Move glm_euler_seq to types.h

This commit is contained in:
Davide Del Zompo
2026-03-22 11:11:46 +02:00
parent 83d5b2c973
commit f0f05dadc5
2 changed files with 19 additions and 19 deletions
-19
View File
@@ -83,25 +83,6 @@
# include "clipspace/view_rh_no.h"
#endif
/*!
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
* vector then you can convert it to this enum by doing this:
* @code
* glm_euler_seq order;
* order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4;
* @endcode
* you may need to explicit cast if required
*/
typedef enum glm_euler_seq {
GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4,
GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4,
GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4,
GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4,
GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4,
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
} glm_euler_seq;
CGLM_INLINE
glm_euler_seq
glm_euler_order(int ord[3]) {
+19
View File
@@ -91,6 +91,25 @@ typedef CGLM_ALIGN_MAT vec4 mat4[4];
typedef vec2 mat4x2[4]; /* [col (4), row (2)] */
typedef vec3 mat4x3[4]; /* [col (4), row (3)] */
/*!
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
* vector then you can convert it to this enum by doing this:
* @code
* glm_euler_seq order;
* order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4;
* @endcode
* you may need to explicit cast if required
*/
typedef enum glm_euler_seq {
GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4,
GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4,
GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4,
GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4,
GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4,
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
} glm_euler_seq;
/*
Important: cglm stores quaternion as [x, y, z, w] in memory since v0.4.0
it was [w, x, y, z] before v0.4.0 ( v0.3.5 and earlier ). w is real part.