/** * Copyright (c) 2024 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "drawstateoverworld.h" #include "ui/textbox.h" #include "rpg/world/map.h" #include "game/game.h" #include "display/draw/drawmap.h" #include "display/draw/drawui.h" void drawStateOverworld() { map_t *map = GAME.currentMap; if(map == NULL) return; // Draw the map, based on player position entity_t *player = mapEntityGetByType(map, ENTITY_TYPE_PLAYER); uint16_t cameraPositionX, cameraPositionY; if(player == NULL) { cameraPositionX = 0; cameraPositionY = 0; } else { cameraPositionX = player->x; cameraPositionY = player->y; } drawMap( GAME.currentMap, cameraPositionX, cameraPositionY, 0, 0, FRAME_WIDTH, FRAME_HEIGHT ); // Draw UI drawUITextbox(); }