// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "BackBufferRenderTarget.hpp" using namespace Dawn; BackBufferRenderTarget::BackBufferRenderTarget( std::weak_ptr renderManager ) { this->renderManager = renderManager; } float_t BackBufferRenderTarget::getWidth() { return this->width; } float_t BackBufferRenderTarget::getHeight() { return this->height; } void BackBufferRenderTarget::setSize(float_t width, float_t height) { this->width = width; this->height = height; } void BackBufferRenderTarget::setClearColor(struct Color color) { this->clearColor = color; } void BackBufferRenderTarget::clear(flag8_t clearFlags) { glClearColor( this->clearColor.r, this->clearColor.g, this->clearColor.b, this->clearColor.a ); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void BackBufferRenderTarget::bind() { glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, (GLsizei)this->width, (GLsizei)this->height); }