46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
// Copyright (c) 2022 Dominic Masters
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
#include "BackBufferRenderTarget.hpp"
|
|
|
|
using namespace Dawn;
|
|
|
|
BackBufferRenderTarget::BackBufferRenderTarget(
|
|
std::weak_ptr<RenderManager> renderManager
|
|
) {
|
|
this->renderManager = renderManager;
|
|
}
|
|
|
|
float_t BackBufferRenderTarget::getWidth() {
|
|
return this->width;
|
|
}
|
|
|
|
float_t BackBufferRenderTarget::getHeight() {
|
|
return this->height;
|
|
}
|
|
|
|
void BackBufferRenderTarget::setSize(float_t width, float_t height) {
|
|
this->width = width;
|
|
this->height = height;
|
|
}
|
|
|
|
void BackBufferRenderTarget::setClearColor(struct Color color) {
|
|
this->clearColor = color;
|
|
}
|
|
|
|
void BackBufferRenderTarget::clear(flag8_t clearFlags) {
|
|
glClearColor(
|
|
this->clearColor.r,
|
|
this->clearColor.g,
|
|
this->clearColor.b,
|
|
this->clearColor.a
|
|
);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void BackBufferRenderTarget::bind() {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glViewport(0, 0, (GLsizei)this->width, (GLsizei)this->height);
|
|
} |