// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "Collider3D.hpp" #include "physics/3d/Ray3D.hpp" namespace Dawn { class CubeCollider : public Collider3D { protected: bool_t performRaycast( struct Collider3DRayResult *result, struct Ray3D ray ) override; public: // @optional glm::vec3 min = glm::vec3(-0.5f, -0.5f, -0.5f); // @optional glm::vec3 max = glm::vec3(0.5f, 0.5f, 0.5f); CubeCollider(std::weak_ptr item); enum Collider3DType getColliderType() override; }; }