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3 Commits
new-affine
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v0.8.6
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da5c66d735 | ||
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c4b45a0917 | ||
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8034073965 |
@@ -5,12 +5,6 @@
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
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CGLM_INLINE void glm_inv_tr(mat4 mat);
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*/
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#ifndef cglm_affine_post_h
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#define cglm_affine_post_h
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@@ -40,6 +34,8 @@
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* @brief translate existing transform matrix by v vector
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* and stores result in same matrix
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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*/
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@@ -55,6 +51,8 @@ glm_translated(mat4 m, vec3 v) {
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*
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* source matrix will remain same
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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* @param[out] dest translated matrix
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@@ -69,6 +67,8 @@ glm_translated_to(mat4 m, vec3 v, mat4 dest) {
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] x x factor
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*/
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@@ -81,6 +81,8 @@ glm_translated_x(mat4 m, float x) {
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] y y factor
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*/
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@@ -93,6 +95,8 @@ glm_translated_y(mat4 m, float y) {
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/*!
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* @brief translate existing transform matrix by z factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] z z factor
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*/
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@@ -106,6 +110,8 @@ glm_translated_z(mat4 m, float z) {
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* @brief rotate existing transform matrix around X axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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@@ -131,6 +137,8 @@ glm_rotated_x(mat4 m, float angle, mat4 dest) {
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* @brief rotate existing transform matrix around Y axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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@@ -156,6 +164,8 @@ glm_rotated_y(mat4 m, float angle, mat4 dest) {
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* @brief rotate existing transform matrix around Z axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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@@ -180,6 +190,8 @@ glm_rotated_z(mat4 m, float angle, mat4 dest) {
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/*!
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* @brief rotate existing transform matrix around given axis by angle
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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@@ -196,6 +208,8 @@ glm_rotated(mat4 m, float angle, vec3 axis) {
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* @brief rotate existing transform
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* around given axis by angle at given pivot point (rotation center)
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] pivot rotation center
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* @param[in] angle angle (radians)
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@@ -216,6 +230,8 @@ glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
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/*!
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* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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@@ -5,12 +5,6 @@
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
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CGLM_INLINE void glm_inv_tr(mat4 mat);
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*/
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#ifndef cglm_affine_pre_h
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#define cglm_affine_pre_h
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