Dawn/archive/physics_components/3d/CubeCollider.hpp

28 lines
666 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "Collider3D.hpp"
#include "physics/3d/Ray3D.hpp"
namespace Dawn {
class CubeCollider : public Collider3D {
protected:
bool_t performRaycast(
struct Collider3DRayResult *result,
struct Ray3D ray
) override;
public:
// @optional
glm::vec3 min = glm::vec3(-0.5f, -0.5f, -0.5f);
// @optional
glm::vec3 max = glm::vec3(0.5f, 0.5f, 0.5f);
CubeCollider(std::weak_ptr<SceneItem> item);
enum Collider3DType getColliderType() override;
};
}