/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "scene.h" void holdemRenderSceneInit() { POKER_STATE.tablePrimitive = pokerTableCreate(); POKER_STATE.tableTexture = assetTextureLoad("pokertable.png"); } void holdemRenderScene() { // Poker Table shaderUsePositionAndScale(GAME_STATE.shaderWorld, 0, -0.01, 0, 0, 0, 0, 3.4, 3.4, 3.4 ); shaderUseTexture(GAME_STATE.shaderWorld, POKER_STATE.tableTexture); primitiveDraw(POKER_STATE.tablePrimitive, 0, -1); }