46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "start.h"
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void _pokerGameActionStartOnStart(
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queue_t *queue, queueaction_t *action, uint8_t i
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) {
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queueNext(queue);
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}
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void _pokerGameActionStartOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
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pokerdiscussiondata_t data;
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uint8_t j, k;
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pokergame_t *game = (pokergame_t *)action->data;
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//TODO: Init Players betterer.
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pokerInit(&game->poker);
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pokerSetBlinds(
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&game->poker, POKER_BET_BLIND_SMALL_DEFAULT, POKER_BET_BLIND_BIG_DEFAULT
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);
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for(j = 0; j < POKER_PLAYER_COUNT_MAX; j++) {
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k = pokerPlayerAdd(&game->poker);
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pokerPlayerChipsAdd(game->poker.players+k, POKER_BET_PLAYER_CHIPS_DEFAULT);
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}
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pokerDealerSet(&game->poker, game->poker.playerCount/2);
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// Say that.
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data.poker = game;
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data.reason = POKER_DISCUSSION_REASON_MATCH_START;
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pokerDiscussionQueue(&data);
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// Begin Round.
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pokerGameActionRoundAdd(game);
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}
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queueaction_t * pokerGameActionStartAdd(pokergame_t *game) {
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queueaction_t *action = pokerGameActionAdd(game);
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action->onStart = &_pokerGameActionStartOnStart;
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action->onEnd = &_pokerGameActionStartOnEnd;
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return action;
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} |