Merge pull request #219 from recp/project_zo

extend glm_project() to support ZERO_TO_ONE
This commit is contained in:
Recep Aslantas
2021-08-16 16:55:19 +03:00
committed by GitHub
48 changed files with 182 additions and 36 deletions

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@@ -78,3 +78,7 @@ https://stackoverflow.com/a/57793352/2676533
16. ARM NEON Div
http://github.com/microsoft/DirectXMath
17. Pick Matrix
glu project -> project.c

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,12 +11,16 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void
glmc_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
CGLM_EXPORT
void
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest);
#ifdef __cplusplus
}
#endif

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@@ -11,12 +11,16 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void
glmc_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
CGLM_EXPORT
void
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest);
#ifdef __cplusplus
}
#endif

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -11,7 +11,7 @@
extern "C" {
#endif
#include "../cglm.h"
#include "../../cglm.h"
CGLM_EXPORT
void

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@@ -25,6 +25,10 @@ CGLM_EXPORT
void
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
CGLM_EXPORT
void
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest);
#ifdef __cplusplus
}
#endif

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@@ -30,6 +30,7 @@
#include "../common.h"
#include "../plane.h"
#include "../mat4.h"
/*!
* @brief set up orthographic projection matrix

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@@ -30,6 +30,7 @@
#include "../common.h"
#include "../plane.h"
#include "../mat4.h"
/*!
* @brief set up orthographic projection matrix with a left-hand coordinate

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@@ -30,6 +30,7 @@
#include "../common.h"
#include "../plane.h"
#include "../mat4.h"
/*!
* @brief set up orthographic projection matrix

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@@ -30,6 +30,7 @@
#include "../common.h"
#include "../plane.h"
#include "../mat4.h"
/*!
* @brief set up orthographic projection matrix with a right-hand coordinate

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@@ -47,7 +47,6 @@
#define cglm_persp_lh_no_h
#include "../common.h"
#include "../plane.h"
#include "persp.h"
/*!

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@@ -47,7 +47,6 @@
#define cglm_persp_lh_zo_h
#include "../common.h"
#include "../plane.h"
#include "persp.h"
/*!

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@@ -47,7 +47,6 @@
#define cglm_persp_rh_no_h
#include "../common.h"
#include "../plane.h"
#include "persp.h"
/*!

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@@ -47,7 +47,6 @@
#define cglm_persp_rh_zo_h
#include "../common.h"
#include "../plane.h"
#include "persp.h"
/*!

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@@ -54,4 +54,33 @@ glm_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
glm_vec3(v, dest);
}
/*!
* @brief map object coordinates to window coordinates
*
* Computing MVP:
* glm_mat4_mul(proj, view, viewProj);
* glm_mat4_mul(viewProj, model, MVP);
*
* @param[in] pos object coordinates
* @param[in] m MVP matrix
* @param[in] vp viewport as [x, y, width, height]
* @param[out] dest projected coordinates
*/
CGLM_INLINE
void
glm_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
CGLM_ALIGN(16) vec4 pos4;
glm_vec4(pos, 1.0f, pos4);
glm_mat4_mulv(m, pos4, pos4);
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
glm_vec4_scale(pos4, 0.5f, pos4);
glm_vec4_adds(pos4, 0.5f, pos4);
dest[0] = pos4[0] * vp[2] + vp[0];
dest[1] = pos4[1] * vp[3] + vp[1];
dest[2] = pos4[2];
}
#endif /* cglm_project_no_h */

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@@ -54,4 +54,35 @@ glm_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
glm_vec3(v, dest);
}
/*!
* @brief map object coordinates to window coordinates
*
* Computing MVP:
* glm_mat4_mul(proj, view, viewProj);
* glm_mat4_mul(viewProj, model, MVP);
*
* @param[in] pos object coordinates
* @param[in] m MVP matrix
* @param[in] vp viewport as [x, y, width, height]
* @param[out] dest projected coordinates
*/
CGLM_INLINE
void
glm_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
CGLM_ALIGN(16) vec4 pos4;
glm_vec4(pos, 1.0f, pos4);
glm_mat4_mulv(m, pos4, pos4);
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
dest[2] = pos4[2];
glm_vec4_scale(pos4, 0.5f, pos4);
glm_vec4_adds(pos4, 0.5f, pos4);
dest[0] = pos4[0] * vp[2] + vp[0];
dest[1] = pos4[1] * vp[3] + vp[1];
}
#endif /* cglm_project_zo_h */

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@@ -15,6 +15,7 @@
#ifndef cglm_view_lh_no_h
#define cglm_view_lh_no_h
#include "../common.h"
#include "view_lh.h"
/*!

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@@ -15,6 +15,7 @@
#ifndef cglm_view_lh_zo_h
#define cglm_view_lh_zo_h
#include "../common.h"
#include "view_lh.h"
/*!

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@@ -15,6 +15,7 @@
#ifndef cglm_view_rh_no_h
#define cglm_view_rh_no_h
#include "../common.h"
#include "view_rh.h"
/*!

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@@ -15,6 +15,7 @@
#ifndef cglm_view_rh_zo_h
#define cglm_view_rh_zo_h
#include "../common.h"
#include "view_rh.h"
/*!

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@@ -107,18 +107,44 @@ glm_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
CGLM_INLINE
void
glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
CGLM_ALIGN(16) vec4 pos4, vone = GLM_VEC4_ONE_INIT;
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
glm_project_zo(pos, m, vp, dest);
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
glm_project_no(pos, m, vp, dest);
#endif
}
glm_vec4(pos, 1.0f, pos4);
/*!
* @brief define a picking region
*
* @param[in] center center [x, y] of a picking region in window coordinates
* @param[in] size size [width, height] of the picking region in window coordinates
* @param[in] vp viewport as [x, y, width, height]
* @param[out] dest projected coordinates
*/
CGLM_INLINE
void
glm_pickmatrix(vec3 center, vec2 size, vec4 vp, mat4 dest) {
mat4 res;
vec3 v;
glm_mat4_mulv(m, pos4, pos4);
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
glm_vec4_add(pos4, vone, pos4);
glm_vec4_scale(pos4, 0.5f, pos4);
if (size[0] <= 0.0f || size[1] <= 0.0f)
return;
/* Translate and scale the picked region to the entire window */
v[0] = (vp[2] - 2.0f * (center[0] - vp[0])) / size[0];
v[1] = (vp[3] - 2.0f * (center[1] - vp[1])) / size[1];
v[2] = 0.0f;
dest[0] = pos4[0] * vp[2] + vp[0];
dest[1] = pos4[1] * vp[3] + vp[1];
dest[2] = pos4[2];
glm_translate_make(res, v);
v[0] = vp[2] / size[0];
v[1] = vp[3] / size[1];
v[2] = 1.0f;
glm_scale(res, v);
glm_mat4_copy(res, dest);
}
#endif /* cglm_project_h */

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@@ -101,4 +101,20 @@ glms_project(vec3s pos, mat4s m, vec4s vp) {
return r;
}
/*!
* @brief define a picking region
*
* @param[in] center center [x, y] of a picking region in window coordinates
* @param[in] size size [width, height] of the picking region in window coordinates
* @param[in] vp viewport as [x, y, width, height]
* @returns projected coordinates
*/
CGLM_INLINE
mat4s
glms_pickmatrix(vec3s center, vec2s size, vec4s vp) {
mat4s res;
glm_pickmatrix(center.raw, size.raw, vp.raw, res.raw);
return res;
}
#endif /* cglms_projects_h */

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@@ -426,7 +426,7 @@ glms_quat_lerpc(versors from, versors to, float t) {
* @param[in] from from
* @param[in] to to
* @param[in] t interpolant (amount)
* @param[out] dest result quaternion
* @returns result quaternion
*/
CGLM_INLINE
versors

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/ortho_lh_no.h"
#include "../../include/cglm/call/clipspace/ortho_lh_no.h"
CGLM_EXPORT
void

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/ortho_lh_zo.h"
#include "../../include/cglm/call/clipspace/ortho_lh_zo.h"
CGLM_EXPORT
void

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/ortho_rh_no.h"
#include "../../include/cglm/call/clipspace/ortho_rh_no.h"
CGLM_EXPORT
void

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/ortho_rh_zo.h"
#include "../../include/cglm/call/clipspace/ortho_rh_zo.h"
CGLM_EXPORT
void

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@@ -6,6 +6,7 @@
*/
#include "../../include/cglm/clipspace/persp_lh_no.h"
#include "../../include/cglm/call/clipspace/persp_lh_no.h"
CGLM_EXPORT
void

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@@ -6,6 +6,7 @@
*/
#include "../../include/cglm/clipspace/persp_lh_zo.h"
#include "../../include/cglm/call/clipspace/persp_lh_zo.h"
CGLM_EXPORT
void

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@@ -6,6 +6,7 @@
*/
#include "../../include/cglm/clipspace/persp_rh_no.h"
#include "../../include/cglm/call/clipspace/persp_rh_no.h"
CGLM_EXPORT
void

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@@ -6,6 +6,7 @@
*/
#include "../../include/cglm/clipspace/persp_rh_zo.h"
#include "../../include/cglm/call/clipspace/persp_rh_zo.h"
CGLM_EXPORT
void

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@@ -6,9 +6,16 @@
*/
#include "../../include/cglm/clipspace/project_no.h"
#include "../../include/cglm/call/clipspace/project_no.h"
CGLM_EXPORT
void
glmc_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
glm_unprojecti_no(pos, invMat, vp, dest);
}
CGLM_EXPORT
void
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
glm_project_no(pos, m, vp, dest);
}

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@@ -6,9 +6,16 @@
*/
#include "../../include/cglm/clipspace/project_zo.h"
#include "../../include/cglm/call/clipspace/project_zo.h"
CGLM_EXPORT
void
glmc_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
glm_unprojecti_zo(pos, invMat, vp, dest);
}
CGLM_EXPORT
void
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
glm_project_zo(pos, m, vp, dest);
}

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/view_lh_no.h"
#include "../../include/cglm/call/clipspace/view_lh_no.h"
CGLM_EXPORT
void

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/view_lh_zo.h"
#include "../../include/cglm/call/clipspace/view_lh_zo.h"
CGLM_EXPORT
void

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/view_rh_no.h"
#include "../../include/cglm/call/clipspace/view_rh_no.h"
CGLM_EXPORT
void

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@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/cglm.h"
#include "../../include/cglm/clipspace/view_rh_zo.h"
#include "../../include/cglm/call/clipspace/view_rh_zo.h"
CGLM_EXPORT
void

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@@ -25,3 +25,9 @@ void
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
glm_project(pos, m, vp, dest);
}
CGLM_EXPORT
void
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest) {
glm_pickmatrix(center, size, vp, dest);
}