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1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.h linguist-language=C
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -72,3 +72,4 @@ cglm-test-ios*
|
||||
/cglm.pc
|
||||
test-driver
|
||||
Default-568h@2x.png
|
||||
build/
|
||||
|
||||
192
CMakeLists.txt
Normal file
192
CMakeLists.txt
Normal file
@@ -0,0 +1,192 @@
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
project(cglm LANGUAGES C)
|
||||
|
||||
set(C_STANDARD 11)
|
||||
set(C_STANDARD_REQUIRED YES)
|
||||
|
||||
set(CGLM_BUILD)
|
||||
option(CGLM_SHARED "Shared build" ON)
|
||||
option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF)
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||
|
||||
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||
set(CGLM_BUILD SHARED)
|
||||
else(CGLM_STATIC)
|
||||
set(CGLM_BUILD STATIC)
|
||||
endif()
|
||||
|
||||
if(CGLM_USE_C99)
|
||||
set(C_STANDARD 99)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
add_definitions(-DNDEBUG -D_WINDOWS -D_USRDLL -DCGLM_EXPORTS -DCGLM_DLL)
|
||||
add_compile_options("/W3" "/Ox" "/Gy" "/Oi" "/TC" "/analyze")
|
||||
else()
|
||||
add_compile_options("-Wall" "-Werror" "-std=gnu11" "-O3")
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang")
|
||||
# Currently, nothing special to be seen here.
|
||||
else()
|
||||
add_compile_options("-Werror=strict-prototypes")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(HEADERS
|
||||
include/cglm/version.h
|
||||
include/cglm/common.h
|
||||
include/cglm/types.h
|
||||
include/cglm/types-struct.h
|
||||
include/cglm/cglm.h
|
||||
include/cglm/call.h
|
||||
include/cglm/struct.h
|
||||
include/cglm/cam.h
|
||||
include/cglm/io.h
|
||||
include/cglm/mat4.h
|
||||
include/cglm/mat3.h
|
||||
include/cglm/mat2.h
|
||||
include/cglm/affine.h
|
||||
include/cglm/vec2.h
|
||||
include/cglm/vec2-ext.h
|
||||
include/cglm/vec3.h
|
||||
include/cglm/vec3-ext.h
|
||||
include/cglm/vec4.h
|
||||
include/cglm/vec4-ext.h
|
||||
include/cglm/euler.h
|
||||
include/cglm/util.h
|
||||
include/cglm/quat.h
|
||||
include/cglm/affine-mat.h
|
||||
include/cglm/plane.h
|
||||
include/cglm/frustum.h
|
||||
include/cglm/box.h
|
||||
include/cglm/color.h
|
||||
include/cglm/project.h
|
||||
include/cglm/sphere.h
|
||||
include/cglm/ease.h
|
||||
include/cglm/curve.h
|
||||
include/cglm/bezier.h
|
||||
include/cglm/applesimd.h
|
||||
include/cglm/ray.h
|
||||
)
|
||||
|
||||
set(HEADERS_CALL
|
||||
include/cglm/call/mat4.h
|
||||
include/cglm/call/mat3.h
|
||||
include/cglm/call/mat2.h
|
||||
include/cglm/call/vec2.h
|
||||
include/cglm/call/vec3.h
|
||||
include/cglm/call/vec4.h
|
||||
include/cglm/call/affine.h
|
||||
include/cglm/call/io.h
|
||||
include/cglm/call/cam.h
|
||||
include/cglm/call/quat.h
|
||||
include/cglm/call/euler.h
|
||||
include/cglm/call/plane.h
|
||||
include/cglm/call/frustum.h
|
||||
include/cglm/call/box.h
|
||||
include/cglm/call/project.h
|
||||
include/cglm/call/sphere.h
|
||||
include/cglm/call/ease.h
|
||||
include/cglm/call/curve.h
|
||||
include/cglm/call/bezier.h
|
||||
include/cglm/call/ray.h
|
||||
)
|
||||
|
||||
set(HEADERS_SIMD
|
||||
include/cglm/simd/intrin.h
|
||||
include/cglm/simd/x86.h
|
||||
include/cglm/simd/arm.h
|
||||
)
|
||||
|
||||
set(HEADERS_SIMD_SSE2
|
||||
include/cglm/simd/sse2/affine.h
|
||||
include/cglm/simd/sse2/mat4.h
|
||||
include/cglm/simd/sse2/mat3.h
|
||||
include/cglm/simd/sse2/mat2.h
|
||||
include/cglm/simd/sse2/quat.h
|
||||
)
|
||||
|
||||
set(HEADERS_SIMD_AVX
|
||||
include/cglm/simd/avx/mat4.h
|
||||
include/cglm/simd/avx/affine.h
|
||||
)
|
||||
|
||||
set(HEADERS_SIMD_NEON
|
||||
include/cglm/simd/neon/mat4.h
|
||||
)
|
||||
|
||||
set(HEADERS_STRUCT
|
||||
include/cglm/struct/mat4.h
|
||||
include/cglm/struct/mat3.h
|
||||
include/cglm/struct/mat2.h
|
||||
include/cglm/struct/vec2.h
|
||||
include/cglm/struct/vec2-ext.h
|
||||
include/cglm/struct/vec3.h
|
||||
include/cglm/struct/vec3-ext.h
|
||||
include/cglm/struct/vec4.h
|
||||
include/cglm/struct/vec4-ext.h
|
||||
include/cglm/struct/affine.h
|
||||
include/cglm/struct/io.h
|
||||
include/cglm/struct/cam.h
|
||||
include/cglm/struct/quat.h
|
||||
include/cglm/struct/euler.h
|
||||
include/cglm/struct/plane.h
|
||||
include/cglm/struct/frustum.h
|
||||
include/cglm/struct/box.h
|
||||
include/cglm/struct/project.h
|
||||
include/cglm/struct/sphere.h
|
||||
include/cglm/struct/color.h
|
||||
include/cglm/struct/curve.h
|
||||
)
|
||||
|
||||
add_library(cglm
|
||||
${CGLM_BUILD}
|
||||
src/euler.c
|
||||
src/affine.c
|
||||
src/io.c
|
||||
src/quat.c
|
||||
src/cam.c
|
||||
src/vec2.c
|
||||
src/vec3.c
|
||||
src/vec4.c
|
||||
src/mat2.c
|
||||
src/mat3.c
|
||||
src/mat4.c
|
||||
src/plane.c
|
||||
src/frustum.c
|
||||
src/box.c
|
||||
src/project.c
|
||||
src/sphere.c
|
||||
src/ease.c
|
||||
src/curve.c
|
||||
src/bezier.c
|
||||
src/ray.c
|
||||
)
|
||||
|
||||
target_include_directories(cglm PUBLIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||
)
|
||||
|
||||
install(
|
||||
TARGETS cglm
|
||||
EXPORT cglm
|
||||
ARCHIVE DESTINATION lib/ COMPONENT development
|
||||
LIBRARY DESTINATION lib/ COMPONENT runtime NAMELINK_SKIP
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_NAME_DIR} COMPONENT runtime
|
||||
)
|
||||
|
||||
if(CGLM_SHARED)
|
||||
install(
|
||||
TARGETS cglm
|
||||
EXPORT cglm
|
||||
LIBRARY DESTINATION include/ COMPONENT development NAMELINK_ONLY
|
||||
)
|
||||
endif()
|
||||
|
||||
INSTALL(DIRECTORY include/ DESTINATION include)
|
||||
|
||||
# Test Configuration
|
||||
if(CGLM_USE_TEST)
|
||||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
22
CREDITS
22
CREDITS
@@ -65,19 +65,9 @@ https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolati
|
||||
12. vec2 cross product
|
||||
http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||
|
||||
13. Ken Shoemake's algorithm Implementation and Euler
|
||||
Ken Shoemake's algorithm impl. is taken from this repo by permission:
|
||||
https://github.com/erich666/GraphicsGems/blob/master/gemsiv/euler_angle
|
||||
|
||||
* -------------------------- GraphicsGems EULA ----------------------------- *
|
||||
| http://www.realtimerendering.com/resources/GraphicsGems/ |
|
||||
| |
|
||||
| EULA: The Graphics Gems code is copyright-protected. In other words, you |
|
||||
| cannot claim the text of the code as your own and resell it. Using the |
|
||||
| code is permitted in any program, product, or library, non-commercial or |
|
||||
| commercial. Giving credit is not required, though is a nice gesture. |
|
||||
| The code comes as-is, and if there are any flaws or problems with any Gems |
|
||||
| code, nobody involved with Gems - authors, editors, publishers, or |
|
||||
| webmasters - are to be held responsible. Basically, don't be a jerk, and |
|
||||
| remember that anything free comes with no guarantee. |
|
||||
* -------------------------------- END --------------------------------------*/
|
||||
13. Ray triangle intersect
|
||||
Möller–Trumbore ray-triangle intersection algorithm, from "Fast, Minimum Storage Ray/Triangle Intersection"
|
||||
Authors:
|
||||
Thomas Möller (tompa@clarus.se)
|
||||
Ben Trumbore (wbt@graphics.cornell.edu)
|
||||
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
||||
13
Makefile.am
13
Makefile.am
@@ -63,8 +63,9 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/ease.h \
|
||||
include/cglm/curve.h \
|
||||
include/cglm/bezier.h \
|
||||
include/cglm/applesimd.h
|
||||
|
||||
include/cglm/applesimd.h \
|
||||
include/cglm/ray.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/mat3.h \
|
||||
@@ -84,7 +85,8 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/sphere.h \
|
||||
include/cglm/call/ease.h \
|
||||
include/cglm/call/curve.h \
|
||||
include/cglm/call/bezier.h
|
||||
include/cglm/call/bezier.h \
|
||||
include/cglm/call/ray.h
|
||||
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||
@@ -95,6 +97,7 @@ cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||
include/cglm/simd/sse2/mat4.h \
|
||||
include/cglm/simd/sse2/mat3.h \
|
||||
include/cglm/simd/sse2/mat2.h \
|
||||
include/cglm/simd/sse2/quat.h
|
||||
|
||||
cglm_simd_avxdir=$(includedir)/cglm/simd/avx
|
||||
@@ -107,6 +110,7 @@ cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h
|
||||
cglm_structdir=$(includedir)/cglm/struct
|
||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/mat3.h \
|
||||
include/cglm/struct/mat2.h \
|
||||
include/cglm/struct/vec2.h \
|
||||
include/cglm/struct/vec2-ext.h \
|
||||
include/cglm/struct/vec3.h \
|
||||
@@ -145,7 +149,8 @@ libcglm_la_SOURCES=\
|
||||
src/sphere.c \
|
||||
src/ease.c \
|
||||
src/curve.c \
|
||||
src/bezier.c
|
||||
src/bezier.c \
|
||||
src/ray.c
|
||||
|
||||
test_tests_SOURCES=\
|
||||
test/runner.c \
|
||||
|
||||
35
README.md
35
README.md
@@ -89,6 +89,7 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
- curves
|
||||
- curve interpolation helpers (S*M*C, deCasteljau...)
|
||||
- helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||
- ray intersection helpers
|
||||
- and others...
|
||||
|
||||
<hr />
|
||||
@@ -148,6 +149,38 @@ The types used are actually unions that allow access to the same data multiple w
|
||||
|
||||
## Build
|
||||
|
||||
### CMake (All platforms)
|
||||
```bash
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||
$ make
|
||||
$ sudo make install # [Optional]
|
||||
```
|
||||
|
||||
##### Cmake options with Defaults:
|
||||
|
||||
```CMake
|
||||
option(CGLM_SHARED "Shared build" ON)
|
||||
option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF) # C11
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||
```
|
||||
|
||||
#### Use with your CMake project
|
||||
* Example:
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
project(<Your Project Name>)
|
||||
|
||||
add_executable(${PROJECT_NAME} src/main.c)
|
||||
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||
cglm)
|
||||
|
||||
add_subdirectory(external/cglm/)
|
||||
```
|
||||
|
||||
### Unix (Autotools)
|
||||
|
||||
```bash
|
||||
@@ -291,7 +324,7 @@ You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
||||
## Contributors
|
||||
|
||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||
<a href="https://github.com/recp/cglm/graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||
|
||||
|
||||
## Backers
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#*****************************************************************************
|
||||
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([cglm], [0.7.1], [info@recp.me])
|
||||
AC_INIT([cglm], [0.7.2], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||
|
||||
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||
|
||||
@@ -51,3 +51,5 @@ Follow the :doc:`build` documentation for this
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
|
||||
@@ -198,7 +198,7 @@ Functions documentation
|
||||
|
||||
Parameters:
|
||||
| *[in]* **eye** eye vector
|
||||
| *[in]* **center** direction vector
|
||||
| *[in]* **dir** direction vector
|
||||
| *[in]* **up** up vector
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
@@ -212,7 +212,7 @@ Functions documentation
|
||||
|
||||
Parameters:
|
||||
| *[in]* **eye** eye vector
|
||||
| *[in]* **center** direction vector
|
||||
| *[in]* **dir** direction vector
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_persp_decomp(mat4 proj, float *nearVal, float *farVal, float *top, float *bottom, float *left, float *right)
|
||||
|
||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.7.1'
|
||||
version = u'0.7.2'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.7.1'
|
||||
release = u'0.7.2'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
|
||||
31
docs/source/ray.rst
Normal file
31
docs/source/ray.rst
Normal file
@@ -0,0 +1,31 @@
|
||||
.. default-domain:: C
|
||||
|
||||
ray
|
||||
====
|
||||
|
||||
Header: cglm/ray.h
|
||||
|
||||
This is for collision-checks used by ray-tracers and the like.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ray_triangle`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: bool glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d)
|
||||
|
||||
Möller–Trumbore ray-triangle intersection algorithm
|
||||
|
||||
Parameters:
|
||||
| *[in]* **origin** origin of ray
|
||||
| *[in]* **direction** direction of ray
|
||||
| *[in]* **v0** first vertex of triangle
|
||||
| *[in]* **v1** second vertex of triangle
|
||||
| *[in]* **v2** third vertex of triangle
|
||||
| *[in, out]* **d** float pointer to save distance to intersection
|
||||
| *[out]* **intersection** whether there is intersection
|
||||
@@ -23,6 +23,7 @@ Functions:
|
||||
#. :c:func:`glm_max`
|
||||
#. :c:func:`glm_clamp`
|
||||
#. :c:func:`glm_lerp`
|
||||
#. :c:func:`glm_swapf`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -146,7 +147,7 @@ Functions documentation
|
||||
| *[in]* **b** b
|
||||
|
||||
Returns:
|
||||
true if a and b equals
|
||||
true if a and b are equal
|
||||
|
||||
.. c:function:: float glm_percent(float from, float to, float current)
|
||||
|
||||
@@ -158,7 +159,7 @@ Functions documentation
|
||||
| *[in]* **current** value between from and to values
|
||||
|
||||
Returns:
|
||||
clamped normalized percent (0-100 in 0-1)
|
||||
percentage of current value
|
||||
|
||||
.. c:function:: float glm_percentc(float from, float to, float current)
|
||||
|
||||
@@ -171,3 +172,11 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
clamped normalized percent (0-100 in 0-1)
|
||||
|
||||
.. c:function:: void glm_swapf(float *a, float *b)
|
||||
|
||||
swap two float values
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** float 1
|
||||
| *[in]* **b** float 2
|
||||
|
||||
@@ -392,7 +392,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **axis** axis vector (will be normalized)
|
||||
| *[out]* **angle** angle (radians)
|
||||
| *[in]* **angle** angle (radians)
|
||||
|
||||
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
||||
|
||||
@@ -435,8 +435,8 @@ Functions documentation
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
|
||||
Returns:
|
||||
| squared distance (distance * distance)
|
||||
@@ -446,8 +446,8 @@ Functions documentation
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
|
||||
Returns:
|
||||
| distance
|
||||
@@ -475,7 +475,7 @@ Functions documentation
|
||||
possible orthogonal/perpendicular vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** orthogonal/perpendicular vector
|
||||
|
||||
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
||||
|
||||
15
docs/source/version.rst
Normal file
15
docs/source/version.rst
Normal file
@@ -0,0 +1,15 @@
|
||||
.. default-domain:: C
|
||||
|
||||
version
|
||||
================================================================================
|
||||
|
||||
Header: cglm/version.h
|
||||
|
||||
**cglm** uses semantic versioning (http://semver.org) which is MAJOR.MINOR.PATCH
|
||||
|
||||
| **CGLM_VERSION_MAJOR** is major number of the version.
|
||||
| **CGLM_VERSION_MINOR** is minor number of the version.
|
||||
| **CGLM_VERSION_PATCH** is patch number of the version.
|
||||
|
||||
every release increases these numbers. You can check existing version by
|
||||
including `cglm/version.h`
|
||||
@@ -40,10 +40,6 @@
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
|
||||
@@ -31,6 +31,7 @@ extern "C" {
|
||||
#include "call/ease.h"
|
||||
#include "call/curve.h"
|
||||
#include "call/bezier.h"
|
||||
#include "call/ray.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
27
include/cglm/call/ray.h
Normal file
27
include/cglm/call/ray.h
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ray_h
|
||||
#define cglmc_ray_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ray_h */
|
||||
@@ -30,5 +30,6 @@
|
||||
#include "ease.h"
|
||||
#include "curve.h"
|
||||
#include "bezier.h"
|
||||
#include "ray.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
|
||||
@@ -18,160 +18,24 @@
|
||||
enum glm_euler_seq
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE glm_eul_mat4(vec3 ea, int order, mat4 dest)
|
||||
CGLM_INLINE glm_euler_seq glm_euler_order(int newOrder[3]);
|
||||
CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest);
|
||||
CGLM_INLINE void glm_euler(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xyz(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_zyx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_zxy(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xzy(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_by_order(vec3 angles,
|
||||
glm_euler_seq ord,
|
||||
mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_euler_h
|
||||
#define cglm_euler_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
|
||||
/* ---------- Notice for Ken Shoemake's algorithm Implementation -------------*
|
||||
| Ken Shoemake's algorithm impl. is taken from this repo by permission: |
|
||||
| https://github.com/erich666/GraphicsGems/blob/master/gemsiv/euler_angle |
|
||||
| |
|
||||
| cglm doesn't claim the ownership of GraphicsGems source codes |
|
||||
| and the algorithm itself. But cglm may change variable names or some piece |
|
||||
| of codes in order to apply optimizations or to make it usable in cglm. |
|
||||
| |
|
||||
| Related issue: https://github.com/recp/cglm/issues/30 |
|
||||
| |
|
||||
* -------------------------- GraphicsGems EULA ----------------------------- *
|
||||
| Related EULA for GraphicsGems can be found at below, plus in CREDITS: |
|
||||
| http://www.realtimerendering.com/resources/GraphicsGems/ |
|
||||
| |
|
||||
| EULA: The Graphics Gems code is copyright-protected. In other words, you |
|
||||
| cannot claim the text of the code as your own and resell it. Using the |
|
||||
| code is permitted in any program, product, or library, non-commercial or |
|
||||
| commercial. Giving credit is not required, though is a nice gesture. |
|
||||
| The code comes as-is, and if there are any flaws or problems with any Gems |
|
||||
| code, nobody involved with Gems - authors, editors, publishers, or |
|
||||
| webmasters - are to be held responsible. Basically, don't be a jerk, and |
|
||||
| remember that anything free comes with no guarantee. |
|
||||
* -------------------------------- END --------------------------------------*/
|
||||
|
||||
/* Order type constants, constructors, extractors
|
||||
* There are 24 possible conventions, designated by:
|
||||
* o EulAxI = axis used initially
|
||||
* o EulPar = parity of axis permutation
|
||||
* o EulRep = repetition of initial axis as last
|
||||
* o EulFrm = frame from which axes are taken
|
||||
* Axes I,J,K will be a permutation of X,Y,Z.
|
||||
* Axis H will be either I or K, depending on EulRep.
|
||||
* Frame S takes axes from initial static frame.
|
||||
* If ord = (AxI=X, Par=Even, Rep=No, Frm=S), then
|
||||
* {a,b,c,ord} means Rz(c)Ry(b)Rx(a), where Rz(c)v
|
||||
* rotates v around Z by c radians.
|
||||
*/
|
||||
|
||||
#define EulRep(ord) (((unsigned)(ord)>>1)&1)
|
||||
#define EulFrm(ord) ((unsigned)(ord)&1)
|
||||
#define EulPar(ord) (((unsigned)(ord)>>2)&1)
|
||||
|
||||
/*! this code is merely a quick (and legal!) way to set arrays,
|
||||
EulSafe being 0,1,2,0 */
|
||||
#define EulSafe "\000\001\002\000"
|
||||
#define EulNext "\001\002\000\001"
|
||||
#define EulAxI(ord) ((int)(EulSafe[(((unsigned)(ord)>>3)&3)]))
|
||||
#define EulAxJ(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)==EulParOdd)]))
|
||||
#define EulAxK(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)!=EulParOdd)]))
|
||||
#define EulAxH(ord) ((EulRep(ord)==EulRepNo)?EulAxK(ord):EulAxI(ord))
|
||||
|
||||
/*! EulGetOrd unpacks all useful information about order simultaneously. */
|
||||
#define EulGetOrd(ord,i,j,k,h,n,s,f) \
|
||||
{unsigned o=(unsigned)ord;f=o&1;o>>=1;s=o&1;o>>=1;\
|
||||
n=o&1;o>>=1;i=EulSafe[o&3];j=EulNext[i+n];k=EulNext[i+1-n];h=s?k:i;}
|
||||
|
||||
typedef enum glm_eul_order {
|
||||
/*! Static axes */
|
||||
GLM_EUL_XYZs = 0,
|
||||
GLM_EUL_XYXs = 2,
|
||||
GLM_EUL_XZYs = 4,
|
||||
GLM_EUL_XZXs = 6,
|
||||
GLM_EUL_YZXs = 8,
|
||||
GLM_EUL_YZYs = 10,
|
||||
GLM_EUL_YXZs = 12,
|
||||
GLM_EUL_YXYs = 14,
|
||||
GLM_EUL_ZXYs = 16,
|
||||
GLM_EUL_ZXZs = 18,
|
||||
GLM_EUL_ZYXs = 20,
|
||||
GLM_EUL_ZYZs = 22,
|
||||
|
||||
/*! Rotating axes */
|
||||
GLM_EUL_ZYXr = 1,
|
||||
GLM_EUL_XYXr = 3,
|
||||
GLM_EUL_YZXr = 5,
|
||||
GLM_EUL_XZXr = 7,
|
||||
GLM_EUL_XZYr = 9,
|
||||
GLM_EUL_YZYr = 11,
|
||||
GLM_EUL_ZXYr = 13,
|
||||
GLM_EUL_YXYr = 15,
|
||||
GLM_EUL_YXZr = 17,
|
||||
GLM_EUL_ZXZr = 19,
|
||||
GLM_EUL_XYZr = 21,
|
||||
GLM_EUL_ZYZr = 23
|
||||
} glm_eul_order;
|
||||
|
||||
/*!
|
||||
* @brief build matrix from euler angles
|
||||
*
|
||||
* @param[in] ea [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_eul_mat4(vec3 ea, glm_eul_order order, mat4 dest) {
|
||||
float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
|
||||
int i, j, k, h, parOdd, repYes, frmR;
|
||||
|
||||
EulGetOrd(order, i, j, k, h, parOdd, repYes, frmR);
|
||||
|
||||
if (frmR == 1)
|
||||
glm_swapf(&ea[0], &ea[2]);
|
||||
|
||||
if (parOdd == 1)
|
||||
glm_vec3_negate(ea);
|
||||
|
||||
ti = ea[0]; tj = ea[1]; th = ea[2];
|
||||
|
||||
ci = cosf(ti); cj = cosf(tj);
|
||||
ch = cosf(th); si = sinf(ti);
|
||||
sj = sinf(tj); sh = sinf(th);
|
||||
|
||||
cc = ci * ch; cs = ci * sh;
|
||||
sc = si * ch; ss = si * sh;
|
||||
|
||||
if (repYes == 1) {
|
||||
dest[i][i] = cj;
|
||||
dest[i][j] = sj * si;
|
||||
dest[i][k] = sj * ci;
|
||||
dest[j][i] = sj * sh;
|
||||
dest[j][j] = -cj * ss + cc;
|
||||
dest[j][k] = -cj * cs - sc;
|
||||
dest[k][i] = -sj * ch;
|
||||
dest[k][j] = cj * sc + cs;
|
||||
dest[k][k] = cj * cc - ss;
|
||||
} else {
|
||||
dest[i][i] = cj * ch;
|
||||
dest[i][j] = sj * sc - cs;
|
||||
dest[i][k] = sj * cc + ss;
|
||||
dest[j][i] = cj * sh;
|
||||
dest[j][j] = sj * ss + cc;
|
||||
dest[j][k] = sj * cs - sc;
|
||||
dest[k][i] = -sj;
|
||||
dest[k][j] = cj * si;
|
||||
dest[k][k] = cj * ci;
|
||||
}
|
||||
|
||||
dest[3][0] = 0.f;
|
||||
dest[3][1] = 0.f;
|
||||
dest[3][2] = 0.f;
|
||||
dest[0][3] = 0.f;
|
||||
dest[1][3] = 0.f;
|
||||
dest[2][3] = 0.f;
|
||||
dest[3][3] = 1.f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
|
||||
|
||||
@@ -63,10 +63,6 @@
|
||||
# include "simd/sse2/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_identity(mat4 mat);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
|
||||
81
include/cglm/ray.h
Normal file
81
include/cglm/ray.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE bool glm_line_triangle_intersect(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
*/
|
||||
|
||||
#ifndef cglm_ray_h
|
||||
#define cglm_ray_h
|
||||
|
||||
#include "vec3.h"
|
||||
|
||||
/*!
|
||||
* @brief Möller–Trumbore ray-triangle intersection algorithm
|
||||
*
|
||||
* @param[in] origin origin of ray
|
||||
* @param[in] direction direction of ray
|
||||
* @param[in] v0 first vertex of triangle
|
||||
* @param[in] v1 second vertex of triangle
|
||||
* @param[in] v2 third vertex of triangle
|
||||
* @param[in, out] d distance to intersection
|
||||
* @param[out] intersection whether there is intersection
|
||||
*/
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d) {
|
||||
vec3 edge1, edge2, p, t, q;
|
||||
float det, inv_det, u, v, dist;
|
||||
const float epsilon = 0.000001f;
|
||||
|
||||
glm_vec3_sub(v1, v0, edge1);
|
||||
glm_vec3_sub(v2, v0, edge2);
|
||||
|
||||
glm_vec3_cross(direction, edge2, p);
|
||||
|
||||
det = glm_vec3_dot(edge1, p);
|
||||
|
||||
if (det > -epsilon && det < epsilon)
|
||||
return 0;
|
||||
|
||||
inv_det = 1.0f / det;
|
||||
|
||||
glm_vec3_sub(origin, v0, t);
|
||||
|
||||
u = inv_det * glm_vec3_dot(t, p);
|
||||
|
||||
if (u < 0.0f || u > 1.0f)
|
||||
return 0;
|
||||
|
||||
glm_vec3_cross(t, edge1, q);
|
||||
|
||||
v = inv_det * glm_vec3_dot(direction, q);
|
||||
|
||||
if (v < 0.0f || u + v > 1.0f)
|
||||
return 0;
|
||||
|
||||
dist = inv_det * glm_vec3_dot(edge2, q);
|
||||
|
||||
if (d)
|
||||
*d = dist;
|
||||
|
||||
return dist > epsilon;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -39,10 +39,6 @@
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_mul(mat4s m1, mat4s m2);
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
|
||||
@@ -42,9 +42,9 @@ glms_sphere_radii(vec4s s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_sphere_transform(vec4s s, mat4 m) {
|
||||
glms_sphere_transform(vec4s s, mat4s m) {
|
||||
vec4s r;
|
||||
glm_sphere_transform(s.raw, m, r.raw);
|
||||
glm_sphere_transform(s.raw, m.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
/*!
|
||||
* @brief init vec2 using vec2
|
||||
*
|
||||
* @param[in] v4 vector3
|
||||
* @param[in] v3 vector3
|
||||
* @returns destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
@@ -455,18 +455,18 @@ glms_vec2_normalize(vec2s v) {
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate vec2 around axis by angle using Rodrigues' rotation formula
|
||||
* @brief rotate vec2 by angle using Rodrigues' rotation formula
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] axis axis vector (must be unit vector)
|
||||
* @param[in] angle angle by radians
|
||||
* @returns rotated vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec2s
|
||||
glms_vec2_rotate(vec2s v, float angle, vec2s axis) {
|
||||
glm_vec2_rotate(v.raw, angle, axis.raw);
|
||||
return v;
|
||||
glms_vec2_rotate(vec2s v, float angle) {
|
||||
vec2s r;
|
||||
glm_vec2_rotate(v.raw, angle, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -322,7 +322,7 @@ glm_percent(float from, float to, float current) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_percentc(float from, float to, float current) {
|
||||
return glm_clamp(glm_percent(from, to, current), 0.0f, 1.0f);
|
||||
return glm_clamp_zo(glm_percent(from, to, current));
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
@@ -10,6 +10,6 @@
|
||||
|
||||
#define CGLM_VERSION_MAJOR 0
|
||||
#define CGLM_VERSION_MINOR 7
|
||||
#define CGLM_VERSION_PATCH 1
|
||||
#define CGLM_VERSION_PATCH 2
|
||||
|
||||
#endif /* cglm_version_h */
|
||||
|
||||
13
src/ray.c
Normal file
13
src/ray.c
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d) {
|
||||
return glm_ray_triangle(origin, direction, v0, v1, v2, d);
|
||||
}
|
||||
39
test/CMakeLists.txt
Normal file
39
test/CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
|
||||
# List all files containing tests. (Change as needed)
|
||||
set(TESTFILES
|
||||
runner.c
|
||||
src/test_euler.c
|
||||
src/test_bezier.c
|
||||
src/test_cam.c
|
||||
src/test_struct.c
|
||||
src/test_clamp.c
|
||||
src/test_common.c
|
||||
src/tests.c
|
||||
)
|
||||
|
||||
set(TEST_MAIN tests)
|
||||
set(TEST_RUNNER_PARAMS "")
|
||||
|
||||
add_executable(${TEST_MAIN} ${TESTFILES})
|
||||
|
||||
target_link_libraries(${TEST_MAIN} PRIVATE cglm m)
|
||||
target_include_directories(${TEST_MAIN} PRIVATE
|
||||
${CMAKE_CURRENT_LIST_DIR}/include
|
||||
${CMAKE_CURRENT_LIST_DIR}/src
|
||||
)
|
||||
|
||||
set_target_properties(${TEST_MAIN} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
|
||||
|
||||
if(LDFLAGS)
|
||||
target_compile_options(${TEST_MAIN} PRIVATE ${LDFLAGS})
|
||||
endif()
|
||||
|
||||
add_test(
|
||||
NAME cglm.${TEST_MAIN}
|
||||
COMMAND ${TEST_MAIN} ${TEST_RUNNER_PARAMS})
|
||||
|
||||
add_custom_target(check
|
||||
make
|
||||
COMMAND ${CMAKE_CTEST_COMMAND} -V
|
||||
DEPENDS cglm)
|
||||
34
test/src/test_ray.h
Normal file
34
test/src/test_ray.h
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, ray_triangle) {
|
||||
/* Check whether a simple hit is recognized with the right distance */
|
||||
vec3 origin = { 0.0f, 0.0f, 0.0f};
|
||||
vec3 direction = { 1.0f, 0.0f, 0.0f};
|
||||
vec3 opposite = {-1.0f, 0.0f, 0.0f};
|
||||
vec3 v0 = { 5.0f, -1.0f, 1.0f};
|
||||
vec3 v1 = { 5.0f, -1.0f, -1.0f};
|
||||
vec3 v2 = { 5.0f, 1.0f, 0.0f};
|
||||
float d;
|
||||
bool hit;
|
||||
|
||||
hit = GLM(ray_triangle)(origin, direction, v0, v1, v2, &d);
|
||||
ASSERT(hit);
|
||||
ASSERT(fabsf(d - 5.0f) <= 0.0000009);
|
||||
|
||||
/* Check whether a simple miss works */
|
||||
hit = GLM(ray_triangle)(origin, opposite, v0, v1, v2, &d);
|
||||
ASSERT(!hit);
|
||||
|
||||
/* Check that we can disregard distance and pass NULL pointer instead */
|
||||
hit = GLM(ray_triangle)(origin, direction, v0, v1, v2, NULL);
|
||||
ASSERT(hit);
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "test_plane.h"
|
||||
#include "test_affine.h"
|
||||
#include "test_affine_mat.h"
|
||||
#include "test_ray.h"
|
||||
|
||||
#undef GLM
|
||||
#undef GLM_PREFIX
|
||||
@@ -44,6 +45,7 @@
|
||||
#include "test_plane.h"
|
||||
#include "test_affine.h"
|
||||
#include "test_affine_mat.h"
|
||||
#include "test_ray.h"
|
||||
|
||||
#undef GLM
|
||||
#undef GLM_PREFIX
|
||||
|
||||
@@ -218,6 +218,10 @@ TEST_DECLARE(clamp)
|
||||
/* euler */
|
||||
TEST_DECLARE(euler)
|
||||
|
||||
/* ray */
|
||||
TEST_DECLARE(glm_ray_triangle)
|
||||
TEST_DECLARE(glmc_ray_triangle)
|
||||
|
||||
/* quat */
|
||||
TEST_DECLARE(MACRO_GLM_QUAT_IDENTITY_INIT)
|
||||
TEST_DECLARE(MACRO_GLM_QUAT_IDENTITY)
|
||||
@@ -905,6 +909,10 @@ TEST_LIST {
|
||||
/* euler */
|
||||
TEST_ENTRY(euler)
|
||||
|
||||
/* ray */
|
||||
TEST_ENTRY(glm_ray_triangle)
|
||||
TEST_ENTRY(glmc_ray_triangle)
|
||||
|
||||
/* quat */
|
||||
TEST_ENTRY(MACRO_GLM_QUAT_IDENTITY_INIT)
|
||||
TEST_ENTRY(MACRO_GLM_QUAT_IDENTITY)
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
<ClInclude Include="..\test\src\test_vec2.h" />
|
||||
<ClInclude Include="..\test\src\test_vec3.h" />
|
||||
<ClInclude Include="..\test\src\test_vec4.h" />
|
||||
<ClInclude Include="..\test\src\test_ray.h" />
|
||||
<ClInclude Include="..\test\tests.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -79,5 +79,8 @@
|
||||
<ClInclude Include="..\test\src\test_vec2.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_ray.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -34,6 +34,7 @@
|
||||
<ClCompile Include="..\src\plane.c" />
|
||||
<ClCompile Include="..\src\project.c" />
|
||||
<ClCompile Include="..\src\quat.c" />
|
||||
<ClCompile Include="..\src\ray.c" />
|
||||
<ClCompile Include="..\src\sphere.c" />
|
||||
<ClCompile Include="..\src\vec2.c" />
|
||||
<ClCompile Include="..\src\vec3.c" />
|
||||
@@ -61,6 +62,7 @@
|
||||
<ClInclude Include="..\include\cglm\call\plane.h" />
|
||||
<ClInclude Include="..\include\cglm\call\project.h" />
|
||||
<ClInclude Include="..\include\cglm\call\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\call\ray.h" />
|
||||
<ClInclude Include="..\include\cglm\call\sphere.h" />
|
||||
<ClInclude Include="..\include\cglm\call\vec2.h" />
|
||||
<ClInclude Include="..\include\cglm\call\vec3.h" />
|
||||
@@ -80,12 +82,14 @@
|
||||
<ClInclude Include="..\include\cglm\plane.h" />
|
||||
<ClInclude Include="..\include\cglm\project.h" />
|
||||
<ClInclude Include="..\include\cglm\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\ray.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\arm.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\avx\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\avx\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\intrin.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\neon\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat2.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
|
||||
|
||||
@@ -92,6 +92,9 @@
|
||||
<ClCompile Include="..\src\vec2.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\ray.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\config.h">
|
||||
@@ -124,6 +127,9 @@
|
||||
<ClInclude Include="..\include\cglm\call\vec4.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\ray.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\avx\affine.h">
|
||||
<Filter>include\cglm\simd\avx</Filter>
|
||||
</ClInclude>
|
||||
@@ -241,6 +247,9 @@
|
||||
<ClInclude Include="..\include\cglm\ease.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\ray.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\arm.h">
|
||||
<Filter>include\cglm\simd</Filter>
|
||||
</ClInclude>
|
||||
@@ -346,5 +355,8 @@
|
||||
<ClInclude Include="..\include\cglm\struct\vec2-ext.h">
|
||||
<Filter>include\cglm\struct</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat2.h">
|
||||
<Filter>include\cglm\simd\sse2</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user