/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "start.h" void _pokerGameActionStartOnStart( queue_t *queue, queueaction_t *action, uint8_t i ) { queueNext(queue); } void _pokerGameActionStartOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){ pokerdiscussiondata_t data; uint8_t j, k; pokergame_t *game = (pokergame_t *)action->data; //TODO: Init Players betterer. pokerInit(&game->poker); pokerSetBlinds( &game->poker, POKER_BET_BLIND_SMALL_DEFAULT, POKER_BET_BLIND_BIG_DEFAULT ); for(j = 0; j < POKER_PLAYER_COUNT_MAX; j++) { k = pokerPlayerAdd(&game->poker); pokerPlayerChipsAdd(game->poker.players+k, POKER_BET_PLAYER_CHIPS_DEFAULT); } pokerDealerSet(&game->poker, game->poker.playerCount/2); // Say that. data.poker = game; data.reason = POKER_DISCUSSION_REASON_MATCH_START; pokerDiscussionQueue(&data); // Begin Round. pokerGameActionRoundAdd(game); } queueaction_t * pokerGameActionStartAdd(pokergame_t *game) { queueaction_t *action = pokerGameActionAdd(game); action->onStart = &_pokerGameActionStartOnStart; action->onEnd = &_pokerGameActionStartOnEnd; return action; }