Files
Dawn/src/dawn/display/draw/drawstateoverworld.c
2024-10-09 09:47:05 -05:00

39 lines
862 B
C

/**
* Copyright (c) 2024 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "drawstateoverworld.h"
#include "ui/textbox.h"
#include "rpg/world/map.h"
#include "game/game.h"
#include "display/draw/drawmap.h"
#include "display/draw/drawui.h"
void drawStateOverworld() {
map_t *map = GAME.currentMap;
if(map == NULL) return;
// Draw the map, based on player position
entity_t *player = mapEntityGetByType(map, ENTITY_TYPE_PLAYER);
uint16_t cameraPositionX, cameraPositionY;
if(player == NULL) {
cameraPositionX = 0;
cameraPositionY = 0;
} else {
cameraPositionX = player->x;
cameraPositionY = player->y;
}
drawMap(
GAME.currentMap,
cameraPositionX, cameraPositionY,
0, 0,
FRAME_WIDTH, FRAME_HEIGHT
);
// Draw UI
drawUITextbox();
}