45 lines
982 B
C
45 lines
982 B
C
/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include <dawn/dawn.h>
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#include "../../display/tileset.h"
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#include "../../file/asset.h"
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#include "chunk.h"
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/**
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* Initializes the world map.
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*/
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void mapInit();
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/**
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* Renders the map object to the graphics device.
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*/
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void mapRender();
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/**
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* Cleans the previously loaded world map.
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*/
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void mapDispose();
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/**
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* Shift the map chunk list along a set of axis (in absolute space).
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*
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* @param x X movement to shift chunks along.
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* @param y Y movement to shift chunks along.
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* @param z Z movement to shift chunks along.
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*/
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void mapShift(int32_t x, int32_t y, int32_t z);
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/**
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* Align the map chunk list (in absolute space).
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*
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* @param x X movement to shift chunks along.
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* @param y Y movement to shift chunks along.
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* @param z Z movement to shift chunks along.
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*/
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void mapAlign(int32_t x, int32_t y, int32_t z); |