm_store(mat[3], x0);
|
||||
#elif defined(__AVX__)
|
||||
__m256 y0;
|
||||
y0 = _mm256_setzero_ps();
|
||||
glmm_store256(mat[0], y0);
|
||||
@@ -297,7 +314,9 @@ glm_mat4_ins3(mat3 mat, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_mul_wasm(m1, m2, dest);
|
||||
#elif defined(__AVX__)
|
||||
glm_mat4_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mul_sse2(m1, m2, dest);
|
||||
@@ -377,7 +396,9 @@ glm_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_mulv_wasm(m, v, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mulv_sse2(m, v, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mulv_neon(m, v, dest);
|
||||
@@ -497,7 +518,9 @@ glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_transp_wasm(m, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, dest);
|
||||
@@ -521,7 +544,9 @@ glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose(mat4 m) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_transp_wasm(m, m);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, m);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, m);
|
||||
@@ -560,7 +585,9 @@ glm_mat4_scale_p(mat4 m, float s) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_scale_wasm(m, s);
|
||||
#elif defined(__AVX__)
|
||||
glm_mat4_scale_avx(m, s);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
@@ -581,7 +608,9 @@ glm_mat4_scale(mat4 m, float s) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
return glm_mat4_det_wasm(mat);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glm_mat4_det_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
return glm_mat4_det_neon(mat);
|
||||
@@ -679,7 +708,9 @@ glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_inv_fast_wasm(mat, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_fast_sse2(mat, dest);
|
||||
#else
|
||||
glm_mat4_inv(mat, dest);
|
||||
@@ -751,4 +782,24 @@ glm_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||
return glm_vec4_dot(r, tmp);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_make(float * __restrict src, mat4 dest) {
|
||||
dest[0][0] = src[0]; dest[1][0] = src[4];
|
||||
dest[0][1] = src[1]; dest[1][1] = src[5];
|
||||
dest[0][2] = src[2]; dest[1][2] = src[6];
|
||||
dest[0][3] = src[3]; dest[1][3] = src[7];
|
||||
|
||||
dest[2][0] = src[8]; dest[3][0] = src[12];
|
||||
dest[2][1] = src[9]; dest[3][1] = src[13];
|
||||
dest[2][2] = src[10]; dest[3][2] = src[14];
|
||||
dest[2][3] = src[11]; dest[3][3] = src[15];
|
||||
}
|
||||
|
||||
#endif /* cglm_mat_h */
|
||||
|
||||
186
include/cglm/mat4x2.h
Normal file
186
include/cglm/mat4x2.h
Normal file
@@ -0,0 +1,186 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT4X2_ZERO_INIT
|
||||
GLM_MAT4X2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest);
|
||||
CGLM_INLINE void glm_mat4x2_zero(mat4x2 mat);
|
||||
CGLM_INLINE void glm_mat4x2_make(float * __restrict src, mat4x2 dest);
|
||||
CGLM_INLINE void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest);
|
||||
CGLM_INLINE void glm_mat4x2_scale(mat4x2 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat4x2_h
|
||||
#define cglm_mat4x2_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT4X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT4X2_ZERO GLM_MAT4X2_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
|
||||
dest[3][0] = mat[3][0];
|
||||
dest[3][1] = mat[3][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_zero(mat4x2 mat) {
|
||||
CGLM_ALIGN_MAT mat4x2 t = GLM_MAT4X2_ZERO_INIT;
|
||||
glm_mat4x2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4x2 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_make(float * __restrict src, mat4x2 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
|
||||
dest[1][0] = src[2];
|
||||
dest[1][1] = src[3];
|
||||
|
||||
dest[2][0] = src[4];
|
||||
dest[2][1] = src[5];
|
||||
|
||||
dest[3][0] = src[6];
|
||||
dest[3][1] = src[7];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* glm_mat4x2_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
a20 = m1[2][0], a21 = m1[2][1],
|
||||
a30 = m1[3][0], a31 = m1[3][1],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10;
|
||||
dest[0][1] = a00 * b01 + a01 * b11;
|
||||
dest[0][2] = a00 * b02 + a01 * b12;
|
||||
dest[0][3] = a00 * b03 + a01 * b13;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10;
|
||||
dest[1][1] = a10 * b01 + a11 * b11;
|
||||
dest[1][2] = a10 * b02 + a11 * b12;
|
||||
dest[1][3] = a10 * b03 + a11 * b13;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10;
|
||||
dest[2][1] = a20 * b01 + a21 * b11;
|
||||
dest[2][2] = a20 * b02 + a21 * b12;
|
||||
dest[2][3] = a20 * b03 + a21 * b13;
|
||||
|
||||
dest[3][0] = a30 * b00 + a31 * b10;
|
||||
dest[3][1] = a30 * b01 + a31 * b11;
|
||||
dest[3][2] = a30 * b02 + a31 * b12;
|
||||
dest[3][3] = a30 * b03 + a31 * b13;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) {
|
||||
float v0 = v[0], v1 = v[1];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1;
|
||||
dest[3] = m[3][0] * v0 + m[3][1] * v1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) {
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[0][2] = m[2][0];
|
||||
dest[0][3] = m[3][0];
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
dest[1][2] = m[2][1];
|
||||
dest[1][3] = m[3][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_scale(mat4x2 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s;
|
||||
m[2][0] *= s; m[2][1] *= s; m[3][0] *= s; m[3][1] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
203
include/cglm/mat4x3.h
Normal file
203
include/cglm/mat4x3.h
Normal file
@@ -0,0 +1,203 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT4X3_ZERO_INIT
|
||||
GLM_MAT4X3_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest);
|
||||
CGLM_INLINE void glm_mat4x3_zero(mat4x3 mat);
|
||||
CGLM_INLINE void glm_mat4x3_make(float * __restrict src, mat4x3 dest);
|
||||
CGLM_INLINE void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest);
|
||||
CGLM_INLINE void glm_mat4x3_scale(mat4x3 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat4x3_h
|
||||
#define cglm_mat4x3_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT4X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT4X3_ZERO GLM_MAT4X3_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
|
||||
dest[3][0] = mat[3][0];
|
||||
dest[3][1] = mat[3][1];
|
||||
dest[3][2] = mat[3][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_zero(mat4x3 mat) {
|
||||
CGLM_ALIGN_MAT mat4x3 t = GLM_MAT4X3_ZERO_INIT;
|
||||
glm_mat4x3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4x3 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_make(float * __restrict src, mat4x3 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
|
||||
dest[1][0] = src[3];
|
||||
dest[1][1] = src[4];
|
||||
dest[1][2] = src[5];
|
||||
|
||||
dest[2][0] = src[6];
|
||||
dest[2][1] = src[7];
|
||||
dest[2][2] = src[8];
|
||||
|
||||
dest[3][0] = src[9];
|
||||
dest[3][1] = src[10];
|
||||
dest[3][2] = src[11];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* glm_mat4x3_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21;
|
||||
dest[0][2] = a00 * b02 + a01 * b12 + a02 * b22;
|
||||
dest[0][3] = a00 * b03 + a01 * b13 + a02 * b23;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21;
|
||||
dest[1][2] = a10 * b02 + a11 * b12 + a12 * b22;
|
||||
dest[1][3] = a10 * b03 + a11 * b13 + a12 * b23;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10 + a22 * b20;
|
||||
dest[2][1] = a20 * b01 + a21 * b11 + a22 * b21;
|
||||
dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22;
|
||||
dest[2][3] = a20 * b03 + a21 * b13 + a22 * b23;
|
||||
|
||||
dest[3][0] = a30 * b00 + a31 * b10 + a32 * b20;
|
||||
dest[3][1] = a30 * b01 + a31 * b11 + a32 * b21;
|
||||
dest[3][2] = a30 * b02 + a31 * b12 + a32 * b22;
|
||||
dest[3][3] = a30 * b03 + a31 * b13 + a32 * b23;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2;
|
||||
dest[3] = m[3][0] * v0 + m[3][1] * v1 + m[3][2] * v2;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) {
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[0][2] = m[2][0];
|
||||
dest[0][3] = m[3][0];
|
||||
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
dest[1][2] = m[2][1];
|
||||
dest[1][3] = m[3][1];
|
||||
|
||||
dest[2][0] = m[0][2];
|
||||
dest[2][1] = m[1][2];
|
||||
dest[2][2] = m[2][2];
|
||||
dest[2][3] = m[3][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_scale(mat4x3 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[1][0] *= s;
|
||||
m[1][1] *= s; m[1][2] *= s; m[2][0] *= s; m[2][1] *= s;
|
||||
m[2][2] *= s; m[3][0] *= s; m[3][1] *= s; m[3][2] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -114,6 +114,28 @@ glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object's z coordinate to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] v object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
*
|
||||
* @returns projected z coordinate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_project_z(vec3 v, mat4 m) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||
return glm_project_z_zo(v, m);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||
return glm_project_z_no(v, m);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief define a picking region
|
||||
*
|
||||
@@ -124,7 +146,7 @@ glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_pickmatrix(vec3 center, vec2 size, vec4 vp, mat4 dest) {
|
||||
glm_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest) {
|
||||
mat4 res;
|
||||
vec3 v;
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
versor dest);
|
||||
CGLM_INLINE void glm_quat_rotatev(versor q, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_make(float * restrict src, versor dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_h
|
||||
@@ -70,6 +71,10 @@
|
||||
# include "simd/neon/quat.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||
|
||||
/*
|
||||
@@ -238,7 +243,22 @@ glm_quat_norm(versor q) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_normalize_to(versor q, versor dest) {
|
||||
#if defined( __SSE2__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(q);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
/* dot = _mm_cvtss_f32(xdot); */
|
||||
dot = wasm_f32x4_extract_lane(xdot, 0);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glmm_store(dest, wasm_f32x4_div(x0, wasm_f32x4_sqrt(xdot)));
|
||||
#elif defined( __SSE2__ ) || defined( __SSE2__ )
|
||||
__m128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
@@ -438,7 +458,9 @@ glm_quat_mul(versor p, versor q, versor dest) {
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_quat_mul_wasm(p, q, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_quat_mul_sse2(p, q, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_quat_mul_neon(p, q, dest);
|
||||
@@ -864,4 +886,17 @@ glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot) {
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create quaternion from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_make(float * __restrict src, versor dest) {
|
||||
dest[0] = src[0]; dest[1] = src[1];
|
||||
dest[2] = src[2]; dest[3] = src[3];
|
||||
}
|
||||
|
||||
#endif /* cglm_quat_h */
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
|
||||
#if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || defined(__aarch64__)
|
||||
# define CGLM_ARM64 1
|
||||
#else
|
||||
# define CGLM_ARM64 0
|
||||
#endif
|
||||
|
||||
#define glmm_load(p) vld1q_f32(p)
|
||||
@@ -38,6 +40,22 @@
|
||||
#define glmm_combine_lh(x, y) vcombine_f32(vget_low_f32(x), vget_high_f32(y))
|
||||
#define glmm_combine_hh(x, y) vcombine_f32(vget_high_f32(x), vget_high_f32(y))
|
||||
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
/* # define glmm_float32x4_init(x, y, z, w) { .n128_f32 = { x, y, z, w } } */
|
||||
CGLM_INLINE
|
||||
float32x4_t
|
||||
glmm_float32x4_init(float x, float y, float z, float w) {
|
||||
CGLM_ALIGN(16) float v[4] = {x, y, z, w};
|
||||
return vld1q_f32(v);
|
||||
}
|
||||
#else
|
||||
# define glmm_float32x4_init(x, y, z, w) { x, y, z, w }
|
||||
#endif
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN glmm_float32x4_init( 0.f, -0.f, 0.f, -0.f)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_abs(float32x4_t v) {
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
# ifndef __SSE__
|
||||
# define __SSE__
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
/* do not use alignment for older visual studio versions */
|
||||
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||
# define CGLM_ALL_UNALIGNED
|
||||
@@ -34,7 +34,7 @@
|
||||
#endif
|
||||
|
||||
#if defined(__SSE3__)
|
||||
# include <x86intrin.h>
|
||||
# include <pmmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
@@ -63,23 +63,56 @@
|
||||
#endif
|
||||
|
||||
/* ARM Neon */
|
||||
#if defined(__ARM_NEON)
|
||||
# include <arm_neon.h>
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
#if defined(_WIN32)
|
||||
/* TODO: non-ARM stuff already inported, will this be better option */
|
||||
/* # include <intrin.h> */
|
||||
|
||||
# if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC)
|
||||
# include <arm64intr.h>
|
||||
# include <arm64_neon.h>
|
||||
# ifndef CGLM_NEON_FP
|
||||
# define CGLM_NEON_FP 1
|
||||
# endif
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# elif defined(_M_ARM)
|
||||
# include <armintr.h>
|
||||
# include <arm_neon.h>
|
||||
# ifndef CGLM_NEON_FP
|
||||
# define CGLM_NEON_FP 1
|
||||
# endif
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#else /* non-windows */
|
||||
# if defined(__ARM_NEON) || defined(__ARM_NEON__)
|
||||
# include <arm_neon.h>
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
# endif
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
||||
/* WebAssembly */
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
# ifndef CGLM_SIMD_WASM
|
||||
# define CGLM_SIMD_WASM
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_SIMD_ARM) || defined(CGLM_SIMD_WASM)
|
||||
# ifndef CGLM_SIMD
|
||||
# define CGLM_SIMD
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86)
|
||||
#if defined(CGLM_SIMD_x86) && !defined(CGLM_SIMD_WASM)
|
||||
# include "x86.h"
|
||||
#endif
|
||||
|
||||
@@ -87,4 +120,8 @@
|
||||
# include "arm.h"
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_WASM)
|
||||
# include "wasm.h"
|
||||
#endif
|
||||
|
||||
#endif /* cglm_intrin_h */
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_affine_neon_h
|
||||
#define cglm_affine_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
@@ -86,13 +86,12 @@ CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_neon(mat4 mat) {
|
||||
float32x4x4_t vmat;
|
||||
glmm_128 r0, r1, r2, r3, x0;
|
||||
glmm_128 r0, r1, r2, x0;
|
||||
|
||||
vmat = vld4q_f32(mat[0]);
|
||||
r0 = vmat.val[0];
|
||||
r1 = vmat.val[1];
|
||||
r2 = vmat.val[2];
|
||||
r3 = vmat.val[3];
|
||||
|
||||
x0 = glmm_fmadd(r0, glmm_splat_w(r0),
|
||||
glmm_fmadd(r1, glmm_splat_w(r1),
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_mat2_neon_h
|
||||
#define cglm_mat2_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_mat4_neon_h
|
||||
#define cglm_mat4_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
@@ -108,7 +108,7 @@ glm_mat4_det_neon(mat4 mat) {
|
||||
float32x4_t r0, r1, r2, r3, x0, x1, x2;
|
||||
float32x2_t ij, op, mn, kl, nn, mm, jj, ii, gh, ef, t12, t34;
|
||||
float32x4x2_t a1;
|
||||
float32x4_t x3 = { 0.f, -0.f, 0.f, -0.f };
|
||||
float32x4_t x3 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
@@ -181,7 +181,7 @@ glm_mat4_inv_neon(mat4 mat, mat4 dest) {
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8;
|
||||
float32x4x2_t a1;
|
||||
float32x2_t lp, ko, hg, jn, im, fe, ae, bf, cg, dh;
|
||||
float32x4_t x9 = { -0.f, 0.f, -0.f, 0.f };
|
||||
float32x4_t x9 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
|
||||
x8 = vrev64q_f32(x9);
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_quat_neon_h
|
||||
#define cglm_quat_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
@@ -23,7 +23,8 @@ glm_quat_mul_neon(versor p, versor q, versor dest) {
|
||||
*/
|
||||
|
||||
glmm_128 xp, xq, xqr, r, x, y, z, s2, s3;
|
||||
glmm_128 s1 = {-0.f, 0.f, 0.f, -0.f};
|
||||
glmm_128 s1 = glmm_float32x4_SIGNMASK_NPPN;
|
||||
|
||||
float32x2_t qh, ql;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
|
||||
@@ -98,7 +98,7 @@ glm_inv_tr_sse2(mat4 mat) {
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
x5 = _mm_set1_ps(-0.f);
|
||||
x5 = glmm_float32x4_SIGNMASK_NEG;
|
||||
|
||||
x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
|
||||
x0 = _mm_xor_ps(x0, x5);
|
||||
|
||||
@@ -153,7 +153,7 @@ glm_mat4_det_sse2(mat4 mat) {
|
||||
_mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 2, 3, 1)),
|
||||
x2);
|
||||
|
||||
x2 = _mm_xor_ps(x2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
x2 = _mm_xor_ps(x2, glmm_float32x4_SIGNMASK_NPNP);
|
||||
|
||||
return glmm_hadd(_mm_mul_ps(x2, r0));
|
||||
}
|
||||
@@ -166,7 +166,8 @@ glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
/* x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
@@ -302,7 +303,8 @@ glm_mat4_inv_sse2(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
/* x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
|
||||
@@ -26,9 +26,9 @@ glm_quat_mul_sse2(versor p, versor q, versor dest) {
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
x1 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); /* TODO: _mm_set1_ss() + shuff ? */
|
||||
x1 = glmm_float32x4_SIGNMASK_NPNP; /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = _mm_mul_ps(glmm_splat_w(xp), xq);
|
||||
|
||||
|
||||
x2 = _mm_unpackhi_ps(x1, x1);
|
||||
x3 = glmm_shuff1(x1, 3, 2, 0, 1);
|
||||
x = glmm_splat_x(xp);
|
||||
|
||||
198
include/cglm/simd/wasm.h
Normal file
198
include/cglm/simd/wasm.h
Normal file
@@ -0,0 +1,198 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_wasm_h
|
||||
#define cglm_simd_wasm_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
#include <wasm_simd128.h>
|
||||
|
||||
#define glmm_load(p) wasm_v128_load(p)
|
||||
#define glmm_store(p, a) wasm_v128_store(p, (a))
|
||||
|
||||
#define glmm_set1(x) wasm_f32x4_splat(x)
|
||||
#define glmm_128 v128_t
|
||||
|
||||
#define glmm_shuff1(xmm, z, y, x, w) wasm_i32x4_shuffle(xmm, xmm, w, x, y, z)
|
||||
|
||||
#define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
|
||||
|
||||
#define glmm_splat_x(x) glmm_splat(x, 0)
|
||||
#define glmm_splat_y(x) glmm_splat(x, 1)
|
||||
#define glmm_splat_z(x) glmm_splat(x, 2)
|
||||
#define glmm_splat_w(x) glmm_splat(x, 3)
|
||||
|
||||
#define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */
|
||||
|
||||
/* _mm_set_ps(X, Y, Z, W); */
|
||||
#define GLMM__SIGNMASKf(X, Y, Z, W) wasm_i32x4_const(X, Y, Z, W)
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_abs(glmm_128 x) {
|
||||
return wasm_f32x4_abs(x);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhadd(glmm_128 v) {
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_add(v, glmm_shuff1(v, 0, 1, 2, 3));
|
||||
x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 0, 1));
|
||||
return x0;
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhadds(glmm_128 v) {
|
||||
glmm_128 shuf, sums;
|
||||
shuf = glmm_shuff1(v, 2, 3, 0, 1);
|
||||
sums = wasm_f32x4_add(v, shuf);
|
||||
/* shuf = _mm_movehl_ps(shuf, sums); */
|
||||
shuf = wasm_i32x4_shuffle(shuf, sums, 6, 7, 2, 3);
|
||||
sums = wasm_i32x4_shuffle(sums, wasm_f32x4_add(sums, shuf), 4, 1, 2, 3);
|
||||
return sums;
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(glmm_128 v) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhadds(v), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhmin(glmm_128 v) {
|
||||
glmm_128 x0, x1, x2;
|
||||
x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
|
||||
x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
return wasm_f32x4_pmin(x1, x2);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmin(glmm_128 v) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhmin(v), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhmax(glmm_128 v) {
|
||||
glmm_128 x0, x1, x2;
|
||||
x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
|
||||
x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
/* _mm_max_ss */
|
||||
return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmax(glmm_128 v) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhmax(v), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vdots(glmm_128 a, glmm_128 b) {
|
||||
return glmm_vhadds(wasm_f32x4_mul(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vdot(glmm_128 a, glmm_128 b) {
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_mul(a, b);
|
||||
x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return wasm_f32x4_add(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(glmm_128 a, glmm_128 b) {
|
||||
return wasm_f32x4_extract_lane(glmm_vdots(a, b), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(glmm_128 a) {
|
||||
glmm_128 x0;
|
||||
x0 = glmm_vhadds(wasm_f32x4_mul(a, a));
|
||||
return wasm_f32x4_extract_lane(
|
||||
wasm_i32x4_shuffle(x0, wasm_f32x4_sqrt(x0),4, 1, 2, 3), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm2(glmm_128 a) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhadds(wasm_f32x4_mul(a, a)), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_one(glmm_128 a) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhadds(glmm_abs(a)), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_inf(glmm_128 a) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhmax(glmm_abs(a)), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_load3(float v[3]) {
|
||||
glmm_128 xy = wasm_v128_load64_zero(v);
|
||||
return wasm_f32x4_replace_lane(xy, 2, v[2]);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(float v[3], glmm_128 vx) {
|
||||
wasm_v128_store64_lane(v, vx, 0);
|
||||
wasm_v128_store32_lane(&v[2], vx, 2);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_div(glmm_128 a, glmm_128 b) {
|
||||
return wasm_f32x4_div(a, b);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_add(c, wasm_f32x4_mul(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fnmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_sub(c, wasm_f32x4_mul(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_sub(wasm_f32x4_mul(a, b), c);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fnmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_neg(wasm_f32x4_add(wasm_f32x4_mul(a, b), c));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_wasm_h */
|
||||
127
include/cglm/simd/wasm/affine.h
Normal file
127
include/cglm/simd/wasm/affine.h
Normal file
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_mat_wasm_h
|
||||
#define cglm_affine_mat_wasm_h
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_wasm(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
|
||||
v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
|
||||
v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
|
||||
v3 = wasm_f32x4_mul(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_wasm(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
|
||||
v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
|
||||
v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
|
||||
v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], glmm_load(m1[3]));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_wasm(mat4 mat) {
|
||||
glmm_128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
|
||||
|
||||
r0 = glmm_load(mat[0]);
|
||||
r1 = glmm_load(mat[1]);
|
||||
r2 = glmm_load(mat[2]);
|
||||
r3 = glmm_load(mat[3]);
|
||||
x1 = wasm_f32x4_const(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
/* _MM_TRANSPOSE4_PS(r0, r1, r2, x1); */
|
||||
x2 = wasm_i32x4_shuffle(r0, r1, 0, 4, 1, 5);
|
||||
x3 = wasm_i32x4_shuffle(r0, r1, 2, 6, 3, 7);
|
||||
x4 = wasm_i32x4_shuffle(r2, x1, 0, 4, 1, 5);
|
||||
x5 = wasm_i32x4_shuffle(r2, x1, 2, 6, 3, 7);
|
||||
/* r0 = _mm_movelh_ps(x2, x4); */
|
||||
r0 = wasm_i32x4_shuffle(x2, x4, 0, 1, 4, 5);
|
||||
/* r1 = _mm_movehl_ps(x4, x2); */
|
||||
r1 = wasm_i32x4_shuffle(x4, x2, 6, 7, 2, 3);
|
||||
/* r2 = _mm_movelh_ps(x3, x5); */
|
||||
r2 = wasm_i32x4_shuffle(x3, x5, 0, 1, 4, 5);
|
||||
/* x1 = _mm_movehl_ps(x5, x3); */
|
||||
x1 = wasm_i32x4_shuffle(x5, x3, 6, 7, 2, 3);
|
||||
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
|
||||
x0 = glmm_fmadd(r0, x2,
|
||||
glmm_fmadd(r1, x3, wasm_f32x4_mul(r2, x4)));
|
||||
x0 = wasm_f32x4_neg(x0);
|
||||
|
||||
x0 = wasm_f32x4_add(x0, x1);
|
||||
|
||||
glmm_store(mat[0], r0);
|
||||
glmm_store(mat[1], r1);
|
||||
glmm_store(mat[2], r2);
|
||||
glmm_store(mat[3], x0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_affine_mat_wasm_h */
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user