Dawn/src/poker/render/scene.c

24 lines
584 B
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "scene.h"
void holdemRenderSceneInit() {
POKER_STATE.tablePrimitive = pokerTableCreate();
POKER_STATE.tableTexture = assetTextureLoad("pokertable.png");
}
void holdemRenderScene() {
// Poker Table
shaderUsePositionAndScale(GAME_STATE.shaderWorld,
0, -0.01, 0,
0, 0, 0,
3.4, 3.4, 3.4
);
shaderUseTexture(GAME_STATE.shaderWorld, POKER_STATE.tableTexture);
primitiveDraw(POKER_STATE.tablePrimitive, 0, -1);
}