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v0.9.0
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4
.github/FUNDING.yml
vendored
4
.github/FUNDING.yml
vendored
@@ -1,7 +1,7 @@
|
|||||||
# These are supported funding model platforms
|
# These are supported funding model platforms
|
||||||
|
|
||||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
github: [recp]
|
||||||
patreon: # Replace with a single Patreon username
|
patreon: recp
|
||||||
open_collective: cglm
|
open_collective: cglm
|
||||||
ko_fi: # Replace with a single Ko-fi username
|
ko_fi: # Replace with a single Ko-fi username
|
||||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||||
|
|||||||
97
.github/workflows/cmake-wasm.yml
vendored
Normal file
97
.github/workflows/cmake-wasm.yml
vendored
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
name: CMake WebAssembly
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ "master" ]
|
||||||
|
pull_request:
|
||||||
|
branches: [ "master" ]
|
||||||
|
|
||||||
|
env:
|
||||||
|
wasmtime_version: v7.0.0
|
||||||
|
wasmer_version: v3.1.1
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build_wasi_sdk:
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
BUILD_TYPE: [Release, Debug, RelWithDebInfo, MinSizeRel]
|
||||||
|
C_FLAGS: ['', '-msimd128']
|
||||||
|
wasi_sdk_version: [19, 20]
|
||||||
|
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
|
||||||
|
# You can convert this to a matrix build if you need cross-platform coverage.
|
||||||
|
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- name: Downloading wasi-sdk
|
||||||
|
run: |
|
||||||
|
cd ${{github.workspace}}
|
||||||
|
wget --no-verbose https://github.com/WebAssembly/wasi-sdk/releases/download/wasi-sdk-${{matrix.wasi_sdk_version}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0-linux.tar.gz
|
||||||
|
tar xf wasi-sdk-${{matrix.wasi_sdk_version}}.0-linux.tar.gz
|
||||||
|
|
||||||
|
- name: Configure CMake
|
||||||
|
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
|
||||||
|
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
|
||||||
|
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.BUILD_TYPE}} -DCMAKE_C_FLAGS="${{matrix.C_FLAGS}}" -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0/share/cmake/wasi-sdk.cmake -DWASI_SDK_PREFIX=${{github.workspace}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0 -DCGLM_USE_TEST=ON
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
# Build your program with the given configuration
|
||||||
|
run: cmake --build ${{github.workspace}}/build --config ${{matrix.BUILD_TYPE}}
|
||||||
|
|
||||||
|
- name: Test with wasmtime
|
||||||
|
run: |
|
||||||
|
cd ${{github.workspace}}
|
||||||
|
ls -lh ${{github.workspace}}/build/
|
||||||
|
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||||
|
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||||
|
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests
|
||||||
|
|
||||||
|
- name: Test with wasmer
|
||||||
|
run: |
|
||||||
|
cd ${{github.workspace}}
|
||||||
|
mkdir wasmer
|
||||||
|
cd wasmer
|
||||||
|
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||||
|
tar xf wasmer-linux-amd64.tar.gz
|
||||||
|
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests
|
||||||
|
|
||||||
|
build_emsdk:
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
BUILD_TYPE: [Release, Debug, RelWithDebInfo, MinSizeRel]
|
||||||
|
C_FLAGS: ['', '-msimd128', '-msse -msse2 -msimd128', '-msse -msse2 -msse3 -msse4 -msimd128']
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup emsdk
|
||||||
|
uses: mymindstorm/setup-emsdk@v11
|
||||||
|
|
||||||
|
- name: Verify emsdk
|
||||||
|
run: emcc -v
|
||||||
|
|
||||||
|
- name: Configure CMake
|
||||||
|
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
|
||||||
|
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
|
||||||
|
run: emcmake cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.BUILD_TYPE}} -DCMAKE_C_FLAGS="${{matrix.C_FLAGS}}" -DCMAKE_EXE_LINKER_FLAGS="-s STANDALONE_WASM" -DCGLM_STATIC=ON -DCGLM_USE_TEST=ON
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
# Build your program with the given configuration
|
||||||
|
run: cmake --build ${{github.workspace}}/build --config ${{matrix.BUILD_TYPE}}
|
||||||
|
|
||||||
|
- name: Test with wasmtime
|
||||||
|
run: |
|
||||||
|
cd ${{github.workspace}}
|
||||||
|
ls -lh ${{github.workspace}}/build/
|
||||||
|
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||||
|
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||||
|
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests.wasm
|
||||||
|
- name: Test with wasmer
|
||||||
|
run: |
|
||||||
|
cd ${{github.workspace}}
|
||||||
|
mkdir wasmer
|
||||||
|
cd wasmer
|
||||||
|
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||||
|
tar xf wasmer-linux-amd64.tar.gz
|
||||||
|
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests.wasm
|
||||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -76,3 +76,7 @@ build/
|
|||||||
conftest.dir/*
|
conftest.dir/*
|
||||||
confdefs.h
|
confdefs.h
|
||||||
*.xcuserdatad
|
*.xcuserdatad
|
||||||
|
.idea
|
||||||
|
cmake-build-debug
|
||||||
|
*.o.tmp
|
||||||
|
xcode/*
|
||||||
|
|||||||
20
.vscode/c_cpp_properties.json
vendored
Normal file
20
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Mac",
|
||||||
|
"includePath": [
|
||||||
|
"${workspaceFolder}/**"
|
||||||
|
],
|
||||||
|
"defines": [],
|
||||||
|
"macFrameworkPath": [
|
||||||
|
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||||
|
],
|
||||||
|
"compilerPath": "/usr/bin/clang",
|
||||||
|
"cStandard": "c23",
|
||||||
|
"cppStandard": "c++23",
|
||||||
|
"intelliSenseMode": "macos-clang-arm64",
|
||||||
|
"configurationProvider": "vector-of-bool.cmake-tools"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": 4
|
||||||
|
}
|
||||||
29
.vscode/settings.json
vendored
29
.vscode/settings.json
vendored
@@ -1,4 +1,31 @@
|
|||||||
{
|
{
|
||||||
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
||||||
"restructuredtext.confPath": "${workspaceFolder}/docs/source"
|
"restructuredtext.confPath": "${workspaceFolder}/docs/source",
|
||||||
|
"workbench.colorTheme": "Default Light+ Experimental",
|
||||||
|
"editor.fontSize": 14,
|
||||||
|
"workbench.colorCustomizations": {
|
||||||
|
"[Default Light*]": {
|
||||||
|
"editor.background": "#fefefe",
|
||||||
|
"sideBar.background": "#fefefe",
|
||||||
|
"sideBar.foreground": "#343436",
|
||||||
|
"sideBarTitle.foreground": "#343436",
|
||||||
|
"sideBar.border": "#e2e2e4",
|
||||||
|
"statusBar.background": "#fefefe",
|
||||||
|
"titleBar.activeBackground": "#fefefe",
|
||||||
|
"tab.activeBackground": "#f4fff4aa",
|
||||||
|
"tab.inactiveBackground": "#fefefe",
|
||||||
|
"activityBar.background": "#fefefe",
|
||||||
|
"editorGroupHeader.tabsBackground": "#fefefe"
|
||||||
|
},
|
||||||
|
"[Default Dark*]": {
|
||||||
|
"editor.background": "#1D1D25",
|
||||||
|
"sideBar.background": "#1D1D25",
|
||||||
|
"statusBar.background": "#1D1D25",
|
||||||
|
"titleBar.activeBackground": "#1D1D25",
|
||||||
|
"tab.activeBackground": "#2C2C3A",
|
||||||
|
"tab.inactiveBackground": "#1D1D25",
|
||||||
|
"activityBar.background": "#1D1D25",
|
||||||
|
"editorGroupHeader.tabsBackground": "#1D1D25"
|
||||||
|
}
|
||||||
|
},
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,10 @@
|
|||||||
cmake_minimum_required(VERSION 3.8.2)
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
project(cglm VERSION 0.8.0 LANGUAGES C)
|
project(cglm
|
||||||
|
VERSION 0.9.0
|
||||||
|
HOMEPAGE_URL https://github.com/recp/cglm
|
||||||
|
DESCRIPTION "OpenGL Mathematics (glm) for C"
|
||||||
|
LANGUAGES C
|
||||||
|
)
|
||||||
|
|
||||||
set(CMAKE_C_STANDARD 11)
|
set(CMAKE_C_STANDARD 11)
|
||||||
set(CMAKE_C_STANDARD_REQUIRED YES)
|
set(CMAKE_C_STANDARD_REQUIRED YES)
|
||||||
@@ -11,6 +16,11 @@ option(CGLM_STATIC "Static build" OFF)
|
|||||||
option(CGLM_USE_C99 "" OFF)
|
option(CGLM_USE_C99 "" OFF)
|
||||||
option(CGLM_USE_TEST "Enable Tests" OFF)
|
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||||
|
|
||||||
|
if(CMAKE_SYSTEM_NAME STREQUAL WASI)
|
||||||
|
set(CGLM_STATIC ON CACHE BOOL "Static option" FORCE)
|
||||||
|
set(CGLM_SHARED OFF CACHE BOOL "Shared option" FORCE)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||||
set(CGLM_BUILD SHARED)
|
set(CGLM_BUILD SHARED)
|
||||||
else(CGLM_STATIC)
|
else(CGLM_STATIC)
|
||||||
@@ -36,7 +46,9 @@ else()
|
|||||||
add_compile_options(-Wall -Werror -O3)
|
add_compile_options(-Wall -Werror -O3)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
get_directory_property(hasParent PARENT_DIRECTORY)
|
||||||
|
|
||||||
|
if(NOT hasParent AND NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||||
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
||||||
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
||||||
# Set the possible values of build type for cmake-gui
|
# Set the possible values of build type for cmake-gui
|
||||||
@@ -47,7 +59,10 @@ include(GNUInstallDirs)
|
|||||||
|
|
||||||
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
|
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
|
||||||
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
|
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
|
||||||
include(CPack)
|
|
||||||
|
if(NOT CPack_CMake_INCLUDED)
|
||||||
|
include(CPack)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Target Start
|
# Target Start
|
||||||
add_library(${PROJECT_NAME}
|
add_library(${PROJECT_NAME}
|
||||||
@@ -58,8 +73,11 @@ add_library(${PROJECT_NAME}
|
|||||||
src/quat.c
|
src/quat.c
|
||||||
src/cam.c
|
src/cam.c
|
||||||
src/vec2.c
|
src/vec2.c
|
||||||
|
src/ivec2.c
|
||||||
src/vec3.c
|
src/vec3.c
|
||||||
|
src/ivec3.c
|
||||||
src/vec4.c
|
src/vec4.c
|
||||||
|
src/ivec4.c
|
||||||
src/mat2.c
|
src/mat2.c
|
||||||
src/mat3.c
|
src/mat3.c
|
||||||
src/mat4.c
|
src/mat4.c
|
||||||
@@ -73,6 +91,20 @@ add_library(${PROJECT_NAME}
|
|||||||
src/bezier.c
|
src/bezier.c
|
||||||
src/ray.c
|
src/ray.c
|
||||||
src/affine2d.c
|
src/affine2d.c
|
||||||
|
src/clipspace/ortho_lh_no.c
|
||||||
|
src/clipspace/ortho_lh_zo.c
|
||||||
|
src/clipspace/ortho_rh_no.c
|
||||||
|
src/clipspace/ortho_rh_zo.c
|
||||||
|
src/clipspace/persp_lh_no.c
|
||||||
|
src/clipspace/persp_lh_zo.c
|
||||||
|
src/clipspace/persp_rh_no.c
|
||||||
|
src/clipspace/persp_rh_zo.c
|
||||||
|
src/clipspace/view_lh_no.c
|
||||||
|
src/clipspace/view_lh_zo.c
|
||||||
|
src/clipspace/view_rh_no.c
|
||||||
|
src/clipspace/view_rh_zo.c
|
||||||
|
src/clipspace/project_no.c
|
||||||
|
src/clipspace/project_zo.c
|
||||||
)
|
)
|
||||||
|
|
||||||
if(CGLM_SHARED)
|
if(CGLM_SHARED)
|
||||||
@@ -85,6 +117,12 @@ set_target_properties(${PROJECT_NAME} PROPERTIES
|
|||||||
VERSION ${PROJECT_VERSION}
|
VERSION ${PROJECT_VERSION}
|
||||||
SOVERSION ${PROJECT_VERSION_MAJOR})
|
SOVERSION ${PROJECT_VERSION_MAJOR})
|
||||||
|
|
||||||
|
if(WIN32)
|
||||||
|
# Because SOVERSION has no effect to file naming on Windows
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
|
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}-${PROJECT_VERSION_MAJOR})
|
||||||
|
endif()
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME}
|
target_include_directories(${PROJECT_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
$<INSTALL_INTERFACE:include>
|
$<INSTALL_INTERFACE:include>
|
||||||
@@ -93,6 +131,11 @@ target_include_directories(${PROJECT_NAME}
|
|||||||
${CMAKE_CURRENT_SOURCE_DIR}/src
|
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Target for header-only usage
|
||||||
|
add_library(${PROJECT_NAME}_headers INTERFACE)
|
||||||
|
target_include_directories(${PROJECT_NAME}_headers INTERFACE
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||||
|
|
||||||
# Test Configuration
|
# Test Configuration
|
||||||
if(CGLM_USE_TEST)
|
if(CGLM_USE_TEST)
|
||||||
include(CTest)
|
include(CTest)
|
||||||
@@ -105,7 +148,7 @@ install(TARGETS ${PROJECT_NAME}
|
|||||||
EXPORT ${PROJECT_NAME}
|
EXPORT ${PROJECT_NAME}
|
||||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||||
|
|
||||||
install(DIRECTORY include/${PROJECT_NAME} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
install(DIRECTORY include/${PROJECT_NAME} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||||
PATTERN ".*" EXCLUDE)
|
PATTERN ".*" EXCLUDE)
|
||||||
@@ -121,3 +164,21 @@ install(EXPORT ${PROJECT_NAME}
|
|||||||
NAMESPACE ${PROJECT_NAME}::
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||||
|
|
||||||
|
set(PACKAGE_NAME ${PROJECT_NAME})
|
||||||
|
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||||
|
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||||
|
if (IS_ABSOLUTE "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||||
|
set(includedir "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||||
|
else()
|
||||||
|
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||||
|
endif()
|
||||||
|
if (IS_ABSOLUTE "${CMAKE_INSTALL_LIBDIR}")
|
||||||
|
set(libdir "${CMAKE_INSTALL_LIBDIR}")
|
||||||
|
else()
|
||||||
|
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||||
|
endif()
|
||||||
|
set(PACKAGE_VERSION "${PROJECT_VERSION}")
|
||||||
|
configure_file(cglm.pc.in cglm.pc @ONLY)
|
||||||
|
|
||||||
|
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/cglm.pc
|
||||||
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||||
|
|||||||
8
CREDITS
8
CREDITS
@@ -74,3 +74,11 @@ Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20Mi
|
|||||||
|
|
||||||
14. ARM NEON: Matrix Vector Multiplication
|
14. ARM NEON: Matrix Vector Multiplication
|
||||||
https://stackoverflow.com/a/57793352/2676533
|
https://stackoverflow.com/a/57793352/2676533
|
||||||
|
|
||||||
|
16. ARM NEON Div
|
||||||
|
|
||||||
|
http://github.com/microsoft/DirectXMath
|
||||||
|
|
||||||
|
17. Pick Matrix
|
||||||
|
|
||||||
|
glu project -> project.c
|
||||||
|
|||||||
96
Makefile.am
96
Makefile.am
@@ -45,17 +45,22 @@ cglm_HEADERS = include/cglm/version.h \
|
|||||||
include/cglm/mat4.h \
|
include/cglm/mat4.h \
|
||||||
include/cglm/mat3.h \
|
include/cglm/mat3.h \
|
||||||
include/cglm/mat2.h \
|
include/cglm/mat2.h \
|
||||||
|
include/cglm/affine-pre.h \
|
||||||
|
include/cglm/affine-post.h \
|
||||||
include/cglm/affine.h \
|
include/cglm/affine.h \
|
||||||
|
include/cglm/affine-mat.h \
|
||||||
include/cglm/vec2.h \
|
include/cglm/vec2.h \
|
||||||
include/cglm/vec2-ext.h \
|
include/cglm/vec2-ext.h \
|
||||||
|
include/cglm/ivec2.h \
|
||||||
include/cglm/vec3.h \
|
include/cglm/vec3.h \
|
||||||
include/cglm/vec3-ext.h \
|
include/cglm/vec3-ext.h \
|
||||||
|
include/cglm/ivec3.h \
|
||||||
include/cglm/vec4.h \
|
include/cglm/vec4.h \
|
||||||
include/cglm/vec4-ext.h \
|
include/cglm/vec4-ext.h \
|
||||||
|
include/cglm/ivec4.h \
|
||||||
include/cglm/euler.h \
|
include/cglm/euler.h \
|
||||||
include/cglm/util.h \
|
include/cglm/util.h \
|
||||||
include/cglm/quat.h \
|
include/cglm/quat.h \
|
||||||
include/cglm/affine-mat.h \
|
|
||||||
include/cglm/plane.h \
|
include/cglm/plane.h \
|
||||||
include/cglm/frustum.h \
|
include/cglm/frustum.h \
|
||||||
include/cglm/box.h \
|
include/cglm/box.h \
|
||||||
@@ -69,6 +74,25 @@ cglm_HEADERS = include/cglm/version.h \
|
|||||||
include/cglm/ray.h \
|
include/cglm/ray.h \
|
||||||
include/cglm/affine2d.h
|
include/cglm/affine2d.h
|
||||||
|
|
||||||
|
cglm_clipspacedir=$(includedir)/cglm/clipspace
|
||||||
|
cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
|
||||||
|
include/cglm/clipspace/persp_lh_no.h \
|
||||||
|
include/cglm/clipspace/persp_lh_zo.h \
|
||||||
|
include/cglm/clipspace/persp_rh_no.h \
|
||||||
|
include/cglm/clipspace/persp_rh_zo.h \
|
||||||
|
include/cglm/clipspace/ortho_lh_no.h \
|
||||||
|
include/cglm/clipspace/ortho_lh_zo.h \
|
||||||
|
include/cglm/clipspace/ortho_rh_no.h \
|
||||||
|
include/cglm/clipspace/ortho_rh_zo.h \
|
||||||
|
include/cglm/clipspace/view_lh.h \
|
||||||
|
include/cglm/clipspace/view_rh.h \
|
||||||
|
include/cglm/clipspace/view_lh_no.h \
|
||||||
|
include/cglm/clipspace/view_lh_zo.h \
|
||||||
|
include/cglm/clipspace/view_rh_no.h \
|
||||||
|
include/cglm/clipspace/view_rh_zo.h \
|
||||||
|
include/cglm/clipspace/project_no.h \
|
||||||
|
include/cglm/clipspace/project_zo.h
|
||||||
|
|
||||||
cglm_calldir=$(includedir)/cglm/call
|
cglm_calldir=$(includedir)/cglm/call
|
||||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||||
include/cglm/call/mat3.h \
|
include/cglm/call/mat3.h \
|
||||||
@@ -76,7 +100,9 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
|||||||
include/cglm/call/vec2.h \
|
include/cglm/call/vec2.h \
|
||||||
include/cglm/call/vec3.h \
|
include/cglm/call/vec3.h \
|
||||||
include/cglm/call/vec4.h \
|
include/cglm/call/vec4.h \
|
||||||
include/cglm/call/affine.h \
|
include/cglm/call/ivec2.h \
|
||||||
|
include/cglm/call/ivec3.h \
|
||||||
|
include/cglm/call/ivec4.h \
|
||||||
include/cglm/call/io.h \
|
include/cglm/call/io.h \
|
||||||
include/cglm/call/cam.h \
|
include/cglm/call/cam.h \
|
||||||
include/cglm/call/quat.h \
|
include/cglm/call/quat.h \
|
||||||
@@ -90,8 +116,25 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
|||||||
include/cglm/call/curve.h \
|
include/cglm/call/curve.h \
|
||||||
include/cglm/call/bezier.h \
|
include/cglm/call/bezier.h \
|
||||||
include/cglm/call/ray.h \
|
include/cglm/call/ray.h \
|
||||||
|
include/cglm/call/affine.h \
|
||||||
include/cglm/call/affine2d.h
|
include/cglm/call/affine2d.h
|
||||||
|
|
||||||
|
cglm_call_clipspacedir=$(includedir)/cglm/call/clipspace
|
||||||
|
cglm_call_clipspace_HEADERS = include/cglm/call/clipspace/persp_lh_no.h \
|
||||||
|
include/cglm/call/clipspace/persp_lh_zo.h \
|
||||||
|
include/cglm/call/clipspace/persp_rh_no.h \
|
||||||
|
include/cglm/call/clipspace/persp_rh_zo.h \
|
||||||
|
include/cglm/call/clipspace/ortho_lh_no.h \
|
||||||
|
include/cglm/call/clipspace/ortho_lh_zo.h \
|
||||||
|
include/cglm/call/clipspace/ortho_rh_no.h \
|
||||||
|
include/cglm/call/clipspace/ortho_rh_zo.h \
|
||||||
|
include/cglm/call/clipspace/view_lh_no.h \
|
||||||
|
include/cglm/call/clipspace/view_lh_zo.h \
|
||||||
|
include/cglm/call/clipspace/view_rh_no.h \
|
||||||
|
include/cglm/call/clipspace/view_rh_zo.h \
|
||||||
|
include/cglm/call/clipspace/project_no.h \
|
||||||
|
include/cglm/call/clipspace/project_zo.h
|
||||||
|
|
||||||
cglm_simddir=$(includedir)/cglm/simd
|
cglm_simddir=$(includedir)/cglm/simd
|
||||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||||
include/cglm/simd/x86.h \
|
include/cglm/simd/x86.h \
|
||||||
@@ -109,19 +152,25 @@ cglm_simd_avx_HEADERS = include/cglm/simd/avx/mat4.h \
|
|||||||
include/cglm/simd/avx/affine.h
|
include/cglm/simd/avx/affine.h
|
||||||
|
|
||||||
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
cglm_simd_neondir=$(includedir)/cglm/simd/neon
|
||||||
cglm_simd_neon_HEADERS = include/cglm/simd/neon/mat4.h
|
cglm_simd_neon_HEADERS = include/cglm/simd/neon/affine.h \
|
||||||
|
include/cglm/simd/neon/mat2.h \
|
||||||
|
include/cglm/simd/neon/mat4.h \
|
||||||
|
include/cglm/simd/neon/quat.h
|
||||||
|
|
||||||
cglm_structdir=$(includedir)/cglm/struct
|
cglm_structdir=$(includedir)/cglm/struct
|
||||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||||
include/cglm/struct/mat3.h \
|
include/cglm/struct/mat3.h \
|
||||||
include/cglm/struct/mat2.h \
|
include/cglm/struct/mat2.h \
|
||||||
|
include/cglm/struct/affine-pre.h \
|
||||||
|
include/cglm/struct/affine-post.h \
|
||||||
|
include/cglm/struct/affine.h \
|
||||||
|
include/cglm/struct/affine2d.h \
|
||||||
include/cglm/struct/vec2.h \
|
include/cglm/struct/vec2.h \
|
||||||
include/cglm/struct/vec2-ext.h \
|
include/cglm/struct/vec2-ext.h \
|
||||||
include/cglm/struct/vec3.h \
|
include/cglm/struct/vec3.h \
|
||||||
include/cglm/struct/vec3-ext.h \
|
include/cglm/struct/vec3-ext.h \
|
||||||
include/cglm/struct/vec4.h \
|
include/cglm/struct/vec4.h \
|
||||||
include/cglm/struct/vec4-ext.h \
|
include/cglm/struct/vec4-ext.h \
|
||||||
include/cglm/struct/affine.h \
|
|
||||||
include/cglm/struct/io.h \
|
include/cglm/struct/io.h \
|
||||||
include/cglm/struct/cam.h \
|
include/cglm/struct/cam.h \
|
||||||
include/cglm/struct/quat.h \
|
include/cglm/struct/quat.h \
|
||||||
@@ -132,8 +181,23 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
|||||||
include/cglm/struct/project.h \
|
include/cglm/struct/project.h \
|
||||||
include/cglm/struct/sphere.h \
|
include/cglm/struct/sphere.h \
|
||||||
include/cglm/struct/color.h \
|
include/cglm/struct/color.h \
|
||||||
include/cglm/struct/curve.h \
|
include/cglm/struct/curve.h
|
||||||
include/cglm/struct/affine2d.h
|
|
||||||
|
cglm_struct_clipspacedir=$(includedir)/cglm/struct/clipspace
|
||||||
|
cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_no.h \
|
||||||
|
include/cglm/struct/clipspace/persp_lh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/persp_rh_no.h \
|
||||||
|
include/cglm/struct/clipspace/persp_rh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_lh_no.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_lh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_rh_no.h \
|
||||||
|
include/cglm/struct/clipspace/ortho_rh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/view_lh_no.h \
|
||||||
|
include/cglm/struct/clipspace/view_lh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/view_rh_no.h \
|
||||||
|
include/cglm/struct/clipspace/view_rh_zo.h \
|
||||||
|
include/cglm/struct/clipspace/project_no.h \
|
||||||
|
include/cglm/struct/clipspace/project_zo.h
|
||||||
|
|
||||||
libcglm_la_SOURCES=\
|
libcglm_la_SOURCES=\
|
||||||
src/euler.c \
|
src/euler.c \
|
||||||
@@ -142,8 +206,11 @@ libcglm_la_SOURCES=\
|
|||||||
src/quat.c \
|
src/quat.c \
|
||||||
src/cam.c \
|
src/cam.c \
|
||||||
src/vec2.c \
|
src/vec2.c \
|
||||||
|
src/ivec2.c \
|
||||||
src/vec3.c \
|
src/vec3.c \
|
||||||
|
src/ivec3.c \
|
||||||
src/vec4.c \
|
src/vec4.c \
|
||||||
|
src/ivec4.c \
|
||||||
src/mat2.c \
|
src/mat2.c \
|
||||||
src/mat3.c \
|
src/mat3.c \
|
||||||
src/mat4.c \
|
src/mat4.c \
|
||||||
@@ -156,13 +223,26 @@ libcglm_la_SOURCES=\
|
|||||||
src/curve.c \
|
src/curve.c \
|
||||||
src/bezier.c \
|
src/bezier.c \
|
||||||
src/ray.c \
|
src/ray.c \
|
||||||
src/affine2d.c
|
src/affine2d.c \
|
||||||
|
src/clipspace/ortho_lh_no.c \
|
||||||
|
src/clipspace/ortho_lh_zo.c \
|
||||||
|
src/clipspace/ortho_rh_no.c \
|
||||||
|
src/clipspace/ortho_rh_zo.c \
|
||||||
|
src/clipspace/persp_lh_no.c \
|
||||||
|
src/clipspace/persp_lh_zo.c \
|
||||||
|
src/clipspace/persp_rh_no.c \
|
||||||
|
src/clipspace/persp_rh_zo.c \
|
||||||
|
src/clipspace/view_lh_no.c \
|
||||||
|
src/clipspace/view_lh_zo.c \
|
||||||
|
src/clipspace/view_rh_no.c \
|
||||||
|
src/clipspace/view_rh_zo.c \
|
||||||
|
src/clipspace/project_no.c \
|
||||||
|
src/clipspace/project_zo.c
|
||||||
|
|
||||||
test_tests_SOURCES=\
|
test_tests_SOURCES=\
|
||||||
test/runner.c \
|
test/runner.c \
|
||||||
test/src/test_common.c \
|
test/src/test_common.c \
|
||||||
test/src/tests.c \
|
test/src/tests.c \
|
||||||
test/src/test_cam.c \
|
|
||||||
test/src/test_clamp.c \
|
test/src/test_clamp.c \
|
||||||
test/src/test_euler.c \
|
test/src/test_euler.c \
|
||||||
test/src/test_bezier.c \
|
test/src/test_bezier.c \
|
||||||
|
|||||||
106
README.md
106
README.md
@@ -1,19 +1,59 @@
|
|||||||
# 🎥 OpenGL Mathematics (glm) for `C`
|
# 🎥 OpenGL Mathematics (glm) for `C`
|
||||||
[](https://travis-ci.org/recp/cglm)
|
|
||||||
[](https://ci.appveyor.com/project/recp/cglm/branch/master)
|
|
||||||
[](http://cglm.readthedocs.io/en/latest/?badge=latest)
|
|
||||||
[](https://coveralls.io/github/recp/cglm?branch=master)
|
|
||||||
[](https://codecov.io/gh/recp/cglm)
|
|
||||||
[](https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade)
|
|
||||||
[](#backers)
|
|
||||||
[](#sponsors)
|
|
||||||
|
|
||||||
#### Documentation
|
<p align="center">
|
||||||
|
<img alt="" src="cglm.png" width="550" />
|
||||||
|
</p>
|
||||||
|
<br>
|
||||||
|
<p align="center">
|
||||||
|
<a href="https://travis-ci.com/recp/cglm">
|
||||||
|
<img src="https://travis-ci.com/recp/cglm.svg?branch=master"
|
||||||
|
alt="Build Status">
|
||||||
|
</a>
|
||||||
|
<a href="https://ci.appveyor.com/project/recp/cglm/branch/master">
|
||||||
|
<img src="https://ci.appveyor.com/api/projects/status/av7l3gc0yhfex8y4/branch/master?svg=true"
|
||||||
|
alt="Windows Build Status">
|
||||||
|
</a>
|
||||||
|
<a href="http://cglm.readthedocs.io/en/latest/?badge=latest">
|
||||||
|
<img src="https://readthedocs.org/projects/cglm/badge/?version=latest"
|
||||||
|
alt="Documentation Status">
|
||||||
|
</a>
|
||||||
|
<a href="https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade">
|
||||||
|
<img src="https://api.codacy.com/project/badge/Grade/6a62b37d5f214f178ebef269dc4a6bf1"
|
||||||
|
alt="Codacy Badge"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://coveralls.io/github/recp/cglm?branch=master">
|
||||||
|
<img src="https://coveralls.io/repos/github/recp/cglm/badge.svg?branch=master"
|
||||||
|
alt="Coverage Status"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://codecov.io/gh/recp/cglm">
|
||||||
|
<img src="https://codecov.io/gh/recp/cglm/branch/master/graph/badge.svg"
|
||||||
|
alt="Coverage Status"/>
|
||||||
|
</a>
|
||||||
|
<br /><br />
|
||||||
|
<a href="#sponsors">
|
||||||
|
<img src="https://opencollective.com/cglm/sponsors/badge.svg"
|
||||||
|
alt="Sponsors on Open Collective"/>
|
||||||
|
</a>
|
||||||
|
<a href="#backers">
|
||||||
|
<img src="https://opencollective.com/cglm/backers/badge.svg"
|
||||||
|
alt="Backers on Open Collective"/>
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<br>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
Highly optimized 2D|3D math library, also known as <b>OpenGL Mathematics (glm) for `C`</b>. <b>cglm</b> provides lot of utils to help math operations to be fast and quick to write. It is community friendly, feel free to bring any issues, bugs you faced.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### 📚 Documentation
|
||||||
|
|
||||||
Almost all functions (inline versions) and parameters are documented inside the corresponding headers. <br />
|
Almost all functions (inline versions) and parameters are documented inside the corresponding headers. <br />
|
||||||
Complete documentation: http://cglm.readthedocs.io
|
Complete documentation: http://cglm.readthedocs.io
|
||||||
|
|
||||||
#### Note for previous versions:
|
#### 📌 Note for previous versions:
|
||||||
|
|
||||||
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec3_copy`
|
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec3_copy`
|
||||||
- OpenGL related functions are dropped to make this lib platform/third-party independent
|
- OpenGL related functions are dropped to make this lib platform/third-party independent
|
||||||
@@ -26,31 +66,29 @@ you have the latest version
|
|||||||
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||||
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||||
- **[major change]** by starting v0.7.3, inline print functions are disabled in release/production mode to eliminate print costs (see options in documentation). Print output also improved. You can disable colors if you need (see documentation)
|
- **[major change]** by starting v0.7.3, inline print functions are disabled in release/production mode to eliminate print costs (see options in documentation). Print output also improved. You can disable colors if you need (see documentation)
|
||||||
|
- **[major change]** by starting v0.8.3, **cglm** supports alternative clipspace configuations e.g. Left Handed, Zero-to-One (_zo)... `CGLM_FORCE_DEPTH_ZERO_TO_ONE` and `CGLM_FORCE_LEFT_HANDED` is provided to control clipspace. You should be able to use **cglm** with Vulkan, DirectX and Metal now... see https://cglm.readthedocs.io/en/latest/opt.html#clipspace-option-s
|
||||||
|
|
||||||
#### Note for C++ developers:
|
#### 📌 Note for C++ developers:
|
||||||
If you are not aware of the original GLM library yet, you may also want to look at:
|
If you are not aware of the original GLM library yet, you may also want to look at:
|
||||||
https://github.com/g-truc/glm
|
https://github.com/g-truc/glm
|
||||||
|
|
||||||
#### Note for new comers (Important):
|
#### 📌 Note for new comers (Important):
|
||||||
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
- `vec4` and `mat4` variables must be aligned. (There will be unaligned versions later)
|
||||||
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
- **in** and **[in, out]** parameters must be initialized (please). But **[out]** parameters not, initializing out param is also redundant
|
||||||
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just include headers.
|
- All functions are inline if you don't want to use pre-compiled versions with glmc_ prefix, you can ignore build process. Just include headers.
|
||||||
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
- if your debugger takes you to cglm headers then make sure you are not trying to copy vec4 to vec3 or alig issues...
|
||||||
- Welcome!
|
- Welcome!
|
||||||
|
|
||||||
#### Note for experienced developers:
|
#### 📌 Note for experienced developers:
|
||||||
- Since I'm testing this library in my projects, sometimes bugs occurs; finding that bug[s] and making improvements would be more easy with multiple developer/contributor and their projects or knowledge. Consider to make some tests if you suspect something is wrong and any feedbacks, contributions and bug reports are always welcome.
|
- Since I'm testing this library in my projects, sometimes bugs occurs; finding that bug[s] and making improvements would be more easy with multiple developer/contributor and their projects or knowledge. Consider to make some tests if you suspect something is wrong and any feedbacks, contributions and bug reports are always welcome.
|
||||||
|
|
||||||
#### Allocations?
|
#### 📌 Allocations?
|
||||||
`cglm` doesn't alloc any memory on heap. So it doesn't provide any allocator. You should alloc memory for **out** parameters too if you pass pointer of memory location. Don't forget that **vec4** (also quat/**versor**) and **mat4** must be aligned (16-bytes), because *cglm* uses SIMD instructions to optimize most operations if available.
|
`cglm` doesn't alloc any memory on heap. So it doesn't provide any allocator. You should alloc memory for **out** parameters too if you pass pointer of memory location. Don't forget that **vec4** (also quat/**versor**) and **mat4** must be aligned (16-bytes), because *cglm* uses SIMD instructions to optimize most operations if available.
|
||||||
|
|
||||||
#### Returning vector or matrix... ?
|
#### 📌 Returning vector or matrix... ?
|
||||||
|
|
||||||
**cglm** supports both *ARRAY API* and *STRUCT API*, so you can return structs if you utilize struct api (`glms_`).
|
**cglm** supports both *ARRAY API* and *STRUCT API*, so you can return structs if you utilize struct api (`glms_`).
|
||||||
|
|
||||||
#### Other APIs like Vulkan, Metal, Dx?
|
|
||||||
Currently *cglm* uses default clip space configuration (-1, 1) for camera functions (perspective, extract corners...), in the future other clip space configurations will be supported
|
|
||||||
|
|
||||||
<hr/>
|
<hr/>
|
||||||
|
|
||||||
<table>
|
<table>
|
||||||
@@ -68,7 +106,9 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
|||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
## Features
|
## 🚀 Features
|
||||||
|
- **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||||
|
- option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||||
- array api and struct api, you can use arrays or structs.
|
- array api and struct api, you can use arrays or structs.
|
||||||
- general purpose matrix operations (mat4, mat3)
|
- general purpose matrix operations (mat4, mat3)
|
||||||
- chain matrix multiplication (square only)
|
- chain matrix multiplication (square only)
|
||||||
@@ -95,9 +135,9 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
|||||||
|
|
||||||
<hr />
|
<hr />
|
||||||
|
|
||||||
You have two option to call a function/operation: inline or library call (link)
|
You have two options to call a function/operation: inline or library call (link)
|
||||||
Almost all functions are marked inline (always_inline) so compiler will probably inline.
|
Almost all functions are marked inline (always_inline) so compiler will probably inline.
|
||||||
To call pre-compiled version, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
To call pre-compiled versions, just use `glmc_` (c stands for 'call') instead of `glm_`.
|
||||||
|
|
||||||
```C
|
```C
|
||||||
#include <cglm/cglm.h> /* for inline */
|
#include <cglm/cglm.h> /* for inline */
|
||||||
@@ -148,7 +188,7 @@ Struct functions generally take their parameters as *values* and *return* their
|
|||||||
|
|
||||||
The types used are actually unions that allow access to the same data multiple ways. One of those ways involves anonymous structures, available since C11. MSVC also supports it for earlier C versions out of the box and GCC/Clang do if you enable `-fms-extensions`. To explicitly enable these anonymous structures, `#define CGLM_USE_ANONYMOUS_STRUCT` to `1`, to disable them, to `0`. For backward compatibility, you can also `#define CGLM_NO_ANONYMOUS_STRUCT` (value is irrelevant) to disable them. If you don't specify explicitly, cglm will do a best guess based on your compiler and the C version you're using.
|
The types used are actually unions that allow access to the same data multiple ways. One of those ways involves anonymous structures, available since C11. MSVC also supports it for earlier C versions out of the box and GCC/Clang do if you enable `-fms-extensions`. To explicitly enable these anonymous structures, `#define CGLM_USE_ANONYMOUS_STRUCT` to `1`, to disable them, to `0`. For backward compatibility, you can also `#define CGLM_NO_ANONYMOUS_STRUCT` (value is irrelevant) to disable them. If you don't specify explicitly, cglm will do a best guess based on your compiler and the C version you're using.
|
||||||
|
|
||||||
## Build
|
## 🔨 Build
|
||||||
|
|
||||||
### CMake (All platforms)
|
### CMake (All platforms)
|
||||||
```bash
|
```bash
|
||||||
@@ -168,6 +208,24 @@ option(CGLM_USE_C99 "" OFF) # C11
|
|||||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||||
```
|
```
|
||||||
|
|
||||||
|
#### Use as header-only library with your CMake project
|
||||||
|
|
||||||
|
This requires no building or installation of cglm.
|
||||||
|
|
||||||
|
* Example:
|
||||||
|
|
||||||
|
``` cmake
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm_headers)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||||
|
```
|
||||||
|
|
||||||
#### Use with your CMake project
|
#### Use with your CMake project
|
||||||
* Example:
|
* Example:
|
||||||
```cmake
|
```cmake
|
||||||
@@ -373,7 +431,7 @@ You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
|||||||
|
|
||||||
## Notes
|
## Notes
|
||||||
|
|
||||||
- This library uses float types only, does not support Integers, Double... yet
|
- This library does not support double type... yet
|
||||||
- If headers are not working properly with your compiler, IDE please open an issue, because I'm using GCC and clang to test it maybe sometimes MSVC
|
- If headers are not working properly with your compiler, IDE please open an issue, because I'm using GCC and clang to test it maybe sometimes MSVC
|
||||||
|
|
||||||
**TODO:**
|
**TODO:**
|
||||||
@@ -382,7 +440,7 @@ You can pass matrices the same way to other APIs e.g. Vulkan, DX...
|
|||||||
- [x] Add version info
|
- [x] Add version info
|
||||||
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
||||||
- [x] Extra documentation
|
- [x] Extra documentation
|
||||||
- [ ] ARM Neon Arch (In Progress)
|
- [x] ARM Neon Arch
|
||||||
|
|
||||||
|
|
||||||
## Contributors
|
## Contributors
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
|
|||||||
|
|
||||||
# Description
|
# Description
|
||||||
s.name = "cglm"
|
s.name = "cglm"
|
||||||
s.version = "0.7.9"
|
s.version = "0.8.9"
|
||||||
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||||
s.description = <<-DESC
|
s.description = <<-DESC
|
||||||
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#*****************************************************************************
|
#*****************************************************************************
|
||||||
|
|
||||||
AC_PREREQ([2.69])
|
AC_PREREQ([2.69])
|
||||||
AC_INIT([cglm], [0.8.0], [info@recp.me])
|
AC_INIT([cglm], [0.9.0], [info@recp.me])
|
||||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||||
|
|
||||||
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||||
|
|||||||
129
docs/source/affine-common.rst
Normal file
129
docs/source/affine-common.rst
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
3D Affine Transforms (common)
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Common transfrom functions.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translate_make`
|
||||||
|
#. :c:func:`glm_scale_to`
|
||||||
|
#. :c:func:`glm_scale_make`
|
||||||
|
#. :c:func:`glm_scale`
|
||||||
|
#. :c:func:`glm_scale_uni`
|
||||||
|
#. :c:func:`glm_rotate_make`
|
||||||
|
#. :c:func:`glm_rotate_atm`
|
||||||
|
#. :c:func:`glm_decompose_scalev`
|
||||||
|
#. :c:func:`glm_uniscaled`
|
||||||
|
#. :c:func:`glm_decompose_rs`
|
||||||
|
#. :c:func:`glm_decompose`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW translate transform matrix by *v* vector.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
scale existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
| *[out]* **dest** scaled matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW scale matrix by v vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
scales existing transform matrix by v vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||||
|
|
||||||
|
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
creates NEW rotation matrix by angle and axis,
|
||||||
|
axis will be normalized so you don't need to normalize it
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **axis** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| creates NEW rotation matrix by angle and axis at given point
|
||||||
|
| this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
|
||||||
|
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||||
|
|
||||||
|
decompose scale vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||||
|
|
||||||
|
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||||
|
|
||||||
|
returns true if matrix is uniform scaled.
|
||||||
|
This is helpful for creating normal matrix.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **r** rotation matrix
|
||||||
|
| *[out]* **s** scale matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose affine transform, TODO: extract shear factors.
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[out]* **t** translation vector
|
||||||
|
| *[out]* **r** rotation matrix (mat4)
|
||||||
|
| *[out]* **s** scaling vector [X, Y, Z]
|
||||||
129
docs/source/affine-post.rst
Normal file
129
docs/source/affine-post.rst
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
3D Affine Transforms (post)
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Post transfrom functions are similar to pre transform functions except order of application is reversed.
|
||||||
|
Post transform functions are applied after the object is transformed with given (model matrix) transfrom.
|
||||||
|
|
||||||
|
Ther are named af
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translated_to`
|
||||||
|
#. :c:func:`glm_translated`
|
||||||
|
#. :c:func:`glm_translated_x`
|
||||||
|
#. :c:func:`glm_translated_y`
|
||||||
|
#. :c:func:`glm_translated_z`
|
||||||
|
#. :c:func:`glm_rotated_x`
|
||||||
|
#. :c:func:`glm_rotated_y`
|
||||||
|
#. :c:func:`glm_rotated_z`
|
||||||
|
#. :c:func:`glm_rotated`
|
||||||
|
#. :c:func:`glm_rotated_at`
|
||||||
|
#. :c:func:`glm_spinned`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
| *[out]* **dest** translated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_x(mat4 m, float x)
|
||||||
|
|
||||||
|
translate existing transform matrix by x factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** x factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_y(mat4 m, float y)
|
||||||
|
|
||||||
|
translate existing transform matrix by *y* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** y factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translated_z(mat4 m, float z)
|
||||||
|
|
||||||
|
translate existing transform matrix by *z* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** z factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_x(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around X axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_y(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Y axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_z(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle and axis
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_spinned(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
240
docs/source/affine-pre.rst
Normal file
240
docs/source/affine-pre.rst
Normal file
@@ -0,0 +1,240 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
3D Affine Transforms (pre)
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Pre transfrom functions which are regular transfrom functions.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_translate_to`
|
||||||
|
#. :c:func:`glm_translate`
|
||||||
|
#. :c:func:`glm_translate_x`
|
||||||
|
#. :c:func:`glm_translate_y`
|
||||||
|
#. :c:func:`glm_translate_z`
|
||||||
|
#. :c:func:`glm_translate_make`
|
||||||
|
#. :c:func:`glm_scale_to`
|
||||||
|
#. :c:func:`glm_scale_make`
|
||||||
|
#. :c:func:`glm_scale`
|
||||||
|
#. :c:func:`glm_scale_uni`
|
||||||
|
#. :c:func:`glm_rotate_x`
|
||||||
|
#. :c:func:`glm_rotate_y`
|
||||||
|
#. :c:func:`glm_rotate_z`
|
||||||
|
#. :c:func:`glm_rotate_make`
|
||||||
|
#. :c:func:`glm_rotate`
|
||||||
|
#. :c:func:`glm_rotate_at`
|
||||||
|
#. :c:func:`glm_rotate_atm`
|
||||||
|
#. :c:func:`glm_decompose_scalev`
|
||||||
|
#. :c:func:`glm_uniscaled`
|
||||||
|
#. :c:func:`glm_decompose_rs`
|
||||||
|
#. :c:func:`glm_decompose`
|
||||||
|
#. :c:func:`glm_spin`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
| *[out]* **dest** translated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
translate existing transform matrix by *v* vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_x(mat4 m, float x)
|
||||||
|
|
||||||
|
translate existing transform matrix by x factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** x factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_y(mat4 m, float y)
|
||||||
|
|
||||||
|
translate existing transform matrix by *y* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** y factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_z(mat4 m, float z)
|
||||||
|
|
||||||
|
translate existing transform matrix by *z* factor
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** z factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW translate transform matrix by *v* vector.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** translate vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
||||||
|
|
||||||
|
scale existing transform matrix by *v* vector and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
| *[out]* **dest** scaled matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
creates NEW scale matrix by v vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
||||||
|
|
||||||
|
scales existing transform matrix by v vector
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale vector [x, y, z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
||||||
|
|
||||||
|
applies uniform scale to existing transform matrix v = [s, s, s]
|
||||||
|
and stores result in same matrix
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **v** scale factor
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around X axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Y axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle
|
||||||
|
and store result in dest
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[out]* **dest** rotated matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
creates NEW rotation matrix by angle and axis,
|
||||||
|
axis will be normalized so you don't need to normalize it
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **m** affine transfrom
|
||||||
|
| *[in]* **axis** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform matrix around Z axis by angle and axis
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| creates NEW rotation matrix by angle and axis at given point
|
||||||
|
| this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
|
||||||
|
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **pivot** pivot, anchor point, rotation center
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
||||||
|
|
||||||
|
decompose scale vector
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
||||||
|
|
||||||
|
.. c:function:: bool glm_uniscaled(mat4 m)
|
||||||
|
|
||||||
|
returns true if matrix is uniform scaled.
|
||||||
|
This is helpful for creating normal matrix.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transform
|
||||||
|
| *[out]* **r** rotation matrix
|
||||||
|
| *[out]* **s** scale matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
||||||
|
|
||||||
|
decompose affine transform, TODO: extract shear factors.
|
||||||
|
DON'T pass projected matrix here
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** affine transfrom
|
||||||
|
| *[out]* **t** translation vector
|
||||||
|
| *[out]* **r** rotation matrix (mat4)
|
||||||
|
| *[out]* **s** scaling vector [X, Y, Z]
|
||||||
|
|
||||||
|
.. c:function:: void glm_spin(mat4 m, float angle, vec3 axis)
|
||||||
|
|
||||||
|
| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **m** affine transfrom
|
||||||
|
| *[in]* **angle** angle (radians)
|
||||||
|
| *[in]* **axis** axis
|
||||||
@@ -5,6 +5,18 @@
|
|||||||
|
|
||||||
Header: cglm/affine.h
|
Header: cglm/affine.h
|
||||||
|
|
||||||
|
Before starting, **cglm** provides two kind of transform functions; pre and post.
|
||||||
|
|
||||||
|
Pre functions (`T' = Tnew * T`) are like `glm_translate`, `glm_rotate` which means it will translate the vector first and then apply the model transformation.
|
||||||
|
Post functions (`T' = T * Tnew`) are like `glm_translated`, `glm_rotated` which means it will apply the model transformation first and then translate the vector.
|
||||||
|
|
||||||
|
`glm_translate`, `glm_rotate` are pre functions and are similar to C++ **glm** which you are familiar with.
|
||||||
|
|
||||||
|
In new versions of **cglm** we added `glm_translated`, `glm_rotated`... which are post functions,
|
||||||
|
they are useful in some cases, e.g. append transform to existing transform (apply/append transform as last transfrom T' = T * Tnew).
|
||||||
|
|
||||||
|
Post functions are named after pre functions with `ed` suffix, e.g. `glm_translate` -> `glm_translated`. So don't mix them up.
|
||||||
|
|
||||||
Initialize Transform Matrices
|
Initialize Transform Matrices
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
Functions with **_make** prefix expect you don't have a matrix and they create
|
Functions with **_make** prefix expect you don't have a matrix and they create
|
||||||
@@ -25,6 +37,9 @@ since scale factors are stored in rotation matrix, same may also true for scalli
|
|||||||
cglm provides some functions for rotating around at given point e.g.
|
cglm provides some functions for rotating around at given point e.g.
|
||||||
**glm_rotate_at**, **glm_quat_rotate_at**. Use them or follow next section for algorihm ("Rotate or Scale around specific Point (Pivot Point / Anchor Point)").
|
**glm_rotate_at**, **glm_quat_rotate_at**. Use them or follow next section for algorihm ("Rotate or Scale around specific Point (Pivot Point / Anchor Point)").
|
||||||
|
|
||||||
|
Also **cglm** provides :c:func:`glm_spin` and :c:func:`glm_spinned` functions to rotate around itself. No need to give pivot.
|
||||||
|
These functions are useful for rotating around center of object.
|
||||||
|
|
||||||
Rotate or Scale around specific Point (Anchor Point)
|
Rotate or Scale around specific Point (Anchor Point)
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
@@ -35,6 +50,7 @@ If you want to rotate model around arbibtrary point follow these steps:
|
|||||||
3. Move model back from origin to pivot (reverse of step-1): **translate(pivot.x, pivot.y, pivot.z)**
|
3. Move model back from origin to pivot (reverse of step-1): **translate(pivot.x, pivot.y, pivot.z)**
|
||||||
|
|
||||||
**glm_rotate_at**, **glm_quat_rotate_at** and their helper functions works that way.
|
**glm_rotate_at**, **glm_quat_rotate_at** and their helper functions works that way.
|
||||||
|
So if you use them you don't need to do these steps manually which are done by **cglm**.
|
||||||
|
|
||||||
The implementation would be:
|
The implementation would be:
|
||||||
|
|
||||||
@@ -45,6 +61,13 @@ The implementation would be:
|
|||||||
glm_rotate(m, angle, axis);
|
glm_rotate(m, angle, axis);
|
||||||
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
glm_translate(m, pivotInv); /* pivotInv = -pivot */
|
||||||
|
|
||||||
|
or just:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
glm_rotate_at(m, pivot, angle, axis);
|
||||||
|
|
||||||
.. _TransformsOrder:
|
.. _TransformsOrder:
|
||||||
|
|
||||||
Transforms Order
|
Transforms Order
|
||||||
@@ -54,7 +77,7 @@ It is important to understand this part especially if you call transform
|
|||||||
functions multiple times
|
functions multiple times
|
||||||
|
|
||||||
`glm_translate`, `glm_rotate`, `glm_scale` and `glm_quat_rotate` and their
|
`glm_translate`, `glm_rotate`, `glm_scale` and `glm_quat_rotate` and their
|
||||||
helpers functions works like this (cglm may provide reverse order too as alternative in the future):
|
helpers functions works like this (cglm provides reverse order as `ed` suffix e.g `glm_translated`, `glm_rotated` see post transforms):
|
||||||
|
|
||||||
.. code-block:: c
|
.. code-block:: c
|
||||||
:linenos:
|
:linenos:
|
||||||
@@ -147,199 +170,27 @@ Functions:
|
|||||||
#. :c:func:`glm_decompose_rs`
|
#. :c:func:`glm_decompose_rs`
|
||||||
#. :c:func:`glm_decompose`
|
#. :c:func:`glm_decompose`
|
||||||
|
|
||||||
|
Post functions (**NEW**):
|
||||||
|
|
||||||
|
1. :c:func:`glm_translated_to`
|
||||||
|
#. :c:func:`glm_translated`
|
||||||
|
#. :c:func:`glm_translated_x`
|
||||||
|
#. :c:func:`glm_translated_y`
|
||||||
|
#. :c:func:`glm_translated_z`
|
||||||
|
#. :c:func:`glm_rotated_x`
|
||||||
|
#. :c:func:`glm_rotated_y`
|
||||||
|
#. :c:func:`glm_rotated_z`
|
||||||
|
#. :c:func:`glm_rotated`
|
||||||
|
#. :c:func:`glm_rotated_at`
|
||||||
|
#. :c:func:`glm_spinned`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
.. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
|
.. toctree::
|
||||||
|
:maxdepth: 1
|
||||||
|
:caption: Affine categories:
|
||||||
|
|
||||||
translate existing transform matrix by *v* vector and store result in dest
|
affine-common
|
||||||
|
affine-pre
|
||||||
Parameters:
|
affine-post
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **v** translate vector [x, y, z]
|
|
||||||
| *[out]* **dest** translated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
translate existing transform matrix by *v* vector
|
|
||||||
and stores result in same matrix
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** translate vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_x(mat4 m, float x)
|
|
||||||
|
|
||||||
translate existing transform matrix by x factor
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** x factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_y(mat4 m, float y)
|
|
||||||
|
|
||||||
translate existing transform matrix by *y* factor
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** y factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_z(mat4 m, float z)
|
|
||||||
|
|
||||||
translate existing transform matrix by *z* factor
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** z factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_translate_make(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
creates NEW translate transform matrix by *v* vector.
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** translate vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
|
|
||||||
|
|
||||||
scale existing transform matrix by *v* vector and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale vector [x, y, z]
|
|
||||||
| *[out]* **dest** scaled matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale_make(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
creates NEW scale matrix by v vector
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale(mat4 m, vec3 v)
|
|
||||||
|
|
||||||
scales existing transform matrix by v vector
|
|
||||||
and stores result in same matrix
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale vector [x, y, z]
|
|
||||||
|
|
||||||
.. c:function:: void glm_scale_uni(mat4 m, float s)
|
|
||||||
|
|
||||||
applies uniform scale to existing transform matrix v = [s, s, s]
|
|
||||||
and stores result in same matrix
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **v** scale factor
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
|
|
||||||
|
|
||||||
rotate existing transform matrix around X axis by angle
|
|
||||||
and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[out]* **dest** rotated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
|
|
||||||
|
|
||||||
rotate existing transform matrix around Y axis by angle
|
|
||||||
and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[out]* **dest** rotated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
|
|
||||||
|
|
||||||
rotate existing transform matrix around Z axis by angle
|
|
||||||
and store result in dest
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[out]* **dest** rotated matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
|
|
||||||
|
|
||||||
creates NEW rotation matrix by angle and axis,
|
|
||||||
axis will be normalized so you don't need to normalize it
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[out]* **m** affine transfrom
|
|
||||||
| *[in]* **axis** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
|
|
||||||
|
|
||||||
rotate existing transform matrix around Z axis by angle and axis
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
|
|
||||||
|
|
||||||
rotate existing transform around given axis by angle at given pivot point (rotation center)
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
|
|
||||||
|
|
||||||
| creates NEW rotation matrix by angle and axis at given point
|
|
||||||
| this creates rotation matrix, it assumes you don't have a matrix
|
|
||||||
|
|
||||||
| this should work faster than glm_rotate_at because it reduces one glm_translate.
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in, out]* **m** affine transfrom
|
|
||||||
| *[in]* **pivot** pivot, anchor point, rotation center
|
|
||||||
| *[in]* **angle** angle (radians)
|
|
||||||
| *[in]* **axis** axis
|
|
||||||
|
|
||||||
.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
|
|
||||||
|
|
||||||
decompose scale vector
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transform
|
|
||||||
| *[out]* **s** scale vector (Sx, Sy, Sz)
|
|
||||||
|
|
||||||
.. c:function:: bool glm_uniscaled(mat4 m)
|
|
||||||
|
|
||||||
returns true if matrix is uniform scaled.
|
|
||||||
This is helpful for creating normal matrix.
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
|
|
||||||
|
|
||||||
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
|
||||||
DON'T pass projected matrix here
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transform
|
|
||||||
| *[out]* **r** rotation matrix
|
|
||||||
| *[out]* **s** scale matrix
|
|
||||||
|
|
||||||
.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
|
|
||||||
|
|
||||||
decompose affine transform, TODO: extract shear factors.
|
|
||||||
DON'T pass projected matrix here
|
|
||||||
|
|
||||||
Parameters:
|
|
||||||
| *[in]* **m** affine transfrom
|
|
||||||
| *[out]* **t** translation vector
|
|
||||||
| *[out]* **r** rotation matrix (mat4)
|
|
||||||
| *[out]* **s** scaling vector [X, Y, Z]
|
|
||||||
|
|||||||
@@ -1,56 +1,28 @@
|
|||||||
API documentation
|
📚 API documentation
|
||||||
================================
|
================================
|
||||||
|
|
||||||
Some functions may exist twice,
|
**cglm** provides a few APIs for similar functions.
|
||||||
once for their namespace and once for global namespace
|
|
||||||
to make easier to write very common functions
|
|
||||||
|
|
||||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
* 📦 **Inline API**: All functions are inline. You can include **cglm/cglm.h** header
|
||||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||||
same for *_cross* and so on...
|
* 📦 **Call API**: All functions are not inline. You need to build *cglm* and link it
|
||||||
|
to your project. You can include **cglm/call.h** header to use this API. `glmc_` is namespace/prefix for this API.
|
||||||
|
|
||||||
The original function stays where it is, the function in global namespace
|
And also there are also sub categories:
|
||||||
of same name is just an alias, so there is no call version of those functions.
|
|
||||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
|
||||||
:code:`glm_vec3_dot`
|
|
||||||
|
|
||||||
By including **cglm/cglm.h** header you will include all inline version
|
* 📦 **Array API**: Types are raw arrays and functions takes array as argument. You can include **cglm/cglm.h** header
|
||||||
of functions. Since functions in this header[s] are inline you don't need to
|
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||||
build or link *cglm* against your project.
|
* 📦 **Struct API**: Types are union/struct and functions takes struct as argument and return structs if needed. You can include **cglm/struct.h** header
|
||||||
|
to use this API. This also includes **cglm/cglm.h** header.`glms_` is namespace/prefix for this API but your can omit or change it, see struct api docs.
|
||||||
|
* 📦 **SIMD API**: SIMD functions and helpers. `glmm_` is namespace/prefix for this API.
|
||||||
|
|
||||||
But by including **cglm/call.h** header you will include all *non-inline*
|
📌 Since struct api and call api are built top of inline array api, follow inline array api docs for individual functions.
|
||||||
version of functions. You need to build *cglm* and link it.
|
|
||||||
Follow the :doc:`build` documentation for this
|
|
||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
:maxdepth: 1
|
:maxdepth: 1
|
||||||
:caption: API categories:
|
:caption: API documentations:
|
||||||
|
|
||||||
affine
|
api_inline_array
|
||||||
affine-mat
|
api_struct
|
||||||
affine2d
|
api_call
|
||||||
cam
|
api_simd
|
||||||
frustum
|
|
||||||
box
|
|
||||||
quat
|
|
||||||
euler
|
|
||||||
mat4
|
|
||||||
mat3
|
|
||||||
mat2
|
|
||||||
vec3
|
|
||||||
vec3-ext
|
|
||||||
vec4
|
|
||||||
vec4-ext
|
|
||||||
vec2
|
|
||||||
vec2-ext
|
|
||||||
color
|
|
||||||
plane
|
|
||||||
project
|
|
||||||
util
|
|
||||||
io
|
|
||||||
call
|
|
||||||
sphere
|
|
||||||
curve
|
|
||||||
bezier
|
|
||||||
version
|
|
||||||
ray
|
|
||||||
|
|||||||
11
docs/source/api_call.rst
Normal file
11
docs/source/api_call.rst
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
Call API
|
||||||
|
================================
|
||||||
|
|
||||||
|
Call API is pre-built API for making calls from library. It is built on top of the array api. **glmc_** is the namespace for the call api.
|
||||||
|
**c** stands for call.
|
||||||
|
|
||||||
|
You need to built cglm to use call api. See build instructions (:doc:`build`) for more details.
|
||||||
|
|
||||||
|
The functions except namespace **glmc_** are same as inline api. See ( :doc:`api_inline_array` ) for more details.
|
||||||
|
|
||||||
|
📌 In the future we can define option to forward inline functions or struct api to call api.
|
||||||
70
docs/source/api_inline_array.rst
Normal file
70
docs/source/api_inline_array.rst
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
Array API - Inline (Default)
|
||||||
|
========================================
|
||||||
|
|
||||||
|
This is the default API of *cglm*. All functions are forced to be inlined
|
||||||
|
and struct api, call api uses this inline api to share implementation.
|
||||||
|
|
||||||
|
📌 Call api is also array api but it is not inlined.
|
||||||
|
In the future there may be option to forward struct api to call api instead of inline api to reduce binary size if needed.
|
||||||
|
|
||||||
|
📌 **USE this API docs for similar functions in struct and call api**
|
||||||
|
|
||||||
|
📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`struct-api` to configure struct api for more details.
|
||||||
|
📌 In struct api functions can return struct/union
|
||||||
|
📌 In struct api you can access items like **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||||
|
|
||||||
|
Some functions may exist twice, once for their namespace and once for global namespace
|
||||||
|
to make easier to write very common functions
|
||||||
|
|
||||||
|
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||||
|
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||||
|
same for *_cross* and so on...
|
||||||
|
|
||||||
|
The original function stays where it is, the function in global namespace
|
||||||
|
of same name is just an alias, so there is no call version of those functions.
|
||||||
|
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||||
|
:code:`glm_vec3_dot`
|
||||||
|
|
||||||
|
By including **cglm/cglm.h** header you will include all inline version
|
||||||
|
of functions. Since functions in this header[s] are inline you don't need to
|
||||||
|
build or link *cglm* against your project.
|
||||||
|
|
||||||
|
But by including **cglm/call.h** header you will include all *non-inline*
|
||||||
|
version of functions. You need to build *cglm* and link it.
|
||||||
|
Follow the :doc:`build` documentation for this
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 1
|
||||||
|
:caption: API categories:
|
||||||
|
|
||||||
|
affine
|
||||||
|
affine-mat
|
||||||
|
affine2d
|
||||||
|
cam
|
||||||
|
frustum
|
||||||
|
box
|
||||||
|
quat
|
||||||
|
euler
|
||||||
|
mat2
|
||||||
|
mat3
|
||||||
|
mat4
|
||||||
|
vec2
|
||||||
|
vec2-ext
|
||||||
|
vec3
|
||||||
|
vec3-ext
|
||||||
|
vec4
|
||||||
|
vec4-ext
|
||||||
|
ivec2
|
||||||
|
ivec3
|
||||||
|
ivec4
|
||||||
|
color
|
||||||
|
plane
|
||||||
|
project
|
||||||
|
util
|
||||||
|
io
|
||||||
|
call
|
||||||
|
sphere
|
||||||
|
curve
|
||||||
|
bezier
|
||||||
|
version
|
||||||
|
ray
|
||||||
12
docs/source/api_simd.rst
Normal file
12
docs/source/api_simd.rst
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
SIMD API
|
||||||
|
================================
|
||||||
|
|
||||||
|
SIMD api is special api for SIMD operations. **glmm_** prefix is used for SIMD operations in cglm. It is used in many places in cglm.
|
||||||
|
You can use it for your own SIMD operations too. In the future the api may be extended by time.
|
||||||
|
|
||||||
|
Supported SIMD architectures ( may vary by time )
|
||||||
|
|
||||||
|
* SSE / SSE2
|
||||||
|
* AVX
|
||||||
|
* NEON
|
||||||
|
* WASM 128
|
||||||
98
docs/source/api_struct.rst
Normal file
98
docs/source/api_struct.rst
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
Struct API
|
||||||
|
================================
|
||||||
|
|
||||||
|
Struct API is alternative API to array api to use **cglm** with improved type safety and easy to use.
|
||||||
|
Since struct api is built top of array api, every struct API is not documented here.
|
||||||
|
See array api documentation for more information for individual functions.
|
||||||
|
|
||||||
|
By default struct api adds `s` suffix to every type name e.g. vec3s, mat4s, versors etc.
|
||||||
|
Also struct api `s` suffix to namespace e.g. `glms_vec3_add`, `glms_mat4_mul` etc.
|
||||||
|
|
||||||
|
By starting v0.9.0, struct api namespace is configurable. We can omit **glms_** namespace or
|
||||||
|
even change it with custom name to move existing api integrations to **cglm** more easliy...
|
||||||
|
We can also add **s** to functin names if we want e.g. `glms_vec3_add()` -> `vec3_add()` or `vec3s_add()`.
|
||||||
|
|
||||||
|
By including **cglm/struct.h** header you will include all struct api. It will also include **cglm/cglm.h** too.
|
||||||
|
Since struct apis are inline you don't need to build or link *cglm* against
|
||||||
|
your project unless if you want to use pre-built call-api too.
|
||||||
|
|
||||||
|
Struct API is built top of array api. So you can mix them.
|
||||||
|
Use **.raw** union member to access raw array data to use it with array api.
|
||||||
|
|
||||||
|
Unlike array api ([0], [1], [0][0] ...), it is also possible to use struct api
|
||||||
|
with **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||||
|
accessors to access individual elements/properties of vectors and matrices.
|
||||||
|
|
||||||
|
Struct API usage:
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
#include <cglm/struct.h>
|
||||||
|
|
||||||
|
mat4s m1 = glms_mat4_identity(); /* init... */
|
||||||
|
mat4s m2 = glms_mat4_identity(); /* init... */
|
||||||
|
mat4s m3 = glms_mat4_mul(glms_mat4_mul(m1, m2), glms_mat4_mul(m3, m4));
|
||||||
|
|
||||||
|
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||||
|
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||||
|
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||||
|
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
|
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||||
|
glms_vec3_cross(glms_vec3_add(v1, v6)
|
||||||
|
glms_vec3_add(v1, v7)));
|
||||||
|
|
||||||
|
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||||
|
// or
|
||||||
|
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||||
|
|
||||||
|
/* use struct api with array api (mix them). */
|
||||||
|
/* use .raw to access array and use it with array api */
|
||||||
|
|
||||||
|
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||||
|
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||||
|
|
||||||
|
or omit `glms_` namespace completely (see options below):
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
#define CGLM_OMIT_NS_FROM_STRUCT_API
|
||||||
|
|
||||||
|
#include <cglm/struct.h>
|
||||||
|
|
||||||
|
mat4s m1 = mat4_identity(); /* init... */
|
||||||
|
mat4s m2 = mat4_identity(); /* init... */
|
||||||
|
mat4s m3 = mat4_mul(mat4_mul(m1, m2), mat4_mul(m3, m4));
|
||||||
|
|
||||||
|
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||||
|
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||||
|
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||||
|
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
|
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||||
|
vec3_cross(vec3_add(v1, v6)
|
||||||
|
vec3_add(v1, v7)));
|
||||||
|
|
||||||
|
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||||
|
// or
|
||||||
|
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||||
|
|
||||||
|
/* use struct api with array api (mix them) */
|
||||||
|
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||||
|
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||||
|
|
||||||
|
Configuring the Struct API:
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||||
|
|
||||||
|
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||||
|
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||||
|
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||||
|
|
||||||
|
|
||||||
|
Detailed documentation for Struct API:
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Since struct api if built top of array api, see array api functions for more information about individual functions.
|
||||||
@@ -32,6 +32,22 @@ If you don't want to install **cglm** to your system's folder you can get static
|
|||||||
option(CGLM_USE_C99 "" OFF) # C11
|
option(CGLM_USE_C99 "" OFF) # C11
|
||||||
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
option(CGLM_USE_TEST "Enable Tests" OFF) # for make check - make test
|
||||||
|
|
||||||
|
**Use as header-only library with your CMake project example**
|
||||||
|
This requires no building or installation of cglm.
|
||||||
|
|
||||||
|
.. code-block:: CMake
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
cmake_minimum_required(VERSION 3.8.2)
|
||||||
|
|
||||||
|
project(<Your Project Name>)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} src/main.c)
|
||||||
|
target_link_libraries(${LIBRARY_NAME} PRIVATE
|
||||||
|
cglm_headers)
|
||||||
|
|
||||||
|
add_subdirectory(external/cglm/ EXCLUDE_FROM_ALL)
|
||||||
|
|
||||||
**Use with your CMake project example**
|
**Use with your CMake project example**
|
||||||
|
|
||||||
.. code-block:: CMake
|
.. code-block:: CMake
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **box** AABB
|
| *[in]* **box** AABB
|
||||||
| *[in]* **padding** padding
|
| *[in]* **padding** padding
|
||||||
| *[out]* **d** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
.. c:function:: void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
.. c:function:: void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||||
|
|
||||||
@@ -113,7 +113,7 @@ Functions documentation
|
|||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **box** AABB
|
| *[in]* **box** AABB
|
||||||
| *[in]* **padding** padding for near and far
|
| *[in]* **padding** padding for near and far
|
||||||
| *[out]* **d** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
square of norm / magnitude
|
square of norm / magnitude
|
||||||
@@ -140,7 +140,7 @@ Functions documentation
|
|||||||
| set up perspective projection matrix
|
| set up perspective projection matrix
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **fovy** field of view angle
|
| *[in]* **fovy** field of view angle (in radians)
|
||||||
| *[in]* **aspect** aspect ratio ( width / height )
|
| *[in]* **aspect** aspect ratio ( width / height )
|
||||||
| *[in]* **nearVal** near clipping plane
|
| *[in]* **nearVal** near clipping plane
|
||||||
| *[in]* **farVal** far clipping planes
|
| *[in]* **farVal** far clipping planes
|
||||||
|
|||||||
@@ -62,16 +62,16 @@ author = u'Recep Aslantas'
|
|||||||
# built documents.
|
# built documents.
|
||||||
#
|
#
|
||||||
# The short X.Y version.
|
# The short X.Y version.
|
||||||
version = u'0.8.0'
|
version = u'0.9.0'
|
||||||
# The full version, including alpha/beta/rc tags.
|
# The full version, including alpha/beta/rc tags.
|
||||||
release = u'0.8.0'
|
release = u'0.9.0'
|
||||||
|
|
||||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||||
# for a list of supported languages.
|
# for a list of supported languages.
|
||||||
#
|
#
|
||||||
# This is also used if you do content translation via gettext catalogs.
|
# This is also used if you do content translation via gettext catalogs.
|
||||||
# Usually you set "language" from the command line for these cases.
|
# Usually you set "language" from the command line for these cases.
|
||||||
language = None
|
language = 'en'
|
||||||
|
|
||||||
# List of patterns, relative to source directory, that match files and
|
# List of patterns, relative to source directory, that match files and
|
||||||
# directories to ignore when looking for source files.
|
# directories to ignore when looking for source files.
|
||||||
@@ -111,7 +111,7 @@ html_theme_options = {
|
|||||||
# Add any paths that contain custom static files (such as style sheets) here,
|
# Add any paths that contain custom static files (such as style sheets) here,
|
||||||
# relative to this directory. They are copied after the builtin static files,
|
# relative to this directory. They are copied after the builtin static files,
|
||||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||||
html_static_path = ['_static']
|
# html_static_path = ['_static']
|
||||||
|
|
||||||
|
|
||||||
# -- Options for HTMLHelp output ------------------------------------------
|
# -- Options for HTMLHelp output ------------------------------------------
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
Features
|
Features
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
|
* **scalar** and **simd** (sse, avx, neon, wasm...) optimizations
|
||||||
|
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||||
* array api and struct api, you can use arrays or structs.
|
* array api and struct api, you can use arrays or structs.
|
||||||
* general purpose matrix operations (mat4, mat3)
|
* general purpose matrix operations (mat4, mat3)
|
||||||
* chain matrix multiplication (square only)
|
* chain matrix multiplication (square only)
|
||||||
|
|||||||
@@ -6,13 +6,12 @@
|
|||||||
cglm Documentation
|
cglm Documentation
|
||||||
================================
|
================================
|
||||||
|
|
||||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
**cglm** is an optimized 3D math library written in C99 (compatible with C89).
|
||||||
It is similar to original **glm** library except this is mainly for **C**
|
It is similar to the original **glm** library, except **cglm** is mainly for
|
||||||
|
**C**.
|
||||||
|
|
||||||
This library stores matrices as column-major order but in the future row-major
|
**cglm** stores matrices as column-major order but in the future row-major is
|
||||||
is considered to be supported as optional.
|
considered to be supported as optional.
|
||||||
|
|
||||||
Also currently only **float** type is supported for most operations.
|
|
||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
:maxdepth: 2
|
:maxdepth: 2
|
||||||
@@ -29,7 +28,7 @@ Also currently only **float** type is supported for most operations.
|
|||||||
opengl
|
opengl
|
||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
:maxdepth: 2
|
:maxdepth: 3
|
||||||
:caption: API:
|
:caption: API:
|
||||||
|
|
||||||
api
|
api
|
||||||
@@ -46,8 +45,8 @@ Also currently only **float** type is supported for most operations.
|
|||||||
|
|
||||||
troubleshooting
|
troubleshooting
|
||||||
|
|
||||||
Indices and tables
|
Indices and Tables:
|
||||||
==================
|
===================
|
||||||
|
|
||||||
* :ref:`genindex`
|
* :ref:`genindex`
|
||||||
* :ref:`modindex`
|
* :ref:`modindex`
|
||||||
|
|||||||
179
docs/source/ivec2.rst
Normal file
179
docs/source/ivec2.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ivec2
|
||||||
|
=====
|
||||||
|
|
||||||
|
Header: cglm/ivec2.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_IVEC2_ONE_INIT
|
||||||
|
#. GLM_IVEC2_ZERO_INIT
|
||||||
|
#. GLM_IVEC2_ONE
|
||||||
|
#. GLM_IVEC2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ivec2`
|
||||||
|
#. :c:func:`glm_ivec2_copy`
|
||||||
|
#. :c:func:`glm_ivec2_zero`
|
||||||
|
#. :c:func:`glm_ivec2_one`
|
||||||
|
#. :c:func:`glm_ivec2_add`
|
||||||
|
#. :c:func:`glm_ivec2_adds`
|
||||||
|
#. :c:func:`glm_ivec2_sub`
|
||||||
|
#. :c:func:`glm_ivec2_subs`
|
||||||
|
#. :c:func:`glm_ivec2_mul`
|
||||||
|
#. :c:func:`glm_ivec2_scale`
|
||||||
|
#. :c:func:`glm_ivec2_distance2`
|
||||||
|
#. :c:func:`glm_ivec2_distance`
|
||||||
|
#. :c:func:`glm_ivec2_maxv`
|
||||||
|
#. :c:func:`glm_ivec2_minv`
|
||||||
|
#. :c:func:`glm_ivec2_clamp`
|
||||||
|
#. :c:func:`glm_ivec2_abs`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2(int * v, ivec2 dest)
|
||||||
|
|
||||||
|
init ivec2 using vec3 or vec4
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_zero(ivec2 v)
|
||||||
|
|
||||||
|
set all members of [v] to zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_one(ivec2 v)
|
||||||
|
|
||||||
|
set all members of [v] to one
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
add vector [a] to vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_adds(ivec2 v, int s, ivec2 dest)
|
||||||
|
|
||||||
|
add scalar s to vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||||
|
|
||||||
|
subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
set each member of dest to greater of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
|
||||||
|
set each member of dest to lesser of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||||
|
|
||||||
|
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
179
docs/source/ivec3.rst
Normal file
179
docs/source/ivec3.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ivec3
|
||||||
|
=====
|
||||||
|
|
||||||
|
Header: cglm/ivec3.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_IVEC3_ONE_INIT
|
||||||
|
#. GLM_IVEC3_ZERO_INIT
|
||||||
|
#. GLM_IVEC3_ONE
|
||||||
|
#. GLM_IVEC3_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ivec3`
|
||||||
|
#. :c:func:`glm_ivec3_copy`
|
||||||
|
#. :c:func:`glm_ivec3_zero`
|
||||||
|
#. :c:func:`glm_ivec3_one`
|
||||||
|
#. :c:func:`glm_ivec3_add`
|
||||||
|
#. :c:func:`glm_ivec3_adds`
|
||||||
|
#. :c:func:`glm_ivec3_sub`
|
||||||
|
#. :c:func:`glm_ivec3_subs`
|
||||||
|
#. :c:func:`glm_ivec3_mul`
|
||||||
|
#. :c:func:`glm_ivec3_scale`
|
||||||
|
#. :c:func:`glm_ivec3_distance2`
|
||||||
|
#. :c:func:`glm_ivec3_distance`
|
||||||
|
#. :c:func:`glm_ivec3_maxv`
|
||||||
|
#. :c:func:`glm_ivec3_minv`
|
||||||
|
#. :c:func:`glm_ivec3_clamp`
|
||||||
|
#. :c:func:`glm_ivec2_abs`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||||
|
|
||||||
|
init ivec3 using ivec4
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_zero(ivec3 v)
|
||||||
|
|
||||||
|
set all members of [v] to zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_one(ivec3 v)
|
||||||
|
|
||||||
|
set all members of [v] to one
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
add vector [a] to vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
|
||||||
|
|
||||||
|
add scalar s to vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||||
|
|
||||||
|
subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
set each member of dest to greater of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
|
||||||
|
set each member of dest to lesser of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||||
|
|
||||||
|
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
179
docs/source/ivec4.rst
Normal file
179
docs/source/ivec4.rst
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
ivec4
|
||||||
|
=====
|
||||||
|
|
||||||
|
Header: cglm/ivec4.h
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Macros:
|
||||||
|
|
||||||
|
1. GLM_IVEC4_ONE_INIT
|
||||||
|
#. GLM_IVEC4_ZERO_INIT
|
||||||
|
#. GLM_IVEC4_ONE
|
||||||
|
#. GLM_IVEC4_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_ivec4`
|
||||||
|
#. :c:func:`glm_ivec4_copy`
|
||||||
|
#. :c:func:`glm_ivec4_zero`
|
||||||
|
#. :c:func:`glm_ivec4_one`
|
||||||
|
#. :c:func:`glm_ivec4_add`
|
||||||
|
#. :c:func:`glm_ivec4_adds`
|
||||||
|
#. :c:func:`glm_ivec4_sub`
|
||||||
|
#. :c:func:`glm_ivec4_subs`
|
||||||
|
#. :c:func:`glm_ivec4_mul`
|
||||||
|
#. :c:func:`glm_ivec4_scale`
|
||||||
|
#. :c:func:`glm_ivec4_distance2`
|
||||||
|
#. :c:func:`glm_ivec4_distance`
|
||||||
|
#. :c:func:`glm_ivec4_maxv`
|
||||||
|
#. :c:func:`glm_ivec4_minv`
|
||||||
|
#. :c:func:`glm_ivec4_clamp`
|
||||||
|
#. :c:func:`glm_ivec4_abs`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||||
|
|
||||||
|
init ivec4 using ivec3
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||||
|
|
||||||
|
copy all members of [a] to [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** source vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_zero(ivec4 v)
|
||||||
|
|
||||||
|
set all members of [v] to zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_one(ivec4 v)
|
||||||
|
|
||||||
|
set all members of [v] to one
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[out]* **v** vector
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
add vector [a] to vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
|
||||||
|
|
||||||
|
add scalar s to vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||||
|
|
||||||
|
subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||||
|
|
||||||
|
multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[in]* **s** scalar
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||||
|
|
||||||
|
squared distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
squared distance (distance * distance)
|
||||||
|
|
||||||
|
.. c:function:: float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||||
|
|
||||||
|
distance between two vectors
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
distance
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
set each member of dest to greater of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
|
||||||
|
set each member of dest to lesser of vector a and b
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** first vector
|
||||||
|
| *[in]* **b** second vector
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||||
|
|
||||||
|
clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **v** vector
|
||||||
|
| *[in]* **minVal** minimum value
|
||||||
|
| *[in]* **maxVal** maximum value
|
||||||
|
|
||||||
|
.. c:function:: void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
@@ -2,7 +2,7 @@ How to send vector or matrix to OpenGL like API
|
|||||||
==================================================
|
==================================================
|
||||||
|
|
||||||
*cglm*'s vector and matrix types are arrays. So you can send them directly to a
|
*cglm*'s vector and matrix types are arrays. So you can send them directly to a
|
||||||
function which accecpts pointer. But you may got warnings for matrix because it is
|
function which accepts pointer. But you may got warnings for matrix because it is
|
||||||
two dimensional array.
|
two dimensional array.
|
||||||
|
|
||||||
Passing / Uniforming Matrix to OpenGL:
|
Passing / Uniforming Matrix to OpenGL:
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
.. default-domain:: C
|
.. default-domain:: C
|
||||||
|
|
||||||
Options
|
🛠️ Options
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
A few options are provided via macros.
|
A few options are provided via macros.
|
||||||
@@ -35,6 +35,45 @@ have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
|
|||||||
|
|
||||||
For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
|
For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
|
||||||
|
|
||||||
|
Clipspace Option[s]
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
By starting **v0.8.3** cglm provides options to switch between clipspace configurations.
|
||||||
|
|
||||||
|
Clipspace related files are located at `include/cglm/[struct]/clipspace.h` but
|
||||||
|
these are included in related files like `cam.h`. If you don't want to change your existing
|
||||||
|
clipspace configuration and want to use different clipspace function like `glm_lookat_zo` or `glm_lookat_lh_zo`...
|
||||||
|
then you can include individual headers or just define `CGLM_CLIPSPACE_INCLUDE_ALL` which will iclude all headers for you.
|
||||||
|
|
||||||
|
1. **CGLM_CLIPSPACE_INCLUDE_ALL**
|
||||||
|
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||||
|
3. **CGLM_FORCE_LEFT_HANDED**
|
||||||
|
|
||||||
|
|
||||||
|
1. **CGLM_CLIPSPACE_INCLUDE_ALL**:
|
||||||
|
|
||||||
|
By defining this macro, **cglm** will include all clipspace functions for you by just using
|
||||||
|
`#include cglm/cglm.h` or `#include cglm/struct.h` or `#include cglm/call.h`
|
||||||
|
|
||||||
|
Otherwise you need to include header you want manually e.g. `#include cglm/clipspace/view_rh_zo.h`
|
||||||
|
|
||||||
|
2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||||
|
|
||||||
|
This is similar to **GLM**'s **GLM_FORCE_DEPTH_ZERO_TO_ONE** option.
|
||||||
|
This will set clip space between 0 to 1 which makes **cglm** Vulkan, Metal friendly.
|
||||||
|
|
||||||
|
You can use functions like `glm_lookat_lh_zo()` individually. By setting **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
|
||||||
|
functions in cam.h for instance will use `_zo` versions.
|
||||||
|
|
||||||
|
3. **CGLM_FORCE_LEFT_HANDED**
|
||||||
|
|
||||||
|
Force **cglm** to use the left handed coordinate system by default, currently **cglm** uses right handed coordinate system as default,
|
||||||
|
you can change this behavior with this option.
|
||||||
|
|
||||||
|
**VERY VERY IMPORTANT:**
|
||||||
|
|
||||||
|
Be careful if you include **cglm** in multiple projects.
|
||||||
|
|
||||||
SSE and SSE2 Shuffle Option
|
SSE and SSE2 Shuffle Option
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
||||||
@@ -51,6 +90,16 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
|
|||||||
|
|
||||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||||
|
|
||||||
|
Struct API Options
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||||
|
|
||||||
|
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||||
|
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||||
|
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||||
|
|
||||||
|
|
||||||
Print Options
|
Print Options
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
|||||||
@@ -27,8 +27,8 @@ Functions documentation
|
|||||||
the matrix should contain projection matrix.
|
the matrix should contain projection matrix.
|
||||||
|
|
||||||
if you don't have ( and don't want to have ) an inverse matrix then use
|
if you don't have ( and don't want to have ) an inverse matrix then use
|
||||||
glm_unproject version. You may use existing inverse of matrix in somewhere
|
:c:func:`glm_unproject` version. You may use existing inverse of matrix in somewhere
|
||||||
else, this is why glm_unprojecti exists to save save inversion cost
|
else, this is why **glm_unprojecti** exists to save inversion cost
|
||||||
|
|
||||||
[1] space:
|
[1] space:
|
||||||
- if m = invProj: View Space
|
- if m = invProj: View Space
|
||||||
@@ -57,7 +57,7 @@ Functions documentation
|
|||||||
| maps the specified viewport coordinates into specified space [1]
|
| maps the specified viewport coordinates into specified space [1]
|
||||||
the matrix should contain projection matrix.
|
the matrix should contain projection matrix.
|
||||||
|
|
||||||
this is same as glm_unprojecti except this function get inverse matrix for
|
this is same as :c:func:`glm_unprojecti` except this function get inverse matrix for
|
||||||
you.
|
you.
|
||||||
|
|
||||||
[1] space:
|
[1] space:
|
||||||
@@ -91,12 +91,29 @@ Functions documentation
|
|||||||
glm_mat4_mul(proj, view, viewProj);
|
glm_mat4_mul(proj, view, viewProj);
|
||||||
glm_mat4_mul(viewProj, model, MVP);
|
glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
|
||||||
this could be useful for gettng a bbox which fits with view frustum and
|
|
||||||
object bounding boxes. In this case you crop view frustum box with objects
|
|
||||||
box
|
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **pos** object coordinates
|
| *[in]* **pos** object coordinates
|
||||||
| *[in]* **m** MVP matrix
|
| *[in]* **m** MVP matrix
|
||||||
| *[in]* **vp** viewport as [x, y, width, height]
|
| *[in]* **vp** viewport as [x, y, width, height]
|
||||||
| *[out]* **dest** projected coordinates
|
| *[out]* **dest** projected coordinates
|
||||||
|
|
||||||
|
.. c:function:: float glm_project_z(vec3 pos, mat4 m)
|
||||||
|
|
||||||
|
| map object's z coordinate to window coordinates
|
||||||
|
|
||||||
|
this is same as :c:func:`glm_project` except this function projects only Z coordinate
|
||||||
|
which reduces a few calculations and parameters.
|
||||||
|
|
||||||
|
Computing MVP:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
glm_mat4_mul(proj, view, viewProj);
|
||||||
|
glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **pos** object coordinates
|
||||||
|
| *[in]* **m** MVP matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
projected z coordinate
|
||||||
@@ -32,6 +32,7 @@ Functions:
|
|||||||
#. :c:func:`glm_quat`
|
#. :c:func:`glm_quat`
|
||||||
#. :c:func:`glm_quatv`
|
#. :c:func:`glm_quatv`
|
||||||
#. :c:func:`glm_quat_copy`
|
#. :c:func:`glm_quat_copy`
|
||||||
|
#. :c:func:`glm_quat_from_vecs`
|
||||||
#. :c:func:`glm_quat_norm`
|
#. :c:func:`glm_quat_norm`
|
||||||
#. :c:func:`glm_quat_normalize`
|
#. :c:func:`glm_quat_normalize`
|
||||||
#. :c:func:`glm_quat_normalize_to`
|
#. :c:func:`glm_quat_normalize_to`
|
||||||
@@ -52,6 +53,7 @@ Functions:
|
|||||||
#. :c:func:`glm_quat_mat3`
|
#. :c:func:`glm_quat_mat3`
|
||||||
#. :c:func:`glm_quat_mat3t`
|
#. :c:func:`glm_quat_mat3t`
|
||||||
#. :c:func:`glm_quat_lerp`
|
#. :c:func:`glm_quat_lerp`
|
||||||
|
#. :c:func:`glm_quat_nlerp`
|
||||||
#. :c:func:`glm_quat_slerp`
|
#. :c:func:`glm_quat_slerp`
|
||||||
#. :c:func:`glm_quat_look`
|
#. :c:func:`glm_quat_look`
|
||||||
#. :c:func:`glm_quat_for`
|
#. :c:func:`glm_quat_for`
|
||||||
@@ -122,6 +124,20 @@ Functions documentation
|
|||||||
| *[in]* **q** source quaternion
|
| *[in]* **q** source quaternion
|
||||||
| *[out]* **dest** destination quaternion
|
| *[out]* **dest** destination quaternion
|
||||||
|
|
||||||
|
.. c:function:: void glm_quat_from_vecs(vec3 a, vec3 b, versor dest)
|
||||||
|
|
||||||
|
| compute unit quaternion needed to rotate a into b
|
||||||
|
|
||||||
|
References:
|
||||||
|
* `Finding quaternion representing the rotation from one vector to another <https://stackoverflow.com/a/11741520/183120>`_
|
||||||
|
* `Quaternion from two vectors <http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final>`_
|
||||||
|
* `Angle between vectors <http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/minorlogic.htm>`_
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** unit vector
|
||||||
|
| *[in]* **b** unit vector
|
||||||
|
| *[in]* **dest** unit quaternion
|
||||||
|
|
||||||
.. c:function:: float glm_quat_norm(versor q)
|
.. c:function:: float glm_quat_norm(versor q)
|
||||||
|
|
||||||
| returns norm (magnitude) of quaternion
|
| returns norm (magnitude) of quaternion
|
||||||
@@ -304,6 +320,25 @@ Functions documentation
|
|||||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
| *[out]* **dest** result quaternion
|
| *[out]* **dest** result quaternion
|
||||||
|
|
||||||
|
.. c:function:: void glm_quat_nlerp(versor q, versor r, float t, versor dest)
|
||||||
|
|
||||||
|
| interpolates between two quaternions
|
||||||
|
| taking the shortest rotation path using
|
||||||
|
| normalized linear interpolation (NLERP)
|
||||||
|
|
||||||
|
| This is a cheaper alternative to slerp; most games use nlerp
|
||||||
|
| for animations as it visually makes little difference.
|
||||||
|
|
||||||
|
References:
|
||||||
|
* `Understanding Slerp, Then Not Using it <http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It>`_
|
||||||
|
* `Lerp, Slerp and Nlerp <https://keithmaggio.wordpress.com/2011/02/15/math-magician-lerp-slerp-and-nlerp/>`_
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **from** from
|
||||||
|
| *[in]* **to** to
|
||||||
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
|
| *[out]* **dest** result quaternion
|
||||||
|
|
||||||
.. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
|
.. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
|
||||||
|
|
||||||
| interpolates between two quaternions
|
| interpolates between two quaternions
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ Functions:
|
|||||||
#. :c:func:`glm_vec2_isinf`
|
#. :c:func:`glm_vec2_isinf`
|
||||||
#. :c:func:`glm_vec2_isvalid`
|
#. :c:func:`glm_vec2_isvalid`
|
||||||
#. :c:func:`glm_vec2_sign`
|
#. :c:func:`glm_vec2_sign`
|
||||||
|
#. :c:func:`glm_vec2_abs`
|
||||||
#. :c:func:`glm_vec2_sqrt`
|
#. :c:func:`glm_vec2_sqrt`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
@@ -125,6 +126,14 @@ Functions documentation
|
|||||||
| *[in]* **v** vector
|
| *[in]* **v** vector
|
||||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec2_abs(vec2 v, vec2 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
||||||
|
|
||||||
square root of each vector item
|
square root of each vector item
|
||||||
|
|||||||
@@ -10,10 +10,10 @@ Table of contents (click to go):
|
|||||||
|
|
||||||
Macros:
|
Macros:
|
||||||
|
|
||||||
1. GLM_vec2_ONE_INIT
|
1. GLM_VEC2_ONE_INIT
|
||||||
#. GLM_vec2_ZERO_INIT
|
#. GLM_VEC2_ZERO_INIT
|
||||||
#. GLM_vec2_ONE
|
#. GLM_VEC2_ONE
|
||||||
#. GLM_vec2_ZERO
|
#. GLM_VEC2_ZERO
|
||||||
|
|
||||||
Functions:
|
Functions:
|
||||||
|
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ Functions:
|
|||||||
#. :c:func:`glm_vec3_isinf`
|
#. :c:func:`glm_vec3_isinf`
|
||||||
#. :c:func:`glm_vec3_isvalid`
|
#. :c:func:`glm_vec3_isvalid`
|
||||||
#. :c:func:`glm_vec3_sign`
|
#. :c:func:`glm_vec3_sign`
|
||||||
|
#. :c:func:`glm_vec3_abs`
|
||||||
#. :c:func:`glm_vec3_sqrt`
|
#. :c:func:`glm_vec3_sqrt`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
@@ -134,6 +135,14 @@ Functions documentation
|
|||||||
| *[in]* **v** vector
|
| *[in]* **v** vector
|
||||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec3_abs(vec3 v, vec3 dest)
|
||||||
|
|
||||||
|
absolute value of each vector item
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **v** vector
|
||||||
|
| *[out]* **dest** destination vector
|
||||||
|
|
||||||
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
||||||
|
|
||||||
square root of each vector item
|
square root of each vector item
|
||||||
|
|||||||
@@ -474,6 +474,9 @@ Functions documentation
|
|||||||
|
|
||||||
possible orthogonal/perpendicular vector
|
possible orthogonal/perpendicular vector
|
||||||
|
|
||||||
|
References:
|
||||||
|
* `On picking an orthogonal vector (and combing coconuts) <http://lolengine.net/blog/2013/09/21/picking-orthogonal-vector-combing-coconuts>`_
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **v** vector
|
| *[in]* **v** vector
|
||||||
| *[out]* **dest** orthogonal/perpendicular vector
|
| *[out]* **dest** orthogonal/perpendicular vector
|
||||||
|
|||||||
@@ -26,6 +26,14 @@
|
|||||||
# include "simd/avx/affine.h"
|
# include "simd/avx/affine.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_NEON_FP
|
||||||
|
# include "simd/neon/affine.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_SIMD_WASM
|
||||||
|
# include "simd/wasm/affine.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||||
*
|
*
|
||||||
@@ -45,10 +53,14 @@
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
#ifdef __AVX__
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mul_wasm(m1, m2, dest);
|
||||||
|
#elif defined(__AVX__)
|
||||||
glm_mul_avx(m1, m2, dest);
|
glm_mul_avx(m1, m2, dest);
|
||||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mul_sse2(m1, m2, dest);
|
glm_mul_sse2(m1, m2, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mul_neon(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||||
@@ -101,8 +113,12 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mul_rot_wasm(m1, m2, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mul_rot_sse2(m1, m2, dest);
|
glm_mul_rot_sse2(m1, m2, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mul_rot_neon(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||||
@@ -148,8 +164,12 @@ glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_inv_tr(mat4 mat) {
|
glm_inv_tr(mat4 mat) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_inv_tr_wasm(mat);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_inv_tr_sse2(mat);
|
glm_inv_tr_sse2(mat);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_inv_tr_neon(mat);
|
||||||
#else
|
#else
|
||||||
CGLM_ALIGN_MAT mat3 r;
|
CGLM_ALIGN_MAT mat3 r;
|
||||||
CGLM_ALIGN(8) vec3 t;
|
CGLM_ALIGN(8) vec3 t;
|
||||||
|
|||||||
247
include/cglm/affine-post.h
Normal file
247
include/cglm/affine-post.h
Normal file
@@ -0,0 +1,247 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine_post_h
|
||||||
|
#define cglm_affine_post_h
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_translated(mat4 m, vec3 v);
|
||||||
|
CGLM_INLINE void glm_translated_x(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translated_y(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translated_z(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_rotated_x(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotated_y(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotated_z(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotated(mat4 m, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_spinned(mat4 m, float angle, vec3 axis);
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec3.h"
|
||||||
|
#include "vec4.h"
|
||||||
|
#include "mat4.h"
|
||||||
|
#include "affine-mat.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated(mat4 m, vec3 v) {
|
||||||
|
glm_vec3_add(m[3], v, m[3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* source matrix will remain same
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
* @param[out] dest translated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_to(mat4 m, vec3 v, mat4 dest) {
|
||||||
|
glm_mat4_copy(m, dest);
|
||||||
|
glm_translated(dest, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by x factor
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_x(mat4 m, float x) {
|
||||||
|
m[3][0] += x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by y factor
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_y(mat4 m, float y) {
|
||||||
|
m[3][1] += y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by z factor
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] z z factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translated_z(mat4 m, float z) {
|
||||||
|
m[3][2] += z;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around X axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_x(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[1][1] = c;
|
||||||
|
t[1][2] = s;
|
||||||
|
t[2][1] = -s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(t, m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Y axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_y(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][2] = -s;
|
||||||
|
t[2][0] = s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(t, m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_z(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][1] = s;
|
||||||
|
t[1][0] = -s;
|
||||||
|
t[1][1] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(t, m, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_make(rot, angle, axis);
|
||||||
|
glm_mul_rot(rot, m, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform
|
||||||
|
* around given axis by angle at given pivot point (rotation center)
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN(8) vec3 pivotInv;
|
||||||
|
|
||||||
|
glm_vec3_negate_to(pivot, pivotInv);
|
||||||
|
|
||||||
|
glm_translated(m, pivot);
|
||||||
|
glm_rotated(m, angle, axis);
|
||||||
|
glm_translated(m, pivotInv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
*
|
||||||
|
* this is POST transform, applies to existing transform as last transfrom
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_spinned(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_atm(rot, m[3], angle, axis);
|
||||||
|
glm_mat4_mul(rot, m, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_affine_post_h */
|
||||||
285
include/cglm/affine-pre.h
Normal file
285
include/cglm/affine-pre.h
Normal file
@@ -0,0 +1,285 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine_pre_h
|
||||||
|
#define cglm_affine_pre_h
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||||
|
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||||
|
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||||
|
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "vec3.h"
|
||||||
|
#include "vec4.h"
|
||||||
|
#include "mat4.h"
|
||||||
|
#include "affine-mat.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and stores result in same matrix
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate(mat4 m, vec3 v) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_128 m0, m1, m2, m3;
|
||||||
|
|
||||||
|
m0 = glmm_load(m[0]);
|
||||||
|
m1 = glmm_load(m[1]);
|
||||||
|
m2 = glmm_load(m[2]);
|
||||||
|
m3 = glmm_load(m[3]);
|
||||||
|
|
||||||
|
glmm_store(m[3],
|
||||||
|
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||||
|
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||||
|
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||||
|
#else
|
||||||
|
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||||
|
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||||
|
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by v vector
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* source matrix will remain same
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] v translate vector [x, y, z]
|
||||||
|
* @param[out] dest translated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||||
|
glm_mat4_copy(m, dest);
|
||||||
|
glm_translate(dest, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by x factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] x x factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_x(mat4 m, float x) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||||
|
#else
|
||||||
|
vec4 v1;
|
||||||
|
glm_vec4_scale(m[0], x, v1);
|
||||||
|
glm_vec4_add(v1, m[3], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by y factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] y y factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_y(mat4 m, float y) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||||
|
#else
|
||||||
|
vec4 v1;
|
||||||
|
glm_vec4_scale(m[1], y, v1);
|
||||||
|
glm_vec4_add(v1, m[3], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief translate existing transform matrix by z factor
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] z z factor
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_translate_z(mat4 m, float z) {
|
||||||
|
#if defined(CGLM_SIMD)
|
||||||
|
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||||
|
#else
|
||||||
|
vec4 v1;
|
||||||
|
glm_vec4_scale(m[2], z, v1);
|
||||||
|
glm_vec4_add(v1, m[3], m[3]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around X axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[1][1] = c;
|
||||||
|
t[1][2] = s;
|
||||||
|
t[2][1] = -s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(m, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Y axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][2] = -s;
|
||||||
|
t[2][0] = s;
|
||||||
|
t[2][2] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(m, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[out] dest rotated matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||||
|
float c, s;
|
||||||
|
|
||||||
|
c = cosf(angle);
|
||||||
|
s = sinf(angle);
|
||||||
|
|
||||||
|
t[0][0] = c;
|
||||||
|
t[0][1] = s;
|
||||||
|
t[1][0] = -s;
|
||||||
|
t[1][1] = c;
|
||||||
|
|
||||||
|
glm_mul_rot(m, t, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_make(rot, angle, axis);
|
||||||
|
glm_mul_rot(m, rot, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform
|
||||||
|
* around given axis by angle at given pivot point (rotation center)
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN(8) vec3 pivotInv;
|
||||||
|
|
||||||
|
glm_vec3_negate_to(pivot, pivotInv);
|
||||||
|
|
||||||
|
glm_translate(m, pivot);
|
||||||
|
glm_rotate(m, angle, axis);
|
||||||
|
glm_translate(m, pivotInv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||||
|
*
|
||||||
|
* this creates rotation matrix, it assumes you don't have a matrix
|
||||||
|
*
|
||||||
|
* this should work faster than glm_rotate_at because it reduces
|
||||||
|
* one glm_translate.
|
||||||
|
*
|
||||||
|
* @param[out] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN(8) vec3 pivotInv;
|
||||||
|
|
||||||
|
glm_vec3_negate_to(pivot, pivotInv);
|
||||||
|
|
||||||
|
glm_translate_make(m, pivot);
|
||||||
|
glm_rotate(m, angle, axis);
|
||||||
|
glm_translate(m, pivotInv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
*
|
||||||
|
* @param[in, out] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_spin(mat4 m, float angle, vec3 axis) {
|
||||||
|
CGLM_ALIGN_MAT mat4 rot;
|
||||||
|
glm_rotate_atm(rot, m[3], angle, axis);
|
||||||
|
glm_mat4_mul(m, rot, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_affine_pre_h */
|
||||||
@@ -24,6 +24,7 @@
|
|||||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
||||||
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
||||||
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||||
@@ -40,122 +41,6 @@
|
|||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "affine-mat.h"
|
#include "affine-mat.h"
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by v vector
|
|
||||||
* and stores result in same matrix
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] v translate vector [x, y, z]
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate(mat4 m, vec3 v) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
|
||||||
_mm_set1_ps(v[0])),
|
|
||||||
_mm_mul_ps(glmm_load(m[1]),
|
|
||||||
_mm_set1_ps(v[1]))),
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
|
||||||
_mm_set1_ps(v[2])),
|
|
||||||
glmm_load(m[3]))))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1, v2, v3;
|
|
||||||
|
|
||||||
glm_vec4_scale(m[0], v[0], v1);
|
|
||||||
glm_vec4_scale(m[1], v[1], v2);
|
|
||||||
glm_vec4_scale(m[2], v[2], v3);
|
|
||||||
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
glm_vec4_add(v2, m[3], m[3]);
|
|
||||||
glm_vec4_add(v3, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by v vector
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* source matrix will remain same
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] v translate vector [x, y, z]
|
|
||||||
* @param[out] dest translated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
|
||||||
glm_mat4_copy(m, dest);
|
|
||||||
glm_translate(dest, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by x factor
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] x x factor
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_x(mat4 m, float x) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
|
||||||
_mm_set1_ps(x)),
|
|
||||||
glmm_load(m[3])))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1;
|
|
||||||
glm_vec4_scale(m[0], x, v1);
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by y factor
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] y y factor
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_y(mat4 m, float y) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[1]),
|
|
||||||
_mm_set1_ps(y)),
|
|
||||||
glmm_load(m[3])))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1;
|
|
||||||
glm_vec4_scale(m[1], y, v1);
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by z factor
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] z z factor
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_translate_z(mat4 m, float z) {
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
glmm_store(m[3],
|
|
||||||
_mm_add_ps(_mm_mul_ps(glmm_load(m[2]),
|
|
||||||
_mm_set1_ps(z)),
|
|
||||||
glmm_load(m[3])))
|
|
||||||
;
|
|
||||||
#else
|
|
||||||
vec4 v1;
|
|
||||||
glm_vec4_scale(m[2], z, v1);
|
|
||||||
glm_vec4_add(v1, m[3], m[3]);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW translate transform matrix by v vector
|
* @brief creates NEW translate transform matrix by v vector
|
||||||
*
|
*
|
||||||
@@ -229,81 +114,6 @@ glm_scale_uni(mat4 m, float s) {
|
|||||||
glm_scale_to(m, v, m);
|
glm_scale_to(m, v, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around X axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[out] dest rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
|
||||||
float c, s;
|
|
||||||
|
|
||||||
c = cosf(angle);
|
|
||||||
s = sinf(angle);
|
|
||||||
|
|
||||||
t[1][1] = c;
|
|
||||||
t[1][2] = s;
|
|
||||||
t[2][1] = -s;
|
|
||||||
t[2][2] = c;
|
|
||||||
|
|
||||||
glm_mul_rot(m, t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around Y axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[out] dest rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
|
||||||
float c, s;
|
|
||||||
|
|
||||||
c = cosf(angle);
|
|
||||||
s = sinf(angle);
|
|
||||||
|
|
||||||
t[0][0] = c;
|
|
||||||
t[0][2] = -s;
|
|
||||||
t[2][0] = s;
|
|
||||||
t[2][2] = c;
|
|
||||||
|
|
||||||
glm_mul_rot(m, t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around Z axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[out] dest rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
|
||||||
float c, s;
|
|
||||||
|
|
||||||
c = cosf(angle);
|
|
||||||
s = sinf(angle);
|
|
||||||
|
|
||||||
t[0][0] = c;
|
|
||||||
t[0][1] = s;
|
|
||||||
t[1][0] = -s;
|
|
||||||
t[1][1] = c;
|
|
||||||
|
|
||||||
glm_mul_rot(m, t, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW rotation matrix by angle and axis
|
* @brief creates NEW rotation matrix by angle and axis
|
||||||
*
|
*
|
||||||
@@ -337,67 +147,6 @@ glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
|||||||
m[3][3] = 1.0f;
|
m[3][3] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around given axis by angle
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate(mat4 m, float angle, vec3 axis) {
|
|
||||||
CGLM_ALIGN_MAT mat4 rot;
|
|
||||||
glm_rotate_make(rot, angle, axis);
|
|
||||||
glm_mul_rot(m, rot, m);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform
|
|
||||||
* around given axis by angle at given pivot point (rotation center)
|
|
||||||
*
|
|
||||||
* @param[in, out] m affine transfrom
|
|
||||||
* @param[in] pivot rotation center
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
|
||||||
CGLM_ALIGN(8) vec3 pivotInv;
|
|
||||||
|
|
||||||
glm_vec3_negate_to(pivot, pivotInv);
|
|
||||||
|
|
||||||
glm_translate(m, pivot);
|
|
||||||
glm_rotate(m, angle, axis);
|
|
||||||
glm_translate(m, pivotInv);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
|
||||||
*
|
|
||||||
* this creates rotation matrix, it assumes you don't have a matrix
|
|
||||||
*
|
|
||||||
* this should work faster than glm_rotate_at because it reduces
|
|
||||||
* one glm_translate.
|
|
||||||
*
|
|
||||||
* @param[out] m affine transfrom
|
|
||||||
* @param[in] pivot rotation center
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
|
||||||
CGLM_ALIGN(8) vec3 pivotInv;
|
|
||||||
|
|
||||||
glm_vec3_negate_to(pivot, pivotInv);
|
|
||||||
|
|
||||||
glm_translate_make(m, pivot);
|
|
||||||
glm_rotate(m, angle, axis);
|
|
||||||
glm_translate(m, pivotInv);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decompose scale vector
|
* @brief decompose scale vector
|
||||||
*
|
*
|
||||||
@@ -483,4 +232,7 @@ glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
|||||||
glm_decompose_rs(m, r, s);
|
glm_decompose_rs(m, r, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "affine-pre.h"
|
||||||
|
#include "affine-post.h"
|
||||||
|
|
||||||
#endif /* cglm_affine_h */
|
#endif /* cglm_affine_h */
|
||||||
|
|||||||
@@ -15,6 +15,9 @@ extern "C" {
|
|||||||
#include "call/vec2.h"
|
#include "call/vec2.h"
|
||||||
#include "call/vec3.h"
|
#include "call/vec3.h"
|
||||||
#include "call/vec4.h"
|
#include "call/vec4.h"
|
||||||
|
#include "call/ivec2.h"
|
||||||
|
#include "call/ivec3.h"
|
||||||
|
#include "call/ivec4.h"
|
||||||
#include "call/mat2.h"
|
#include "call/mat2.h"
|
||||||
#include "call/mat3.h"
|
#include "call/mat3.h"
|
||||||
#include "call/mat4.h"
|
#include "call/mat4.h"
|
||||||
|
|||||||
@@ -81,6 +81,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_spin(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_decompose_scalev(mat4 m, vec3 s);
|
glmc_decompose_scalev(mat4 m, vec3 s);
|
||||||
@@ -97,6 +101,52 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||||
|
|
||||||
|
/* affine-post */
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated(mat4 m, vec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_x(mat4 m, float x);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_y(mat4 m, float y);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_translated_z(mat4 m, float z);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_x(mat4 m, float angle, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_y(mat4 m, float angle, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_z(mat4 m, float angle, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_spinned(mat4 m, float angle, vec3 axis);
|
||||||
|
|
||||||
/* affine-mat */
|
/* affine-mat */
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
|
|||||||
@@ -15,22 +15,16 @@ extern "C" {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_frustum(float left,
|
glmc_frustum(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest);
|
mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_ortho(float left,
|
glmc_ortho(float left, float right,
|
||||||
float right,
|
float bottom, float top,
|
||||||
float bottom,
|
float nearZ, float farZ,
|
||||||
float top,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest);
|
mat4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
@@ -55,11 +49,7 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_perspective(float fovy,
|
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
|
||||||
float aspect,
|
|
||||||
float nearVal,
|
|
||||||
float farVal,
|
|
||||||
mat4 dest);
|
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
@@ -88,8 +78,8 @@ glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
|||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp(mat4 proj,
|
glmc_persp_decomp(mat4 proj,
|
||||||
float * __restrict nearVal,
|
float * __restrict nearZ,
|
||||||
float * __restrict farVal,
|
float * __restrict farZ,
|
||||||
float * __restrict top,
|
float * __restrict top,
|
||||||
float * __restrict bottom,
|
float * __restrict bottom,
|
||||||
float * __restrict left,
|
float * __restrict left,
|
||||||
@@ -114,16 +104,16 @@ glmc_persp_decomp_y(mat4 proj,
|
|||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_z(mat4 proj,
|
glmc_persp_decomp_z(mat4 proj,
|
||||||
float * __restrict nearVal,
|
float * __restrict nearZ,
|
||||||
float * __restrict farVal);
|
float * __restrict farZ);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
|
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
|
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
|
|||||||
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_lh_no_h
|
||||||
|
#define cglmc_ortho_lh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_lh_no(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_lh_no_h */
|
||||||
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_lh_zo_h
|
||||||
|
#define cglmc_ortho_lh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_lh_zo(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_lh_zo_h */
|
||||||
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_rh_no_h
|
||||||
|
#define cglmc_ortho_rh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_rh_no(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_rh_no_h */
|
||||||
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ortho_rh_zo_h
|
||||||
|
#define cglmc_ortho_rh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_rh_zo(float aspect, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ortho_rh_zo_h */
|
||||||
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_lh_no_h
|
||||||
|
#define cglmc_persp_lh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_lh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_lh_no(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_lh_no(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_lh_no_h */
|
||||||
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_lh_zo_h
|
||||||
|
#define cglmc_persp_lh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_lh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_lh_zo(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_lh_zo(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_lh_zo_h */
|
||||||
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_rh_no_h
|
||||||
|
#define cglmc_persp_rh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_rh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_rh_no(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_rh_no(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_rh_no_h */
|
||||||
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_persp_rh_zo_h
|
||||||
|
#define cglmc_persp_rh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_frustum_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_perspective_rh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearVal,
|
||||||
|
float farVal,
|
||||||
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_fovy_rh_zo(mat4 proj);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_persp_aspect_rh_zo(mat4 proj);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_persp_rh_zo_h */
|
||||||
31
include/cglm/call/clipspace/project_no.h
Normal file
31
include/cglm/call/clipspace/project_no.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_project_no_h
|
||||||
|
#define cglmc_project_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_project_z_no(vec3 pos, mat4 m);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_project_no_h */
|
||||||
31
include/cglm/call/clipspace/project_zo.h
Normal file
31
include/cglm/call/clipspace/project_zo.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_project_zo_h
|
||||||
|
#define cglmc_project_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_project_z_zo(vec3 pos, mat4 m);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_project_zo_h */
|
||||||
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_lh_no_h
|
||||||
|
#define cglmc_view_lh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_lh_no_h */
|
||||||
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_lh_zo_h
|
||||||
|
#define cglmc_view_lh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_lh_zo_h */
|
||||||
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_rh_no_h
|
||||||
|
#define cglmc_view_rh_no_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_rh_no_h */
|
||||||
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_view_rh_zo_h
|
||||||
|
#define cglmc_view_rh_zo_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_view_rh_zo_h */
|
||||||
83
include/cglm/call/ivec2.h
Normal file
83
include/cglm/call/ivec2.h
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ivec2_h
|
||||||
|
#define cglmc_ivec2_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2(int * __restrict v, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_copy(ivec2 a, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_zero(ivec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_one(ivec2 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_add(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_adds(ivec2 v, int s, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_subs(ivec2 v, int s, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_scale(ivec2 v, int s, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
int
|
||||||
|
glmc_ivec2_distance2(ivec2 a, ivec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_ivec2_distance(ivec2 a, ivec2 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_clamp(ivec2 v, int minVal, int maxVal);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec2_abs(ivec2 v, ivec2 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ivec2_h */
|
||||||
83
include/cglm/call/ivec3.h
Normal file
83
include/cglm/call/ivec3.h
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c);, Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT);, http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ivec3_h
|
||||||
|
#define cglmc_ivec3_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3(ivec4 v4, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_copy(ivec3 a, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_zero(ivec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_one(ivec3 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_add(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_adds(ivec3 v, int s, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_subs(ivec3 v, int s, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_scale(ivec3 v, int s, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
int
|
||||||
|
glmc_ivec3_distance2(ivec3 a, ivec3 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_ivec3_distance(ivec3 a, ivec3 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_clamp(ivec3 v, int minVal, int maxVal);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec3_abs(ivec3 v, ivec3 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ivec3_h */
|
||||||
83
include/cglm/call/ivec4.h
Normal file
83
include/cglm/call/ivec4.h
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_ivec4_h
|
||||||
|
#define cglmc_ivec4_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4(ivec3 v3, int last, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_copy(ivec4 a, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_zero(ivec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_one(ivec4 v);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_add(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_adds(ivec4 v, int s, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_subs(ivec4 v, int s, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_scale(ivec4 v, int s, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
int
|
||||||
|
glmc_ivec4_distance2(ivec4 a, ivec4 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_ivec4_distance(ivec4 a, ivec4 b);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_clamp(ivec4 v, int minVal, int maxVal);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_ivec4_abs(ivec4 v, ivec4 dest);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_ivec4_h */
|
||||||
@@ -25,6 +25,14 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_project_z(vec3 pos, mat4 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -37,6 +37,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_quat_copy(versor q, versor dest);
|
glmc_quat_copy(versor q, versor dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_quat_from_vecs(vec3 a, vec3 b, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
glmc_quat_norm(versor q);
|
glmc_quat_norm(versor q);
|
||||||
@@ -121,6 +125,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||||
|
|||||||
@@ -145,10 +145,26 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_abs(vec2 v, vec2 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_complex_mul(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_complex_div(vec2 a, vec2 b, vec2 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec2_complex_conjugate(vec2 a, vec2 dest);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -99,7 +99,7 @@ glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
|
glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
|
|||||||
@@ -9,11 +9,11 @@
|
|||||||
Functions:
|
Functions:
|
||||||
CGLM_INLINE void glm_frustum(float left, float right,
|
CGLM_INLINE void glm_frustum(float left, float right,
|
||||||
float bottom, float top,
|
float bottom, float top,
|
||||||
float nearVal, float farVal,
|
float nearZ, float farZ,
|
||||||
mat4 dest)
|
mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho(float left, float right,
|
CGLM_INLINE void glm_ortho(float left, float right,
|
||||||
float bottom, float top,
|
float bottom, float top,
|
||||||
float nearVal, float farVal,
|
float nearZ, float farZ,
|
||||||
mat4 dest)
|
mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
||||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||||
@@ -22,8 +22,8 @@
|
|||||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||||
CGLM_INLINE void glm_perspective(float fovy,
|
CGLM_INLINE void glm_perspective(float fovy,
|
||||||
float aspect,
|
float aspect,
|
||||||
float nearVal,
|
float nearZ,
|
||||||
float farVal,
|
float farZ,
|
||||||
mat4 dest)
|
mat4 dest)
|
||||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||||
@@ -31,26 +31,61 @@
|
|||||||
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
||||||
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
||||||
float *nearVal, float *farVal,
|
float *nearZ, float *farZ,
|
||||||
float *top, float *bottom,
|
float *top, float *bottom,
|
||||||
float *left, float *right)
|
float *left, float *right)
|
||||||
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
||||||
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
||||||
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
||||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
||||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farVal)
|
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearVal)
|
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearZ)
|
||||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef cglm_vcam_h
|
#ifndef cglm_cam_h
|
||||||
#define cglm_vcam_h
|
#define cglm_cam_h
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "plane.h"
|
#include "plane.h"
|
||||||
|
|
||||||
|
#include "clipspace/persp.h"
|
||||||
|
|
||||||
|
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||||
|
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
# include "clipspace/ortho_lh_zo.h"
|
||||||
|
# include "clipspace/persp_lh_zo.h"
|
||||||
|
# include "clipspace/view_lh_zo.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
# include "clipspace/ortho_lh_no.h"
|
||||||
|
# include "clipspace/persp_lh_no.h"
|
||||||
|
# include "clipspace/view_lh_no.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
# include "clipspace/ortho_rh_zo.h"
|
||||||
|
# include "clipspace/persp_rh_zo.h"
|
||||||
|
# include "clipspace/view_rh_zo.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
# include "clipspace/ortho_rh_no.h"
|
||||||
|
# include "clipspace/persp_rh_no.h"
|
||||||
|
# include "clipspace/view_rh_no.h"
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# include "clipspace/ortho_lh_zo.h"
|
||||||
|
# include "clipspace/persp_lh_zo.h"
|
||||||
|
# include "clipspace/ortho_lh_no.h"
|
||||||
|
# include "clipspace/persp_lh_no.h"
|
||||||
|
# include "clipspace/ortho_rh_zo.h"
|
||||||
|
# include "clipspace/persp_rh_zo.h"
|
||||||
|
# include "clipspace/ortho_rh_no.h"
|
||||||
|
# include "clipspace/persp_rh_no.h"
|
||||||
|
# include "clipspace/view_lh_zo.h"
|
||||||
|
# include "clipspace/view_lh_no.h"
|
||||||
|
# include "clipspace/view_rh_zo.h"
|
||||||
|
# include "clipspace/view_rh_no.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief set up perspective peprojection matrix
|
* @brief set up perspective peprojection matrix
|
||||||
*
|
*
|
||||||
@@ -58,32 +93,25 @@
|
|||||||
* @param[in] right viewport.right
|
* @param[in] right viewport.right
|
||||||
* @param[in] bottom viewport.bottom
|
* @param[in] bottom viewport.bottom
|
||||||
* @param[in] top viewport.top
|
* @param[in] top viewport.top
|
||||||
* @param[in] nearVal near clipping plane
|
* @param[in] nearZ near clipping plane
|
||||||
* @param[in] farVal far clipping plane
|
* @param[in] farZ far clipping plane
|
||||||
* @param[out] dest result matrix
|
* @param[out] dest result matrix
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_frustum(float left, float right,
|
glm_frustum(float left, float right,
|
||||||
float bottom, float top,
|
float bottom, float top,
|
||||||
float nearVal, float farVal,
|
float nearZ, float farZ,
|
||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float rl, tb, fn, nv;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
glm_mat4_zero(dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
rl = 1.0f / (right - left);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
tb = 1.0f / (top - bottom);
|
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
fn =-1.0f / (farVal - nearVal);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
nv = 2.0f * nearVal;
|
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
|
#endif
|
||||||
dest[0][0] = nv * rl;
|
|
||||||
dest[1][1] = nv * tb;
|
|
||||||
dest[2][0] = (right + left) * rl;
|
|
||||||
dest[2][1] = (top + bottom) * tb;
|
|
||||||
dest[2][2] = (farVal + nearVal) * fn;
|
|
||||||
dest[2][3] =-1.0f;
|
|
||||||
dest[3][2] = farVal * nv * fn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -93,31 +121,25 @@ glm_frustum(float left, float right,
|
|||||||
* @param[in] right viewport.right
|
* @param[in] right viewport.right
|
||||||
* @param[in] bottom viewport.bottom
|
* @param[in] bottom viewport.bottom
|
||||||
* @param[in] top viewport.top
|
* @param[in] top viewport.top
|
||||||
* @param[in] nearVal near clipping plane
|
* @param[in] nearZ near clipping plane
|
||||||
* @param[in] farVal far clipping plane
|
* @param[in] farZ far clipping plane
|
||||||
* @param[out] dest result matrix
|
* @param[out] dest result matrix
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho(float left, float right,
|
glm_ortho(float left, float right,
|
||||||
float bottom, float top,
|
float bottom, float top,
|
||||||
float nearVal, float farVal,
|
float nearZ, float farZ,
|
||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float rl, tb, fn;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
glm_mat4_zero(dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
rl = 1.0f / (right - left);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
tb = 1.0f / (top - bottom);
|
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
fn =-1.0f / (farVal - nearVal);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||||
dest[0][0] = 2.0f * rl;
|
#endif
|
||||||
dest[1][1] = 2.0f * tb;
|
|
||||||
dest[2][2] = 2.0f * fn;
|
|
||||||
dest[3][0] =-(right + left) * rl;
|
|
||||||
dest[3][1] =-(top + bottom) * tb;
|
|
||||||
dest[3][2] = (farVal + nearVal) * fn;
|
|
||||||
dest[3][3] = 1.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -131,10 +153,15 @@ glm_ortho(float left, float right,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||||
glm_ortho(box[0][0], box[1][0],
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
box[0][1], box[1][1],
|
glm_ortho_aabb_lh_zo(box, dest);
|
||||||
-box[1][2], -box[0][2],
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
dest);
|
glm_ortho_aabb_lh_no(box, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_ortho_aabb_rh_zo(box, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_aabb_rh_no(box, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -149,10 +176,15 @@ glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||||
glm_ortho(box[0][0] - padding, box[1][0] + padding,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
box[0][1] - padding, box[1][1] + padding,
|
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
dest);
|
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -167,10 +199,15 @@ glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||||
glm_ortho(box[0][0], box[1][0],
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
box[0][1], box[1][1],
|
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
dest);
|
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -182,14 +219,15 @@ glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_default(float aspect, mat4 dest) {
|
glm_ortho_default(float aspect, mat4 dest) {
|
||||||
if (aspect >= 1.0f) {
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
glm_ortho(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
glm_ortho_default_lh_zo(aspect, dest);
|
||||||
return;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
}
|
glm_ortho_default_lh_no(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
aspect = 1.0f / aspect;
|
glm_ortho_default_rh_zo(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
glm_ortho(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
glm_ortho_default_rh_no(aspect, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -202,24 +240,15 @@ glm_ortho_default(float aspect, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||||
if (aspect >= 1.0f) {
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
glm_ortho(-size * aspect,
|
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||||
size * aspect,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
-size,
|
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||||
size,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
-size - 100.0f,
|
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||||
size + 100.0f,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
dest);
|
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||||
return;
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
glm_ortho(-size,
|
|
||||||
size,
|
|
||||||
-size / aspect,
|
|
||||||
size / aspect,
|
|
||||||
-size - 100.0f,
|
|
||||||
size + 100.0f,
|
|
||||||
dest);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -227,29 +256,22 @@ glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
|||||||
*
|
*
|
||||||
* @param[in] fovy field of view angle
|
* @param[in] fovy field of view angle
|
||||||
* @param[in] aspect aspect ratio ( width / height )
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
* @param[in] nearVal near clipping plane
|
* @param[in] nearZ near clipping plane
|
||||||
* @param[in] farVal far clipping planes
|
* @param[in] farZ far clipping planes
|
||||||
* @param[out] dest result matrix
|
* @param[out] dest result matrix
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_perspective(float fovy,
|
glm_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||||
float aspect,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
float nearVal,
|
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||||
float farVal,
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
mat4 dest) {
|
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest);
|
||||||
float f, fn;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||||
glm_mat4_zero(dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest);
|
||||||
f = 1.0f / tanf(fovy * 0.5f);
|
#endif
|
||||||
fn = 1.0f / (nearVal - farVal);
|
|
||||||
|
|
||||||
dest[0][0] = f / aspect;
|
|
||||||
dest[1][1] = f;
|
|
||||||
dest[2][2] = (nearVal + farVal) * fn;
|
|
||||||
dest[2][3] =-1.0f;
|
|
||||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -263,17 +285,15 @@ glm_perspective(float fovy,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||||
float fn, farVal, nearVal, p22, p32;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||||
p22 = proj[2][2];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
p32 = proj[3][2];
|
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
nearVal = p32 / (p22 - 1.0f);
|
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||||
farVal = p32 / (p22 + 1.0f) + deltaFar;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
fn = 1.0f / (nearVal - farVal);
|
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||||
|
#endif
|
||||||
proj[2][2] = (nearVal + farVal) * fn;
|
|
||||||
proj[3][2] = 2.0f * nearVal * farVal * fn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -286,7 +306,15 @@ glm_persp_move_far(mat4 proj, float deltaFar) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_perspective_default(float aspect, mat4 dest) {
|
glm_perspective_default(float aspect, mat4 dest) {
|
||||||
glm_perspective(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_perspective_default_lh_zo(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_perspective_default_lh_no(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_perspective_default_rh_zo(aspect, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_perspective_default_rh_no(aspect, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -320,28 +348,11 @@ glm_perspective_resize(float aspect, mat4 proj) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
CGLM_ALIGN(8) vec3 f, u, s;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||||
|
glm_lookat_lh(eye, center, up, dest);
|
||||||
glm_vec3_sub(center, eye, f);
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||||
glm_vec3_normalize(f);
|
glm_lookat_rh(eye, center, up, dest);
|
||||||
|
#endif
|
||||||
glm_vec3_crossn(f, up, s);
|
|
||||||
glm_vec3_cross(s, f, u);
|
|
||||||
|
|
||||||
dest[0][0] = s[0];
|
|
||||||
dest[0][1] = u[0];
|
|
||||||
dest[0][2] =-f[0];
|
|
||||||
dest[1][0] = s[1];
|
|
||||||
dest[1][1] = u[1];
|
|
||||||
dest[1][2] =-f[1];
|
|
||||||
dest[2][0] = s[2];
|
|
||||||
dest[2][1] = u[2];
|
|
||||||
dest[2][2] =-f[2];
|
|
||||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
|
||||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
|
||||||
dest[3][2] = glm_vec3_dot(f, eye);
|
|
||||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
|
||||||
dest[3][3] = 1.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -361,9 +372,11 @@ glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
CGLM_ALIGN(8) vec3 target;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||||
glm_vec3_add(eye, dir, target);
|
glm_look_lh(eye, dir, up, dest);
|
||||||
glm_lookat(eye, target, up, dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||||
|
glm_look_rh(eye, dir, up, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -379,17 +392,19 @@ glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
CGLM_ALIGN(8) vec3 up;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||||
glm_vec3_ortho(dir, up);
|
glm_look_anyup_lh(eye, dir, dest);
|
||||||
glm_look(eye, dir, up, dest);
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||||
|
glm_look_anyup_rh(eye, dir, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decomposes frustum values of perspective projection.
|
* @brief decomposes frustum values of perspective projection.
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] nearVal near
|
* @param[out] nearZ near
|
||||||
* @param[out] farVal far
|
* @param[out] farZ far
|
||||||
* @param[out] top top
|
* @param[out] top top
|
||||||
* @param[out] bottom bottom
|
* @param[out] bottom bottom
|
||||||
* @param[out] left left
|
* @param[out] left left
|
||||||
@@ -398,31 +413,18 @@ glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp(mat4 proj,
|
glm_persp_decomp(mat4 proj,
|
||||||
float * __restrict nearVal, float * __restrict farVal,
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
float * __restrict top, float * __restrict bottom,
|
float * __restrict top, float * __restrict bottom,
|
||||||
float * __restrict left, float * __restrict right) {
|
float * __restrict left, float * __restrict right) {
|
||||||
float m00, m11, m20, m21, m22, m32, n, f;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
float n_m11, n_m00;
|
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
m00 = proj[0][0];
|
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
m11 = proj[1][1];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
m20 = proj[2][0];
|
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
m21 = proj[2][1];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
m22 = proj[2][2];
|
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
m32 = proj[3][2];
|
#endif
|
||||||
|
|
||||||
n = m32 / (m22 - 1.0f);
|
|
||||||
f = m32 / (m22 + 1.0f);
|
|
||||||
|
|
||||||
n_m11 = n / m11;
|
|
||||||
n_m00 = n / m00;
|
|
||||||
|
|
||||||
*nearVal = n;
|
|
||||||
*farVal = f;
|
|
||||||
*bottom = n_m11 * (m21 - 1.0f);
|
|
||||||
*top = n_m11 * (m21 + 1.0f);
|
|
||||||
*left = n_m00 * (m20 - 1.0f);
|
|
||||||
*right = n_m00 * (m20 + 1.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -435,8 +437,15 @@ glm_persp_decomp(mat4 proj,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decompv(mat4 proj, float dest[6]) {
|
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||||
glm_persp_decomp(proj, &dest[0], &dest[1], &dest[2],
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
&dest[3], &dest[4], &dest[5]);
|
glm_persp_decompv_lh_zo(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_persp_decompv_lh_no(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_persp_decompv_rh_zo(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_persp_decompv_rh_no(proj, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -452,14 +461,15 @@ void
|
|||||||
glm_persp_decomp_x(mat4 proj,
|
glm_persp_decomp_x(mat4 proj,
|
||||||
float * __restrict left,
|
float * __restrict left,
|
||||||
float * __restrict right) {
|
float * __restrict right) {
|
||||||
float nearVal, m20, m00;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||||
m00 = proj[0][0];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
m20 = proj[2][0];
|
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||||
*left = nearVal * (m20 - 1.0f) / m00;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
*right = nearVal * (m20 + 1.0f) / m00;
|
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -475,14 +485,15 @@ void
|
|||||||
glm_persp_decomp_y(mat4 proj,
|
glm_persp_decomp_y(mat4 proj,
|
||||||
float * __restrict top,
|
float * __restrict top,
|
||||||
float * __restrict bottom) {
|
float * __restrict bottom) {
|
||||||
float nearVal, m21, m11;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||||
m21 = proj[2][1];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
m11 = proj[1][1];
|
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
|
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||||
*bottom = nearVal * (m21 - 1) / m11;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
*top = nearVal * (m21 + 1) / m11;
|
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -490,70 +501,61 @@ glm_persp_decomp_y(mat4 proj,
|
|||||||
* z stands for z axis (near / far axis)
|
* z stands for z axis (near / far axis)
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] nearVal near
|
* @param[out] nearZ near
|
||||||
* @param[out] farVal far
|
* @param[out] farZ far
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_z(mat4 proj,
|
glm_persp_decomp_z(mat4 proj, float * __restrict nearZ, float * __restrict farZ) {
|
||||||
float * __restrict nearVal,
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
float * __restrict farVal) {
|
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||||
float m32, m22;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||||
m32 = proj[3][2];
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
m22 = proj[2][2];
|
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
*nearVal = m32 / (m22 - 1.0f);
|
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||||
*farVal = m32 / (m22 + 1.0f);
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decomposes far value of perspective projection.
|
* @brief decomposes far value of perspective projection.
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] farVal far
|
* @param[out] farZ far
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
glm_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||||
*farVal = proj[3][2] / (proj[2][2] + 1.0f);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decomposes near value of perspective projection.
|
* @brief decomposes near value of perspective projection.
|
||||||
*
|
*
|
||||||
* @param[in] proj perspective projection matrix
|
* @param[in] proj perspective projection matrix
|
||||||
* @param[out] nearVal near
|
* @param[out] nearZ near
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
glm_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||||
*nearVal = proj[3][2] / (proj[2][2] - 1.0f);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
}
|
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
/*!
|
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||||
* @brief returns field of view angle along the Y-axis (in radians)
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
*
|
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||||
* if you need to degrees, use glm_deg to convert it or use this:
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||||
*
|
#endif
|
||||||
* @param[in] proj perspective projection matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
float
|
|
||||||
glm_persp_fovy(mat4 proj) {
|
|
||||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief returns aspect ratio of perspective projection
|
|
||||||
*
|
|
||||||
* @param[in] proj perspective projection matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
float
|
|
||||||
glm_persp_aspect(mat4 proj) {
|
|
||||||
return proj[1][1] / proj[0][0];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -566,17 +568,15 @@ glm_persp_aspect(mat4 proj) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||||
float t, a, nearVal, farVal;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||||
t = 2.0f * tanf(fovy * 0.5f);
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
a = glm_persp_aspect(proj);
|
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
glm_persp_decomp_z(proj, &nearVal, &farVal);
|
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
dest[1] = t * nearVal;
|
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||||
dest[3] = t * farVal;
|
#endif
|
||||||
dest[0] = a * dest[1];
|
|
||||||
dest[2] = a * dest[3];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglm_vcam_h */
|
#endif /* cglm_cam_h */
|
||||||
|
|||||||
@@ -12,6 +12,9 @@
|
|||||||
#include "vec2.h"
|
#include "vec2.h"
|
||||||
#include "vec3.h"
|
#include "vec3.h"
|
||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
|
#include "ivec2.h"
|
||||||
|
#include "ivec3.h"
|
||||||
|
#include "ivec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "mat3.h"
|
#include "mat3.h"
|
||||||
#include "mat2.h"
|
#include "mat2.h"
|
||||||
|
|||||||
183
include/cglm/clipspace/ortho_lh_no.h
Normal file
183
include/cglm/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,183 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_lh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_lh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_lh_no(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_lh_no(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_lh_no_h
|
||||||
|
#define cglm_ortho_lh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] =-2.0f * fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = (farZ + nearZ) * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_no(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_lh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_no(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_lh_no(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_lh_no_h*/
|
||||||
177
include/cglm/clipspace/ortho_lh_zo.h
Normal file
177
include/cglm/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_lh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_lh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_lh_zo(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_lh_zo(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_lh_zo_h
|
||||||
|
#define cglm_ortho_lh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with a left-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] =-fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = nearZ * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_lh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_lh_zo(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_lh_zo(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_lh_zo_h*/
|
||||||
183
include/cglm/clipspace/ortho_rh_no.h
Normal file
183
include/cglm/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,183 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_rh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_rh_no(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_rh_no(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_rh_no(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_rh_no_h
|
||||||
|
#define cglm_ortho_rh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] = 2.0f * fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = (farZ + nearZ) * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_no(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_rh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_no(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_rh_no(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_rh_no_h*/
|
||||||
181
include/cglm/clipspace/ortho_rh_zo.h
Normal file
181
include/cglm/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,181 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_p_rh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_aabb_pz_rh_zo(vec3 box[2],
|
||||||
|
float padding,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_rh_zo(float aspect,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_ortho_default_s_rh_zo(float aspect,
|
||||||
|
float size,
|
||||||
|
mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ortho_rh_zo_h
|
||||||
|
#define cglm_ortho_rh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with a right-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
|
||||||
|
dest[0][0] = 2.0f * rl;
|
||||||
|
dest[1][1] = 2.0f * tb;
|
||||||
|
dest[2][2] = fn;
|
||||||
|
dest[3][0] =-(right + left) * rl;
|
||||||
|
dest[3][1] =-(top + bottom) * tb;
|
||||||
|
dest[3][2] = nearZ * fn;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||||
|
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-box[1][2], -box[0][2],
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||||
|
box[0][1] - padding, box[1][1] + padding,
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||||
|
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||||
|
box[0][1], box[1][1],
|
||||||
|
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix with a right-hand
|
||||||
|
* coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
aspect = 1.0f / aspect;
|
||||||
|
|
||||||
|
glm_ortho_rh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a right-hand coordinate system and a clip-space with depth
|
||||||
|
* values from zero to one.
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||||
|
if (aspect >= 1.0f) {
|
||||||
|
glm_ortho_rh_zo(-size * aspect,
|
||||||
|
size * aspect,
|
||||||
|
-size,
|
||||||
|
size,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_ortho_rh_zo(-size,
|
||||||
|
size,
|
||||||
|
-size / aspect,
|
||||||
|
size / aspect,
|
||||||
|
-size - 100.0f,
|
||||||
|
size + 100.0f,
|
||||||
|
dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_ortho_rh_zo_h*/
|
||||||
48
include/cglm/clipspace/persp.h
Normal file
48
include/cglm/clipspace/persp.h
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||||
|
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||||
|
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||||
|
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_persp_h
|
||||||
|
#define cglm_persp_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_fovy(mat4 proj) {
|
||||||
|
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_aspect(mat4 proj) {
|
||||||
|
return proj[1][1] / proj[0][0];
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_persp_h */
|
||||||
395
include/cglm/clipspace/persp_lh_no.h
Normal file
395
include/cglm/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,395 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_frustum_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_lh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_default_lh_no(float aspect, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_resize_lh_no(float aspect, mat4 proj)
|
||||||
|
CGLM_INLINE void glm_persp_move_far_lh_no(mat4 proj,
|
||||||
|
float deltaFar)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decompv_lh_no(mat4 proj,
|
||||||
|
float dest[6])
|
||||||
|
CGLM_INLINE void glm_persp_decomp_x_lh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_y_lh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_z_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ)
|
||||||
|
CGLM_INLINE void glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_persp_lh_no_h
|
||||||
|
#define cglm_persp_lh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "persp.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_frustum_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn, nv;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
nv = 2.0f * nearZ;
|
||||||
|
|
||||||
|
dest[0][0] = nv * rl;
|
||||||
|
dest[1][1] = nv * tb;
|
||||||
|
dest[2][0] = (right + left) * rl;
|
||||||
|
dest[2][1] = (top + bottom) * tb;
|
||||||
|
dest[2][2] =-(farZ + nearZ) * fn;
|
||||||
|
dest[2][3] = 1.0f;
|
||||||
|
dest[3][2] = farZ * nv * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_lh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float f, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
f = 1.0f / tanf(fovy * 0.5f);
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
dest[0][0] = f / aspect;
|
||||||
|
dest[1][1] = f;
|
||||||
|
dest[2][2] =-(nearZ + farZ) * fn;
|
||||||
|
dest[2][3] = 1.0f;
|
||||||
|
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_default_lh_no(float aspect, mat4 dest) {
|
||||||
|
glm_perspective_lh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* resized with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_resize_lh_no(float aspect, mat4 proj) {
|
||||||
|
if (proj[0][0] == 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
proj[0][0] = proj[1][1] / aspect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_move_far_lh_no(mat4 proj, float deltaFar) {
|
||||||
|
float fn, farZ, nearZ, p22, p32;
|
||||||
|
|
||||||
|
p22 = -proj[2][2];
|
||||||
|
p32 = proj[3][2];
|
||||||
|
|
||||||
|
nearZ = p32 / (p22 - 1.0f);
|
||||||
|
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
proj[2][2] = -(farZ + nearZ) * fn;
|
||||||
|
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
float m00, m11, m20, m21, m22, m32, n, f;
|
||||||
|
float n_m11, n_m00;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m22 =-proj[2][2];
|
||||||
|
m32 = proj[3][2];
|
||||||
|
|
||||||
|
n = m32 / (m22 - 1.0f);
|
||||||
|
f = m32 / (m22 + 1.0f);
|
||||||
|
|
||||||
|
n_m11 = n / m11;
|
||||||
|
n_m00 = n / m00;
|
||||||
|
|
||||||
|
*nearZ = n;
|
||||||
|
*farZ = f;
|
||||||
|
*bottom = n_m11 * (m21 - 1.0f);
|
||||||
|
*top = n_m11 * (m21 + 1.0f);
|
||||||
|
*left = n_m00 * (m20 - 1.0f);
|
||||||
|
*right = n_m00 * (m20 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decompv_lh_no(mat4 proj, float dest[6]) {
|
||||||
|
glm_persp_decomp_lh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||||
|
&dest[3], &dest[4], &dest[5]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_x_lh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
float nearZ, m20, m00, m22;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m22 =-proj[2][2];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||||
|
*left = nearZ * (m20 - 1.0f) / m00;
|
||||||
|
*right = nearZ * (m20 + 1.0f) / m00;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* y stands for y axis (top / botom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_y_lh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
float nearZ, m21, m11, m22;
|
||||||
|
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m22 =-proj[2][2];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||||
|
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||||
|
*top = nearZ * (m21 + 1.0f) / m11;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_z_lh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
float m32, m22;
|
||||||
|
|
||||||
|
m32 = proj[3][2];
|
||||||
|
m22 =-proj[2][2];
|
||||||
|
|
||||||
|
*nearZ = m32 / (m22 - 1.0f);
|
||||||
|
*farZ = m32 / (m22 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) {
|
||||||
|
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) {
|
||||||
|
*nearZ = proj[3][2] / (-proj[2][2] - 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) {
|
||||||
|
float t, a, nearZ, farZ;
|
||||||
|
|
||||||
|
t = 2.0f * tanf(fovy * 0.5f);
|
||||||
|
a = glm_persp_aspect(proj);
|
||||||
|
|
||||||
|
glm_persp_decomp_z_lh_no(proj, &nearZ, &farZ);
|
||||||
|
|
||||||
|
dest[1] = t * nearZ;
|
||||||
|
dest[3] = t * farZ;
|
||||||
|
dest[0] = a * dest[1];
|
||||||
|
dest[2] = a * dest[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_fovy_lh_no(mat4 proj) {
|
||||||
|
return glm_persp_fovy(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_aspect_lh_no(mat4 proj) {
|
||||||
|
return glm_persp_aspect(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_cam_lh_no_h*/
|
||||||
387
include/cglm/clipspace/persp_lh_zo.h
Normal file
387
include/cglm/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,387 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_frustum_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_lh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_default_lh_zo(float aspect, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_resize_lh_zo(float aspect, mat4 proj)
|
||||||
|
CGLM_INLINE void glm_persp_move_far_lh_zo(mat4 proj,
|
||||||
|
float deltaFar)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decompv_lh_zo(mat4 proj,
|
||||||
|
float dest[6])
|
||||||
|
CGLM_INLINE void glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ)
|
||||||
|
CGLM_INLINE void glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_persp_lh_zo_h
|
||||||
|
#define cglm_persp_lh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "persp.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix with a left-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_frustum_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn, nv;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
nv = 2.0f * nearZ;
|
||||||
|
|
||||||
|
dest[0][0] = nv * rl;
|
||||||
|
dest[1][1] = nv * tb;
|
||||||
|
dest[2][0] = (right + left) * rl;
|
||||||
|
dest[2][1] = (top + bottom) * tb;
|
||||||
|
dest[2][2] =-farZ * fn;
|
||||||
|
dest[2][3] = 1.0f;
|
||||||
|
dest[3][2] = farZ * nearZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with a left-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_lh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float f, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
f = 1.0f / tanf(fovy * 0.5f);
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
dest[0][0] = f / aspect;
|
||||||
|
dest[1][1] = f;
|
||||||
|
dest[2][2] =-farZ * fn;
|
||||||
|
dest[2][3] = 1.0f;
|
||||||
|
dest[3][2] = nearZ * farZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance with a
|
||||||
|
* left-hand coordinate system and a clip-space with depth values
|
||||||
|
* from zero to one.
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
|
||||||
|
float fn, farZ, nearZ, p22, p32;
|
||||||
|
|
||||||
|
p22 = -proj[2][2];
|
||||||
|
p32 = proj[3][2];
|
||||||
|
|
||||||
|
nearZ = p32 / p22;
|
||||||
|
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
proj[2][2] = -farZ * fn;
|
||||||
|
proj[3][2] = nearZ * farZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_default_lh_zo(float aspect, mat4 dest) {
|
||||||
|
glm_perspective_lh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* reized
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_resize_lh_zo(float aspect, mat4 proj) {
|
||||||
|
if (proj[0][0] == 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
proj[0][0] = proj[1][1] / aspect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
float m00, m11, m20, m21, m22, m32, n, f;
|
||||||
|
float n_m11, n_m00;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m22 =-proj[2][2];
|
||||||
|
m32 = proj[3][2];
|
||||||
|
|
||||||
|
n = m32 / m22;
|
||||||
|
f = m32 / (m22 + 1.0f);
|
||||||
|
|
||||||
|
n_m11 = n / m11;
|
||||||
|
n_m00 = n / m00;
|
||||||
|
|
||||||
|
*nearZ = n;
|
||||||
|
*farZ = f;
|
||||||
|
*bottom = n_m11 * (m21 - 1.0f);
|
||||||
|
*top = n_m11 * (m21 + 1.0f);
|
||||||
|
*left = n_m00 * (m20 - 1.0f);
|
||||||
|
*right = n_m00 * (m20 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
|
||||||
|
glm_persp_decomp_lh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||||
|
&dest[3], &dest[4], &dest[5]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection (ZO).
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
float nearZ, m20, m00;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / (proj[3][3]);
|
||||||
|
*left = nearZ * (m20 - 1.0f) / m00;
|
||||||
|
*right = nearZ * (m20 + 1.0f) / m00;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* y stands for y axis (top / bottom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
float nearZ, m21, m11;
|
||||||
|
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / (proj[3][3]);
|
||||||
|
*bottom = nearZ * (m21 - 1) / m11;
|
||||||
|
*top = nearZ * (m21 + 1) / m11;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
float m32, m22;
|
||||||
|
|
||||||
|
m32 = proj[3][2];
|
||||||
|
m22 = -proj[2][2];
|
||||||
|
|
||||||
|
*nearZ = m32 / m22;
|
||||||
|
*farZ = m32 / (m22 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
|
||||||
|
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
|
||||||
|
*nearZ = proj[3][2] / -proj[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||||
|
float t, a, nearZ, farZ;
|
||||||
|
|
||||||
|
t = 2.0f * tanf(fovy * 0.5f);
|
||||||
|
a = glm_persp_aspect(proj);
|
||||||
|
|
||||||
|
glm_persp_decomp_z_lh_zo(proj, &nearZ, &farZ);
|
||||||
|
|
||||||
|
dest[1] = t * nearZ;
|
||||||
|
dest[3] = t * farZ;
|
||||||
|
dest[0] = a * dest[1];
|
||||||
|
dest[2] = a * dest[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_fovy_lh_zo(mat4 proj) {
|
||||||
|
return glm_persp_fovy(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_aspect_lh_zo(mat4 proj) {
|
||||||
|
return glm_persp_aspect(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_persp_lh_zo_h*/
|
||||||
395
include/cglm/clipspace/persp_rh_no.h
Normal file
395
include/cglm/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,395 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_frustum_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_rh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_default_rh_no(float aspect, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_resize_rh_no(float aspect, mat4 proj)
|
||||||
|
CGLM_INLINE void glm_persp_move_far_rh_no(mat4 proj,
|
||||||
|
float deltaFar)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decompv_rh_no(mat4 proj,
|
||||||
|
float dest[6])
|
||||||
|
CGLM_INLINE void glm_persp_decomp_x_rh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_y_rh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_z_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ)
|
||||||
|
CGLM_INLINE void glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_persp_rh_no_h
|
||||||
|
#define cglm_persp_rh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "persp.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_frustum_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn, nv;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
nv = 2.0f * nearZ;
|
||||||
|
|
||||||
|
dest[0][0] = nv * rl;
|
||||||
|
dest[1][1] = nv * tb;
|
||||||
|
dest[2][0] = (right + left) * rl;
|
||||||
|
dest[2][1] = (top + bottom) * tb;
|
||||||
|
dest[2][2] = (farZ + nearZ) * fn;
|
||||||
|
dest[2][3] =-1.0f;
|
||||||
|
dest[3][2] = farZ * nv * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_rh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float f, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
f = 1.0f / tanf(fovy * 0.5f);
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
dest[0][0] = f / aspect;
|
||||||
|
dest[1][1] = f;
|
||||||
|
dest[2][2] = (nearZ + farZ) * fn;
|
||||||
|
dest[2][3] =-1.0f;
|
||||||
|
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_default_rh_no(float aspect, mat4 dest) {
|
||||||
|
glm_perspective_rh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* resized with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_resize_rh_no(float aspect, mat4 proj) {
|
||||||
|
if (proj[0][0] == 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
proj[0][0] = proj[1][1] / aspect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_move_far_rh_no(mat4 proj, float deltaFar) {
|
||||||
|
float fn, farZ, nearZ, p22, p32;
|
||||||
|
|
||||||
|
p22 = proj[2][2];
|
||||||
|
p32 = proj[3][2];
|
||||||
|
|
||||||
|
nearZ = p32 / (p22 - 1.0f);
|
||||||
|
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
proj[2][2] = (farZ + nearZ) * fn;
|
||||||
|
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
float m00, m11, m20, m21, m22, m32, n, f;
|
||||||
|
float n_m11, n_m00;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
m32 = proj[3][2];
|
||||||
|
|
||||||
|
n = m32 / (m22 - 1.0f);
|
||||||
|
f = m32 / (m22 + 1.0f);
|
||||||
|
|
||||||
|
n_m11 = n / m11;
|
||||||
|
n_m00 = n / m00;
|
||||||
|
|
||||||
|
*nearZ = n;
|
||||||
|
*farZ = f;
|
||||||
|
*bottom = n_m11 * (m21 - 1.0f);
|
||||||
|
*top = n_m11 * (m21 + 1.0f);
|
||||||
|
*left = n_m00 * (m20 - 1.0f);
|
||||||
|
*right = n_m00 * (m20 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decompv_rh_no(mat4 proj, float dest[6]) {
|
||||||
|
glm_persp_decomp_rh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||||
|
&dest[3], &dest[4], &dest[5]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_x_rh_no(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
float nearZ, m20, m00, m22;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||||
|
*left = nearZ * (m20 - 1.0f) / m00;
|
||||||
|
*right = nearZ * (m20 + 1.0f) / m00;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* y stands for y axis (top / botom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_y_rh_no(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
float nearZ, m21, m11, m22;
|
||||||
|
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||||
|
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||||
|
*top = nearZ * (m21 + 1.0f) / m11;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_z_rh_no(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
float m32, m22;
|
||||||
|
|
||||||
|
m32 = proj[3][2];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
|
||||||
|
*nearZ = m32 / (m22 - 1.0f);
|
||||||
|
*farZ = m32 / (m22 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ) {
|
||||||
|
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ) {
|
||||||
|
*nearZ = proj[3][2] / (proj[2][2] - 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest) {
|
||||||
|
float t, a, nearZ, farZ;
|
||||||
|
|
||||||
|
t = 2.0f * tanf(fovy * 0.5f);
|
||||||
|
a = glm_persp_aspect(proj);
|
||||||
|
|
||||||
|
glm_persp_decomp_z_rh_no(proj, &nearZ, &farZ);
|
||||||
|
|
||||||
|
dest[1] = t * nearZ;
|
||||||
|
dest[3] = t * farZ;
|
||||||
|
dest[0] = a * dest[1];
|
||||||
|
dest[2] = a * dest[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_fovy_rh_no(mat4 proj) {
|
||||||
|
return glm_persp_fovy(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_aspect_rh_no(mat4 proj) {
|
||||||
|
return glm_persp_aspect(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_cam_rh_no_h*/
|
||||||
389
include/cglm/clipspace/persp_rh_zo.h
Normal file
389
include/cglm/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,389 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_frustum_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_rh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_default_rh_zo(float aspect, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_perspective_resize_rh_zo(float aspect, mat4 proj)
|
||||||
|
CGLM_INLINE void glm_persp_move_far_rh_zo(mat4 proj,
|
||||||
|
float deltaFar)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decompv_rh_zo(mat4 proj,
|
||||||
|
float dest[6])
|
||||||
|
CGLM_INLINE void glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ)
|
||||||
|
CGLM_INLINE void glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ)
|
||||||
|
CGLM_INLINE void glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_persp_rh_zo_h
|
||||||
|
#define cglm_persp_rh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "persp.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix with a right-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_frustum_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float rl, tb, fn, nv;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
rl = 1.0f / (right - left);
|
||||||
|
tb = 1.0f / (top - bottom);
|
||||||
|
fn =-1.0f / (farZ - nearZ);
|
||||||
|
nv = 2.0f * nearZ;
|
||||||
|
|
||||||
|
dest[0][0] = nv * rl;
|
||||||
|
dest[1][1] = nv * tb;
|
||||||
|
dest[2][0] = (right + left) * rl;
|
||||||
|
dest[2][1] = (top + bottom) * tb;
|
||||||
|
dest[2][2] = farZ * fn;
|
||||||
|
dest[2][3] =-1.0f;
|
||||||
|
dest[3][2] = farZ * nearZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with a right-hand coordinate
|
||||||
|
* system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_rh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ,
|
||||||
|
mat4 dest) {
|
||||||
|
float f, fn;
|
||||||
|
|
||||||
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
|
f = 1.0f / tanf(fovy * 0.5f);
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
dest[0][0] = f / aspect;
|
||||||
|
dest[1][1] = f;
|
||||||
|
dest[2][2] = farZ * fn;
|
||||||
|
dest[2][3] =-1.0f;
|
||||||
|
dest[3][2] = nearZ * farZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_default_rh_zo(float aspect, mat4 dest) {
|
||||||
|
glm_perspective_rh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* resized with a right-hand coordinate system and a clip-space of
|
||||||
|
* [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_perspective_resize_rh_zo(float aspect, mat4 proj) {
|
||||||
|
if (proj[0][0] == 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
proj[0][0] = proj[1][1] / aspect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance with a
|
||||||
|
* right-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_move_far_rh_zo(mat4 proj, float deltaFar) {
|
||||||
|
float fn, farZ, nearZ, p22, p32;
|
||||||
|
|
||||||
|
p22 = proj[2][2];
|
||||||
|
p32 = proj[3][2];
|
||||||
|
|
||||||
|
nearZ = p32 / p22;
|
||||||
|
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||||
|
fn = 1.0f / (nearZ - farZ);
|
||||||
|
|
||||||
|
proj[2][2] = farZ * fn;
|
||||||
|
proj[3][2] = nearZ * farZ * fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
float m00, m11, m20, m21, m22, m32, n, f;
|
||||||
|
float n_m11, n_m00;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
m32 = proj[3][2];
|
||||||
|
|
||||||
|
n = m32 / m22;
|
||||||
|
f = m32 / (m22 + 1.0f);
|
||||||
|
|
||||||
|
n_m11 = n / m11;
|
||||||
|
n_m00 = n / m00;
|
||||||
|
|
||||||
|
*nearZ = n;
|
||||||
|
*farZ = f;
|
||||||
|
*bottom = n_m11 * (m21 - 1.0f);
|
||||||
|
*top = n_m11 * (m21 + 1.0f);
|
||||||
|
*left = n_m00 * (m20 - 1.0f);
|
||||||
|
*right = n_m00 * (m20 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection
|
||||||
|
* with angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decompv_rh_zo(mat4 proj, float dest[6]) {
|
||||||
|
glm_persp_decomp_rh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||||
|
&dest[3], &dest[4], &dest[5]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection (ZO).
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
float nearZ, m20, m00, m22;
|
||||||
|
|
||||||
|
m00 = proj[0][0];
|
||||||
|
m20 = proj[2][0];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / m22;
|
||||||
|
*left = nearZ * (m20 - 1.0f) / m00;
|
||||||
|
*right = nearZ * (m20 + 1.0f) / m00;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* y stands for y axis (top / bottom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
float nearZ, m21, m11, m22;
|
||||||
|
|
||||||
|
m21 = proj[2][1];
|
||||||
|
m11 = proj[1][1];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
|
||||||
|
nearZ = proj[3][2] / m22;
|
||||||
|
*bottom = nearZ * (m21 - 1) / m11;
|
||||||
|
*top = nearZ * (m21 + 1) / m11;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
float m32, m22;
|
||||||
|
|
||||||
|
m32 = proj[3][2];
|
||||||
|
m22 = proj[2][2];
|
||||||
|
|
||||||
|
*nearZ = m32 / m22;
|
||||||
|
*farZ = m32 / (m22 + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ) {
|
||||||
|
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ) {
|
||||||
|
*nearZ = proj[3][2] / proj[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||||
|
float t, a, nearZ, farZ;
|
||||||
|
|
||||||
|
t = 2.0f * tanf(fovy * 0.5f);
|
||||||
|
a = glm_persp_aspect(proj);
|
||||||
|
|
||||||
|
glm_persp_decomp_z_rh_zo(proj, &nearZ, &farZ);
|
||||||
|
|
||||||
|
dest[1] = t * nearZ;
|
||||||
|
dest[3] = t * farZ;
|
||||||
|
dest[0] = a * dest[1];
|
||||||
|
dest[2] = a * dest[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_fovy_rh_zo(mat4 proj) {
|
||||||
|
return glm_persp_fovy(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_persp_aspect_rh_zo(mat4 proj) {
|
||||||
|
return glm_persp_aspect(proj);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_persp_rh_zo_h*/
|
||||||
109
include/cglm/clipspace/project_no.h
Normal file
109
include/cglm/clipspace/project_no.h
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_project_no_h
|
||||||
|
#define cglm_project_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../vec3.h"
|
||||||
|
#include "../vec4.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief maps the specified viewport coordinates into specified space [1]
|
||||||
|
* the matrix should contain projection matrix.
|
||||||
|
*
|
||||||
|
* if you don't have ( and don't want to have ) an inverse matrix then use
|
||||||
|
* glm_unproject version. You may use existing inverse of matrix in somewhere
|
||||||
|
* else, this is why glm_unprojecti exists to save save inversion cost
|
||||||
|
*
|
||||||
|
* [1] space:
|
||||||
|
* 1- if m = invProj: View Space
|
||||||
|
* 2- if m = invViewProj: World Space
|
||||||
|
* 3- if m = invMVP: Object Space
|
||||||
|
*
|
||||||
|
* You probably want to map the coordinates into object space
|
||||||
|
* so use invMVP as m
|
||||||
|
*
|
||||||
|
* Computing viewProj:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
* glm_mat4_inv(viewProj, invMVP);
|
||||||
|
*
|
||||||
|
* @param[in] pos point/position in viewport coordinates
|
||||||
|
* @param[in] invMat matrix (see brief)
|
||||||
|
* @param[in] vp viewport as [x, y, width, height]
|
||||||
|
* @param[out] dest unprojected coordinates
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||||
|
vec4 v;
|
||||||
|
|
||||||
|
v[0] = 2.0f * (pos[0] - vp[0]) / vp[2] - 1.0f;
|
||||||
|
v[1] = 2.0f * (pos[1] - vp[1]) / vp[3] - 1.0f;
|
||||||
|
v[2] = 2.0f * pos[2] - 1.0f;
|
||||||
|
v[3] = 1.0f;
|
||||||
|
|
||||||
|
glm_mat4_mulv(invMat, v, v);
|
||||||
|
glm_vec4_scale(v, 1.0f / v[3], v);
|
||||||
|
glm_vec3(v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief map object coordinates to window coordinates
|
||||||
|
*
|
||||||
|
* Computing MVP:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
*
|
||||||
|
* @param[in] pos object coordinates
|
||||||
|
* @param[in] m MVP matrix
|
||||||
|
* @param[in] vp viewport as [x, y, width, height]
|
||||||
|
* @param[out] dest projected coordinates
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||||
|
CGLM_ALIGN(16) vec4 pos4;
|
||||||
|
|
||||||
|
glm_vec4(pos, 1.0f, pos4);
|
||||||
|
|
||||||
|
glm_mat4_mulv(m, pos4, pos4);
|
||||||
|
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
|
||||||
|
glm_vec4_scale(pos4, 0.5f, pos4);
|
||||||
|
glm_vec4_adds(pos4, 0.5f, pos4);
|
||||||
|
|
||||||
|
dest[0] = pos4[0] * vp[2] + vp[0];
|
||||||
|
dest[1] = pos4[1] * vp[3] + vp[1];
|
||||||
|
dest[2] = pos4[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief map object's z coordinate to window coordinates
|
||||||
|
*
|
||||||
|
* Computing MVP:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
*
|
||||||
|
* @param[in] v object coordinates
|
||||||
|
* @param[in] m MVP matrix
|
||||||
|
*
|
||||||
|
* @returns projected z coordinate
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_project_z_no(vec3 v, mat4 m) {
|
||||||
|
float z, w;
|
||||||
|
|
||||||
|
z = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||||
|
w = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||||
|
|
||||||
|
return 0.5f * (z / w) + 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_project_no_h */
|
||||||
111
include/cglm/clipspace/project_zo.h
Normal file
111
include/cglm/clipspace/project_zo.h
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_project_zo_h
|
||||||
|
#define cglm_project_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../vec3.h"
|
||||||
|
#include "../vec4.h"
|
||||||
|
#include "../mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief maps the specified viewport coordinates into specified space [1]
|
||||||
|
* the matrix should contain projection matrix.
|
||||||
|
*
|
||||||
|
* if you don't have ( and don't want to have ) an inverse matrix then use
|
||||||
|
* glm_unproject version. You may use existing inverse of matrix in somewhere
|
||||||
|
* else, this is why glm_unprojecti exists to save save inversion cost
|
||||||
|
*
|
||||||
|
* [1] space:
|
||||||
|
* 1- if m = invProj: View Space
|
||||||
|
* 2- if m = invViewProj: World Space
|
||||||
|
* 3- if m = invMVP: Object Space
|
||||||
|
*
|
||||||
|
* You probably want to map the coordinates into object space
|
||||||
|
* so use invMVP as m
|
||||||
|
*
|
||||||
|
* Computing viewProj:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
* glm_mat4_inv(viewProj, invMVP);
|
||||||
|
*
|
||||||
|
* @param[in] pos point/position in viewport coordinates
|
||||||
|
* @param[in] invMat matrix (see brief)
|
||||||
|
* @param[in] vp viewport as [x, y, width, height]
|
||||||
|
* @param[out] dest unprojected coordinates
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||||
|
vec4 v;
|
||||||
|
|
||||||
|
v[0] = 2.0f * (pos[0] - vp[0]) / vp[2] - 1.0f;
|
||||||
|
v[1] = 2.0f * (pos[1] - vp[1]) / vp[3] - 1.0f;
|
||||||
|
v[2] = pos[2];
|
||||||
|
v[3] = 1.0f;
|
||||||
|
|
||||||
|
glm_mat4_mulv(invMat, v, v);
|
||||||
|
glm_vec4_scale(v, 1.0f / v[3], v);
|
||||||
|
glm_vec3(v, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief map object coordinates to window coordinates
|
||||||
|
*
|
||||||
|
* Computing MVP:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
*
|
||||||
|
* @param[in] pos object coordinates
|
||||||
|
* @param[in] m MVP matrix
|
||||||
|
* @param[in] vp viewport as [x, y, width, height]
|
||||||
|
* @param[out] dest projected coordinates
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||||
|
CGLM_ALIGN(16) vec4 pos4;
|
||||||
|
|
||||||
|
glm_vec4(pos, 1.0f, pos4);
|
||||||
|
|
||||||
|
glm_mat4_mulv(m, pos4, pos4);
|
||||||
|
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
|
||||||
|
|
||||||
|
dest[2] = pos4[2];
|
||||||
|
|
||||||
|
glm_vec4_scale(pos4, 0.5f, pos4);
|
||||||
|
glm_vec4_adds(pos4, 0.5f, pos4);
|
||||||
|
|
||||||
|
dest[0] = pos4[0] * vp[2] + vp[0];
|
||||||
|
dest[1] = pos4[1] * vp[3] + vp[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief map object's z coordinate to window coordinates
|
||||||
|
*
|
||||||
|
* Computing MVP:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
*
|
||||||
|
* @param[in] v object coordinates
|
||||||
|
* @param[in] m MVP matrix
|
||||||
|
*
|
||||||
|
* @returns projected z coordinate
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_project_z_zo(vec3 v, mat4 m) {
|
||||||
|
float z, w;
|
||||||
|
|
||||||
|
z = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||||
|
w = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||||
|
|
||||||
|
return z / w;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_project_zo_h */
|
||||||
99
include/cglm/clipspace/view_lh.h
Normal file
99
include/cglm/clipspace/view_lh.h
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_view_lh_h
|
||||||
|
#define cglm_view_lh_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix (LH)
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 f, u, s;
|
||||||
|
|
||||||
|
glm_vec3_sub(center, eye, f);
|
||||||
|
glm_vec3_normalize(f);
|
||||||
|
|
||||||
|
glm_vec3_crossn(up, f, s);
|
||||||
|
glm_vec3_cross(f, s, u);
|
||||||
|
|
||||||
|
dest[0][0] = s[0];
|
||||||
|
dest[0][1] = u[0];
|
||||||
|
dest[0][2] = f[0];
|
||||||
|
dest[1][0] = s[1];
|
||||||
|
dest[1][1] = u[1];
|
||||||
|
dest[1][2] = f[1];
|
||||||
|
dest[2][0] = s[2];
|
||||||
|
dest[2][1] = u[2];
|
||||||
|
dest[2][2] = f[2];
|
||||||
|
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||||
|
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||||
|
dest[3][2] =-glm_vec3_dot(f, eye);
|
||||||
|
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 target;
|
||||||
|
glm_vec3_add(eye, dir, target);
|
||||||
|
glm_lookat_lh(eye, target, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 up;
|
||||||
|
glm_vec3_ortho(dir, up);
|
||||||
|
glm_look_lh(eye, dir, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_view_lh_h*/
|
||||||
74
include/cglm/clipspace/view_lh_no.h
Normal file
74
include/cglm/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_view_lh_no_h
|
||||||
|
#define cglm_view_lh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "view_lh.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
|
glm_lookat_lh(eye, center, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
|
glm_look_lh(eye, dir, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
|
glm_look_anyup_lh(eye, dir, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_view_lh_no_h*/
|
||||||
74
include/cglm/clipspace/view_lh_zo.h
Normal file
74
include/cglm/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_view_lh_zo_h
|
||||||
|
#define cglm_view_lh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "view_lh.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
|
glm_lookat_lh(eye, center, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
|
glm_look_lh(eye, dir, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with left handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
|
glm_look_anyup_lh(eye, dir, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_view_lh_zo_h*/
|
||||||
99
include/cglm/clipspace/view_rh.h
Normal file
99
include/cglm/clipspace/view_rh.h
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_view_rh_h
|
||||||
|
#define cglm_view_rh_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "../plane.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 f, u, s;
|
||||||
|
|
||||||
|
glm_vec3_sub(center, eye, f);
|
||||||
|
glm_vec3_normalize(f);
|
||||||
|
|
||||||
|
glm_vec3_crossn(f, up, s);
|
||||||
|
glm_vec3_cross(s, f, u);
|
||||||
|
|
||||||
|
dest[0][0] = s[0];
|
||||||
|
dest[0][1] = u[0];
|
||||||
|
dest[0][2] =-f[0];
|
||||||
|
dest[1][0] = s[1];
|
||||||
|
dest[1][1] = u[1];
|
||||||
|
dest[1][2] =-f[1];
|
||||||
|
dest[2][0] = s[2];
|
||||||
|
dest[2][1] = u[2];
|
||||||
|
dest[2][2] =-f[2];
|
||||||
|
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||||
|
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||||
|
dest[3][2] = glm_vec3_dot(f, eye);
|
||||||
|
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||||
|
dest[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 target;
|
||||||
|
glm_vec3_add(eye, dir, target);
|
||||||
|
glm_lookat_rh(eye, target, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 up;
|
||||||
|
glm_vec3_ortho(dir, up);
|
||||||
|
glm_look_rh(eye, dir, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_view_rh_h*/
|
||||||
74
include/cglm/clipspace/view_rh_no.h
Normal file
74
include/cglm/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_view_rh_no_h
|
||||||
|
#define cglm_view_rh_no_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "view_rh.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
|
glm_lookat_rh(eye, center, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
|
glm_look_rh(eye, dir, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
|
glm_look_anyup_rh(eye, dir, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_view_rh_no_h*/
|
||||||
74
include/cglm/clipspace/view_rh_zo.h
Normal file
74
include/cglm/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||||
|
CGLM_INLINE void glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_view_rh_zo_h
|
||||||
|
#define cglm_view_rh_zo_h
|
||||||
|
|
||||||
|
#include "../common.h"
|
||||||
|
#include "view_rh.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||||
|
glm_lookat_rh(eye, center, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||||
|
glm_look_rh(eye, dir, up, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix with right handed coordinate system.
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[out] dest result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||||
|
glm_look_anyup_rh(eye, dir, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*cglm_view_rh_zo_h*/
|
||||||
@@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
#include <stdlib.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
@@ -44,10 +45,71 @@
|
|||||||
|
|
||||||
#ifndef CGLM_USE_DEFAULT_EPSILON
|
#ifndef CGLM_USE_DEFAULT_EPSILON
|
||||||
# ifndef GLM_FLT_EPSILON
|
# ifndef GLM_FLT_EPSILON
|
||||||
# define GLM_FLT_EPSILON 1e-6
|
# define GLM_FLT_EPSILON 1e-5f
|
||||||
# endif
|
# endif
|
||||||
#else
|
#else
|
||||||
# define GLM_FLT_EPSILON FLT_EPSILON
|
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Clip control: define CGLM_FORCE_DEPTH_ZERO_TO_ONE before including
|
||||||
|
* CGLM to use a clip space between 0 to 1.
|
||||||
|
* Coordinate system: define CGLM_FORCE_LEFT_HANDED before including
|
||||||
|
* CGLM to use the left handed coordinate system by default.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define CGLM_CLIP_CONTROL_ZO_BIT (1 << 0) /* ZERO_TO_ONE */
|
||||||
|
#define CGLM_CLIP_CONTROL_NO_BIT (1 << 1) /* NEGATIVE_ONE_TO_ONE */
|
||||||
|
#define CGLM_CLIP_CONTROL_LH_BIT (1 << 2) /* LEFT_HANDED, For DirectX, Metal, Vulkan */
|
||||||
|
#define CGLM_CLIP_CONTROL_RH_BIT (1 << 3) /* RIGHT_HANDED, For OpenGL, default in GLM */
|
||||||
|
|
||||||
|
#define CGLM_CLIP_CONTROL_LH_ZO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||||
|
#define CGLM_CLIP_CONTROL_LH_NO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||||
|
#define CGLM_CLIP_CONTROL_RH_ZO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||||
|
#define CGLM_CLIP_CONTROL_RH_NO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||||
|
|
||||||
|
#ifdef CGLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||||
|
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||||
|
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
# else
|
||||||
|
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||||
|
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
# else
|
||||||
|
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* struct API configurator */
|
||||||
|
/* TODO: move struct/common.h? */
|
||||||
|
/* WARN: dont use concant helpers outside cglm headers, because they may be changed */
|
||||||
|
|
||||||
|
#define CGLM_MACRO_CONCAT_HELPER(A, B, C, D, E, ...) A ## B ## C ## D ## E ## __VA_ARGS__
|
||||||
|
#define CGLM_MACRO_CONCAT(A, B, C, D, E, ...) CGLM_MACRO_CONCAT_HELPER(A, B, C, D, E,__VA_ARGS__)
|
||||||
|
|
||||||
|
#ifndef CGLM_OMIT_NS_FROM_STRUCT_API
|
||||||
|
# ifndef CGLM_STRUCT_API_NS
|
||||||
|
# define CGLM_STRUCT_API_NS glms
|
||||||
|
# endif
|
||||||
|
# ifndef CGLM_STRUCT_API_NS_SEPERATOR
|
||||||
|
# define CGLM_STRUCT_API_NS_SEPERATOR _
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# define CGLM_STRUCT_API_NS
|
||||||
|
# define CGLM_STRUCT_API_NS_SEPERATOR
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef CGLM_STRUCT_API_NAME_SUFFIX
|
||||||
|
# define CGLM_STRUCT_API_NAME_SUFFIX
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define CGLM_STRUCTAPI(A, ...) CGLM_MACRO_CONCAT(CGLM_STRUCT_API_NS, \
|
||||||
|
CGLM_STRUCT_API_NS_SEPERATOR, \
|
||||||
|
A, \
|
||||||
|
CGLM_STRUCT_API_NAME_SUFFIX, \
|
||||||
|
_, \
|
||||||
|
__VA_ARGS__)
|
||||||
|
|
||||||
#endif /* cglm_common_h */
|
#endif /* cglm_common_h */
|
||||||
|
|||||||
@@ -39,6 +39,7 @@
|
|||||||
|| defined(CGLM_NO_PRINTS_NOOP)
|
|| defined(CGLM_NO_PRINTS_NOOP)
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
@@ -48,7 +49,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
||||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5
|
# define CGLM_PRINT_MAX_TO_SHORT 1e5f
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef CGLM_PRINT_COLOR
|
#ifndef CGLM_PRINT_COLOR
|
||||||
@@ -59,6 +60,35 @@
|
|||||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief prints current SIMD path in general
|
||||||
|
*
|
||||||
|
* @param[in] ostream stream to print e.g. stdout, stderr, FILE ...
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_arch_print_name(FILE* __restrict ostream) {
|
||||||
|
#if defined(CGLM_SIMD_WASM)
|
||||||
|
fprintf(ostream, CGLM_PRINT_COLOR "\ncglm arch: wasm SIMD128"
|
||||||
|
"\n\n" CGLM_PRINT_COLOR_RESET);
|
||||||
|
#elif defined(CGLM_SIMD_x86)
|
||||||
|
fprintf(ostream, CGLM_PRINT_COLOR "\ncglm arch: x86 SSE*"
|
||||||
|
#ifdef __AVX__
|
||||||
|
" AVX"
|
||||||
|
#endif
|
||||||
|
"\n\n" CGLM_PRINT_COLOR_RESET);
|
||||||
|
#elif defined(CGLM_SIMD_ARM)
|
||||||
|
fprintf(ostream, CGLM_PRINT_COLOR "\ncglm arch: arm"
|
||||||
|
#ifndef __ARM_NEON_FP
|
||||||
|
" NEON_FP"
|
||||||
|
#endif
|
||||||
|
#ifdef CGLM_ARM64
|
||||||
|
" ARM64"
|
||||||
|
#endif
|
||||||
|
"\n\n" CGLM_PRINT_COLOR_RESET);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_print(mat4 matrix,
|
glm_mat4_print(mat4 matrix,
|
||||||
@@ -76,9 +106,9 @@ glm_mat4_print(mat4 matrix,
|
|||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||||
else
|
else
|
||||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||||
cw[i] = GLM_MAX(cw[i], cwi);
|
cw[i] = GLM_MAX(cw[i], cwi);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -88,9 +118,9 @@ glm_mat4_print(mat4 matrix,
|
|||||||
|
|
||||||
for (j = 0; j < n; j++)
|
for (j = 0; j < n; j++)
|
||||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||||
|
|
||||||
fprintf(ostream, " |\n");
|
fprintf(ostream, " |\n");
|
||||||
}
|
}
|
||||||
@@ -119,9 +149,9 @@ glm_mat3_print(mat3 matrix,
|
|||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||||
else
|
else
|
||||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||||
cw[i] = GLM_MAX(cw[i], cwi);
|
cw[i] = GLM_MAX(cw[i], cwi);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -131,9 +161,9 @@ glm_mat3_print(mat3 matrix,
|
|||||||
|
|
||||||
for (j = 0; j < n; j++)
|
for (j = 0; j < n; j++)
|
||||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||||
|
|
||||||
fprintf(ostream, " |\n");
|
fprintf(ostream, " |\n");
|
||||||
}
|
}
|
||||||
@@ -161,9 +191,9 @@ glm_mat2_print(mat2 matrix,
|
|||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||||
else
|
else
|
||||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||||
cw[i] = GLM_MAX(cw[i], cwi);
|
cw[i] = GLM_MAX(cw[i], cwi);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -173,9 +203,9 @@ glm_mat2_print(mat2 matrix,
|
|||||||
|
|
||||||
for (j = 0; j < n; j++)
|
for (j = 0; j < n; j++)
|
||||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||||
|
|
||||||
fprintf(ostream, " |\n");
|
fprintf(ostream, " |\n");
|
||||||
}
|
}
|
||||||
@@ -198,9 +228,9 @@ glm_vec4_print(vec4 vec,
|
|||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % g", vec[i]);
|
fprintf(ostream, " % g", (double)vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
@@ -220,9 +250,9 @@ glm_vec3_print(vec3 vec,
|
|||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % g", vec[i]);
|
fprintf(ostream, " % g", (double)vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
@@ -260,9 +290,9 @@ glm_vec2_print(vec2 vec,
|
|||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % g", vec[i]);
|
fprintf(ostream, " % g", (double)vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||||
@@ -282,9 +312,9 @@ glm_versor_print(versor vec,
|
|||||||
|
|
||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % g", vec[i]);
|
fprintf(ostream, " % g", (double)vec[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -309,9 +339,9 @@ glm_aabb_print(vec3 bbox[2],
|
|||||||
|
|
||||||
for (j = 0; j < m; j++) {
|
for (j = 0; j < m; j++) {
|
||||||
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, bbox[i][j]);
|
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)bbox[i][j]);
|
||||||
else
|
else
|
||||||
fprintf(ostream, " % g", bbox[i][j]);
|
fprintf(ostream, " % g", (double)bbox[i][j]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(ostream, " )\n");
|
fprintf(ostream, " )\n");
|
||||||
|
|||||||
268
include/cglm/ivec2.h
Normal file
268
include/cglm/ivec2.h
Normal file
@@ -0,0 +1,268 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLM_IVEC2_ONE_INIT
|
||||||
|
GLM_IVEC2_ZERO_INIT
|
||||||
|
GLM_IVEC2_ONE
|
||||||
|
GLM_IVEC2_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ivec2(int * __restrict v, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_zero(ivec2 v)
|
||||||
|
CGLM_INLINE void glm_ivec2_one(ivec2 v)
|
||||||
|
CGLM_INLINE void glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_adds(ivec2 v, int s, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||||
|
CGLM_INLINE int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||||
|
CGLM_INLINE float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||||
|
CGLM_INLINE void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||||
|
CGLM_INLINE void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||||
|
CGLM_INLINE void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ivec2_h
|
||||||
|
#define cglm_ivec2_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
#define GLM_IVEC2_ONE_INIT {1, 1}
|
||||||
|
#define GLM_IVEC2_ZERO_INIT {0, 0}
|
||||||
|
|
||||||
|
#define GLM_IVEC2_ONE ((ivec2)GLM_IVEC2_ONE_INIT)
|
||||||
|
#define GLM_IVEC2_ZERO ((ivec2)GLM_IVEC2_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief init ivec2 using vec3 or vec4
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2(int * __restrict v, ivec2 dest) {
|
||||||
|
dest[0] = v[0];
|
||||||
|
dest[1] = v[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief copy all members of [a] to [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a source vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_copy(ivec2 a, ivec2 dest) {
|
||||||
|
dest[0] = a[0];
|
||||||
|
dest[1] = a[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set all members of [v] to zero
|
||||||
|
*
|
||||||
|
* @param[out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_zero(ivec2 v) {
|
||||||
|
v[0] = v[1] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set all members of [v] to one
|
||||||
|
*
|
||||||
|
* @param[out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_one(ivec2 v) {
|
||||||
|
v[0] = v[1] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest) {
|
||||||
|
dest[0] = a[0] + b[0];
|
||||||
|
dest[1] = a[1] + b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add scalar s to vector [v] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_adds(ivec2 v, int s, ivec2 dest) {
|
||||||
|
dest[0] = v[0] + s;
|
||||||
|
dest[1] = v[1] + s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||||
|
dest[0] = a[0] - b[0];
|
||||||
|
dest[1] = a[1] - b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_subs(ivec2 v, int s, ivec2 dest) {
|
||||||
|
dest[0] = v[0] - s;
|
||||||
|
dest[1] = v[1] - s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a frist vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest) {
|
||||||
|
dest[0] = a[0] * b[0];
|
||||||
|
dest[1] = a[1] * b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_scale(ivec2 v, int s, ivec2 dest) {
|
||||||
|
dest[0] = v[0] * s;
|
||||||
|
dest[1] = v[1] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief squared distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @return returns squared distance (distance * distance)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
int
|
||||||
|
glm_ivec2_distance2(ivec2 a, ivec2 b) {
|
||||||
|
int xd, yd;
|
||||||
|
xd = a[0] - b[0];
|
||||||
|
yd = a[1] - b[1];
|
||||||
|
return xd * xd + yd * yd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @return returns distance
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_ivec2_distance(ivec2 a, ivec2 b) {
|
||||||
|
return sqrtf((float)glm_ivec2_distance2(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set each member of dest to greater of vector a and b
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest) {
|
||||||
|
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||||
|
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set each member of dest to lesser of vector a and b
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest) {
|
||||||
|
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||||
|
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
* @param[in] minVal minimum value
|
||||||
|
* @param[in] maxVal maximum value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_clamp(ivec2 v, int minVal, int maxVal) {
|
||||||
|
if (v[0] < minVal)
|
||||||
|
v[0] = minVal;
|
||||||
|
else if(v[0] > maxVal)
|
||||||
|
v[0] = maxVal;
|
||||||
|
|
||||||
|
if (v[1] < minVal)
|
||||||
|
v[1] = minVal;
|
||||||
|
else if(v[1] > maxVal)
|
||||||
|
v[1] = maxVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief absolute value of v
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec2_abs(ivec2 v, ivec2 dest) {
|
||||||
|
dest[0] = abs(v[0]);
|
||||||
|
dest[1] = abs(v[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_ivec2_h */
|
||||||
285
include/cglm/ivec3.h
Normal file
285
include/cglm/ivec3.h
Normal file
@@ -0,0 +1,285 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLM_IVEC3_ONE_INIT
|
||||||
|
GLM_IVEC3_ZERO_INIT
|
||||||
|
GLM_IVEC3_ONE
|
||||||
|
GLM_IVEC3_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_zero(ivec3 v)
|
||||||
|
CGLM_INLINE void glm_ivec3_one(ivec3 v)
|
||||||
|
CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||||
|
CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||||
|
CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||||
|
CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||||
|
CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||||
|
CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ivec3_h
|
||||||
|
#define cglm_ivec3_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
#define GLM_IVEC3_ONE_INIT {1, 1, 1}
|
||||||
|
#define GLM_IVEC3_ZERO_INIT {0, 0, 0}
|
||||||
|
|
||||||
|
#define GLM_IVEC3_ONE ((ivec3)GLM_IVEC3_ONE_INIT)
|
||||||
|
#define GLM_IVEC3_ZERO ((ivec3)GLM_IVEC3_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief init ivec3 using ivec4
|
||||||
|
*
|
||||||
|
* @param[in] v4 vector4
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3(ivec4 v4, ivec3 dest) {
|
||||||
|
dest[0] = v4[0];
|
||||||
|
dest[1] = v4[1];
|
||||||
|
dest[2] = v4[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief copy all members of [a] to [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a source vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_copy(ivec3 a, ivec3 dest) {
|
||||||
|
dest[0] = a[0];
|
||||||
|
dest[1] = a[1];
|
||||||
|
dest[2] = a[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set all members of [v] to zero
|
||||||
|
*
|
||||||
|
* @param[out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_zero(ivec3 v) {
|
||||||
|
v[0] = v[1] = v[2] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set all members of [v] to one
|
||||||
|
*
|
||||||
|
* @param[out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_one(ivec3 v) {
|
||||||
|
v[0] = v[1] = v[2] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) {
|
||||||
|
dest[0] = a[0] + b[0];
|
||||||
|
dest[1] = a[1] + b[1];
|
||||||
|
dest[2] = a[2] + b[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add scalar s to vector [v] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_adds(ivec3 v, int s, ivec3 dest) {
|
||||||
|
dest[0] = v[0] + s;
|
||||||
|
dest[1] = v[1] + s;
|
||||||
|
dest[2] = v[2] + s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||||
|
dest[0] = a[0] - b[0];
|
||||||
|
dest[1] = a[1] - b[1];
|
||||||
|
dest[2] = a[2] - b[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_subs(ivec3 v, int s, ivec3 dest) {
|
||||||
|
dest[0] = v[0] - s;
|
||||||
|
dest[1] = v[1] - s;
|
||||||
|
dest[2] = v[2] - s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a frist vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) {
|
||||||
|
dest[0] = a[0] * b[0];
|
||||||
|
dest[1] = a[1] * b[1];
|
||||||
|
dest[2] = a[2] * b[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
|
||||||
|
dest[0] = v[0] * s;
|
||||||
|
dest[1] = v[1] * s;
|
||||||
|
dest[2] = v[2] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief squared distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @return returns squared distance (distance * distance)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
int
|
||||||
|
glm_ivec3_distance2(ivec3 a, ivec3 b) {
|
||||||
|
int xd, yd, zd;
|
||||||
|
xd = a[0] - b[0];
|
||||||
|
yd = a[1] - b[1];
|
||||||
|
zd = a[2] - b[2];
|
||||||
|
return xd * xd + yd * yd + zd * zd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @return returns distance
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_ivec3_distance(ivec3 a, ivec3 b) {
|
||||||
|
return sqrtf((float)glm_ivec3_distance2(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set each member of dest to greater of vector a and b
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) {
|
||||||
|
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||||
|
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||||
|
dest[2] = a[2] > b[2] ? a[2] : b[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set each member of dest to lesser of vector a and b
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) {
|
||||||
|
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||||
|
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||||
|
dest[2] = a[2] < b[2] ? a[2] : b[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
* @param[in] minVal minimum value
|
||||||
|
* @param[in] maxVal maximum value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
|
||||||
|
if (v[0] < minVal)
|
||||||
|
v[0] = minVal;
|
||||||
|
else if(v[0] > maxVal)
|
||||||
|
v[0] = maxVal;
|
||||||
|
|
||||||
|
if (v[1] < minVal)
|
||||||
|
v[1] = minVal;
|
||||||
|
else if(v[1] > maxVal)
|
||||||
|
v[1] = maxVal;
|
||||||
|
|
||||||
|
if (v[2] < minVal)
|
||||||
|
v[2] = minVal;
|
||||||
|
else if(v[2] > maxVal)
|
||||||
|
v[2] = maxVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief absolute value of v
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec3_abs(ivec3 v, ivec3 dest) {
|
||||||
|
dest[0] = abs(v[0]);
|
||||||
|
dest[1] = abs(v[1]);
|
||||||
|
dest[2] = abs(v[2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_ivec3_h */
|
||||||
303
include/cglm/ivec4.h
Normal file
303
include/cglm/ivec4.h
Normal file
@@ -0,0 +1,303 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Macros:
|
||||||
|
GLM_IVEC4_ONE_INIT
|
||||||
|
GLM_IVEC4_ZERO_INIT
|
||||||
|
GLM_IVEC4_ONE
|
||||||
|
GLM_IVEC4_ZERO
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_zero(ivec4 v)
|
||||||
|
CGLM_INLINE void glm_ivec4_one(ivec4 v)
|
||||||
|
CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||||
|
CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||||
|
CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||||
|
CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||||
|
CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||||
|
CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_ivec4_h
|
||||||
|
#define cglm_ivec4_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
#define GLM_IVEC4_ONE_INIT {1, 1, 1, 1}
|
||||||
|
#define GLM_IVEC4_ZERO_INIT {0, 0, 0, 0}
|
||||||
|
|
||||||
|
#define GLM_IVEC4_ONE ((ivec4)GLM_IVEC4_ONE_INIT)
|
||||||
|
#define GLM_IVEC4_ZERO ((ivec4)GLM_IVEC4_ZERO_INIT)
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief init ivec4 using ivec3
|
||||||
|
*
|
||||||
|
* @param[in] v3 vector3
|
||||||
|
* @param[in] last last item
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4(ivec3 v3, int last, ivec4 dest) {
|
||||||
|
dest[0] = v3[0];
|
||||||
|
dest[1] = v3[1];
|
||||||
|
dest[2] = v3[2];
|
||||||
|
dest[3] = last;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief copy all members of [a] to [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a source vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_copy(ivec4 a, ivec4 dest) {
|
||||||
|
dest[0] = a[0];
|
||||||
|
dest[1] = a[1];
|
||||||
|
dest[2] = a[2];
|
||||||
|
dest[3] = a[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set all members of [v] to zero
|
||||||
|
*
|
||||||
|
* @param[out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_zero(ivec4 v) {
|
||||||
|
v[0] = v[1] = v[2] = v[3] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set all members of [v] to one
|
||||||
|
*
|
||||||
|
* @param[out] v vector
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_one(ivec4 v) {
|
||||||
|
v[0] = v[1] = v[2] = v[3] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) {
|
||||||
|
dest[0] = a[0] + b[0];
|
||||||
|
dest[1] = a[1] + b[1];
|
||||||
|
dest[2] = a[2] + b[2];
|
||||||
|
dest[3] = a[3] + b[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief add scalar s to vector [v] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_adds(ivec4 v, int s, ivec4 dest) {
|
||||||
|
dest[0] = v[0] + s;
|
||||||
|
dest[1] = v[1] + s;
|
||||||
|
dest[2] = v[2] + s;
|
||||||
|
dest[3] = v[3] + s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||||
|
dest[0] = a[0] - b[0];
|
||||||
|
dest[1] = a[1] - b[1];
|
||||||
|
dest[2] = a[2] - b[2];
|
||||||
|
dest[3] = a[3] - b[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_subs(ivec4 v, int s, ivec4 dest) {
|
||||||
|
dest[0] = v[0] - s;
|
||||||
|
dest[1] = v[1] - s;
|
||||||
|
dest[2] = v[2] - s;
|
||||||
|
dest[3] = v[3] - s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] a frist vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) {
|
||||||
|
dest[0] = a[0] * b[0];
|
||||||
|
dest[1] = a[1] * b[1];
|
||||||
|
dest[2] = a[2] * b[2];
|
||||||
|
dest[3] = a[3] * b[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[in] s scalar
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_scale(ivec4 v, int s, ivec4 dest) {
|
||||||
|
dest[0] = v[0] * s;
|
||||||
|
dest[1] = v[1] * s;
|
||||||
|
dest[2] = v[2] * s;
|
||||||
|
dest[3] = v[3] * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief squared distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @return returns squared distance (distance * distance)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
int
|
||||||
|
glm_ivec4_distance2(ivec4 a, ivec4 b) {
|
||||||
|
int xd, yd, zd, wd;
|
||||||
|
xd = a[0] - b[0];
|
||||||
|
yd = a[1] - b[1];
|
||||||
|
zd = a[2] - b[2];
|
||||||
|
wd = a[3] - b[3];
|
||||||
|
return xd * xd + yd * yd + zd * zd + wd * wd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief distance between two vectors
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @return returns distance
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_ivec4_distance(ivec4 a, ivec4 b) {
|
||||||
|
return sqrtf((float)glm_ivec4_distance2(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set each member of dest to greater of vector a and b
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) {
|
||||||
|
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||||
|
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||||
|
dest[2] = a[2] > b[2] ? a[2] : b[2];
|
||||||
|
dest[3] = a[3] > b[3] ? a[3] : b[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set each member of dest to lesser of vector a and b
|
||||||
|
*
|
||||||
|
* @param[in] a first vector
|
||||||
|
* @param[in] b second vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) {
|
||||||
|
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||||
|
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||||
|
dest[2] = a[2] < b[2] ? a[2] : b[2];
|
||||||
|
dest[3] = a[3] < b[3] ? a[3] : b[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||||
|
*
|
||||||
|
* @param[in, out] v vector
|
||||||
|
* @param[in] minVal minimum value
|
||||||
|
* @param[in] maxVal maximum value
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) {
|
||||||
|
if (v[0] < minVal)
|
||||||
|
v[0] = minVal;
|
||||||
|
else if(v[0] > maxVal)
|
||||||
|
v[0] = maxVal;
|
||||||
|
|
||||||
|
if (v[1] < minVal)
|
||||||
|
v[1] = minVal;
|
||||||
|
else if(v[1] > maxVal)
|
||||||
|
v[1] = maxVal;
|
||||||
|
|
||||||
|
if (v[2] < minVal)
|
||||||
|
v[2] = minVal;
|
||||||
|
else if(v[2] > maxVal)
|
||||||
|
v[2] = maxVal;
|
||||||
|
|
||||||
|
if (v[3] < minVal)
|
||||||
|
v[3] = minVal;
|
||||||
|
else if(v[3] > maxVal)
|
||||||
|
v[3] = maxVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief absolute value of v
|
||||||
|
*
|
||||||
|
* @param[in] v vector
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_ivec4_abs(ivec4 v, ivec4 dest) {
|
||||||
|
dest[0] = abs(v[0]);
|
||||||
|
dest[1] = abs(v[1]);
|
||||||
|
dest[2] = abs(v[2]);
|
||||||
|
dest[3] = abs(v[3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_ivec4_h */
|
||||||
@@ -40,6 +40,14 @@
|
|||||||
# include "simd/sse2/mat2.h"
|
# include "simd/sse2/mat2.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_NEON_FP
|
||||||
|
# include "simd/neon/mat2.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_SIMD_WASM
|
||||||
|
# include "simd/wasm/mat2.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||||
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||||
|
|
||||||
@@ -128,8 +136,12 @@ glm_mat2_zero(mat2 mat) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat2_mul_wasm(m1, m2, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat2_mul_sse2(m1, m2, dest);
|
glm_mat2_mul_sse2(m1, m2, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mat2_mul_neon(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1],
|
float a00 = m1[0][0], a01 = m1[0][1],
|
||||||
a10 = m1[1][0], a11 = m1[1][1],
|
a10 = m1[1][0], a11 = m1[1][1],
|
||||||
@@ -154,7 +166,9 @@ glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat2_transp_wasm(m, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat2_transp_sse2(m, dest);
|
glm_mat2_transp_sse2(m, dest);
|
||||||
#else
|
#else
|
||||||
dest[0][0] = m[0][0];
|
dest[0][0] = m[0][0];
|
||||||
@@ -216,7 +230,10 @@ glm_mat2_trace(mat2 m) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat2_scale(mat2 m, float s) {
|
glm_mat2_scale(mat2 m, float s) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glmm_store(m[0], wasm_f32x4_mul(wasm_v128_load(m[0]),
|
||||||
|
wasm_f32x4_splat(s)));
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
||||||
|
|||||||
@@ -42,6 +42,10 @@
|
|||||||
# include "simd/sse2/mat3.h"
|
# include "simd/sse2/mat3.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_SIMD_WASM
|
||||||
|
# include "simd/wasm/mat3.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \
|
#define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \
|
||||||
{0.0f, 1.0f, 0.0f}, \
|
{0.0f, 1.0f, 0.0f}, \
|
||||||
{0.0f, 0.0f, 1.0f}}
|
{0.0f, 0.0f, 1.0f}}
|
||||||
@@ -148,7 +152,9 @@ glm_mat3_zero(mat3 mat) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat3_mul_wasm(m1, m2, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat3_mul_sse2(m1, m2, dest);
|
glm_mat3_mul_sse2(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||||
|
|||||||
@@ -29,7 +29,7 @@
|
|||||||
CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||||
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||||
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||||
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||||
@@ -64,6 +64,10 @@
|
|||||||
# include "simd/neon/mat4.h"
|
# include "simd/neon/mat4.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_SIMD_WASM
|
||||||
|
# include "simd/wasm/mat4.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
# include <assert.h>
|
# include <assert.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -121,7 +125,12 @@ glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_copy(mat4 mat, mat4 dest) {
|
glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||||
#ifdef __AVX__
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glmm_store(dest[0], glmm_load(mat[0]));
|
||||||
|
glmm_store(dest[1], glmm_load(mat[1]));
|
||||||
|
glmm_store(dest[2], glmm_load(mat[2]));
|
||||||
|
glmm_store(dest[3], glmm_load(mat[3]));
|
||||||
|
#elif defined(__AVX__)
|
||||||
glmm_store256(dest[0], glmm_load256(mat[0]));
|
glmm_store256(dest[0], glmm_load256(mat[0]));
|
||||||
glmm_store256(dest[2], glmm_load256(mat[2]));
|
glmm_store256(dest[2], glmm_load256(mat[2]));
|
||||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
@@ -187,8 +196,36 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_zero(mat4 mat) {
|
glm_mat4_zero(mat4 mat) {
|
||||||
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glmm_128 x0;
|
||||||
|
x0 = wasm_f32x4_const_splat(0.f);
|
||||||
|
glmm_store(mat[0], x0);
|
||||||
|
glmm_store(mat[1], x0);
|
||||||
|
glmm_store(mat[2], x0);
|
||||||
|
glmm_store(mat[3], x0);
|
||||||
|
#elif defined(__AVX__)
|
||||||
|
__m256 y0;
|
||||||
|
y0 = _mm256_setzero_ps();
|
||||||
|
glmm_store256(mat[0], y0);
|
||||||
|
glmm_store256(mat[2], y0);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
|
glmm_128 x0;
|
||||||
|
x0 = _mm_setzero_ps();
|
||||||
|
glmm_store(mat[0], x0);
|
||||||
|
glmm_store(mat[1], x0);
|
||||||
|
glmm_store(mat[2], x0);
|
||||||
|
glmm_store(mat[3], x0);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glmm_128 x0;
|
||||||
|
x0 = vdupq_n_f32(0.0f);
|
||||||
|
vst1q_f32(mat[0], x0);
|
||||||
|
vst1q_f32(mat[1], x0);
|
||||||
|
vst1q_f32(mat[2], x0);
|
||||||
|
vst1q_f32(mat[3], x0);
|
||||||
|
#else
|
||||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
||||||
glm_mat4_copy(t, mat);
|
glm_mat4_copy(t, mat);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -276,7 +313,9 @@ glm_mat4_ins3(mat3 mat, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
#ifdef __AVX__
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat4_mul_wasm(m1, m2, dest);
|
||||||
|
#elif defined(__AVX__)
|
||||||
glm_mat4_mul_avx(m1, m2, dest);
|
glm_mat4_mul_avx(m1, m2, dest);
|
||||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_mul_sse2(m1, m2, dest);
|
glm_mat4_mul_sse2(m1, m2, dest);
|
||||||
@@ -356,7 +395,9 @@ glm_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat4_mulv_wasm(m, v, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_mulv_sse2(m, v, dest);
|
glm_mat4_mulv_sse2(m, v, dest);
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
glm_mat4_mulv_neon(m, v, dest);
|
glm_mat4_mulv_neon(m, v, dest);
|
||||||
@@ -476,7 +517,9 @@ glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat4_transp_wasm(m, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_transp_sse2(m, dest);
|
glm_mat4_transp_sse2(m, dest);
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
glm_mat4_transp_neon(m, dest);
|
glm_mat4_transp_neon(m, dest);
|
||||||
@@ -500,7 +543,9 @@ glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_transpose(mat4 m) {
|
glm_mat4_transpose(mat4 m) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat4_transp_wasm(m, m);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_transp_sse2(m, m);
|
glm_mat4_transp_sse2(m, m);
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
glm_mat4_transp_neon(m, m);
|
glm_mat4_transp_neon(m, m);
|
||||||
@@ -539,7 +584,11 @@ glm_mat4_scale_p(mat4 m, float s) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_scale(mat4 m, float s) {
|
glm_mat4_scale(mat4 m, float s) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat4_scale_wasm(m, s);
|
||||||
|
#elif defined(__AVX__)
|
||||||
|
glm_mat4_scale_avx(m, s);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_scale_sse2(m, s);
|
glm_mat4_scale_sse2(m, s);
|
||||||
#elif defined(CGLM_NEON_FP)
|
#elif defined(CGLM_NEON_FP)
|
||||||
glm_mat4_scale_neon(m, s);
|
glm_mat4_scale_neon(m, s);
|
||||||
@@ -558,8 +607,12 @@ glm_mat4_scale(mat4 m, float s) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_mat4_det(mat4 mat) {
|
glm_mat4_det(mat4 mat) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
return glm_mat4_det_wasm(mat);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
return glm_mat4_det_sse2(mat);
|
return glm_mat4_det_sse2(mat);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
return glm_mat4_det_neon(mat);
|
||||||
#else
|
#else
|
||||||
/* [square] det(A) = det(At) */
|
/* [square] det(A) = det(At) */
|
||||||
float t[6];
|
float t[6];
|
||||||
@@ -593,6 +646,8 @@ void
|
|||||||
glm_mat4_inv(mat4 mat, mat4 dest) {
|
glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_inv_sse2(mat, dest);
|
glm_mat4_inv_sse2(mat, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_mat4_inv_neon(mat, dest);
|
||||||
#else
|
#else
|
||||||
float t[6];
|
float t[6];
|
||||||
float det;
|
float det;
|
||||||
@@ -652,7 +707,9 @@ glm_mat4_inv(mat4 mat, mat4 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_inv_fast(mat4 mat, mat4 dest) {
|
glm_mat4_inv_fast(mat4 mat, mat4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_mat4_inv_fast_wasm(mat, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_inv_fast_sse2(mat, dest);
|
glm_mat4_inv_fast_sse2(mat, dest);
|
||||||
#else
|
#else
|
||||||
glm_mat4_inv(mat, dest);
|
glm_mat4_inv(mat, dest);
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#define cglm_plane_h
|
#define cglm_plane_h
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "vec3.h"
|
||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -13,6 +13,17 @@
|
|||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
|
|
||||||
|
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||||
|
# if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||||
|
# include "clipspace/project_zo.h"
|
||||||
|
# elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||||
|
# include "clipspace/project_no.h"
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# include "clipspace/project_zo.h"
|
||||||
|
# include "clipspace/project_no.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief maps the specified viewport coordinates into specified space [1]
|
* @brief maps the specified viewport coordinates into specified space [1]
|
||||||
* the matrix should contain projection matrix.
|
* the matrix should contain projection matrix.
|
||||||
@@ -42,16 +53,11 @@
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||||
vec4 v;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||||
|
glm_unprojecti_zo(pos, invMat, vp, dest);
|
||||||
v[0] = 2.0f * (pos[0] - vp[0]) / vp[2] - 1.0f;
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||||
v[1] = 2.0f * (pos[1] - vp[1]) / vp[3] - 1.0f;
|
glm_unprojecti_no(pos, invMat, vp, dest);
|
||||||
v[2] = 2.0f * pos[2] - 1.0f;
|
#endif
|
||||||
v[3] = 1.0f;
|
|
||||||
|
|
||||||
glm_mat4_mulv(invMat, v, v);
|
|
||||||
glm_vec4_scale(v, 1.0f / v[3], v);
|
|
||||||
glm_vec3(v, dest);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -101,18 +107,66 @@ glm_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||||
CGLM_ALIGN(16) vec4 pos4, vone = GLM_VEC4_ONE_INIT;
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||||
|
glm_project_zo(pos, m, vp, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||||
|
glm_project_no(pos, m, vp, dest);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
glm_vec4(pos, 1.0f, pos4);
|
/*!
|
||||||
|
* @brief map object's z coordinate to window coordinates
|
||||||
|
*
|
||||||
|
* Computing MVP:
|
||||||
|
* glm_mat4_mul(proj, view, viewProj);
|
||||||
|
* glm_mat4_mul(viewProj, model, MVP);
|
||||||
|
*
|
||||||
|
* @param[in] v object coordinates
|
||||||
|
* @param[in] m MVP matrix
|
||||||
|
*
|
||||||
|
* @returns projected z coordinate
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_project_z(vec3 v, mat4 m) {
|
||||||
|
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||||
|
return glm_project_z_zo(v, m);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||||
|
return glm_project_z_no(v, m);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
glm_mat4_mulv(m, pos4, pos4);
|
/*!
|
||||||
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
|
* @brief define a picking region
|
||||||
glm_vec4_add(pos4, vone, pos4);
|
*
|
||||||
glm_vec4_scale(pos4, 0.5f, pos4);
|
* @param[in] center center [x, y] of a picking region in window coordinates
|
||||||
|
* @param[in] size size [width, height] of the picking region in window coordinates
|
||||||
|
* @param[in] vp viewport as [x, y, width, height]
|
||||||
|
* @param[out] dest projected coordinates
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest) {
|
||||||
|
mat4 res;
|
||||||
|
vec3 v;
|
||||||
|
|
||||||
dest[0] = pos4[0] * vp[2] + vp[0];
|
if (size[0] <= 0.0f || size[1] <= 0.0f)
|
||||||
dest[1] = pos4[1] * vp[3] + vp[1];
|
return;
|
||||||
dest[2] = pos4[2];
|
|
||||||
|
/* Translate and scale the picked region to the entire window */
|
||||||
|
v[0] = (vp[2] - 2.0f * (center[0] - vp[0])) / size[0];
|
||||||
|
v[1] = (vp[3] - 2.0f * (center[1] - vp[1])) / size[1];
|
||||||
|
v[2] = 0.0f;
|
||||||
|
|
||||||
|
glm_translate_make(res, v);
|
||||||
|
|
||||||
|
v[0] = vp[2] / size[0];
|
||||||
|
v[1] = vp[3] / size[1];
|
||||||
|
v[2] = 1.0f;
|
||||||
|
|
||||||
|
glm_scale(res, v);
|
||||||
|
|
||||||
|
glm_mat4_copy(res, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglm_project_h */
|
#endif /* cglm_project_h */
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
CGLM_INLINE void glm_quat(versor q, float angle, float x, float y, float z);
|
CGLM_INLINE void glm_quat(versor q, float angle, float x, float y, float z);
|
||||||
CGLM_INLINE void glm_quatv(versor q, float angle, vec3 axis);
|
CGLM_INLINE void glm_quatv(versor q, float angle, vec3 axis);
|
||||||
CGLM_INLINE void glm_quat_copy(versor q, versor dest);
|
CGLM_INLINE void glm_quat_copy(versor q, versor dest);
|
||||||
|
CGLM_INLINE void glm_quat_from_vecs(vec3 a, vec3 b, versor dest);
|
||||||
CGLM_INLINE float glm_quat_norm(versor q);
|
CGLM_INLINE float glm_quat_norm(versor q);
|
||||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||||
CGLM_INLINE void glm_quat_normalize_to(versor q, versor dest);
|
CGLM_INLINE void glm_quat_normalize_to(versor q, versor dest);
|
||||||
@@ -38,6 +39,7 @@
|
|||||||
CGLM_INLINE void glm_quat_lerp(versor from, versor to, float t, versor dest);
|
CGLM_INLINE void glm_quat_lerp(versor from, versor to, float t, versor dest);
|
||||||
CGLM_INLINE void glm_quat_lerpc(versor from, versor to, float t, versor dest);
|
CGLM_INLINE void glm_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||||
CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
|
CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
|
||||||
|
CGLM_INLINE void glm_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||||
CGLM_INLINE void glm_quat_look(vec3 eye, versor ori, mat4 dest);
|
CGLM_INLINE void glm_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||||
CGLM_INLINE void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
CGLM_INLINE void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
||||||
CGLM_INLINE void glm_quat_forp(vec3 from,
|
CGLM_INLINE void glm_quat_forp(vec3 from,
|
||||||
@@ -58,22 +60,21 @@
|
|||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
#include "mat3.h"
|
#include "mat3.h"
|
||||||
#include "affine-mat.h"
|
#include "affine-mat.h"
|
||||||
|
#include "affine.h"
|
||||||
|
|
||||||
#ifdef CGLM_SSE_FP
|
#ifdef CGLM_SSE_FP
|
||||||
# include "simd/sse2/quat.h"
|
# include "simd/sse2/quat.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
CGLM_INLINE
|
#ifdef CGLM_NEON_FP
|
||||||
void
|
# include "simd/neon/quat.h"
|
||||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
#endif
|
||||||
|
|
||||||
CGLM_INLINE
|
#ifdef CGLM_SIMD_WASM
|
||||||
void
|
# include "simd/wasm/quat.h"
|
||||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
#endif
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||||
void
|
|
||||||
glm_translate(mat4 m, vec3 v);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* IMPORTANT:
|
* IMPORTANT:
|
||||||
@@ -190,10 +191,41 @@ glm_quat_copy(versor q, versor dest) {
|
|||||||
glm_vec4_copy(q, dest);
|
glm_vec4_copy(q, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief compute quaternion rotating vector A to vector B
|
||||||
|
*
|
||||||
|
* @param[in] a vec3 (must have unit length)
|
||||||
|
* @param[in] b vec3 (must have unit length)
|
||||||
|
* @param[out] dest quaternion (of unit length)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_quat_from_vecs(vec3 a, vec3 b, versor dest) {
|
||||||
|
CGLM_ALIGN(8) vec3 axis;
|
||||||
|
float cos_theta;
|
||||||
|
float cos_half_theta;
|
||||||
|
|
||||||
|
cos_theta = glm_vec3_dot(a, b);
|
||||||
|
if (cos_theta >= 1.f - GLM_FLT_EPSILON) { /* a ∥ b */
|
||||||
|
glm_quat_identity(dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (cos_theta < -1.f + GLM_FLT_EPSILON) { /* angle(a, b) = π */
|
||||||
|
glm_vec3_ortho(a, axis);
|
||||||
|
cos_half_theta = 0.f; /* cos π/2 */
|
||||||
|
} else {
|
||||||
|
glm_vec3_cross(a, b, axis);
|
||||||
|
cos_half_theta = 1.0f + cos_theta; /* cos 0 + cos θ */
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_quat_init(dest, axis[0], axis[1], axis[2], cos_half_theta);
|
||||||
|
glm_quat_normalize(dest);
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief returns norm (magnitude) of quaternion
|
* @brief returns norm (magnitude) of quaternion
|
||||||
*
|
*
|
||||||
* @param[out] q quaternion
|
* @param[in] q quaternion
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
@@ -210,7 +242,22 @@ glm_quat_norm(versor q) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_quat_normalize_to(versor q, versor dest) {
|
glm_quat_normalize_to(versor q, versor dest) {
|
||||||
#if defined( __SSE2__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glmm_128 xdot, x0;
|
||||||
|
float dot;
|
||||||
|
|
||||||
|
x0 = glmm_load(q);
|
||||||
|
xdot = glmm_vdot(x0, x0);
|
||||||
|
/* dot = _mm_cvtss_f32(xdot); */
|
||||||
|
dot = wasm_f32x4_extract_lane(xdot, 0);
|
||||||
|
|
||||||
|
if (dot <= 0.0f) {
|
||||||
|
glm_quat_identity(dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glmm_store(dest, wasm_f32x4_div(x0, wasm_f32x4_sqrt(xdot)));
|
||||||
|
#elif defined( __SSE2__ ) || defined( __SSE2__ )
|
||||||
__m128 xdot, x0;
|
__m128 xdot, x0;
|
||||||
float dot;
|
float dot;
|
||||||
|
|
||||||
@@ -410,8 +457,12 @@ glm_quat_mul(versor p, versor q, versor dest) {
|
|||||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||||
*/
|
*/
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
glm_quat_mul_wasm(p, q, dest);
|
||||||
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_quat_mul_sse2(p, q, dest);
|
glm_quat_mul_sse2(p, q, dest);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
glm_quat_mul_neon(p, q, dest);
|
||||||
#else
|
#else
|
||||||
dest[0] = p[3] * q[0] + p[0] * q[3] + p[1] * q[2] - p[2] * q[1];
|
dest[0] = p[3] * q[0] + p[0] * q[3] + p[1] * q[2] - p[2] * q[1];
|
||||||
dest[1] = p[3] * q[1] - p[0] * q[2] + p[1] * q[3] + p[2] * q[0];
|
dest[1] = p[3] * q[1] - p[0] * q[2] + p[1] * q[3] + p[2] * q[0];
|
||||||
@@ -622,6 +673,29 @@ glm_quat_lerpc(versor from, versor to, float t, versor dest) {
|
|||||||
glm_vec4_lerpc(from, to, t, dest);
|
glm_vec4_lerpc(from, to, t, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief interpolates between two quaternions
|
||||||
|
* taking the shortest rotation path using
|
||||||
|
* normalized linear interpolation (NLERP)
|
||||||
|
*
|
||||||
|
* @param[in] from from
|
||||||
|
* @param[in] to to
|
||||||
|
* @param[in] t interpolant (amount)
|
||||||
|
* @param[out] dest result quaternion
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_quat_nlerp(versor from, versor to, float t, versor dest) {
|
||||||
|
versor target;
|
||||||
|
float dot;
|
||||||
|
|
||||||
|
dot = glm_vec4_dot(from, to);
|
||||||
|
|
||||||
|
glm_vec4_scale(to, (dot >= 0) ? 1.0f : -1.0f, target);
|
||||||
|
glm_quat_lerp(from, target, t, dest);
|
||||||
|
glm_quat_normalize(dest);
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief interpolates between two quaternions
|
* @brief interpolates between two quaternions
|
||||||
* using spherical linear interpolation (SLERP)
|
* using spherical linear interpolation (SLERP)
|
||||||
|
|||||||
@@ -10,19 +10,74 @@
|
|||||||
#include "intrin.h"
|
#include "intrin.h"
|
||||||
#ifdef CGLM_SIMD_ARM
|
#ifdef CGLM_SIMD_ARM
|
||||||
|
|
||||||
|
#if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || defined(__aarch64__)
|
||||||
|
# define CGLM_ARM64 1
|
||||||
|
#else
|
||||||
|
# define CGLM_ARM64 0
|
||||||
|
#endif
|
||||||
|
|
||||||
#define glmm_load(p) vld1q_f32(p)
|
#define glmm_load(p) vld1q_f32(p)
|
||||||
#define glmm_store(p, a) vst1q_f32(p, a)
|
#define glmm_store(p, a) vst1q_f32(p, a)
|
||||||
|
|
||||||
|
#define glmm_set1(x) vdupq_n_f32(x)
|
||||||
|
#define glmm_128 float32x4_t
|
||||||
|
|
||||||
|
#define glmm_splat_x(x) vdupq_lane_f32(vget_low_f32(x), 0)
|
||||||
|
#define glmm_splat_y(x) vdupq_lane_f32(vget_low_f32(x), 1)
|
||||||
|
#define glmm_splat_z(x) vdupq_lane_f32(vget_high_f32(x), 0)
|
||||||
|
#define glmm_splat_w(x) vdupq_lane_f32(vget_high_f32(x), 1)
|
||||||
|
|
||||||
|
#define glmm_xor(a, b) \
|
||||||
|
vreinterpretq_f32_s32(veorq_s32(vreinterpretq_s32_f32(a), \
|
||||||
|
vreinterpretq_s32_f32(b)))
|
||||||
|
|
||||||
|
#define glmm_swplane(v) vextq_f32(v, v, 2)
|
||||||
|
#define glmm_low(x) vget_low_f32(x)
|
||||||
|
#define glmm_high(x) vget_high_f32(x)
|
||||||
|
|
||||||
|
#define glmm_combine_ll(x, y) vcombine_f32(vget_low_f32(x), vget_low_f32(y))
|
||||||
|
#define glmm_combine_hl(x, y) vcombine_f32(vget_high_f32(x), vget_low_f32(y))
|
||||||
|
#define glmm_combine_lh(x, y) vcombine_f32(vget_low_f32(x), vget_high_f32(y))
|
||||||
|
#define glmm_combine_hh(x, y) vcombine_f32(vget_high_f32(x), vget_high_f32(y))
|
||||||
|
|
||||||
|
#if defined(_WIN32) && defined(_MSC_VER)
|
||||||
|
/* # define glmm_float32x4_init(x, y, z, w) { .n128_f32 = { x, y, z, w } } */
|
||||||
|
CGLM_INLINE
|
||||||
|
float32x4_t
|
||||||
|
glmm_float32x4_init(float x, float y, float z, float w) {
|
||||||
|
CGLM_ALIGN(16) float v[4] = {x, y, z, w};
|
||||||
|
return vld1q_f32(v);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
# define glmm_float32x4_init(x, y, z, w) { x, y, z, w }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define glmm_float32x4_SIGNMASK_PNPN glmm_float32x4_init( 0.f, -0.f, 0.f, -0.f)
|
||||||
|
#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
|
||||||
|
#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
|
||||||
|
|
||||||
static inline
|
static inline
|
||||||
float32x4_t
|
float32x4_t
|
||||||
glmm_abs(float32x4_t v) {
|
glmm_abs(float32x4_t v) {
|
||||||
return vabsq_f32(v);
|
return vabsq_f32(v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float32x4_t
|
||||||
|
glmm_vhadd(float32x4_t v) {
|
||||||
|
return vaddq_f32(vaddq_f32(glmm_splat_x(v), glmm_splat_y(v)),
|
||||||
|
vaddq_f32(glmm_splat_z(v), glmm_splat_w(v)));
|
||||||
|
/*
|
||||||
|
this seems slower:
|
||||||
|
v = vaddq_f32(v, vrev64q_f32(v));
|
||||||
|
return vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
static inline
|
static inline
|
||||||
float
|
float
|
||||||
glmm_hadd(float32x4_t v) {
|
glmm_hadd(float32x4_t v) {
|
||||||
#if defined(__aarch64__)
|
#if CGLM_ARM64
|
||||||
return vaddvq_f32(v);
|
return vaddvq_f32(v);
|
||||||
#else
|
#else
|
||||||
v = vaddq_f32(v, vrev64q_f32(v));
|
v = vaddq_f32(v, vrev64q_f32(v));
|
||||||
@@ -79,5 +134,58 @@ glmm_norm_inf(float32x4_t a) {
|
|||||||
return glmm_hmax(glmm_abs(a));
|
return glmm_hmax(glmm_abs(a));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float32x4_t
|
||||||
|
glmm_div(float32x4_t a, float32x4_t b) {
|
||||||
|
#if CGLM_ARM64
|
||||||
|
return vdivq_f32(a, b);
|
||||||
|
#else
|
||||||
|
/* 2 iterations of Newton-Raphson refinement of reciprocal */
|
||||||
|
float32x4_t r0, r1;
|
||||||
|
r0 = vrecpeq_f32(b);
|
||||||
|
r1 = vrecpsq_f32(r0, b);
|
||||||
|
r0 = vmulq_f32(r1, r0);
|
||||||
|
r1 = vrecpsq_f32(r0, b);
|
||||||
|
r0 = vmulq_f32(r1, r0);
|
||||||
|
return vmulq_f32(a, r0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float32x4_t
|
||||||
|
glmm_fmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||||
|
#if CGLM_ARM64
|
||||||
|
return vfmaq_f32(c, a, b); /* why vfmaq_f32 is slower than vmlaq_f32 ??? */
|
||||||
|
#else
|
||||||
|
return vmlaq_f32(c, a, b);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float32x4_t
|
||||||
|
glmm_fnmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||||
|
#if CGLM_ARM64
|
||||||
|
return vfmsq_f32(c, a, b);
|
||||||
|
#else
|
||||||
|
return vmlsq_f32(c, a, b);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float32x4_t
|
||||||
|
glmm_fmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||||
|
#if CGLM_ARM64
|
||||||
|
return vfmsq_f32(c, a, b);
|
||||||
|
#else
|
||||||
|
return vmlsq_f32(c, a, b);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float32x4_t
|
||||||
|
glmm_fnmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||||
|
return vsubq_f32(vdupq_n_f32(0.0f), glmm_fmadd(a, b, c));
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif /* cglm_simd_arm_h */
|
#endif /* cglm_simd_arm_h */
|
||||||
|
|||||||
@@ -14,6 +14,16 @@
|
|||||||
|
|
||||||
#include <immintrin.h>
|
#include <immintrin.h>
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat4_scale_avx(mat4 m, float s) {
|
||||||
|
__m256 y0;
|
||||||
|
y0 = _mm256_set1_ps(s);
|
||||||
|
|
||||||
|
glmm_store256(m[0], _mm256_mul_ps(y0, glmm_load256(m[0])));
|
||||||
|
glmm_store256(m[2], _mm256_mul_ps(y0, glmm_load256(m[2])));
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
glm_mat4_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
# ifndef __SSE__
|
# ifndef __SSE__
|
||||||
# define __SSE__
|
# define __SSE__
|
||||||
# endif
|
# endif
|
||||||
# endif
|
#endif
|
||||||
/* do not use alignment for older visual studio versions */
|
/* do not use alignment for older visual studio versions */
|
||||||
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||||
# define CGLM_ALL_UNALIGNED
|
# define CGLM_ALL_UNALIGNED
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__SSE3__)
|
#if defined(__SSE3__)
|
||||||
# include <x86intrin.h>
|
# include <pmmintrin.h>
|
||||||
# ifndef CGLM_SIMD_x86
|
# ifndef CGLM_SIMD_x86
|
||||||
# define CGLM_SIMD_x86
|
# define CGLM_SIMD_x86
|
||||||
# endif
|
# endif
|
||||||
@@ -63,23 +63,56 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* ARM Neon */
|
/* ARM Neon */
|
||||||
#if defined(__ARM_NEON)
|
#if defined(_WIN32)
|
||||||
|
/* TODO: non-ARM stuff already inported, will this be better option */
|
||||||
|
/* # include <intrin.h> */
|
||||||
|
|
||||||
|
# if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC)
|
||||||
|
# include <arm64intr.h>
|
||||||
|
# include <arm64_neon.h>
|
||||||
|
# ifndef CGLM_NEON_FP
|
||||||
|
# define CGLM_NEON_FP 1
|
||||||
|
# endif
|
||||||
|
# ifndef CGLM_SIMD_ARM
|
||||||
|
# define CGLM_SIMD_ARM
|
||||||
|
# endif
|
||||||
|
# elif defined(_M_ARM)
|
||||||
|
# include <armintr.h>
|
||||||
|
# include <arm_neon.h>
|
||||||
|
# ifndef CGLM_NEON_FP
|
||||||
|
# define CGLM_NEON_FP 1
|
||||||
|
# endif
|
||||||
|
# ifndef CGLM_SIMD_ARM
|
||||||
|
# define CGLM_SIMD_ARM
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else /* non-windows */
|
||||||
|
# if defined(__ARM_NEON) || defined(__ARM_NEON__)
|
||||||
# include <arm_neon.h>
|
# include <arm_neon.h>
|
||||||
# if defined(__ARM_NEON_FP)
|
# if defined(__ARM_NEON_FP)
|
||||||
# define CGLM_NEON_FP 1
|
# define CGLM_NEON_FP 1
|
||||||
|
# endif
|
||||||
# ifndef CGLM_SIMD_ARM
|
# ifndef CGLM_SIMD_ARM
|
||||||
# define CGLM_SIMD_ARM
|
# define CGLM_SIMD_ARM
|
||||||
# endif
|
# endif
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
/* WebAssembly */
|
||||||
|
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||||
|
# ifndef CGLM_SIMD_WASM
|
||||||
|
# define CGLM_SIMD_WASM
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(CGLM_SIMD_x86) || defined(CGLM_SIMD_ARM) || defined(CGLM_SIMD_WASM)
|
||||||
# ifndef CGLM_SIMD
|
# ifndef CGLM_SIMD
|
||||||
# define CGLM_SIMD
|
# define CGLM_SIMD
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(CGLM_SIMD_x86)
|
#if defined(CGLM_SIMD_x86) && !defined(CGLM_SIMD_WASM)
|
||||||
# include "x86.h"
|
# include "x86.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -87,4 +120,8 @@
|
|||||||
# include "arm.h"
|
# include "arm.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(CGLM_SIMD_WASM)
|
||||||
|
# include "wasm.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif /* cglm_intrin_h */
|
#endif /* cglm_intrin_h */
|
||||||
|
|||||||
121
include/cglm/simd/neon/affine.h
Normal file
121
include/cglm/simd/neon/affine.h
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_affine_neon_h
|
||||||
|
#define cglm_affine_neon_h
|
||||||
|
#if defined(CGLM_NEON_FP)
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../intrin.h"
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
|
/* D = R * L (Column-Major) */
|
||||||
|
|
||||||
|
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||||
|
|
||||||
|
l = glmm_load(m1[0]);
|
||||||
|
r0 = glmm_load(m2[0]);
|
||||||
|
r1 = glmm_load(m2[1]);
|
||||||
|
r2 = glmm_load(m2[2]);
|
||||||
|
r3 = glmm_load(m2[3]);
|
||||||
|
|
||||||
|
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||||
|
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||||
|
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||||
|
v3 = vmulq_f32(glmm_splat_x(r3), l);
|
||||||
|
|
||||||
|
l = glmm_load(m1[1]);
|
||||||
|
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||||
|
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||||
|
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||||
|
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||||
|
|
||||||
|
l = glmm_load(m1[2]);
|
||||||
|
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||||
|
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||||
|
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||||
|
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||||
|
|
||||||
|
v3 = glmm_fmadd(glmm_splat_w(r3), glmm_load(m1[3]), v3);
|
||||||
|
|
||||||
|
glmm_store(dest[0], v0);
|
||||||
|
glmm_store(dest[1], v1);
|
||||||
|
glmm_store(dest[2], v2);
|
||||||
|
glmm_store(dest[3], v3);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mul_rot_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||||
|
/* D = R * L (Column-Major) */
|
||||||
|
|
||||||
|
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||||
|
|
||||||
|
l = glmm_load(m1[0]);
|
||||||
|
r0 = glmm_load(m2[0]);
|
||||||
|
r1 = glmm_load(m2[1]);
|
||||||
|
r2 = glmm_load(m2[2]);
|
||||||
|
|
||||||
|
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||||
|
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||||
|
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||||
|
|
||||||
|
l = glmm_load(m1[1]);
|
||||||
|
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||||
|
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||||
|
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||||
|
|
||||||
|
l = glmm_load(m1[2]);
|
||||||
|
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||||
|
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||||
|
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||||
|
|
||||||
|
glmm_store(dest[0], v0);
|
||||||
|
glmm_store(dest[1], v1);
|
||||||
|
glmm_store(dest[2], v2);
|
||||||
|
glmm_store(dest[3], glmm_load(m1[3]));
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_inv_tr_neon(mat4 mat) {
|
||||||
|
float32x4x4_t vmat;
|
||||||
|
glmm_128 r0, r1, r2, x0;
|
||||||
|
|
||||||
|
vmat = vld4q_f32(mat[0]);
|
||||||
|
r0 = vmat.val[0];
|
||||||
|
r1 = vmat.val[1];
|
||||||
|
r2 = vmat.val[2];
|
||||||
|
|
||||||
|
x0 = glmm_fmadd(r0, glmm_splat_w(r0),
|
||||||
|
glmm_fmadd(r1, glmm_splat_w(r1),
|
||||||
|
vmulq_f32(r2, glmm_splat_w(r2))));
|
||||||
|
x0 = vnegq_f32(x0);
|
||||||
|
|
||||||
|
glmm_store(mat[0], r0);
|
||||||
|
glmm_store(mat[1], r1);
|
||||||
|
glmm_store(mat[2], r2);
|
||||||
|
glmm_store(mat[3], x0);
|
||||||
|
|
||||||
|
mat[0][3] = 0.0f;
|
||||||
|
mat[1][3] = 0.0f;
|
||||||
|
mat[2][3] = 0.0f;
|
||||||
|
mat[3][3] = 1.0f;
|
||||||
|
|
||||||
|
/* TODO: ?
|
||||||
|
zo = vget_high_f32(r3);
|
||||||
|
vst1_lane_f32(&mat[0][3], zo, 0);
|
||||||
|
vst1_lane_f32(&mat[1][3], zo, 0);
|
||||||
|
vst1_lane_f32(&mat[2][3], zo, 0);
|
||||||
|
vst1_lane_f32(&mat[3][3], zo, 1);
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_affine_neon_h */
|
||||||
44
include/cglm/simd/neon/mat2.h
Normal file
44
include/cglm/simd/neon/mat2.h
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_mat2_neon_h
|
||||||
|
#define cglm_mat2_neon_h
|
||||||
|
#if defined(CGLM_NEON_FP)
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../intrin.h"
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat2_mul_neon(mat2 m1, mat2 m2, mat2 dest) {
|
||||||
|
float32x4x2_t a1;
|
||||||
|
glmm_128 x0, x1, x2;
|
||||||
|
float32x2_t dc, ba;
|
||||||
|
|
||||||
|
x1 = glmm_load(m1[0]); /* d c b a */
|
||||||
|
x2 = glmm_load(m2[0]); /* h g f e */
|
||||||
|
|
||||||
|
dc = vget_high_f32(x1);
|
||||||
|
ba = vget_low_f32(x1);
|
||||||
|
|
||||||
|
/* g g e e, h h f f */
|
||||||
|
a1 = vtrnq_f32(x2, x2);
|
||||||
|
|
||||||
|
/*
|
||||||
|
dest[0][0] = a * e + c * f;
|
||||||
|
dest[0][1] = b * e + d * f;
|
||||||
|
dest[1][0] = a * g + c * h;
|
||||||
|
dest[1][1] = b * g + d * h;
|
||||||
|
*/
|
||||||
|
x0 = glmm_fmadd(vcombine_f32(ba, ba), a1.val[0],
|
||||||
|
vmulq_f32(vcombine_f32(dc, dc), a1.val[1]));
|
||||||
|
|
||||||
|
glmm_store(dest[0], x0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_mat2_neon_h */
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user