// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "Material.hpp" #include "game/DawnGame.hpp" using namespace Dawn; Material::Material(std::weak_ptr item) : SceneItemComponent(item) { } ShaderManager & Material::getShaderManager() { return *this->getGame()->renderManager->getShaderManager(); }