/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../../display/tileset.h" #include "../../file/asset.h" #include "chunk.h" /** * Initializes the world map. */ void mapInit(); /** * Renders the map object to the graphics device. */ void mapRender(); /** * Cleans the previously loaded world map. */ void mapDispose(); /** * Shift the map chunk list along a set of axis (in absolute space). * * @param x X movement to shift chunks along. * @param y Y movement to shift chunks along. * @param z Z movement to shift chunks along. */ void mapShift(int32_t x, int32_t y, int32_t z); /** * Align the map chunk list (in absolute space). * * @param x X movement to shift chunks along. * @param y Y movement to shift chunks along. * @param z Z movement to shift chunks along. */ void mapAlign(int32_t x, int32_t y, int32_t z);