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|
090f940f50 |
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
*.h linguist-language=C
|
||||||
8
.github/FUNDING.yml
vendored
Normal file
8
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# These are supported funding model platforms
|
||||||
|
|
||||||
|
github: [recp]
|
||||||
|
patreon: recp
|
||||||
|
open_collective: cglm
|
||||||
|
ko_fi: # Replace with a single Ko-fi username
|
||||||
|
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||||
|
custom: # Replace with a single custom sponsorship URL
|
||||||
12
.gitignore
vendored
12
.gitignore
vendored
@@ -51,7 +51,6 @@ cscope.*
|
|||||||
test/*.trs
|
test/*.trs
|
||||||
test/test_*
|
test/test_*
|
||||||
*.log
|
*.log
|
||||||
test-*
|
|
||||||
test/.libs/*
|
test/.libs/*
|
||||||
test/tests
|
test/tests
|
||||||
cglm_arm/*
|
cglm_arm/*
|
||||||
@@ -70,3 +69,14 @@ win/x64
|
|||||||
win/x85
|
win/x85
|
||||||
win/Debug
|
win/Debug
|
||||||
cglm-test-ios*
|
cglm-test-ios*
|
||||||
|
/cglm.pc
|
||||||
|
test-driver
|
||||||
|
Default-568h@2x.png
|
||||||
|
build/
|
||||||
|
conftest.dir/*
|
||||||
|
confdefs.h
|
||||||
|
*.xcuserdatad
|
||||||
|
.idea
|
||||||
|
cmake-build-debug
|
||||||
|
*.o.tmp
|
||||||
|
xcode/*
|
||||||
|
|||||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
|||||||
[submodule "test/lib/cmocka"]
|
|
||||||
path = test/lib/cmocka
|
|
||||||
url = git://git.cryptomilk.org/projects/cmocka.git
|
|
||||||
|
|||||||
16
.travis.yml
16
.travis.yml
@@ -4,6 +4,12 @@ os:
|
|||||||
- linux
|
- linux
|
||||||
- osx
|
- osx
|
||||||
|
|
||||||
|
arch:
|
||||||
|
- amd64
|
||||||
|
- ppc64le
|
||||||
|
- s390x
|
||||||
|
- arm64
|
||||||
|
|
||||||
sudo: required
|
sudo: required
|
||||||
dist: trusty
|
dist: trusty
|
||||||
|
|
||||||
@@ -37,10 +43,9 @@ branches:
|
|||||||
- master
|
- master
|
||||||
|
|
||||||
script:
|
script:
|
||||||
- sh ./build-deps.sh
|
|
||||||
- sh ./autogen.sh
|
- sh ./autogen.sh
|
||||||
- if [[ "$CC" == "gcc" && "$CODE_COVERAGE" == "ON" ]]; then
|
- if [[ "$CC" == "gcc" && "$CODE_COVERAGE" == "ON" ]]; then
|
||||||
./configure CFLAGS="-ftest-coverage -fprofile-arcs";
|
./configure CFLAGS="-ftest-coverage -fprofile-arcs -coverage";
|
||||||
else
|
else
|
||||||
./configure;
|
./configure;
|
||||||
fi
|
fi
|
||||||
@@ -55,8 +60,9 @@ after_success:
|
|||||||
--exclude lib
|
--exclude lib
|
||||||
--exclude test
|
--exclude test
|
||||||
--gcov-options '\-lp'
|
--gcov-options '\-lp'
|
||||||
--verbose;
|
--verbose &&
|
||||||
|
bash <(curl -s https://codecov.io/bash);
|
||||||
fi
|
fi
|
||||||
|
|
||||||
after_failure:
|
# after_failure:
|
||||||
- cat ./test-suite.log
|
# - cat ./test-suite.log
|
||||||
|
|||||||
20
.vscode/c_cpp_properties.json
vendored
Normal file
20
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Mac",
|
||||||
|
"includePath": [
|
||||||
|
"${workspaceFolder}/**"
|
||||||
|
],
|
||||||
|
"defines": [],
|
||||||
|
"macFrameworkPath": [
|
||||||
|
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||||
|
],
|
||||||
|
"compilerPath": "/usr/bin/clang",
|
||||||
|
"cStandard": "c23",
|
||||||
|
"cppStandard": "c++23",
|
||||||
|
"intelliSenseMode": "macos-clang-arm64",
|
||||||
|
"configurationProvider": "vector-of-bool.cmake-tools"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": 4
|
||||||
|
}
|
||||||
31
.vscode/settings.json
vendored
Normal file
31
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
{
|
||||||
|
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
||||||
|
"restructuredtext.confPath": "${workspaceFolder}/docs/source",
|
||||||
|
"workbench.colorTheme": "Default Light+ Experimental",
|
||||||
|
"editor.fontSize": 14,
|
||||||
|
"workbench.colorCustomizations": {
|
||||||
|
"[Default Light*]": {
|
||||||
|
"editor.background": "#fefefe",
|
||||||
|
"sideBar.background": "#fefefe",
|
||||||
|
"sideBar.foreground": "#343436",
|
||||||
|
"sideBarTitle.foreground": "#343436",
|
||||||
|
"sideBar.border": "#e2e2e4",
|
||||||
|
"statusBar.background": "#fefefe",
|
||||||
|
"titleBar.activeBackground": "#fefefe",
|
||||||
|
"tab.activeBackground": "#f4fff4aa",
|
||||||
|
"tab.inactiveBackground": "#fefefe",
|
||||||
|
"activityBar.background": "#fefefe",
|
||||||
|
"editorGroupHeader.tabsBackground": "#fefefe"
|
||||||
|
},
|
||||||
|
"[Default Dark*]": {
|
||||||
|
"editor.background": "#1D1D25",
|
||||||
|
"sideBar.background": "#1D1D25",
|
||||||
|
"statusBar.background": "#1D1D25",
|
||||||
|
"titleBar.activeBackground": "#1D1D25",
|
||||||
|
"tab.activeBackground": "#2C2C3A",
|
||||||
|
"tab.inactiveBackground": "#1D1D25",
|
||||||
|
"activityBar.background": "#1D1D25",
|
||||||
|
"editorGroupHeader.tabsBackground": "#1D1D25"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
179
CMakeLists.txt
Normal file
179
CMakeLists.txt
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
project(cglm
|
||||||
|
VERSION 0.9.0
|
||||||
|
HOMEPAGE_URL https://github.com/recp/cglm
|
||||||
|
DESCRIPTION "OpenGL Mathematics (glm) for C"
|
||||||
|
LANGUAGES C
|
||||||
|
)
|
||||||
|
|
||||||
|
set(CMAKE_C_STANDARD 11)
|
||||||
|
set(CMAKE_C_STANDARD_REQUIRED YES)
|
||||||
|
set(DEFAULT_BUILD_TYPE "Release")
|
||||||
|
|
||||||
|
set(CGLM_BUILD)
|
||||||
|
option(CGLM_SHARED "Shared build" ON)
|
||||||
|
option(CGLM_STATIC "Static build" OFF)
|
||||||
|
option(CGLM_USE_C99 "" OFF)
|
||||||
|
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||||
|
|
||||||
|
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||||
|
set(CGLM_BUILD SHARED)
|
||||||
|
else(CGLM_STATIC)
|
||||||
|
set(CGLM_BUILD STATIC)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CGLM_USE_C99)
|
||||||
|
set(CMAKE_C_STANDARD 99)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(MSVC)
|
||||||
|
add_definitions(-DNDEBUG -D_WINDOWS -D_USRDLL)
|
||||||
|
add_compile_options(/W3 /Ox /Gy /Oi /TC)
|
||||||
|
|
||||||
|
# Ref: https://skia.googlesource.com/third_party/sdl/+/refs/heads/master/CMakeLists.txt#225
|
||||||
|
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
|
||||||
|
foreach(flag_var
|
||||||
|
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
|
||||||
|
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||||
|
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
|
||||||
|
endforeach(flag_var)
|
||||||
|
else()
|
||||||
|
add_compile_options(-Wall -Werror -O3)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
get_directory_property(hasParent PARENT_DIRECTORY)
|
||||||
|
|
||||||
|
if(NOT hasParent AND NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||||
|
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
||||||
|
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
||||||
|
# Set the possible values of build type for cmake-gui
|
||||||
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
include(GNUInstallDirs)
|
||||||
|
|
||||||
|
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
|
||||||
|
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
|
||||||
|
|
||||||
|
if(NOT CPack_CMake_INCLUDED)
|
||||||
|
include(CPack)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Target Start
|
||||||
|
add_library(${PROJECT_NAME}
|
||||||
|
${CGLM_BUILD}
|
||||||
|
src/euler.c
|
||||||
|
src/affine.c
|
||||||
|
src/io.c
|
||||||
|
src/quat.c
|
||||||
|
src/cam.c
|
||||||
|
src/vec2.c
|
||||||
|
src/ivec2.c
|
||||||
|
src/vec3.c
|
||||||
|
src/ivec3.c
|
||||||
|
src/vec4.c
|
||||||
|
src/ivec4.c
|
||||||
|
src/mat2.c
|
||||||
|
src/mat3.c
|
||||||
|
src/mat4.c
|
||||||
|
src/plane.c
|
||||||
|
src/frustum.c
|
||||||
|
src/box.c
|
||||||
|
src/project.c
|
||||||
|
src/sphere.c
|
||||||
|
src/ease.c
|
||||||
|
src/curve.c
|
||||||
|
src/bezier.c
|
||||||
|
src/ray.c
|
||||||
|
src/affine2d.c
|
||||||
|
src/clipspace/ortho_lh_no.c
|
||||||
|
src/clipspace/ortho_lh_zo.c
|
||||||
|
src/clipspace/ortho_rh_no.c
|
||||||
|
src/clipspace/ortho_rh_zo.c
|
||||||
|
src/clipspace/persp_lh_no.c
|
||||||
|
src/clipspace/persp_lh_zo.c
|
||||||
|
src/clipspace/persp_rh_no.c
|
||||||
|
src/clipspace/persp_rh_zo.c
|
||||||
|
src/clipspace/view_lh_no.c
|
||||||
|
src/clipspace/view_lh_zo.c
|
||||||
|
src/clipspace/view_rh_no.c
|
||||||
|
src/clipspace/view_rh_zo.c
|
||||||
|
src/clipspace/project_no.c
|
||||||
|
src/clipspace/project_zo.c
|
||||||
|
)
|
||||||
|
|
||||||
|
if(CGLM_SHARED)
|
||||||
|
add_definitions(-DCGLM_EXPORTS)
|
||||||
|
else()
|
||||||
|
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCGLM_STATIC)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
|
VERSION ${PROJECT_VERSION}
|
||||||
|
SOVERSION ${PROJECT_VERSION_MAJOR})
|
||||||
|
|
||||||
|
if(WIN32)
|
||||||
|
# Because SOVERSION has no effect to file naming on Windows
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
|
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}-${PROJECT_VERSION_MAJOR})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
target_include_directories(${PROJECT_NAME}
|
||||||
|
PUBLIC
|
||||||
|
$<INSTALL_INTERFACE:include>
|
||||||
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
|
||||||
|
PRIVATE
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||||
|
)
|
||||||
|
|
||||||
|
# Target for header-only usage
|
||||||
|
add_library(${PROJECT_NAME}_headers INTERFACE)
|
||||||
|
target_include_directories(${PROJECT_NAME}_headers INTERFACE
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||||
|
|
||||||
|
# Test Configuration
|
||||||
|
if(CGLM_USE_TEST)
|
||||||
|
include(CTest)
|
||||||
|
enable_testing()
|
||||||
|
add_subdirectory(test)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Install
|
||||||
|
install(TARGETS ${PROJECT_NAME}
|
||||||
|
EXPORT ${PROJECT_NAME}
|
||||||
|
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||||
|
|
||||||
|
install(DIRECTORY include/${PROJECT_NAME} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||||
|
PATTERN ".*" EXCLUDE)
|
||||||
|
|
||||||
|
# Config
|
||||||
|
export(TARGETS ${PROJECT_NAME}
|
||||||
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
|
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
|
||||||
|
)
|
||||||
|
|
||||||
|
install(EXPORT ${PROJECT_NAME}
|
||||||
|
FILE "${PROJECT_NAME}Config.cmake"
|
||||||
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||||
|
|
||||||
|
set(PACKAGE_NAME ${PROJECT_NAME})
|
||||||
|
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||||
|
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||||
|
if (IS_ABSOLUTE "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||||
|
set(includedir "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||||
|
else()
|
||||||
|
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||||
|
endif()
|
||||||
|
if (IS_ABSOLUTE "${CMAKE_INSTALL_LIBDIR}")
|
||||||
|
set(libdir "${CMAKE_INSTALL_LIBDIR}")
|
||||||
|
else()
|
||||||
|
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||||
|
endif()
|
||||||
|
set(PACKAGE_VERSION "${PROJECT_VERSION}")
|
||||||
|
configure_file(cglm.pc.in cglm.pc @ONLY)
|
||||||
|
|
||||||
|
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/cglm.pc
|
||||||
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
# CONTRIBUTING
|
# CONTRIBUTING
|
||||||
|
|
||||||
Any contributions (code, documentation, ...) are welcome. This project uses [cmocka](http://cmocka.org) for testing, you may need to check their documentation
|
Any contributions (code, documentation, ...) are welcome.
|
||||||
|
|
||||||
# New Features
|
# New Features
|
||||||
- This library may not accept all new features, it is better to create an issue and get approval before coding
|
- This library may not accept all new features, it is better to create an issue and get approval before coding
|
||||||
- You must add test for every new feature
|
- You must add test for every new feature
|
||||||
- The feature must be compiled in both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
- The feature must be compiled on both UNIX/POSIX systems (e.g. macos, linux...) and Windows
|
||||||
|
|
||||||
# Code Style
|
# Code Style
|
||||||
This library is written with C99, don't try to add C++ files (yes it can compiled into lib),
|
This library is written with C99, don't try to add C++ files (yes it can compiled into lib),
|
||||||
|
|||||||
21
CREDITS
21
CREDITS
@@ -61,3 +61,24 @@ https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-note
|
|||||||
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
||||||
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
||||||
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
||||||
|
|
||||||
|
12. vec2 cross product
|
||||||
|
http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||||
|
|
||||||
|
13. Ray triangle intersect
|
||||||
|
Möller–Trumbore ray-triangle intersection algorithm, from "Fast, Minimum Storage Ray/Triangle Intersection"
|
||||||
|
Authors:
|
||||||
|
Thomas Möller (tompa@clarus.se)
|
||||||
|
Ben Trumbore (wbt@graphics.cornell.edu)
|
||||||
|
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
||||||
|
|
||||||
|
14. ARM NEON: Matrix Vector Multiplication
|
||||||
|
https://stackoverflow.com/a/57793352/2676533
|
||||||
|
|
||||||
|
16. ARM NEON Div
|
||||||
|
|
||||||
|
http://github.com/microsoft/DirectXMath
|
||||||
|
|
||||||
|
17. Pick Matrix
|
||||||
|
|
||||||
|
glu project -> project.c
|
||||||
|
|||||||
265
Makefile.am
Normal file
265
Makefile.am
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
#******************************************************************************
|
||||||
|
# Copyright (c), Recep Aslantas. *
|
||||||
|
# *
|
||||||
|
# MIT License (MIT), http://opensource.org/licenses/MIT *
|
||||||
|
# Full license can be found in the LICENSE file *
|
||||||
|
# *
|
||||||
|
#******************************************************************************
|
||||||
|
|
||||||
|
ACLOCAL_AMFLAGS = -I m4
|
||||||
|
AM_CFLAGS = -Wall \
|
||||||
|
-std=gnu11 \
|
||||||
|
-O3 \
|
||||||
|
-Wstrict-aliasing=2 \
|
||||||
|
-fstrict-aliasing \
|
||||||
|
-Werror=strict-prototypes
|
||||||
|
|
||||||
|
lib_LTLIBRARIES = libcglm.la
|
||||||
|
libcglm_la_LDFLAGS = -no-undefined -version-info 0:1:0
|
||||||
|
|
||||||
|
checkLDFLAGS = -L./.libs \
|
||||||
|
-lm \
|
||||||
|
-lcglm
|
||||||
|
checkCFLAGS = $(AM_CFLAGS) \
|
||||||
|
-std=gnu11 \
|
||||||
|
-O3 \
|
||||||
|
-DCGLM_DEFINE_PRINTS \
|
||||||
|
-I./include
|
||||||
|
|
||||||
|
check_PROGRAMS = test/tests
|
||||||
|
TESTS = $(check_PROGRAMS)
|
||||||
|
|
||||||
|
test_tests_LDFLAGS = $(checkLDFLAGS)
|
||||||
|
test_tests_CFLAGS = $(checkCFLAGS)
|
||||||
|
|
||||||
|
cglmdir=$(includedir)/cglm
|
||||||
|
cglm_HEADERS = include/cglm/version.h \
|
||||||
|
include/cglm/common.h \
|
||||||
|
include/cglm/types.h \
|
||||||
|
include/cglm/types-struct.h \
|
||||||
|
include/cglm/cglm.h \
|
||||||
|
include/cglm/call.h \
|
||||||
|
include/cglm/struct.h \
|
||||||
|
include/cglm/cam.h \
|
||||||
|
include/cglm/io.h \
|
||||||
|
include/cglm/mat4.h \
|
||||||
|
include/cglm/mat3.h \
|
||||||
|
include/cglm/mat2.h \
|
||||||
|
include/cglm/affine-pre.h \
|
||||||
|
include/cglm/affine-post.h \
|
||||||
|
include/cglm/affine.h \
|
||||||
|
include/cglm/affine-mat.h \
|
||||||
|
include/cglm/vec2.h \
|
||||||
|
include/cglm/vec2-ext.h \
|
||||||
|
include/cglm/ivec2.h \
|
||||||
|
include/cglm/vec3.h \
|
||||||
|
include/cglm/vec3-ext.h \
|
||||||
|
include/cglm/ivec3.h \
|
||||||
|
include/cglm/vec4.h \
|
||||||
|
include/cglm/vec4-ext.h \
|
||||||
|
include/cglm/ivec4.h \
|
||||||
|
include/cglm/euler.h \
|
||||||
|
include/cglm/util.h \
|
||||||
|
include/cglm/quat.h \
|
||||||
|
include/cglm/plane.h \
|
||||||
|
include/cglm/frustum.h \
|
||||||
|
include/cglm/box.h \
|
||||||
|
include/cglm/color.h \
|
||||||
|
include/cglm/project.h \
|
||||||
|
include/cglm/sphere.h \
|
||||||
|
include/cglm/ease.h \
|
||||||
|
include/cglm/curve.h \
|
||||||
|
include/cglm/bezier.h \
|
||||||
|
include/cglm/applesimd.h \
|
||||||
|
include/cglm/ray.h \
|
||||||
|
include/cglm/affine2d.h
|
||||||
|
|
||||||
|
cglm_clipspacedir=$(includedir)/cglm/clipspace
|
||||||
|
cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
|
||||||
|
include/cglm/clipspace/persp_lh_no.h \
|
||||||
|
include/cglm/clipspace/persp_lh_zo.h \
|
||||||
|
include/cglm/clipspace/persp_rh_no.h \
|
||||||
|
include/cglm/clipspace/persp_rh_zo.h \
|
||||||
|
include/cglm/clipspace/ortho_lh_no.h \
|
||||||
|
include/cglm/clipspace/ortho_lh_zo.h \
|
||||||
|
include/cglm/clipspace/ortho_rh_no.h \
|
||||||
|
include/cglm/clipspace/ortho_rh_zo.h \
|
||||||
|
include/cglm/clipspace/view_lh.h \
|
||||||
|
include/cglm/clipspace/view_rh.h \
|
||||||
|
include/cglm/clipspace/view_lh_no.h \
|
||||||
|
include/cglm/clipspace/view_lh_zo.h \
|
||||||
|
include/cglm/clipspace/view_rh_no.h \
|
||||||
|
include/cglm/clipspace/view_rh_zo.h \
|
||||||
|
include/cglm/clipspace/project_no.h \
|
||||||
|
include/cglm/clipspace/project_zo.h
|
||||||
|
|
||||||
|
cglm_calldir=$(includedir)/cglm/call
|
||||||
|
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||||
|
include/cglm/call/mat3.h \
|
||||||
|
include/cglm/call/mat2.h \
|
||||||
|
include/cglm/call/vec2.h \
|
||||||
|
include/cglm/call/vec3.h \
|
||||||
|
include/cglm/call/vec4.h \
|
||||||
|
include/cglm/call/ivec2.h \
|
||||||
|
include/cglm/call/ivec3.h \
|
||||||
|
include/cglm/call/ivec4.h \
|
||||||
|
include/cglm/call/io.h \
|
||||||
|
include/cglm/call/cam.h \
|
||||||
|
include/cglm/call/quat.h \
|
||||||
|
include/cglm/call/euler.h \
|
||||||
|
include/cglm/call/plane.h \
|
||||||
|
include/cglm/call/frustum.h \
|
||||||
|
include/cglm/call/box.h \
|
||||||
|
include/cglm/call/project.h \
|
||||||
|
include/cglm/call/sphere.h \
|
||||||
|
include/cglm/call/ease.h \
|
||||||
|
include/cglm/call/curve.h \
|
||||||
|
include/cglm/call/bezier.h \
|
||||||
|
include/cglm/call/ray.h \
|
||||||
|
include/cglm/call/affine.h \
|
||||||
|
include/cglm/call/affine2d.h
|
||||||
|
|
||||||
|
cglm_call_clipspacedir=$(includedir)/cglm/call/clipspace
|
||||||
|
cglm_call_clipspace_HEADERS = include/cglm/call/clipspace/persp_lh_no.h \
|
||||||
|
include/cglm/call/clipspace/persp_lh_zo.h \
|
||||||
|
include/cglm/call/clipspace/persp_rh_no.h \
|
||||||
|
include/cglm/call/clipspace/persp_rh_zo.h \
|
||||||
|
include/cglm/call/clipspace/ortho_lh_no.h \
|
||||||
|
include/cglm/call/clipspace/ortho_lh_zo.h \
|
||||||
|
include/cglm/call/clipspace/ortho_rh_no.h \
|
||||||
|
include/cglm/call/clipspace/ortho_rh_zo.h \
|
||||||
|
include/cglm/call/clipspace/view_lh_no.h \
|
||||||
|
include/cglm/call/clipspace/view_lh_zo.h \
|
||||||
|
include/cglm/call/clipspace/view_rh_no.h \
|
||||||
|
include/cglm/call/clipspace/view_rh_zo.h \
|
||||||
|
include/cglm/call/clipspace/project_no.h \
|
||||||
|
include/cglm/call/clipspace/project_zo.h
|
||||||
|
|
||||||
|
cglm_simddir=$(includedir)/cglm/simd
|
||||||
|
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||||
|
include/cglm/simd/x86.h \
|
||||||
|
include/cglm/simd/arm.h
|
||||||
|
|
||||||
|
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||||
|
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||||
|
include/cglm/simd/sse2/mat4.h \
|
||||||
|
include/cglm/simd/sse2/mat3.h \
|
||||||
|
include/cglm/simd/sse2/mat2.h \
|
||||||
|
include/cglm/simd/sse2/quat.h
|
||||||
|
|
||||||
|
cglm_simd_avxdir=$(includedir)/cglm/simd/avx
|
||||||
|
cglm_simd_avx_HEADERS = include/cglm/simd/avx/mat4.h \
|
||||||
|
include/cglm/simd/avx/affine.h
|
||||||
|
|
||||||
|
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
||||||
|
cglm_simd_neon_HEADERS = include/cglm/simd/neon/affine.h \
|
||||||
|
include/cglm/simd/neon/mat2.h \
|
||||||
|
include/cglm/simd/neon/mat4.h \
|
||||||
|
include/cglm/simd/neon/quat.h
|
||||||
|
|
||||||
|
cglm_structdir=$(includedir)/cglm/struct
|
||||||
|
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||||
|
include/cglm/struct/mat3.h \
|
||||||
|
include/cglm/struct/mat2.h \
|
||||||
|
include/cglm/struct/affine-pre.h \
|
||||||
|
include/cglm/struct/affine-post.h \
|
||||||
|
include/cglm/struct/affine.h \
|
||||||
|
include/cglm/struct/affine2d.h \
|
||||||
|
include/cglm/struct/vec2.h \
|
||||||
|
include/cglm/struct/vec2-ext.h \
|
||||||
|
include/cglm/struct/vec3.h \
|
||||||
|
include/cglm/struct/vec3-ext.h \
|
||||||
|
include/cglm/struct/vec4.h \
|
||||||
|
include/cglm/struct/vec4-ext.h \
|
||||||
|
include/cglm/struct/io.h \
|
||||||
|
include/cglm/struct/cam.h \
|
||||||
|
include/cglm/struct/quat.h \
|
||||||
|
include/cglm/struct/euler.h \
|
||||||
|
include/cglm/struct/plane.h \
|
||||||
|
include/cglm/struct/frustum.h \
|
||||||
|
include/cglm/struct/box.h \
|
||||||
|
include/cglm/struct/project.h \
|
||||||
|
include/cglm/struct/sphere.h \
|
||||||
|
include/cglm/struct/color.h \
|
||||||
|
include/cglm/struct/curve.h
|
||||||
|
|
||||||
|
cglm_struct_clipspacedir=$(includedir)/cglm/struct/clipspace
|
||||||
|
cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_no.h \
|
||||||
|
include/cglm/struct/clipspace/persp_lh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/persp_rh_no.h \
|
||||||
|
include/cglm/struct/clipspace/persp_rh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_lh_no.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_lh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_rh_no.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_rh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/view_lh_no.h \
|
||||||
|
include/cglm/struct/clipspace/view_lh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/view_rh_no.h \
|
||||||
|
include/cglm/struct/clipspace/view_rh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/project_no.h \
|
||||||
|
include/cglm/struct/clipspace/project_zo.h
|
||||||
|
|
||||||
|
libcglm_la_SOURCES=\
|
||||||
|
src/euler.c \
|
||||||
|
src/affine.c \
|
||||||
|
src/io.c \
|
||||||
|
src/quat.c \
|
||||||
|
src/cam.c \
|
||||||
|
src/vec2.c \
|
||||||
|
src/ivec2.c \
|
||||||
|
src/vec3.c \
|
||||||
|
src/ivec3.c \
|
||||||
|
src/vec4.c \
|
||||||
|
src/ivec4.c \
|
||||||
|
src/mat2.c \
|
||||||
|
src/mat3.c \
|
||||||
|
src/mat4.c \
|
||||||
|
src/plane.c \
|
||||||
|
src/frustum.c \
|
||||||
|
src/box.c \
|
||||||
|
src/project.c \
|
||||||
|
src/sphere.c \
|
||||||
|
src/ease.c \
|
||||||
|
src/curve.c \
|
||||||
|
src/bezier.c \
|
||||||
|
src/ray.c \
|
||||||
|
src/affine2d.c \
|
||||||
|
src/clipspace/ortho_lh_no.c \
|
||||||
|
src/clipspace/ortho_lh_zo.c \
|
||||||
|
src/clipspace/ortho_rh_no.c \
|
||||||
|
src/clipspace/ortho_rh_zo.c \
|
||||||
|
src/clipspace/persp_lh_no.c \
|
||||||
|
src/clipspace/persp_lh_zo.c \
|
||||||
|
src/clipspace/persp_rh_no.c \
|
||||||
|
src/clipspace/persp_rh_zo.c \
|
||||||
|
src/clipspace/view_lh_no.c \
|
||||||
|
src/clipspace/view_lh_zo.c \
|
||||||
|
src/clipspace/view_rh_no.c \
|
||||||
|
src/clipspace/view_rh_zo.c \
|
||||||
|
src/clipspace/project_no.c \
|
||||||
|
src/clipspace/project_zo.c
|
||||||
|
|
||||||
|
test_tests_SOURCES=\
|
||||||
|
test/runner.c \
|
||||||
|
test/src/test_common.c \
|
||||||
|
test/src/tests.c \
|
||||||
|
test/src/test_cam.c \
|
||||||
|
test/src/test_cam_lh_zo.c \
|
||||||
|
test/src/test_cam_rh_zo.c \
|
||||||
|
test/src/test_cam_lh_no.c \
|
||||||
|
test/src/test_cam_rh_no.c \
|
||||||
|
test/src/test_clamp.c \
|
||||||
|
test/src/test_euler.c \
|
||||||
|
test/src/test_bezier.c \
|
||||||
|
test/src/test_struct.c
|
||||||
|
|
||||||
|
pkgconfig_DATA=cglm.pc
|
||||||
|
|
||||||
|
# When running configure with --prefix, $VPATH references
|
||||||
|
# the source directory that post-build.sh is in. When not
|
||||||
|
# using a prefix, $VPATH will be unset, so we need to fall
|
||||||
|
# back to using . to run the script.
|
||||||
|
#export VPATH
|
||||||
|
|
||||||
|
# all-local:
|
||||||
|
# sh $${VPATH:-.}/post-build.sh
|
||||||
44
Package.swift
Normal file
44
Package.swift
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
// swift-tools-version:5.2
|
||||||
|
|
||||||
|
import PackageDescription
|
||||||
|
|
||||||
|
let package = Package(
|
||||||
|
name: "cglm",
|
||||||
|
products: [
|
||||||
|
.library(name: "cglm", type: .static, targets: ["cglmHeader"]),
|
||||||
|
.library(name: "cglmc", targets: ["cglmCompiled"]),
|
||||||
|
],
|
||||||
|
dependencies: [],
|
||||||
|
targets: [
|
||||||
|
.target(
|
||||||
|
name: "cglmCompiled",
|
||||||
|
path: "./",
|
||||||
|
exclude: [
|
||||||
|
"./docs",
|
||||||
|
"./src/swift",
|
||||||
|
"./include",
|
||||||
|
"./test",
|
||||||
|
"./win",
|
||||||
|
],
|
||||||
|
sources: [
|
||||||
|
"./src",
|
||||||
|
],
|
||||||
|
publicHeadersPath: "./include"
|
||||||
|
),
|
||||||
|
.target(
|
||||||
|
name: "cglmHeader",
|
||||||
|
path: "./",
|
||||||
|
exclude: [
|
||||||
|
"./docs",
|
||||||
|
"./include",
|
||||||
|
"./test",
|
||||||
|
"./win",
|
||||||
|
],
|
||||||
|
sources: [
|
||||||
|
"./src/swift",
|
||||||
|
],
|
||||||
|
publicHeadersPath: "./include"
|
||||||
|
),
|
||||||
|
],
|
||||||
|
cLanguageStandard: .c11
|
||||||
|
)
|
||||||
273
README.md
273
README.md
@@ -1,20 +1,59 @@
|
|||||||
# 🎥 OpenGL Mathematics (glm) for `C`
|
# 🎥 OpenGL Mathematics (glm) for `C`
|
||||||
[](https://travis-ci.org/recp/cglm)
|
|
||||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
|
||||||
[](http://cglm.readthedocs.io/en/latest/?badge=latest)
|
|
||||||
[](https://coveralls.io/github/recp/cglm?branch=master)
|
|
||||||
[](https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade)
|
|
||||||
[](#backers)
|
|
||||||
[](#sponsors)
|
|
||||||
|
|
||||||
The original glm library is for C++ only (templates, namespaces, classes...), this library targeted to C99 but currently you can use it for C89 safely by language extensions e.g `__restrict`
|
<p align="center">
|
||||||
|
<img alt="" src="cglm.png" width="550" />
|
||||||
|
</p>
|
||||||
|
<br>
|
||||||
|
<p align="center">
|
||||||
|
<a href="https://travis-ci.com/recp/cglm">
|
||||||
|
<img src="https://travis-ci.com/recp/cglm.svg?branch=master"
|
||||||
|
alt="Build Status">
|
||||||
|
</a>
|
||||||
|
<a href="https://ci.appveyor.com/project/recp/cglm/branch/master">
|
||||||
|
<img src="https://ci.appveyor.com/api/projects/status/av7l3gc0yhfex8y4/branch/master?svg=true"
|
||||||
|
alt="Windows Build Status">
|
||||||
|
</a>
|
||||||
|
<a href="http://cglm.readthedocs.io/en/latest/?badge=latest">
|
||||||
|
<img src="https://readthedocs.org/projects/cglm/badge/?version=latest"
|
||||||
|
alt="Documentation Status">
|
||||||
|
</a>
|
||||||
|
<a href="https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade">
|
||||||
|
<img src="https://api.codacy.com/project/badge/Grade/6a62b37d5f214f178ebef269dc4a6bf1"
|
||||||
|
alt="Codacy Badge"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://coveralls.io/github/recp/cglm?branch=master">
|
||||||
|
<img src="https://coveralls.io/repos/github/recp/cglm/badge.svg?branch=master"
|
||||||
|
alt="Coverage Status"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://codecov.io/gh/recp/cglm">
|
||||||
|
<img src="https://codecov.io/gh/recp/cglm/branch/master/graph/badge.svg"
|
||||||
|
alt="Coverage Status"/>
|
||||||
|
</a>
|
||||||
|
<br /><br />
|
||||||
|
<a href="#sponsors">
|
||||||
|
<img src="https://opencollective.com/cglm/sponsors/badge.svg"
|
||||||
|
alt="Sponsors on Open Collective"/>
|
||||||
|
</a>
|
||||||
|
<a href="#backers">
|
||||||
|
<img src="https://opencollective.com/cglm/backers/badge.svg"
|
||||||
|
alt="Backers on Open Collective"/>
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
#### Documentation
|
<br>
|
||||||
|
|
||||||
Almost all functions (inline versions) and parameters are documented inside related headers. <br />
|
<p align="center">
|
||||||
|
Highly optimized 2D|3D math library, also known as <b>OpenGL Mathematics (glm) for `C`</b>. <b>cglm</b> provides lot of utils to help math operations to be fast and quick to write. It is community friendly, feel free to bring any issues, bugs you faced.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### 📚 Documentation
|
||||||
|
|
||||||
|
Almost all functions (inline versions) and parameters are documented inside the corresponding headers. <br />
|
||||||
Complete documentation: http://cglm.readthedocs.io
|
Complete documentation: http://cglm.readthedocs.io
|
||||||
|
|
||||||
#### Note for previous versions:
|
#### 📌 Note for previous versions:
|
||||||
|
|
||||||
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec3_copy`
|
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec3_copy`
|
||||||
- OpenGL related functions are dropped to make this lib platform/third-party independent
|
- OpenGL related functions are dropped to make this lib platform/third-party independent
|
||||||
@@ -26,29 +65,29 @@ you have the latest version
|
|||||||
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
||||||
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||||
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||||
|
- **[major change]** by starting v0.7.3, inline print functions are disabled in release/production mode to eliminate print costs (see options in documentation). Print output also improved. You can disable colors if you need (see documentation)
|
||||||
|
- **[major change]** by starting v0.8.3, **cglm** supports alternative clipspace configuations e.g. Left Handed, Zero-to-One (_zo)... `CGLM_FORCE_DEPTH_ZERO_TO_ONE` and `CGLM_FORCE_LEFT_HANDED` is provided to control clipspace. You should be able to use **cglm** with Vulkan, DirectX and Metal now... see https://cglm.readthedocs.io/en/latest/opt.html#clipspace-option-s
|
||||||
|
|
||||||
#### Note for C++ developers:
|
#### 📌 Note for C++ developers:
|
||||||
If you don't aware about original GLM library yet, you may also want to look at:
|
If you are not aware of the original GLM library yet, you may also want to look at:
|
||||||
https://github.com/g-truc/glm
|
https://github.com/g-truc/glm
|
||||||
|
|
||||||
#### Note for new comers (Important):
|
#### 📌 Note for new comers (Important):
|
||||||
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
||||||
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
||||||
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just incliude headers.
|
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just include headers.
|
||||||
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
||||||
- Welcome!
|
- Welcome!
|
||||||
|
|
||||||
#### Note for experienced developers:
|
#### 📌 Note for experienced developers:
|
||||||
- Since I'm testing this library in my projects, sometimes bugs occurs; finding that bug[s] and making improvements would be more easy with multiple developer/contributor and their projects or knowledge. Consider to make some tests if you suspect something is wrong and any feedbacks, contributions and bug reports are always welcome.
|
- Since I'm testing this library in my projects, sometimes bugs occurs; finding that bug[s] and making improvements would be more easy with multiple developer/contributor and their projects or knowledge. Consider to make some tests if you suspect something is wrong and any feedbacks, contributions and bug reports are always welcome.
|
||||||
|
|
||||||
#### Allocations?
|
#### 📌 Allocations?
|
||||||
`cglm` doesn't alloc any memory on heap. So it doesn't provide any allocator. You should alloc memory for **out** parameters too if you pass pointer of memory location. Don't forget that **vec4** (also quat/**versor**) and **mat4** must be aligned (16-bytes), because *cglm* uses SIMD instructions to optimize most operations if available.
|
`cglm` doesn't alloc any memory on heap. So it doesn't provide any allocator. You should alloc memory for **out** parameters too if you pass pointer of memory location. Don't forget that **vec4** (also quat/**versor**) and **mat4** must be aligned (16-bytes), because *cglm* uses SIMD instructions to optimize most operations if available.
|
||||||
|
|
||||||
#### Returning vector or matrix... ?
|
#### 📌 Returning vector or matrix... ?
|
||||||
Since almost all types are arrays and **C** doesn't allow returning arrays, so **cglm** doesn't support this feature. In the future *cglm* may use **struct** for some types for this purpose.
|
|
||||||
|
|
||||||
#### Other APIs like Vulkan, Metal, Dx?
|
**cglm** supports both *ARRAY API* and *STRUCT API*, so you can return structs if you utilize struct api (`glms_`).
|
||||||
Currently *cglm* uses default clip space configuration (-1, 1) for camera functions (perspective, extract corners...), in the future other clip space configurations will be supported
|
|
||||||
|
|
||||||
<hr/>
|
<hr/>
|
||||||
|
|
||||||
@@ -67,11 +106,14 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
|||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
## Features
|
## 🚀 Features
|
||||||
|
- **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||||
|
- option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||||
|
- array api and struct api, you can use arrays or structs.
|
||||||
- general purpose matrix operations (mat4, mat3)
|
- general purpose matrix operations (mat4, mat3)
|
||||||
- chain matrix multiplication (square only)
|
- chain matrix multiplication (square only)
|
||||||
- general purpose vector operations (cross, dot, rotate, proj, angle...)
|
- general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||||
- affine transforms
|
- affine transformations
|
||||||
- matrix decomposition (extract rotation, scaling factor)
|
- matrix decomposition (extract rotation, scaling factor)
|
||||||
- optimized affine transform matrices (mul, rigid-body inverse)
|
- optimized affine transform matrices (mul, rigid-body inverse)
|
||||||
- camera (lookat)
|
- camera (lookat)
|
||||||
@@ -81,19 +123,21 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
|||||||
- extract euler angles
|
- extract euler angles
|
||||||
- inline or pre-compiled function call
|
- inline or pre-compiled function call
|
||||||
- frustum (extract view frustum planes, corners...)
|
- frustum (extract view frustum planes, corners...)
|
||||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||||
- bounding sphere
|
- bounding sphere
|
||||||
- project, unproject
|
- project, unproject
|
||||||
- easing functions
|
- easing functions
|
||||||
- curves
|
- curves
|
||||||
- curve interpolation helpers (S*M*C, deCasteljau...)
|
- curve interpolation helpers (S*M*C, deCasteljau...)
|
||||||
- and other...
|
- helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||||
|
- ray intersection helpers
|
||||||
|
- and others...
|
||||||
|
|
||||||
<hr />
|
<hr />
|
||||||
|
|
||||||
You have two option to call a function/operation: inline or library call (link)
|
You have two options to call a function/operation: inline or library call (link)
|
||||||
Almost all functions are marked inline (always_inline) so compiler probably will inline.
|
Almost all functions are marked inline (always_inline) so compiler will probably inline.
|
||||||
To call pre-compiled version, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
To call pre-compiled versions, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
||||||
|
|
||||||
```C
|
```C
|
||||||
#include <cglm/cglm.h> /* for inline */
|
#include <cglm/cglm.h> /* for inline */
|
||||||
@@ -119,7 +163,7 @@ You can pass matrices and vectors as array to functions rather than get address.
|
|||||||
glm_translate(m, (vec3){1.0f, 0.0f, 0.0f});
|
glm_translate(m, (vec3){1.0f, 0.0f, 0.0f});
|
||||||
```
|
```
|
||||||
|
|
||||||
Library contains general purpose mat4 mul and inverse functions but also contains some special form (optimized) of these functions for affine transform matrices. If you want to multiply two affine transform matrices you can use glm_mul instead of glm_mat4_mul and glm_inv_tr (ROT + TR) instead glm_mat4_inv
|
Library contains general purpose mat4 mul and inverse functions, and also contains some special forms (optimized) of these functions for affine transformations' matrices. If you want to multiply two affine transformation matrices you can use glm_mul instead of glm_mat4_mul and glm_inv_tr (ROT + TR) instead glm_mat4_inv
|
||||||
```C
|
```C
|
||||||
/* multiplication */
|
/* multiplication */
|
||||||
mat4 modelMat;
|
mat4 modelMat;
|
||||||
@@ -129,26 +173,161 @@ glm_mul(T, R, modelMat);
|
|||||||
glm_inv_tr(modelMat);
|
glm_inv_tr(modelMat);
|
||||||
```
|
```
|
||||||
|
|
||||||
## Build
|
### Struct API
|
||||||
|
|
||||||
|
The struct API works as follows, note the `s` suffix on types, the `glms_` prefix on functions and the `GLMS_` prefix on constants:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#include <cglm/struct.h>
|
||||||
|
|
||||||
|
mat4s mat = GLMS_MAT4_IDENTITY_INIT;
|
||||||
|
mat4s inv = glms_mat4_inv(mat);
|
||||||
|
```
|
||||||
|
|
||||||
|
Struct functions generally take their parameters as *values* and *return* their results, rather than taking pointers and writing to out parameters. That means your parameters can usually be `const`, if you're into that.
|
||||||
|
|
||||||
|
The types used are actually unions that allow access to the same data multiple ways. One of those ways involves anonymous structures, available since C11. MSVC also supports it for earlier C versions out of the box and GCC/Clang do if you enable `-fms-extensions`. To explicitly enable these anonymous structures, `#define CGLM_USE_ANONYMOUS_STRUCT` to `1`, to disable them, to `0`. For backward compatibility, you can also `#define CGLM_NO_ANONYMOUS_STRUCT` (value is irrelevant) to disable them. If you don't specify explicitly, cglm will do a best guess based on your compiler and the C version you're using.
|
||||||
|
|
||||||
|
## 🔨 Build
|
||||||
|
|
||||||
|
### CMake (All platforms)
|
||||||
|
```bash
|
||||||
|
$ mkdir build
|
||||||
|
$ cd build
|
||||||
|
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||||
|
$ make
|
||||||
|
$ sudo make install # [Optional]
|
||||||
|
```
|
||||||
|
|
||||||
|
##### Cmake options with Defaults:
|
||||||
|
|
||||||
|
```CMake
|
||||||
|
option(CGLM_SHARED "Shared build" ON)
|
||||||
|
option(CGLM_STATIC "Static build" OFF)
|
||||||
|
option(CGLM_USE_C99 "" OFF) # C11
|
||||||
|
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Use as header-only library with your CMake project
|
||||||
|
|
||||||
|
This requires no building or installation of cglm.
|
||||||
|
|
||||||
|
* Example:
|
||||||
|
|
||||||
|
``` cmake
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm_headers)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Use with your CMake project
|
||||||
|
* Example:
|
||||||
|
```cmake
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/)
|
||||||
|
|
||||||
|
# or you can use find_package to configure cglm
|
||||||
|
```
|
||||||
|
|
||||||
|
### Meson (All platforms)
|
||||||
|
|
||||||
|
```bash
|
||||||
|
$ meson build # [Optional] --default-library=static
|
||||||
|
$ cd build
|
||||||
|
$ ninja
|
||||||
|
$ sudo ninja install # [Optional]
|
||||||
|
```
|
||||||
|
|
||||||
|
##### Meson options with Defaults:
|
||||||
|
|
||||||
|
```meson
|
||||||
|
c_std=c11
|
||||||
|
buildtype=release
|
||||||
|
default_library=shared
|
||||||
|
enable_tests=false # to run tests: ninja test
|
||||||
|
```
|
||||||
|
#### Use with your Meson project
|
||||||
|
* Example:
|
||||||
|
```meson
|
||||||
|
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||||
|
project('name', 'c')
|
||||||
|
|
||||||
|
cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||||
|
|
||||||
|
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Swift (Swift Package Manager)
|
||||||
|
|
||||||
|
Currently only default build options are supported. Add **cglm** dependency to your project:
|
||||||
|
|
||||||
|
```swift
|
||||||
|
...
|
||||||
|
Package(
|
||||||
|
...
|
||||||
|
dependencies: [
|
||||||
|
...
|
||||||
|
.package(url: "https://github.com/recp/cglm", .branch("master")),
|
||||||
|
]
|
||||||
|
...
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
Now add **cgml** as a dependency to your target. Product choices are:
|
||||||
|
- **cglm** for inlined version of the library which can be linked only statically
|
||||||
|
- **cglmc** for a compiled version of the library with no linking limitation
|
||||||
|
|
||||||
|
```swift
|
||||||
|
...
|
||||||
|
.target(
|
||||||
|
...
|
||||||
|
dependencies: [
|
||||||
|
...
|
||||||
|
.product(name: "cglm", package: "cglm"),
|
||||||
|
]
|
||||||
|
...
|
||||||
|
)
|
||||||
|
...
|
||||||
|
```
|
||||||
|
|
||||||
### Unix (Autotools)
|
### Unix (Autotools)
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
$ sh ./build-deps.sh # run only once (dependencies) [Optional].
|
|
||||||
$ # You can pass this step if you don't want to run `make check` for tests.
|
|
||||||
$ # cglm uses cmocka for tests and it may reqiure cmake for building it
|
|
||||||
$
|
|
||||||
$ sh autogen.sh
|
$ sh autogen.sh
|
||||||
$ ./configure
|
$ ./configure
|
||||||
$ make
|
$ make
|
||||||
$ make check # [Optional] (if you run `sh ./build-deps.sh`)
|
$ make check # [Optional]
|
||||||
$ [sudo] make install
|
$ [sudo] make install # [Optional]
|
||||||
```
|
```
|
||||||
|
|
||||||
|
This will also install pkg-config files so you can use
|
||||||
|
`pkg-config --cflags cglm` and `pkg-config --libs cglm` to retrieve compiler
|
||||||
|
and linker flags.
|
||||||
|
|
||||||
|
The files will be installed into the given prefix (usually `/usr/local` by
|
||||||
|
default on Linux), but your pkg-config may not be configured to actually check
|
||||||
|
there. You can figure out where it's looking by running `pkg-config --variable
|
||||||
|
pc_path pkg-config` and change the path the files are installed to via
|
||||||
|
`./configure --with-pkgconfigdir=/your/path`. Alternatively, you can add the
|
||||||
|
prefix path to your `PKG_CONFIG_PATH` environment variable.
|
||||||
|
|
||||||
### Windows (MSBuild)
|
### Windows (MSBuild)
|
||||||
Windows related build files, project files are located in `win` folder,
|
Windows related build file and project files are located in `win` folder,
|
||||||
make sure you are inside `cglm/win` folder.
|
make sure you are inside `cglm/win` folder.
|
||||||
Code Analysis are enabled, it may take awhile to build
|
Code Analysis is enabled, so it may take awhile to build.
|
||||||
|
|
||||||
```Powershell
|
```Powershell
|
||||||
$ cd win
|
$ cd win
|
||||||
@@ -159,6 +338,10 @@ if `msbuild` won't work (because of multi version VS) then try to build with `de
|
|||||||
$ devenv cglm.sln /Build Release
|
$ devenv cglm.sln /Build Release
|
||||||
```
|
```
|
||||||
|
|
||||||
|
#### Running Tests on Windows
|
||||||
|
|
||||||
|
You can see test project in same visual studio solution file. It is enough to run that project to run tests.
|
||||||
|
|
||||||
### Building Docs
|
### Building Docs
|
||||||
First you need install Sphinx: http://www.sphinx-doc.org/en/master/usage/installation.html
|
First you need install Sphinx: http://www.sphinx-doc.org/en/master/usage/installation.html
|
||||||
then:
|
then:
|
||||||
@@ -169,11 +352,11 @@ $ sphinx-build source build
|
|||||||
it will compile docs into build folder, you can run index.html inside that function.
|
it will compile docs into build folder, you can run index.html inside that function.
|
||||||
|
|
||||||
## How to use
|
## How to use
|
||||||
If you want to use inline versions of funcstions then; include main header
|
If you want to use the inline versions of functions, then include the main header
|
||||||
```C
|
```C
|
||||||
#include <cglm/cglm.h>
|
#include <cglm/cglm.h>
|
||||||
```
|
```
|
||||||
the header will include all headers. Then call func you want e.g. rotate vector by axis:
|
the header will include all headers. Then call the func you want e.g. rotate vector by axis:
|
||||||
```C
|
```C
|
||||||
glm_vec3_rotate(v1, glm_rad(45), (vec3){1.0f, 0.0f, 0.0f});
|
glm_vec3_rotate(v1, glm_rad(45), (vec3){1.0f, 0.0f, 0.0f});
|
||||||
```
|
```
|
||||||
@@ -204,7 +387,7 @@ glm_mat4_mul(m1, m2, m1);
|
|||||||
/* or */
|
/* or */
|
||||||
glm_mat4_mul(m1, m1, m1);
|
glm_mat4_mul(m1, m1, m1);
|
||||||
```
|
```
|
||||||
the first two parameter are **[in]** and the last one is **[out]** parameter. After multiplied *m1* and *m2* the result is stored in *m1*. This is why we send *m1* twice. You may store result in different matrix, this just an example.
|
the first two parameter are **[in]** and the last one is **[out]** parameter. After multiplying *m1* and *m2*, the result is stored in *m1*. This is why we send *m1* twice. You may store the result in a different matrix, this is just an example.
|
||||||
|
|
||||||
### Example: Computing MVP matrix
|
### Example: Computing MVP matrix
|
||||||
|
|
||||||
@@ -244,11 +427,11 @@ Option 2: Cast matrix to pointer type (also valid for multiple dimensional array
|
|||||||
glUniformMatrix4fv(location, 1, GL_FALSE, (float *)matrix);
|
glUniformMatrix4fv(location, 1, GL_FALSE, (float *)matrix);
|
||||||
```
|
```
|
||||||
|
|
||||||
You can pass same way to another APIs e.g. Vulkan, DX...
|
You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
||||||
|
|
||||||
## Notes
|
## Notes
|
||||||
|
|
||||||
- This library uses float types only, does not support Integers, Double... yet
|
- This library does not support double type... yet
|
||||||
- If headers are not working properly with your compiler, IDE please open an issue, because I'm using GCC and clang to test it maybe sometimes MSVC
|
- If headers are not working properly with your compiler, IDE please open an issue, because I'm using GCC and clang to test it maybe sometimes MSVC
|
||||||
|
|
||||||
**TODO:**
|
**TODO:**
|
||||||
@@ -257,13 +440,13 @@ You can pass same way to another APIs e.g. Vulkan, DX...
|
|||||||
- [x] Add version info
|
- [x] Add version info
|
||||||
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
||||||
- [x] Extra documentation
|
- [x] Extra documentation
|
||||||
- [ ] ARM Neon Arch (In Progress)
|
- [x] ARM Neon Arch
|
||||||
|
|
||||||
|
|
||||||
## Contributors
|
## Contributors
|
||||||
|
|
||||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
<a href="https://github.com/recp/cglm/graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||||
|
|
||||||
|
|
||||||
## Backers
|
## Backers
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
#! /bin/sh
|
|
||||||
#
|
|
||||||
# Copyright (c), Recep Aslantas.
|
|
||||||
#
|
|
||||||
# MIT License (MIT), http://opensource.org/licenses/MIT
|
|
||||||
# Full license can be found in the LICENSE file
|
|
||||||
#
|
|
||||||
|
|
||||||
# check if deps are pulled
|
|
||||||
git submodule update --init --recursive
|
|
||||||
|
|
||||||
cd $(dirname "$0")
|
|
||||||
|
|
||||||
# general deps: gcc make autoconf automake libtool cmake
|
|
||||||
|
|
||||||
# test - cmocka
|
|
||||||
cd ./test/lib/cmocka
|
|
||||||
rm -rf build
|
|
||||||
mkdir -p build
|
|
||||||
cd build
|
|
||||||
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Debug ..
|
|
||||||
make -j8
|
|
||||||
cd ../../../../
|
|
||||||
11
cglm.pc.in
Normal file
11
cglm.pc.in
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
prefix=@prefix@
|
||||||
|
exec_prefix=@exec_prefix@
|
||||||
|
libdir=@libdir@
|
||||||
|
includedir=@includedir@
|
||||||
|
|
||||||
|
Name: @PACKAGE_NAME@
|
||||||
|
Description: OpenGL Mathematics (glm) for C
|
||||||
|
URL: https://github.com/recp/cglm
|
||||||
|
Version: @PACKAGE_VERSION@
|
||||||
|
Cflags: -I${includedir}
|
||||||
|
Libs: -L${libdir} -lcglm @LIBS@
|
||||||
15
cglm.podspec
15
cglm.podspec
@@ -2,10 +2,10 @@ Pod::Spec.new do |s|
|
|||||||
|
|
||||||
# Description
|
# Description
|
||||||
s.name = "cglm"
|
s.name = "cglm"
|
||||||
s.version = "0.5.1"
|
s.version = "0.8.9"
|
||||||
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||||
s.description = <<-DESC
|
s.description = <<-DESC
|
||||||
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||||
DESC
|
DESC
|
||||||
|
|
||||||
s.documentation_url = "http://cglm.readthedocs.io"
|
s.documentation_url = "http://cglm.readthedocs.io"
|
||||||
@@ -25,4 +25,13 @@ cglm is math library for graphics programming for C. It is similar to original g
|
|||||||
|
|
||||||
# Linking
|
# Linking
|
||||||
s.library = "m"
|
s.library = "m"
|
||||||
|
|
||||||
|
# Configuration
|
||||||
|
s.pod_target_xcconfig = {
|
||||||
|
'CLANG_ENABLE_MODULES' => 'NO',
|
||||||
|
'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
|
||||||
|
'CLANG_WARN_DOCUMENTATION_COMMENTS' => 'NO',
|
||||||
|
'GCC_C_LANGUAGE_STANDARD' => 'gnu11',
|
||||||
|
'GCC_PREPROCESSOR_DEFINITIONS' => '$(inherited) GLM_TESTS_NO_COLORFUL_OUTPUT'
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|||||||
23
configure.ac
23
configure.ac
@@ -7,13 +7,30 @@
|
|||||||
#*****************************************************************************
|
#*****************************************************************************
|
||||||
|
|
||||||
AC_PREREQ([2.69])
|
AC_PREREQ([2.69])
|
||||||
AC_INIT([cglm], [0.5.4], [info@recp.me])
|
AC_INIT([cglm], [0.9.0], [info@recp.me])
|
||||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
|
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||||
|
|
||||||
|
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||||
|
: ${CFLAGS=""}
|
||||||
|
|
||||||
AC_CONFIG_MACRO_DIR([m4])
|
AC_CONFIG_MACRO_DIR([m4])
|
||||||
AC_CONFIG_SRCDIR([src/])
|
AC_CONFIG_SRCDIR([src/])
|
||||||
AC_CONFIG_HEADERS([config.h])
|
AC_CONFIG_HEADERS([config.h])
|
||||||
|
|
||||||
|
# Dependencies for pkg-config.
|
||||||
|
PKG_PROG_PKG_CONFIG
|
||||||
|
# Ancient versions of pkg-config (such as the one used in Travis CI)
|
||||||
|
# don't have this macro, so we need to do it manually.
|
||||||
|
m4_ifdef([PKG_INSTALLDIR], [
|
||||||
|
PKG_INSTALLDIR
|
||||||
|
], [
|
||||||
|
AC_ARG_WITH([pkgconfigdir],
|
||||||
|
[AS_HELP_STRING([--with-pkgconfigdir],
|
||||||
|
[pkg-config installation directory ['${libdir}/pkgconfig']])],,
|
||||||
|
[with_pkgconfigdir=]'${libdir}/pkgconfig')
|
||||||
|
AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
|
||||||
|
])
|
||||||
|
|
||||||
# Checks for programs.
|
# Checks for programs.
|
||||||
AC_PROG_CC
|
AC_PROG_CC
|
||||||
AM_PROG_CC_C_O
|
AM_PROG_CC_C_O
|
||||||
@@ -53,6 +70,6 @@ AC_TYPE_UINT8_T
|
|||||||
# Checks for library functions.
|
# Checks for library functions.
|
||||||
AC_FUNC_ERROR_AT_LINE
|
AC_FUNC_ERROR_AT_LINE
|
||||||
|
|
||||||
AC_CONFIG_FILES([makefile])
|
AC_CONFIG_FILES([Makefile cglm.pc])
|
||||||
|
|
||||||
AC_OUTPUT
|
AC_OUTPUT
|
||||||
|
|||||||
129
docs/source/affine-common.rst
Normal file
129
docs/source/affine-common.rst
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
3D Affine Transforms (common)
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Common transfrom functions.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translate_make`
|
||||||
|
#. :c:func:`glm_scale_to`
|
||||||
|
#. :c:func:`glm_scale_make`
|
||||||
|
#. :c:func:`glm_scale`
|
||||||
|
#. :c:func:`glm_scale_uni`
|
||||||
|
#. :c:func:`glm_rotate_make`
|
||||||
|
#. :c:func:`glm_rotate_atm`
|
||||||
|
#. :c:func:`glm_decompose_scalev`
|
||||||
|
#. :c:func:`glm_uniscaled`
|
||||||
|
#. :c:func:`glm_decompose_rs`
|
||||||
|
#. :c:func:`glm_decompose`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW translate transform matrix by *v* vector.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
scale existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
| *[out]* **dest** scaled matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW scale matrix by v vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
scales existing transform matrix by v vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||||
|
|
||||||
|
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
creates NEW rotation matrix by angle and axis,
|
||||||
|
axis will be normalized so you don't need to normalize it
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **axis** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| creates NEW rotation matrix by angle and axis at given point
|
||||||
|
| this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
|
||||||
|
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||||
|
|
||||||
|
decompose scale vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||||
|
|
||||||
|
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||||
|
|
||||||
|
returns true if matrix is uniform scaled.
|
||||||
|
This is helpful for creating normal matrix.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **r** rotation matrix
|
||||||
|
| *[out]* **s** scale matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose affine transform, TODO: extract shear factors.
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[out]* **t** translation vector
|
||||||
|
| *[out]* **r** rotation matrix (mat4)
|
||||||
|
| *[out]* **s** scaling vector [X, Y, Z]
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
.. default-domain:: C
|
.. default-domain:: C
|
||||||
|
|
||||||
affine transform matrix (specialized functions)
|
3D Affine Transform Matrix (specialized functions)
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
Header: cglm/affine-mat.h
|
Header: cglm/affine-mat.h
|
||||||
|
|||||||
129
docs/source/affine-post.rst
Normal file
129
docs/source/affine-post.rst
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
3D Affine Transforms (post)
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Post transfrom functions are similar to pre transform functions except order of application is reversed.
|
||||||
|
Post transform functions are applied after the object is transformed with given (model matrix) transfrom.
|
||||||
|
|
||||||
|
Ther are named af
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translated_to`
|
||||||
|
#. :c:func:`glm_translated`
|
||||||
|
#. :c:func:`glm_translated_x`
|
||||||
|
#. :c:func:`glm_translated_y`
|
||||||
|
#. :c:func:`glm_translated_z`
|
||||||
|
#. :c:func:`glm_rotated_x`
|
||||||
|
#. :c:func:`glm_rotated_y`
|
||||||
|
#. :c:func:`glm_rotated_z`
|
||||||
|
#. :c:func:`glm_rotated`
|
||||||
|
#. :c:func:`glm_rotated_at`
|
||||||
|
#. :c:func:`glm_spinned`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
| *[out]* **dest** translated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_x(mat4 m, float x)
|
||||||
|
|
||||||
|
translate existing transform matrix by x factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** x factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_y(mat4 m, float y)
|
||||||
|
|
||||||
|
translate existing transform matrix by *y* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** y factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_z(mat4 m, float z)
|
||||||
|
|
||||||
|
translate existing transform matrix by *z* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** z factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_x(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around X axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_y(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Y axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_z(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle and axis
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_spinned(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
240
docs/source/affine-pre.rst
Normal file
240
docs/source/affine-pre.rst
Normal file
@@ -0,0 +1,240 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
3D Affine Transforms (pre)
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Pre transfrom functions which are regular transfrom functions.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translate_to`
|
||||||
|
#. :c:func:`glm_translate`
|
||||||
|
#. :c:func:`glm_translate_x`
|
||||||
|
#. :c:func:`glm_translate_y`
|
||||||
|
#. :c:func:`glm_translate_z`
|
||||||
|
#. :c:func:`glm_translate_make`
|
||||||
|
#. :c:func:`glm_scale_to`
|
||||||
|
#. :c:func:`glm_scale_make`
|
||||||
|
#. :c:func:`glm_scale`
|
||||||
|
#. :c:func:`glm_scale_uni`
|
||||||
|
#. :c:func:`glm_rotate_x`
|
||||||
|
#. :c:func:`glm_rotate_y`
|
||||||
|
#. :c:func:`glm_rotate_z`
|
||||||
|
#. :c:func:`glm_rotate_make`
|
||||||
|
#. :c:func:`glm_rotate`
|
||||||
|
#. :c:func:`glm_rotate_at`
|
||||||
|
#. :c:func:`glm_rotate_atm`
|
||||||
|
#. :c:func:`glm_decompose_scalev`
|
||||||
|
#. :c:func:`glm_uniscaled`
|
||||||
|
#. :c:func:`glm_decompose_rs`
|
||||||
|
#. :c:func:`glm_decompose`
|
||||||
|
#. :c:func:`glm_spin`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
| *[out]* **dest** translated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_x(mat4 m, float x)
|
||||||
|
|
||||||
|
translate existing transform matrix by x factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** x factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_y(mat4 m, float y)
|
||||||
|
|
||||||
|
translate existing transform matrix by *y* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** y factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_z(mat4 m, float z)
|
||||||
|
|
||||||
|
translate existing transform matrix by *z* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** z factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW translate transform matrix by *v* vector.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
scale existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
| *[out]* **dest** scaled matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW scale matrix by v vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
scales existing transform matrix by v vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||||
|
|
||||||
|
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around X axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Y axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
creates NEW rotation matrix by angle and axis,
|
||||||
|
axis will be normalized so you don't need to normalize it
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **axis** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle and axis
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| creates NEW rotation matrix by angle and axis at given point
|
||||||
|
| this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
|
||||||
|
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||||
|
|
||||||
|
decompose scale vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||||
|
|
||||||
|
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||||
|
|
||||||
|
returns true if matrix is uniform scaled.
|
||||||
|
This is helpful for creating normal matrix.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **r** rotation matrix
|
||||||
|
| *[out]* **s** scale matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose affine transform, TODO: extract shear factors.
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[out]* **t** translation vector
|
||||||
|
| *[out]* **r** rotation matrix (mat4)
|
||||||
|
| *[out]* **s** scaling vector [X, Y, Z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_spin(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
@@ -1,10 +1,22 @@
|
|||||||
.. default-domain:: C
|
.. default-domain:: C
|
||||||
|
|
||||||
affine transforms
|
3D Affine Transforms
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
Header: cglm/affine.h
|
Header: cglm/affine.h
|
||||||
|
|
||||||
|
Before starting, **cglm** provides two kind of transform functions; pre and post.
|
||||||
|
|
||||||
|
Pre functions (`T' = Tnew * T`) are like `glm_translate`, `glm_rotate` which means it will translate the vector first and then apply the model transformation.
|
||||||
|
Post functions (`T' = T * Tnew`) are like `glm_translated`, `glm_rotated` which means it will apply the model transformation first and then translate the vector.
|
||||||
|
|
||||||
|
`glm_translate`, `glm_rotate` are pre functions and are similar to C++ **glm** which you are familiar with.
|
||||||
|
|
||||||
|
In new versions of **cglm** we added `glm_translated`, `glm_rotated`... which are post functions,
|
||||||
|
they are useful in some cases, e.g. append transform to existing transform (apply/append transform as last transfrom T' = T * Tnew).
|
||||||
|
|
||||||
|
Post functions are named after pre functions with `ed` suffix, e.g. `glm_translate` -> `glm_translated`. So don't mix them up.
|
||||||
|
|
||||||
Initialize Transform Matrices
|
Initialize Transform Matrices
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
Functions with **_make** prefix expect you don't have a matrix and they create
|
Functions with **_make** prefix expect you don't have a matrix and they create
|
||||||
@@ -25,6 +37,9 @@ since scale factors are stored in rotation matrix, same may also true for scalli
|
|||||||
cglm provides some functions for rotating around at given point e.g.
|
cglm provides some functions for rotating around at given point e.g.
|
||||||
**glm_rotate_at**, **glm_quat_rotate_at**. Use them or follow next section for algorihm ("Rotate or Scale around specific Point (Pivot Point / Anchor Point)").
|
**glm_rotate_at**, **glm_quat_rotate_at**. Use them or follow next section for algorihm ("Rotate or Scale around specific Point (Pivot Point / Anchor Point)").
|
||||||
|
|
||||||
|
Also **cglm** provides :c:func:`glm_spin` and :c:func:`glm_spinned` functions to rotate around itself. No need to give pivot.
|
||||||
|
These functions are useful for rotating around center of object.
|
||||||
|
|
||||||
Rotate or Scale around specific Point (Anchor Point)
|
Rotate or Scale around specific Point (Anchor Point)
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
@@ -35,6 +50,7 @@ If you want to rotate model around arbibtrary point follow these steps:
|
|||||||
3. Move model back from origin to pivot (reverse of step-1): **translate(pivot.x, pivot.y, pivot.z)**
|
3. Move model back from origin to pivot (reverse of step-1): **translate(pivot.x, pivot.y, pivot.z)**
|
||||||
|
|
||||||
**glm_rotate_at**, **glm_quat_rotate_at** and their helper functions works that way.
|
**glm_rotate_at**, **glm_quat_rotate_at** and their helper functions works that way.
|
||||||
|
So if you use them you don't need to do these steps manually which are done by **cglm**.
|
||||||
|
|
||||||
The implementation would be:
|
The implementation would be:
|
||||||
|
|
||||||
@@ -45,6 +61,15 @@ The implementation would be:
|
|||||||
glm_rotate(m, angle, axis);
|
glm_rotate(m, angle, axis);
|
||||||
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
||||||
|
|
||||||
|
or just:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
glm_rotate_at(m, pivot, angle, axis);
|
||||||
|
|
||||||
|
.. _TransformsOrder:
|
||||||
|
|
||||||
Transforms Order
|
Transforms Order
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
@@ -52,7 +77,7 @@ It is important to understand this part especially if you call transform
|
|||||||
functions multiple times
|
functions multiple times
|
||||||
|
|
||||||
`glm_translate`, `glm_rotate`, `glm_scale` and `glm_quat_rotate` and their
|
`glm_translate`, `glm_rotate`, `glm_scale` and `glm_quat_rotate` and their
|
||||||
helpers functions works like this (cglm may provide reverse order too as alternative in the future):
|
helpers functions works like this (cglm provides reverse order as `ed` suffix e.g `glm_translated`, `glm_rotated` see post transforms):
|
||||||
|
|
||||||
.. code-block:: c
|
.. code-block:: c
|
||||||
:linenos:
|
:linenos:
|
||||||
@@ -145,199 +170,27 @@ Functions:
|
|||||||
#. :c:func:`glm_decompose_rs`
|
#. :c:func:`glm_decompose_rs`
|
||||||
#. :c:func:`glm_decompose`
|
#. :c:func:`glm_decompose`
|
||||||
|
|
||||||
|
Post functions (**NEW**):
|
||||||
|
|
||||||
|
1. :c:func:`glm_translated_to`
|
||||||
|
#. :c:func:`glm_translated`
|
||||||
|
#. :c:func:`glm_translated_x`
|
||||||
|
#. :c:func:`glm_translated_y`
|
||||||
|
#. :c:func:`glm_translated_z`
|
||||||
|
#. :c:func:`glm_rotated_x`
|
||||||
|
#. :c:func:`glm_rotated_y`
|
||||||
|
#. :c:func:`glm_rotated_z`
|
||||||
|
#. :c:func:`glm_rotated`
|
||||||
|
#. :c:func:`glm_rotated_at`
|
||||||
|
#. :c:func:`glm_spinned`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
.. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
|
.. toctree::
|
||||||
|
:maxdepth: 1
|
||||||
|
:caption: Affine categories:
|
||||||
|
|
||||||
translate existing transform matrix by *v* vector and store result in dest
|
affine-common
|
||||||
|
affine-pre
|
||||||
Parameters:
|
affine-post
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **v** translate vector [x, y, z]
|
|
||||||
| *[out]* **dest** translated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
translate existing transform matrix by *v* vector
|
|
||||||
and stores result in same matrix
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** translate vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_x(mat4 m, float x)
|
|
||||||
|
|
||||||
translate existing transform matrix by x factor
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** x factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_y(mat4 m, float y)
|
|
||||||
|
|
||||||
translate existing transform matrix by *y* factor
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** y factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_z(mat4 m, float z)
|
|
||||||
|
|
||||||
translate existing transform matrix by *z* factor
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** z factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
creates NEW translate transform matrix by *v* vector.
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** translate vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
|
||||||
|
|
||||||
scale existing transform matrix by *v* vector and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale vector [x, y, z]
|
|
||||||
| *[out]* **dest** scaled matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
creates NEW scale matrix by v vector
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
scales existing transform matrix by v vector
|
|
||||||
and stores result in same matrix
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
|
||||||
|
|
||||||
applies uniform scale to existing transform matrix v = [s, s, s]
|
|
||||||
and stores result in same matrix
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
|
|
||||||
|
|
||||||
rotate existing transform matrix around X axis by angle
|
|
||||||
and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[out]* **dest** rotated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
|
|
||||||
|
|
||||||
rotate existing transform matrix around Y axis by angle
|
|
||||||
and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[out]* **dest** rotated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
|
|
||||||
|
|
||||||
rotate existing transform matrix around Z axis by angle
|
|
||||||
and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[out]* **dest** rotated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
|
||||||
|
|
||||||
creates NEW rotation matrix by angle and axis,
|
|
||||||
axis will be normalized so you don't need to normalize it
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[out]* **m** affine transfrom
|
|
||||||
| *[in]* **axis** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
|
|
||||||
|
|
||||||
rotate existing transform matrix around Z axis by angle and axis
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
|
||||||
|
|
||||||
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
|
||||||
|
|
||||||
| creates NEW rotation matrix by angle and axis at given point
|
|
||||||
| this creates rotation matrix, it assumes you don't have a matrix
|
|
||||||
|
|
||||||
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
|
||||||
|
|
||||||
decompose scale vector
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transform
|
|
||||||
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
|
||||||
|
|
||||||
.. c:function:: bool glm_uniscaled(mat4 m)
|
|
||||||
|
|
||||||
returns true if matrix is uniform scaled.
|
|
||||||
This is helpful for creating normal matrix.
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
|
||||||
|
|
||||||
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
|
||||||
DON'T pass projected matrix here
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transform
|
|
||||||
| *[out]* **r** rotation matrix
|
|
||||||
| *[out]* **s** scale matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
|
||||||
|
|
||||||
decompose affine transform, TODO: extract shear factors.
|
|
||||||
DON'T pass projected matrix here
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[out]* **t** translation vector
|
|
||||||
| *[out]* **r** rotation matrix (mat4)
|
|
||||||
| *[out]* **s** scaling vector [X, Y, Z]
|
|
||||||
|
|||||||
140
docs/source/affine2d.rst
Normal file
140
docs/source/affine2d.rst
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
2D Affine Transforms
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Header: cglm/affine2d.h
|
||||||
|
|
||||||
|
2D Transforms uses `2d` suffix for naming. If there is no 2D suffix it is 3D function.
|
||||||
|
|
||||||
|
Initialize Transform Matrices
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
Functions with **_make** prefix expect you don't have a matrix and they create
|
||||||
|
a matrix for you. You don't need to pass identity matrix.
|
||||||
|
|
||||||
|
But other functions expect you have a matrix and you want to transform them. If
|
||||||
|
you didn't have any existing matrix you have to initialize matrix to identity
|
||||||
|
before sending to transfrom functions.
|
||||||
|
|
||||||
|
Transforms Order
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
See :ref:`TransformsOrder` to read similar section.
|
||||||
|
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translate2d`
|
||||||
|
#. :c:func:`glm_translate2d_to`
|
||||||
|
#. :c:func:`glm_translate2d_x`
|
||||||
|
#. :c:func:`glm_translate2d_y`
|
||||||
|
#. :c:func:`glm_translate2d_make`
|
||||||
|
#. :c:func:`glm_scale2d_to`
|
||||||
|
#. :c:func:`glm_scale2d_make`
|
||||||
|
#. :c:func:`glm_scale2d`
|
||||||
|
#. :c:func:`glm_scale2d_uni`
|
||||||
|
#. :c:func:`glm_rotate2d_make`
|
||||||
|
#. :c:func:`glm_rotate2d`
|
||||||
|
#. :c:func:`glm_rotate2d_to`
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by *v* vector and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
| *[out]* **dest** translated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_x(mat3 m, float x)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by x factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **x** x factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_y(mat3 m, float y)
|
||||||
|
|
||||||
|
translate existing 2d transform matrix by y factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** 2d affine transfrom
|
||||||
|
| *[in]* **y** y factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate2d_make(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
creates NEW translate 2d transform matrix by *v* vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
|
||||||
|
scale existing 2d transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y]
|
||||||
|
| *[out]* **dest** scaled matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d_make(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
creates NEW 2d scale matrix by *v* vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d(mat3 m, vec2 v)
|
||||||
|
|
||||||
|
scales existing 2d transform matrix by *v* vector and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale2d_uni(mat3 m, float s)
|
||||||
|
|
||||||
|
applies uniform scale to existing 2d transform matrix v = [s, s] and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **s** scale factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate2d_make(mat3 m, float angle)
|
||||||
|
|
||||||
|
creates NEW rotation matrix by angle around *Z* axis
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate2d(mat3 m, float angle)
|
||||||
|
|
||||||
|
rotate existing 2d transform matrix around *Z* axis by angle and store result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||||
|
|
||||||
|
rotate existing 2d transform matrix around *Z* axis by angle and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
@@ -28,17 +28,24 @@ Follow the :doc:`build` documentation for this
|
|||||||
|
|
||||||
affine
|
affine
|
||||||
affine-mat
|
affine-mat
|
||||||
|
affine2d
|
||||||
cam
|
cam
|
||||||
frustum
|
frustum
|
||||||
box
|
box
|
||||||
quat
|
quat
|
||||||
euler
|
euler
|
||||||
mat4
|
mat2
|
||||||
mat3
|
mat3
|
||||||
|
mat4
|
||||||
|
vec2
|
||||||
|
vec2-ext
|
||||||
vec3
|
vec3
|
||||||
vec3-ext
|
vec3-ext
|
||||||
vec4
|
vec4
|
||||||
vec4-ext
|
vec4-ext
|
||||||
|
ivec2
|
||||||
|
ivec3
|
||||||
|
ivec4
|
||||||
color
|
color
|
||||||
plane
|
plane
|
||||||
project
|
project
|
||||||
@@ -48,3 +55,5 @@ Follow the :doc:`build` documentation for this
|
|||||||
sphere
|
sphere
|
||||||
curve
|
curve
|
||||||
bezier
|
bezier
|
||||||
|
version
|
||||||
|
ray
|
||||||
|
|||||||
@@ -1,23 +1,109 @@
|
|||||||
Build cglm
|
Build cglm
|
||||||
================================
|
================================
|
||||||
|
|
||||||
| **cglm** does not have external dependencies except for unit testing. When you pulled **cglm** repo with submodules all dependencies will be pulled too. `build-deps.sh` will pull all dependencies/submodules and build for you.
|
| **cglm** does not have any external dependencies.
|
||||||
|
|
||||||
External dependencies:
|
|
||||||
* cmocka - for unit testing
|
|
||||||
|
|
||||||
**NOTE:**
|
**NOTE:**
|
||||||
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
||||||
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
||||||
|
|
||||||
|
CMake (All platforms):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. code-block:: bash
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
$ mkdir build
|
||||||
|
$ cd build
|
||||||
|
$ cmake .. # [Optional] -DCGLM_SHARED=ON
|
||||||
|
$ make
|
||||||
|
$ sudo make install # [Optional]
|
||||||
|
|
||||||
|
**make** will build cglm to **build** folder.
|
||||||
|
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
|
||||||
|
|
||||||
|
**CMake Options:**
|
||||||
|
|
||||||
|
.. code-block:: CMake
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
option(CGLM_SHARED "Shared build" ON)
|
||||||
|
option(CGLM_STATIC "Static build" OFF)
|
||||||
|
option(CGLM_USE_C99 "" OFF) # C11
|
||||||
|
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||||
|
|
||||||
|
**Use as header-only library with your CMake project example**
|
||||||
|
This requires no building or installation of cglm.
|
||||||
|
|
||||||
|
.. code-block:: CMake
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm_headers)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||||
|
|
||||||
|
**Use with your CMake project example**
|
||||||
|
|
||||||
|
.. code-block:: CMake
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/)
|
||||||
|
|
||||||
|
Meson (All platforms):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
$ meson build # [Optional] --default-library=static
|
||||||
|
$ cd build
|
||||||
|
$ ninja
|
||||||
|
$ sudo ninja install # [Optional]
|
||||||
|
|
||||||
|
**Meson Options:**
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
c_std=c11
|
||||||
|
buildtype=release
|
||||||
|
default_library=shared
|
||||||
|
enable_tests=false # to run tests: ninja test
|
||||||
|
|
||||||
|
|
||||||
|
**Use with your Meson project**
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
# Clone cglm or create a cglm.wrap under <source_root>/subprojects
|
||||||
|
project('name', 'c')
|
||||||
|
|
||||||
|
cglm_dep = dependency('cglm', fallback : 'cglm', 'cglm_dep')
|
||||||
|
|
||||||
|
executable('exe', 'src/main.c', dependencies : cglm_dep)
|
||||||
|
|
||||||
|
|
||||||
Unix (Autotools):
|
Unix (Autotools):
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
.. code-block:: bash
|
.. code-block:: bash
|
||||||
:linenos:
|
:linenos:
|
||||||
|
|
||||||
$ sh ./build-deps.sh # run this only once (dependencies)
|
|
||||||
|
|
||||||
$ sh autogen.sh
|
$ sh autogen.sh
|
||||||
$ ./configure
|
$ ./configure
|
||||||
$ make
|
$ make
|
||||||
@@ -65,4 +151,3 @@ Example build:
|
|||||||
|
|
||||||
$ cd cglm/docs
|
$ cd cglm/docs
|
||||||
$ sphinx-build source build
|
$ sphinx-build source build
|
||||||
|
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **box** AABB
|
| *[in]* **box** AABB
|
||||||
| *[in]* **padding** padding
|
| *[in]* **padding** padding
|
||||||
| *[out]* **d** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
.. c:function:: void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||||
|
|
||||||
@@ -113,7 +113,7 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **box** AABB
|
| *[in]* **box** AABB
|
||||||
| *[in]* **padding** padding for near and far
|
| *[in]* **padding** padding for near and far
|
||||||
| *[out]* **d** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
square of norm / magnitude
|
square of norm / magnitude
|
||||||
@@ -140,7 +140,7 @@ Functions documentation
|
|||||||
| set up perspective projection matrix
|
| set up perspective projection matrix
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **fovy** field of view angle
|
| *[in]* **fovy** field of view angle (in radians)
|
||||||
| *[in]* **aspect** aspect ratio ( width / height )
|
| *[in]* **aspect** aspect ratio ( width / height )
|
||||||
| *[in]* **nearVal** near clipping plane
|
| *[in]* **nearVal** near clipping plane
|
||||||
| *[in]* **farVal** far clipping planes
|
| *[in]* **farVal** far clipping planes
|
||||||
@@ -198,7 +198,7 @@ Functions documentation
|
|||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **eye** eye vector
|
| *[in]* **eye** eye vector
|
||||||
| *[in]* **center** direction vector
|
| *[in]* **dir** direction vector
|
||||||
| *[in]* **up** up vector
|
| *[in]* **up** up vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
@@ -212,7 +212,7 @@ Functions documentation
|
|||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **eye** eye vector
|
| *[in]* **eye** eye vector
|
||||||
| *[in]* **center** direction vector
|
| *[in]* **dir** direction vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_persp_decomp(mat4 proj, float *nearVal, float *farVal, float *top, float *bottom, float *left, float *right)
|
.. c:function:: void glm_persp_decomp(mat4 proj, float *nearVal, float *farVal, float *top, float *bottom, float *left, float *right)
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
# If your documentation needs a minimal Sphinx version, state it here.
|
# If your documentation needs a minimal Sphinx version, state it here.
|
||||||
#
|
#
|
||||||
# needs_sphinx = '1.0'
|
# needs_sphinx = '3.0'
|
||||||
|
|
||||||
# Add any Sphinx extension module names here, as strings. They can be
|
# Add any Sphinx extension module names here, as strings. They can be
|
||||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
|||||||
# built documents.
|
# built documents.
|
||||||
#
|
#
|
||||||
# The short X.Y version.
|
# The short X.Y version.
|
||||||
version = u'0.5.4'
|
version = u'0.9.0'
|
||||||
# The full version, including alpha/beta/rc tags.
|
# The full version, including alpha/beta/rc tags.
|
||||||
release = u'0.5.4'
|
release = u'0.9.0'
|
||||||
|
|
||||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||||
# for a list of supported languages.
|
# for a list of supported languages.
|
||||||
@@ -197,3 +197,7 @@ epub_exclude_files = ['search.html']
|
|||||||
|
|
||||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||||
todo_include_todos = True
|
todo_include_todos = True
|
||||||
|
|
||||||
|
# -- Options for the C domain ------------------------------------------------
|
||||||
|
|
||||||
|
c_id_attributes = ['__restrict']
|
||||||
|
|||||||
@@ -1,10 +1,13 @@
|
|||||||
Features
|
Features
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
|
* **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||||
|
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||||
|
* array api and struct api, you can use arrays or structs.
|
||||||
* general purpose matrix operations (mat4, mat3)
|
* general purpose matrix operations (mat4, mat3)
|
||||||
* chain matrix multiplication (square only)
|
* chain matrix multiplication (square only)
|
||||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||||
* affine transforms
|
* affine transformations
|
||||||
* matrix decomposition (extract rotation, scaling factor)
|
* matrix decomposition (extract rotation, scaling factor)
|
||||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||||
* camera (lookat)
|
* camera (lookat)
|
||||||
@@ -20,4 +23,6 @@ Features
|
|||||||
* easing functions
|
* easing functions
|
||||||
* curves
|
* curves
|
||||||
* curve interpolation helpers (SMC, deCasteljau...)
|
* curve interpolation helpers (SMC, deCasteljau...)
|
||||||
* and other...
|
* helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||||
|
* ray intersection helpers
|
||||||
|
* and others...
|
||||||
|
|||||||
@@ -6,13 +6,12 @@
|
|||||||
cglm Documentation
|
cglm Documentation
|
||||||
================================
|
================================
|
||||||
|
|
||||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
**cglm** is an optimized 3D math library written in C99 (compatible with C89).
|
||||||
It is similar to original **glm** library except this is mainly for **C**
|
It is similar to the original **glm** library, except **cglm** is mainly for
|
||||||
|
**C**.
|
||||||
|
|
||||||
This library stores matrices as column-major order but in the future row-major
|
**cglm** stores matrices as column-major order but in the future row-major is
|
||||||
is considered to be supported as optional.
|
considered to be supported as optional.
|
||||||
|
|
||||||
Also currently only **float** type is supported for most operations.
|
|
||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
:maxdepth: 2
|
:maxdepth: 2
|
||||||
@@ -46,8 +45,8 @@ Also currently only **float** type is supported for most operations.
|
|||||||
|
|
||||||
troubleshooting
|
troubleshooting
|
||||||
|
|
||||||
Indices and tables
|
Indices and Tables:
|
||||||
==================
|
===================
|
||||||
|
|
||||||
* :ref:`genindex`
|
* :ref:`genindex`
|
||||||
* :ref:`modindex`
|
* :ref:`modindex`
|
||||||
|
|||||||
@@ -28,6 +28,23 @@ Example to print mat4 matrix:
|
|||||||
(you probably will in some cases), you can change it temporary.
|
(you probably will in some cases), you can change it temporary.
|
||||||
cglm may provide precision parameter in the future
|
cglm may provide precision parameter in the future
|
||||||
|
|
||||||
|
Changes since **v0.7.3**:
|
||||||
|
* Now mis-alignment of columns are fixed: larger numbers are printed via %g and others are printed via %f. Column withs are calculated before print.
|
||||||
|
* Now values are colorful ;)
|
||||||
|
* Some print improvements
|
||||||
|
* New options with default values:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
#define CGLM_PRINT_PRECISION 5
|
||||||
|
#define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||||
|
#define CGLM_PRINT_COLOR "\033[36m"
|
||||||
|
#define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||||
|
|
||||||
|
* Inline prints are only enabled in DEBUG mode and if **CGLM_DEFINE_PRINTS** is defined.
|
||||||
|
|
||||||
|
Check options page.
|
||||||
|
|
||||||
Table of contents (click to go):
|
Table of contents (click to go):
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
|||||||
179
docs/source/ivec2.rst
Normal file
179
docs/source/ivec2.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ivec2
|
||||||
|
=====
|
||||||
|
|
||||||
|
Header: cglm/ivec2.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_IVEC2_ONE_INIT
|
||||||
|
#. GLM_IVEC2_ZERO_INIT
|
||||||
|
#. GLM_IVEC2_ONE
|
||||||
|
#. GLM_IVEC2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ivec2`
|
||||||
|
#. :c:func:`glm_ivec2_copy`
|
||||||
|
#. :c:func:`glm_ivec2_zero`
|
||||||
|
#. :c:func:`glm_ivec2_one`
|
||||||
|
#. :c:func:`glm_ivec2_add`
|
||||||
|
#. :c:func:`glm_ivec2_adds`
|
||||||
|
#. :c:func:`glm_ivec2_sub`
|
||||||
|
#. :c:func:`glm_ivec2_subs`
|
||||||
|
#. :c:func:`glm_ivec2_mul`
|
||||||
|
#. :c:func:`glm_ivec2_scale`
|
||||||
|
#. :c:func:`glm_ivec2_distance2`
|
||||||
|
#. :c:func:`glm_ivec2_distance`
|
||||||
|
#. :c:func:`glm_ivec2_maxv`
|
||||||
|
#. :c:func:`glm_ivec2_minv`
|
||||||
|
#. :c:func:`glm_ivec2_clamp`
|
||||||
|
#. :c:func:`glm_ivec2_abs`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2(int * v, ivec2 dest)
|
||||||
|
|
||||||
|
init ivec2 using vec3 or vec4
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_zero(ivec2 v)
|
||||||
|
|
||||||
|
set all members of [v] to zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_one(ivec2 v)
|
||||||
|
|
||||||
|
set all members of [v] to one
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
add vector [a] to vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_adds(ivec2 v, int s, ivec2 dest)
|
||||||
|
|
||||||
|
add scalar s to vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||||
|
|
||||||
|
subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
set each member of dest to greater of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
set each member of dest to lesser of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||||
|
|
||||||
|
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
179
docs/source/ivec3.rst
Normal file
179
docs/source/ivec3.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ivec3
|
||||||
|
=====
|
||||||
|
|
||||||
|
Header: cglm/ivec3.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_IVEC3_ONE_INIT
|
||||||
|
#. GLM_IVEC3_ZERO_INIT
|
||||||
|
#. GLM_IVEC3_ONE
|
||||||
|
#. GLM_IVEC3_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ivec3`
|
||||||
|
#. :c:func:`glm_ivec3_copy`
|
||||||
|
#. :c:func:`glm_ivec3_zero`
|
||||||
|
#. :c:func:`glm_ivec3_one`
|
||||||
|
#. :c:func:`glm_ivec3_add`
|
||||||
|
#. :c:func:`glm_ivec3_adds`
|
||||||
|
#. :c:func:`glm_ivec3_sub`
|
||||||
|
#. :c:func:`glm_ivec3_subs`
|
||||||
|
#. :c:func:`glm_ivec3_mul`
|
||||||
|
#. :c:func:`glm_ivec3_scale`
|
||||||
|
#. :c:func:`glm_ivec3_distance2`
|
||||||
|
#. :c:func:`glm_ivec3_distance`
|
||||||
|
#. :c:func:`glm_ivec3_maxv`
|
||||||
|
#. :c:func:`glm_ivec3_minv`
|
||||||
|
#. :c:func:`glm_ivec3_clamp`
|
||||||
|
#. :c:func:`glm_ivec2_abs`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||||
|
|
||||||
|
init ivec3 using ivec4
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_zero(ivec3 v)
|
||||||
|
|
||||||
|
set all members of [v] to zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_one(ivec3 v)
|
||||||
|
|
||||||
|
set all members of [v] to one
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
add vector [a] to vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
|
||||||
|
|
||||||
|
add scalar s to vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||||
|
|
||||||
|
subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
set each member of dest to greater of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
set each member of dest to lesser of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||||
|
|
||||||
|
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
179
docs/source/ivec4.rst
Normal file
179
docs/source/ivec4.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ivec4
|
||||||
|
=====
|
||||||
|
|
||||||
|
Header: cglm/ivec4.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_IVEC4_ONE_INIT
|
||||||
|
#. GLM_IVEC4_ZERO_INIT
|
||||||
|
#. GLM_IVEC4_ONE
|
||||||
|
#. GLM_IVEC4_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ivec4`
|
||||||
|
#. :c:func:`glm_ivec4_copy`
|
||||||
|
#. :c:func:`glm_ivec4_zero`
|
||||||
|
#. :c:func:`glm_ivec4_one`
|
||||||
|
#. :c:func:`glm_ivec4_add`
|
||||||
|
#. :c:func:`glm_ivec4_adds`
|
||||||
|
#. :c:func:`glm_ivec4_sub`
|
||||||
|
#. :c:func:`glm_ivec4_subs`
|
||||||
|
#. :c:func:`glm_ivec4_mul`
|
||||||
|
#. :c:func:`glm_ivec4_scale`
|
||||||
|
#. :c:func:`glm_ivec4_distance2`
|
||||||
|
#. :c:func:`glm_ivec4_distance`
|
||||||
|
#. :c:func:`glm_ivec4_maxv`
|
||||||
|
#. :c:func:`glm_ivec4_minv`
|
||||||
|
#. :c:func:`glm_ivec4_clamp`
|
||||||
|
#. :c:func:`glm_ivec4_abs`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||||
|
|
||||||
|
init ivec4 using ivec3
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_zero(ivec4 v)
|
||||||
|
|
||||||
|
set all members of [v] to zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_one(ivec4 v)
|
||||||
|
|
||||||
|
set all members of [v] to one
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
add vector [a] to vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
|
||||||
|
|
||||||
|
add scalar s to vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||||
|
|
||||||
|
subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
set each member of dest to greater of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
set each member of dest to lesser of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||||
|
|
||||||
|
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
179
docs/source/mat2.rst
Normal file
179
docs/source/mat2.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
mat2
|
||||||
|
====
|
||||||
|
|
||||||
|
Header: cglm/mat2.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_mat2_IDENTITY_INIT
|
||||||
|
#. GLM_mat2_ZERO_INIT
|
||||||
|
#. GLM_mat2_IDENTITY
|
||||||
|
#. GLM_mat2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_mat2_copy`
|
||||||
|
#. :c:func:`glm_mat2_identity`
|
||||||
|
#. :c:func:`glm_mat2_identity_array`
|
||||||
|
#. :c:func:`glm_mat2_zero`
|
||||||
|
#. :c:func:`glm_mat2_mul`
|
||||||
|
#. :c:func:`glm_mat2_transpose_to`
|
||||||
|
#. :c:func:`glm_mat2_transpose`
|
||||||
|
#. :c:func:`glm_mat2_mulv`
|
||||||
|
#. :c:func:`glm_mat2_scale`
|
||||||
|
#. :c:func:`glm_mat2_det`
|
||||||
|
#. :c:func:`glm_mat2_inv`
|
||||||
|
#. :c:func:`glm_mat2_trace`
|
||||||
|
#. :c:func:`glm_mat2_swap_col`
|
||||||
|
#. :c:func:`glm_mat2_swap_row`
|
||||||
|
#. :c:func:`glm_mat2_rmc`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_copy(mat2 mat, mat2 dest)
|
||||||
|
|
||||||
|
copy mat2 to another one (dest).
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_identity(mat2 mat)
|
||||||
|
|
||||||
|
copy identity mat2 to mat, or makes mat to identiy
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **mat** matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_identity_array(mat2 * __restrict mat, size_t count)
|
||||||
|
|
||||||
|
make given matrix array's each element identity matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||||
|
| *[in]* **count** count of matrices
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_zero(mat2 mat)
|
||||||
|
|
||||||
|
make given matrix zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **mat** matrix to
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||||
|
|
||||||
|
multiply m1 and m2 to dest
|
||||||
|
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
mat2 m = GLM_mat2_IDENTITY_INIT;
|
||||||
|
glm_mat2_mul(m, m, m);
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m1** left matrix
|
||||||
|
| *[in]* **m2** right matrix
|
||||||
|
| *[out]* **dest** destination matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_transpose_to(mat2 m, mat2 dest)
|
||||||
|
|
||||||
|
transpose mat4 and store in dest
|
||||||
|
source matrix will not be transposed unless dest is m
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_transpose(mat2 m)
|
||||||
|
|
||||||
|
tranpose mat2 and store result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** mat2 (left)
|
||||||
|
| *[in]* **v** vec2 (right, column vector)
|
||||||
|
| *[out]* **dest** destination (result, column vector)
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_scale(mat2 m, float s)
|
||||||
|
|
||||||
|
multiply matrix with scalar
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **mat** matrix
|
||||||
|
| *[in]* **dest** scalar
|
||||||
|
|
||||||
|
.. c:function:: float glm_mat2_det(mat2 mat)
|
||||||
|
|
||||||
|
returns mat2 determinant
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
mat2 determinant
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_inv(mat2 mat, mat2 dest)
|
||||||
|
|
||||||
|
inverse mat2 and store in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** matrix
|
||||||
|
| *[out]* **dest** destination (inverse matrix)
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_trace(mat2 m)
|
||||||
|
|
||||||
|
| sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
trace of matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||||
|
|
||||||
|
swap two matrix columns
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **mat** matrix
|
||||||
|
| *[in]* **col1** col1
|
||||||
|
| *[in]* **col2** col2
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||||
|
|
||||||
|
swap two matrix rows
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **mat** matrix
|
||||||
|
| *[in]* **row1** row1
|
||||||
|
| *[in]* **row2** row2
|
||||||
|
|
||||||
|
.. c:function:: float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||||
|
|
||||||
|
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||||
|
|
||||||
|
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
|
||||||
|
| the result is scalar because R * M = Matrix1x2 (row vector),
|
||||||
|
| then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **r** row vector or matrix1x2
|
||||||
|
| *[in]* **m** matrix2x2
|
||||||
|
| *[in]* **c** column vector or matrix2x1
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
scalar value e.g. Matrix1x1
|
||||||
@@ -156,16 +156,22 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **m** mat4 (left)
|
| *[in]* **m** mat4 (left)
|
||||||
| *[in]* **v** vec4 (right, column vector)
|
| *[in]* **v** vec4 (right, column vector)
|
||||||
|
| *[in]* **last** 4th item to make it vec4
|
||||||
| *[out]* **dest** vec4 (result, column vector)
|
| *[out]* **dest** vec4 (result, column vector)
|
||||||
|
|
||||||
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest)
|
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest)
|
||||||
|
|
||||||
multiply vector with mat4's mat3 part(rotation)
|
| multiply **vec3** with **mat4** and get **vec3** as result
|
||||||
|
|
|
||||||
|
| actually the result is **vec4**, after multiplication,
|
||||||
|
the last component is trimmed, if you need the result's last component
|
||||||
|
then don't use this function and consider to use **glm_mat4_mulv()**
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **m** mat4 (left)
|
| *[in]* **m** mat4(affine transform)
|
||||||
| *[in]* **v** vec3 (right, column vector)
|
| *[in]* **v** vec3
|
||||||
| *[out]* **dest** vec3 (result, column vector)
|
| *[in]* **last** 4th item to make it vec4
|
||||||
|
| *[out]* **dest** result vector (vec3)
|
||||||
|
|
||||||
.. c:function:: void glm_mat4_trace(mat4 m)
|
.. c:function:: void glm_mat4_trace(mat4 m)
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ How to send vector or matrix to OpenGL like API
|
|||||||
==================================================
|
==================================================
|
||||||
|
|
||||||
*cglm*'s vector and matrix types are arrays. So you can send them directly to a
|
*cglm*'s vector and matrix types are arrays. So you can send them directly to a
|
||||||
function which accecpts pointer. But you may got warnings for matrix because it is
|
function which accepts pointer. But you may got warnings for matrix because it is
|
||||||
two dimensional array.
|
two dimensional array.
|
||||||
|
|
||||||
Passing / Uniforming Matrix to OpenGL:
|
Passing / Uniforming Matrix to OpenGL:
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ versor: 16 byte
|
|||||||
By starting **v0.4.5** cglm provides an option to disable alignment requirement.
|
By starting **v0.4.5** cglm provides an option to disable alignment requirement.
|
||||||
To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
|
To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
|
||||||
You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
|
You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
|
||||||
to define it in build system. If you use pre-compiled verisons then you
|
to define it in build system. If you use pre-compiled versions then you
|
||||||
have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
||||||
|
|
||||||
**VERY VERY IMPORTANT:** If you use cglm in multiple projects and
|
**VERY VERY IMPORTANT:** If you use cglm in multiple projects and
|
||||||
@@ -35,6 +35,45 @@ have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
|||||||
|
|
||||||
For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
|
For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
|
||||||
|
|
||||||
|
Clipspace Option[s]
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
By starting **v0.8.3** cglm provides options to switch between clipspace configurations.
|
||||||
|
|
||||||
|
Clipspace related files are located at `include/cglm/[struct]/clipspace.h` but
|
||||||
|
these are included in related files like `cam.h`. If you don't want to change your existing
|
||||||
|
clipspace configuration and want to use different clipspace function like `glm_lookat_zo` or `glm_lookat_lh_zo`...
|
||||||
|
then you can include individual headers or just define `CGLM_CLIPSPACE_INCLUDE_ALL` which will iclude all headers for you.
|
||||||
|
|
||||||
|
1. **CGLM_CLIPSPACE_INCLUDE_ALL**
|
||||||
|
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||||
|
3. **CGLM_FORCE_LEFT_HANDED**
|
||||||
|
|
||||||
|
|
||||||
|
1. **CGLM_CLIPSPACE_INCLUDE_ALL**:
|
||||||
|
|
||||||
|
By defining this macro, **cglm** will include all clipspace functions for you by just using
|
||||||
|
`#include cglm/cglm.h` or `#include cglm/struct.h` or `#include cglm/call.h`
|
||||||
|
|
||||||
|
Otherwise you need to include header you want manually e.g. `#include cglm/clipspace/view_rh_zo.h`
|
||||||
|
|
||||||
|
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||||
|
|
||||||
|
This is similar to **GLM**'s **GLM_FORCE_DEPTH_ZERO_TO_ONE** option.
|
||||||
|
This will set clip space between 0 to 1 which makes **cglm** Vulkan, Metal friendly.
|
||||||
|
|
||||||
|
You can use functions like `glm_lookat_lh_zo()` individually. By setting **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||||
|
functions in cam.h for instance will use `_zo` versions.
|
||||||
|
|
||||||
|
3. **CGLM_FORCE_LEFT_HANDED**
|
||||||
|
|
||||||
|
Force **cglm** to use the left handed coordinate system by default, currently **cglm** uses right handed coordinate system as default,
|
||||||
|
you can change this behavior with this option.
|
||||||
|
|
||||||
|
**VERY VERY IMPORTANT:**
|
||||||
|
|
||||||
|
Be careful if you include **cglm** in multiple projects.
|
||||||
|
|
||||||
SSE and SSE2 Shuffle Option
|
SSE and SSE2 Shuffle Option
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
||||||
@@ -50,3 +89,36 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
|
|||||||
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
||||||
|
|
||||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||||
|
|
||||||
|
Print Options
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
1. **CGLM_DEFINE_PRINTS**
|
||||||
|
2. **CGLM_NO_PRINTS_NOOP** (use CGLM_DEFINE_PRINTS)
|
||||||
|
|
||||||
|
Inline prints are only enabled in **DEBUG** mode or if **CGLM_DEFINE_PRINTS** is defined.
|
||||||
|
**glmc_** versions will always print too.
|
||||||
|
|
||||||
|
Because **cglm** tried to enable print functions in debug mode and disable them in
|
||||||
|
release/production mode to eliminate printing costs when we do not need them.
|
||||||
|
|
||||||
|
**cglm** checks **DEBUG** or **_DEBUG** macros to test debug mode, if these are not working for you then you can use
|
||||||
|
**CGLM_DEFINE_PRINTS** to force enable, or create a PR to introduce new macro to test against debugging mode.
|
||||||
|
|
||||||
|
If DEBUG mode is not enabled then print functions will be emptied to eliminate print function calls.
|
||||||
|
You can disable this feature too by defining **CGLM_DEFINE_PRINTS** macro top of cglm header
|
||||||
|
or in project/build settings...
|
||||||
|
|
||||||
|
3. **CGLM_PRINT_PRECISION** 5
|
||||||
|
|
||||||
|
precision.
|
||||||
|
|
||||||
|
4. **CGLM_PRINT_MAX_TO_SHORT** 1e5
|
||||||
|
|
||||||
|
if a number is greater than this value then %g will be used, since this is shorten print you won't be able to see high precision.
|
||||||
|
|
||||||
|
5. **CGLM_PRINT_COLOR** "\033[36m"
|
||||||
|
6. **CGLM_PRINT_COLOR_RESET** "\033[0m"
|
||||||
|
|
||||||
|
You can disable colorful print output by defining **CGLM_PRINT_COLOR** and **CGLM_PRINT_COLOR_RESET** as empty macro.
|
||||||
|
Because some terminals may not support colors.
|
||||||
|
|||||||
@@ -21,14 +21,14 @@ Functions:
|
|||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
.. c:function:: void glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest)
|
.. c:function:: void glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest)
|
||||||
|
|
||||||
| maps the specified viewport coordinates into specified space [1]
|
| maps the specified viewport coordinates into specified space [1]
|
||||||
the matrix should contain projection matrix.
|
the matrix should contain projection matrix.
|
||||||
|
|
||||||
if you don't have ( and don't want to have ) an inverse matrix then use
|
if you don't have ( and don't want to have ) an inverse matrix then use
|
||||||
glm_unproject version. You may use existing inverse of matrix in somewhere
|
:c:func:`glm_unproject` version. You may use existing inverse of matrix in somewhere
|
||||||
else, this is why glm_unprojecti exists to save save inversion cost
|
else, this is why **glm_unprojecti** exists to save inversion cost
|
||||||
|
|
||||||
[1] space:
|
[1] space:
|
||||||
- if m = invProj: View Space
|
- if m = invProj: View Space
|
||||||
@@ -57,7 +57,7 @@ Functions documentation
|
|||||||
| maps the specified viewport coordinates into specified space [1]
|
| maps the specified viewport coordinates into specified space [1]
|
||||||
the matrix should contain projection matrix.
|
the matrix should contain projection matrix.
|
||||||
|
|
||||||
this is same as glm_unprojecti except this function get inverse matrix for
|
this is same as :c:func:`glm_unprojecti` except this function get inverse matrix for
|
||||||
you.
|
you.
|
||||||
|
|
||||||
[1] space:
|
[1] space:
|
||||||
@@ -80,7 +80,7 @@ Functions documentation
|
|||||||
| *[in]* **vp** viewport as [x, y, width, height]
|
| *[in]* **vp** viewport as [x, y, width, height]
|
||||||
| *[out]* **dest** unprojected coordinates
|
| *[out]* **dest** unprojected coordinates
|
||||||
|
|
||||||
.. c:function:: void glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest)
|
.. c:function:: void glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest)
|
||||||
|
|
||||||
| map object coordinates to window coordinates
|
| map object coordinates to window coordinates
|
||||||
|
|
||||||
@@ -91,12 +91,29 @@ Functions documentation
|
|||||||
glm_mat4_mul(proj, view, viewProj);
|
glm_mat4_mul(proj, view, viewProj);
|
||||||
glm_mat4_mul(viewProj, model, MVP);
|
glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
|
||||||
this could be useful for gettng a bbox which fits with view frustum and
|
|
||||||
object bounding boxes. In this case you crop view frustum box with objects
|
|
||||||
box
|
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **pos** object coordinates
|
| *[in]* **pos** object coordinates
|
||||||
| *[in]* **m** MVP matrix
|
| *[in]* **m** MVP matrix
|
||||||
| *[in]* **vp** viewport as [x, y, width, height]
|
| *[in]* **vp** viewport as [x, y, width, height]
|
||||||
| *[out]* **dest** projected coordinates
|
| *[out]* **dest** projected coordinates
|
||||||
|
|
||||||
|
.. c:function:: float glm_project_z(vec3 pos, mat4 m)
|
||||||
|
|
||||||
|
| map object's z coordinate to window coordinates
|
||||||
|
|
||||||
|
this is same as :c:func:`glm_project` except this function projects only Z coordinate
|
||||||
|
which reduces a few calculations and parameters.
|
||||||
|
|
||||||
|
Computing MVP:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
glm_mat4_mul(proj, view, viewProj);
|
||||||
|
glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **pos** object coordinates
|
||||||
|
| *[in]* **m** MVP matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
projected z coordinate
|
||||||
@@ -32,6 +32,7 @@ Functions:
|
|||||||
#. :c:func:`glm_quat`
|
#. :c:func:`glm_quat`
|
||||||
#. :c:func:`glm_quatv`
|
#. :c:func:`glm_quatv`
|
||||||
#. :c:func:`glm_quat_copy`
|
#. :c:func:`glm_quat_copy`
|
||||||
|
#. :c:func:`glm_quat_from_vecs`
|
||||||
#. :c:func:`glm_quat_norm`
|
#. :c:func:`glm_quat_norm`
|
||||||
#. :c:func:`glm_quat_normalize`
|
#. :c:func:`glm_quat_normalize`
|
||||||
#. :c:func:`glm_quat_normalize_to`
|
#. :c:func:`glm_quat_normalize_to`
|
||||||
@@ -52,6 +53,7 @@ Functions:
|
|||||||
#. :c:func:`glm_quat_mat3`
|
#. :c:func:`glm_quat_mat3`
|
||||||
#. :c:func:`glm_quat_mat3t`
|
#. :c:func:`glm_quat_mat3t`
|
||||||
#. :c:func:`glm_quat_lerp`
|
#. :c:func:`glm_quat_lerp`
|
||||||
|
#. :c:func:`glm_quat_nlerp`
|
||||||
#. :c:func:`glm_quat_slerp`
|
#. :c:func:`glm_quat_slerp`
|
||||||
#. :c:func:`glm_quat_look`
|
#. :c:func:`glm_quat_look`
|
||||||
#. :c:func:`glm_quat_for`
|
#. :c:func:`glm_quat_for`
|
||||||
@@ -122,6 +124,20 @@ Functions documentation
|
|||||||
| *[in]* **q** source quaternion
|
| *[in]* **q** source quaternion
|
||||||
| *[out]* **dest** destination quaternion
|
| *[out]* **dest** destination quaternion
|
||||||
|
|
||||||
|
.. c:function:: void glm_quat_from_vecs(vec3 a, vec3 b, versor dest)
|
||||||
|
|
||||||
|
| compute unit quaternion needed to rotate a into b
|
||||||
|
|
||||||
|
References:
|
||||||
|
* `Finding quaternion representing the rotation from one vector to another <https://stackoverflow.com/a/11741520/183120>`_
|
||||||
|
* `Quaternion from two vectors <http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final>`_
|
||||||
|
* `Angle between vectors <http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/minorlogic.htm>`_
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** unit vector
|
||||||
|
| *[in]* **b** unit vector
|
||||||
|
| *[in]* **dest** unit quaternion
|
||||||
|
|
||||||
.. c:function:: float glm_quat_norm(versor q)
|
.. c:function:: float glm_quat_norm(versor q)
|
||||||
|
|
||||||
| returns norm (magnitude) of quaternion
|
| returns norm (magnitude) of quaternion
|
||||||
@@ -304,6 +320,25 @@ Functions documentation
|
|||||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
| *[out]* **dest** result quaternion
|
| *[out]* **dest** result quaternion
|
||||||
|
|
||||||
|
.. c:function:: void glm_quat_nlerp(versor q, versor r, float t, versor dest)
|
||||||
|
|
||||||
|
| interpolates between two quaternions
|
||||||
|
| taking the shortest rotation path using
|
||||||
|
| normalized linear interpolation (NLERP)
|
||||||
|
|
||||||
|
| This is a cheaper alternative to slerp; most games use nlerp
|
||||||
|
| for animations as it visually makes little difference.
|
||||||
|
|
||||||
|
References:
|
||||||
|
* `Understanding Slerp, Then Not Using it <http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It>`_
|
||||||
|
* `Lerp, Slerp and Nlerp <https://keithmaggio.wordpress.com/2011/02/15/math-magician-lerp-slerp-and-nlerp/>`_
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **from** from
|
||||||
|
| *[in]* **to** to
|
||||||
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
|
| *[out]* **dest** result quaternion
|
||||||
|
|
||||||
.. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
|
.. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
|
||||||
|
|
||||||
| interpolates between two quaternions
|
| interpolates between two quaternions
|
||||||
@@ -324,26 +359,24 @@ Functions documentation
|
|||||||
| *[in]* **ori** orientation in world space as quaternion
|
| *[in]* **ori** orientation in world space as quaternion
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest)
|
.. c:function:: void glm_quat_for(vec3 dir, vec3 up, versor dest)
|
||||||
|
|
||||||
| creates look rotation quaternion
|
| creates look rotation quaternion
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **dir** direction to look
|
| *[in]* **dir** direction to look
|
||||||
| *[in]* **fwd** forward vector
|
|
||||||
| *[in]* **up** up vector
|
| *[in]* **up** up vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest)
|
.. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest)
|
||||||
|
|
||||||
| creates look rotation quaternion using source and destination positions p suffix stands for position
|
| creates look rotation quaternion using source and destination positions p suffix stands for position
|
||||||
|
|
||||||
| this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
|
| this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **from** source point
|
| *[in]* **from** source point
|
||||||
| *[in]* **to** destination point
|
| *[in]* **to** destination point
|
||||||
| *[in]* **fwd** forward vector
|
|
||||||
| *[in]* **up** up vector
|
| *[in]* **up** up vector
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
@@ -376,7 +409,7 @@ Functions documentation
|
|||||||
| *[in]* **q** quaternion
|
| *[in]* **q** quaternion
|
||||||
| *[in]* **pivot** pivot
|
| *[in]* **pivot** pivot
|
||||||
|
|
||||||
.. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
|
.. c:function:: void glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot)
|
||||||
|
|
||||||
| rotate NEW transform matrix using quaternion at pivot point
|
| rotate NEW transform matrix using quaternion at pivot point
|
||||||
| this creates rotation matrix, it assumes you don't have a matrix
|
| this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
|||||||
31
docs/source/ray.rst
Normal file
31
docs/source/ray.rst
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ray
|
||||||
|
====
|
||||||
|
|
||||||
|
Header: cglm/ray.h
|
||||||
|
|
||||||
|
This is for collision-checks used by ray-tracers and the like.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ray_triangle`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: bool glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d)
|
||||||
|
|
||||||
|
Möller–Trumbore ray-triangle intersection algorithm
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **origin** origin of ray
|
||||||
|
| *[in]* **direction** direction of ray
|
||||||
|
| *[in]* **v0** first vertex of triangle
|
||||||
|
| *[in]* **v1** second vertex of triangle
|
||||||
|
| *[in]* **v2** third vertex of triangle
|
||||||
|
| *[in, out]* **d** float pointer to save distance to intersection
|
||||||
|
| *[out]* **intersection** whether there is intersection
|
||||||
@@ -57,6 +57,13 @@ For instance you may called **glm_vec4_** functions for **vec3** data type.
|
|||||||
It will try to write 32 byte but since **vec3** is 24 byte it should throw
|
It will try to write 32 byte but since **vec3** is 24 byte it should throw
|
||||||
memory access error or exit the app without saying anything.
|
memory access error or exit the app without saying anything.
|
||||||
|
|
||||||
|
**UPDATE - IMPORTANT:**
|
||||||
|
|
||||||
|
| On MSVC or some other compilers, if alignment is enabled (default) then double check alignment requirements if you got a crash.
|
||||||
|
|
||||||
|
| If you send GLM_VEC4_ONE or similar macros directly to a function, it may be crashed.
|
||||||
|
| Because compiler may not apply alignment as defined on **typedef** to that macro while passing it (on stack) to a function.
|
||||||
|
|
||||||
Wrong Results:
|
Wrong Results:
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
@@ -73,6 +80,19 @@ So be carefull, when your IDE (Xcode, Visual Studio ...) tried to autocomplete f
|
|||||||
|
|
||||||
**Also implementation may be wrong please let us know by creating an issue on Github.**
|
**Also implementation may be wrong please let us know by creating an issue on Github.**
|
||||||
|
|
||||||
|
BAD_ACCESS : Thread 1: EXC_BAD_ACCESS (code=EXC_I386_GPFLT) or Similar Errors/Crashes
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
This is similar issue with alignment. For instance if you compiled **cglm** with
|
||||||
|
AVX (**-mavx**, intentionally or not) and if you use **cglm** in an environment that doesn't
|
||||||
|
support AVX (or if AVX is disabled intentionally) e.g. environment that max support SSE2/3/4,
|
||||||
|
then you probably get **BAD ACCESS** or similar...
|
||||||
|
|
||||||
|
Because if you compile **cglm** with AVX it aligns **mat4** with 32 byte boundary,
|
||||||
|
and your project aligns that as 16 byte boundary...
|
||||||
|
|
||||||
|
Check alignment, supported vector extension or simd in **cglm** and linked projects...
|
||||||
|
|
||||||
Other Issues?
|
Other Issues?
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ Functions:
|
|||||||
#. :c:func:`glm_max`
|
#. :c:func:`glm_max`
|
||||||
#. :c:func:`glm_clamp`
|
#. :c:func:`glm_clamp`
|
||||||
#. :c:func:`glm_lerp`
|
#. :c:func:`glm_lerp`
|
||||||
|
#. :c:func:`glm_swapf`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
@@ -146,7 +147,7 @@ Functions documentation
|
|||||||
| *[in]* **b** b
|
| *[in]* **b** b
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
true if a and b equals
|
true if a and b are equal
|
||||||
|
|
||||||
.. c:function:: float glm_percent(float from, float to, float current)
|
.. c:function:: float glm_percent(float from, float to, float current)
|
||||||
|
|
||||||
@@ -158,7 +159,7 @@ Functions documentation
|
|||||||
| *[in]* **current** value between from and to values
|
| *[in]* **current** value between from and to values
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
clamped normalized percent (0-100 in 0-1)
|
percentage of current value
|
||||||
|
|
||||||
.. c:function:: float glm_percentc(float from, float to, float current)
|
.. c:function:: float glm_percentc(float from, float to, float current)
|
||||||
|
|
||||||
@@ -171,3 +172,11 @@ Functions documentation
|
|||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
clamped normalized percent (0-100 in 0-1)
|
clamped normalized percent (0-100 in 0-1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_swapf(float *a, float *b)
|
||||||
|
|
||||||
|
swap two float values
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** float 1
|
||||||
|
| *[in]* **b** float 2
|
||||||
|
|||||||
143
docs/source/vec2-ext.rst
Normal file
143
docs/source/vec2-ext.rst
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
vec2 extra
|
||||||
|
==========
|
||||||
|
|
||||||
|
Header: cglm/vec2-ext.h
|
||||||
|
|
||||||
|
There are some functions are in called in extra header. These are called extra
|
||||||
|
because they are not used like other functions in vec2.h in the future some of
|
||||||
|
these functions ma be moved to vec2 header.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_vec2_fill`
|
||||||
|
#. :c:func:`glm_vec2_eq`
|
||||||
|
#. :c:func:`glm_vec2_eq_eps`
|
||||||
|
#. :c:func:`glm_vec2_eq_all`
|
||||||
|
#. :c:func:`glm_vec2_eqv`
|
||||||
|
#. :c:func:`glm_vec2_eqv_eps`
|
||||||
|
#. :c:func:`glm_vec2_max`
|
||||||
|
#. :c:func:`glm_vec2_min`
|
||||||
|
#. :c:func:`glm_vec2_isnan`
|
||||||
|
#. :c:func:`glm_vec2_isinf`
|
||||||
|
#. :c:func:`glm_vec2_isvalid`
|
||||||
|
#. :c:func:`glm_vec2_sign`
|
||||||
|
#. :c:func:`glm_vec2_abs`
|
||||||
|
#. :c:func:`glm_vec2_sqrt`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_fill(vec2 v, float val)
|
||||||
|
|
||||||
|
fill a vector with specified value
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **dest** destination
|
||||||
|
| *[in]* **val** value
|
||||||
|
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eq(vec2 v, float val)
|
||||||
|
|
||||||
|
check if vector is equal to value (without epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **val** value
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eq_eps(vec2 v, float val)
|
||||||
|
|
||||||
|
check if vector is equal to value (with epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **val** value
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eq_all(vec2 v)
|
||||||
|
|
||||||
|
check if vectors members are equal (without epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eqv(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
check if vector is equal to another (without epsilon) vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **vec** vector 1
|
||||||
|
| *[in]* **vec** vector 2
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_eqv_eps(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
check if vector is equal to another (with epsilon)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v1** vector1
|
||||||
|
| *[in]* **v2** vector2
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_max(vec2 v)
|
||||||
|
|
||||||
|
max value of vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_min(vec2 v)
|
||||||
|
|
||||||
|
min value of vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_isnan(vec2 v)
|
||||||
|
|
||||||
|
| check if one of items is NaN (not a number)
|
||||||
|
| you should only use this in DEBUG mode or very critical asserts
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_isinf(vec2 v)
|
||||||
|
|
||||||
|
| check if one of items is INFINITY
|
||||||
|
| you should only use this in DEBUG mode or very critical asserts
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: bool glm_vec2_isvalid(vec2 v)
|
||||||
|
|
||||||
|
| check if all items are valid number
|
||||||
|
| you should only use this in DEBUG mode or very critical asserts
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_sign(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
get sign of 32 bit float as +1, -1, 0
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_abs(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
square root of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector (sqrt(v))
|
||||||
375
docs/source/vec2.rst
Normal file
375
docs/source/vec2.rst
Normal file
@@ -0,0 +1,375 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
vec2
|
||||||
|
====
|
||||||
|
|
||||||
|
Header: cglm/vec2.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_VEC2_ONE_INIT
|
||||||
|
#. GLM_VEC2_ZERO_INIT
|
||||||
|
#. GLM_VEC2_ONE
|
||||||
|
#. GLM_VEC2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_vec2`
|
||||||
|
#. :c:func:`glm_vec2_copy`
|
||||||
|
#. :c:func:`glm_vec2_zero`
|
||||||
|
#. :c:func:`glm_vec2_one`
|
||||||
|
#. :c:func:`glm_vec2_dot`
|
||||||
|
#. :c:func:`glm_vec2_cross`
|
||||||
|
#. :c:func:`glm_vec2_norm2`
|
||||||
|
#. :c:func:`glm_vec2_norm`
|
||||||
|
#. :c:func:`glm_vec2_add`
|
||||||
|
#. :c:func:`glm_vec2_adds`
|
||||||
|
#. :c:func:`glm_vec2_sub`
|
||||||
|
#. :c:func:`glm_vec2_subs`
|
||||||
|
#. :c:func:`glm_vec2_mul`
|
||||||
|
#. :c:func:`glm_vec2_scale`
|
||||||
|
#. :c:func:`glm_vec2_scale_as`
|
||||||
|
#. :c:func:`glm_vec2_div`
|
||||||
|
#. :c:func:`glm_vec2_divs`
|
||||||
|
#. :c:func:`glm_vec2_addadd`
|
||||||
|
#. :c:func:`glm_vec2_subadd`
|
||||||
|
#. :c:func:`glm_vec2_muladd`
|
||||||
|
#. :c:func:`glm_vec2_muladds`
|
||||||
|
#. :c:func:`glm_vec2_maxadd`
|
||||||
|
#. :c:func:`glm_vec2_minadd`
|
||||||
|
#. :c:func:`glm_vec2_negate`
|
||||||
|
#. :c:func:`glm_vec2_negate_to`
|
||||||
|
#. :c:func:`glm_vec2_normalize`
|
||||||
|
#. :c:func:`glm_vec2_normalize_to`
|
||||||
|
#. :c:func:`glm_vec2_rotate`
|
||||||
|
#. :c:func:`glm_vec2_distance2`
|
||||||
|
#. :c:func:`glm_vec2_distance`
|
||||||
|
#. :c:func:`glm_vec2_maxv`
|
||||||
|
#. :c:func:`glm_vec2_minv`
|
||||||
|
#. :c:func:`glm_vec2_clamp`
|
||||||
|
#. :c:func:`glm_vec2_lerp`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2(float * v, vec2 dest)
|
||||||
|
|
||||||
|
init vec2 using vec3 or vec4
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_zero(vec2 v)
|
||||||
|
|
||||||
|
makes all members 0.0f (zero)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_one(vec2 v)
|
||||||
|
|
||||||
|
makes all members 1.0f (one)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
|
||||||
|
|
||||||
|
dot product of vec2
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector1
|
||||||
|
| *[in]* **b** vector2
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
dot product
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
|
||||||
|
|
||||||
|
cross product of two vector (RH)
|
||||||
|
|
||||||
|
| ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Z component of cross product
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_norm2(vec2 v)
|
||||||
|
|
||||||
|
norm * norm (magnitude) of vector
|
||||||
|
|
||||||
|
we can use this func instead of calling norm * norm, because it would call
|
||||||
|
sqrtf fuction twice but with this func we can avoid func call, maybe this is
|
||||||
|
not good name for this func
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
square of norm / magnitude
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_norm(vec2 vec)
|
||||||
|
|
||||||
|
| euclidean norm (magnitude), also called L2 norm
|
||||||
|
| this will give magnitude of vector in euclidean space
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **vec** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
add a vector to b vector store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector1
|
||||||
|
| *[in]* **b** vector2
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
|
||||||
|
|
||||||
|
add scalar to v vector store result in dest (d = v + vec(s))
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
|
||||||
|
subtract b vector from a vector store result in dest (d = v1 - v2)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector1
|
||||||
|
| *[in]* **b** vector2
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
subtract scalar from v vector store result in dest (d = v - vec(s))
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
|
||||||
|
|
||||||
|
multiply two vector (component-wise multiplication)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector
|
||||||
|
| *[in]* **b** scalar
|
||||||
|
| *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
multiply/scale vec2 vector with scalar: result = v * s
|
||||||
|
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
make vec2 vector scale as specified: result = unit(v) * s
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
div vector with another component-wise division: d = a / b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
|
||||||
|
|
||||||
|
div vector with scalar: d = v / s
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| add two vectors and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a + b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| sub two vectors and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a - b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| mul two vectors and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
|
||||||
|
|
||||||
|
| mul vector with scalar and add result to sum
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| add max of two vector to result/dest
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
|
||||||
|
|
||||||
|
| add min of two vector to result/dest
|
||||||
|
| it applies += operator so dest must be initialized
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** dest += (a * b)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_negate(vec2 v)
|
||||||
|
|
||||||
|
negate vector components
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
negate vector components and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** negated vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_normalize(vec2 v)
|
||||||
|
|
||||||
|
normalize vec2 and store result in same vec
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
|
||||||
|
|
||||||
|
normalize vec2 to dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **vec** source
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
|
||||||
|
|
||||||
|
rotate vec2 around axis by angle using Rodrigues' rotation formula
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **axis** axis vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** vector1
|
||||||
|
| *[in]* **row1** vector2
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
| squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **mat** vector1
|
||||||
|
| *[in]* **row1** vector2
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
| distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
|
||||||
|
max values of vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v1** vector1
|
||||||
|
| *[in]* **v2** vector2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
|
||||||
|
|
||||||
|
min values of vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v1** vector1
|
||||||
|
| *[in]* **v2** vector2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
|
||||||
|
|
||||||
|
constrain a value to lie between two further values
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
|
||||||
|
|
||||||
|
linear interpolation between two vector
|
||||||
|
|
||||||
|
| formula: from + s * (to - from)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **from** from value
|
||||||
|
| *[in]* **to** to value
|
||||||
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
|
| *[out]* **dest** destination
|
||||||
@@ -27,6 +27,7 @@ Functions:
|
|||||||
#. :c:func:`glm_vec3_isinf`
|
#. :c:func:`glm_vec3_isinf`
|
||||||
#. :c:func:`glm_vec3_isvalid`
|
#. :c:func:`glm_vec3_isvalid`
|
||||||
#. :c:func:`glm_vec3_sign`
|
#. :c:func:`glm_vec3_sign`
|
||||||
|
#. :c:func:`glm_vec3_abs`
|
||||||
#. :c:func:`glm_vec3_sqrt`
|
#. :c:func:`glm_vec3_sqrt`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
@@ -134,6 +135,14 @@ Functions documentation
|
|||||||
| *[in]* **v** vector
|
| *[in]* **v** vector
|
||||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec3_abs(vec3 v, vec3 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
||||||
|
|
||||||
square root of each vector item
|
square root of each vector item
|
||||||
|
|||||||
@@ -158,7 +158,8 @@ Functions documentation
|
|||||||
|
|
||||||
.. c:function:: float glm_vec3_norm(vec3 vec)
|
.. c:function:: float glm_vec3_norm(vec3 vec)
|
||||||
|
|
||||||
norm (magnitude) of vec3
|
| euclidean norm (magnitude), also called L2 norm
|
||||||
|
| this will give magnitude of vector in euclidean space
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **vec** vector
|
| *[in]* **vec** vector
|
||||||
@@ -391,7 +392,7 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in, out]* **v** vector
|
| *[in, out]* **v** vector
|
||||||
| *[in]* **axis** axis vector (will be normalized)
|
| *[in]* **axis** axis vector (will be normalized)
|
||||||
| *[out]* **angle** angle (radians)
|
| *[in]* **angle** angle (radians)
|
||||||
|
|
||||||
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
||||||
|
|
||||||
@@ -434,8 +435,8 @@ Functions documentation
|
|||||||
squared distance between two vectors
|
squared distance between two vectors
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **mat** vector1
|
| *[in]* **v1** vector1
|
||||||
| *[in]* **row1** vector2
|
| *[in]* **v2** vector2
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
| squared distance (distance * distance)
|
| squared distance (distance * distance)
|
||||||
@@ -445,8 +446,8 @@ Functions documentation
|
|||||||
distance between two vectors
|
distance between two vectors
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **mat** vector1
|
| *[in]* **v1** vector1
|
||||||
| *[in]* **row1** vector2
|
| *[in]* **v2** vector2
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
| distance
|
| distance
|
||||||
@@ -473,8 +474,11 @@ Functions documentation
|
|||||||
|
|
||||||
possible orthogonal/perpendicular vector
|
possible orthogonal/perpendicular vector
|
||||||
|
|
||||||
|
References:
|
||||||
|
* `On picking an orthogonal vector (and combing coconuts) <http://lolengine.net/blog/2013/09/21/picking-orthogonal-vector-combing-coconuts>`_
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **mat** vector
|
| *[in]* **v** vector
|
||||||
| *[out]* **dest** orthogonal/perpendicular vector
|
| *[out]* **dest** orthogonal/perpendicular vector
|
||||||
|
|
||||||
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
||||||
|
|||||||
@@ -134,7 +134,8 @@ Functions documentation
|
|||||||
|
|
||||||
.. c:function:: float glm_vec4_norm(vec4 vec)
|
.. c:function:: float glm_vec4_norm(vec4 vec)
|
||||||
|
|
||||||
norm (magnitude) of vec4
|
| euclidean norm (magnitude), also called L2 norm
|
||||||
|
| this will give magnitude of vector in euclidean space
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **vec** vector
|
| *[in]* **vec** vector
|
||||||
|
|||||||
15
docs/source/version.rst
Normal file
15
docs/source/version.rst
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
version
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Header: cglm/version.h
|
||||||
|
|
||||||
|
**cglm** uses semantic versioning (http://semver.org) which is MAJOR.MINOR.PATCH
|
||||||
|
|
||||||
|
| **CGLM_VERSION_MAJOR** is major number of the version.
|
||||||
|
| **CGLM_VERSION_MINOR** is minor number of the version.
|
||||||
|
| **CGLM_VERSION_PATCH** is patch number of the version.
|
||||||
|
|
||||||
|
every release increases these numbers. You can check existing version by
|
||||||
|
including `cglm/version.h`
|
||||||
@@ -26,6 +26,10 @@
|
|||||||
# include "simd/avx/affine.h"
|
# include "simd/avx/affine.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_NEON_FP
|
||||||
|
# include "simd/neon/affine.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||||
*
|
*
|
||||||
@@ -44,11 +48,13 @@
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mul(const mat4 m1, const mat4 m2, mat4 dest) {
|
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
#ifdef __AVX__
|
#ifdef __AVX__
|
||||||
glm_mul_avx(m1, m2, dest);
|
glm_mul_avx(m1, m2, dest);
|
||||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mul_sse2(m1, m2, dest);
|
glm_mul_sse2(m1, m2, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mul_neon(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||||
@@ -100,9 +106,11 @@ glm_mul(const mat4 m1, const mat4 m2, mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mul_rot(const mat4 m1, const mat4 m2, mat4 dest) {
|
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mul_rot_sse2(m1, m2, dest);
|
glm_mul_rot_sse2(m1, m2, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mul_rot_neon(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||||
@@ -150,6 +158,8 @@ void
|
|||||||
glm_inv_tr(mat4 mat) {
|
glm_inv_tr(mat4 mat) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_inv_tr_sse2(mat);
|
glm_inv_tr_sse2(mat);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_inv_tr_neon(mat);
|
||||||
#else
|
#else
|
||||||
CGLM_ALIGN_MAT mat3 r;
|
CGLM_ALIGN_MAT mat3 r;
|
||||||
CGLM_ALIGN(8) vec3 t;
|
CGLM_ALIGN(8) vec3 t;
|
||||||
|
|||||||
247
include/cglm/affine-post.h
Normal file
247
include/cglm/affine-post.h
Normal file
@@ -0,0 +1,247 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine_post_h
|
||||||
|
#define cglm_affine_post_h
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_translated(mat4 m, vec3 v);
|
||||||
|
CGLM_INLINE void glm_translated_x(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translated_y(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translated_z(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_rotated_x(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotated_y(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotated_z(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotated(mat4 m, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_spinned(mat4 m, float angle, vec3 axis);
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec3.h"
|
||||||
|
#include "vec4.h"
|
||||||
|
#include "mat4.h"
|
||||||
|
#include "affine-mat.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated(mat4 m, vec3 v) {
|
||||||
|
glm_vec3_add(m[3], v, m[3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* source matrix will remain same
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
* @param[out] dest translated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_to(mat4 m, vec3 v, mat4 dest) {
|
||||||
|
glm_mat4_copy(m, dest);
|
||||||
|
glm_translated(dest, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by x factor
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_x(mat4 m, float x) {
|
||||||
|
m[3][0] += x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by y factor
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_y(mat4 m, float y) {
|
||||||
|
m[3][1] += y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by z factor
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] z z factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_z(mat4 m, float z) {
|
||||||
|
m[3][2] += z;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around X axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_x(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[1][1] = c;
|
||||||
|
t[1][2] = s;
|
||||||
|
t[2][1] = -s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(t, m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Y axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_y(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][2] = -s;
|
||||||
|
t[2][0] = s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(t, m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_z(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][1] = s;
|
||||||
|
t[1][0] = -s;
|
||||||
|
t[1][1] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(t, m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_make(rot, angle, axis);
|
||||||
|
glm_mul_rot(rot, m, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform
|
||||||
|
* around given axis by angle at given pivot point (rotation center)
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN(8) vec3 pivotInv;
|
||||||
|
|
||||||
|
glm_vec3_negate_to(pivot, pivotInv);
|
||||||
|
|
||||||
|
glm_translated(m, pivot);
|
||||||
|
glm_rotated(m, angle, axis);
|
||||||
|
glm_translated(m, pivotInv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_spinned(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_atm(rot, m[3], angle, axis);
|
||||||
|
glm_mat4_mul(rot, m, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_affine_post_h */
|
||||||
285
include/cglm/affine-pre.h
Normal file
285
include/cglm/affine-pre.h
Normal file
@@ -0,0 +1,285 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine_pre_h
|
||||||
|
#define cglm_affine_pre_h
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||||
|
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec3.h"
|
||||||
|
#include "vec4.h"
|
||||||
|
#include "mat4.h"
|
||||||
|
#include "affine-mat.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate(mat4 m, vec3 v) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_128 m0, m1, m2, m3;
|
||||||
|
|
||||||
|
m0 = glmm_load(m[0]);
|
||||||
|
m1 = glmm_load(m[1]);
|
||||||
|
m2 = glmm_load(m[2]);
|
||||||
|
m3 = glmm_load(m[3]);
|
||||||
|
|
||||||
|
glmm_store(m[3],
|
||||||
|
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||||
|
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||||
|
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||||
|
#else
|
||||||
|
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||||
|
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||||
|
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* source matrix will remain same
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
* @param[out] dest translated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||||
|
glm_mat4_copy(m, dest);
|
||||||
|
glm_translate(dest, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by x factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_x(mat4 m, float x) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||||
|
#else
|
||||||
|
vec4 v1;
|
||||||
|
glm_vec4_scale(m[0], x, v1);
|
||||||
|
glm_vec4_add(v1, m[3], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by y factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_y(mat4 m, float y) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||||
|
#else
|
||||||
|
vec4 v1;
|
||||||
|
glm_vec4_scale(m[1], y, v1);
|
||||||
|
glm_vec4_add(v1, m[3], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by z factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] z z factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_z(mat4 m, float z) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||||
|
#else
|
||||||
|
vec4 v1;
|
||||||
|
glm_vec4_scale(m[2], z, v1);
|
||||||
|
glm_vec4_add(v1, m[3], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around X axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[1][1] = c;
|
||||||
|
t[1][2] = s;
|
||||||
|
t[2][1] = -s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(m, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Y axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][2] = -s;
|
||||||
|
t[2][0] = s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(m, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][1] = s;
|
||||||
|
t[1][0] = -s;
|
||||||
|
t[1][1] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(m, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_make(rot, angle, axis);
|
||||||
|
glm_mul_rot(m, rot, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform
|
||||||
|
* around given axis by angle at given pivot point (rotation center)
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN(8) vec3 pivotInv;
|
||||||
|
|
||||||
|
glm_vec3_negate_to(pivot, pivotInv);
|
||||||
|
|
||||||
|
glm_translate(m, pivot);
|
||||||
|
glm_rotate(m, angle, axis);
|
||||||
|
glm_translate(m, pivotInv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||||
|
*
|
||||||
|
* this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
*
|
||||||
|
* this should work faster than glm_rotate_at because it reduces
|
||||||
|
* one glm_translate.
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN(8) vec3 pivotInv;
|
||||||
|
|
||||||
|
glm_vec3_negate_to(pivot, pivotInv);
|
||||||
|
|
||||||
|
glm_translate_make(m, pivot);
|
||||||
|
glm_rotate(m, angle, axis);
|
||||||
|
glm_translate(m, pivotInv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_spin(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_atm(rot, m[3], angle, axis);
|
||||||
|
glm_mat4_mul(m, rot, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_affine_pre_h */
|
||||||
@@ -24,6 +24,7 @@
|
|||||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
||||||
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
||||||
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||||
@@ -40,126 +41,6 @@
|
|||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "affine-mat.h"
|
#include "affine-mat.h"
|
||||||
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_mat4_mul(const mat4 m1, const mat4 m2, mat4 dest);
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by v vector
|
|
||||||
* and stores result in same matrix
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] v translate vector [x, y, z]
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate(mat4 m, const vec3 v) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
|
||||||
_mm_set1_ps(v[0])),
|
|
||||||
_mm_mul_ps(glmm_load(m[1]),
|
|
||||||
_mm_set1_ps(v[1]))),
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
|
||||||
_mm_set1_ps(v[2])),
|
|
||||||
glmm_load(m[3]))))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1, v2, v3;
|
|
||||||
|
|
||||||
glm_vec4_scale(m[0], v[0], v1);
|
|
||||||
glm_vec4_scale(m[1], v[1], v2);
|
|
||||||
glm_vec4_scale(m[2], v[2], v3);
|
|
||||||
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
glm_vec4_add(v2, m[3], m[3]);
|
|
||||||
glm_vec4_add(v3, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by v vector
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* source matrix will remain same
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] v translate vector [x, y, z]
|
|
||||||
* @param[out] dest translated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_to(const mat4 m, const vec3 v, mat4 dest) {
|
|
||||||
glm_mat4_copy(m, dest);
|
|
||||||
glm_translate(dest, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by x factor
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] x x factor
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_x(mat4 m, float x) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
|
||||||
_mm_set1_ps(x)),
|
|
||||||
glmm_load(m[3])))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1;
|
|
||||||
glm_vec4_scale(m[0], x, v1);
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by y factor
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] y y factor
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_y(mat4 m, float y) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[1]),
|
|
||||||
_mm_set1_ps(y)),
|
|
||||||
glmm_load(m[3])))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1;
|
|
||||||
glm_vec4_scale(m[1], y, v1);
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by z factor
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] z z factor
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_z(mat4 m, float z) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
|
||||||
_mm_set1_ps(z)),
|
|
||||||
glmm_load(m[3])))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1;
|
|
||||||
glm_vec4_scale(m[2], z, v1);
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW translate transform matrix by v vector
|
* @brief creates NEW translate transform matrix by v vector
|
||||||
*
|
*
|
||||||
@@ -168,7 +49,7 @@ glm_translate_z(mat4 m, float z) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_translate_make(mat4 m, const vec3 v) {
|
glm_translate_make(mat4 m, vec3 v) {
|
||||||
glm_mat4_identity(m);
|
glm_mat4_identity(m);
|
||||||
glm_vec3_copy(v, m[3]);
|
glm_vec3_copy(v, m[3]);
|
||||||
}
|
}
|
||||||
@@ -183,7 +64,7 @@ glm_translate_make(mat4 m, const vec3 v) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_scale_to(const mat4 m, const vec3 v, mat4 dest) {
|
glm_scale_to(mat4 m, vec3 v, mat4 dest) {
|
||||||
glm_vec4_scale(m[0], v[0], dest[0]);
|
glm_vec4_scale(m[0], v[0], dest[0]);
|
||||||
glm_vec4_scale(m[1], v[1], dest[1]);
|
glm_vec4_scale(m[1], v[1], dest[1]);
|
||||||
glm_vec4_scale(m[2], v[2], dest[2]);
|
glm_vec4_scale(m[2], v[2], dest[2]);
|
||||||
@@ -199,7 +80,7 @@ glm_scale_to(const mat4 m, const vec3 v, mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_scale_make(mat4 m, const vec3 v) {
|
glm_scale_make(mat4 m, vec3 v) {
|
||||||
glm_mat4_identity(m);
|
glm_mat4_identity(m);
|
||||||
m[0][0] = v[0];
|
m[0][0] = v[0];
|
||||||
m[1][1] = v[1];
|
m[1][1] = v[1];
|
||||||
@@ -215,7 +96,7 @@ glm_scale_make(mat4 m, const vec3 v) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_scale(mat4 m, const vec3 v) {
|
glm_scale(mat4 m, vec3 v) {
|
||||||
glm_scale_to(m, v, m);
|
glm_scale_to(m, v, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -233,81 +114,6 @@ glm_scale_uni(mat4 m, float s) {
|
|||||||
glm_scale_to(m, v, m);
|
glm_scale_to(m, v, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around X axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[out] dest rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_x(const mat4 m, float angle, mat4 dest) {
|
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
|
||||||
float c, s;
|
|
||||||
|
|
||||||
c = cosf(angle);
|
|
||||||
s = sinf(angle);
|
|
||||||
|
|
||||||
t[1][1] = c;
|
|
||||||
t[1][2] = s;
|
|
||||||
t[2][1] = -s;
|
|
||||||
t[2][2] = c;
|
|
||||||
|
|
||||||
glm_mul_rot(m, t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around Y axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[out] dest rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_y(const mat4 m, float angle, mat4 dest) {
|
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
|
||||||
float c, s;
|
|
||||||
|
|
||||||
c = cosf(angle);
|
|
||||||
s = sinf(angle);
|
|
||||||
|
|
||||||
t[0][0] = c;
|
|
||||||
t[0][2] = -s;
|
|
||||||
t[2][0] = s;
|
|
||||||
t[2][2] = c;
|
|
||||||
|
|
||||||
glm_mul_rot(m, t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around Z axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[out] dest rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_z(const mat4 m, float angle, mat4 dest) {
|
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
|
||||||
float c, s;
|
|
||||||
|
|
||||||
c = cosf(angle);
|
|
||||||
s = sinf(angle);
|
|
||||||
|
|
||||||
t[0][0] = c;
|
|
||||||
t[0][1] = s;
|
|
||||||
t[1][0] = -s;
|
|
||||||
t[1][1] = c;
|
|
||||||
|
|
||||||
glm_mul_rot(m, t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW rotation matrix by angle and axis
|
* @brief creates NEW rotation matrix by angle and axis
|
||||||
*
|
*
|
||||||
@@ -319,7 +125,7 @@ glm_rotate_z(const mat4 m, float angle, mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_rotate_make(mat4 m, float angle, const vec3 axis) {
|
glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||||
CGLM_ALIGN(8) vec3 axisn, v, vs;
|
CGLM_ALIGN(8) vec3 axisn, v, vs;
|
||||||
float c;
|
float c;
|
||||||
|
|
||||||
@@ -341,67 +147,6 @@ glm_rotate_make(mat4 m, float angle, const vec3 axis) {
|
|||||||
m[3][3] = 1.0f;
|
m[3][3] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around given axis by angle
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate(mat4 m, float angle, const vec3 axis) {
|
|
||||||
CGLM_ALIGN_MAT mat4 rot;
|
|
||||||
glm_rotate_make(rot, angle, axis);
|
|
||||||
glm_mul_rot(m, rot, m);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform
|
|
||||||
* around given axis by angle at given pivot point (rotation center)
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] pivot rotation center
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_at(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
|
||||||
CGLM_ALIGN(8) vec3 pivotInv;
|
|
||||||
|
|
||||||
glm_vec3_negate_to(pivot, pivotInv);
|
|
||||||
|
|
||||||
glm_translate(m, pivot);
|
|
||||||
glm_rotate(m, angle, axis);
|
|
||||||
glm_translate(m, pivotInv);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
|
||||||
*
|
|
||||||
* this creates rotation matrix, it assumes you don't have a matrix
|
|
||||||
*
|
|
||||||
* this should work faster than glm_rotate_at because it reduces
|
|
||||||
* one glm_translate.
|
|
||||||
*
|
|
||||||
* @param[out] m affine transfrom
|
|
||||||
* @param[in] pivot rotation center
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_atm(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
|
||||||
CGLM_ALIGN(8) vec3 pivotInv;
|
|
||||||
|
|
||||||
glm_vec3_negate_to(pivot, pivotInv);
|
|
||||||
|
|
||||||
glm_translate_make(m, pivot);
|
|
||||||
glm_rotate(m, angle, axis);
|
|
||||||
glm_translate(m, pivotInv);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decompose scale vector
|
* @brief decompose scale vector
|
||||||
*
|
*
|
||||||
@@ -410,7 +155,7 @@ glm_rotate_atm(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_decompose_scalev(const mat4 m, vec3 s) {
|
glm_decompose_scalev(mat4 m, vec3 s) {
|
||||||
s[0] = glm_vec3_norm(m[0]);
|
s[0] = glm_vec3_norm(m[0]);
|
||||||
s[1] = glm_vec3_norm(m[1]);
|
s[1] = glm_vec3_norm(m[1]);
|
||||||
s[2] = glm_vec3_norm(m[2]);
|
s[2] = glm_vec3_norm(m[2]);
|
||||||
@@ -426,7 +171,7 @@ glm_decompose_scalev(const mat4 m, vec3 s) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_uniscaled(const mat4 m) {
|
glm_uniscaled(mat4 m) {
|
||||||
CGLM_ALIGN(8) vec3 s;
|
CGLM_ALIGN(8) vec3 s;
|
||||||
glm_decompose_scalev(m, s);
|
glm_decompose_scalev(m, s);
|
||||||
return glm_vec3_eq_all(s);
|
return glm_vec3_eq_all(s);
|
||||||
@@ -442,7 +187,7 @@ glm_uniscaled(const mat4 m) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_decompose_rs(const mat4 m, mat4 r, vec3 s) {
|
glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||||
CGLM_ALIGN(16) vec4 t = {0.0f, 0.0f, 0.0f, 1.0f};
|
CGLM_ALIGN(16) vec4 t = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
CGLM_ALIGN(8) vec3 v;
|
CGLM_ALIGN(8) vec3 v;
|
||||||
|
|
||||||
@@ -459,7 +204,7 @@ glm_decompose_rs(const mat4 m, mat4 r, vec3 s) {
|
|||||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||||
|
|
||||||
/* Note from Apple Open Source (asume that the matrix is orthonormal):
|
/* Note from Apple Open Source (assume that the matrix is orthonormal):
|
||||||
check for a coordinate system flip. If the determinant
|
check for a coordinate system flip. If the determinant
|
||||||
is -1, then negate the matrix and the scaling factors. */
|
is -1, then negate the matrix and the scaling factors. */
|
||||||
glm_vec3_cross(m[0], m[1], v);
|
glm_vec3_cross(m[0], m[1], v);
|
||||||
@@ -482,9 +227,12 @@ glm_decompose_rs(const mat4 m, mat4 r, vec3 s) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_decompose(const mat4 m, vec4 t, mat4 r, vec3 s) {
|
glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||||
glm_vec4_copy(m[3], t);
|
glm_vec4_copy(m[3], t);
|
||||||
glm_decompose_rs(m, r, s);
|
glm_decompose_rs(m, r, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "affine-pre.h"
|
||||||
|
#include "affine-post.h"
|
||||||
|
|
||||||
#endif /* cglm_affine_h */
|
#endif /* cglm_affine_h */
|
||||||
|
|||||||
268
include/cglm/affine2d.h
Normal file
268
include/cglm/affine2d.h
Normal file
@@ -0,0 +1,268 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_translate2d(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
CGLM_INLINE void glm_translate2d_x(mat3 m, float x)
|
||||||
|
CGLM_INLINE void glm_translate2d_y(mat3 m, float y)
|
||||||
|
CGLM_INLINE void glm_translate2d_make(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||||
|
CGLM_INLINE void glm_scale2d_make(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_scale2d(mat3 m, vec2 v)
|
||||||
|
CGLM_INLINE void glm_scale2d_uni(mat3 m, float s)
|
||||||
|
CGLM_INLINE void glm_rotate2d_make(mat3 m, float angle)
|
||||||
|
CGLM_INLINE void glm_rotate2d(mat3 m, float angle)
|
||||||
|
CGLM_INLINE void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine2d_h
|
||||||
|
#define cglm_affine2d_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec2.h"
|
||||||
|
#include "mat3.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d(mat3 m, vec2 v) {
|
||||||
|
m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
|
||||||
|
m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
|
||||||
|
m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* source matrix will remain same
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
* @param[out] dest translated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||||
|
glm_mat3_copy(m, dest);
|
||||||
|
glm_translate2d(dest, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by x factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_x(mat3 m, float x) {
|
||||||
|
m[2][0] = m[0][0] * x + m[2][0];
|
||||||
|
m[2][1] = m[0][1] * x + m[2][1];
|
||||||
|
m[2][2] = m[0][2] * x + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing 2d transform matrix by y factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_y(mat3 m, float y) {
|
||||||
|
m[2][0] = m[1][0] * y + m[2][0];
|
||||||
|
m[2][1] = m[1][1] * y + m[2][1];
|
||||||
|
m[2][2] = m[1][2] * y + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW translate 2d transform matrix by v vector
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate2d_make(mat3 m, vec2 v) {
|
||||||
|
glm_mat3_identity(m);
|
||||||
|
m[2][0] = v[0];
|
||||||
|
m[2][1] = v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scale existing 2d transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
* @param[out] dest scaled matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||||
|
dest[0][0] = m[0][0] * v[0];
|
||||||
|
dest[0][1] = m[0][1] * v[0];
|
||||||
|
dest[0][2] = m[0][2] * v[0];
|
||||||
|
|
||||||
|
dest[1][0] = m[1][0] * v[1];
|
||||||
|
dest[1][1] = m[1][1] * v[1];
|
||||||
|
dest[1][2] = m[1][2] * v[1];
|
||||||
|
|
||||||
|
dest[2][0] = m[2][0];
|
||||||
|
dest[2][1] = m[2][1];
|
||||||
|
dest[2][2] = m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW 2d scale matrix by v vector
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d_make(mat3 m, vec2 v) {
|
||||||
|
glm_mat3_identity(m);
|
||||||
|
m[0][0] = v[0];
|
||||||
|
m[1][1] = v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief scales existing 2d transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v scale vector [x, y]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d(mat3 m, vec2 v) {
|
||||||
|
m[0][0] = m[0][0] * v[0];
|
||||||
|
m[0][1] = m[0][1] * v[0];
|
||||||
|
m[0][2] = m[0][2] * v[0];
|
||||||
|
|
||||||
|
m[1][0] = m[1][0] * v[1];
|
||||||
|
m[1][1] = m[1][1] * v[1];
|
||||||
|
m[1][2] = m[1][2] * v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] s scale factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_scale2d_uni(mat3 m, float s) {
|
||||||
|
m[0][0] = m[0][0] * s;
|
||||||
|
m[0][1] = m[0][1] * s;
|
||||||
|
m[0][2] = m[0][2] * s;
|
||||||
|
|
||||||
|
m[1][0] = m[1][0] * s;
|
||||||
|
m[1][1] = m[1][1] * s;
|
||||||
|
m[1][2] = m[1][2] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW rotation matrix by angle around Z axis
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate2d_make(mat3 m, float angle) {
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
s = sinf(angle);
|
||||||
|
c = cosf(angle);
|
||||||
|
|
||||||
|
m[0][0] = c;
|
||||||
|
m[0][1] = s;
|
||||||
|
m[0][2] = 0;
|
||||||
|
|
||||||
|
m[1][0] = -s;
|
||||||
|
m[1][1] = c;
|
||||||
|
m[1][2] = 0;
|
||||||
|
|
||||||
|
m[2][0] = 0.0f;
|
||||||
|
m[2][1] = 0.0f;
|
||||||
|
m[2][2] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||||
|
* and store result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate2d(mat3 m, float angle) {
|
||||||
|
float m00 = m[0][0], m10 = m[1][0],
|
||||||
|
m01 = m[0][1], m11 = m[1][1],
|
||||||
|
m02 = m[0][2], m12 = m[1][2];
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
s = sinf(angle);
|
||||||
|
c = cosf(angle);
|
||||||
|
|
||||||
|
m[0][0] = m00 * c + m10 * s;
|
||||||
|
m[0][1] = m01 * c + m11 * s;
|
||||||
|
m[0][2] = m02 * c + m12 * s;
|
||||||
|
|
||||||
|
m[1][0] = m00 * -s + m10 * c;
|
||||||
|
m[1][1] = m01 * -s + m11 * c;
|
||||||
|
m[1][2] = m02 * -s + m12 * c;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
|
||||||
|
float m00 = m[0][0], m10 = m[1][0],
|
||||||
|
m01 = m[0][1], m11 = m[1][1],
|
||||||
|
m02 = m[0][2], m12 = m[1][2];
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
s = sinf(angle);
|
||||||
|
c = cosf(angle);
|
||||||
|
|
||||||
|
dest[0][0] = m00 * c + m10 * s;
|
||||||
|
dest[0][1] = m01 * c + m11 * s;
|
||||||
|
dest[0][2] = m02 * c + m12 * s;
|
||||||
|
|
||||||
|
dest[1][0] = m00 * -s + m10 * c;
|
||||||
|
dest[1][1] = m01 * -s + m11 * c;
|
||||||
|
dest[1][2] = m02 * -s + m12 * c;
|
||||||
|
|
||||||
|
dest[2][0] = m[2][0];
|
||||||
|
dest[2][1] = m[2][1];
|
||||||
|
dest[2][2] = m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_affine2d_h */
|
||||||
95
include/cglm/applesimd.h
Normal file
95
include/cglm/applesimd.h
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_applesimd_h
|
||||||
|
#define cglm_applesimd_h
|
||||||
|
#if defined(__APPLE__) \
|
||||||
|
&& defined(SIMD_COMPILER_HAS_REQUIRED_FEATURES) \
|
||||||
|
&& defined(SIMD_BASE) \
|
||||||
|
&& defined(SIMD_TYPES) \
|
||||||
|
&& defined(SIMD_VECTOR_TYPES)
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts mat4 to Apple's simd type simd_float4x4
|
||||||
|
* @return simd_float4x4
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float4x4
|
||||||
|
glm_mat4_applesimd(mat4 m) {
|
||||||
|
simd_float4x4 t;
|
||||||
|
|
||||||
|
t.columns[0][0] = m[0][0];
|
||||||
|
t.columns[0][1] = m[0][1];
|
||||||
|
t.columns[0][2] = m[0][2];
|
||||||
|
t.columns[0][3] = m[0][3];
|
||||||
|
|
||||||
|
t.columns[1][0] = m[1][0];
|
||||||
|
t.columns[1][1] = m[1][1];
|
||||||
|
t.columns[1][2] = m[1][2];
|
||||||
|
t.columns[1][3] = m[1][3];
|
||||||
|
|
||||||
|
t.columns[2][0] = m[2][0];
|
||||||
|
t.columns[2][1] = m[2][1];
|
||||||
|
t.columns[2][2] = m[2][2];
|
||||||
|
t.columns[2][3] = m[2][3];
|
||||||
|
|
||||||
|
t.columns[3][0] = m[3][0];
|
||||||
|
t.columns[3][1] = m[3][1];
|
||||||
|
t.columns[3][2] = m[3][2];
|
||||||
|
t.columns[3][3] = m[3][3];
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts mat3 to Apple's simd type simd_float3x3
|
||||||
|
* @return simd_float3x3
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float3x3
|
||||||
|
glm_mat3_applesimd(mat3 m) {
|
||||||
|
simd_float3x3 t;
|
||||||
|
|
||||||
|
t.columns[0][0] = m[0][0];
|
||||||
|
t.columns[0][1] = m[0][1];
|
||||||
|
t.columns[0][2] = m[0][2];
|
||||||
|
|
||||||
|
t.columns[1][0] = m[1][0];
|
||||||
|
t.columns[1][1] = m[1][1];
|
||||||
|
t.columns[1][2] = m[1][2];
|
||||||
|
|
||||||
|
t.columns[2][0] = m[2][0];
|
||||||
|
t.columns[2][1] = m[2][1];
|
||||||
|
t.columns[2][2] = m[2][2];
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts vec4 to Apple's simd type simd_float4
|
||||||
|
* @return simd_float4
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float4
|
||||||
|
glm_vec4_applesimd(vec4 v) {
|
||||||
|
return (simd_float4){v[0], v[1], v[2], v[3]};
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief converts vec3 to Apple's simd type simd_float3
|
||||||
|
* @return v
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
simd_float3
|
||||||
|
glm_vec3_applesimd(vec3 v) {
|
||||||
|
return (simd_float3){v[0], v[1], v[2]};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_applesimd_h */
|
||||||
@@ -22,9 +22,9 @@
|
|||||||
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||||
|
|
||||||
#define CGLM_DECASTEL_EPS 1e-9
|
#define CGLM_DECASTEL_EPS 1e-9f
|
||||||
#define CGLM_DECASTEL_MAX 1000
|
#define CGLM_DECASTEL_MAX 1000.0f
|
||||||
#define CGLM_DECASTEL_SMALL 1e-20
|
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief cubic bezier interpolation
|
* @brief cubic bezier interpolation
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_aabb_transform(const vec3 box[2], const mat4 m, vec3 dest[2]) {
|
glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
|
||||||
vec3 v[2], xa, xb, ya, yb, za, zb;
|
vec3 v[2], xa, xb, ya, yb, za, zb;
|
||||||
|
|
||||||
glm_vec3_scale(m[0], box[0][0], xa);
|
glm_vec3_scale(m[0], box[0][0], xa);
|
||||||
@@ -62,7 +62,7 @@ glm_aabb_transform(const vec3 box[2], const mat4 m, vec3 dest[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_aabb_merge(const vec3 box1[2], const vec3 box2[2], vec3 dest[2]) {
|
glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
|
||||||
dest[0][0] = glm_min(box1[0][0], box2[0][0]);
|
dest[0][0] = glm_min(box1[0][0], box2[0][0]);
|
||||||
dest[0][1] = glm_min(box1[0][1], box2[0][1]);
|
dest[0][1] = glm_min(box1[0][1], box2[0][1]);
|
||||||
dest[0][2] = glm_min(box1[0][2], box2[0][2]);
|
dest[0][2] = glm_min(box1[0][2], box2[0][2]);
|
||||||
@@ -85,7 +85,7 @@ glm_aabb_merge(const vec3 box1[2], const vec3 box2[2], vec3 dest[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_aabb_crop(const vec3 box[2], const vec3 cropBox[2], vec3 dest[2]) {
|
glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
|
||||||
dest[0][0] = glm_max(box[0][0], cropBox[0][0]);
|
dest[0][0] = glm_max(box[0][0], cropBox[0][0]);
|
||||||
dest[0][1] = glm_max(box[0][1], cropBox[0][1]);
|
dest[0][1] = glm_max(box[0][1], cropBox[0][1]);
|
||||||
dest[0][2] = glm_max(box[0][2], cropBox[0][2]);
|
dest[0][2] = glm_max(box[0][2], cropBox[0][2]);
|
||||||
@@ -109,10 +109,10 @@ glm_aabb_crop(const vec3 box[2], const vec3 cropBox[2], vec3 dest[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_aabb_crop_until(const vec3 box[2],
|
glm_aabb_crop_until(vec3 box[2],
|
||||||
const vec3 cropBox[2],
|
vec3 cropBox[2],
|
||||||
const vec3 clampBox[2],
|
vec3 clampBox[2],
|
||||||
vec3 dest[2]) {
|
vec3 dest[2]) {
|
||||||
glm_aabb_crop(box, cropBox, dest);
|
glm_aabb_crop(box, cropBox, dest);
|
||||||
glm_aabb_merge(clampBox, dest, dest);
|
glm_aabb_merge(clampBox, dest, dest);
|
||||||
}
|
}
|
||||||
@@ -133,10 +133,9 @@ glm_aabb_crop_until(const vec3 box[2],
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_aabb_frustum(const vec3 box[2], const vec4 planes[6]) {
|
glm_aabb_frustum(vec3 box[2], vec4 planes[6]) {
|
||||||
const float *p;
|
float *p, dp;
|
||||||
float dp;
|
int i;
|
||||||
int i;
|
|
||||||
|
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
p = planes[i];
|
p = planes[i];
|
||||||
@@ -170,7 +169,7 @@ glm_aabb_invalidate(vec3 box[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_aabb_isvalid(const vec3 box[2]) {
|
glm_aabb_isvalid(vec3 box[2]) {
|
||||||
return glm_vec3_max(box[0]) != FLT_MAX
|
return glm_vec3_max(box[0]) != FLT_MAX
|
||||||
&& glm_vec3_min(box[1]) != -FLT_MAX;
|
&& glm_vec3_min(box[1]) != -FLT_MAX;
|
||||||
}
|
}
|
||||||
@@ -182,7 +181,7 @@ glm_aabb_isvalid(const vec3 box[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_aabb_size(const vec3 box[2]) {
|
glm_aabb_size(vec3 box[2]) {
|
||||||
return glm_vec3_distance(box[0], box[1]);
|
return glm_vec3_distance(box[0], box[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -193,7 +192,7 @@ glm_aabb_size(const vec3 box[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_aabb_radius(const vec3 box[2]) {
|
glm_aabb_radius(vec3 box[2]) {
|
||||||
return glm_aabb_size(box) * 0.5f;
|
return glm_aabb_size(box) * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -205,7 +204,7 @@ glm_aabb_radius(const vec3 box[2]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_aabb_center(const vec3 box[2], vec3 dest) {
|
glm_aabb_center(vec3 box[2], vec3 dest) {
|
||||||
glm_vec3_center(box[0], box[1], dest);
|
glm_vec3_center(box[0], box[1], dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,7 +216,7 @@ glm_aabb_center(const vec3 box[2], vec3 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_aabb_aabb(const vec3 box[2], const vec3 other[2]) {
|
glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||||
return (box[0][0] <= other[1][0] && box[1][0] >= other[0][0])
|
return (box[0][0] <= other[1][0] && box[1][0] >= other[0][0])
|
||||||
&& (box[0][1] <= other[1][1] && box[1][1] >= other[0][1])
|
&& (box[0][1] <= other[1][1] && box[1][1] >= other[0][1])
|
||||||
&& (box[0][2] <= other[1][2] && box[1][2] >= other[0][2]);
|
&& (box[0][2] <= other[1][2] && box[1][2] >= other[0][2]);
|
||||||
@@ -229,22 +228,24 @@ glm_aabb_aabb(const vec3 box[2], const vec3 other[2]) {
|
|||||||
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||||
* Solid Box - Solid Sphere test.
|
* Solid Box - Solid Sphere test.
|
||||||
*
|
*
|
||||||
|
* Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||||
|
*
|
||||||
* @param[in] box solid bounding box
|
* @param[in] box solid bounding box
|
||||||
* @param[in] s solid sphere
|
* @param[in] s solid sphere
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_aabb_sphere(const vec3 box[2], const vec4 s) {
|
glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||||
float dmin;
|
float dmin;
|
||||||
int a, b, c;
|
int a, b, c;
|
||||||
|
|
||||||
a = s[0] >= box[0][0];
|
a = (s[0] < box[0][0]) + (s[0] > box[1][0]);
|
||||||
b = s[1] >= box[0][1];
|
b = (s[1] < box[0][1]) + (s[1] > box[1][1]);
|
||||||
c = s[2] >= box[0][2];
|
c = (s[2] < box[0][2]) + (s[2] > box[1][2]);
|
||||||
|
|
||||||
dmin = glm_pow2(s[0] - box[a][0])
|
dmin = glm_pow2((s[0] - box[!(a - 1)][0]) * (a != 0))
|
||||||
+ glm_pow2(s[1] - box[b][1])
|
+ glm_pow2((s[1] - box[!(b - 1)][1]) * (b != 0))
|
||||||
+ glm_pow2(s[2] - box[c][2]);
|
+ glm_pow2((s[2] - box[!(c - 1)][2]) * (c != 0));
|
||||||
|
|
||||||
return dmin <= glm_pow2(s[3]);
|
return dmin <= glm_pow2(s[3]);
|
||||||
}
|
}
|
||||||
@@ -257,7 +258,7 @@ glm_aabb_sphere(const vec3 box[2], const vec4 s) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_aabb_point(const vec3 box[2], const vec3 point) {
|
glm_aabb_point(vec3 box[2], vec3 point) {
|
||||||
return (point[0] >= box[0][0] && point[0] <= box[1][0])
|
return (point[0] >= box[0][0] && point[0] <= box[1][0])
|
||||||
&& (point[1] >= box[0][1] && point[1] <= box[1][1])
|
&& (point[1] >= box[0][1] && point[1] <= box[1][1])
|
||||||
&& (point[2] >= box[0][2] && point[2] <= box[1][2]);
|
&& (point[2] >= box[0][2] && point[2] <= box[1][2]);
|
||||||
@@ -271,7 +272,7 @@ glm_aabb_point(const vec3 box[2], const vec3 point) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
bool
|
bool
|
||||||
glm_aabb_contains(const vec3 box[2], const vec3 other[2]) {
|
glm_aabb_contains(vec3 box[2], vec3 other[2]) {
|
||||||
return (box[0][0] <= other[0][0] && box[1][0] >= other[1][0])
|
return (box[0][0] <= other[0][0] && box[1][0] >= other[1][0])
|
||||||
&& (box[0][1] <= other[0][1] && box[1][1] >= other[1][1])
|
&& (box[0][1] <= other[0][1] && box[1][1] >= other[1][1])
|
||||||
&& (box[0][2] <= other[0][2] && box[1][2] >= other[1][2]);
|
&& (box[0][2] <= other[0][2] && box[1][2] >= other[1][2]);
|
||||||
|
|||||||
@@ -12,10 +12,15 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "cglm.h"
|
#include "cglm.h"
|
||||||
|
#include "call/vec2.h"
|
||||||
#include "call/vec3.h"
|
#include "call/vec3.h"
|
||||||
#include "call/vec4.h"
|
#include "call/vec4.h"
|
||||||
#include "call/mat4.h"
|
#include "call/ivec2.h"
|
||||||
|
#include "call/ivec3.h"
|
||||||
|
#include "call/ivec4.h"
|
||||||
|
#include "call/mat2.h"
|
||||||
#include "call/mat3.h"
|
#include "call/mat3.h"
|
||||||
|
#include "call/mat4.h"
|
||||||
#include "call/affine.h"
|
#include "call/affine.h"
|
||||||
#include "call/cam.h"
|
#include "call/cam.h"
|
||||||
#include "call/quat.h"
|
#include "call/quat.h"
|
||||||
@@ -29,6 +34,8 @@ extern "C" {
|
|||||||
#include "call/ease.h"
|
#include "call/ease.h"
|
||||||
#include "call/curve.h"
|
#include "call/curve.h"
|
||||||
#include "call/bezier.h"
|
#include "call/bezier.h"
|
||||||
|
#include "call/ray.h"
|
||||||
|
#include "call/affine2d.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,15 +15,15 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_translate_make(mat4 m, const vec3 v);
|
glmc_translate_make(mat4 m, vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_translate_to(const mat4 m, const vec3 v, mat4 dest);
|
glmc_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_translate(mat4 m, const vec3 v);
|
glmc_translate(mat4 m, vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -39,15 +39,15 @@ glmc_translate_z(mat4 m, float to);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_scale_make(mat4 m, const vec3 v);
|
glmc_scale_make(mat4 m, vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_scale_to(const mat4 m, const vec3 v, mat4 dest);
|
glmc_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_scale(mat4 m, const vec3 v);
|
glmc_scale(mat4 m, vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -55,57 +55,107 @@ glmc_scale_uni(mat4 m, float s);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate_x(const mat4 m, float rad, mat4 dest);
|
glmc_rotate_x(mat4 m, float rad, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate_y(const mat4 m, float rad, mat4 dest);
|
glmc_rotate_y(mat4 m, float rad, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate_z(const mat4 m, float rad, mat4 dest);
|
glmc_rotate_z(mat4 m, float rad, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate_make(mat4 m, float angle, const vec3 axis);
|
glmc_rotate_make(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate(mat4 m, float angle, const vec3 axis);
|
glmc_rotate(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate_at(mat4 m, const vec3 pivot, float angle, const vec3 axis);
|
glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_rotate_atm(mat4 m, const vec3 pivot, float angle, const vec3 axis);
|
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_decompose_scalev(const mat4 m, vec3 s);
|
glmc_spin(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_decompose_scalev(mat4 m, vec3 s);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_uniscaled(const mat4 m);
|
glmc_uniscaled(mat4 m);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_decompose_rs(const mat4 m, mat4 r, vec3 s);
|
glmc_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_decompose(const mat4 m, vec4 t, mat4 r, vec3 s);
|
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||||
|
|
||||||
|
/* affine-post */
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated(mat4 m, vec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_x(mat4 m, float x);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_y(mat4 m, float y);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_z(mat4 m, float z);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_x(mat4 m, float angle, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_y(mat4 m, float angle, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_z(mat4 m, float angle, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_spinned(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
/* affine-mat */
|
/* affine-mat */
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mul(const mat4 m1, const mat4 m2, mat4 dest);
|
glmc_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mul_rot(const mat4 m1, const mat4 m2, mat4 dest);
|
glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
|
|||||||
67
include/cglm/call/affine2d.h
Normal file
67
include/cglm/call/affine2d.h
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_affine2d_h
|
||||||
|
#define cglmc_affine2d_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_make(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_x(mat3 m, float to);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translate2d_y(mat3 m, float to);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_make(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d(mat3 m, vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_scale2d_uni(mat3 m, float s);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d_make(mat3 m, float angle);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d(mat3 m, float angle);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_affine2d_h */
|
||||||
@@ -15,26 +15,26 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_aabb_transform(const vec3 box[2], const mat4 m, vec3 dest[2]);
|
glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_aabb_merge(const vec3 box1[2], const vec3 box2[2], vec3 dest[2]);
|
glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_aabb_crop(const vec3 box[2], const vec3 cropBox[2], vec3 dest[2]);
|
glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_aabb_crop_until(const vec3 box[2],
|
glmc_aabb_crop_until(vec3 box[2],
|
||||||
const vec3 cropBox[2],
|
vec3 cropBox[2],
|
||||||
const vec3 clampBox[2],
|
vec3 clampBox[2],
|
||||||
vec3 dest[2]);
|
vec3 dest[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_aabb_frustum(const vec3 box[2], vec4 planes[6]);
|
glmc_aabb_frustum(vec3 box[2], vec4 planes[6]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -42,35 +42,35 @@ glmc_aabb_invalidate(vec3 box[2]);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_aabb_isvalid(const vec3 box[2]);
|
glmc_aabb_isvalid(vec3 box[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_aabb_size(const vec3 box[2]);
|
glmc_aabb_size(vec3 box[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_aabb_radius(const vec3 box[2]);
|
glmc_aabb_radius(vec3 box[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_aabb_center(const vec3 box[2], vec3 dest);
|
glmc_aabb_center(vec3 box[2], vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_aabb_aabb(const vec3 box[2], const vec3 other[2]);
|
glmc_aabb_aabb(vec3 box[2], vec3 other[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_aabb_point(const vec3 box[2], const vec3 point);
|
glmc_aabb_point(vec3 box[2], vec3 point);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_aabb_contains(const vec3 box[2], const vec3 other[2]);
|
glmc_aabb_contains(vec3 box[2], vec3 other[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_aabb_sphere(const vec3 box[2], const vec4 s);
|
glmc_aabb_sphere(vec3 box[2], vec4 s);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,35 +15,29 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum(float left,
|
glmc_frustum(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest);
|
mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_ortho(float left,
|
glmc_ortho(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest);
|
mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_ortho_aabb(const vec3 box[2], mat4 dest);
|
glmc_ortho_aabb(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest);
|
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest);
|
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -55,11 +49,7 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_perspective(float fovy,
|
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
|
||||||
float aspect,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest);
|
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -75,21 +65,21 @@ glmc_perspective_resize(float aspect, mat4 proj);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_lookat(const vec3 eye, const vec3 center, const vec3 up, mat4 dest);
|
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest);
|
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_look_anyup(const vec3 eye, const vec3 dir, mat4 dest);
|
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp(const mat4 proj,
|
glmc_persp_decomp(mat4 proj,
|
||||||
float * __restrict nearVal,
|
float * __restrict nearZ,
|
||||||
float * __restrict farVal,
|
float * __restrict farZ,
|
||||||
float * __restrict top,
|
float * __restrict top,
|
||||||
float * __restrict bottom,
|
float * __restrict bottom,
|
||||||
float * __restrict left,
|
float * __restrict left,
|
||||||
@@ -97,45 +87,45 @@ glmc_persp_decomp(const mat4 proj,
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decompv(const mat4 proj, float dest[6]);
|
glmc_persp_decompv(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_x(const mat4 proj,
|
glmc_persp_decomp_x(mat4 proj,
|
||||||
float * __restrict left,
|
float * __restrict left,
|
||||||
float * __restrict right);
|
float * __restrict right);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_y(const mat4 proj,
|
glmc_persp_decomp_y(mat4 proj,
|
||||||
float * __restrict top,
|
float * __restrict top,
|
||||||
float * __restrict bottom);
|
float * __restrict bottom);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_z(const mat4 proj,
|
glmc_persp_decomp_z(mat4 proj,
|
||||||
float * __restrict nearVal,
|
float * __restrict nearZ,
|
||||||
float * __restrict farVal);
|
float * __restrict farZ);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_far(const mat4 proj, float * __restrict farVal);
|
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_near(const mat4 proj, float * __restrict nearVal);
|
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_persp_fovy(const mat4 proj);
|
glmc_persp_fovy(mat4 proj);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_persp_aspect(const mat4 proj);
|
glmc_persp_aspect(mat4 proj);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_sizes(const mat4 proj, float fovy, vec4 dest);
|
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_lh_no_h
|
||||||
|
#define cglmc_ortho_lh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_lh_no(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_lh_no_h */
|
||||||
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_lh_zo_h
|
||||||
|
#define cglmc_ortho_lh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_lh_zo(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_lh_zo_h */
|
||||||
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_rh_no_h
|
||||||
|
#define cglmc_ortho_rh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_rh_no(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_rh_no_h */
|
||||||
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_rh_zo_h
|
||||||
|
#define cglmc_ortho_rh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_rh_zo(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_rh_zo_h */
|
||||||
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_lh_no_h
|
||||||
|
#define cglmc_persp_lh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_lh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_lh_no(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_lh_no(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_lh_no_h */
|
||||||
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_lh_zo_h
|
||||||
|
#define cglmc_persp_lh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_lh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_lh_zo(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_lh_zo(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_lh_zo_h */
|
||||||
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_rh_no_h
|
||||||
|
#define cglmc_persp_rh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_rh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_rh_no(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_rh_no(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_rh_no_h */
|
||||||
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_rh_zo_h
|
||||||
|
#define cglmc_persp_rh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_rh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_rh_zo(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_rh_zo(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_rh_zo_h */
|
||||||
31
include/cglm/call/clipspace/project_no.h
Normal file
31
include/cglm/call/clipspace/project_no.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_project_no_h
|
||||||
|
#define cglmc_project_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_project_z_no(vec3 pos, mat4 m);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_project_no_h */
|
||||||
31
include/cglm/call/clipspace/project_zo.h
Normal file
31
include/cglm/call/clipspace/project_zo.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_project_zo_h
|
||||||
|
#define cglmc_project_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_project_z_zo(vec3 pos, mat4 m);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_project_zo_h */
|
||||||
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_lh_no_h
|
||||||
|
#define cglmc_view_lh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_lh_no_h */
|
||||||
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_lh_zo_h
|
||||||
|
#define cglmc_view_lh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_lh_zo_h */
|
||||||
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_rh_no_h
|
||||||
|
#define cglmc_view_rh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_rh_no_h */
|
||||||
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_rh_zo_h
|
||||||
|
#define cglmc_view_rh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_rh_zo_h */
|
||||||
@@ -15,7 +15,7 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_smc(float s, const mat4 m, const vec4 c);
|
glmc_smc(float s, mat4 m, vec4 c);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,39 +15,39 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_angles(const mat4 m, vec3 dest);
|
glmc_euler_angles(mat4 m, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler(const vec3 angles, mat4 dest);
|
glmc_euler(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_xyz(const vec3 angles, mat4 dest);
|
glmc_euler_xyz(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_zyx(const vec3 angles, mat4 dest);
|
glmc_euler_zyx(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_zxy(const vec3 angles, mat4 dest);
|
glmc_euler_zxy(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_xzy(const vec3 angles, mat4 dest);
|
glmc_euler_xzy(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_yzx(const vec3 angles, mat4 dest);
|
glmc_euler_yzx(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_yxz(const vec3 angles, mat4 dest);
|
glmc_euler_yxz(vec3 angles, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_euler_by_order(const vec3 angles, glm_euler_sq axis, mat4 dest);
|
glmc_euler_by_order(vec3 angles, glm_euler_seq axis, mat4 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,26 +15,26 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum_planes(const mat4 m, vec4 dest[6]);
|
glmc_frustum_planes(mat4 m, vec4 dest[6]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum_corners(const mat4 invMat, vec4 dest[8]);
|
glmc_frustum_corners(mat4 invMat, vec4 dest[8]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum_center(const vec4 corners[8], vec4 dest);
|
glmc_frustum_center(vec4 corners[8], vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum_box(const vec4 corners[8], const mat4 m, vec3 box[2]);
|
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum_corners_at(const vec4 corners[8],
|
glmc_frustum_corners_at(vec4 corners[8],
|
||||||
float splitDist,
|
float splitDist,
|
||||||
float farDist,
|
float farDist,
|
||||||
vec4 planeCorners[4]);
|
vec4 planeCorners[4]);
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#ifndef cglmc_io_h
|
#ifndef cglmc_io_h
|
||||||
#define cglmc_io_h
|
#define cglmc_io_h
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
@@ -15,28 +16,28 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_print(const mat4 matrix,
|
glmc_mat4_print(mat4 matrix,
|
||||||
FILE * const __restrict ostream);
|
FILE * __restrict ostream);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_print(const mat3 matrix,
|
glmc_mat3_print(mat3 matrix,
|
||||||
FILE * const __restrict ostream);
|
FILE * __restrict ostream);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_print(const vec4 vec,
|
glmc_vec4_print(vec4 vec,
|
||||||
FILE * const __restrict ostream);
|
FILE * __restrict ostream);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_print(const vec3 vec,
|
glmc_vec3_print(vec3 vec,
|
||||||
FILE * const __restrict ostream);
|
FILE * __restrict ostream);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_versor_print(const versor vec,
|
glmc_versor_print(versor vec,
|
||||||
FILE * const __restrict ostream);
|
FILE * __restrict ostream);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
83
include/cglm/call/ivec2.h
Normal file
83
include/cglm/call/ivec2.h
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ivec2_h
|
||||||
|
#define cglmc_ivec2_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2(int * __restrict v, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_copy(ivec2 a, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_zero(ivec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_one(ivec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_add(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_adds(ivec2 v, int s, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_subs(ivec2 v, int s, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_scale(ivec2 v, int s, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
int
|
||||||
|
glmc_ivec2_distance2(ivec2 a, ivec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_ivec2_distance(ivec2 a, ivec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_clamp(ivec2 v, int minVal, int maxVal);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_abs(ivec2 v, ivec2 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ivec2_h */
|
||||||
83
include/cglm/call/ivec3.h
Normal file
83
include/cglm/call/ivec3.h
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c);, Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT);, http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ivec3_h
|
||||||
|
#define cglmc_ivec3_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3(ivec4 v4, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_copy(ivec3 a, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_zero(ivec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_one(ivec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_add(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_adds(ivec3 v, int s, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_subs(ivec3 v, int s, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_scale(ivec3 v, int s, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
int
|
||||||
|
glmc_ivec3_distance2(ivec3 a, ivec3 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_ivec3_distance(ivec3 a, ivec3 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_clamp(ivec3 v, int minVal, int maxVal);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_abs(ivec3 v, ivec3 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ivec3_h */
|
||||||
83
include/cglm/call/ivec4.h
Normal file
83
include/cglm/call/ivec4.h
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ivec4_h
|
||||||
|
#define cglmc_ivec4_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4(ivec3 v3, int last, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_copy(ivec4 a, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_zero(ivec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_one(ivec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_add(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_adds(ivec4 v, int s, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_subs(ivec4 v, int s, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_scale(ivec4 v, int s, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
int
|
||||||
|
glmc_ivec4_distance2(ivec4 a, ivec4 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_ivec4_distance(ivec4 a, ivec4 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_clamp(ivec4 v, int minVal, int maxVal);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_abs(ivec4 v, ivec4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ivec4_h */
|
||||||
79
include/cglm/call/mat2.h
Normal file
79
include/cglm/call/mat2.h
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_mat2_h
|
||||||
|
#define cglmc_mat2_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_copy(mat2 mat, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_identity(mat2 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_zero(mat2 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_transpose_to(mat2 m, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_transpose(mat2 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_trace(mat2 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_scale(mat2 m, float s);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_det(mat2 mat);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_inv(mat2 mat, mat2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_swap_col(mat2 mat, int col1, int col2);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat2_swap_row(mat2 mat, int row1, int row2);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_mat2_h */
|
||||||
@@ -18,7 +18,7 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_copy(const mat3 mat, mat3 dest);
|
glmc_mat3_copy(mat3 mat, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -26,15 +26,19 @@ glmc_mat3_identity(mat3 mat);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_identity_array(mat3 * const __restrict mat, size_t count);
|
glmc_mat3_zero(mat3 mat);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_mul(const mat3 m1, const mat3 m2, mat3 dest);
|
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_transpose_to(const mat3 m, mat3 dest);
|
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat3_transpose_to(mat3 m, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -42,15 +46,15 @@ glmc_mat3_transpose(mat3 m);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_mulv(const mat3 m, const vec3 v, vec3 dest);
|
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat3_trace(const mat3 m);
|
glmc_mat3_trace(mat3 m);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_quat(const mat3 m, versor dest);
|
glmc_mat3_quat(mat3 m, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -58,11 +62,11 @@ glmc_mat3_scale(mat3 m, float s);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat3_det(const mat3 mat);
|
glmc_mat3_det(mat3 mat);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_inv(const mat3 mat, mat3 dest);
|
glmc_mat3_inv(mat3 mat, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -74,7 +78,7 @@ glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat3_rmc(const vec3 r, const mat3 m, const vec3 c);
|
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,11 +19,11 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_ucopy(const mat4 mat, mat4 dest);
|
glmc_mat4_ucopy(mat4 mat, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_copy(const mat4 mat, mat4 dest);
|
glmc_mat4_copy(mat4 mat, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -31,51 +31,55 @@ glmc_mat4_identity(mat4 mat);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_identity_array(mat4 * const __restrict mat, size_t count);
|
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_pick3(const mat4 mat, mat3 dest);
|
glmc_mat4_zero(mat4 mat);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_pick3t(const mat4 mat, mat3 dest);
|
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_ins3(const mat3 mat, mat4 dest);
|
glmc_mat4_pick3t(mat4 mat, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_mul(const mat4 m1, const mat4 m2, mat4 dest);
|
glmc_mat4_ins3(mat3 mat, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_mulN(mat4 * const __restrict matrices[], uint32_t len, mat4 dest);
|
glmc_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_mulv(const mat4 m, const vec4 v, vec4 dest);
|
glmc_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_mulv3(const mat4 m, const vec3 v, float last, vec3 dest);
|
glmc_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat4_trace(const mat4 m);
|
glmc_mat4_trace(mat4 m);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat4_trace3(const mat4 m);
|
glmc_mat4_trace3(mat4 m);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_quat(const mat4 m, versor dest);
|
glmc_mat4_quat(mat4 m, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_transpose_to(const mat4 m, mat4 dest);
|
glmc_mat4_transpose_to(mat4 m, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -91,19 +95,19 @@ glmc_mat4_scale(mat4 m, float s);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat4_det(const mat4 mat);
|
glmc_mat4_det(mat4 mat);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_inv(const mat4 mat, mat4 dest);
|
glmc_mat4_inv(mat4 mat, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_inv_precise(const mat4 mat, mat4 dest);
|
glmc_mat4_inv_precise(mat4 mat, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_inv_fast(const mat4 mat, mat4 dest);
|
glmc_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -115,7 +119,7 @@ glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_mat4_rmc(const vec4 r, const mat4 m, const vec4 c);
|
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,15 +15,23 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_unprojecti(const vec3 pos, const mat4 invMat, const vec4 vp, vec3 dest);
|
glmc_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_unproject(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest);
|
glmc_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_project(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest);
|
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_project_z(vec3 pos, mat4 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ glmc_quat_identity(versor q);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_identity_array(versor * const __restrict q, size_t count);
|
glmc_quat_identity_array(versor * __restrict q, size_t count);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -31,19 +31,23 @@ glmc_quat(versor q, float angle, float x, float y, float z);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quatv(versor q, float angle, const vec3 axis);
|
glmc_quatv(versor q, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_copy(const versor q, versor dest);
|
glmc_quat_copy(versor q, versor dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_quat_from_vecs(vec3 a, vec3 b, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_quat_norm(const versor q);
|
glmc_quat_norm(versor q);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_normalize_to(const versor q, versor dest);
|
glmc_quat_normalize_to(versor q, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -51,107 +55,111 @@ glmc_quat_normalize(versor q);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_quat_dot(const versor p, const versor q);
|
glmc_quat_dot(versor p, versor q);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_conjugate(const versor q, versor dest);
|
glmc_quat_conjugate(versor q, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_inv(const versor q, versor dest);
|
glmc_quat_inv(versor q, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_add(const versor p, const versor q, versor dest);
|
glmc_quat_add(versor p, versor q, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_sub(const versor p, const versor q, versor dest);
|
glmc_quat_sub(versor p, versor q, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_quat_real(const versor q);
|
glmc_quat_real(versor q);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_imag(const versor q, vec3 dest);
|
glmc_quat_imag(versor q, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_imagn(const versor q, vec3 dest);
|
glmc_quat_imagn(versor q, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_quat_imaglen(const versor q);
|
glmc_quat_imaglen(versor q);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_quat_angle(const versor q);
|
glmc_quat_angle(versor q);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_axis(const versor q, versor dest);
|
glmc_quat_axis(versor q, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_mul(const versor p, const versor q, versor dest);
|
glmc_quat_mul(versor p, versor q, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_mat4(const versor q, mat4 dest);
|
glmc_quat_mat4(versor q, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_mat4t(const versor q, mat4 dest);
|
glmc_quat_mat4t(versor q, mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_mat3(const versor q, mat3 dest);
|
glmc_quat_mat3(versor q, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_mat3t(const versor q, mat3 dest);
|
glmc_quat_mat3t(versor q, mat3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_lerp(const versor from, const versor to, float t, versor dest);
|
glmc_quat_lerp(versor from, versor to, float t, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_slerp(const versor q, const versor r, float t, versor dest);
|
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_look(const vec3 eye, const versor ori, mat4 dest);
|
glmc_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_for(const vec3 dir, const vec3 fwd, const vec3 up, versor dest);
|
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_forp(const vec3 from,
|
glmc_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||||
const vec3 to,
|
|
||||||
const vec3 fwd,
|
|
||||||
const vec3 up,
|
|
||||||
versor dest);
|
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_rotatev(const versor from, const vec3 to, vec3 dest);
|
glmc_quat_for(vec3 dir, vec3 up, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_rotate(const mat4 m, const versor q, mat4 dest);
|
glmc_quat_forp(vec3 from, vec3 to, vec3 up, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_rotate_at(mat4 model, const versor q, const vec3 pivot);
|
glmc_quat_rotatev(versor from, vec3 to, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_rotate_atm(mat4 m, const versor q, const vec3 pivot);
|
glmc_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_quat_rotate_at(mat4 model, versor q, vec3 pivot);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
27
include/cglm/call/ray.h
Normal file
27
include/cglm/call/ray.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ray_h
|
||||||
|
#define cglmc_ray_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
bool
|
||||||
|
glmc_ray_triangle(vec3 origin,
|
||||||
|
vec3 direction,
|
||||||
|
vec3 v0,
|
||||||
|
vec3 v1,
|
||||||
|
vec3 v2,
|
||||||
|
float *d);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ray_h */
|
||||||
@@ -15,23 +15,23 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_sphere_radii(const vec4 s);
|
glmc_sphere_radii(vec4 s);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_sphere_transform(const vec4 s, const mat4 m, vec4 dest);
|
glmc_sphere_transform(vec4 s, mat4 m, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_sphere_merge(const vec4 s1, const vec4 s2, vec4 dest);
|
glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_sphere_sphere(const vec4 s1, const vec4 s2);
|
glmc_sphere_sphere(vec4 s1, vec4 s2);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_sphere_point(const vec4 s, const vec3 point);
|
glmc_sphere_point(vec4 s, vec3 point);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
171
include/cglm/call/vec2.h
Normal file
171
include/cglm/call/vec2.h
Normal file
@@ -0,0 +1,171 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_vec2_h
|
||||||
|
#define cglmc_vec2_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2(float * __restrict v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_copy(vec2 a, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_zero(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_one(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_dot(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_cross(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_norm2(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_norm(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_add(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_adds(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_subs(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_scale(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_scale_as(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_div(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_divs(vec2 v, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_muladds(vec2 a, float s, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_negate_to(vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_negate(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_normalize(vec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_normalize_to(vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_distance2(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec2_distance(vec2 a, vec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_abs(vec2 v, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_complex_mul(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_complex_div(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_complex_conjugate(vec2 a, vec2 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_vec2_h */
|
||||||
@@ -22,11 +22,11 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3(const vec4 v4, vec3 dest);
|
glmc_vec3(vec4 v4, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_copy(const vec3 a, vec3 dest);
|
glmc_vec3_copy(vec3 a, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -38,27 +38,35 @@ glmc_vec3_one(vec3 v);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_dot(const vec3 a, const vec3 b);
|
glmc_vec3_dot(vec3 a, vec3 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_cross(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_cross(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_crossn(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_norm(const vec3 v);
|
glmc_vec3_norm(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_norm2(const vec3 v);
|
glmc_vec3_norm2(vec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec3_norm_one(vec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec3_norm_inf(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_normalize_to(const vec3 v, vec3 dest);
|
glmc_vec3_normalize_to(vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -66,63 +74,63 @@ glmc_vec3_normalize(vec3 v);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_add(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_add(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_adds(const vec3 v, float s, vec3 dest);
|
glmc_vec3_adds(vec3 v, float s, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_sub(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_sub(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_subs(const vec3 v, float s, vec3 dest);
|
glmc_vec3_subs(vec3 v, float s, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_mul(const vec3 a, const vec3 b, vec3 d);
|
glmc_vec3_mul(vec3 a, vec3 b, vec3 d);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_scale(const vec3 v, float s, vec3 dest);
|
glmc_vec3_scale(vec3 v, float s, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_scale_as(const vec3 v, float s, vec3 dest);
|
glmc_vec3_scale_as(vec3 v, float s, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_div(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_div(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_divs(const vec3 a, float s, vec3 dest);
|
glmc_vec3_divs(vec3 a, float s, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_addadd(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_addadd(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_subadd(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_subadd(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_muladd(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_muladd(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_muladds(const vec3 a, float s, vec3 dest);
|
glmc_vec3_muladds(vec3 a, float s, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_maxadd(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_maxadd(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_minadd(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -130,47 +138,47 @@ glmc_vec3_negate(vec3 v);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_negate_to(const vec3 v, vec3 dest);
|
glmc_vec3_negate_to(vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_angle(const vec3 a, const vec3 b);
|
glmc_vec3_angle(vec3 a, vec3 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_rotate(vec3 v, float angle, const vec3 axis);
|
glmc_vec3_rotate(vec3 v, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_rotate_m4(const mat4 m, const vec3 v, vec3 dest);
|
glmc_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_rotate_m3(const mat3 m, const vec3 v, vec3 dest);
|
glmc_vec3_rotate_m3(mat3 m, vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_proj(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_proj(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_center(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_center(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_distance2(const vec3 a, const vec3 b);
|
glmc_vec3_distance2(vec3 a, vec3 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_distance(const vec3 a, const vec3 b);
|
glmc_vec3_distance(vec3 a, vec3 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_maxv(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_maxv(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_minv(const vec3 a, const vec3 b, vec3 dest);
|
glmc_vec3_minv(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -178,69 +186,125 @@ glmc_vec3_clamp(vec3 v, float minVal, float maxVal);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_ortho(const vec3 v, vec3 dest);
|
glmc_vec3_ortho(vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_lerp(const vec3 from, const vec3 to, float t, vec3 dest);
|
glmc_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_lerpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glmc_vec3_mix(vec3 from, vec3 to, float t, vec3 dest) {
|
||||||
|
glmc_vec3_lerp(from, to, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glmc_vec3_mixc(vec3 from, vec3 to, float t, vec3 dest) {
|
||||||
|
glmc_vec3_lerpc(from, to, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_step_uni(float edge, vec3 x, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_step(vec3 edge, vec3 x, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_smoothstep_uni(float edge0, float edge1, vec3 x, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_smoothstep(vec3 edge0, vec3 edge1, vec3 x, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_smoothinterp(vec3 from, vec3 to, float t, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||||
|
|
||||||
/* ext */
|
/* ext */
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_mulv(const vec3 a, const vec3 b, vec3 d);
|
glmc_vec3_mulv(vec3 a, vec3 b, vec3 d);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_broadcast(float val, vec3 d);
|
glmc_vec3_broadcast(float val, vec3 d);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
void
|
||||||
glmc_vec3_eq(const vec3 v, float val);
|
glmc_vec3_fill(vec3 v, float val);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_eq_eps(const vec3 v, float val);
|
glmc_vec3_eq(vec3 v, float val);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_eq_all(const vec3 v);
|
glmc_vec3_eq_eps(vec3 v, float val);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_eqv(const vec3 a, const vec3 b);
|
glmc_vec3_eq_all(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_eqv_eps(const vec3 a, const vec3 b);
|
glmc_vec3_eqv(vec3 a, vec3 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
bool
|
||||||
|
glmc_vec3_eqv_eps(vec3 a, vec3 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_max(const vec3 v);
|
glmc_vec3_max(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec3_min(const vec3 v);
|
glmc_vec3_min(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_isnan(const vec3 v);
|
glmc_vec3_isnan(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_isinf(const vec3 v);
|
glmc_vec3_isinf(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec3_isvalid(const vec3 v);
|
glmc_vec3_isvalid(vec3 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_sign(const vec3 v, vec3 dest);
|
glmc_vec3_sign(vec3 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_sqrt(const vec3 v, vec3 dest);
|
glmc_vec3_abs(vec3 v, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_fract(vec3 v, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec3_hadd(vec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_sqrt(vec3 v, vec3 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4(const vec3 v3, float last, vec4 dest);
|
glmc_vec4(vec3 v3, float last, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -35,31 +35,39 @@ glmc_vec4_one(vec4 v);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_copy3(const vec4 v, vec3 dest);
|
glmc_vec4_copy3(vec4 v, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_copy(const vec4 v, vec4 dest);
|
glmc_vec4_copy(vec4 v, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_ucopy(const vec4 v, vec4 dest);
|
glmc_vec4_ucopy(vec4 v, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec4_dot(const vec4 a, const vec4 b);
|
glmc_vec4_dot(vec4 a, vec4 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec4_norm(const vec4 v);
|
glmc_vec4_norm(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec4_norm2(const vec4 v);
|
glmc_vec4_norm2(vec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec4_norm_one(vec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec4_norm_inf(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_normalize_to(const vec4 v, vec4 dest);
|
glmc_vec4_normalize_to(vec4 v, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -67,63 +75,63 @@ glmc_vec4_normalize(vec4 v);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_add(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_add(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_adds(const vec4 v, float s, vec4 dest);
|
glmc_vec4_adds(vec4 v, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_sub(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_sub(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_subs(const vec4 v, float s, vec4 dest);
|
glmc_vec4_subs(vec4 v, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_mul(const vec4 a, const vec4 b, vec4 d);
|
glmc_vec4_mul(vec4 a, vec4 b, vec4 d);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_scale(const vec4 v, float s, vec4 dest);
|
glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_scale_as(const vec3 v, float s, vec3 dest);
|
glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_div(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_div(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_divs(const vec4 v, float s, vec4 dest);
|
glmc_vec4_divs(vec4 v, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_addadd(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_addadd(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_subadd(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_muladd(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_muladds(const vec4 a, float s, vec4 dest);
|
glmc_vec4_muladds(vec4 a, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_maxadd(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_maxadd(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_minadd(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -131,19 +139,23 @@ glmc_vec4_negate(vec4 v);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_negate_to(const vec4 v, vec4 dest);
|
glmc_vec4_negate_to(vec4 v, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec4_distance(const vec4 a, const vec4 b);
|
glmc_vec4_distance(vec4 a, vec4 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec4_distance2(vec4 a, vec4 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_maxv(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_maxv(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_minv(const vec4 a, const vec4 b, vec4 dest);
|
glmc_vec4_minv(vec4 a, vec4 b, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -151,7 +163,47 @@ glmc_vec4_clamp(vec4 v, float minVal, float maxVal);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_lerp(const vec4 from, const vec4 to, float t, vec4 dest);
|
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_lerpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glmc_vec4_mix(vec4 from, vec4 to, float t, vec4 dest) {
|
||||||
|
glmc_vec4_lerp(from, to, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glmc_vec4_mixc(vec4 from, vec4 to, float t, vec4 dest) {
|
||||||
|
glmc_vec4_lerpc(from, to, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_step_uni(float edge, vec4 x, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_step(vec4 edge, vec4 x, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_smoothstep_uni(float edge0, float edge1, vec4 x, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_smoothstep(vec4 edge0, vec4 edge1, vec4 x, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_smoothinterp(vec4 from, vec4 to, float t, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_smoothinterpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -161,59 +213,75 @@ glmc_vec4_cubic(float s, vec4 dest);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_mulv(const vec4 a, const vec4 b, vec4 d);
|
glmc_vec4_mulv(vec4 a, vec4 b, vec4 d);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_broadcast(float val, vec4 d);
|
glmc_vec4_broadcast(float val, vec4 d);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
void
|
||||||
glmc_vec4_eq(const vec4 v, float val);
|
glmc_vec4_fill(vec4 v, float val);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_eq_eps(const vec4 v, float val);
|
glmc_vec4_eq(vec4 v, float val);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_eq_all(const vec4 v);
|
glmc_vec4_eq_eps(vec4 v, float val);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_eqv(const vec4 a, const vec4 b);
|
glmc_vec4_eq_all(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_eqv_eps(const vec4 a, const vec4 b);
|
glmc_vec4_eqv(vec4 a, vec4 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
bool
|
||||||
|
glmc_vec4_eqv_eps(vec4 a, vec4 b);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec4_max(const vec4 v);
|
glmc_vec4_max(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_vec4_min(const vec4 v);
|
glmc_vec4_min(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_isnan(const vec4 v);
|
glmc_vec4_isnan(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_isinf(const vec4 v);
|
glmc_vec4_isinf(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
bool
|
bool
|
||||||
glmc_vec4_isvalid(const vec4 v);
|
glmc_vec4_isvalid(vec4 v);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_sign(const vec4 v, vec4 dest);
|
glmc_vec4_sign(vec4 v, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_sqrt(const vec4 v, vec4 dest);
|
glmc_vec4_abs(vec4 v, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_fract(vec4 v, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_vec4_hadd(vec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,61 +7,85 @@
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
Functions:
|
Functions:
|
||||||
CGLM_INLINE void glm_frustum(float left,
|
CGLM_INLINE void glm_frustum(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest)
|
mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho(float left,
|
CGLM_INLINE void glm_ortho(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest)
|
mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
CGLM_INLINE void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_default(float aspect, mat4 dest)
|
CGLM_INLINE void glm_ortho_default(float aspect, mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||||
CGLM_INLINE void glm_perspective(float fovy,
|
CGLM_INLINE void glm_perspective(float fovy,
|
||||||
float aspect,
|
float aspect,
|
||||||
float nearVal,
|
float nearZ,
|
||||||
float farVal,
|
float farZ,
|
||||||
mat4 dest)
|
mat4 dest)
|
||||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||||
CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
||||||
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
||||||
float *nearVal,
|
float *nearZ, float *farZ,
|
||||||
float *farVal,
|
float *top, float *bottom,
|
||||||
float *top,
|
float *left, float *right)
|
||||||
float *bottom,
|
|
||||||
float *left,
|
|
||||||
float *right)
|
|
||||||
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
||||||
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
||||||
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
||||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj,
|
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
||||||
float *nearVal,
|
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||||
float *farVal)
|
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearZ)
|
||||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farVal)
|
|
||||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearVal)
|
|
||||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef cglm_vcam_h
|
#ifndef cglm_cam_h
|
||||||
#define cglm_vcam_h
|
#define cglm_cam_h
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "plane.h"
|
#include "plane.h"
|
||||||
|
|
||||||
|
#include "clipspace/persp.h"
|
||||||
|
|
||||||
|
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||||
|
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
# include "clipspace/ortho_lh_zo.h"
|
||||||
|
# include "clipspace/persp_lh_zo.h"
|
||||||
|
# include "clipspace/view_lh_zo.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
# include "clipspace/ortho_lh_no.h"
|
||||||
|
# include "clipspace/persp_lh_no.h"
|
||||||
|
# include "clipspace/view_lh_no.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
# include "clipspace/ortho_rh_zo.h"
|
||||||
|
# include "clipspace/persp_rh_zo.h"
|
||||||
|
# include "clipspace/view_rh_zo.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
# include "clipspace/ortho_rh_no.h"
|
||||||
|
# include "clipspace/persp_rh_no.h"
|
||||||
|
# include "clipspace/view_rh_no.h"
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# include "clipspace/ortho_lh_zo.h"
|
||||||
|
# include "clipspace/persp_lh_zo.h"
|
||||||
|
# include "clipspace/ortho_lh_no.h"
|
||||||
|
# include "clipspace/persp_lh_no.h"
|
||||||
|
# include "clipspace/ortho_rh_zo.h"
|
||||||
|
# include "clipspace/persp_rh_zo.h"
|
||||||
|
# include "clipspace/ortho_rh_no.h"
|
||||||
|
# include "clipspace/persp_rh_no.h"
|
||||||
|
# include "clipspace/view_lh_zo.h"
|
||||||
|
# include "clipspace/view_lh_no.h"
|
||||||
|
# include "clipspace/view_rh_zo.h"
|
||||||
|
# include "clipspace/view_rh_no.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief set up perspective peprojection matrix
|
* @brief set up perspective peprojection matrix
|
||||||
*
|
*
|
||||||
@@ -69,35 +93,25 @@
|
|||||||
* @param[in] right viewport.right
|
* @param[in] right viewport.right
|
||||||
* @param[in] bottom viewport.bottom
|
* @param[in] bottom viewport.bottom
|
||||||
* @param[in] top viewport.top
|
* @param[in] top viewport.top
|
||||||
* @param[in] nearVal near clipping plane
|
* @param[in] nearZ near clipping plane
|
||||||
* @param[in] farVal far clipping plane
|
* @param[in] farZ far clipping plane
|
||||||
* @param[out] dest result matrix
|
* @param[out] dest result matrix
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_frustum(float left,
|
glm_frustum(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float rl, tb, fn, nv;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
glm_mat4_zero(dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
rl = 1.0f / (right - left);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
tb = 1.0f / (top - bottom);
|
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
fn =-1.0f / (farVal - nearVal);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
nv = 2.0f * nearVal;
|
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
|
#endif
|
||||||
dest[0][0] = nv * rl;
|
|
||||||
dest[1][1] = nv * tb;
|
|
||||||
dest[2][0] = (right + left) * rl;
|
|
||||||
dest[2][1] = (top + bottom) * tb;
|
|
||||||
dest[2][2] = (farVal + nearVal) * fn;
|
|
||||||
dest[2][3] =-1.0f;
|
|
||||||
dest[3][2] = farVal * nv * fn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -107,34 +121,25 @@ glm_frustum(float left,
|
|||||||
* @param[in] right viewport.right
|
* @param[in] right viewport.right
|
||||||
* @param[in] bottom viewport.bottom
|
* @param[in] bottom viewport.bottom
|
||||||
* @param[in] top viewport.top
|
* @param[in] top viewport.top
|
||||||
* @param[in] nearVal near clipping plane
|
* @param[in] nearZ near clipping plane
|
||||||
* @param[in] farVal far clipping plane
|
* @param[in] farZ far clipping plane
|
||||||
* @param[out] dest result matrix
|
* @param[out] dest result matrix
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho(float left,
|
glm_ortho(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float rl, tb, fn;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
glm_mat4_zero(dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
rl = 1.0f / (right - left);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
tb = 1.0f / (top - bottom);
|
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
fn =-1.0f / (farVal - nearVal);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
dest[0][0] = 2.0f * rl;
|
#endif
|
||||||
dest[1][1] = 2.0f * tb;
|
|
||||||
dest[2][2] = 2.0f * fn;
|
|
||||||
dest[3][0] =-(right + left) * rl;
|
|
||||||
dest[3][1] =-(top + bottom) * tb;
|
|
||||||
dest[3][2] = (farVal + nearVal) * fn;
|
|
||||||
dest[3][3] = 1.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -147,11 +152,16 @@ glm_ortho(float left,
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_aabb(const vec3 box[2], mat4 dest) {
|
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||||
glm_ortho(box[0][0], box[1][0],
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
box[0][1], box[1][1],
|
glm_ortho_aabb_lh_zo(box, dest);
|
||||||
-box[1][2], -box[0][2],
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
dest);
|
glm_ortho_aabb_lh_no(box, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_ortho_aabb_rh_zo(box, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_aabb_rh_no(box, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -165,11 +175,16 @@ glm_ortho_aabb(const vec3 box[2], mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest) {
|
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||||
glm_ortho(box[0][0] - padding, box[1][0] + padding,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
box[0][1] - padding, box[1][1] + padding,
|
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
dest);
|
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -183,11 +198,16 @@ glm_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest) {
|
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||||
glm_ortho(box[0][0], box[1][0],
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
box[0][1], box[1][1],
|
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
dest);
|
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -199,14 +219,15 @@ glm_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_default(float aspect, mat4 dest) {
|
glm_ortho_default(float aspect, mat4 dest) {
|
||||||
if (aspect >= 1.0f) {
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
glm_ortho(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
glm_ortho_default_lh_zo(aspect, dest);
|
||||||
return;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
}
|
glm_ortho_default_lh_no(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
aspect = 1.0f / aspect;
|
glm_ortho_default_rh_zo(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
glm_ortho(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
glm_ortho_default_rh_no(aspect, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -219,24 +240,15 @@ glm_ortho_default(float aspect, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||||
if (aspect >= 1.0f) {
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
glm_ortho(-size * aspect,
|
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||||
size * aspect,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
-size,
|
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||||
size,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
-size - 100.0f,
|
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||||
size + 100.0f,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
dest);
|
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||||
return;
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
glm_ortho(-size,
|
|
||||||
size,
|
|
||||||
-size / aspect,
|
|
||||||
size / aspect,
|
|
||||||
-size - 100.0f,
|
|
||||||
size + 100.0f,
|
|
||||||
dest);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -244,29 +256,22 @@ glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
|||||||
*
|
*
|
||||||
* @param[in] fovy field of view angle
|
* @param[in] fovy field of view angle
|
||||||
* @param[in] aspect aspect ratio ( width / height )
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
* @param[in] nearVal near clipping plane
|
* @param[in] nearZ near clipping plane
|
||||||
* @param[in] farVal far clipping planes
|
* @param[in] farZ far clipping planes
|
||||||
* @param[out] dest result matrix
|
* @param[out] dest result matrix
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_perspective(float fovy,
|
glm_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||||
float aspect,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
float nearVal,
|
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||||
float farVal,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
mat4 dest) {
|
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest);
|
||||||
float f, fn;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||||
glm_mat4_zero(dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest);
|
||||||
f = 1.0f / tanf(fovy * 0.5f);
|
#endif
|
||||||
fn = 1.0f / (nearVal - farVal);
|
|
||||||
|
|
||||||
dest[0][0] = f / aspect;
|
|
||||||
dest[1][1] = f;
|
|
||||||
dest[2][2] = (nearVal + farVal) * fn;
|
|
||||||
dest[2][3] =-1.0f;
|
|
||||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -280,17 +285,15 @@ glm_perspective(float fovy,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||||
float fn, farVal, nearVal, p22, p32;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||||
p22 = proj[2][2];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
p32 = proj[3][2];
|
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
nearVal = p32 / (p22 - 1.0f);
|
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||||
farVal = p32 / (p22 + 1.0f) + deltaFar;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
fn = 1.0f / (nearVal - farVal);
|
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||||
|
#endif
|
||||||
proj[2][2] = (nearVal + farVal) * fn;
|
|
||||||
proj[3][2] = 2.0f * nearVal * farVal * fn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -303,7 +306,15 @@ glm_persp_move_far(mat4 proj, float deltaFar) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_perspective_default(float aspect, mat4 dest) {
|
glm_perspective_default(float aspect, mat4 dest) {
|
||||||
glm_perspective(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_perspective_default_lh_zo(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_perspective_default_lh_no(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_perspective_default_rh_zo(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_perspective_default_rh_no(aspect, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -336,32 +347,12 @@ glm_perspective_resize(float aspect, mat4 proj) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_lookat(const vec3 eye,
|
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
const vec3 center,
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||||
const vec3 up,
|
glm_lookat_lh(eye, center, up, dest);
|
||||||
mat4 dest) {
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||||
CGLM_ALIGN(8) vec3 f, u, s;
|
glm_lookat_rh(eye, center, up, dest);
|
||||||
|
#endif
|
||||||
glm_vec3_sub(center, eye, f);
|
|
||||||
glm_vec3_normalize(f);
|
|
||||||
|
|
||||||
glm_vec3_crossn(f, up, s);
|
|
||||||
glm_vec3_cross(s, f, u);
|
|
||||||
|
|
||||||
dest[0][0] = s[0];
|
|
||||||
dest[0][1] = u[0];
|
|
||||||
dest[0][2] =-f[0];
|
|
||||||
dest[1][0] = s[1];
|
|
||||||
dest[1][1] = u[1];
|
|
||||||
dest[1][2] =-f[1];
|
|
||||||
dest[2][0] = s[2];
|
|
||||||
dest[2][1] = u[2];
|
|
||||||
dest[2][2] =-f[2];
|
|
||||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
|
||||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
|
||||||
dest[3][2] = glm_vec3_dot(f, eye);
|
|
||||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
|
||||||
dest[3][3] = 1.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -380,10 +371,12 @@ glm_lookat(const vec3 eye,
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest) {
|
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
CGLM_ALIGN(8) vec3 target;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||||
glm_vec3_add(eye, dir, target);
|
glm_look_lh(eye, dir, up, dest);
|
||||||
glm_lookat(eye, target, up, dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||||
|
glm_look_rh(eye, dir, up, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -398,18 +391,20 @@ glm_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_look_anyup(const vec3 eye, const vec3 dir, mat4 dest) {
|
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
CGLM_ALIGN(8) vec3 up;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||||
glm_vec3_ortho(dir, up);
|
glm_look_anyup_lh(eye, dir, dest);
|
||||||
glm_look(eye, dir, up, dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||||
|
glm_look_anyup_rh(eye, dir, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decomposes frustum values of perspective projection.
|
* @brief decomposes frustum values of perspective projection.
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] nearVal near
|
* @param[out] nearZ near
|
||||||
* @param[out] farVal far
|
* @param[out] farZ far
|
||||||
* @param[out] top top
|
* @param[out] top top
|
||||||
* @param[out] bottom bottom
|
* @param[out] bottom bottom
|
||||||
* @param[out] left left
|
* @param[out] left left
|
||||||
@@ -417,35 +412,19 @@ glm_look_anyup(const vec3 eye, const vec3 dir, mat4 dest) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp(const mat4 proj,
|
glm_persp_decomp(mat4 proj,
|
||||||
float * __restrict nearVal,
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
float * __restrict farVal,
|
float * __restrict top, float * __restrict bottom,
|
||||||
float * __restrict top,
|
float * __restrict left, float * __restrict right) {
|
||||||
float * __restrict bottom,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
float * __restrict left,
|
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
float * __restrict right) {
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
float m00, m11, m20, m21, m22, m32, n, f;
|
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
float n_m11, n_m00;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
m00 = proj[0][0];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
m11 = proj[1][1];
|
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
m20 = proj[2][0];
|
#endif
|
||||||
m21 = proj[2][1];
|
|
||||||
m22 = proj[2][2];
|
|
||||||
m32 = proj[3][2];
|
|
||||||
|
|
||||||
n = m32 / (m22 - 1.0f);
|
|
||||||
f = m32 / (m22 + 1.0f);
|
|
||||||
|
|
||||||
n_m11 = n / m11;
|
|
||||||
n_m00 = n / m00;
|
|
||||||
|
|
||||||
*nearVal = n;
|
|
||||||
*farVal = f;
|
|
||||||
*bottom = n_m11 * (m21 - 1.0f);
|
|
||||||
*top = n_m11 * (m21 + 1.0f);
|
|
||||||
*left = n_m00 * (m20 - 1.0f);
|
|
||||||
*right = n_m00 * (m20 + 1.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -457,9 +436,16 @@ glm_persp_decomp(const mat4 proj,
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decompv(const mat4 proj, float dest[6]) {
|
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||||
glm_persp_decomp(proj, &dest[0], &dest[1], &dest[2],
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
&dest[3], &dest[4], &dest[5]);
|
glm_persp_decompv_lh_zo(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_persp_decompv_lh_no(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_persp_decompv_rh_zo(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_persp_decompv_rh_no(proj, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -472,17 +458,18 @@ glm_persp_decompv(const mat4 proj, float dest[6]) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_x(const mat4 proj,
|
glm_persp_decomp_x(mat4 proj,
|
||||||
float * __restrict left,
|
float * __restrict left,
|
||||||
float * __restrict right) {
|
float * __restrict right) {
|
||||||
float nearVal, m20, m00;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||||
m00 = proj[0][0];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
m20 = proj[2][0];
|
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||||
*left = nearVal * (m20 - 1.0f) / m00;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
*right = nearVal * (m20 + 1.0f) / m00;
|
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -495,17 +482,18 @@ glm_persp_decomp_x(const mat4 proj,
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_y(const mat4 proj,
|
glm_persp_decomp_y(mat4 proj,
|
||||||
float * __restrict top,
|
float * __restrict top,
|
||||||
float * __restrict bottom) {
|
float * __restrict bottom) {
|
||||||
float nearVal, m21, m11;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||||
m21 = proj[2][1];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
m11 = proj[1][1];
|
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||||
*bottom = nearVal * (m21 - 1) / m11;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
*top = nearVal * (m21 + 1) / m11;
|
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -513,70 +501,61 @@ glm_persp_decomp_y(const mat4 proj,
|
|||||||
* z stands for z axis (near / far axis)
|
* z stands for z axis (near / far axis)
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] nearVal near
|
* @param[out] nearZ near
|
||||||
* @param[out] farVal far
|
* @param[out] farZ far
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_z(const mat4 proj,
|
glm_persp_decomp_z(mat4 proj, float * __restrict nearZ, float * __restrict farZ) {
|
||||||
float * __restrict nearVal,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
float * __restrict farVal) {
|
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||||
float m32, m22;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||||
m32 = proj[3][2];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
m22 = proj[2][2];
|
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
*nearVal = m32 / (m22 - 1.0f);
|
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||||
*farVal = m32 / (m22 + 1.0f);
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decomposes far value of perspective projection.
|
* @brief decomposes far value of perspective projection.
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] farVal far
|
* @param[out] farZ far
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_far(const mat4 proj, float * __restrict farVal) {
|
glm_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||||
*farVal = proj[3][2] / (proj[2][2] + 1.0f);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decomposes near value of perspective projection.
|
* @brief decomposes near value of perspective projection.
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] nearVal near
|
* @param[out] nearZ near
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_near(const mat4 proj, float * __restrict nearVal) {
|
glm_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||||
*nearVal = proj[3][2] / (proj[2][2] - 1.0f);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
}
|
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
/*!
|
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||||
* @brief returns field of view angle along the Y-axis (in radians)
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
*
|
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||||
* if you need to degrees, use glm_deg to convert it or use this:
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||||
*
|
#endif
|
||||||
* @param[in] proj perspective projection matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
float
|
|
||||||
glm_persp_fovy(const mat4 proj) {
|
|
||||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief returns aspect ratio of perspective projection
|
|
||||||
*
|
|
||||||
* @param[in] proj perspective projection matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
float
|
|
||||||
glm_persp_aspect(const mat4 proj) {
|
|
||||||
return proj[1][1] / proj[0][0];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -588,18 +567,16 @@ glm_persp_aspect(const mat4 proj) {
|
|||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_sizes(const mat4 proj, float fovy, vec4 dest) {
|
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||||
float t, a, nearVal, farVal;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||||
t = 2.0f * tanf(fovy * 0.5f);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
a = glm_persp_aspect(proj);
|
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
glm_persp_decomp_z(proj, &nearVal, &farVal);
|
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
dest[1] = t * nearVal;
|
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||||
dest[3] = t * farVal;
|
#endif
|
||||||
dest[0] = a * dest[1];
|
|
||||||
dest[2] = a * dest[3];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglm_vcam_h */
|
#endif /* cglm_cam_h */
|
||||||
|
|||||||
@@ -9,10 +9,15 @@
|
|||||||
#define cglm_h
|
#define cglm_h
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "vec2.h"
|
||||||
#include "vec3.h"
|
#include "vec3.h"
|
||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
|
#include "ivec2.h"
|
||||||
|
#include "ivec3.h"
|
||||||
|
#include "ivec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "mat3.h"
|
#include "mat3.h"
|
||||||
|
#include "mat2.h"
|
||||||
#include "affine.h"
|
#include "affine.h"
|
||||||
#include "cam.h"
|
#include "cam.h"
|
||||||
#include "frustum.h"
|
#include "frustum.h"
|
||||||
@@ -28,5 +33,7 @@
|
|||||||
#include "ease.h"
|
#include "ease.h"
|
||||||
#include "curve.h"
|
#include "curve.h"
|
||||||
#include "bezier.h"
|
#include "bezier.h"
|
||||||
|
#include "ray.h"
|
||||||
|
#include "affine2d.h"
|
||||||
|
|
||||||
#endif /* cglm_h */
|
#endif /* cglm_h */
|
||||||
|
|||||||
183
include/cglm/clipspace/ortho_lh_no.h
Normal file
183
include/cglm/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,183 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_lh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_lh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_lh_no(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_lh_no(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_lh_no_h
|
||||||
|
#define cglm_ortho_lh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] =-2.0f * fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = (farZ + nearZ) * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_no(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_lh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_no(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_lh_no(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_lh_no_h*/
|
||||||
177
include/cglm/clipspace/ortho_lh_zo.h
Normal file
177
include/cglm/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_lh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_lh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_lh_zo(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_lh_zo(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_lh_zo_h
|
||||||
|
#define cglm_ortho_lh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with a left-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] =-fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = nearZ * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_lh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_zo(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_lh_zo(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_lh_zo_h*/
|
||||||
183
include/cglm/clipspace/ortho_rh_no.h
Normal file
183
include/cglm/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,183 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_rh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_rh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_rh_no(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_rh_no(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_rh_no_h
|
||||||
|
#define cglm_ortho_rh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] = 2.0f * fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = (farZ + nearZ) * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_no(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_rh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_no(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_rh_no(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_rh_no_h*/
|
||||||
181
include/cglm/clipspace/ortho_rh_zo.h
Normal file
181
include/cglm/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,181 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_rh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_rh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_rh_zo(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_rh_zo(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_rh_zo_h
|
||||||
|
#define cglm_ortho_rh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with a right-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] = fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = nearZ * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix with a right-hand
|
||||||
|
* coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_rh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_zo(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_rh_zo(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_rh_zo_h*/
|
||||||
48
include/cglm/clipspace/persp.h
Normal file
48
include/cglm/clipspace/persp.h
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||||
|
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||||
|
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||||
|
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_persp_h
|
||||||
|
#define cglm_persp_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_fovy(mat4 proj) {
|
||||||
|
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_aspect(mat4 proj) {
|
||||||
|
return proj[1][1] / proj[0][0];
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_persp_h */
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user