16 lines
418 B
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "Material.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
Material::Material(std::weak_ptr<SceneItem> item) : SceneItemComponent(item) {
}
ShaderManager & Material::getShaderManager() {
return *this->getGame()->renderManager->getShaderManager();
}